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- Update Preview: Camp Blood (1.2)
Hello Responders! As the Halloween season approaches, we’re excited to announce our October update Camp Blood! This update brings our first post-launch map as well as our first post-launch gameplay system, two types of content we plan to offer regularly in future releases. We’ve also continued to look into community feedback and elevate fixes and improvements players want sooner from us. Here’s a glimpse into the major changes coming soon: Stay and Slay Awhile Set on the outskirts of Warren County, New Jersey, Ruby Lake is our latest Survival experience inspired by the campsite slashers of the 80s. The CRC is assisting the National Guard in ensuring the extraction of civilians from the wider area, with zombies goaded into the now-vacant facilities as distraction. Troop Cabins Ranger Station Camp Pavilion Retire & Reap Rewards Our goals with Retirement are twofold: offering up a long-term, prestige system for players seeking greater accomplishment in No More Room in Hell 2 and giving all players a path towards powerful items that will make a tangible difference in Hell Mode. When you visit the Responder screen, you’ll immediately see the Distinguished Service Rank as well as the option to retire Responders. Oh, and two additional loadout slots unlockable through Distinguished Service! Distinguished Service is a new leveling system that rewards experience exclusively through retired Responders. You can preview how much XP each retirement would provide, based on their accomplishments and skills up to this point. Responders must reach level 100 before being eligible for retirement, but you can check in on your potential progress at any level! Distinguished Service has its own rewards track with unlocks at every level. An additional loadout slot is the first major unlock, with cosmetics and new gameplay features in later levels. For Camp Blood (1.2), there will be 20 Dedicated Service levels at launch with additional levels added in future updates. Here is a preview of the new perks and passive items that are available only through Distinguished Service: Experimental FeaturesOne of our most requested features at launch was the addition of subtitles, something we spoke on the complexity of adding back in our Beyond Armageddon blogpost. We’re excited to share that an experimental version of them will be available as a part of 1.2! This iteration will be limited to CRC dialogue. It also will not currently support different variations of lines meaning the actual spoken dialogue will vary often. However, this is a big step forward for accessibility and ensuring all players know what’s occurring and where to go next. Improvements & FixesFor controller players, we’ve added additional settings that allow you to adjust both your left and right stick deadzones independently. We’ve also been working to continue to improve various menus and their navigation alongside the new additions due to Distinguished Service. We’ve also got a suite of bug fixes to address various issues seen since Resupply, including the disappearance of the player report option. This will restore the ability for players to log bad actors in-game for us and speed up enforcement! We’ve also made some design changes in response to community feedback around bug-like behavior, including adjusting firearm damage to be no longer affected by being out of stamina. An Update on Squadding UpWe’ll end off this preview with an update on our most major outstanding issue: players having issues squadding up with friends. We’ve made significant progress towards a fix, however the planned change is a much more substantive one than meets the eye. In order to confidently resolve this and other issues our party system has, we’ve worked to migrate over to an entirely new system for squads. Client-side, there should be no discernable difference in how parties operate, but we’d appreciate players reporting any strange behavior or issues they have once it's released to help us ensure it’s a better system. We’ll share more details when we know the exact release window for this change, but didn’t want to leave it out of this blog! As always, stay safe out there! The NMRIH2 Dev Team View the full article- [ Plugins ] - Bad Camper – Anti-Camp Plugin [CS 1.6]
Bad Camper – Anti-Camp Plugin [CS 1.6] [AMXX] Bad Camper – Plugin Anti-Camp pentru CS 1.6Descriere Bad Camper este un plugin pentru serverele Counter-Strike 1.6, creat pentru a combate campatul excesiv. Acesta detectează jucătorii care stau prea mult într-un singur loc și le aplică diferite sancțiuni, în funcție de configurația serverului. Pluginul este util în special pentru serverele Respawn și Classic, unde se dorește un gameplay mai dinamic. 📦 Fișiere necesareDupă instalare, fișierele trebuie să se afle în următoarele locații: gamemod/addons/amxmodx/plugins/bad_camper.amxx gamemod/addons/amxmodx/data/lang/bad_camper.txt gamemod/sounds/misc/snore.wav Module necesare: fun – obligatoriu fakemeta – obligatoriu csx – obligatoriu pentru CS și CS cstrike – necesar dacă folosești sancțiunea de reducere a banilor ⚙️ InstalareCopiază bad_camper.amxx în folderul plugins. Copiază bad_camper.txt în folderul data/lang. Copiază snore.wav în folderul sounds/misc. Deschide fișierul configs/plugins.ini. Adaugă la final următoarea linie: bad_camper.amxx Verifică dacă modulele necesare sunt activate în configs/modules.ini. Schimbă harta sau repornește serverul. 🔧 Configurarea pluginului (CVARS)CVARS-urile se configurează în configs/amxx.cfg sau într-un fișier de configurare separat, încărcat de server. 1. Sancțiunile pentru campatbadcamper_punish 12 Alege ce sancțiuni primește jucătorul care campează prea mult. 0 – dezactivează pluginul. 1 – Slap: jucătorul este lovit. 2 – Health Reduction: îi scade viața. 4 – Sound: redă un sunet. 8 – Blind: jucătorul este orbit temporar. 16 – Money Reduction: îi scade banii. 32 – Snark Attack: atac cu snark-uri, necesită Monster Mod compatibil. Valorile se pot combina prin adunare. De exemplu, 12 înseamnă sunet (4) + orbire (8), aceasta fiind configurația implicită. 2. Sunetul sancțiuniibadcamper_sound 1 1 – Snore (sforăit). 2 – Heartbeat (bătăi ale inimii). 3. Timpul permis pentru campatbadcamper_limit 35 Numărul de secunde în care un jucător poate sta într-un loc înainte ca indicatorul de campat să ajungă la 100%. 4. Afișarea indicatoruluibadcamper_display 1 Stabilește procentul de la care începe afișarea indicatorului de campat. Valorile acceptate sunt între 0 și 100. 0 – indicatorul nu este afișat. 1 – indicatorul se afișează de la 1%. 5. Verificarea spectatorilorbadcamper_show_spec 1 0 – spectatorii nu văd indicatorul altor jucători. 1 – spectatorii pot vedea indicatorul. 6. Verificarea ambelor echipebadcamper_check_all 1 0 – verifică doar echipa care are obiectivul principal în runda respectivă. 1 – verifică ambele echipe. 7. Imunitate pentru administratoribadcamper_immunity_flags "a" Permite acordarea imunității jucătorilor care au flagurile specificate. Flagul a corespunde, în configurația standard AMXX, imunității de administrator. Pentru a dezactiva imunitatea, lasă valoarea goală: badcamper_immunity_flags "" Atenție: imunitatea funcționează printr-un mecanism special de detectare a nemișcării și a privirii, conform pluginului. 8. Pornirea verificării în rundăbadcamper_start 4 Numărul de secunde după terminarea freeze time-ului până când începe verificarea campatului. 9. Resetarea indicatorului după damagebadcamper_damage_reset 3 Stabilește când se resetează indicatorul după ce un jucător provoacă sau primește damage. 0 – nu resetează niciun indicator. 1 – resetează indicatorul atacatorului. 2 – resetează indicatorul victimei. 3 – resetează ambii indicatori. 10. Reluarea verificării după damagebadcamper_damage_restart 4 Numărul de secunde după provocarea sau primirea damage-ului până când verificarea campatului se reia. 11. Reducerea viețiibadcamper_health 10 Numărul de puncte de viață eliminate la fiecare două secunde când indicatorul ajunge la 100%, dacă sancțiunea de reducere a vieții este activată. 12. Permisiunea de campatbadcamper_allow 0 Stabilește când o echipă poate campa în funcție de numărul jucătorilor rămași în viață. Exemple: badcamper_allow 0 – campatul nu este permis prin această regulă. badcamper_allow 2 – campatul este permis când echipa are cel mult 2 jucători în viață. badcamper_allow 40% – campatul este permis când echipa reprezintă cel mult 40% din numărul jucătorilor în viață ai echipei adverse. 13. Numărul minim de jucătoribadcamper_min_players 0 Stabilește numărul minim de jucători conectați necesar pentru aplicarea regulilor de verificare a echipelor și de permisiune a campatului. 14. Anunțarea jucătorilor care campeazăbadcamper_announce 3 0 – fără anunțuri. 1 – anunț în chat. 2 – anunț prin HUD. 3 – anunț în chat și HUD. 📋 Exemplu de configurarePoți adăuga următoarele linii în configs/amxx.cfg: badcamper_punish 12 badcamper_sound 1 badcamper_limit 35 badcamper_display 1 badcamper_show_spec 1 badcamper_check_all 1 badcamper_start 4 badcamper_damage_reset 3 badcamper_damage_restart 4 badcamper_health 10 badcamper_allow 0 badcamper_min_players 0 badcamper_announce 3Această configurație folosește sancțiunile implicite: sunet și orbire, cu un prag de 35 de secunde. 💻 Comandă disponibilăIntrodu în consola serverului: badcamper list Comanda afișează sancțiunile configurate și indică ce sancțiuni sunt active. ✅ RecomandareDupă instalare, testează pluginul pe server înainte de a-l folosi permanent. Ajustează timpul de campat și sancțiunile în funcție de modul serverului, astfel încât să nu afecteze jucătorii care se deplasează tactic sau apără un obiectiv. Autor: conform arhivei originale a pluginului Compatibilitate: AMX Mod X – Counter-Strike 1.6 Categorie: Anti-Camp / Gameplay File Information Submitter COSMIN Submitted 10/15/2026 Category Plugins View File- Bad Camper – Anti-Camp Plugin [CS 1.6]
- 1 download
[AMXX] Bad Camper – Plugin Anti-Camp pentru CS 1.6Descriere Bad Camper este un plugin pentru serverele Counter-Strike 1.6, creat pentru a combate campatul excesiv. Acesta detectează jucătorii care stau prea mult într-un singur loc și le aplică diferite sancțiuni, în funcție de configurația serverului. Pluginul este util în special pentru serverele Respawn și Classic, unde se dorește un gameplay mai dinamic. 📦 Fișiere necesareDupă instalare, fișierele trebuie să se afle în următoarele locații: gamemod/addons/amxmodx/plugins/bad_camper.amxx gamemod/addons/amxmodx/data/lang/bad_camper.txt gamemod/sounds/misc/snore.wav Module necesare: fun – obligatoriu fakemeta – obligatoriu csx – obligatoriu pentru CS și CS cstrike – necesar dacă folosești sancțiunea de reducere a banilor ⚙️ InstalareCopiază bad_camper.amxx în folderul plugins. Copiază bad_camper.txt în folderul data/lang. Copiază snore.wav în folderul sounds/misc. Deschide fișierul configs/plugins.ini. Adaugă la final următoarea linie: bad_camper.amxx Verifică dacă modulele necesare sunt activate în configs/modules.ini. Schimbă harta sau repornește serverul. 🔧 Configurarea pluginului (CVARS)CVARS-urile se configurează în configs/amxx.cfg sau într-un fișier de configurare separat, încărcat de server. 1. Sancțiunile pentru campatbadcamper_punish 12 Alege ce sancțiuni primește jucătorul care campează prea mult. 0 – dezactivează pluginul. 1 – Slap: jucătorul este lovit. 2 – Health Reduction: îi scade viața. 4 – Sound: redă un sunet. 8 – Blind: jucătorul este orbit temporar. 16 – Money Reduction: îi scade banii. 32 – Snark Attack: atac cu snark-uri, necesită Monster Mod compatibil. Valorile se pot combina prin adunare. De exemplu, 12 înseamnă sunet (4) + orbire (8), aceasta fiind configurația implicită. 2. Sunetul sancțiuniibadcamper_sound 1 1 – Snore (sforăit). 2 – Heartbeat (bătăi ale inimii). 3. Timpul permis pentru campatbadcamper_limit 35 Numărul de secunde în care un jucător poate sta într-un loc înainte ca indicatorul de campat să ajungă la 100%. 4. Afișarea indicatoruluibadcamper_display 1 Stabilește procentul de la care începe afișarea indicatorului de campat. Valorile acceptate sunt între 0 și 100. 0 – indicatorul nu este afișat. 1 – indicatorul se afișează de la 1%. 5. Verificarea spectatorilorbadcamper_show_spec 1 0 – spectatorii nu văd indicatorul altor jucători. 1 – spectatorii pot vedea indicatorul. 6. Verificarea ambelor echipebadcamper_check_all 1 0 – verifică doar echipa care are obiectivul principal în runda respectivă. 1 – verifică ambele echipe. 7. Imunitate pentru administratoribadcamper_immunity_flags "a" Permite acordarea imunității jucătorilor care au flagurile specificate. Flagul a corespunde, în configurația standard AMXX, imunității de administrator. Pentru a dezactiva imunitatea, lasă valoarea goală: badcamper_immunity_flags "" Atenție: imunitatea funcționează printr-un mecanism special de detectare a nemișcării și a privirii, conform pluginului. 8. Pornirea verificării în rundăbadcamper_start 4 Numărul de secunde după terminarea freeze time-ului până când începe verificarea campatului. 9. Resetarea indicatorului după damagebadcamper_damage_reset 3 Stabilește când se resetează indicatorul după ce un jucător provoacă sau primește damage. 0 – nu resetează niciun indicator. 1 – resetează indicatorul atacatorului. 2 – resetează indicatorul victimei. 3 – resetează ambii indicatori. 10. Reluarea verificării după damagebadcamper_damage_restart 4 Numărul de secunde după provocarea sau primirea damage-ului până când verificarea campatului se reia. 11. Reducerea viețiibadcamper_health 10 Numărul de puncte de viață eliminate la fiecare două secunde când indicatorul ajunge la 100%, dacă sancțiunea de reducere a vieții este activată. 12. Permisiunea de campatbadcamper_allow 0 Stabilește când o echipă poate campa în funcție de numărul jucătorilor rămași în viață. Exemple: badcamper_allow 0 – campatul nu este permis prin această regulă. badcamper_allow 2 – campatul este permis când echipa are cel mult 2 jucători în viață. badcamper_allow 40% – campatul este permis când echipa reprezintă cel mult 40% din numărul jucătorilor în viață ai echipei adverse. 13. Numărul minim de jucătoribadcamper_min_players 0 Stabilește numărul minim de jucători conectați necesar pentru aplicarea regulilor de verificare a echipelor și de permisiune a campatului. 14. Anunțarea jucătorilor care campeazăbadcamper_announce 3 0 – fără anunțuri. 1 – anunț în chat. 2 – anunț prin HUD. 3 – anunț în chat și HUD. 📋 Exemplu de configurarePoți adăuga următoarele linii în configs/amxx.cfg: badcamper_punish 12 badcamper_sound 1 badcamper_limit 35 badcamper_display 1 badcamper_show_spec 1 badcamper_check_all 1 badcamper_start 4 badcamper_damage_reset 3 badcamper_damage_restart 4 badcamper_health 10 badcamper_allow 0 badcamper_min_players 0 badcamper_announce 3Această configurație folosește sancțiunile implicite: sunet și orbire, cu un prag de 35 de secunde. 💻 Comandă disponibilăIntrodu în consola serverului: badcamper list Comanda afișează sancțiunile configurate și indică ce sancțiuni sunt active. ✅ RecomandareDupă instalare, testează pluginul pe server înainte de a-l folosi permanent. Ajustează timpul de campat și sancțiunile în funcție de modul serverului, astfel încât să nu afecteze jucătorii care se deplasează tactic sau apără un obiectiv. Autor: conform arhivei originale a pluginului Compatibilitate: AMX Mod X – Counter-Strike 1.6 Categorie: Anti-Camp / GameplayFree- VCT 2027 Global Tour Brings 50+ Tournaments, Open Qualifiers, and Events Across 15 Cities
Riot Games has revealed more details about the VALORANT Champions Tour’s 2027 season, with a major shift toward open competition and events across 15 cities. The plan includes more than 50 tournaments, additional support for qualifying teams, and multiple chances for aspiring players to enter the circuit. According to Riot’s official announcement, the road to VCT 2027 begins in November 2026. That’s when Kickoff Qualifiers give teams their first opportunity to earn a place in the new season. In brief: VCT 2027 will feature more than 50 tournaments and visit 15 cities throughout the season. Open qualification will offer multiple entry points, with performance determining advancement after Kickoff. Qualifying open teams will receive more financial support, including guaranteed qualification payments. Game Changers will conclude at Champions, while the Ghost replaces the Classic in a new esports bundle. VCT 2027 Replaces Long League Stretches With Tournaments Riot is making tournament competition the foundation of the entire VCT season. The structure will include Opens, Kickoff, Cups, Masters, and Champions, replacing long stretches of league play with events where results determine a team’s next step. The goal is to let teams build their reputation locally, qualify for bigger competitions, and continue progressing as long as they keep winning. Partner teams will remain part of the ecosystem, but Riot says advancement after Kickoff will depend on performance. Open teams will have opportunities to face established organizations and compete for places at the year’s biggest events. So, for viewers, that could mean more unfamiliar names making deep runs and more established rosters having to fight to stay ahead. VCT 2027 Schedule and Host Cities The announced calendar takes regional competition across multiple locations, with Seoul and Valencia hosting Masters. Austin will host Champions and the Game Changers Championship during the season’s closing window. EventDates in 2027Host citiesRegional KickoffsJanuary 14 to February 7São Paulo, Berlin, Bangkok, HangzhouMasters SeoulFebruary 20 to March 3SeoulFirst Regional CupsApril 29 to May 23Mexico City, Warsaw, Manila, WuhanMasters ValenciaJune 5 to June 20ValenciaSecond Regional CupsAugust 5 to August 29Rio de Janeiro, Istanbul, Tokyo, ShanghaiChampions and Game Changers Championship windowSeptember 16 to October 10Austin These dates represent the announced event windows. Open Qualifiers Begin in November 2026 Although the new circuit carries the 2027 name, its first qualifying tournaments begin in November 2026. These Kickoff Qualifiers will provide the first route into next year’s competition. Additional Opens throughout the season will create further opportunities to qualify for Cups, giving teams multiple chances to put together a successful run. Regional Opens will also allow teams to compete for local titles before trying to advance toward larger events. A disappointing early result could be followed by another qualifying opportunity later in the season. Qualifying Open Teams Will Receive Guaranteed Payments Riot is increasing financial support for open teams that earn their way into the VCT. That includes guaranteed qualification payments, putting money behind teams that successfully progress through the system. The announcement does not specify payment amounts. However, the commitment gives aspiring rosters another reason to pursue qualification alongside the chance to compete against established organizations. VCT 2027 Will Travel to 15 Cities The 2027 season will span 15 cities, which Riot describes as its biggest tour yet. Taking competition to more locations gives more fans a chance to watch professional VALORANT in person. It also fits the wider focus on regional competition, allowing local supporters to follow emerging teams as they chase opportunities further up the circuit. Game Changers Finale Joins Champions Game Changers will conclude at Champions in 2027, bringing its finale in front of the biggest VCT audience of the year. That gives the competition a prominent place during VALORANT’s season-ending showcase and could help more viewers discover its teams and players. Riot also confirmed a change to its esports cosmetics as the Ghost will take over from the Classic in a new esports bundle. Pricing, designs, and a release date were not included in the supplied announcement. Kickoff Qualifiers begin in November, making the coming weeks the time to get a roster ready for the first run at VCT 2027. The post VCT 2027 Global Tour Brings 50+ Tournaments, Open Qualifiers, and Events Across 15 Cities appeared first on GameRiv. View the full article- Voteaza serverul TS3
- Return to Brackenreach Event
Tonight the Autumn veil grows thin, A portal swirls, and from within The land of Brackenreach you hear The Witches calling, crystal clear. They beckon you to help once more, And welcome you upon their shore. With fire, earth and air they say, “Three gifts await along the way!” “Driver bold, come cross our land, With pumpkin magic treats in hand. From dock to keep, from vale to shore, Six runs you need—and maybe more!” The tall ship waits beside the quay, For tides the sisters stir at sea. Past marshland mist and village glow, Where grinning pumpkins watch you go. Through Dragon’s Den to Castle Keep, Where shadows stir and secrets sleep. The sisters watch as lanterns glow, And guard the winding road below. As thanks, one wisp will light your way, Where others lead the lost astray. A brass key bears the rune of earth, To show the sisters know your worth. Seek out the witches’ hidden home, Where embers glow upon a tome. The Ember Grimoire holds its spells, To guard the land where magic dwells. Upon return, attend the call, To spread the spooky treats for all, Not just to Brackenhelm as one, But cities, towns and everyone. For Hauloween is in the air, And there’s no time to flee nor dare To hide away from all the treats That wait for you, but not to eat, NO, they must be hauled, delivered quick, Then parked away, now that’s the trick! This Halloween, prepare to cross the veil in our Return to Brackenreach - World of Trucks event! The hidden and treacherous roads of Brackenreach have reopened for truckers in Euro Truck Simulator 2 and American Truck Simulator, whether you are returning or entering the realm for the first time. Adventure and new rewards await, so let's roll! This year, we are asking our #BestCommunityEver to work together towards a combined community goal of 1,300,000 deliveries. It is another ambitious challenge, but after everything our community achieved last Halloween, we know that no goal is beyond your reach! As autumn thins the veil once more, the road to Brackenreach reopens. The three sisters who ward this land, mistresses of fire, earth, and air, have not forgotten the truckers who came to their aid last year, and this Halloween their call reaches beyond the veil once more. The marsh mist still hides the wisps that lead the lost, the tall ship still waits at the docks for tides stirred by old magic, and the pumpkins of the village still grin their crooked, knowing grins as you pass. In gratitude, each sister has prepared a special gift, kept safe until the road reopened. Help the witches and villagers once more by carrying Halloween supplies through the portals and along the winding roads to Castle Brackenhelm. Brackenreach remembers. Will you answer the call? Your personal goal? Complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 from Castle Brackenhelm, more details in the rules below. Alongside your journeys to and from Brackenreach, you will help bring the Halloween festivities to cities throughout the homeland by delivering supplies between them. Enchanted cargo will also pass back through the portals, carrying a little of Brackenreach into the outside world, perhaps a gesture of gratitude from the witches to those who answered their call. Our #ReturnToBrackenreach event will once again bring the magic of Brackenreach to your desktop with its spellbinding Halloween theme. We hope its lively and spooky atmosphere helps set the mood for every journey beyond the veil! We will also be hosting a special developer live stream where we'll discuss how the event was designed, share fun insights, and enjoy Halloween in a nice and relaxed session while playing and contributing towards the community goal. Join us on Twitch, YouTube, or Facebook on Monday, October 19, from 6 pm CEST as we journey into Brackenreach! Return to Brackenreach Rules: Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator, or both, the community goal is to achieve 1,300,000 deliveries of Halloween treats and supplies to or from any city, including the mysterious land of Brackenreach, where your destination will be Castle Brackenhelm. There are 4 types of cargo that can be delivered in this event: Halloween Treats Halloween Costumes Halloween Herbs & Spices Halloween Crafts Your personal goal is to complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 from Castle Brackenhelm, using Euro Truck Simulator 2, American Truck Simulator or both games combined. Your bonus goal is to discover the Witches' House, hidden within the land of Brackenreach, by driving to it. Rewards Personal: Players who complete the required 15 or more Halloween deliveries will gain a unique World of Trucks Achievement plus a mystical Wisp Lantern cabin item, as a Steam inventory item. Community: When the community goal of achieving 1,300,000 Halloween deliveries is met, and if the player has also achieved their personal goal, then they will also receive the fabled Key to Brackenreach hanging cabin item, as a Steam inventory item. Discovery: When the player discovers the Witch House, hidden within the land of Brackenreach, they will receive the mysterious Ember Grimoire cabin item, as a Steam inventory item. Players will also receive last year's reward of a Spooky Horn vehicle accessory, at the same time. Brackenreach directions: A portal to Brackenreach appears once you accept event cargo bound for Castle Brackenhelm. Find it on the map, a spiral icon, and navigate to it. Look for the sparkles with falling autumn leaves! Leaving Brackenreach with cargo takes you to its destination; without cargo, you’ll be sent to a random city for a new job. Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile. The event will be concluded on Sunday, the 1st of November at 23:59 UTC. We're super excited to welcome you back to the legendary land of Brackenreach and hear tales of your journeys through the veil once more. From the misty marshes to Castle Brackenhelm, the three guardian witches await your help, with gifts of fire, earth and air to thank you for your deliveries. It means so much to all the teams who brought this magical land to life to see you return, and we’d love to see photos of your adventures as you reach your goals and claim the sisters’ rewards this Halloween. Share your screenshots and videos with us using the hashtag #ReturnToBrackenreach on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones. https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/https://store.steampowered.com/app/270880/American_Truck_Simulator/ View the full article- Riot Responds After ardiis Claims 60% of His VALORANT Games Have Cheaters or Wintraders
Former VALORANT pro ardiis has called out Riot Games’ anti-cheat chief Phillip Koskinas, accusing him of spending too much time defending his work online while cheaters and wintraders spoil ranked matches. The exchange got heated after Koskinas challenged ardiis’s claim that 60% of his games featured hackers or wintraders. However, in a follow-up response, the Riot developer also acknowledged that cheating attempts were at an all-time high. In brief: ardiis claimed hackers or wintraders appeared in 60% of his games and warned about VALORANT’s future. Koskinas disputed that figure using reports from 23 ranked matches on one account. ardiis pushed back, accusing Riot’s anti-cheat chief of prioritizing online arguments over fixing the problem. Koskinas said Riot was banning almost three cheaters per minute and rebuilding its defenses against evolving threats. ardiis Criticizes VALORANT’s Anti-Cheat Response The argument started with an October 13 post in which ardiis warned that VALORANT’s player count and viewership could suffer if Riot failed to address cheating within six months. He claimed that 60% of his games had involved hackers or wintraders. After Koskinas questioned his numbers, ardiis doubled down. In the exchange shown in the supplied screenshot, he urged Riot to ask Radiant players how often they encounter cheaters compared with previous years. “Your anti-cheat’s been cracked,” ardiis wrote, before accusing Koskinas of being too busy defending his job online to deal with the issue. The exchange itself doesn’t establish that Riot’s anti-cheat team has neglected its work. Riot Challenges ardiis’s 60% Cheating Claim Koskinas initially responded by reviewing the account haze der yeno#daa. According to his reply, ardiis had played 23 ranked matches on that account over the previous 30 days and reported three instances of cheating. Koskinas said one report was accurate, with the identified player and their duo banned for radar cheating. He put the resulting figure at 4.3% of games. Those figures need context. ardiis’s claim included both hackers and wintraders, while Koskinas’s response described confirmed cheating from reports on a specific account. So, obviously, that review alone cannot establish how much cheating or wintrading exists across VALORANT’s ranked population. Riot Says Cheating Attempts Are at an All-Time High In his follow-up response, visible in the supplied screenshot, Koskinas acknowledged that cheating attempts had reached an all-time high. He also said Riot was banning almost three cheaters per minute. He described the team as rebuilding almost its entire anti-cheat product to address this class of threat, acknowledging problems with its preventative defenses. Koskinas also reviewed individual accusations, identifying some players as banned, clearing others of cheating, and referring one inconclusive case to the team. The post Riot Responds After ardiis Claims 60% of His VALORANT Games Have Cheaters or Wintraders appeared first on GameRiv. View the full article- Counter-Strike 2 Update
\[ UI ] Demo/Replay viewer improvements: Added a progress bar for demo/replay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when seeking to a different position in the demo file \[ MISC ] Round backup files now require the game server startup flag "-allow_round_backup_files" Updated AUG reload animations for standing and crouch reloads to better match new reload duration Allowed radio commands now have an explicit list Added toolsskybox_occluder tool material for CS2 Workshop Tools Stability improvements for Vulkan renderer View the full article- Voting Feedback
- League Classic Is Ending After Season 3 as Players Move On
League Classic’s nostalgia trip is winding down. Riot Games has confirmed that its current run will end after Season 3 of 2026, in January 2027, with the developer hoping to bring it back as an event mode later. In brief: League Classic’s current run ends in January 2027. Riot hopes to bring it back with changes and additions. Some regions face reduced queue availability. More champions and a free Act II pass are coming before the run ends. Why Is League Classic Ending? Riot says most players have returned to other League modes. In some regions, that shift has caused lengthy queues and wider matchmaking skill gaps. Classic was built around revisiting League’s early years, featuring the original Summoner’s Rift, old items, runes, masteries, and a starting roster of 60 champions. It also retained modern conveniences such as updated pings and spell buffering, giving returning players a mix of familiar mechanics and newer improvements. Will League Classic Return as a Rotating Game Mode? Riot’s goal is a future event-mode return with adjustments and additions. However, it hasn’t announced a return date or confirmed a recurring rotation schedule. League Classic Updates Before January 2027 Champion additions will continue through Patch 26.23, including Council poll favorites Volibear, Urgot, and Udyr. Patch 26.21 also brings a free-only Act II Classic Battle Pass. Japan and MENA will move to custom matches only, while selected other regions receive scheduled queue windows. Riot is also issuing refunds for Classic-specific content that will become unusable. The post League Classic Is Ending After Season 3 as Players Move On appeared first on GameRiv. View the full article- PGS 10 Winners Stage is LIVE!!
Hello, PUBG Esports fans! The final stretch of the 2026 PUBG Global Series is approaching: PGS Circuit 4. With PGS 10, PGS 11, and the Circuit Final, PGS 12, the three remaining tournaments will bring this year’s 12-event PUBG Global Series to a close. Circuit 4 is more than just the final circuit of the season. With the conclusion of PGS 12, the final PGS Points standings for the 2026 season will be determined, deciding the eight teams that will advance to PUBG Global Championship 2026. After three circuits of competition, the race for PGC is beginning to take shape—but nothing has been decided yet. With PGS 10, PGS 11, and double points on the line at PGS 12, there are still 240 PGS Points up for grabs. Which teams will earn their way to PGC 2026 through PGS Points? Let’s take a closer look at Circuit 4, the final competition of the 2026 PGS season. PGS Circuit 4 SchedulePGS Circuit 4 will take place from October 14 to November 1. PGS 10 Group Stage: October 14 Winners Stage: October 15 Survival Stage: October 16 Final Stage: October 17–18 PGS 11 Winners Stage: October 22 Survival Stage: October 23 Final Stage: October 24–25 PGS 12 Survival Stage: October 29 Grand Finals: October 30–November 1 As the Circuit Final, PGS 12 will see the top eight teams in the Circuit 4 PGS Points standings advance directly to the Grand Finals based on the points accumulated through PGS 10 and PGS 11. The remaining 16 teams will compete in the Survival Stage for the remaining spots in the Grand Finals. When PGS 12 comes to an end, it will mark not only the conclusion of Circuit 4, but also the end of the 2026 season-long PGS Points race spanning PGS 1 through PGS 12. PGS Points StandingsWith three circuits and nine PGS events now complete, the battle for PGS Points is more intense than ever. At the conclusion of Circuit 3, Virtus.pro leads the standings with 261 points, followed by Made in Thailand with 224 points, 17Gaming with 223 points, and T1 with 208 points. Currently occupying the final PGC qualification spot is Petrichor Road in eighth place with 152 points. But the gaps around the cutoff remain narrow. Seventh-place Falcons sit just two points ahead at 154, while ninth-place Gen.G Esports trail the current PGC qualification line by only seven points with 145. Most importantly, Circuit 4 is still to come. The current standings are far from the final picture of who will advance to PGC. PGC 2026 Qualification & PGS PointsThe top eight teams in the final PGS Points standings, accumulated across PGS 1 through PGS 12 during the 2026 season, will qualify for PGC 2026. And the final standings determine more than just qualification. The higher a team finishes in the PGS Points standings, the later the stage from which they will begin their PGC 2026 journey. The team finishing 1st in PGS Points will advance directly to the PGC 2026 Grand Finals. The 2nd-place team will enter at Survival Stage Day 1, while the teams finishing 3rd through 8th will begin their journey in the Qualifying Stage. This means Circuit 4 is about more than simply breaking into the Top 8. For teams already inside the qualification zone, the battle will continue until the very end as they fight for a higher PGS Points ranking and a more advantageous PGC seed. 240 PGS Points Are Still Up for Grabs In both PGS 10 and PGS 11, the winner will earn 60 PGS Points, with points awarded down through 16th place. At the Circuit Final, PGS 12, the points will be doubled. The winner will earn 120 points, with 96 points going to second place, and double the PGS 10 and PGS 11 point values applied throughout the standings. That means the maximum number of points a single team can earn in Circuit 4 is: 60 points (PGS 10 1st) + 60 points (PGS 11 1st) + 120 points (PGS 12 1st) = 240 points. Considering the current gaps both inside and outside the PGC qualification zone, the three remaining tournaments leave plenty of room for the final standings to change. For teams outside the Top 8, Circuit 4 represents one final opportunity to make their move. For those already inside, it will be the final test to defend their position and secure a higher PGC seed. PGS 10 GroupsAnd it all begins with PGS 10. The Group Stage groups have been confirmed for the 24 teams competing in PGS 10. The teams have been divided into Groups A, B, and C through a snake seeding format based on the final results of PGS 9. PGS 9 winner Gen.G Esports has been placed in Group A, second-place T1 in Group B, and third-place Falcons in Group C. From there, the direction of placement alternates according to the PGS 9 standings, distributing all 24 teams across the three groups. Group A: Gen.G Esports, Made in Thailand, Virtus.pro, TEAM LIQUID, DN SOOPers, Sharper Esports, Team Vitality, Natus Vincere Group B: T1, Alpha Gaming, Team Flash, eArena, Petrichor Road, FULL SENSE, TYLOO, JD Gaming Group C: Falcons, Geekay Esports, Anyone’s Legend, 17Gaming, FOUR ANGRY MEN, Twisted Minds, 09(Team Nemesis at PGS 9), Godlike \[Updated: October 12] Following GAM The Expendables’ withdrawal from PGS Circuit 4, Team Flash has been selected as the replacement team based on its placement in PVS Phase 1, in accordance with the existing team qualification criteria. ※ Further updates will be provided if there are any changes to the tournament. The Final Step to PGCThe 2026 PUBG Global Series journey that began with PGS 1 now has just three tournaments remaining. There is still everything to play for after Circuit 3. With 60 points available at each of PGS 10 and PGS 11, followed by 120 points at PGS 12, a total of 240 points remain on the table—and a single strong finish could reshape the race to PGC. Which teams will finish inside the final Top 8 and earn their place at PGC 2026? And which team will rise to the very top of the standings to secure a direct seed to the PGC Grand Finals? The final competition of the 2026 PUBG Global Series is about to begin. Tune in and cheer on your favorite teams as they make their final push toward PGC 2026! View the full article- [ Mod ] MW2 MH53 Pave Low
View Article Media Media gallery × ❮ ❯ 1 / 1 In the linked link View the full article- Iceland: Gameplay Preview
Today, we're excited to share the first gameplay video from the upcoming Iceland DLC for Euro Truck Simulator 2! Join us as we explore some of the incredible landscapes that await you on the road. Take a seat and join us for a drive through Iceland's beautiful scenery. Starting in the small settlement of Seyðisfjörður, we'll travel through the countryside and charming towns before reaching the breathtaking Goðafoss, also known as the Waterfall of the Gods, one of Iceland's most iconic natural wonders. Watch the video below and see the journey for yourself! We hope you enjoyed this first gameplay look at Iceland in Euro Truck Simulator 2! Don't forget that this is just a small glimpse of the area that you will be able to explore in the Land of Fire and Ice. If you're looking forward to exploring this unique island behind the wheel, don’t forget to add the Iceland DLC to your Steam wishlist! Also, remember to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok to receive updates not only about Iceland, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, keep on truckin'! https://store.steampowered.com/app/3796990/Euro_Truck_Simulator_2__Iceland/ View the full article- [ Mod ] Grenade Shove (Vscript)
View Article Media Media gallery × ❮ ❯ 1 / 4 Take your shoves to the next level! This script modifies the shove mechanic when you are holding a throwable item. Now, striking the infected with a pipe bomb, Molotov cocktail, or bile jar triggers unique effects based on the grenade you have equipped. A new tactical way to defend yourself in extreme situations! In the linked link View the full article- [ Mod ] 8 Survivors
View Article Media Media gallery × ❮ ❯ 1 / 1 View the full article- [ Mod ] 2K HD Flashlight
View Article Media Media gallery × ❮ ❯ 1 / 1 View the full article- [ Mod ] APC with Animated Gun
View Article Media Media gallery × ❮ ❯ 1 / 2 View the full article- 🌌 GAMELIFE – Futuristic Golden Apex | Wallpaper Engine
Am publicat pe Steam Workshop un nou wallpaper creat pentru pasionații de gaming și de designul futurist! 🔥 ✨ GAMELIFE – Futuristic Golden Apex aduce un univers sci-fi întunecat, arhitectură futuristă, lumini aurii și reflexii spectaculoase, toate integrate într-un design premium, dedicat identității GAMELIFE. 🚀 Caracteristici🟠 Design futurist cu efecte aurii. 🌌 Atmosferă sci-fi și elemente cosmice. ⚡ Arhitectură metalică și iluminare cinematică. 🎮 Branding GAMELIFE Romania. 🖥️ Ideal pentru desktopul oricărui gamer. 🔗 Descarcă de pe Steam Workshop👉 Link direct: https://steamcommunity.com/sharedfiles/filedetails/?id=3819594791 Dacă vă place creația, nu uitați să îi dați un Like 👍, Favorite ⭐ și un rating pe Steam Workshop! Orice apreciere ajută comunitatea GameLife Romania să crească și să ajungă la mai mulți gameri. ❤️ GAMELIFE ROMANIA — LIVE THE GAME WITH US! 🎮- Post Your Screenshots Here!
Need For Speed: Most Wanted- PUBG: BATTLEGROUNDS Weekly Bans Notice (10/05~10/11)
- Special Drops - October 2026
- SLB: DAWNBREAKERS OF RONDO
- PGS 10 Group Stage is LIVE!!
Hello, PUBG Esports fans! The final stretch of the 2026 PUBG Global Series is approaching: PGS Circuit 4. With PGS 10, PGS 11, and the Circuit Final, PGS 12, the three remaining tournaments will bring this year’s 12-event PUBG Global Series to a close. Circuit 4 is more than just the final circuit of the season. With the conclusion of PGS 12, the final PGS Points standings for the 2026 season will be determined, deciding the eight teams that will advance to PUBG Global Championship 2026. After three circuits of competition, the race for PGC is beginning to take shape—but nothing has been decided yet. With PGS 10, PGS 11, and double points on the line at PGS 12, there are still 240 PGS Points up for grabs. Which teams will earn their way to PGC 2026 through PGS Points? Let’s take a closer look at Circuit 4, the final competition of the 2026 PGS season. PGS Circuit 4 SchedulePGS Circuit 4 will take place from October 14 to November 1. PGS 10 Group Stage: October 14 Winners Stage: October 15 Survival Stage: October 16 Final Stage: October 17–18 PGS 11 Winners Stage: October 22 Survival Stage: October 23 Final Stage: October 24–25 PGS 12 Survival Stage: October 29 Grand Finals: October 30–November 1 As the Circuit Final, PGS 12 will see the top eight teams in the Circuit 4 PGS Points standings advance directly to the Grand Finals based on the points accumulated through PGS 10 and PGS 11. The remaining 16 teams will compete in the Survival Stage for the remaining spots in the Grand Finals. When PGS 12 comes to an end, it will mark not only the conclusion of Circuit 4, but also the end of the 2026 season-long PGS Points race spanning PGS 1 through PGS 12. PGS Points StandingsWith three circuits and nine PGS events now complete, the battle for PGS Points is more intense than ever. At the conclusion of Circuit 3, Virtus.pro leads the standings with 261 points, followed by Made in Thailand with 224 points, 17Gaming with 223 points, and T1 with 208 points. Currently occupying the final PGC qualification spot is Petrichor Road in eighth place with 152 points. But the gaps around the cutoff remain narrow. Seventh-place Falcons sit just two points ahead at 154, while ninth-place Gen.G Esports trail the current PGC qualification line by only seven points with 145. Most importantly, Circuit 4 is still to come. The current standings are far from the final picture of who will advance to PGC. PGC 2026 Qualification & PGS PointsThe top eight teams in the final PGS Points standings, accumulated across PGS 1 through PGS 12 during the 2026 season, will qualify for PGC 2026. And the final standings determine more than just qualification. The higher a team finishes in the PGS Points standings, the later the stage from which they will begin their PGC 2026 journey. The team finishing 1st in PGS Points will advance directly to the PGC 2026 Grand Finals. The 2nd-place team will enter at Survival Stage Day 1, while the teams finishing 3rd through 8th will begin their journey in the Qualifying Stage. This means Circuit 4 is about more than simply breaking into the Top 8. For teams already inside the qualification zone, the battle will continue until the very end as they fight for a higher PGS Points ranking and a more advantageous PGC seed. 240 PGS Points Are Still Up for Grabs In both PGS 10 and PGS 11, the winner will earn 60 PGS Points, with points awarded down through 16th place. At the Circuit Final, PGS 12, the points will be doubled. The winner will earn 120 points, with 96 points going to second place, and double the PGS 10 and PGS 11 point values applied throughout the standings. That means the maximum number of points a single team can earn in Circuit 4 is: 60 points (PGS 10 1st) + 60 points (PGS 11 1st) + 120 points (PGS 12 1st) = 240 points. Considering the current gaps both inside and outside the PGC qualification zone, the three remaining tournaments leave plenty of room for the final standings to change. For teams outside the Top 8, Circuit 4 represents one final opportunity to make their move. For those already inside, it will be the final test to defend their position and secure a higher PGC seed. PGS 10 GroupsAnd it all begins with PGS 10. The Group Stage groups have been confirmed for the 24 teams competing in PGS 10. The teams have been divided into Groups A, B, and C through a snake seeding format based on the final results of PGS 9. PGS 9 winner Gen.G Esports has been placed in Group A, second-place T1 in Group B, and third-place Falcons in Group C. From there, the direction of placement alternates according to the PGS 9 standings, distributing all 24 teams across the three groups. Group A: Gen.G Esports, Made in Thailand, Virtus.pro, TEAM LIQUID, DN SOOPers, Sharper Esports, Team Vitality, Natus Vincere Group B: T1, Alpha Gaming, Team Flash, eArena, Petrichor Road, FULL SENSE, TYLOO, JD Gaming Group C: Falcons, Geekay Esports, Anyone’s Legend, 17Gaming, FOUR ANGRY MEN, Twisted Minds, 09(Team Nemesis at PGS 9), Godlike \[Updated: October 12] Following GAM The Expendables’ withdrawal from PGS Circuit 4, Team Flash has been selected as the replacement team based on its placement in PVS Phase 1, in accordance with the existing team qualification criteria. ※ Further updates will be provided if there are any changes to the tournament. The Final Step to PGCThe 2026 PUBG Global Series journey that began with PGS 1 now has just three tournaments remaining. There is still everything to play for after Circuit 3. With 60 points available at each of PGS 10 and PGS 11, followed by 120 points at PGS 12, a total of 240 points remain on the table—and a single strong finish could reshape the race to PGC. Which teams will finish inside the final Top 8 and earn their place at PGC 2026? And which team will rise to the very top of the standings to secure a direct seed to the PGC Grand Finals? The final competition of the 2026 PUBG Global Series is about to begin. Tune in and cheer on your favorite teams as they make their final push toward PGC 2026! View the full article- VALORANT Patch 13.08: Riot Reveals 171,000+ Cheating Bans, Corrode Map Changes, & More
VALORANT Patch 13.08 kicks off Act 6 with Map Rating, Corrode changes, a fresh map rotation, and several fixes. Riot also shared a major enforcement update, revealing 171,000+ cheating bans during Act 5’s detection period. In brief: Riot detailed bans for cheating, botting, rank manipulation, toxicity, and gameplay abuse. Map Rating gives players a score and grade for their performance on individual maps. Corrode gets layout changes, while Bind and Corrode replace Ascent and Split in the rotation. Fixes address gameplay audio, the Masterful accolade, and Warden’s scope reticle. Cheat Detection and Reporting: Riot Reveals Act 5 Ban Numbers The enforcement report is a standout part of Patch 13.08. Riot’s figures cover August 18 to October 1, 2026, and count accounts banned from playing VALORANT for three days or longer. These are enforcement results from that period, rather than a single ban wave arriving with this patch. ViolationReported bansCheating171,000+Botting54,000+Rank manipulation, including boosters, boostees, hitchhikers, and wintraders76,000+Toxicity or communication abuse74,000+Repeated AFK or gameplay abuse288,000+Using streamsniping and/or instalocking tools14,000+ Repeated AFK and gameplay abuse accounted for the largest category. The figures also show enforcement reaching players who manipulate ranked matches or use external tools to gain an advantage. Riot says player reports help improve its detection tools and methods, and it’s asking players to keep reporting disruptive behavior in-game. The developer also plans to share penalty figures more regularly, while acknowledging that more work remains. And for players frustrated by suspicious opponents or teammates repeatedly ruining matches, this gives a clearer picture of the action Riot is taking. Continued reporting remains part of that process. Agent Buffs and Nerfs in Patch 13.08 Riot lists no direct agent or weapon balance buffs or nerfs in this patch. Killjoy receives a feedback improvement as moving doorways destroying her Alarmbot projectile will now trigger the appropriate destruction visuals and audio. Map Rating Explained Map Rating scores your proficiency on each map from 0 to 500, alongside a C to S grade. It considers overall, attacking, and defending win rates, plus Performance Score. Recent matches carry more weight. Ratings are private, support Competitive and Premier, and start fresh without historical match data. You can check your rating, stats, and top agents through Agent Select, the end-of-game screen, and Career. Performance Score Changes Riot also explains adjustments that already went live during Patch 13.06: Damage, adjusted kills, and adjusted deaths have greater scoring impact. Those adjusted metrics account for first bloods and first deaths. Chamber’s scoring better reflects his utility use. These changes address cases where contributions beyond fragging received too much weight. All Corrode Map Changes Corrode’s adjustments target rotations, Mid fights, and post-plant positioning: Defender routes: Shorter paths into the backs of A and B sites help rotations and retakes. Mid half wall: Now metal and shifted one meter, reducing wall spam and allowing movement toward A Link unseen from Top Mid. Lower Mid boxes: Moved toward B, with a jump-up added. Lower Mid wall: Raised to prevent peeking over it from the relocated boxes. A plant zone: Adjusted to weaken post-plant play from A Link. Competitive and Deathmatch Map Rotation Both queues receive the following rotation: Entering: Bind and Corrode. Leaving: Ascent and Split. Client Interface Updates Queue and Mode Select have a redesigned interface for matchmaking and custom games. Career also gains a navigation bar for easier access to Rank Legacy, Accolades, and Map Rating. Patch 13.08 Bug Fixes Corrected the displayed requirement for the Masterful accolade. Fixed alternate footsteps sometimes failing to play for characters in Fog of War. Corrected the location of body-fall audio when agents died in Fog of War. Fixed weapon-bounce sounds sometimes failing to trigger. Corrected Warden scope-reticle alignment during full-auto firing. Known Issues Team MVP can still display incorrectly in Match History. Riot is working on a fix. Range in Queue also remains disabled after it caused some players to enter a broken queue state while using the Practice Range. A fix is being tested. The post VALORANT Patch 13.08: Riot Reveals 171,000+ Cheating Bans, Corrode Map Changes, & More appeared first on GameRiv. View the full article - Update Preview: Camp Blood (1.2)
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