Everything posted by COSMIN
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LoL New Coven Skins 2026: Splash Arts, Prices, Release Date & More
The Coven universe is making another return to League of Legends, with Riot revealing four new skins for Janna, Mel, Anivia, and Urgot. While Janna and Mel officially join the Coven, Anivia and Urgot take on the monstrous Old God side of the same universe. The new lineup is currently heading to the PBE for Patch 26.19, with Coven Janna confirmed as a Legendary skin. Riot has also revealed the official splash arts for all four cosmetics. In brief: Coven Janna, Coven Mel, Old God Anivia, and Old God Urgot are the four new skins. Coven Janna is confirmed to be a Legendary skin. The skins are expected to release with League of Legends Patch 26.19. Patch 26.19 is scheduled for September 23, 2026. All New Coven and Old God Skins The upcoming skin lineup includes: Coven Janna Coven Mel Old God Anivia Old God Urgot Although Anivia and Urgot do not carry the Coven name directly, Old God skins are part of the same dark fantasy universe. The Coven worship and draw power from ancient entities, while the Old God skins represent those terrifying beings themselves. Coven Janna Coven Janna is easily the centerpiece of this release. Riot has confirmed that it is a Legendary skin, giving Janna her first new Legendary cosmetic in years. Her splash art transforms the usually graceful wind spirit into something much darker. Janna appears with a feathered headdress, black wings, pale hair, and red accents while surrounded by the enormous form of an ancient bird-like entity. Coven Mel Mel also joins the Coven with a completely different take on her normally regal appearance. The splash art keeps her elegant silhouette while adding black, crimson, and gold elements associated with the Coven universe. Her new lore describes Mel receiving twisted death magic after being cast out, putting her directly against the Eclipse Knights. Old God Anivia Old God Anivia may have one of the most dramatic splash arts of the entire set. Instead of simply giving Anivia darker feathers, Riot has turned her into a disturbing owl-like creature with multiple glowing red eyes. Her skin lore identifies her as the Twilight Raptor, an ancient being that despises humanity for squandering nature’s gifts. Old God Urgot Urgot’s new skin takes his already intimidating design even further. Old God Urgot appears as a gigantic corrupted monster covered in dark armor and glowing red energy. His lore reveals that after being slain by the Eclipse Knights, Urgot returned as an embodiment of mortality and decay. New Coven Skins Price Riot has not yet published final store prices for the entire set. However, based on Janna’s confirmed Legendary classification and Riot’s usual skin pricing structure, the expected prices are: SkinExpected PriceCoven Janna1820 RPCoven Mel1350 RPOld God Anivia1350 RPOld God Urgot1350 RP Janna’s Legendary status makes the 1820 RP price the expected tier. The other three appear to be standard modern skins, making 1350 RP the likely price unless Riot announces otherwise. Coven Skins Release Date The new Coven skins are expected to arrive with League of Legends Patch 26.19. Riot’s official 2026 patch schedule currently lists Patch 26.19 for September 23, 2026. The skins are being tested on the PBE ahead of their live release, so Riot could still make adjustments to models, effects, animations, or other details before launch. The post LoL New Coven Skins 2026: Splash Arts, Prices, Release Date & More appeared first on GameRiv. View the full article
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Update Preview: Resupply (1.1)
Hello Responders! We know many of you have been patiently waiting since our Beyond Armageddon blogpost and it’s now time to share more about what’s coming next starting with Resupply, our first post-launch content update. These updates will continue to include important fixes and improvements, but also deliver new or expanded features based on community feedback. This update entered development prior to Armageddon launch, and as such focuses on content we wanted to make a bit better shortly after 1.0. Future content updates with larger features are in development, so stay tuned as we keep working on our 2026 releases and beyond! Here’s a few previews into what you can expect next week on September 15th: Familiar Places, New SpacesResupply brings a whole new alternative scenario for Pottsville, one that sees Responders dropped all together directly into action on the Downtown rooftops. Tasked with aligning antennas to gain further access to the map, bodies must be found and burned to prevent additional NPV-26 outbreaks as they reach the outskirts to extract. This reverse run allows players to experience this map’s familiar surroundings in a whole new way! Lewiston is also receiving some much smaller objective flow changes, aimed at adding a bit more to do in areas that lacked engagement prior. This includes additional events at Gas Station and Park that should make the map feel more similar to the rest of the Objective experiences in length. Getting AttachedAttachments are an area we began to give more focus in our last Early Access update, Revelation, by giving them more depth on how they improve a firearm’s capability. In Resupply, we’ll be adding a whole host of additional attachments that help you customize each gun to the next level! From laser sights that reduce your spread and improve your hip-fire accuracy, muzzle brakes that dramatically decrease your experienced recoil, to compensators that provide a smaller benefit to both recoil and spread; Handguns and rifles have many more options to adjust their comfort and lean into a specific playstyle. For shotgun fans, you can now discover chokes in the wild that give a serious boost to your lethality at medium range! Controller ImprovementsFor controller users, we’ve made a lot of improvements and fixes to various areas and menus where control could be lost unexpectedly and scenarios in which loadout and cosmetic selections can skip or fail to apply. We’re continuing to take in feedback on menu navigation and are working on additional fixes for 1.2! We also know that controller players want more choices in how their input behaves in-game, and while we continue to work on adding those options, in Resupply we’ll be reducing the current deadzones by 50%, making joystick movement much more responsive! Additional Fixes & Known IssuesIn Resupply, we’ve got several fixes coming to address remaining gameplay and UI issues from Armageddon, including a fix to an issue preventing players from mantling after rapidly picking up and dropping objective items as well as additional issues with objective interactables. Achievements also have fixes to track progression more consistently and during matches as opposed to after. For PlayStation Responders, we’re in the final stages of readying a fix for specific trophies not progressing or completing and will likely release it as part of a hotfix. Finally, a quick note on a persistent issue involving an inability to squad up with friends: We’re still investigating the potential factors at play that causes this behavior, and have narrowed it down to how certain internet connection types interface with our partying system. A universal fix still hasn’t been discovered but various users have reported seeing improvement via switching between Ethernet & Wi-Fi, adjusting their NAT type, and disabling a VPN if they are utilizing one. We’ll continue to look into potential solutions as more information becomes known! (If you have more info, feel free to visit our Support page or join our Discord and share in the support channel there.) As always, stay safe out there! The NMRIH2 Dev Team View the full article
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UK Rework: Historic Bristol
Today, we're heading to Bristol, a historic city in the south-west of England known for its harbour, maritime & industrial heritage and iconic landmarks. We’re excited to bring Bristol to life as a brand new city in our UK Rework project for Euro Truck Simulator 2. Our talented map and asset teams have been working hard to recreate its distinctive character, landmarks and industries for players to discover. So, what can you expect to find? Let us show you! Located in the south-west of England, Bristol has long been shaped by its connection to the water. The city grew around the River Avon and became one of Britain's most important ports, playing a major role in maritime trade and engineering. Its location close to the Severn Estuary also places Bristol on an important route towards South Wales, making it a natural gateway between England and Wales. Our recreation of Bristol is divided into two main areas, the city centre and its surrounding road network, and the harbour and logistics area. While everything you see is still in early development, the city centre portion is already progressing well. Drivers will be able to travel along a variety of road networks including Brunel Way, the A4, Hotwell Road, Merchants Road, and the A4018. These routes offer some fantastic views across different parts of Bristol, from its residential streets and riverside scenery to several of the city's best known landmarks. One of the most recognisable sights is the Clifton Suspension Bridge, which spans the Avon Gorge and has become one of Bristol's defining landmarks. Designed by Isambard Kingdom Brunel, the bridge has overlooked the city since the 19th century and can be seen from parts of the road network around the River Avon. Brunel's influence can also be found closer to the harbour with the SS Great Britain. Launched in Bristol in 1843, the ship was one of the most advanced vessels of its time and today remains preserved in the city's historic dockyard. Drivers passing through the area will be able to spot the famous ship and enjoy views across Bristol Marina. Elsewhere in the city centre, you'll come across landmarks such as Cabot Tower, which stands above the city on Brandon Hill, and the Wills Memorial Building, one of Bristol's most distinctive buildings and an important part of the University of Bristol. Queen Elizabeth's Hospital can also be seen along the route through the city. The road network itself includes several notable junctions and intersections too. Among them is St James Barton Roundabout, commonly known as The Bearpit, an instantly recognisable part of Bristol's inner-city road network. Closer to the waterfront, drivers will also discover our Marina Plaza depot, situated among the historic dockside surroundings of Bristol Marina. This part of the harbour has a long connection with shipbuilding, with the nearby Albion Dockyard tracing its history back to the early 19th century. Of course, Bristol's maritime character also plays an important role in its in-game economy. The harbour and logistics area will feature three main depot locations. A logistics warehouse, a car shipping terminal, and a marina yacht dock. Be sure to have a good look around while you're there too, you never know what you might find hidden among the dockside buildings! The Bristol Bus & Coach station is also being recreated, giving players another destination to visit as part of the upcoming Coaches DLC for Euro Truck Simulator 2. Whether arriving in the city or setting off on a new journey, it will form part of the growing network of coach destinations being prepared across the reworked UK. We hope you've enjoyed this first look at Bristol, one of the brand-new cities being introduced as part of the UK Rework. We're excited to share more from this project, which will arrive as a free update for all owners of Euro Truck Simulator 2 in the future. Be sure to let us know in the comments what UK city you'd love to see next! Keep on truckin', cheerio! https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/ View the full article
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Post-Armageddon Reddit AMA Recap
Hello Responders! Earlier today, we hosted a Reddit AMA to answer some questions about our future goals and content we're working on as well as any other topics the community had. We're now here to share these Q&A responses so even those who don't visit Reddit know what we've said. As always, the best way to stay informed is joining our Discord where we chat regularly as well as host events like the ongoing cat bracket. With that out of the way, let's dive right into the info: Question 1:Will there be a level lock for difficulties? NMRIH2 Dev Team replied: We've been having this discussion internally since Armageddon launched as this topic came up! Back in Early Access, we tried tying difficulties to character levels which proved unpopular and prevented skilled players from power leveling if they chose to. We're continuing to think on this but currently don't plan to introduce barriers to our current difficulties. Hell Mode will have additional barriers in place like account and character accomplishments to help preserve its endgame status! Question 2:Are there any plans to reintroduce any more cut content from the legacy build? Maxx replied: Yes, as we continue to look to develop the game further we'll continue to consider past ideas and content again if it makes sense for the modern game. We definitely won't bring everything back but continue to think about aspects of legacy builds that could work better now. Question 3:Will there be an airport map? ✈️ Cenelder replied: This is one of the many settings we feel would be cool! We've got a lot of ideas that we hope to work through and this could be one that comes down the road. Not in the short-term but it's on our mind! Question 4:Will there be a roadmap? Kryptek replied: Yes! We already have a blogpost that dives into our short-term goals but we also hope to share more of the rest of the year soon. We've been taking some time to make sure we've got the right priorities before listing more to make sure what we convey is reliable! Question 5:Is there any chance we’ll be getting a ‘takedown’ attack when sneaking up behind zombies? NMRIH2 Dev Team replied: Cool idea, not something we're currently planning to add! Question 6:Will there be more clothing options or skins possibly to buy like being able to buy a full military combat fit, like what the army zombies wear or even like a hazmat type skin/outfits? Cenelder replied: Yes, absolutely! Both earned and DLC/purchasable. Question 7:Will there be a mall map like dawn of the dead? NMRIH2 Dev Team replied: We all love Dawn of the Dead. Literally all of us. 😉 Question 8:Will there be any chance of mod support? At least for custom maps. Maxx, Cenelder, Essbuh & Kryptek replied: This is a conversation we've had for a long time, both internally and with our community. Currently, this is still something that isn't planned. There's a lot of reasoning behind that we may have not shared widely, so here: The way that NMRIH2 was built over time makes its structure difficult for modding to be implemented as a feature. The journey we went through Early Access and how the game evolved means there's a lot of connected systems and dependencies that can't easily be modified. To create those tools would take most of our technical resources upwards of 6+ months of solely working on the functionality, meaning the rest of the game's development would be heavily impacted if not stopped. That's also before considering how players would be able to interface with these tools (e.g. platforms, documentation, integration/separation from the game's progression) We know that if we were to implement mod support, players would rightfully expect a robust toolset that actually enables the type of user-generated content they want to create. Especially with our history as a mod title, we don't want to underdeliver on something like this if we did undertake it. TL;DR It's not something we're currently planning to work on and if that ever changes we'd let our community know! It's also worth noting that this doesn't mean we aren't looking into other ways to modify your experience (we totally are!) and will share more on those in the future. Question 9:Will there be any random weather effects/time of days for maps? Maxx replied: This is a concept we really like, but currently don't have planned. We have a larger focus on new/improved gameplay contents when it comes to maps so this isn't quite our priority right now. We may revisit in the future! Question 10:Will survival be receiving any new maps in the future and will there ever be more alternate game modes like survival? Maxx & Essbuh replied: Yes 🏕️🔪, and sortof! An alternative way to experience Survival is something we're planning to tackle, but we're not looking to add additional major game mode types. Question 11:Since 6.8 is only supported by the M7, I assume no other 6.8 Gun will be added but can we expect other guns that will Support .45 ? Maxx replied: Bold to assume we'll never add an additional 6.8 gun! That said, we are hoping to to expand our least-supported calibers to have multiple options over time. Question 12:When is Hell Mode coming? NMRIH2 Dev Team replied: Soon™️ EDIT: Soon, in this case, means as soon as we're confident it's ready. It's a priority for us but will take some time to be great. Question 13:Will we ever get to have military customization outfits? Or atleast Like CBRN or MOPP suits and gas masks? Cenelder replied: Yep. Question 14:Is there any plans to expand the melee system? Overheads, jabs etc? Anytime I play a FP melee game, I always think how much better it would be with Chivalry 2’s combat system. Maxx & Kryptek replied: We don't plan to expand melee in the ways that Chivalry tends to. We're a different game with a different goal for our melee system, Zombies aren't ones to respect your honorable parries. That's not to say we won't add to or adjust our melee offerings over time, with more of a focus on the tools and systems you as a player can utilize. Question 15:Is there any plans for a map select? I'm tired of playing the same 1 or 2 over and over Kryptek replied: We've been discussing the feedback around map frequency and selection and while we don't have any adjustments planned soon, it's a topic we'll continue to listen on. In the meantime, playing with a pre-made/LFG squads (shoutout our Discord) is the best way to curate your experience map by map! Question 16:What are the plans in tackling the issues of trolls and griefers who make the important aspect of teamwork very difficult here, not to mention the reports of cheating as well? Kryptek replied: Reporting them is the best way to help us continue to preserve a fun & fair atmosphere! We do take action on individuals that have enough evidence of wrongdoing. Cenelder replied: We've made adjustments to help improve the experience for those that get griefed through early extraction now being on a timer as well as rescue beacons offering up some insurance. We'll continue to keep our eyes out for opportunities to cultivate good behavior. Question 17:Do you guys plan on creating a exclusive progression just for solo mode? Cenelder, Maxx, and Essbuh replied: This is something we hear and are investigating what it would take to make work in a way that fits our goals for the experience. It's a lot of work to adjust various systems to function on a local level and in a way that is satisfying while not hampering the core co-op identity of the game. It's going to take quite a bit of time but we'll update everyone when we have more to share! Question 18:Will you be adding different variations of melee weapons? (Like another weapon with the exact stats of the baseball bat). Or will the new melee weapons all be “unique” Cenelder replied: With the effort it takes to create new weapon models, we'd likely want those to be unique options with new statistics and effects. Xenon replied: We're looking to expand the current weapons suite of weapons to utilize new gameplay ingredients. Questions 19-21:Backpack customization? Also any chance you might divulge more details about the new difficulty being added in the future? Also any chance at an ETA on the responder retirement. Cenelder replied: It's something we'd like to do and we really want to do. Once our current priorities have been tackled, it's more likely to be a feature we could consider adding! NMRIH2 Dev Team replied: We can't give a ton of details yet as we're still actively ideating. What we can share is that Hell Mode will have some additional restrictions, including blocking Rescue Beacons from use. Our current goal is to make the mode extremely hard for us internally to beat, so we'll share more details down the road! Maxx replied: Responder retirement is a big priority for us and also a large feature for us to work on. It'll likely grow over time based on feedback from our players, but the foundation will definitely be released this year! Question 22:Any plans on future character customization? Beards, backpacks, etc?? Cenelder replied: We do plan to expand cosmetic offerings over time, though in the short term it'll be in additional outfit choices as well as an upcoming new female Responder head choice. We'll continue to take in feedback about customization! Question 23:Are there plans to improve the vaulting/mantling system and console UI? I’ve lost Responders to simple obstacles like a knocked-over folding chair and a median wall on Power Plant. On console, the recent players list is also frequently blank, the invite menu could be much easier to access, and the reporting screen has a bug that makes reporting players difficult. Are improvements to movement and these console-specific issues being worked on? Kryptek replied: We continue to look to improve issues players face when it comes to navigation, both in menus and gameplay! We've got some fixes coming for both these areas in our 1.1 update, more details later this week. Question 24:Critical supply implementation on ravenrock and future objective maps? Maxx replied: We've heard reports that it's really hard (or feasibly impossible) to secure critical supplies on Raven Rock. This is not intended and we can investigate making sure that critical supplies are something players can find on our Objective maps! Question 25:Will there be any new content for experienced players to enjoy? Kryptek replied: Responder Retirement and Hell Mode are both features geared towards rewarding experience players looking for endgame goals to accomplish. These are some of our main priorities for the first set of updates we're shipping! Question 26:How did you decide which songs to license for the game? - and how feasible would it be to synchronise the music tracks and player voicelines across clients so that everyone hears the same tracks/lines? NMRIH2 Dev Team replied: All music featured and not made in-house are listed in our credits! Most are small artists local to Canada or creations by our own audio team. Question 27:Can you guys tell us what week/day the september update is coming? I've been playing a ton and would love some more variety in weapons/ maps! Kryptek replied: We tend to update on Tuesdays. Not this Tuesday. Question 28:Is there a possibility of map modifiers that would affect the whole match? Some things that come to mind are more fog, more armored zombies due to military occupation, more runners, less health but more zombies on map. NMRIH2 Dev Team replied: That sounds like it'd be a Hell of a good time. 👀 Question 29:Will the console UI be addressed, and is there any word on the gamma and FOV resetting on PlayStation? Kryptek replied: This should be resolved in our upcoming update, more info coming soon! Question 30:Any plans on buffing perks? most of them really dont do much i think everyone is just using the stamina and hp perks and all weight related perks Maxx & Xenon replied: Perks are going to be an area of focus in future updates, we know these have room for improvement both through adjustments to existing options as well as new additions! We're aware of the feedback that some options are underperforming. Thanks to everyone who showed up and submitted questions! While we didn't get to all of them, many more will have answers in the coming weeks as we continue to share our plans for the rest of the year. As stated above, we'll have more to share later this week. Stay safe out there, NMRIH2 Dev Team View the full article
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LoL Dev Update Reveals Team Voice, Classic Changes, Ranked 5s & More
Riot Games has released a new League of Legends Dev Update, revealing some significant changes coming to the game over the next few patches. The biggest announcement is the expansion of voice chat beyond premade parties, but Riot also shared updates for League Classic, ARAM: Mayhem, Ranked 5s, Season 3 Act 2, and Worlds 2026. Team Voice will begin rolling out with Patch 26.20, while League Classic is receiving new champions and quality-of-life improvements much sooner. In brief: Team Voice will launch in NA and Oceania with Patch 26.20. League Classic is getting new champions, faster progression, cheaper runes, and visual improvements. ARAM: Mayhem will return with a music-focused set and new Augments. Ranked 5s returns in Patch 26.18 with a strategic draft system and longer queue windows. League of Legends Team Voice Is Finally Expanding The biggest announcement from the latest LoL Dev Update is Team Voice, which expands League’s existing voice system beyond premade parties. Players will be able to communicate with everyone on their team through voice chat. Riot says it is also improving noise cancellation, connection speeds, and overall stability to make the system more reliable. However, access to speaking in Team Voice will be connected to a player’s Honor level. Riot wants to make sure moderation systems can handle the increased number of players using voice communication before expanding the feature globally. Team Voice will initially launch in: North America Oceania The rollout begins with Patch 26.20, with additional regions planned depending on how the initial launch performs. Riot is also introducing voice skins, allowing players to change how their voice sounds while communicating. The developer says these effects are being designed to remain understandable even during hectic teamfights. League Classic Is Getting New Champions and Progression Changes Riot also provided several updates for League of Legends Classic, an experience inspired by different eras of old-school League. The first Classic Council vote has now concluded, with Riot preparing to reveal the results soon. Meanwhile, the Classic map is receiving brighter lighting and updated textures designed to better capture the old League atmosphere while maintaining readability. Several progression changes are coming as well: Increased IP and XP earning rates Two additional Rune Pages for every player A second Win of the Day bonus Reduced prices for many runes Classic will also expand its champion roster in Patch 26.18, adding Poppy, Xin Zhao, Shyvana, Galio, and Fiora. Graves and three additional Bilgewater champions are scheduled to arrive in the following patch. ARAM: Mayhem Returns With a Music Theme ARAM: Mayhem is also getting another set, this time built around the musical theme of Season 3 Act 2. New Augments will be introduced, while musical acts will appear when players spawn into matches. Riot compares the system to Arena’s Guests of Honor, with different acts helping add more variety between games. New in-game missions and rewards will also be available separately from the regular Mayhem progression track. Riot says Season 3 Act 2 itself will place a major spotlight on music, with its first musical reveal scheduled for September 9, 2026. Ranked 5s Returns in Patch 26.18 Ranked 5s will begin another run starting with Patch 26.18, featuring several changes based on feedback from its June to September period. One of the biggest additions is a new strategic draft phase. Similar to Clash, teams will be given information about their opponents before champion select, allowing players to make more informed picks and bans. Weekend queue windows are also being extended with earlier opening times and later closing times. Rewards from the previous Ranked 5s run will arrive with Patch 26.18, while another set of rewards will be available during the upcoming September through December period. Riot Confirms Worlds 2026 Dates Riot closed the update with another reminder about League of Legends Worlds 2026. The tournament begins on October 15 in Los Angeles, California, before eventually heading to Brooklyn, New York, for the Worlds Final on November 14. With Team Voice finally expanding beyond premade groups, League Classic continuing to grow, and both Mayhem and Ranked 5s receiving new content, Riot’s latest Dev Update outlines a particularly busy end to League of Legends’ 2026 season. The post LoL Dev Update Reveals Team Voice, Classic Changes, Ranked 5s & More appeared first on GameRiv. View the full article
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[ 2 Maps ] Helm's Deep Battle
View Article Media Media gallery × ❮ ❯ 1 / 2 you can play this campaign on versus,coop,survival... this is a custom campaign based on the movie "lord of the rings the two towers" in the first level of this custom campaign you must fight your way to the keep of helm's deep, and in the second level you must defend the keep. View the full article
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🔧 IPS 5 Upgrade – Feedback & Bug Reports
În timpul în care ai dat să vezi profilul, a apărut acea protecție de la ESAGames și nu s-a încărcat corect forumul! Încearcă să mai intri o dată și să dai refresh de 2–3 ori!
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CE MELODIE ASCULȚI ÎN ACEST MOMENT ?
- [CS] Cerere admin Gbr* - ACCEPTAT
- 🔧 IPS 5 Upgrade – Feedback & Bug Reports
Salutare tuturor! 👋 După o perioadă de lucru și teste, GameLife România a făcut upgrade de la Invision Community 4 la Invision Community 5. 🎉 Odată cu această schimbare au venit și modificări importante la temă, sistem, funcții și modul în care anumite elemente sunt afișate. Acum avem nevoie și de ajutorul vostru pentru a găsi eventualele probleme pe care este posibil să nu le fi observat în timpul testelor. 🔎 🐞 Ce vă rugăm să verificațiDacă observați orice problemă, vă rugăm să o raportați aici, de exemplu: probleme de afișare în temă; elemente care nu se aliniază corect; butoane care nu funcționează; funcții care dau erori; probleme pe telefon / tabletă; probleme la autentificare sau înregistrare; probleme la postarea sau editarea mesajelor; probleme cu profilurile; pagini care nu se încarcă corect; orice alt comportament neobișnuit. 📸 Dacă este posibil, atașați și o captură de ecran și spuneți-ne unde ați întâlnit problema. Nu contează dacă problema pare mică. Mai bine o raportăm acum și o rezolvăm. 👍 Vă mulțumim tuturor celor care ne ajută să facem GameLife cât mai stabil și plăcut pentru toată lumea! ❤️ Hello everyone! 👋 After a period of work and testing, GameLife Romania has officially upgraded from Invision Community 4 to Invision Community 5. 🎉 This upgrade brings major changes to the theme, system, features and the way some elements are displayed throughout the forum. We now need your help to find any issues that we may have missed during testing. 🔎 🐞 What should you report?If you notice any problems, please report them in this topic, including: theme/display issues; elements that are not aligned correctly; buttons that don't work; features showing errors; mobile/tablet issues; login or registration problems; problems posting or editing content; profile-related issues; pages that don't load correctly; any other unusual behavior. 📸 If possible, please include a screenshot and tell us where you encountered the problem. Even if the issue seems minor, please report it. We'd rather find and fix it now. 👍 Thank you to everyone who helps us make GameLife more stable, polished and enjoyable for everyone! ❤️- [ 7 Maps ] Silent Hill: Otherside of Life - Fixed
View Article Media Media gallery × ❮ ❯ 1 / 7 An alternative fixed version for silent hill otherside of life Bunch of stuff have been done that im lazy to write all the changes, but the main changes in the changelog For some convenience, the vpk archives were divided into categories, now weapons - sh_weapons.vpk, special infected - sh_infected.vpk, survivors - sh_survivors.vpk and the main campaign - silenthillool.vpk according to your preferences View the full article- IAA Transportation 2026
From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry. Having attended IAA in previous years, we’re excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. We’ll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event! At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show. Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show. Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team. Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work. We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello! As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'! View the full article- [ 5 Maps ] Early Days (optimized/fixed)
View ArticleSteam Workshop Media Media gallery × ❮ ❯ 1 / 1 I really want to play this campaign but playing the official version on a dedicated server I get 2 fps and no sound even without mods especialy chapter 2, so I made an optimized version of this campaign, all maps have been reworked and recompiled using new tools from ficool . For me it's a week of work or so, also some minor fixes that I noticed and now the whole campaign is in 1 file All credits to the original developer View the full article- Playlist COSMIN
- CE MELODIE ASCULȚI ÎN ACEST MOMENT ?
- [ Mod ] AMAZING Spiderman over Ellis
View Article Media Media gallery × ❮ ❯ 1 / 1 my first mod ok???????????????? View the full article- [ 2 Maps ] Big Room - Big Wat Beta
View Article Media Media gallery × ❮ ❯ 1 / 2 [ Español ] Esto es una de las primeras versiones de Big Wat encontradas , este mapa antes contenía errores que logre arreglar , por lo que la campaña ahora si es disfrutable , eso espero jaja [ Ingles ] This is one of the earliest versions of Big Wat I found. This map previously contained errors that I managed to fix, so the campaign is now enjoyable, I hope haha. Creador de la campaña : Scythex [ Awarest ] View the full article- SCS On The Road: Isle of Ireland Research Trip
Recently, we shared a blog with details about our Ireland research trip, where members of our Map team, QA team, and our Road Specialist travelled across the Emerald Isle to gather important references, take photos, and experience the roads and locations that will help us recreate our upcoming Isle of Ireland DLC for Euro Truck Simulator 2. In that blog, we also mentioned that our cameras were rolling throughout the journey, as we worked on a special SCS On The Road episode documenting the trip. Today, we're happy to finally share it with you! Join Alex, one of our Community Managers, and the team as we take you across Ireland, visit some of the locations featured in our research, and give you a closer look at what goes into gathering the references and information our teams use during development. We hope you will enjoy coming along for the ride! If you enjoyed the episode, and would like to see more like it, be sure to leave a like, and a comment on where in Ireland you'd love to visit! If you're excited about the upcoming Isle of Ireland DLC, don't forget to add it to your Steam Wishlist! Until next time, keep on truckin'! https://store.steampowered.com/app/3851260/Euro_Truck_Simulator_2__Isle_of_Ireland/ View the full article- [ Mod ] Only Marie Rose Servant Cat (request)
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La șapte ani după fenomenul cinematografic reprezentat de Avengers: Endgame, Marvel revine pe marile ecrane cu unul dintre cele mai ambițioase proiecte din istoria francizei: Avengers: Doomsday. Noul film, al cincilea din seria Avengers, promite să reunească unele dintre cele mai cunoscute personaje create sub umbrela Marvel și să transforme din nou lansarea unui film cu supereroi într-un eveniment mondial. Producția marchează și întoarcerea fraților Joe și Anthony Russo în spatele camerelor, regizorii care au semnat unele dintre cele mai de succes capitole ale universului cinematografic Marvel. După Captain America: The Winter Soldier, Captain America: Civil War, Avengers: Infinity War și Avengers: Endgame, cei doi revin pentru o poveste de ansamblu construită la o scară și mai mare. Potrivit descrierii oferite de Disney, intriga filmului pornește de la coliziunea eroilor proveniți din trei universuri diferite, care trebuie să înfrunte o amenințare capabilă să le pună în pericol însăși existența. În aceeași poveste vor apărea Avengers, Fantastic Four, X-Men și alte grupuri de personaje care, până acum, au evoluat în mare parte în propriile direcții narative. Robert Downey Jr. revine în universul Marvel, dar nu ca Iron Man Una dintre cele mai mari surprize ale producției este revenirea lui Robert Downey Jr., actorul identificat timp de peste un deceniu cu Tony Stark/Iron Man. Personajul său a murit în Avengers: Endgame, filmul din 2019 care a închis o etapă majoră a universului Marvel. De această dată, Downey Jr. nu mai revine în armura celui mai cunoscut erou tehnologic al francizei, ci intră în rolul lui Victor von Doom, cunoscut drept Doctor Doom, unul dintre cei mai importanți adversari ai Fantastic Four în benzile desenate Marvel. Distribuția este impresionantă și include nume asociate cu mai multe generații de filme Marvel. Chris Evans, cunoscut publicului drept Captain America, și Chris Hemsworth, interpretul lui Thor, se numără printre actorii care revin. Lor li se alătură Pedro Pascal, Florence Pugh, Paul Rudd, Anthony Mackie, Vanessa Kirby, Tom Hiddleston, Ian McKellen, Patrick Stewart, Channing Tatum, Sebastian Stan și Letitia Wright. Numărul mare de personaje transformă filmul într-o provocare majoră pentru realizatori. Frații Russo au însă experiență în gestionarea poveștilor cu distribuții ample, o abilitate pe care și-au format-o încă din perioada în care au lucrat la seriale precum Arrested Development și Community. Această experiență s-a dovedit esențială în filmele Marvel anterioare, unde numeroși eroi au fost nevoiți să împartă același spațiu narativ fără ca povestea să-și piardă coerența. Un pariu uriaș pentru viitorul Marvel Avengers: Doomsday nu este doar un nou capitol al unei francize profitabile, ci și un test important pentru Marvel. După succesul uriaș al lui Endgame, care a generat aproximativ 2,8 miliarde de dolari la box office, studioul a traversat o perioadă mai complicată. Numeroasele filme și seriale lansate ulterior nu au reușit întotdeauna să atingă nivelul de interes al generației anterioare, iar unele producții au avut rezultate sub așteptări. Un exemplu relevant este The Marvels, lansat în 2023, care a obținut încasări de aproximativ 206 milioane de dolari, o sumă modestă pentru standardele Marvel. În acest context, Doomsday vine cu o miză dublă: să continue povestea universului cinematografic Marvel și să demonstreze că publicul poate fi din nou atras în sălile de cinema pentru un eveniment de amploare. Frații Russo lucrează aproape simultan și la continuarea Avengers: Secret Wars, programată pentru 2027. Joe Russo a descris realizarea unui singur film de asemenea dimensiuni drept una dintre cele mai dificile provocări posibile, iar producerea a două asemenea titluri consecutive drept aproape de neconceput. În mod surprinzător, regizorii au indicat și westernurile drept sursă de inspirație pentru Doomsday, inclusiv clasicul Once Upon a Time in the West al lui Sergio Leone. Filmul va fi lansat în cinematografe în decembrie, iar premiera în România este programată pentru 18 decembrie 2026. Sursa: Mediafax Articolul Avengers: Doomsday reprezintă marele pariu al studioului Marvel. Când va avea loc premiera în România apare prima dată în Go4IT. View the full article- New York interzice inteligența artificială pentru elevii din ciclurile primare și gimnaziale
Școlile publice din New York vor introduce, în următorul an școlar, o interdicție temporară privind utilizarea instrumentelor de inteligență artificială generativă de către elevii din ciclul primar și gimnazial. Măsura, anunțată miercuri de primarul Zohran Mamdani, vizează copiii până în clasa a opta și face parte dintr-o evaluare mai amplă a modului în care tehnologia influențează procesul educațional în cel mai mare sistem școlar public din Statele Unite. Potrivit administrației orașului, moratoriul de un an se va aplica tuturor programelor software care folosesc inteligență artificială generativă și care sunt destinate direct elevilor. Oficialii au prezentat politica drept cea mai extinsă interdicție de acest tip adoptată până acum în SUA, într-un moment în care școlile americane încearcă să stabilească limite clare pentru folosirea noilor tehnologii în clasă. Decizia nu înseamnă însă respingerea totală a inteligenței artificiale în educație. Autoritățile newyorkeze pregătesc, în paralel, cursuri de alfabetizare în domeniul AI pentru toți elevii de liceu din sistemul public. Acestea vor fi organizate de două ori pe an și vor avea rolul de a-i familiariza pe adolescenți cu modul în care funcționează tehnologia, cu oportunitățile pe care le oferă, dar și cu riscurile pe care le implică. Liceenii vor putea folosi AI, însă doar sub supravegherea profesorilor În timp ce elevii mai mici vor avea acces restricționat, unii liceeni vor putea participa la programe pilot în care vor utiliza diferite platforme de inteligență artificială, însă numai sub supravegherea unui educator. Prin această abordare, orașul încearcă să găsească un echilibru între nevoia de inovație în educație și protejarea copiilor de o dependență prematură de instrumentele digitale. În schimb, chatboții de tip „companion”, concepute pentru interacțiuni personale sau conversaționale, vor fi interziși la toate nivelurile de studiu. Oficialii consideră că astfel de aplicații ridică probleme suplimentare, inclusiv în ceea ce privește siguranța, confidențialitatea datelor și influența asupra dezvoltării copiilor. Măsura vine pe fondul unei dezbateri naționale tot mai intense. Elevii folosesc deja instrumente AI pentru redactarea temelor, rezolvarea problemelor sau generarea de idei, iar profesorii încearcă să distingă între utilizarea responsabilă a tehnologiei și copiat. În același timp, părinții și administratorii școlari se întreabă cât de devreme ar trebui introduse aceste instrumente în educație. Primarul Zohran Mamdani a explicat că școala trebuie să rămână un spațiu al gândirii critice. „În fiecare zi, atunci când copiii noștri vin la școală, îi învățăm să pună întrebări, să conteste presupunerile, să interogheze premisele, să întrebe de ce. Când vine vorba de inteligența artificială în școlile noastre, avem obligația să facem același lucru”, a declarat edilul democrat. Autoritățile propun și limite pentru timpul petrecut în fața ecranelor Pe lângă interdicția temporară privind AI-ul generativ, administrația din New York va recomanda și limite zilnice pentru timpul petrecut de elevi în fața ecranelor. Pentru copiii din clasele a treia până la a cincea, limita sugerată este de 30 de minute pe zi, iar pentru elevii din clasele a șasea până la a opta, de 45 de minute. Profesorii vor putea în continuare să folosească instrumente de inteligență artificială pentru activități profesionale, precum planificarea lecțiilor sau gestionarea sarcinilor administrative. Sursa: Mediafax Articolul New York interzice inteligența artificială pentru elevii din ciclurile primare și gimnaziale apare prima dată în Go4IT. View the full article- Companiile din Taiwan pregătesc noi investiții de 20 de miliarde de dolari în SUA, pe fondul boom-ului AI
Companiile taiwaneze din sectorul tehnologic pregătesc investiții suplimentare de aproximativ 20 de miliarde de dolari în Statele Unite, într-un context marcat de creșterea accelerată a cererii pentru semiconductori și soluții dedicate inteligenței artificiale. Anunțul a fost făcut de Kung Ming-hsin, ministrul Economiei din Taiwan, în cadrul deschiderii pavilionului american de la SEMICON Taiwan, unul dintre cele mai importante evenimente internaționale dedicate industriei semiconductorilor și microelectronicii. Oficialul taiwanez nu a oferit detalii despre numele companiilor implicate în aceste proiecte și nici despre modul în care suma va fi distribuită între diferitele investiții. Totuși, mesajul transmis este unul clar: firmele taiwaneze își consolidează prezența pe piața americană, într-un moment în care Washingtonul încearcă să își reducă dependența de lanțurile de producție asiatice și să își dezvolte propriile capacități industriale în domeniul cipurilor. Potrivit Reuters, Ministerul Economiei din Taiwan a reevaluat planurile de extindere ale companiilor locale după participarea la summit-ul SelectUSA, desfășurat în luna mai. Concluzia autorităților taiwaneze este că firmele din insulă investesc „foarte activ” în Statele Unite, mai ales pe fondul presiunii tot mai mari venite dinspre sectorul inteligenței artificiale. Washingtonul vrea lanțuri de aprovizionare mai sigure Statele Unite depun de mai mulți ani eforturi pentru a atrage producători importanți de semiconductori și echipamente electronice pe teritoriul american. Cipurile avansate au devenit o resursă strategică, fiind indispensabile pentru centrele de date, infrastructura cloud, automobile, telefoane inteligente, sisteme militare și, mai ales, aplicații de inteligență artificială. Explozia cererii pentru AI a schimbat rapid prioritățile marilor companii tehnologice. Modelele avansate de inteligență artificială au nevoie de cantități uriașe de putere de calcul, iar această nevoie se traduce direct într-o cerere mai mare pentru semiconductori performanți. În aceste condiții, extinderea producției în SUA este văzută de Washington drept o măsură esențială pentru securitatea economică și tehnologică. Bill Frauenhofer, reprezentant al Departamentului Comerțului al SUA, a salutat anunțul făcut de ministrul taiwanez, subliniind că astfel de proiecte pot contribui la construirea unei industrii americane „mai rezistente și mai inovatoare”. Pentru administrația americană, atragerea investițiilor taiwaneze reprezintă nu doar un câștig economic, ci și o piesă importantă în strategia de reducere a vulnerabilităților din lanțurile globale de aprovizionare. Investițiile anunțate nu includ planurile uriașe ale TSMC Cele 20 de miliarde de dolari anunțate de autoritățile taiwaneze nu includ investițiile Taiwan Semiconductor Manufacturing Company, cel mai mare producător contractual de cipuri din lume. TSMC are deja planuri separate de extindere masivă în Statele Unite, în special în Arizona, unde compania dezvoltă una dintre cele mai importante investiții străine din istoria industriei americane a semiconductorilor. În luna iulie, TSMC a anunțat încă 100 de miliarde de dolari pentru extinderea operațiunilor sale americane, ceea ce a dus valoarea totală a investițiilor planificate de companie în SUA la aproximativ 265 de miliarde de dolari. TSMC produce unele dintre cele mai avansate cipuri din lume, utilizate în tehnologii AI, smartphone-uri, servere, automobile și numeroase alte produse electronice. Extinderea sa în Arizona este urmărită atent atât de industria tehnologică, cât și de factorii politici, deoarece marchează o schimbare importantă în echilibrul producției globale de semiconductori. Sursa: Mediafax Articolul Companiile din Taiwan pregătesc noi investiții de 20 de miliarde de dolari în SUA, pe fondul boom-ului AI apare prima dată în Go4IT. View the full article- Platforma e-Sănătatea mea are probleme la accesare. 25.000 de cereri sunt în așteptare, iar Guvernul suplimentează personalul
Platforma e-Sănătatea mea, prin care românii ar trebui să își poată consulta online informațiile din istoricul medical, întâmpină probleme la procesul de înrolare. Aproximativ 25.000 de cereri pentru validarea identității digitale sunt în așteptare, iar autoritățile au decis să suplimenteze temporar numărul angajaților implicați în verificări. Potrivit Mediafax, sistemul primește în medie aproximativ 10.000 de solicitări noi în fiecare zi. Problemele semnalate de utilizatori apar încă din etapa necesară pentru obținerea accesului la platformă, prin verificarea identității digitale. 25.000 de cereri pentru e-Sănătatea mea sunt în așteptare Autoritatea pentru Digitalizarea României are în prezent 40 de persoane instruite pentru validarea solicitărilor. Pentru reducerea numărului mare de cereri restante, echipa va fi suplimentată temporar cu încă 19 persoane. Guvernul estimează că măsura ar trebui să permită recuperarea întârzierilor într-un interval de aproximativ 1 săptămână. Verificarea identității nu poate fi însă eliminată din proces, deoarece presupune controale destinate prevenirii fraudelor, tentativelor de impersonare și modificării identității unei persoane. ROeID ar urma să automatizeze validarea identității O parte importantă a soluției pregătite de autorități este automatizarea procesului. Sistemul ROeID ar urma să preia, să analizeze și să soluționeze automat solicitările de înrolare, reducând astfel dependența de verificările efectuate manual de personalul ADR. Autoritățile recomandă totodată utilizatorilor să folosească cea mai recentă versiune disponibilă a aplicației necesare procesului de acces. Guvernul susține că au fost identificate și alte metode de înrolare, care urmează să fie introduse pentru a simplifica accesul la serviciu. Guvernul spune că portalul e-Sănătatea mea este funcțional Deși utilizatorii au raportat dificultăți de acces, Executivul susține că portalul e-Sănătatea mea este funcțional. Funcțiile serviciului vor fi însă activate integral treptat, prin ceea ce Guvernul descrie drept o abordare „prudentă, secvențială”. Platforma este concepută pentru a le oferi utilizatorilor acces digital la informațiile medicale disponibile în sistem. Problemele apărute la înrolare arată însă dificultatea gestionării unui număr ridicat de solicitări atunci când verificarea identității se bazează încă într-o măsură importantă pe intervenția personalului specializat. Articolul Platforma e-Sănătatea mea are probleme la accesare. 25.000 de cereri sunt în așteptare, iar Guvernul suplimentează personalul apare prima dată în Go4IT. View the full article- Deutsche Telekom ia în calcul o fuziune cu T-Mobile US. Tranzacția istorică ar putea rescrie ierarhia globală a telecomunicațiilor
Deutsche Telekom analizează posibilitatea unei fuziuni complete cu T-Mobile US, compania americană pe care o controlează deja și care a devenit, în ultimii ani, motorul principal al profitabilității grupului german. Dacă planul va fi dus până la capăt, tranzacția ar putea deveni cea mai mare fuziune între companii listate realizată vreodată pe piețele publice. În prezent, Deutsche Telekom deține 53% din T-Mobile US, însă o integrare totală ar muta relația dintre cele două entități într-o nouă etapă. Potrivit Financial Times, discuțiile sunt analizate de mai multe luni, iar una dintre variantele luate în calcul presupune reunirea celor două companii sub o structură comună. O asemenea mișcare ar putea crea un gigant telecom evaluat la aproximativ 300 de miliarde de dolari. Dimensiunea potențialei operațiuni este spectaculoasă. Actualul record în materie de fuziuni între companii listate datează din 1999, atunci când Vodafone a preluat grupul german Mannesmann într-o tranzacție evaluată la circa 203 miliarde de dolari. O fuziune Deutsche Telekom-T-Mobile US ar depăși acest reper cu aproape 100 de miliarde de dolari, transformând operațiunea într-un moment de referință pentru industria globală de telecomunicații. Un nou holding și o miză strategică uriașă pe piața americană Printre scenariile discutate se află inclusiv crearea unui nou holding care să controleze atât Deutsche Telekom, cât și T-Mobile US. Sediul acestuia ar putea fi stabilit într-o jurisdicție cu regim fiscal favorabil, precum Luxemburg, Țările de Jos sau Irlanda. Noua entitate ar putea fi listată simultan în Statele Unite și în Europa, pentru a atrage investitori de pe ambele piețe. Pentru Deutsche Telekom, interesul este evident: T-Mobile US este cea mai valoroasă afacere din portofoliu și a generat anul trecut peste două treimi din câștigurile grupului german. Piața americană rămâne, astfel, centrul de greutate al companiei și principalul argument pentru o fuziune totală. Totuși, planul întâmpină o rezistență tot mai puternică. Elliott Management, unul dintre cele mai influente fonduri activiste de pe Wall Street, a acumulat o participație importantă la Deutsche Telekom și se opune tranzacției. Fondul consideră că grupul german ar trebui să renunțe la discuții și să caute alte metode de creștere a valorii pentru acționari, inclusiv răscumpărări de acțiuni. Investitori, sindicate și guverne: obstacolele unei tranzacții colosale Îngrijorările nu vin doar din partea acționarilor Deutsche Telekom. O parte dintre investitorii minoritari ai T-Mobile US se tem că o nouă structură comună i-ar expune mai mult piețelor europene, unde operatorii telecom sunt evaluați, în general, mai modest decât rivalii americani. În plus, o eventuală fuziune ar trebui să treacă peste obstacole politice și sindicale importante. Sindicatul german Ver.di, care reprezintă inclusiv angajați din telecomunicații, și-a exprimat deja rezervele, în special privind protejarea locurilor de muncă și a drepturilor salariaților. Tranzacția ar avea nevoie și de sprijin politic la Berlin și Washington. Statul german controlează, direct și indirect, 28% din Deutsche Telekom: 14% prin participație directă și alte 14% prin banca de stat KfW. În acest context, orice decizie majoră ar avea și o importantă dimensiune politică. Pentru Tim Höttges, directorul general al Deutsche Telekom, o fuziune completă cu T-Mobile US ar consolida poziția grupului pe piața care îi aduce cea mai mare parte a profiturilor. Însă, înainte de a deveni cea mai mare tranzacție publică din istorie, proiectul trebuie să convingă investitori, autorități și reprezentanți ai angajaților că beneficiile depășesc riscurile. Sursa: Mediafax Articolul Deutsche Telekom ia în calcul o fuziune cu T-Mobile US. Tranzacția istorică ar putea rescrie ierarhia globală a telecomunicațiilor apare prima dată în Go4IT. View the full article
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