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Found 19 results

  1. Next-gen wireless platform – HyperSpeed Wireless Gen-2 at 0.291ms average latency, it’s built on a 22nm fabrication process with 2× wireless bandwidth, 37% faster and 63% more efficient simultaneously. Optical Scroll Wheel – We hear that you’ve been asking for an improved scroll wheel just like the pro players have been, the Dav4 features a brand new optical scroll wheel designed from the ground up, eliminating reverse/ghost/missed scrolls. Focus Pro 45K Optical Sensor Gen-2 – Including features like Dynamic Sensitivity and Mouse Rotation. Weighted at 56 g – 11% lighter than the Dav3 through internal redesign, and improved structural strength of up to 72% stronger at its weakest point. Physical changes based on feedback – Keeping the same shape as the Dav3 with some upgrades that were preferred by the majority: smooth-touch texture, larger mouse feet, and separated buttons. New Hemispherical Dongle Design – Weighted for stability and added LED indicators for Connection Status, Battery Life, and Polling Rate respectively. 150 hours of battery life on 1K – Achieved through optimizations for efficiency on the same battery size, make sure your unit is updated on the https://rzr.to/wntj75. Optical Mouse Switches Gen-4 – Completely redesigned externally and internally. We focused on tactility and found the balance of 12% lighter actuation with thinner springs, and higher click ratio for clean crisp clicks. True 8K Hz polling on both wired and wireless modes, use Smart Polling Rate Switcher on Synapse to prolong battery life. Starting from: €179.99 *Source: ProSettings.net, "Pro Gaming Gear of the Year - 2024", December 18, 2024. Sursa: Razer V4 Release
  2. ZOWIE XL2586X+ New Fast TN 600Hz DyAc 2 Gaming Monitor for Esports Specs: 600Hz Refresh Rate; New Fast TN Panel New DyAc 2 Technology Auto Game Mode by XL Setting to Share™ New height adjustment powered by industrial-grade bearing design Black eQualizer; Color Vibrance; S Switch; Shielding Hood Designed for FPS players — Optimized for FPS games Provides the Best Motion Clarity in the Industry Compared to any other panel types, a Fast TN panel with DyAc technology provide clearer and sharper images helping you focus and avoid the distraction of unwanted afterimages caused by rapid motion. Sharpest and Clearest Visuals At the resolutions most commonly used by pro players (1280x960 for CS2 and 1920x1080 for VALORANT), our Fast TN panel with native FHD resolution provides better image sharpness due to different pixel arrangement, making it easier to identify the outlines of enemies. Fast TN Improvement for Esports Overshoot Reduced with Newly Developed Fast TN Panel This newly developed panel applies faster electrical conductivity design, enhancing responsiveness of the liquid crystal and reducing the overshoot more effectively. Vivid Color Film XL2586X+ uses a new vivid color film and improves color performance by 35%. This primarily enhances your ability to distinguish enemy targets from the background; and improves the color wash-out on a regular TN panel. Latest Dynamic Accuracy Technology (DyAc 2) Best-in-Class Motion Clarity Through ZOWIE’s exclusive panel hardware design, DyAc/DyAc⁺/DyAc 2 provide best in-class motion clarity and better overall visual experience. New Dual Backlight Design With its dual backlight technology, DyAc 2 enhances performance in blur reduction while it offers a soft light output, facilitating eye adaptation. Source: https://zowie.benq.com/en-us/monitor/xl2586x-plus.html
  3. 2K preia licența FIFA pentru noul joc anul acesta O nouă franciză de jocuri de fotbal ar putea începe în curând, cu zvonuri că 2K a încheiat un acord cu FIFA pentru a lansa propriile jocuri de fotbal. Retailerul MohPlay Inc a indicat că 2K și-a asigurat licența FIFA și lucrează în prezent la un nou titlu de fotbal, FIFA 2K25, care urmează să fie lansat în acest an. Raportul a fost aparent coroborat și mai mult de Mike Straw de la Insider Gaming, care a menționat pe platforma de socializare X că un anunț oficial ar putea veni în curând. Totuși, detaliile sunt în prezent rare, iar nici 2K, nici FIFA nu au făcut încă un anunț oficial. Este important de remarcat că aceasta nu reprezintă o confirmare oficială. Dacă zvonurile se dovedesc a fi adevărate, aceasta ar fi prima competiție reală pe care EA o va vedea pentru jocurile sale de fotbal de ceva timp, mai ales că Konami a schimbat direcția fostei serii Pro Evolution Soccer către noua formă gratuită eFootball. Ultimul titlu de fotbal lansat de EA sub marca FIFA a fost FIFA 23. De atunci, compania a lucrat la jocuri de fotbal sub propriul brand, iar EA Sports FC 24 a fost prima lansare sub noul nume al seriei. EA este de așteptat să lanseze EA Sports FC 25 în acest an, menținând tradiția lansărilor anuale. Parteneriatul de lungă durată dintre EA și FIFA a luat sfârșit după ce FIFA a solicitat ca EA să plătească peste 2,5 miliarde de dolari pentru a prelungi acordul dintre cele două entități pentru încă patru ani. În schimb, EA a decis să încheie parteneriatul, iar FIFA a confirmat planurile de a se asocia cu alți dezvoltatori și editori pentru viitoarele titluri cu licență oficială. În martie anul trecut, președintele FIFA, Gianni Infantino, a declarat că următorul joc al companiei este în dezvoltare
  4. Teams Manager All-In-One View File Teams Manager All-In-One Version 0.0.6 by Exolent Introduction Instead of all of the separate team management plugins that I have made, I decided to write a complete one. It includes: auto-join for teams a ratio for teams a limit for each team immunity for admins from all of the above Cvars team_immunity <0/1> - Allows immune admins to not be affected by plugin - 0 = Affect admins with plugin - 1 = Admins are not affected by ratio, team switching or auto-join, but will be affected by balancing - 2 = Admins are not affected by ratio, team switching, auto-join, or balancing - Default: 0 team_immunity_flag <flag(s)> - Flag(s) required to be considered immune - If multiple flags, admins must have them all - Default: "a" team_autojoin_team <0/1/2/5/6> - Team for players to auto-join - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - 5 = Random (Terrorist or Counter-Terrorist) - 6 = Spectator - Default: 0 team_autojoin_favor <0/1/2> - If you have team_autojoin_team set to 5 and a player is able to join both teams, - This will force a specific team to choose when both teams are viable choices - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - Default: 0 team_autojoin_class_t <1/2/3/4/5> team_autojoin_class_ct <1/2/3/4/5> - Class for players to choose for auto-join - 1-4 = Normal models - 5 = Random model - Default: 5 team_allow_switch <0/1> - Controls whether players on a team can choose a new team - 0 = Cannot choose new team - 1 = Allow choose new team - Default: 1 team_limit_t <limit> team_limit_ct <limit> - The max players for each team - 0 or 32 = Don't set a limit - Default: 32 team_ratio_t <factor> team_ratio_ct <factor> - The ratio for T:CT players - Example: If T is 3 and CT is 1, then there will be 3 Terrorists for every 1 Counter-Terrorists (or 3x more Terrorists). - If both factors are equal or one of them is 0, then no ratio will be put into effect. - Default: 1 team_balance <method> - How the teams should be checked to be balanced every round - This is for ensuring the limits/ratios are still in effect in case of other plugins moving players - Methods: 0, no, off, none 1, spec, spectate, spectater, spectator 2, move, switch, transfer 3, kick - Method Descriptions: 0 = Don't check to balance the teams 1 = Move excess players to spectator 2 = Move excess players to other team (if not breaking the limit/ratio) or move to spectator 3 = Kick players from server - Default: "off" Requirements AMX Mod X version 1.8.1 or higher Steam WITHOUT dproto installed Changelog Version 0.0.6 (edited by Arkshine) - Fixed typo resulting balancing issue Version 0.0.5 - Added value "2" functionality for cvar team_immunity - Added team_autojoin_favor cvar - Added support for mp_limitteams cvar - Forced mp_limitteams and mp_autoteambalance to 0 after grabbing values to not let the game break the plugin Version 0.0.4 - Rewrote how ratio is calculated Version 0.0.3 - Fixed auto-join bug when value was 5 or 6 Version 0.0.2 - Fixed transferring bug when balancing teams Version 0.0.1 - Initial release Notes If you have auto-join turned on to a specific team, or if you have a team ratio set into place, make sure you have mp_limitteams set to 0 or 32 in your server.cfg file! If you have auto-join set to 5 and mp_limitteams is not 0 or 32, then the auto-join will pick a proper team to not break mp_limitteams. The auto-join feature overrides the allow switching, so if you have auto-join to 1 team, then players cannot switch. If you have any other team managing ideas, please ask as I am always willing to have more features. Submitter Back4Blood Submitted 03/23/2021 Category Plugins  
  5. How Back 4 Blood is using a card system to be different from Left 4 Dead Many have said that Back 4 Blood is something more than the spiritual successor to Left 4 Dead as, despite the new publisher, team, and name, the DNA of Valve's co-op zombie shooter should be clear for all to see. But, for those dining in on its nostalgia, there's something new to explore that's going to even further improve the game's inherent replayability - a Roguelike card system. "We are definitely trying something a little bit different," explains Lianne Papp, executive producer at Turtle Rock Studios in an interview with GamesRadar for the Future Games Show. "We've got the elements that you want out of a cooperative zombie shooter, so you can gather up with your three friends and take out a bunch of Ridden [the game's zombies]; we're also adding some rouge-lite elements with our card system that's actually pretty cool, and we think it will provide a different spin on it and provides more replayability to the game. For those of you who didn't manage to jump into the game's closed alpha – although an open beta is arriving sometime before the game's new October 12 release date – the game starts out simply, and familiarly, enough. You and three friends find yourselves in a safe room, and although zombies are the main foe, the orchestrator of everything once again is the Game Director. Rather than a developer though, the Game Director is the in-game AI established in the Left 4 Dead games, tweaking each section, deciding when and where to drop zombies, and what kinds you will face. Thus, each round you play feels dynamic and unique, responding to decisions you've made, but now the card system will let you tailor your tactics to combat the Game Director too. "You're going to start in a safe room with three of your friends and the Game Director is going to play what we call Corruption Cards," explains Papp. "You get to know what challenges he is going to throw at you and your team by looking at what these cards are; they might be things like Swarm of Bruisers or Ridden on Fire, and you then get to know what it is that you're going to face. After you see those cards, you're then going to be given a hand from a deck that you've built, and you need to decide what cards you're going to play." Undead strategy Between levels, players will receive three cards from a deck that you've either chosen from presets or built yourself. But, you'll only actually be able to play one of those per round. The strategy around what you play and when will be crucial to success, and you'll gain more cards as you play the game to build out your arsenal too. Without the right cards, higher-level difficulties will be out of reach, and initially, progression is going to be difficult until you learn how best to use the hand you're dealt. "Coordination with your team is going to be super key here, as you can do things like improve the quality of items and weapons that are found in the world, you can make it so your team can carry more Molotovs or medkits, or you can even do something cool like your team gets a burst of health when you get incapacitated," adds Papp. "It allows players some transparency into what the Game Director is doing, so they can develop a counter-strategy," explains Turtle Rock Studios co-founder and design director, Chris Ashton in an interview with Edge Magazine. "For example, the Director is playing a bunch of Tallboys [enormous gangly monsters that charge from a distance] in the next section – you don't know exactly where or when they are going to spawn, but armed with this knowledge... you and your teammates could stock up on HE grenades to take out the Tallboys more easily." With the Left 4 Dead series, it was more about going in blind and having to learn how best to conquer different situations. With the new Back 4 Blood card system, Turtle Rock Studios is adding a meta progression system, where you'll have more tactical ammo to throw at a situation. The Game Director can also mix things up when it comes to environmental effects like Fog or Darkness, so despite your added advantages, there will always be something unexpected. "It's so powerful from a player's perspective and so fun when you put a plan together with your friends, build custom decks and successfully conquer a level that was previously giving you fits," said Ashton. "We're approaching co-op in a more flexible manner now, not requiring character classes, specific gear, or strategies. We've learned the value of letting players play their way." Because of that, the playable characters for the core PvE experience have been expanded from four to eight, meaning no-one gets lumbered with the last character left for their pick. None of these so-called Cleaners are tied to a traditional class type, but each does have a specific passive perk. Hoffman has 'So Many Pockets' that lets him start with an ammo pack and the chance to find more whenever he kills an enemy, while melee specialist Holly begins with a baseball, and the military-trained Walker arrives with bandolier straps that give him an increased ammo capacity trait. The enhanced range of Cleaners combined with the card system should mean this is the most replayable of its ilk. "We're really excited to see what you and your friends do with your cards," adds Papp. Back 4 Blood is arriving on Xbox Series X, Xbox One, PS5, PS4, and PC on October 12, delayed from its original June 18 release date. sursa
  6. 7 downloads

    Teams Manager All-In-One Version 0.0.6 by Exolent Introduction Instead of all of the separate team management plugins that I have made, I decided to write a complete one. It includes: auto-join for teams a ratio for teams a limit for each team immunity for admins from all of the above Cvars team_immunity <0/1> - Allows immune admins to not be affected by plugin - 0 = Affect admins with plugin - 1 = Admins are not affected by ratio, team switching or auto-join, but will be affected by balancing - 2 = Admins are not affected by ratio, team switching, auto-join, or balancing - Default: 0 team_immunity_flag <flag(s)> - Flag(s) required to be considered immune - If multiple flags, admins must have them all - Default: "a" team_autojoin_team <0/1/2/5/6> - Team for players to auto-join - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - 5 = Random (Terrorist or Counter-Terrorist) - 6 = Spectator - Default: 0 team_autojoin_favor <0/1/2> - If you have team_autojoin_team set to 5 and a player is able to join both teams, - This will force a specific team to choose when both teams are viable choices - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - Default: 0 team_autojoin_class_t <1/2/3/4/5> team_autojoin_class_ct <1/2/3/4/5> - Class for players to choose for auto-join - 1-4 = Normal models - 5 = Random model - Default: 5 team_allow_switch <0/1> - Controls whether players on a team can choose a new team - 0 = Cannot choose new team - 1 = Allow choose new team - Default: 1 team_limit_t <limit> team_limit_ct <limit> - The max players for each team - 0 or 32 = Don't set a limit - Default: 32 team_ratio_t <factor> team_ratio_ct <factor> - The ratio for T:CT players - Example: If T is 3 and CT is 1, then there will be 3 Terrorists for every 1 Counter-Terrorists (or 3x more Terrorists). - If both factors are equal or one of them is 0, then no ratio will be put into effect. - Default: 1 team_balance <method> - How the teams should be checked to be balanced every round - This is for ensuring the limits/ratios are still in effect in case of other plugins moving players - Methods: 0, no, off, none 1, spec, spectate, spectater, spectator 2, move, switch, transfer 3, kick - Method Descriptions: 0 = Don't check to balance the teams 1 = Move excess players to spectator 2 = Move excess players to other team (if not breaking the limit/ratio) or move to spectator 3 = Kick players from server - Default: "off" Requirements AMX Mod X version 1.8.1 or higher Steam WITHOUT dproto installed Changelog Version 0.0.6 (edited by Arkshine) - Fixed typo resulting balancing issue Version 0.0.5 - Added value "2" functionality for cvar team_immunity - Added team_autojoin_favor cvar - Added support for mp_limitteams cvar - Forced mp_limitteams and mp_autoteambalance to 0 after grabbing values to not let the game break the plugin Version 0.0.4 - Rewrote how ratio is calculated Version 0.0.3 - Fixed auto-join bug when value was 5 or 6 Version 0.0.2 - Fixed transferring bug when balancing teams Version 0.0.1 - Initial release Notes If you have auto-join turned on to a specific team, or if you have a team ratio set into place, make sure you have mp_limitteams set to 0 or 32 in your server.cfg file! If you have auto-join set to 5 and mp_limitteams is not 0 or 32, then the auto-join will pick a proper team to not break mp_limitteams. The auto-join feature overrides the allow switching, so if you have auto-join to 1 team, then players cannot switch. If you have any other team managing ideas, please ask as I am always willing to have more features.
    Free
  7. Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate. But their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world. Will you dare to face this collection of new, little nightmares? Minimum Requirements, Predicted Recommended Requirements, Predicted OS: Win 7 64 OS: Win 7 64 Processor: Intel Core i3-2115C 2.0GHz / AMD Athlon II X3 460 Processor: Intel Core i7-860S Quad 2.53GHz / AMD FX-6200 Graphics: AMD Radeon R7 265 or NVIDIA GeForce GTX 480 Graphics: AMD Radeon HD 6970 or NVIDIA GeForce GTX 660 System Memory: 6 GB RAM System Memory: 8 GB RAM Storage: 10 GB Hard drive space Storage: 10 GB Hard drive space DirectX 11 Compatible Graphics Card mai multe despre joc gasiti aici https://en.bandainamcoent.eu/little-nightmares/little-nightmares-ii
  8. Doar pentru că ați văzut o parte din aceasta, nu înseamnă că o cunoașteți pe toate. Începutul episodului 2 îl adaugă pe Yoru la listă, precum și modificări mici, dar importante, la doi dintre controlorii noștri, Brimstone și Omen (Viper este pe drum). Mai multe gasiti aici: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-0/
  9. Alienware AW 2521H Tech Specs: Device Type LED edgelight system Features 2 x USB 3.2 Gen1 (5 Gbps) downstream port [Front bottom, one with support for NVIDIA Reflex Latency Analyzer and one with BC1.2 charging capability at 2A(max)] 2 x USB 3.2 Gen1 (5 Gbps) downstream port (rear) 1 X USB 3.2 Gen1 (5 Gbps) upstream port (rear) Panel Type Fast In-Plane Switching Type Aspect Ratio 16:9 Native Resolution 1920 x 1080 at 360Hz (Native with DP) 1920 x 1080 at 240Hz (Native with HDMI) Brightness 400 cd/m² (typical) Contrast Ratio 1000 to 1 (typical) Response Time 1ms (gray to gray) - Extreme Mode Color Support 16.78 Million Input Connectors 2 x HDMI (ver 2.0) 1 x DP 1.4 (rear) 1X Audio line-out jack (rear) Display Position Adjustments Height 130 mm Pivot Function Yes tilt -5°/21° Swivel -20° to 20° Screen Coating Anti-Glare with 3H hardness Dimensions (WxDxH) - with stand 21.90 in x 9.92in x 20.71 in Compliant Standards N/A Product Description Alienware 25 Gaming Monitor - AW2521H Diagonal Size 24.5 inch Pixel Pitch 0.2829 mm x 0.2802 mm Weight 9.96 lb Review: Price: $899.99 USD. sursa: youtube.com/jaxytv
  10. MINIMUM: Requires a 64-bit processor and operating system SW: Windows 7 (SP1) 64bit Processor: Intel Core i3-3225 or AMD Phenom II X6 1100T Memory: 4 GB RAM Graphics: Nvidia GTX 650 Ti or AMD HD 7850 Storage: 40 GB available space RECOMMENDED: Requires a 64-bit processor and operating system SW: Windows 10 64bit Processor: Intel Core i7-7700K or Ryzen 5 1600 Memory: 8 GB RAM Graphics: GeForce GTX 1060 6GB or Radeon RX 470 Storage: 40 GB available space
  11. Romanii de la Amber si Scorpius Games lanseaza un nou joc pentru console si PC Amber, cel mai mare studio de game development independent din România, lansează oficial jocul rogue-lite first-person shooter PositronX. PositronX este creat de Scorpius Games, studio local bucureștean cu care Amber a fuzionat în martie anul acesta. Jocul, care până acum s-a aflat în Early Acces, se va lansa oficial pe Steam pe 29 octombrie și va putea fi achiziționat la prețul de 19,99 Euro, cu un discount de 10% PositronX pune accentul pe lupte strategice rapide, mecanici creative a timpului și spațiului, o grafică detaliată, în timp ce jucătorii își fac drum prin nivelurile mereu noi, generate algoritmic. PositronX iese din perioada Early Acccess cu o mulțime de elemente noi: un nivel va fi adăugat la momentul lansării, completând cele trei nivelurile existente. Se vor alătura și trei noi personaje: Quart, un asasin tăcut, dar mortal, Neutron – un specialist devastator și Graviton – un maestru al timpului. Arsenalul pe care jucătorul îl are la dispoziție crește, de asemenea, cu două noi arme pe care le poate folosi împotriva adversarilor: Core gun și Time gun. Toate noile elemente îi vor ghida jucătorului drumul până la întâlnirea cu boss-ul final – The Machina. În PositronX nivelurile sunt generate algoritmic dintr-o serie de hărți predefinite pentru fiecare game play, iar moartea nu are cum să lipsească din scenariu. Acest lucru face ca jucătorii să experimenteze de fiecare dată o hartă nouă, fără a putea anticipa mediul înconjurător iar dușmanii vor fi tot timpul alții. Totuși, de fiecare dată când jucătorii vor cădea, aceștia vor reveni mai puternic în joc, cu o multitudine de implanturi și arme la dispoziție. Aceste implanturi oferă abilități care le vor permite jucătorilor să încline balanța în favoarea lor, putând manipula timpul și spațiul, să convoace acoliți care să-i ajute, să se micșoreze sau să creeze diversiuni, printre multe altele. Pe lângă faptul că pot naviga pe pereți pentru a-și depăși adversarii, jucătorii pot și încetini, opri sau pot derula timpul înapoi. De asemenea, pot sări deasupa inamicilor sau folosi telechineza pentru a opri gloanțele în aer înainte de a le arunca înapoi asupra adversarilor și chiar se pot teleporta prin spații vaste. Jucătorii pot alege între șapte personaje diferite cu abilități unice, care dețin deja o serie de arme, toate cu posibilitatea de a fi upgradate, pe măsură ce aceștia își croiesc drum prin fiecare nivel. Mecanica din PositronX și estetica retro-industrială reprezintă combinația perfectă dintre gameplay-ul unor jocuri de succes ai anilor ’90, precum Quake 2 și Descent, și un design rogue-lite care invită la o experiență combativă și rejucabilă. „Lansarea PositronX marchează primii pași făcuți de Amber în producția de jocuri video pentru PC și console. Dezvoltăm o echipă care va crea mai multe jocuri pentru aceste platforme în următorii ani Sursa: revistabiz.ro
  12. MINIMUM: SW: Windows 10 64-bit Processor: Ryzen 3 1300X or better / i5 6600k or better Memory: 8 GB RAM Graphics: Radeon HD 7850 or better / GeForce GTX 660 or better DirectX: Version 11 Net: Broadband Internet connection Storage: 40 GB available space RECOMMENDED: SW: Windows 10 64-bit Processor: Ryzen 7 2700X or better / i7-7700 or better Memory: 16 GB RAM Graphics: Radeon RX 480 (Non-VR / Minimum VR) or Radeon RX 570 (Recommended VR) / GeForce GTX 1060 (Non-VR / Minimum VR) or GeForce GTX 1070 (Recommended VR) DirectX: Version 11 Net: Broadband Internet connection Storage: 40 GB available space
  13. CERINŢE DE SISTEM MINIMUM: OS:Windows 7 64-Bit (32-bit not supported) Processor:Intel Core 2 Duo e6400 or AMD Athlon x64 4000+ Video:DirectX 10+ capable Graphics Card Memory:4 GB RAM Storage:35 GB available HD space Internet:Broadband Internet Connection Required Note: There is no Mac or Linux client currently available.
  14. CERINŢE DE SISTEM MINIM: Necesită un procesor și sistem de operare pe 64 de biți SO: Windows 7/8/10 64-bit Procesor: 3.2 GHz Quad Core Processor or better Memorie: 16 GB RAM Grafică: GeForce® GTX 960 or better DirectX: Versiune 11 Stocare: 16 GB spațiu disponibil RECOMANDAT: Necesită un procesor și sistem de operare pe 64 de biți SO: Windows 10 64-bit Procesor: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X Memorie: 16 GB RAM Grafică: NVIDIA® GeForce® GTX 1660 TI Stocare: 16 GB spațiu disponibil
  15. Ghost of Tsushima: Legends va putea fi jucat intre 2-4 jucatori, fiecare alegand una din cele 4 clase: Samurai, Hunter, Ronin sau Assassin. Clasele sunt bazate pe luptatorii legendari care apar in misiunile mitice ale main-story-ului. Banuiesc ca e vorba despre Tadayori, Gosaku, Kensei si, probabil, cineva din clanul Sakai, Shimura sau Yarikawa. Din traileru de mai jos reiese ca fiecare clasa va avea abilitati unice, care nu sunt prezente in story mode. Chiar si decorul e schimbat, lumea va fi cea din mitologia japoneza, modul fiind similar cu Nioh ca prezentare. Legends va putea fi descarcat gratuit de cei care au cumparat Ghost of Tsushima, dar tot va fi necesara o subscriptie PS Plus. Pana la urma e multiplayer, iar Sony au aratat de mult ce parere au despre gratuitate. Acum cateva zile, Paul Tassi de la Forbes a desemnat Ghost of Tsushima "cel mai bine cotat joc al intregii generatii de console". Bine, cu cateva mentiuni de rigoare, dar va invit sa cititi articolul ca sa le intelegeti. Jocul a devenit si cel mai vandut joc exclusiv PS4 din Japonia, ceea ce spune ceva. In caaaz ca ati ratat, am facut si un micut review la Ghost of Tsushima. Faptul ca acest DLC se indeparteaza de la seriozitatea povestii lui Jin, este intrigant si...pur si simplu pare distractiv.
  16. CERINŢE DE SISTEM MINIM: SO: Windows® 8.1 64 bit, Windows® 10 64 bit Procesor: Intel® Core™i5 2.4GHz or higher Memorie: 4 GB RAM Grafică: NVIDIA® Geforce® GTX750 or better AMD Radeon™ R7 260X or better Rețea: Conexiune broadband la internet Stocare: 60 GB spațiu disponibil Placă audio: A sound card which supports DirectSound® Note adiționale: If using a router, please set the ports below to allow for packet transfer. [Port numbers which may be used] TCP: 80, 443, 54992-54994, 55006-55007, 55021-55040 RECOMANDAT: SO: Windows® 8.1 64 bit, Windows® 10 64 bit Procesor: Intel® Core™i7 3GHz or higher Memorie: 8 GB RAM Grafică: 1920 x 1080: NVIDIA® Geforce® GTX970 or higher AMD Radeon™ RX 480 or higher DirectX: Versiune 11 Rețea: Conexiune broadband la internet Stocare: 60 GB spațiu disponibil Placă audio: DirectSound® sound card (DirectX® 9.0c or higher) Note adiționale: System Requirements may be subject to change. If you are using a router, make sure you have the following ports set up to allow game packets to pass through. TCP Ports: 80, 443, 54992-54994, 55006-55007, 55021-55040
  17. MINIM: SO: Windows 10 Procesor: 2 GHz Memorie: 2 GB RAM Grafică: Min 512 MB DirectX: Versiune 11 Rețea: Conexiune broadband la internet Stocare: 800 MB spațiu disponibi
  18. MINIM: Necesită un procesor pe 64 de biți și un sistem de operare SW: Win7 pe 64 de biți, Win8 / 8.1 pe 64 biți Procesor: Core 2 Duo E8200 2.66GHz sau Phenom II X2 545 Memorie: 3 GB RAM Grafică: GeForce GTS 250 sau Radeon HD 4830 DirectX: Versiunea 10 Net: Conexiune la Internet în bandă largă Depozitare: 60 GB spațiu disponibil Note Aditionale: HARDWARE NESUPUTAȚI: Jetoane grafice integrate IntelHD, sisteme de operare pe 32 de biți, caracteristicile NVIDIA ® FleX necesită un GeForce ® GTX ™ 770 sau mai mare (GeForce ® GTX ™ 980 recomandat) RECOMANDAT: Necesită un procesor pe 64 de biți și un sistem de operare SW: Windows 10 pe 64 de biți Procesor: Core 2 Quad Q9550 2.83GHz sau Phenom II X4 955 Memorie: 4 GB RAM Grafică: GeForce GTX 560 sau Radeon HD 6950 DirectX: Versiunea 11 Net: Conexiune la Internet în bandă largă Depozitare: 100 GB spațiu disponibil Note Aditionale: Funcțiile NVIDIA ® FleX necesită un GeForce ® GTX ™ 770 sau mai mare (GeForce ® GTX ™ 980 recomandat)
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