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How Back 4 Blood is using a card system to be different from Left 4 Dead Many have said that Back 4 Blood is something more than the spiritual successor to Left 4 Dead as, despite the new publisher, team, and name, the DNA of Valve's co-op zombie shooter should be clear for all to see. But, for those dining in on its nostalgia, there's something new to explore that's going to even further improve the game's inherent replayability - a Roguelike card system. "We are definitely trying something a little bit different," explains Lianne Papp, executive producer at Turtle Rock Studios in an interview with GamesRadar for the Future Games Show. "We've got the elements that you want out of a cooperative zombie shooter, so you can gather up with your three friends and take out a bunch of Ridden [the game's zombies]; we're also adding some rouge-lite elements with our card system that's actually pretty cool, and we think it will provide a different spin on it and provides more replayability to the game. For those of you who didn't manage to jump into the game's closed alpha – although an open beta is arriving sometime before the game's new October 12 release date – the game starts out simply, and familiarly, enough. You and three friends find yourselves in a safe room, and although zombies are the main foe, the orchestrator of everything once again is the Game Director. Rather than a developer though, the Game Director is the in-game AI established in the Left 4 Dead games, tweaking each section, deciding when and where to drop zombies, and what kinds you will face. Thus, each round you play feels dynamic and unique, responding to decisions you've made, but now the card system will let you tailor your tactics to combat the Game Director too. "You're going to start in a safe room with three of your friends and the Game Director is going to play what we call Corruption Cards," explains Papp. "You get to know what challenges he is going to throw at you and your team by looking at what these cards are; they might be things like Swarm of Bruisers or Ridden on Fire, and you then get to know what it is that you're going to face. After you see those cards, you're then going to be given a hand from a deck that you've built, and you need to decide what cards you're going to play." Undead strategy Between levels, players will receive three cards from a deck that you've either chosen from presets or built yourself. But, you'll only actually be able to play one of those per round. The strategy around what you play and when will be crucial to success, and you'll gain more cards as you play the game to build out your arsenal too. Without the right cards, higher-level difficulties will be out of reach, and initially, progression is going to be difficult until you learn how best to use the hand you're dealt. "Coordination with your team is going to be super key here, as you can do things like improve the quality of items and weapons that are found in the world, you can make it so your team can carry more Molotovs or medkits, or you can even do something cool like your team gets a burst of health when you get incapacitated," adds Papp. "It allows players some transparency into what the Game Director is doing, so they can develop a counter-strategy," explains Turtle Rock Studios co-founder and design director, Chris Ashton in an interview with Edge Magazine. "For example, the Director is playing a bunch of Tallboys [enormous gangly monsters that charge from a distance] in the next section – you don't know exactly where or when they are going to spawn, but armed with this knowledge... you and your teammates could stock up on HE grenades to take out the Tallboys more easily." With the Left 4 Dead series, it was more about going in blind and having to learn how best to conquer different situations. With the new Back 4 Blood card system, Turtle Rock Studios is adding a meta progression system, where you'll have more tactical ammo to throw at a situation. The Game Director can also mix things up when it comes to environmental effects like Fog or Darkness, so despite your added advantages, there will always be something unexpected. "It's so powerful from a player's perspective and so fun when you put a plan together with your friends, build custom decks and successfully conquer a level that was previously giving you fits," said Ashton. "We're approaching co-op in a more flexible manner now, not requiring character classes, specific gear, or strategies. We've learned the value of letting players play their way." Because of that, the playable characters for the core PvE experience have been expanded from four to eight, meaning no-one gets lumbered with the last character left for their pick. None of these so-called Cleaners are tied to a traditional class type, but each does have a specific passive perk. Hoffman has 'So Many Pockets' that lets him start with an ammo pack and the chance to find more whenever he kills an enemy, while melee specialist Holly begins with a baseball, and the military-trained Walker arrives with bandolier straps that give him an increased ammo capacity trait. The enhanced range of Cleaners combined with the card system should mean this is the most replayable of its ilk. "We're really excited to see what you and your friends do with your cards," adds Papp. Back 4 Blood is arriving on Xbox Series X, Xbox One, PS5, PS4, and PC on October 12, delayed from its original June 18 release date. sursa
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Bine v am gasit dragi gameri , In acest topic va astept sa postati ultimele review uri la jocurile mult asteptate in 2021 . Voi incepe cu un joc care este dorit de majoritatea gamerilor : hitman 3 care suntem siguri nu va dezamagi , deoarece toate seriile de hitman , au fost apreciate maxim de gamerii din ziua de azi ! Pretul incepe de la 292 ron care este o suma destul de mare fata de variantele anterioare de la hitman . Cerintele de sisteme gaming s-au marit si ele considerabil , daca pana acum puteai sa te joci relaxat pe un sistem cu 4 gb ram, o placa video de 2 gb si un procesor intel quad core , acum jocul va necesita un upgrade considerabil . Here are the Hitman 3 System Requirements (Minimum) CPU: Intel Core i5-2500K / AMD Phenom II X4 940 RAM: 8 GB OS: 64-bit Windows 10 VIDEO CARD: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 80 GB DEDICATED VIDEO RAM: 2048 MB Hitman 3 Recommended Requirements CPU: Intel Core i7-4790 / AMD Ryzen 5 1600 RAM: 16 GB OS: 64-bit Windows 10 VIDEO CARD: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56 PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 FREE DISK SPACE: 80 GB DEDICATED VIDEO RAM: 8192 MB Hitman 3 este un joc Stealth, dezvoltat și publicat de IO Interactive. Jocul va prezenta a treia franciza din seria Hitman World of Assassination, după Hitman și Hitman 2. Acesta va fi lansat pentru Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X și Google Stadia, pe 20 Ianuarie 2021. Wikipedia Data lansării inițiale: 20 ianuarie 2021 Serie: Hitman Dezvoltator: IO Interactive Regizor: Christian Elverdam; Mattias Engström Editor: IO Interactive Platforme: PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Project Scarlett, Microsoft Windows Trailer :
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In past console generations, you tended to think about Microsoft, Sony and Nintendo in fairly concrete terms. Nintendo was the outlier, forging its own strange path with consoles like the Wii, 3DS and Switch. These were consoles less about processing grunt and more about curating unique, tactile experiences. Microsoft and Sony, on the other hand, felt more like mirror images competing in the world's longest staring contest. Aside from key exclusives, the games were the same. For the most part, the processing power was the same, the control pads were the same. Sometimes even the components were similar. Choosing a PlayStation or an Xbox, for the most part, was like deciding which fridge to buy. At the end of the day, they all do pretty much the same thing. The PlayStation 5: a gigantic, hyper-designed piece of technology built to announce its presence. It's a difficult object to ignore. The Xbox Series S and Series X, on the other hand, are consoles designed to disappear. The Xbox Series X is a big unit, but understated. The PS5 looks like a spaceship by comparison. This generation, success for both Sony and Microsoft will be measured with different yardsticks. Sony, you suspect, will remain focused on the number of consoles shipped, the amount of games sold. Microsoft is concerned with building its subscriber base and absolutely everything -- console sales, exclusive titles, even wild cards like the upcoming cloud gaming service Project xCloud -- is focused directly on that singular goal. Time will tell which strategy will work best. In the end it's possible that both -- in their own ways -- will be successful plays. But this generation, for the first time in decades, Sony and Microsoft are playing very different games. ou can preorder the new Xbox Series X game console starting tomorrow, Sept. 22, but if you're not sure yet where to place an order for the next-gen Xbox, consider GameStop: The store is offering up to $200 in trade credit toward the purchase of the new Xbox. That would bring your net price down to $300. You can also apply that same credit to the Xbox Series S, which would leave you with a final price of just $100. (Just for the record, you can also apply the credit to a PlayStation 5 preorder.)
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hardware [IT-NEWS] Xbox Series X va putea rula jocuri mai vechi
just_magik posted a topic in Stiri IT
Si nu doar ca va putea rula jocurile mai vechi ci le va rula chiar in HDR si la 120FPS in unele cazuri. Asta spune Jason Ronald, Director of Program Management pentru noua consola Xbox. Pana acum s-au testat 100.000 de ore de gameplay si echipa spera sa ajunga la 200.000 de ore de teste. Fiind atat de multe ore jucate este clar ca nu putine jocuri. Jocurile vechi vor rula mai rapid pe noua consola iar functia HDR va fi compatibila fara sa afecteze performantele. Tot el mai spunele ca FPS-ul va fi dublat. Daca un joc rula cu 30FPS pe generatiile anterioare de consola acum va rula la 60FPS. Iar un joc care rula cu 60FPS va rula cu 120FPS pe noua consola. "The team also continues to listen to feedback from the community on additional titles that you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenged, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy" sursa: arenait.ro