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Teams Manager All-In-One View File Teams Manager All-In-One Version 0.0.6 by Exolent Introduction Instead of all of the separate team management plugins that I have made, I decided to write a complete one. It includes: auto-join for teams a ratio for teams a limit for each team immunity for admins from all of the above Cvars team_immunity <0/1> - Allows immune admins to not be affected by plugin - 0 = Affect admins with plugin - 1 = Admins are not affected by ratio, team switching or auto-join, but will be affected by balancing - 2 = Admins are not affected by ratio, team switching, auto-join, or balancing - Default: 0 team_immunity_flag <flag(s)> - Flag(s) required to be considered immune - If multiple flags, admins must have them all - Default: "a" team_autojoin_team <0/1/2/5/6> - Team for players to auto-join - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - 5 = Random (Terrorist or Counter-Terrorist) - 6 = Spectator - Default: 0 team_autojoin_favor <0/1/2> - If you have team_autojoin_team set to 5 and a player is able to join both teams, - This will force a specific team to choose when both teams are viable choices - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - Default: 0 team_autojoin_class_t <1/2/3/4/5> team_autojoin_class_ct <1/2/3/4/5> - Class for players to choose for auto-join - 1-4 = Normal models - 5 = Random model - Default: 5 team_allow_switch <0/1> - Controls whether players on a team can choose a new team - 0 = Cannot choose new team - 1 = Allow choose new team - Default: 1 team_limit_t <limit> team_limit_ct <limit> - The max players for each team - 0 or 32 = Don't set a limit - Default: 32 team_ratio_t <factor> team_ratio_ct <factor> - The ratio for T:CT players - Example: If T is 3 and CT is 1, then there will be 3 Terrorists for every 1 Counter-Terrorists (or 3x more Terrorists). - If both factors are equal or one of them is 0, then no ratio will be put into effect. - Default: 1 team_balance <method> - How the teams should be checked to be balanced every round - This is for ensuring the limits/ratios are still in effect in case of other plugins moving players - Methods: 0, no, off, none 1, spec, spectate, spectater, spectator 2, move, switch, transfer 3, kick - Method Descriptions: 0 = Don't check to balance the teams 1 = Move excess players to spectator 2 = Move excess players to other team (if not breaking the limit/ratio) or move to spectator 3 = Kick players from server - Default: "off" Requirements AMX Mod X version 1.8.1 or higher Steam WITHOUT dproto installed Changelog Version 0.0.6 (edited by Arkshine) - Fixed typo resulting balancing issue Version 0.0.5 - Added value "2" functionality for cvar team_immunity - Added team_autojoin_favor cvar - Added support for mp_limitteams cvar - Forced mp_limitteams and mp_autoteambalance to 0 after grabbing values to not let the game break the plugin Version 0.0.4 - Rewrote how ratio is calculated Version 0.0.3 - Fixed auto-join bug when value was 5 or 6 Version 0.0.2 - Fixed transferring bug when balancing teams Version 0.0.1 - Initial release Notes If you have auto-join turned on to a specific team, or if you have a team ratio set into place, make sure you have mp_limitteams set to 0 or 32 in your server.cfg file! If you have auto-join set to 5 and mp_limitteams is not 0 or 32, then the auto-join will pick a proper team to not break mp_limitteams. The auto-join feature overrides the allow switching, so if you have auto-join to 1 team, then players cannot switch. If you have any other team managing ideas, please ask as I am always willing to have more features. Submitter Back4Blood Submitted 03/23/2021 Category Plugins
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- teams manager all-in-one
- cs16
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Teams Manager All-In-One Version 0.0.6 by Exolent Introduction Instead of all of the separate team management plugins that I have made, I decided to write a complete one. It includes: auto-join for teams a ratio for teams a limit for each team immunity for admins from all of the above Cvars team_immunity <0/1> - Allows immune admins to not be affected by plugin - 0 = Affect admins with plugin - 1 = Admins are not affected by ratio, team switching or auto-join, but will be affected by balancing - 2 = Admins are not affected by ratio, team switching, auto-join, or balancing - Default: 0 team_immunity_flag <flag(s)> - Flag(s) required to be considered immune - If multiple flags, admins must have them all - Default: "a" team_autojoin_team <0/1/2/5/6> - Team for players to auto-join - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - 5 = Random (Terrorist or Counter-Terrorist) - 6 = Spectator - Default: 0 team_autojoin_favor <0/1/2> - If you have team_autojoin_team set to 5 and a player is able to join both teams, - This will force a specific team to choose when both teams are viable choices - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - Default: 0 team_autojoin_class_t <1/2/3/4/5> team_autojoin_class_ct <1/2/3/4/5> - Class for players to choose for auto-join - 1-4 = Normal models - 5 = Random model - Default: 5 team_allow_switch <0/1> - Controls whether players on a team can choose a new team - 0 = Cannot choose new team - 1 = Allow choose new team - Default: 1 team_limit_t <limit> team_limit_ct <limit> - The max players for each team - 0 or 32 = Don't set a limit - Default: 32 team_ratio_t <factor> team_ratio_ct <factor> - The ratio for T:CT players - Example: If T is 3 and CT is 1, then there will be 3 Terrorists for every 1 Counter-Terrorists (or 3x more Terrorists). - If both factors are equal or one of them is 0, then no ratio will be put into effect. - Default: 1 team_balance <method> - How the teams should be checked to be balanced every round - This is for ensuring the limits/ratios are still in effect in case of other plugins moving players - Methods: 0, no, off, none 1, spec, spectate, spectater, spectator 2, move, switch, transfer 3, kick - Method Descriptions: 0 = Don't check to balance the teams 1 = Move excess players to spectator 2 = Move excess players to other team (if not breaking the limit/ratio) or move to spectator 3 = Kick players from server - Default: "off" Requirements AMX Mod X version 1.8.1 or higher Steam WITHOUT dproto installed Changelog Version 0.0.6 (edited by Arkshine) - Fixed typo resulting balancing issue Version 0.0.5 - Added value "2" functionality for cvar team_immunity - Added team_autojoin_favor cvar - Added support for mp_limitteams cvar - Forced mp_limitteams and mp_autoteambalance to 0 after grabbing values to not let the game break the plugin Version 0.0.4 - Rewrote how ratio is calculated Version 0.0.3 - Fixed auto-join bug when value was 5 or 6 Version 0.0.2 - Fixed transferring bug when balancing teams Version 0.0.1 - Initial release Notes If you have auto-join turned on to a specific team, or if you have a team ratio set into place, make sure you have mp_limitteams set to 0 or 32 in your server.cfg file! If you have auto-join set to 5 and mp_limitteams is not 0 or 32, then the auto-join will pick a proper team to not break mp_limitteams. The auto-join feature overrides the allow switching, so if you have auto-join to 1 team, then players cannot switch. If you have any other team managing ideas, please ask as I am always willing to have more features.Free-
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- teams manager all-in-one
- cs16
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(and 2 more)
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