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th3#afk

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  1. [data-focus-scheme="dark"] { color-scheme: none; } Rising above the shackles of the flesh, the Skitarii have been rebuilt with the divine augments of the Adeptus Mechanicus to best serve the Omnissiah, as an impossibly efficient tool of war. In case you missed it, check out the reveal trailer here. This is part of an ongoing series of feature highlights focused on the upcoming DLC class: The Skitarii. In our previous highlight we went over the overall vision of the Skitarii’s visual design! This feature highlight focuses on unique options available to the class as far as character creation and customization goes, from unique physical options to voice modification! We’ve interviewed our Associate Art Director, 3D Technical Artist, and Sound Designer to get you all the details! “My name is Lucas. I am the Associate Art Director on Darktide and I’ve been involved in overseeing the art delivered in the production of the Skitarii class, working closely together with the different disciplines in our production development team. \[...] As a huge Warhammer fan myself, getting the opportunity to explore something from the Adeptus Mechanicus faction was very exciting. ~Lucas “My name is Erik Lindqvist, I’m a Senior Technical Artist at Fatshark. I’ve been at the company for about 10 years, mainly working on Vermintide and Vermintide 2, and now I’ve also been leading work on Skitarii on the Technical Art side.” ~ Erik “I'm Ola, I'm the VO Designer at Darktide. I'm in charge of wrangling all the VO we record, processing it and getting it to play in the game. Sometimes I show up to bother Matt and the actors with strange requests in a recording session. Other than that I like to get my fingers in some UI code on occasion (Personality Scourge and this upcoming Voxcaster Tuning for example).” ~Ola Not Quite Human Anymore“When we started talking and discussing about how we’d go about presenting this class, a lot of our ideas went naturally to the character creation of it.” ~ Lucas While Arbites and Hive Scum fit quite comfortably using the base ‘human’ body as the core classes, the same isn’t true for the Skitarii. Due to their cybernetic nature, there were a lot of visual aspects we wanted to represent that warranted a brand new body type to go with it. But this also gave us a unique opportunity to show something rarely seen in other Warhammer: 40,000 media, which is how they look under the robes and the hood, something that the entire Art team was eager to work on. “There wasn’t really an established visual reference for what a Skitarii looks like underneath the robes and armor, so that was a mystery which we needed to solve. The idea of them being flesh fused with machine raised a lot of questions. And because this was such an interesting hook for us to think about, it naturally evolved into a focus for the class!” ~ Lucas Because this is rarely depicted, we found most of the relevant information (and inspiration!) in written narrative mediums – books, lore excerpts in codices, and so on. While we always collaborate closely with Games Workshop when bringing all aspects of Warhammer: 40,000 to life in Darktide, this was especially true when working on the Skitarii character creation. “I don’t think we left any ideas out. It was more the other way around, that we added ideas as we went!” ~ Lucas We worked extensively on concepts and design, shaping together the look of these seldom explored facets of the Adeptus Mechanicus. Things like how their bodies look after such extensive modification, the type of scarring left on their flesh after all the assignments and environmental hazards they’re often subjected to. How exactly it looks where machine meets flesh. Customizing your Skitarius As you might expect, many of the customization options available to the Skitarii are very different from our other classes, in part because of the fusion of man and machine, but also because they’ll be almost completely covered up once you’re done. We had to figure out how to let you add your personal touch in ways that would still be visible under those bulky robes, after all! “The character creation flow became very different. We cannot use skin colors, we cannot use faces in the same way, to express the character. So we need to find something else.” ~ Erik Like our other classes, you’ll get to pick from several background options to shape your character’s history, and you’ll get to tweak their height (although they are on average taller than the regular human classes!). Additionally, you’ll also be able to pick your Skitarius’ Forge World of origin, which plays a similar role as the Hive Scum’s choice of Gang, such as altering your starting cosmetics! One of these Forge World options, Branx Minor, is linked to Atoma itself! Eye colorTheir natural eyes have long been replaced with bionic upgrades, giving you several color options to choose from! There will be a primary and a secondary lens color option, and of course you can pick the same option for both to have the lenses look the same. Not only that, but these colors will show up no matter what headgear cosmetic you end up using for your Skitarius! “And that is a bit different depending on the headgear. Some only have two eyes, so you’re basically picking the right and the left eye. Some have smaller diodes and things, as well. Some only have one, so then there’s only the Primary that’s showing.” ~ Erik Mechanical LimbsThe Skitarii’s arms, legs, hands and feet have been upgraded with cybernetic replacements, and during character creation these will also be customizable! You will be able to choose different models for the arms and legs, and you will also get to pick from different metallic textures as the Primary and Secondary metals, including a separate setting to handle the oxidation level. These customizations will also remain and be visible no matter what cosmetics you’re using, giving you more freedom to craft a unique look. And of course, the arms and hands will also show up in first person! Voice ModulationThe Skitarii class will have access to four distinct personalities, something only the Ogryn class can match! But, taking advantage of the Skitarii’s cybernetic nature, we added the ability to customize how the voice itself can sound! The voice modulation system found in certain headgear cosmetics gave us a solid starting point for the feature, but we pushed the concept further, giving the player different ways to tune it to their heart’s content and find the perfect sound. There are three different settings that you can gradually tweak to modify the base voice of the chosen personality. As you play around with these dynamic parameters, you’ll get to listen to the changes in real time through the example voice lines playing from your chosen personality, or even switch personalities to hear how specific setups sound on all the voices! As you might expect, one of these parameters controls the pitch… among other things! While there is some correlation with increasing this slider to make the pitch higher, or decreasing it to make the pitch lower, it is not so straightforward. There are various effects being influenced by this parameter, purposely making the pitch shift unpredictably in certain ranges, and sometimes making the normal, unmodified voice shine through. The second parameter is a delay effect, which can sound like multiple voices at once, or like the voice has an almost immediate echo. Like with the pitch parameter, modifying this parameter is not as straightforward as it might seem, affecting not just the intensity of the effect, but also other sound effects linked to it to create some unpredictable variations. “You will hear stuff change as you move this around, but our goal is also to… You know, we want you to stumble into something that sounds cool, rather than necessarily be like ‘Oh this goes up and this goes there’, you know. \[...] We modulate it along the way so that different aspects of each effect comes in and out to get as much variance as possible.” ~ Ola The final parameter modifies the distortion on the voice, with various different crunching effects modifying and distorting the sound. Once again, we wanted to make players experiment, so as you move the slider along you’ll notice that certain aspects of the distortion lower in intensity while others pick up, varying independently to create unique sounds as you explore the possibilities! “There is always a built-in effect on the voices, so they will never sound fully human. \[...] Even if you skip through the character creation and don’t mess with any of the dynamic settings, the character will still sound like a Skitarius.” ~ Ola Bonus: What was your favorite part about working on the Skitarii? “I do think that going deeper into what the character creation of the Skitarii looked like, and exploring the character under the suit, was especially interesting to me.” ~ Lucas “I think it’s interesting to work on something this mechanical. It’s a different process! In some ways it’s more complex, because you have to make things mechanically work.” ~ Erik “I think the class itself is really cool, there’s a lot of fun stuff you can do in regards to voice for the class. But this \[the voice modulation] is definitely, for me, the stand out fun feature. It’s been super fun tweaking these effects and having these moments where you go ‘ohh, this sounds really cool, this sounds really cool, let’s try that, oh that also sounds really cool!’.” ~ Ola That’s all we have for today! We hope you enjoyed this early look at the character creation of the Skitarii class! Stay tuned for the next feature highlight, which will focus on the Skitarii’s game design and talents, coming soon!! Praise the Omnissiah! The Skitarii Alpha Primus class will be available on the 23rd of June, but you can already wishlist it now. https://store.steampowered.com/app/4355570/Warhammer_40000_Darktide__Skitarii_Class/https://store.steampowered.com/app/4355580/Warhammer_40000_Darktide__Skitarii_Class_Deluxe_Edition/ We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  2. [data-focus-scheme="dark"] { color-scheme: none; } First, thank you to everyone who has reported issues and shared feedback since the launch of Warhammer 40,000: Mechanicus II. We know we’ve been quiet since launch. That hasn’t been because we’re ignoring the issues being raised – it’s because the team has been focused on investigating, fixing and preparing updates as quickly as possible. We’re painfully aware that many players are experiencing performance issues, including lower than expected frame rates and unusually high GPU utilisation. Improving performance is a critical priority for us, and work is continuing on a more substantial optimisation update. Today’s update addresses a number of commonly reported bugs and includes a small FPS improvement for many players. However, we want to be clear that this update is not intended to resolve the main performance concerns raised by players. That work is ongoing and will require a further update. We understand how frustrating these issues are, and we appreciate your patience while we work to address them. We’ll share more details on the optimisation update as soon as we’re able. Update 1.0.0.25 Patch Notes General Implemented a change that results in a slight FPS improvement for many players. Fixed an issue where the Shadow Quality setting could reset to High after relaunching the game. Fixed a missing placeholder icon for some skills. Fixed an issue preventing certain territory expansion missions in the Adeptus Mechanicus campaign from loading. Audio Fixed a number of SFX being incorrectly tied to VO volume. Fixed some missing VO dialogue. Fixed some instances of dialogue being wrongly assigned to different characters.. Gameplay Fixed an issue where Videx’s Motive Force skill could grant an incorrect number of Energized stacks. Fixed an issue in the Vindication skirmish where reaching the extraction area before killing all enemies could incorrectly result in a defeat. Fixed an issue where triggering a Kastelan Robot’s Deadly Demise trait could skip allied unit turns and disrupt turn order. Fixed an issue where recruiting a high number of units for a mission (19+) could prevent units from being deployed into a skirmish. Fixed an issue where the Necron Deathmark Skill Improvement upgrade increased the cooldown of Hyper-dimensional Jump instead of reducing it. Fixed an issue where the Expanded Sicarian Armour tooltip could obscure the upgrade button and prevent the upgrade from being selected. Fixed an issue where Nanoscarab Cloud did not gain an additional use at Dominion 8. Fixed an issue where The Hungry Void command protocol did not apply to the Voidblade. Fixed an issue where multiple units could be deployed onto the same cell during the deployment phase. Fixed an issue where Pteraxii Sterylizors had access to Purgation Protocol before unlocking it. Fixed an issue where A Call for Flesh could sometimes fail to spawn a Flayed One. Fixed an issue where Khepra’s Emergency Protocol skill could not be activated after being unlocked. Achievements Fixed an issue where the Tech-Acquisitor achievement could fail to unlock after reaching 10 Cognition Points with Scaevola. Fixed an issue on Xbox where the achievement notification pop-up did not display correctly. Vezi articolul complet
  3. Greșeala care îți scade valoarea mașinii cu mii de euro la revânzare 0 Afrodita Cicovschi 0 Trimite Publicat: 04.06.2026 01:09 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Pentru majoritatea șoferilor, întreținerea unei mașini este o chestiune de funcționare: să pornească, să nu bată, să treacă ITP-ul și să ducă proprietarul din punctul A în punctul B fără probleme. Puțini oameni se gândesc însă ce pot face astfel încât la revânzare să nu scadă prea mult prețul. Sunt câteva lucruri care se pot face astfel încât să nu scadă prea mult prețul mașinii la revânzare Diferența nu este una simbolică, ci poate ajunge la mii de euro pierduți sau câștigați, în funcție de cât de atent este ținut istoricul de întreținere. În piața second-hand, cumpărătorii caută în primul rând liniște. Kilometrajul și istoricul accidentelor rămân criterii esențiale, însă experții auto spun că există un al treilea element, adesea ignorat, care cântărește aproape la fel de mult: istoricul complet de întreținere. Acesta funcționează ca o „carte de sănătate” a mașinii și poate schimba radical percepția asupra valorii sale reale. Diferența dintre o mașină „îngrijită” și una „doar utilizată” În teorie, două mașini identice, cu același an de fabricație și același kilometraj, ar trebui să aibă valori apropiate. În practică, lucrurile stau diferit. O mașină pentru care proprietarul poate prezenta revizii la zi, facturi, înlocuiri preventive de piese și un istoric clar al intervențiilor va fi întotdeauna mai atractivă decât una fără documente. Experții din domeniu subliniază că aceste detalii mici, făcute constant, au un efect cumulativ semnificativ asupra valorii de revânzare. Nu este vorba despre intervenții costisitoare, ci despre disciplină. „Dacă o mașină este corect întreținută și piesele uzate sunt înlocuite înainte să se defecteze, veți economisi bani și îi veți menține mai bine valoarea. Un vehicul în stare tehnică bună și bine întreținut se va confrunta cu mai puține defecțiuni și va avea întotdeauna o valoare mai mare pe piața second-hand decât unul care nu a fost îngrijit corespunzător. Datele noastre arată că, atunci când proprietarii prezintă documente care atestă efectuarea acestor lucrări de întreținere, prețul de vânzare al mașinii poate fi cu până la 17% mai mare”, afirmă Jurgis Gudauskas, directorul carOne. În termeni practici, pentru o mașină evaluată la 10.000 de euro, un istoric complet de întreținere poate însemna chiar și 1.700 de euro în plus la vânzare. La o mașină de 20.000 de euro, diferența poate urca spre 3.000–4.000 de euro, doar din încrederea pe care o inspiră documentația completă. De ce „lipsa de hârtii” costă bani reali Un aspect ignorat frecvent de proprietari este faptul că piața second-hand funcționează puternic pe percepție și risc. Un cumpărător nu plătește doar pentru mașină, ci și pentru riscul pe care și-l asumă cumpărând-o. O mașină fără istoric de service devine automat o necunoscută. Nu se știe dacă distribuția a fost schimbată la timp, dacă uleiul a fost înlocuit regulat sau dacă au existat probleme ascunse. Din acest motiv, cumpărătorii fie negociază agresiv prețul, fie evită complet astfel de mașini. Situația este și mai clară în cazuri reale. De exemplu, două Volkswagen Golf identice, din același an, pot avea prețuri diferite chiar și cu 1.500–2.000 de euro doar pentru că una are facturi și service book complet, iar cealaltă nu poate dovedi intervențiile făcute. Teama de mașini SH în 2026: 70% dintre cumpărători se așteaptă la defecte nedeclarate Un alt exemplu frecvent apare în segmentul SUV-urilor compacte. Un Dacia Duster bine întreținut, cu revizii documentate, se vinde de regulă mai rapid și mai aproape de prețul cerut, în timp ce un model similar fără istoric clar poate rămâne luni întregi pe piață și ajunge să fie redus semnificativ. Întreținerea ca investiție, nu ca cheltuială Mulți șoferi amână reviziile sau aleg variante mai ieftine de service, fără să ia în calcul efectul pe termen lung. În realitate, întreținerea regulată funcționează ca o investiție cu dublu randament: reduce riscul de defecțiuni costisitoare și crește valoarea de revânzare. „Pe o piață care nu este foarte transparentă sau care prezintă un grad redus de transparență, cunoașterea istoricului de întreținere al unei mașini poate face diferența în cazul unei mașini second-hand. Lipsa de informații concrete poate diminua atractivitatea mașinii în ochii multor potențiali cumpărători. Cu alte cuvinte, o mașină despre care nu se cunosc multe detalii ar putea fi atractivă doar pentru cumpărătorii naivi, pentru escroci sau pentru revânzătorii dubioși”, subliniază Răzvan Moldovan, directorul general al Plus-Auto. Această diferență de percepție devine evidentă mai ales în momentul vânzării. Un proprietar care poate arăta un dosar complet cu revizii, schimburi de piese și inspecții periodice negociază dintr-o poziție mult mai puternică decât cineva care spune doar „a fost întreținută bine”. De ce neglijența se vede mai târziu, nu imediat Una dintre cele mai mari capcane pentru proprietari este faptul că lipsa întreținerii corecte nu se vede imediat. O mașină poate funcționa perfect ani de zile chiar și cu întreținere minimă, însă efectele apar exact în momentul în care vrei să o vinzi. Atunci diferențele devin vizibile: preț mai mic, interes redus, negocieri agresive sau chiar refuzul cumpărătorilor de a continua discuția. În plus, experții atrag atenția că întreținerea preventivă reduce nu doar costurile pe termen lung, ci și stresul asociat utilizării zilnice. Reviziile făcute la timp, schimburile de consumabile și verificările periodice elimină situațiile neprevăzute care pot deveni costisitoare. Marea păcăleală a șoferilor: de ce sunt mai multe accidente vara decât iarna? Luna în care riscul de impact este maxim „Conducând o mașină bine întreținută și ținând evidența lucrărilor efectuate, este mai ușor să planificați, să controlați cheltuielile și să economisiți bani. Prețul inițial al unei mașini neîntreținute corespunzător poate fi mai mic, dar vă puteți lovi oricând de o factură imensă de reparații. Pe termen lung, întreținerea regulată a mașinii este întotdeauna varianta mai ieftină și contribuie la menținerea unei valori de piață ridicate a acesteia”, spune Gudauskas. Valoarea se construiește în timp În final, diferența dintre o mașină care își păstrează valoarea și una care pierde rapid bani nu ține doar de marcă, an sau kilometraj. Ține de consecvența cu care a fost întreținută. Două mașini identice pot avea prețuri diferite cu mii de euro doar pentru că una are „istorie”, iar cealaltă are doar utilizare. Iar în piața second-hand, unde încrederea este moneda principală, această diferență devine decisivă. Greșeala pe care mulți șoferi o fac nu este că nu își întrețin mașina, ci că nu documentează această întreținere. Iar în momentul vânzării, exact această lipsă se transformă în bani pierduți. Vezi articolul complet
  4. Yours for the Taking: Black Ops Season 04 is Here! The Story So Far After David Mason is captured by The Guild and Specter Two goes on the offense with their own man on the inside, Karma's Guild-killing virus is finally ready to deploy... but Dorne has one last card to play. A collision of forces at JSOC's secret jungle hideout will determine the shape of the future. Season 04 Roadmap Across Call of Duty®: Black Ops 7 and Call of Duty: Warzone™, Season 04 introduces another massive season of content. Take on Operation Wall Breaker in Endgame, deploy across five new and remastered Multiplayer Maps, hail the return of Fortune’s Keep, fight off the horde in the new Rogue Run game mode set on Ashes of the Damned in Zombies, and much more! Season 04 is yours for the taking. Join the action in this substantial update packed with free and premium content arriving when Black Ops 7 Season 04 goes live on Thursday, June 4th at 9AM PT across all platforms. Endgame Content FREE TO PLAY: ENDGAME CONTENT SUMMARY Expanded Operations: At the start of the season, The Guild strikes back in Operation Wall Breaker, introducing new challenges and rewards alongside the deadly Command Killer Glitch Fracture. In the Mid-Season, keep up the fight in Operation King Killer. Operator Prestige: Achieve new milestones in Endgame with the introduction of Operator Prestige. Hit max Combat Rating and Prestige to unlock even more ways to build your playstyle, including an extra Exotic slot, extra Nightmare slot, and a fourth Skill Track! New Skill Track, Two Abilities: Make mincemeat out of your foes with the addition of the Death Machine Major Ability. In the Mid-Season, get access to the new Guardian Skill Track and send targets over the edge with the Psych Grenade Minor Ability. Act III: Operation Wall Breaker (Launch) The Guild strikes back: a Command Node is preventing Karma’s virus from attacking their network. Scour Avalon for enough Mapping Data to locate the Node and take it down. The push to infiltrate The Guild’s network has hit a snag, and unless Karma and her allies can find their way past the company firewall, their plans will have been in vain. In Season 04, players must return to Avalon to find the weak link in Guild security, starting with the search for the region’s hidden network hub. Find it, breach the firewall, and gain the permissions needed to successfully access the command center node. Once you’ve breached the command node, it’s time to crack The Guild’s operations wide open. Enter the ensuing Command Killer Glitch Fracture and complete the mission. Defeat the Glitch Boss, Earn Rewards Operators who progress through the steps in Act III will earn a bounty of in-game rewards, all while empowering your Operator for the challenges ahead. In the final phase, locate the Command Killer Glitch Fracture to battle through relentless waves of enemies in Nightmare Difficulty. Defeat the Command Killer Glitch Boss with 50/50, Razor, or Faulkner to earn their unique “Shatter Shock” Operator Skins. Act III Completion Rewards: Earn 1 “Shatter Shock” Operator Skin to earn the “Decay” Weapon Camo. Earn all 3 “Shatter Shock” Operator Skins to access the “Visitors” Animated Weapon Camo. Operation Wall Breaker Rewards “Brain Freeze” Weapon Charm and 1,000 XP Restore Token and 1,000 XP 1 Hour Double Player XP Token and 1,000 XP “Splitter” Emblem and 2,500 XP 1 Hour Double Battle Pass XP Token and 2,500 XP “Frost Beast” Large Decal and 2,500 XP 1 Hour Double Weapon XP Token and 5,000 XP “Fractal Cry” Loading Screen and 5,000 XP “Forehead Slap” Emote and 5,000 XP “Cold Shoulder” Weapon Blueprint, “Terms of Service” Animated Calling Card, and 7,500 XP More in the Mid-Season There’s no time to let up while The Guild is fighting this hard to maintain their dominance in Avalon. In the Mid-Season, get ready to take on Act IV: Operation King Killer, introducing new challenges and rewards. Get more intel when the Season 04 Reloaded blog arrives in the lead up to the Mid-Season. Introducing Operator Prestige (Launch) Starting with Season 04, Endgame Operators with a maxed-out Combat Rating (CR) will gain the option to enter Operator Prestige 1, starting a whole new leveling journey in exchange for greater power. Entering Prestige discards all equipped Skills, resets the Operator’s CR, discards equipped Field Acquisitions, and resets Loadout weapons to their base rarity. From this fresh state, redeploy to Avalon and start upping your CR again. With each Prestige, your Operator will earn access to additional skillsets, including: Prestige 1: Extra Exotic Skill Slot Prestige 2: Extra Nightmare Skill Slot Prestige 3: Equip a 4th Skill Track Guardian Skill Track, Two New Abilities At launch, unleash fury on your enemies as the devastating Death Machine joins the list of available Major Abilities. In the Mid-Season, keep your armor and ammo stocked with the new Guardian Skill Track and send foes into a psychotic spiral with the addition of the Psych Grenade Minor Ability. Skill Track: Guardian (Mid-Season) Stand your ground and turn pressure into power. The Guardian skill track makes you a frontline anchor, shrugging off damage, punishing attackers, and sustaining both yourself and your squad. With stronger defenses, better resource drops, and proximity-based revives, Guardians do not just survive the fight, they control it. Payback: Enemies that damage the player receive damage themselves. Battle Cache: Increased chance to spawn an Ammo/Armor Resupply pack when eliminating an enemy. Power Tap: Picking up Ammo/Armor Resupply packs also grants Equipment recharge. Fortified: Reduce incoming damage for every currently equipped plate. The more plates equipped, the bigger the damage reduction. Iron Grip: Reduce hip fire bullet spread and reduce flinch when getting hit. Rescue Pulse: If allies are downed, the player can revive them just by being near them. If the player goes down, other players can revive them just by being nearby. New Major Ability: Death Machine (Launch) Deadly machine gun. High damage per shot and large magazine capacity. New Minor Ability: Psych Grenade (Mid-Season) Explodes on impact, releasing a lingering cloud of hallucinogenic gas that brain-rots enemies. Endgame's free-to-play period will extend to the end of Season 05, so bring your friends and jump into all the new content waiting for you in Avalon! If you haven't tried Endgame yet, now's the perfect time to start earning all the Weapon Camos, Operator Skins, and additional rewards the mode has to offer. Black Ops 7: Multiplayer Content MULTIPLAYER CONTENT SUMMARY Multiplayer Maps: At launch, descend into a Guild procedure where the patient’s unstable mind reshapes the map in Liminal, battle within a Japanese game show in Primetime, and watch your step on the remastered Vertigo. In the Mid-Season, play through a map of traps in the new Zenith and activate a rocket on the remastered Launch. Multiplayer Modes: Wind back the clock with Black Ops Classic, wield sleek weapons in Blueprint Gun Game, and adapt to your given Loadout in 6v6 Gunfight. Later in the season, cycle through weapons in Team Blueprint Sharpshooter and ditch the ranged weapons in Knife Fight. Additional Loadout Content: Drop deadly munitions over their heads with the new Iron Rain Scorestreak, a high-altitude, player-controlled aircraft providing a bird’s-eye view of the battle. Upgrade it further with the Active Camo or Tactical Radar Overclocks. Black Ops 7 Ranked Play: Get wins and climb the Ranks in the next season of Multiplayer Ranked Play, featuring a completely overhauled transparent Skill Rating system where every point of SR earned and lost is clearly explained in the post-match summary. Multiplayer Maps Liminal (Launch) Brand-New, 6v6/2v2, Small-Sized Descend into a live Guild procedure mid-test, where the patient’s response to the experiment actively rewrites the center of the map. When the subject is calm, a red pillar stands intact on a raised platform; when agitation spikes, it fractures and slams into a crater, throwing up fresh cover and new angles around the impact zone. When the subject accepts the procedure, the space shifts into a “nature” state, with organic growth reclaiming the central structure and subtly reshaping lanes and sightlines. Corridors feed the core from both sides, cutting past elevators on one flank and offices on the other, keeping rotations tight and fights constant as the room changes under pressure. Primetime (Launch) Brand-New, 6v6, Medium-Sized Let no obstacle stand in your way on Primetime, a new 6v6 Multiplayer map themed around a Japanese game show obstacle course. Battle over speed tracks, Wall Jump across bound pads, and rack up points on the board as Operators weave between supersized crates. Make a splash across the Pool track running over the water, a catapult on either end providing quick access to the middle. To get out of the limelight, head to the close-quarters Backstage or head further out along the southern Cargo path running parallel to the course. Vertigo (Launch) Remaster, 6v6, Medium-Sized First introduced in Call of Duty: Black Ops 2, Vertigo returns fully remastered and ready for action in Black Ops 7. The map features a new Japanese setting, though the layout will be familiar to veterans of the original. Watch your balance as the wind whips by atop the massive skyscraper, newly refurbished as Guild property. A steep drop-off awaits careless Operators fighting along the outer perimeter amongst the Vents, Utility and Storage sheds, and alongside the Helipad. For sturdier ground, head to the inner walkway connected to the East and West Wing, which funnel players into a tight space with guardrails to keep you from plummeting to your demise. Zenith (Mid-Season) Brand-New, 6v6/2v2, Medium-Sized Breach a luxurious cliffside abode in Zenith, a waterfall in the distance and pristine lighting guiding you through the immaculate grounds. Battle inside the building, marveling at the bleeding edge tech and expensive artwork, and check for details on the site intrusion in the Security room. For a sneakier approach, traverse the running water below, accessible from the outside and from a secret entrance via the inner Office. Take a good look at the bookshelf to discover the trigger mechanism. Launch (Mid-Season) Remastered, 6v6, Medium-Sized The Launch map first introduced in the original Call of Duty: Black Ops returns! Deploy to this mid-sized map and fight the enemy team across the industrial facility, including the Fuel Yard, Loading, and the Launch Pad itself. Climb the stairwells to battle around the blast shield or fight below the rocket’s thrusters… just not when it’s taking off. Multiplayer Modes Black Ops Classic (Launch) New Mode (Moshpit) Wind back the clock in Black Ops Classic, a new throwback mode inspired by classic Black Ops gameplay. With simplified movement and streamlined Loadouts, this mode focuses on tactical positioning and classic multiplayer fundamentals built on the modern foundation of Black Ops 7. Jump into iconic throwback maps and core modes including Team Deathmatch, Domination, Hardpoint and Kill Confirmed. Restrictions: No Overclock Abilities. No Perk Combat Specialty bonus. Limited Selection: Scorestreaks, Perks, Lethal, Tactical, Wildcards, Melee Weapon, Field Upgrades. Blueprint Gun Game (Launch) Returning Mode Every plan needs a good outline. Blueprint Gun Game returns for its Black Ops 7 debut, challenging players to advance through a lineup of Weapon Blueprints. There are no Scorestreaks or Loadouts involved here, just plain old gun skill. Eliminate players with your weapons to advance to the next weapon. The first player to earn an elimination with every weapon wins. Eliminate enemies with a melee attack to set them back one weapon in the rotation, and use the intel provided by the persistent UAV to track down your next target. 6v6 Gunfight (In-Season) Returning Mode Get ready to up the ante as Gunfight returns with a 6v6 spin. Players begin each round with the same pre-determined Loadout that changes every two rounds. Health regeneration and respawns are disabled, so make your shots count. If neither team is wiped out in the specified time, the Overtime Flag will spawn; capture it to secure the round win. Team Blueprint Sharpshooter (Mid-Season) Returning Mode Grab your squad and drop into Team Blueprint Sharpshooter, the 6v6 Multiplayer mode where Weapon Blueprints rotate every few seconds. Each weapon cycle swaps to the same new weapon for every Operator, testing your ability to adapt fast, fight hard, and push for victory. Knife Fight (Mid-Season) Returning Mode This time it’s personal. Ditch the ranged weapons in this melee-only take on the fan-favorite Gunfight mode that forces Operators into intense, close-quarters fights. Additional Loadout Content Make your move from above. Call in the new Iron Rain Scorestreak to rise high above the field of battle, raining deadly munitions on the enemy team. New Scorestreak Scorestreak: Iron Rain (In-Season) Weekly Challenge Reward Score: 825 Mastery Badges: Yes A high-altitude, player-controlled aircraft that provides a bird’s-eye view of the battlefield, allowing tracking and eliminating enemies from above. Enjoy a birds-eye view of the action below while using this new medium cost Scorestreak designed to pummel enemy forces from above. When called in by the enemy, reach for your Launcher or run for cover. Overclock Abilities Active Camo: Keeps aircraft hidden. Attacking or taking damage temporarily breaks camouflage. Tactical Radar: Reveals and pings nearby enemies to allies. Grants bonus score when marked enemies are eliminated. Season 04 Multiplayer Ranked Play Season 04 Ranked Play Overview Multiplayer Ranked Play gives players the ultimate competitive Call of Duty experience by offering the same settings, maps, modes, and weapon restrictions used by the Call of Duty® League™. Earn career rewards throughout the lifespan of Black Ops 7 Ranked Play, including Rank Skins and Win Challenge rewards. Ranking System Update Black Ops 7 Ranked Play is getting clearer in Season 04. The SR (Skill Rating) System has been completely overhauled to remove hidden MMR and instead provide full transparency over every single point of earned or lost SR. In Season 04, your SR gains and losses are driven entirely by your visible Rank and your performance relative to the Rank and performance of other players in the match. Outperform players in your Rank or above you and you’ll continue to climb, but struggle to beat players at your Rank or below you and big SR gains will be harder to come by. SR gains and losses are broken down in detail in the updated Ranked Play Post-Match Summary after each match, so you know exactly what moved the needle. Here are the major changes coming with this SR System overhaul in Season 04: SR Gains after Wins The following can be awarded after a Ranked Play win: Base Win: Earn a flat +20 SR for every win, regardless of your current Rank. Scoreboard Bonus: Finish among the top 4 players of the match to earn an SR bonus. The higher your Scoreboard position, the bigger the bonus. Opponent Rank Adjustment: Receive an SR Adjustment based on the relative Rank of Opponents beaten compared with your current Rank: Outperform opponents that are higher Rank than you and you’ll receive additional SR bonuses for beating better players. However, get beaten by lower Ranked opponents and your SR total for the match will be reduced because you were outperformed by weaker opponents. Additionally, outperforming lower Ranked opponents will reduce your SR total for the match because you were expected to perform better than the weaker opponents you beat. To maximize your Opponent Rank adjustment and receive big SR gains: prove you belong to a higher Rank by outperforming opponents that are currently in your Rank or are higher Rank than you. Underdog Team Bonus: Awarded if you beat a significantly higher-Ranked team, while a Favored Team Penalty is subtracted if the team you beat was lower Ranked. SR Deductions after Losses: The following SR deductions and adjustments occur after a Ranked Play loss: Base Loss: -20 SR is deducted when losing a match in Bronze, Silver, Gold, Platinum, or Diamond Ranks. This Base Loss amount increases for Crimson Rank and above so that players are required to consistently exceed expectations of their current Rank to continue to climb into the highest Ranks and the Top 250: Crimson Rank: -30 SR per Loss 10,000 SR+: -40 SR per Loss 12,500 SR+: -50 SR per Loss 15,000 SR+: -55 SR per Loss 17,500 SR+: -60 SR per Loss 20,000 SR+: -65 SR per Loss Underdog Team Bonus: Your SR loss for the match is reduced if you lost to a significantly higher-Ranked team. Lose to a lower Ranked team and you’ll receive a bigger SR loss via the Favored Team Penalty. Party Size Restriction Update Back in Season 02, Black Ops 7 Ranked Play introduced Party Size Restrictions that limited players in Crimson and above to two-player parties. This was done to ensure that parties did not give players in the highest Ranks a competitive advantage. However, we’ve seen consistent feedback from players who feel like the current party rules are too restrictive and have impacted their ability to party up with friends in Ranked. Season 04 changes the Ranked Play Party Size Restrictions. Crimson players will now be free to form up to four-player parties without size restrictions. Iridescent and Top 250 players will continue to be restricted to two-player parties to ensure that parties do not give players competing for the top Rank a competitive advantage. Season 04 Ranked Play Rewards Each season comes with its own seasonal rewards that that can only be earned throughout the duration of that season, including the following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos: Get 10 Wins: Pro Issue MPC-25 SMG Blueprint Get 100 Wins: “Ranked Season 04 – 100 Wins” Large Decal Reach Silver Rank: “Ranked Season 04 – Silver” Calling Card Reach Gold Rank: “Ranked Season 04 – Gold” Calling Card and Weapon Camo Reach Platinum Rank: “Ranked Season 04 – Platinum” Calling Card and Weapon Camo Reach Diamond Rank: “Ranked Season 04 — Diamond” Calling Card and Weapon Camo Reach Crimson Rank: “Ranked Season 04 — Crimson” Calling Card and Weapon Camo Reach Iridescent Rank: “Ranked Season 04 — Iridescent” Animated Calling Card and Weapon Camo Finish Season 04 at the Top 250 Rank: “Ranked Season 04 — Top 250” Animated Calling Card and Animated Weapon Camo Finish Season 04 at the Top 250 #1 Overall: “Ranked Season 04 — Top 250 Champion” Animated Calling Card Call of Duty: Black Ops 7: Zombies ZOMBIES CONTENT SUMMARY New Survival Map: Fight off waves of undead denizens shambling through a hellish cul-de-sac in the Nuked Survival map. Use the resources available in the “future” incarnation of Paradox Junction to push for high rounds and earn rewards. Totenreich Directed Mode, Starting Room: Take on the Main Quest with extra assistance as Directed Mode arrives for Totenreich and see how far you can get in Eidskallen Landing in the map’s Starting Room Mode. Introducing Rogue Run: Return to Ashes of the Damned in a roguelite twist on Round-Based Zombies. Survive each wave, choose your reward, then teleport to the next arena. Select one of five different playlists and earn permanent Rogue Run in-mode upgrades for completing each playlist challenge. New Mid-Season Round-Based Map, GobbleGum: Following their cold descent into Totenreich, the crew heats things up as the battle relocates to a feudal Japanese castle set near a live volcano in the new Kowakujō Round-Based Map arriving in Season 04 Reloaded. Plus, get some much-needed combat assistance with the new Hellping Hound GobbleGum. Survival Map: Nuked (Launch) Take on the undead horde in Hell’s coziest cul-de-sac as the Nuked Survival map arrives in Season 04. Battle enemies in the street between the iconic Yellow House and Green House. Far from their idyllic presentation in other forms of Nuketown, this neighborhood is tainted with corruption, and the denizens and their Rad-Hounds are anything but friendly. Scour the map for upgrades: Perks, Pack-a-Punch, Mystery Box, the Arsenal, Wall Buys, and anything else you can get your hands on to climb the rounds in a confined location, extending from the cul-de-sac out to Trinity Ave. You might not get out alive, but you can at least take down as many undead as you can with you. Survive as long as you can to earn the following rewards: “Population: Just You” Animated Emblem and 1,000 XP (complete Round 10). “Dead End” Weapon Charm and 2,500 XP (complete Round 25) “Time Out” GobbleGum and 5,000 XP (complete Round 50) Directed Mode: Totenreich (Launch) Get extra guidance for the Main Quest on Totenreich as Season 04 brings Directed Mode to the map, delivering on-screen quest steps and a max round cap of 15. Explore the ancient fishing village’s dark past under the shadow of giants while battling new enemies including the undead Viking warrior spirit known as the Necropincer, a trident wielding adversary with a giant crab claw in place of its left arm. Seek out the Jotunn Star Melee Wonder Weapon to meet the challenge head on; attack enemies with the mythical lantern to steal their souls generating power to cast death-dealing fireballs between strikes with the barbed iron chain. Players who complete Totenreich on Directed Mode will earn the “Dead Man’s Drip” Operator Skin for Weaver, “Totenreich Directed Mode Completion” Calling Card, and 5,000 XP. For more guidance, pull up our free and official Totenreich Tac Map while exploring the ancient fishing village in Directed Mode, displaying a detailed map showing the locations of the map’s major points of interest, Pack-a-Punch, Wall Buys, Ammo, Perks, Traps, and more. Starting Room: Totenreich (Launch) Make your stand in Eidskallen Landing as Starting Room: Totenreich arrives in Season 04. In Starting Room, all pathways out of the starting area are locked, forcing you to make the most out of the space and resources available to you. With no way out of this old fishing village, it’s time to set the bait and take down as many as you can before a cold death overtakes you. Use the following map items to aid in your pursuit: Totenreich: Mystery Box, Wallbuy (Coda 9), Ammo Cache, Quick Revive, Rampage Inducer, GobbleGum Machine Survive as long as you can to earn the following rewards: “Flavor Hex” GobbleGum and 1,000 XP (reach Round 10) “Cold Reel” Calling Card and 2,500 XP (reach Round 25) “Aether Fisher” Calling Card and 5,000 XP (reach Round 50) New Permanent Mode: Rogue Run (Launch) Drop into a whole new Zombies experience with Rogue Run! This fast-moving roguelite twist on Round-Based Zombies features randomized reward paths, permanent in-mode upgrades, and increasing levels of challenge through five different playlist selections each with their own rewards. Shape Your Path At the start, begin with a randomly selected Common Rarity Pistol and infinite ammo. The zombies come fast and hard in this mode, so be prepared for a fight. Make it to the end of the round and choose your reward. Build Your Loadout: After clearing each round, teleport to an area with three different rewards, each presented on a pedestal. Each pedestal draws from a different pool — utility upgrades, weapons, Perks, Field Upgrades, Ammo Mods, and more. Primary Weapons have infinite ammo but Wonder Weapons and Underbarrels do not. Claim your reward within the allotted time or it will be chosen for you, then off to the next arena. Earn Permanent Upgrades: Complete playlist challenges to gain permanent in-match benefits and stronger pedestal reward choices to aid you in future runs. These challenges often require hunting down powerful HVTs. Included in the possible rewards are permanent Rogue Run upgrades, such as starting with a higher rarity Pistol, or getting access to Wonder Weapons. These upgrades affect subsequent matches in every playlist within Rogue Run, making it worthwhile to progress in each one. The Rogue Run playlists are as follows: Target: Luci Summons volatile attackers that disrupt the fight. Stay mobile or get overwhelmed. Rewards: “Who’s Keeping Score?” GobbleGum and 1,000 XP (complete Round 5) Wonder Weapons Rogue Run Reward Feature and 2,500 XP (complete Round 15) Aether Tools Rogue Run Reward Feature and 5,000 XP (defeat Luci) Target: Mal Drains nearby zombies and resists standard damage. Use elemental damage to turn the horde against it. Rewards: “Arsenal Accelerator” GobbleGum and 1,000 XP (complete Round 5) Permanent 4th Rogue Run Reward Feature and 2,500 XP (complete Round 15) “Hidden Power” GobbleGum and 5,000 XP (defeat Mal) Target: Mo Adapts to your weapons over time. Scavenge new ones to stay effective. Rewards: “Profit Sharing” GobbleGum and 1,000 XP (complete Round 5) Pack-a-Punch Crystals Rogue Run Feature and 2,500 XP (complete Round 15) Augments Rogue Run Reward Feature and 5,000 XP (defeat Mo) Target: All Targets Luci, Mal, and Mo. One run. Good luck. They appear in rounds 20, 30, and 40. Rewards: “Modified Chaos” GobbleGum and 10,000 XP (defeat 1 HVT in a single run) “Perkaholic” GobbleGum and 20,000 XP (defeat 2 HVTs in a single run) “Ray to Play” Calling Card and 30,000 XP (defeat all HVTs in a single run) Target: Endurance Push as far as you can. Every round gets harder, so build smart and survive for as long as possible. Rewards: Uncommon Starting Pistol Rogue Run Reward Feature and 1,000 XP (complete Round 10) Armor Upgrades Rogue Run Reward Feature and 2,500 XP (complete Round 20) Rare Starting Pistol Rogue Run Reward Feature and 5,000 XP (complete Round 30) Adapt on the fly, chase the best rewards, and see how long your squad can outlast the undead. More Coming in the Mid-Season Kowakujō: First Look (Mid-Season) The fight for survival heats up in Kowakujō, the all-new Round-Based Zombies map set within a feudal Japanese castle near active volcanos, where a supernatural new Wonder Weapon, a hellish GobbleGum, and deadly new enemies await. New GobbleGum: Hellping Hound (Mid-Season) Chew on a new Rare GobbleGum in the Mid-Season to face the horde with more than just your weapon. Stay tuned for the Season 04 Reloaded blog arriving just prior to the Mid-Season for more. Call of Duty®: Warzone™ Content CALL OF DUTY: WARZONE SUMMARY Fortune’s Keep Refresh: The Resurgence map pool expands in Season 04 as the Fortune’s Keep Refresh arrives. Whether you’re returning to the location or visiting for the first time, this iteration supports the advanced movement mechanics and other features of Black Ops 7 along with a handful of updated micro POIs and other changes. Modes: Fight for your slice of Verdansk in the 52v52 Clash mode arriving at launch. In the Mid-Season, be the first squad to cycle through every weapon in Squad Gun Game. A New Season in Rebirth Island: The snow has melted and a new season arrives in Rebirth Island. Hang up your snow gear, enjoy the fresh breeze, and push toward that next victory. New Gameplay Features: Gain access to a mobile Black Market with the new Shadowlink Contract exclusively available in Fortune’s Keep Refresh. Get safely back on your feet into cover with the Advanced Self Revive, and later in the season, see if you have what it takes to acquire and complete the difficult Champion’s Quest. Resurgence Ranked Play: Rank up and earn rewards in a new season of Ranked Play: Resurgence including unique Weapon Camos you won’t want to miss. Fortune’s Keep Refresh (Launch) It’s the Fortune’s Keep you know and love, now playable like never before. Revisit your favorite haunts and explore new points of interests with enhanced movement and fresh features that bring a new depth to gameplay. For new and returning players, here’s a review of the major points of interest on the map, followed by a closer look at three updated micro POIs found throughout the island. The Major POIs Terraces Surrounded by high walls and buildings, the Terraces are a well-fortified POI with access points out to the northern shore and toward the adjacent Keep. Stay on the move and avoid the central fountain, a focal point for all the surrounding vantage points around it. Use the stairs and vine trellises located all over the area to gain some elevation. Keep Prepare for a variety of engagement types across the Keep; although the structure is large, its sheer number of corridors and rooms turn a long-distance fight into a short one in seconds. The POI extends to the Keep’s outer walls, so check every corner while approaching the sprawling compound, and use all available intel to track enemy movement within. Gatehouse The Gatehouse is the entrance to the Keep’s primary grounds and sits directly in the center of the island. Surrounded by several other major POIs, it’s a difficult area to control, though the reward is worth the risk if you’re ready for constant engagements around it. Note the nearby sewer entrance for a concealed flanking path, and the Ascender giving access to the top of the Gatehouse battlements. Bay Positioned along the eastern shore, the once peaceful Bay is home to beachfronts, cliffsides, and the new Sea Science Aquatic Laboratory. Use the Bay’s lowered elevation to keep out sight from the main roads, and as a reliable access point for watercraft with helipad right next to the boat launch. Don’t miss the cliff tunnels up the dirt path, providing a stealthy approach toward the Keep. Winery Taking up a significant portion of the island’s east end, the Winery is often contested, whether fighting within the center courtyard or sending out suppressive fire around its perimeter. Note that there are several points of access down into the basement below, a haven from the action above, though be prepared for close-quarters combat should an enemy follow you there. Pier Like the Bay POI, the Pier offers a respite from the main action of the island, but that hardly makes it a light walk along the beach. Expect to encounter vehicles traversing the Pier as it is also near a major crossroad. Use the dotted beach terrain and scenery, as well as the cliffside, to escape from tough fights and get into a better position for the counterattack. Lighthouse Check for snipers when approaching the Lighthouse, an Ascender giving access to its upper platform with views over a significant portion of the surrounding area. The shoreline here is extremely dangerous, with little cover against attacks from above. Instead, consider exploring behind the Lighthouse when traversing the nearby grounds, full of cover points with a tunnel into the cliffside and zipline toward Smuggler’s Cove. Overlook Overlook provides a powerful vantage point over the Town and its surrounding areas. The section closest to Smuggler’s Cove features a high-end restaurant with a picturesque view of both the ocean and the eastern end of Fortune’s Keep, while farther up you’ll find a small village area including access to the tallest section of the cliff. Claiming this area offers great map control in the vicinity, so long as the gas hasn’t cleared the place out yet. Town Operators seeking close-quarters, urban combat should head into Town along the map’s western shore. A treasure trove a loot awaits within its tightly packed layout, so long as you’re prepared to engage enemies at a moment’s notice and often face to face. Its lower elevation makes the area susceptible to attacks from the outside, so be on the lookout for enemy forces when it’s time to exit the area. Graveyard There’s little cover here, but the tombs and outer walls do provide some cover in a pinch. There’s a steep drop off to the shore here, so beware of enemy squads attempting a flanking attack from the west. Within the Graveyard, look for the easternmost sepulcher providing access to a belowground passageway. If you prefer a clear view, climb the stairs to the top of the nearby round tower. Grotto Get way below the action in the Grotto, positioned at the base of the cliffs with access to several cave systems leading to other parts of the map like the Lighthouse and the Graveyard. Getting to these cave systems requires landing safely and fighting any enemy squads within the Grotto or directly above on the surface. Smuggler’s Cove Secluded from the main island, Smuggler’s Cove upholds its reputation for stockpiling illegally sourced cargo within the deep-sea caves. The shallow waters somewhat limit mobility, so seek out an elevated position when possible. For a quick escape, back up into the cave systems of the nearby Grotto or use the area’s system of ladders, walkways, and Ascenders to reclaim the high ground. Research Vessel This pontoon-style watercraft circles the shoreline of Fortune’s Keep in the opening minutes of the match before eventually dropping anchor. The multi-level POI is equipped with a Buy Station, Ammo Cache, UAV Tower, and a limited use POI wide gas decontamination system. It’s the only POI on Fortune’s Keep that maintains a UAV Tower which makes it an incredibly desirable location for tracking enemy movement. When inland, watch for snipers firing from the deck. Micro POI Updates Sea Science Aquatic Laboratory Head to the Bay POI to visit Sea Science Aquatic Laboratory located right on the boat launch. The two-story building features the latest in marine research, though in the midst of battle, keep your eyes peeled for enemies making their way into the main structure. With a staircase on either side and an assortment of tightly packed rooms, combat can erupt at any moment. For a simpler cover point, move into one of the smaller research center outbuildings, one positioned on the water by the boat launch ramp and the other above the main building for a more elevated vantage point. Capt. Bubby’s Chum Haus Between the Pier and Lighthouse now stands the fast-food restaurant, Capt. Bubby’s Chum Haus. Stop in for some grub straight from the shoreline, from Bubby’s Up-Chunk Chowder to Smothered Seagull Cutlet. The one-story building marks a strong cover point in the area. Fire out the windows on enemy targets in the surrounding lot or get behind the service counter for defending against enemies attempting to breach the building. Smuggler HQ Positioned right near the opening of the Grotto near the Gatehouse, the Smuggler HQ offers a valuable looting and cover point positioned right in the center of the map. Use the cluster of buildings and shipping containers to get out of sight from the main roads, resupply, and ambush unsuspecting passersby. The centrally located POI offers a great pivot point toward other areas of the map, whether your squad’s planning an attack toward the northern Keep or elsewhere on the island. New Modes and Weekend LTMS (Launch, Mid-Season) Clash (Launch) 52v52, Verdansk, Returning Prepare for a largescale team skirmish in the 52v52 Clash Mode, with the battle location taking place in one of nine POIs within Verdansk, including the returning POIs Farm, Promenade East, Quarry, and Boneyard plus five new Clash zones in Airport, Signal Station, Launch Pad, Port, and Factory. The first team to reach the point limit — or whoever has the highest point total when the match timer runs out — wins the game, with points being allocated as such: Earn 1 point per elimination. Earn 10 points per completed Contract. Earn 20 points per each bonus crate capture. Earn 40 points per each Domination point capture. Get the advantage any way you can, from seeking out vehicles including the new LTV mid-sized truck equipped with a turret, completing Contracts for points and in-match rewards, and building up your cash reserves for Buy Station purchases like the Death Machine, D.A.W.G., and, when it’s time to bring in the big guns, the VTOL Warship. Work with your squad and the greater team to push the fight, capture Domination points, and grind the enemy forces into the dirt. Squad Gun Game (Mid-Season) Resurgence Maps Experience Gun Game in Call of Duty: Warzone for the first time ever as squads drop into Resurgence maps with the objective of being the first to cycle through a pre-determined number of weapons. Eliminate enemy targets to progress to the next weapon. The first squad to cycle through every weapon wins the match. Weekend LTMs (In-Season) Look for updated Weekend LTM playlists throughout Season 04, starting with Loaded Resurgence arriving shortly after launch and Buy Back Quads later in the Mid-Season. A New Season Arrives in Rebirth Island (In-Season) As the weather heats up, the snow melts away on Rebirth Island, revealing a brighter island with the sun shining, flora in full bloom, and thunderclouds threatening rain in the distance. Call of Duty: Warzone Placement Challenges (Launch) Earn more rewards in Call of Duty: Warzone with the introduction of Placement Challenges. A win is always worth chasing, but now strong finishes pay off too as players earn points for reaching a top placement across Core and Casual Modes, as follows: Battle Royale: Earn 1 point for a Top 20 placement, 3 points for a Top 15 placement, and 5 points for a match victory. Resurgence: Earn 1 point for a Top 5 placement, 3 points for a Top 3 placement, and 5 points for a match victory. Black Ops Royale: Earn 1 point for a Top 15 placement, 3 points for a Top 10 placement, and 5 points for a match victory. Push for the win to earn exclusive placement rewards including: Placement Rewards Earn 1 Point: “Burning Resolve” Animated Emblem Earn 10 Points: “Flaming Triumph” Animated Calling Card Earn 20 Points: “Blazing Veil” Parachute Skin Earn 30 Points: “Phoenix Descent” Contrail Earn 45 Points: “Rosefire” Universal Animated Weapon Camo Want to learn more? Go to the Career menu in Season 04 to find Placement Challenges to track your progress. New Gameplay Features (Launch, Mid-Season) Black Market access, an Advanced Self Revive, and the return of Champion’s Quest in the Mid-Season. Season 04 brings new tactics and challenges to Call of Duty: Warzone, including the following: Shadowlink Contract (Launch) Launching exclusively within Fortune’s Keep, the Shadowlink Contract provides Operators with a satellite phone providing access to an arms supplier on the Black Market. Call in anywhere to purchase the goods in store, a kind of Buy Station on the move. Not satisfied with the offerings? Upgrade the Shadowlink further by completing various tasks, granting access to even more impactful and deadly items. Advanced Self Revive (Launch) Arriving only in Resurgence at the launch of Season 04, the Advanced Self Revive is a rare new item that temporarily grants active camo cloaking effects when activated. Get back on your feet and behind cover before the effect wears off, then reposition and gear up for the next fight. Champion’s Quest (Mid-Season) The Champion’s Quest returns for the most elite players on both Avalon and Verdansk. Within Core Battle Royale, win five consecutive Battle Royale matches or 30 in total throughout a single season to gain access to the Champion’s Contract, a difficult four-phase mission that when first completed awards a Weapon Camo and Legendary Operator Skin for all in the squad who participate, with further rewards earned for additional Champion’s Quest completions, including: Get 1 Champion’s Quest (CQ) Win: Weapon Camo, Legendary Operator Skin Get 2 CQ Wins: Legendary Emblem Get 3 CQ Wins: Weapon Camo Get 4 CQ Wins: Legendary Spray Get 5 CQ Wins: Weapon Camo Get 7 CQ Wins: Legendary Melee Blueprint Get 10 CQ Wins: Weapon Camo Extract Elements: Rumor tells of another way into the Champion's Quest via found elements within matches. This Public Event has a chance of occurring within the match, alerting all Operators to an incoming element airdrop. The first player to interact with the dropped crates activates a special mission for their squad. Complete the steps before the match ends to earn a Champion's Quest Contract for the whole squad. Stay tuned for more Champion’s Quest intel in the Season 04 Reloaded blog arriving just prior to the Mid-Season update. Season 04 Resurgence Ranked Play (Launch Window) Ranked Play Playlist Maps Available Maps: Rebirth Island, Fortune’s Keep, Haven’s Hollow Season 04 Ranked Play Overview Climb the ranks in Season 04 Resurgence Ranked Play, giving players the ultimate competitive experience by offering Warzone specific restrictions and settings. In addition to the rewards available across seasons, and the additional rewards (including new Weapon Camos) available during the Ranked Play Event this season, the Season 04-specific rewards include the following listed below. Season 04 Ranked Play Rewards Get 10 Top Placements: “Edict of Ra” Sturmwolf 45 SMG Blueprint Get 100 Top Placements: “WZ Ranked Season 04 — 100 Wins” Large Decal Reach Silver Rank: “WZ Ranked Season 04 — Silver” Calling Card Reach Gold Rank: “WZ Ranked Season 04 — Gold” Weapon Camo and Calling Card Reach Platinum Rank: “WZ Ranked Season 04 — Platinum” Weapon Camo and Calling Card Reach Diamond Rank: “WZ Ranked Season 04 — Diamond” Weapon Camo and Calling Card Reach Crimson Rank: “WZ Ranked Season 04 — Crimson” Weapon Camo and Calling Card Reach Iridescent Rank: “WZ Ranked Season 04 — Iridescent” Weapon Camo and Calling Card Finish Season 03 at the Top 250 Rank: “WZ Ranked Season 04 — Top 250” Animated Weapon Camo and Calling Card Finish Season 03 as the Top 250 #1 Overall Champion: “WZ Ranked Season 04 — Top 250 Champion” Calling Card Call of Duty: Black Ops 7: General Content (END, MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) New Weapons, Attachments: Eliminate enemies with six new weapons, including the KRS-7.62 Marksman Rifle and CBRS-3 SMG available at launch in the Battle Pass. Via Events and Weekly Challenges, gain access to the Grimhawk Special, VX Compact Assault Rifle, Executioner’s Duet Melee, and the AN-94 Assault Rifle. Get new Attachments like the M10 Breacher Argus Lever, XR-3 Ion Vulcan Minigun, DS20 Mirage Dual Fire Kit, Velox 5.7 Carbine Chassis, and more. New Events and Rewards: Classic throwback Weapon Camos, new weapons and Weapon Blueprints, Operator Skins, the Iron Rain Scorestreak, and more. Earn these rewards and more across Weekly Challenges, General Challenges, and Events. Battle Pass and BlackCell: Progress through a brand-new Battle Pass bringing new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more across a variety of free and premium tiers. Purchase BlackCell for additional rewards including the unique “Catalyst” New Operator and a Mastercraft Weapon Blueprint, both featuring additional unlockable variants via in-game challenges. Weekly Challenges: Complete Weekly Challenges throughout the season to unlock new Loadout items, Attachments, Camo rewards, and XP, over 50 Weapon Camos earnable throughout Season 04! New Store Offerings: Look forward to a variety of new Bundles delivering premium content including Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints, including the Tracer Pack: Panzersoldat Bundle featuring the “Cardiac Arrest” Mastercraft Weapon Blueprint for the new KRS-7.62 Marksman Rifle. Weapons Detail Primary Weapon: KRS-7.62 (Launch) Marksman Rifle, Battle Pass Page 3 HVT, Page 12 HVT Battle Pass Blueprint Levels: 38 MAGS: 3 MAG SIZE: 10 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Semi-auto marksman rifle. High damage and great mobility, limited by significant first shot recoil. Strong and steady, the KRS-7.62 offers a reliable two hit elimination against unarmored enemies up to 25 meters out, an easy double tap when fighting up close with a third shot required for more distant targets. The weapon’s fast recentering speed makes it easy to stay on target for follow up shots, making this a great option combining accuracy and punch for a powerful contender across all modes. Prestige Attachment Barrel > 15" MFS Incursion Barrel Specialized barrel provides a significant improvement to bullet penetration damage, bullet velocity, and visual recoil stabilization. Blocks Fire Mods. Camos Confirmed: Weapon Prestige > KRS-7.62 The Universal Weapon Prestige Camos for the KRS-7.62 (above): Prestige 1: “Pathways.” Prestige 2: “Garden.” Prestige Max: “Horde.” Primary Weapon: CBRS-3 (Launch) SMG, Battle Pass Page 6 HVT, Page 15 HVT Tier Battle Pass Blueprint Levels: 36 MAGS: 3 MAG SIZE: 60 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun with a high capacity, rechambering magazine. Well-rounded with excellent range and recoil. With 60 rounds in the base model, the CBRS-3 features the largest magazine in its weapon class, capable of reaching 75 rounds with the Redwell Sprocket Mag. This gives the SMG great sustaining power in larger fights, though keep in mind that the magazine requires some manual rotation throughout the firing process. Prestige Attachment Magazine > MFS Carousel Fast Mag Lightweight magazine containing 60 rounds that rechambers on its own to reduce the interruption to sustained fire. Improves reload speed and handling. Camos Confirmed: Weapon Prestige > CBRS-3 The Universal Weapon Prestige Camos for the CBRS-3 (above): Prestige 1: “Spectrogram.” Prestige 2: “Fluid.” Prestige Max: “Chameleon.” Secondary Weapon: Grimhawk (In-Season) Special, Weekly Challenge Reward Levels: 30 MAGS: 3 MAG SIZE: 25 Mastery Badges: Yes Attachments: Optic, Barrel, Magazine Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto specialized rifle. Fires low-velocity homing rounds that lock onto targets. Make the enemy pay for opening fire on your position with this Special Weapon that fires rounds with light homing capabilities against targets shooting their weapons. The Grimhawk’s low velocity rounds require some getting used to as the projectiles rapidly drop. Watch the curvature from the trace fire and adjust your aim accordingly, getting a little extra help when your target fires back. Prestige Attachment Barrel > Long Barrel Modified barrel enabling homing behavior for rounds fired from hip at close range but sacrifices ADS homing functionality. Improves hipfire spread and movement speed. Camos Confirmed: Weapon Prestige > Grimhawk The Universal Weapon Prestige Camos for the Grimhawk (above): Prestige 1: “Bloom.” Prestige 2: “Dragon Dance.” Prestige Max: “Raindrop.” Primary Weapon: VX Compact (In-Season) Assault Rifle, Event Reward Levels: 42 MAGS: 3 MAG SIZE: 25 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto assault rifle. Best-in-class rate of fire and excellent handling, offset by lower range and ammo capacity. What the VX Compact lacks in damage per shot it makes up for with a blistering fire rate. At 25 rounds in the base magazine, this weapon chews through its supply fast, though its manageable recoil and minimal muzzle flare makes tracking targets seamless. It’s well worth getting some practice under your belt; once you’ve unlocked the Fast Mag Prestige Attachment, you’ll be mowing down targets with little downtime. Just watch that ammo count. Prestige Attachment Magazine > MFS Impetus Fast Mag Extended magazine that auto-ejects to achieve the fastest possible reload speed and improves bullet deviation and recoil stabilization. Camos Confirmed: Weapon Prestige > VX Compact The Universal Weapon Prestige Camos for the VX Compact (above): Prestige 1: “Vacation.” Prestige 2: “Well-Worn.” Prestige Max: “Unseen Eyes.” Melee Weapon: Executioner’s Duet (Mid-Season) Melee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Blueprints Melee weapon. High damage, short range, and very fast attack speed. Camos Confirmed: Weapon Prestige > Executioner’s Duet The Universal Weapon Prestige Camos for the Executioner’s Duet (above): Prestige 1: “Labyrinth.” Prestige 2: “Pop.” Prestige Max: “Radiance.” Primary Weapon: AN-94 (Mid-Season) Assault Rifle, Event Reward Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Fully automatic assault rifle. First two rounds fire at a faster rate. Slower handling and mobility. Veterans of the series will immediately recognize this classic weapon featuring a burst mechanism in which the first two shots of every trigger pull fire at a much faster rate compared to subsequent shots. Toggle the weapon’s firing mode to switch between full auto and a variant of semi-auto featuring the rapid double shot with every attack. Whichever firing mode you choose, hitting your target with the initial burst is crucial to downing foes fast, so take aim and hit the mark. Prestige Attachment Barrel > 15” MFS Triumvirate Barrel REDACTED Camos Confirmed: Weapon Prestige > AN-94 The Universal Weapon Prestige Camos for the AN-94 (above): Prestige 1: “Splat.” Prestige 2: “Prism.” Prestige Max: “Abducted.” New: Weapon Attachments LTI Stentorian Brake (Launch) Most Weapons, Battle Pass Page 7 Attachment > Muzzle Heavy muzzle device to improve Horizontal Recoil and Bullet Deviation with a slight fire rate improvement. Firing with this attachment reveals your position and direction on the mini-map in real time. M10 Breacher Argus Lever (In-Season) M10 Breacher Shotgun, Weekly Challenge Reward Attachment > Stock Lever-action conversion for the M10 Breacher. Faster fire rate with an improved starting pellet spread that becomes deadly accurate while ADS. Removes weapon charging. XR-3 Ion Vulcan Minigun (In-Season) XR-3 Ion Sniper Rifle, Weekly Challenge Reward Attachment > Underbarrel Transforms the XR-3 Ion into a rotary machine gun. Details REDACTED. DS20 Mirage Dual Fire Kit (In-Season) DS20 Mirage Assault Rifle, Weekly Challenge Reward Attachment > Underbarrel Replaces ADS with additional high-damage, semi-automatic firing capabilities. Details REDACTED. Velox 5.7 Carbine Chassis (In-Season) Velox 5.7 Pistol, Weekly Challenge Reward Attachment > Barrel Converts the Velox 5.7 into a lightweight, full-auto weapon with stock and grip customization. Details REDACTED. Season 04 Events (END, MP, ZM, WZ) Season 04 brings new challenges and rewards across several exciting events, including a new Camo Event. Participate to gain access to new content including the Grimhawk Special, VX Compact Assault Rifle, throwback and other Weapon Camos, Operator Skins, Calling Cards, and more. Event: Illicit Cargo Camo Event (END, MP, ZM, WZ) Rewards Include: Remastered Weapon Camos from Black Ops III, and the new VX Compact Assault Rifle. A mercenary will do anything for the right price. Unlock the new VX Compact Assault Rifle and contraband remastered Weapon Camos smuggled in from Black Ops III titles by completing Weapon Class Challenges in Multiplayer, Zombies, Endgame, and Call of Duty: Warzone. And yes, there’s a Mastery Camo for unlocking all eight Camos in the Event across all four modes. Event: Nuked Challenge Event (ZM) Rewards Include: Weapon Camos, Weapon Blueprint Complete challenges within the new Nuked Survival map in Zombies to earn themed rewards including two new Weapon Camos, a Weapon Charm, and the “Crack in Space” REV-46 SMG Weapon Blueprint. More Events in the Mid-Season Look forward to additional events arriving in the Mid-Season and beyond, including the Summer of Action Daily Login Event, Ranked Series Events for Multiplayer and Resurgence, a new event for the new Mid-Season Round-Based Zombies Map, and more. Weekly ChallengesCareer > Challenges > Weekly Challenges Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 04 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments plus the devastating Iron Rain Scorestreak, the Grimhawk Special Weapon, the “Unescapable Deep” M8A1 Marksman Rifle Weapon Blueprint, and more. Weekly Challenge Reward Milestones: Animated Weapon Camos In addition to new Attachments, Weapons, and a Scorestreak arriving throughout the season, players can unlock a new Marksman Rifle Blueprint and two Universal Animated Weapon Camos by completing Weekly Challenge Rewards. Weapon Blueprint: “Unescapable Deep” M8A1 Marksman Rifle Blueprint Earn this as part of the Weekly Rewards Challenges. Weekly Challenge Weapon Camo 1: “Good Eats” (Animated): Earn any four Weekly Rewards to unlock the “Good Eats” Universal Animated Camo. Weekly Challenge Weapon Camo 2: “Leviathan” (Animated): Earn all Weekly Rewards across Season 04 to unlock the “Leviathan” Universal Animated Camo. Current Season Weekly Challenges and Armory Access As Season 03 comes to a close, check through all your remaining Weekly Challenges across Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. Any Attachments, Weapons, or Scorestreaks that you don’t unlock via Weekly Challenges in Season 03 will be available in the Armory during Season 04 to unlock via Armory Challenges. Camo Checklist: Season 04: Over 50 Unlockable Weapon Camos Bulk up your style choices with over 50 available Weapon Camos to earn throughout Season 04, most being Universal (applicable to any weapon carried) while some are Animated. Here’s where to find the various Weapon Camo challenges, with even more arriving in the Mid-Season: Season 04 Checklist (Launch and In-Season) (GEN) S04 Weapon Prestige Camos (18 Camos total, 6 Animated): There are three new Prestige Camos for each of the six new weapons, with four weapons being available before Mid-Season. (GEN) S04 Event: Illicit Cargo Camo (9 Camos Total, 5 Animated): · “Royal” Camo, “Transgression” Camo, “Nuk3town” Camo, “Wartorn” Camo. · “Permafrost” Animated Camo, “Haptic” Animated Camo, “Overgrowth” Animated Camo, “Storm” Animated Camo, “Cherry Fizz” Animated Camo. (GEN) S04 Weekly Challenge Camo (2 Camos total): · “Good Eats” Camo and “Leviathan” Animated Camo. (GEN) S04 BlackCell Camo Challenge Rewards (6 Camos total): · “Abundant” (Assault Rifles Challenge), “Bismuth” (SMGs Challenge), “Husk” (Marksman Rifles Challenge), “Neon Stampede” (Special Weapons Challenge), “Luciferin” (Melee Weapons Challenge), “Supernova” (Eliminations Challenge). (END only) S04 Endgame Rewards Camos (2 Camos total): · “Decay” Camo and “Visitors” Animated Camo. (MP only) S04 Multiplayer Ranked Play Camos (6 Camos total): · Ranked Season 04 Gold, Platinum, Diamond, Crimson, Iridescent, Top 250. (ZM only) S04 Zombies Nuked Challenge Event (2 Camos total): · “Rift” Camo and “Chronology” Camo. (WZ only) S04 Winstreak Camos (6 Camos total): · “Stone Sigil” and “Electric Sigil” Camos: Win a set number of consecutive matches in Battle Royale. · “Northern Streak” and “Hellish Embers” Camos: Win a set number of consecutive matches in Resurgence. · “Primordial Streak” and “Ethereal Reflection” Camos: Win a set number of consecutive matches in Black Ops Royale. (WZ only) S04 Placement Camos (1 Animated Camo): · “Rosefire” Animated Camo. (WZ only) S04 Resurgence Ranked Play Camos (6 Camos total): · Ranked Season 04 Gold, Platinum, Diamond, Crimson, Iridescent, Top 250. Season 04 Battle Pass and BlackCell Breach and Clear with the Season 04 Battle Pass Take charge and lead the frontline as Leon Rook, The Guild’s answer to JSOC’s presence in Avalon. The fearless Operator headlines the Season 04 Battle Pass, featuring a new assortment of Operator Skins, Weapon Blueprints, and more, including up to 1,100 COD Points, 100+ rewards, and two new Base Weapons. There are a number of ways to access the Battle Pass: Purchase the Season 04 Battle Pass for 1,100 COD Points. Purchase the Season 04 Battle Pass Bundle for 2,400 COD Points, which also grants you 20 Tokens to use. Once you purchase the Battle Pass, you immediately unlock the Instant Rewards Page, including the following items: 10% Battle Pass XP Boost The “Hammerlock” Operator Skin for the new Rook Operator plus a BlackCell variant for those who purchase BlackCell The “Chisler” Legendary Blueprint for the VST SMG The “Forged Steel” Weapon Charm The “War Forged” Loading Screen The Season 04 Battle Pass features 100+ pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, and more. Focus on the following Pages to obtain these weapons: Free Unlock: KRS-7.62 Marksman Rifle: Page 3 Completion Reward Free Unlock: CBRS-3 SMG: Page 6 Completion Reward Season 04 Battle Pass Completion Rewards Players who purchase and complete the Season 04 Battle Pass will earn the following completion rewards: The “Devastator” Ultra Skin for Rook plus a BlackCell variant for those who purchase BlackCell The “Archdevil” Legendary Blueprint for the MK35 ISR Assault Rifle 200 COD Points The “Revenge” Animated Calling Card The “Vehement” Animated Emblem “Perkaholic” Ultra GobbleGum (x1) New Equipment Skins and Reticles Unlock new Reticles and Equipment Skins including: “Torrent” Reticle, Battle Pass Page 5 “Orbit” Reticle, Battle Pass Page 7 “Mazed” Reticle, Battle Pass Page 12 "Maze Sentinel” Hunter Bot Equipment Skin, Battle Pass Page 12 “Axe to Grind” Combat Axe Equipment Skin, Battle Pass Page 15 New Finishing Moves, Emotes, and Sprays Unlock new Finishing Moves, Emotes, and Sprays including: “Geared Up” Emote, Battle Pass Page 1 “Out of Hand” Finishing Move, Battle Pass Page 2 “Who Gave that Baby a Spear!?” Spray, Battle Pass Page 6 “Flare Up” Spray, Battle Pass Page 8 “Going Quiet” Emote, Battle Pass Page 9 “Needs Practice” Spray, Battle Pass Page 10 “Flippin’ Out” Finishing Move, Battle Pass Page 10 "Agile Agro” Emote, Battle Pass Page 13 “Log Off” Finishing Move, Battle Pass Page 14 “Your Grave” Spray, Battle Pass Page 15 Additional Battle Pass Content The Season 04 Battle Pass offers dozens of additional items of content, including items from the following categories: COD Points Weapon Charms Weapon Large Decals Weapon Stickers GobbleGums Emblems (some animated) Calling Cards (some animated) Loading Screens Consumable 2XP & 2WXP Tokens Restore Tokens New BlackCell Offerings Access a trove of premium content you don’t want to miss with Season 04 BlackCell, including a New Operator and Mastercraft Weapon Blueprint with additional variants unlocked via BlackCell-exclusive challenges. Menace JSOC forces as the new Catalyst Operator, a specialist in chemical warfare infused with a virus for enhanced combat operations. Purchasing Season 04 BlackCell unlocks the base Operator along with two alternate Skins earnable through in-game Challenges. Catalyst’s weapon of choice — the EGRT-17 Assault Rifle — is the Season 04 BlackCell Mastercraft Blueprint, also featuring two unlockable variants. Pick your style and get to work. Catalyst is joined by a roster of alternate BlackCell-exclusive Operator Skins across JSOC and The Guild, as well as Weapon Blueprints earned throughout the Battle Pass. Begin your Season 04 BlackCell journey via the exclusive BlackCell Instant Rewards Page, offering the following items: “Catalyst” BlackCell Operator Skin plus two additional Operator Skins earnable through Challenges. “Tox Nova” Mastercraft Blueprint for the EGRT-17 Assault Rifle with Tracers and Death FX plus two alternate Mastercraft Blueprints earnable through Challenges. 1,100 COD Points "Banged Up” Finishing Move “Chronovain” Gun Screen “BlackCell No. 4” HUD Theme The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) 10% XP Boost BlackCell owners get access to page after page of additional exclusive rewards within the Season 04 Battle Pass, including: Seven BlackCell-exclusive Skins, including: Instant Reward Page: The “Hammerlock” BlackCell Skin for the new Rook Operator BP Completion Page: The “Devastator” BlackCell Skin for Rook Page 2: The “Mean Mug” BlackCell Skin for Grimm Page 5: The “Snake Bite” BlackCell Skin for Falkner Page 7: The “Soundwave” BlackCell Skin for Takeo Page 11: The “Racket” BlackCell Skin for Nikolai Page 13: The “Scythe” BlackCell Skin for Razor Seven BlackCell-exclusive Weapon Blueprints: Page 1: The “Payoff” BlackCell Blueprint for the M15 MOD 0 Assault Rifle Page 4: The “Golden Rule” BlackCell Blueprint for the Akita Shotgun Page 8: The “Collision Pulse” BlackCell Blueprint for the Strider 300 Sniper Rifle Page 10: The “Range Shredder” BlackCell Blueprint for the Sokol 545 LMG Page 12: The “Dead Theorem” BlackCell Blueprint for the new KRS-7.62 Marksman Rifle Page 14: The “Cash Prize” BlackCell Blueprint for the DS20 Mirage Assault Rifle Page 15: The “Burner” BlackCell Blueprint for the new CBRS-3 SMG Players who fully complete the Season 04 BlackCell Battle Pass will acquire 140 total item rewards (Battle Pass and BlackCell related). As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Mastery Camo Track: The BlackCell Mastery Camo track returns for a second season, offering additional exclusive rewards for BlackCell owners who display their skill across all weapon categories. BlackCell Bonus: Extra Daily Challenges: Players with BlackCell will also receive an additional Daily Challenge throughout Season 04 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. Get out there and rep those XP gains! BlackCell Loyalty Bonus: Players who purchased Season 03 BlackCell and go on to purchase Season 04 BlackCell will activate a permanent 10% Player and Weapon XP bonus in Black Ops 7 (30% bonus for purchasing BlackCell in Seasons 01, 02, 03, and 04, and up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!). Blueprints with BlackCell Variants (Above) “Payoff” M15 MOD 0 Assault Rifle and “Payoff” BlackCell variant, HVT, Page 1. (Above) “Golden Rule” Akita Shotgun and “Golden Rule” BlackCell variant, HVT Page 4. (Above) “Collision Pulse” Strider 300 Sniper Rifle and “Collision Pulse” BlackCell variant, HVT Page 8. (Above) “Range Shredder” Sokol 545 LMG and “Range Shredder” BlackCell variant, HVT Page 10. (Above) “Dead Theorem” New Season 04 KRS-7.62 Marksman Rifle and “Dead Theorem” BlackCell variant, HVT Page 12. (Above) “Cash Prize” DS20 Mirage Assault Rifle and “Cash Prize” BlackCell variant, HVT Page 14. (Above) “Burner” New Season 04 CBRS-3 SMG and “Burner” BlackCell variant, HVT Page 15. New Operators JSOC is in for a world of pain as a trio of Catalyst Operator Skins lead the Season 04 BlackCell content, joined by Leon Rook unlocked in the Season 04 Battle Pass. Catalyst (BlackCell, Guild, Launch) “Catalyst” + Two Unlockable Variants: BlackCell Instant Reward Page Infused with a virus and built for chemical warfare, the new Season 04 “Catalyst” BlackCell Operator leads the charge. As with the previous season, players who purchase Season 04 BlackCell will immediately unlock the first of three variants in the Catalyst collection. Complete in-game elimination challenges to additionally unlock the “Flux” and “Thorn” variants. Rook (Battle Pass, Guild, Launch) “Hammerlock” and “Devastator” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Don’t just be the first through the breach, be the one who makes it. Rook, freshly wired with a Guild C-Link and with eyes on JSOC, headlines the Season 04 Battle Pass. Whether you’re looking to strike it rich in Fortune’s Keep or flex your might in other modes, Rook is The Guild’s response to JSOC’s incessant tampering, so lead the charge and bring Mason and his cronies to heel. Additional Battle Pass and BlackCell Operator Skins Progress through the Battle Pass to unlock multiple Operator Skins, many paired with BlackCell variants, including the following: Grimm: “Mean Mug” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 2 Kagan: “Militant” SkinOperator Skin, Battle Pass Page 4 Falkner: “Snake Bite” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 5 Takeo: “Soundwave” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 7 Wei Lin: “Kickback” SkinOperator Skin, Battle Pass Page 9 Mason: “Rap Sheet” SkinOperator Skin, Battle Pass Page 10 Nikolai: “Racket” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 11 Razor: “Scythe” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 13 Vermaak: “Sentry” SkinOperator Skin, Battle Pass Page 15 New Store Offerings Get your hands on a variety of new Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints across multiple Season 04 Bundles, including the following highlights: Tracer Pack: Wrecking Crews Bundle Grind them, crush them, and everything in between with the Wrecking Crews Bundle, featuring two action hero Operator Skins for Terry Crews, three Weapon Blueprints, and other in-game items proving you’ve got what it takes to do the hard work and carry your team. Don’t start sweating yet, we’re just getting started. The full Bundle contents include: “Guns Out” Terry Crews Operator Skin (Guild) “Merc’d” Terry Crews Operator Skin (Guild) “Deadlift” M15 MOD 0 Assault Rifle (Tracers, Death FX) "T-Bar” Razor 9MM SMG (Tracers, Death FX) “Skullcrusher” XM325 LMG (Tracers, Death FX) “Vocal Hype” Emote “Heavy Lifting” Weapon Charm “The Man Unleashed” Animated Calling Card “’Sup” Animated Emblem “Unstoppable” Loading Screen “Break It Down” Finishing Move Tracer Pack: Marked Ultra Skin Driven by defiance, turn the streets into a canvas of resistance and let every mark spark rebellion. Deploy as “The Relentless” Samuels Skin, carrying spray paint in place of ammo. Paint your enemies dead with three Weapon Blueprints and other themed items, the full Bundle featuring the following: “The Relentless” Samuels Operator Skin (JSOC) “Paint Rush” X9 Maverick Assault Rifle (Tracers, Death FX) “Aero Blast” REV-46 SMG (Tracers, Death FX) “Drip Pressure” Grimhawk Special (New Season 04 Weapon, Tracers, Death FX) “Marks of Change” Emote “Judgement Tag” Lockshot Scorestreak Skin “Rise and Spray” Weapon Charm “Spin Art” Animated Emblem “Lookout” Spray Tracer Pack: Havoc and Harmony Reactive Bundle Duality is only the beginning in this Bundle featuring a mix of good and evil, the twin forces that rule over everything. Whether you choose to be a force of havoc or harmony, all the tools you need are here, including a Reactive Razor 9MM SMG that glows brighter as you gain eliminations in the match. The full Bundle offering includes: “Ataraxia” Karma Operator Skin (JSOC) “Turmoil” Razor 9MM SMG (Reactive, Tracers, Death FX) “Serenity” Strider 300 Sniper Rifle (Tracers, Death FX) “Overcharge” Emote “Smile More” Reticle “Furious” Weapon Charm “Snap Out” Animated Calling Card “Serene” Animated Calling Card “Duality” Animated Emblem Tracer Pack: Panzersoldat Mastercraft Ultra Skin Bundle A walking tank is nothing to take lightly, and this Bundle puts you in the shoes of just that a Richtofen dons a massive metal suit with the “Mech Z” Ultra Skin. Plus, wield a Mastercraft Weapon Blueprint for the new KRS-7.62 Marksman Rifle, a beating heart at the center of its operation, alongside a Wonder Weapon Skin and other items sure to send foes into a panic. The full Bundle includes the following items: “Mech Z” Richtofen Ultra Skin (Guild) “Cardiac Arrest” KRS-7.62 Marksman Rifle (New Season 04 Weapon, Mastercraft, Tracers, Death FX) “Flesh and Blood” AK-27 Assault Rifle (Tracers, Death FX) “Decomposition Collection” Jotunn Star Wonder Weapon Skin “Detonation Order” Frag Equipment Skin “Headpiece” Weapon Charm “Never Overwhelmed” Animated Calling Card “Dead Steel” Loading Screen “Reign Drops” Ultra GobbleGum (x1) Tracer Pack: Dadmaxxing Bundle The house projects are endless, but the jokes have never been cheesier. Show off your dedication to a pristine lawn while trimming the enemy forces with this Bundle proving that even dads can fit in the time to land some eliminations between fixing leaky faucets. Show off your Dadmaxxing skills and win one for the family with this Bundle featuring the following items: “Old Man” Harper Operator Skin (JSOC) “Trimmer” Voyak KT-3 Assault Rifle (Tracers) “Grass Thinner” Warden 308 Marksman Rifle (Tracers) “Sunday Yardwork” H311-SAW Melee “Multitasker” Emote “One Trip” Weapon Charm “Me Time” Large Decal “I’m Watchin’ That!” Calling Card Other Incoming Bundles Keep your eyes on the Store throughout Season 04 for the above and additional Bundles, including more arriving in the Mid-Season! Call of Duty Endowment (C.O.D.E.) Bowl VII The Call of Duty Endowment (C.O.D.E.) Bowl VII presented by USAA is on June 20, 2026. This year, it expands to a dedicated event, streaming live from San Diego Race Weekend! Watch U.S., U.K., and Canadian military esports teams compete alongside top Call of Duty creators in Call of Duty: Warzone. The Endowment is proud to celebrate seven years of C.O.D.E. Bowl and 169,000 veterans placed into jobs and counting. Tune in on the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel at 9am PT. View the full article
  5. [data-focus-scheme="dark"] { color-scheme: none; } Vezi articolul complet
  6. [data-focus-scheme="dark"] { color-scheme: none; } Hey folks, We have another Hotfix for you today, including some cost balancing to Tiger Warriors and some crash fixes, as well as some additional bug squashing and adjustments. As always, if you run into any new issues after updating please report them over in our bug reporting forum. See you on the battlefield! — Steve // Senior Community Manager Campaign Cathay/Tiger Warriors:Reduced campaign costs for some Tiger Warrior units: Tiger Warrior Iron Claws: Recruitment = 1700 > 1600 per unit Tiger Warrior Stalkers: Recruitment = 1550 > 1400 per unit Upkeep = 300 > 275 per unit Tiger Warrior Dual Axes: Recruitment = 1200 > 1000 per unit Upkeep = 250 > 225 per unit Changed the Desert Tigress Insignia for Jade Crossbows benefit to Armour-piercing missile weapon damage; Increased effect benefit from 3 to 4 Increased Desert Tigress Insignia for Jade Infantry Armour-piercing effect from 3 to 4 Made completing Zhao Ming’s goals more rewarding by increasing the drop chance for higher tier units when accomplishing them Fixed a crash on end of turn while playing as Bhashiva Fixed a crash that would occur when opening the Armies of Shang-Yang panel Fixed an issue so that the Clawspeaker Hero provided to Caravan Lords by the Deeply Devout trait now correctly start with spells and abilities unlocked Fixed an issue that would occur when capturing settlements from rebels with Bhashiva Campaign movement range bonus has now replaced "Strider" from the "Fleet of Foot" traits since "Wayfarer" under the same trait already provides "Strider" Tiger Warriors now receive proper recruitment cost reduction from Prophecy of the White Tiger buildings Fixed a bug so that benefits targeting Melee infantry provided by Zhao Ming's skills and faction effects now include Tiger Warriors Fixed an issue so that Bhashiva's direct allies are no longer targets of Zhao Ming's Goals Fixed caravans being counted towards the army count in the faction summary screen Fixed the banner upgrades menu closing instantly after opening if you have an agent selected before opening it Improved consistency when generating Zhao's Goals Fixed error in mission execution for Bhashiva around the Chaos Invasions Interacting with Zhao Ming's end turn goals now opens the missions tab instead of the default units tab in AoSY Fixed an issue where the text pointer would not fire as intended on the Armies of Shang-Yang panel Fixed a rare post-battle crash after Miao Ying’s Realm of Chaos Battle Fixed an issue with an animation where Auto resolving battles with Lord Magistrate while he is on a Sky Lantern mount Fixed an issue where Armies of Shang-Yang missions were not displaying unit cards for the relevant unit requirements Fixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving Other:Fixed an issue where some Norscan homeland settlements were incorrectly set up, causing Warriors of Chaos factions to be unable to vassalize their respective Norscan factions when conquering the settlements Fixed an issue so that When playing as Skarbrand in the Realms of Chaos campaign, the mission "Chaos Invasion: Despoilers" should now spawn a fully functional Cultist of Khorne. Note that this will not affect save games where the mission has been already started or completed Fixed an issue so that Epidemius' Tally of Pestilence should now properly count plagues that spread to settlements Battle Resolved a problem where the AI was constantly prioritizing single entity targets for AOE spells Fix a softlock that would occur when opening the Unit & Spell browser after a Mirror of Madness battle Fixed an issue so that the Sky Lantern Gunner crew's effective range is now aligned with the sky lantern's Fixed an issues with Bhashiva's teleport attacks not playing their sound effects in quest battles ⚠ IMPORTANTIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. MOD WARNINGPlease note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky Vezi articolul complet
  7. Lock in and look lethal doing it. The Modern Warfare 4 Vault Edition comes fully loaded, featuring: Hostile Alliance Operator Pack (4 Operator Skins) Special Forces Operator Pack (4 Operator Skins) Signature Weapon Collection (5 Signature Weapon Blueprints) One Season of BlackCell DMZ Deployment Bonus Vault Edition: Call of Duty Loyalty Discount Via digital Pre-order and Pre-purchase on platform storefronts If you’ve digitally or physically owned and played a premium Call of Duty title dating back to Call of Duty: Modern Warfare (2019), or have played one of these titles via Game Pass and have an active Game Pass Ultimate, Premium, or PC subscription, expect to digitally preorder the Vault Edition of Call of Duty: Modern Warfare 4 with a 10% discount compared to the standard MSRP. Here’s how this works: Qualifying Call of Duty TitlesThe discount is available if you own and have played a qualifying previous title, through digital or physical purchase, via an active Game Pass Ultimate, Premium, or PC subscription that has previously played one of these titles, or by claiming the title via PlayStation® Plus Monthly Games. Any edition of the previous title qualifies. Here are the titles: · Call of Duty: Modern Warfare (2019) · Call of Duty: Modern Warfare 2 Campaign Remastered (2020) · Call of Duty: Black Ops Cold War · Call of Duty: Vanguard · Call of Duty: Modern Warfare II (2022) · Call of Duty: Modern Warfare III (2023) · Call of Duty: Black Ops 6 · Call of Duty: Black Ops 7 Qualifying Platform EligibilityThe discount is only available at checkout if you pre-order or pre-purchase Modern Warfare 4 on the same gaming platform and with the same platform account used for the previous qualifying title. Loyalty Discount: Additional InformationEnsure you claim your Loyalty Discount in time, and note the following intel: · Expect a 10% discount to the Vault Edition of Modern Warfare 4. · This discount applies to the Vault Edition of Modern Warfare 4 only. · The discount should appear within the in-game store or platform digital storefront, prior to checkout. · This discount only applies to pre-orders and pre-purchases; this offer is valid until October 23, 2026. This offer is subject to change. · This discount is not available to Vault upgrades; meaning you cannot pre-order or pre-purchase the Standard Digital Edition and then upgrade to the Vault Edition afterwards and obtain the discount. Further Information: If you require additional support information or guidance regarding the Loyalty Discount, please visit Activision Support’s Modern Warfare 4 page. Pre-Purchase now! View the full article
  8. Ultima actualizare la iunie 1, 2026 Luna aceasta, industria pare hotărâtă să ne țină în casă, aducând o listă de titluri care promit să ne testeze reflexele și să ne mănânce nopțile. De la remake-uri nostalgice pe care le așteptam de ani buni și până la aventuri RPG proaspete, selecția de jocuri noi iunie 2026 arată incredibil de promițător, indiferent dacă joci pe PC, console de ultimă generație sau pe noul Switch 2. Fără introduceri lungi am selectat cele mai interesante și spectaculoase titluri ale momentului. Iată top 10 lansări care merită atenția (și spațiul de stocare de pe SSD) în această lună! Fatekeeper Gothic 1 Remake Hell Let Loose: Vietnam Witchspire Killer Bean EA Sports UFC 6 The Adventures of Elliot: The Millennium Tales Spacecraft Voidling Bound Solarpunk Fatekeeper Cei de la studioul indie Paraglacial lansează sub umbrela THQ Nordic o aventură brută din perspectivă first-person. Jocul mizează pe libertate totală, explorezi ruine manual construite și îți creezi propriul stil de luptă combinând relicve și vrăji elementare. Această lansare în early access va fi modelată direct de feedback-ul comunității în următoarele luni. The post Top 10 jocuri noi iunie 2026 appeared first on Need4Games. Citește mai departe !
  9. Fortnite Chapter 7 Season 3 is almost here, and Epic Games is already setting the tone with a stylish new Battle Pass built around the “Runners” theme. After the latest reveal shared by Fortnite leakers, the upcoming season looks like it will bring a mix of returning Fortnite faces, fresh remix designs, Sidekicks, and a major John Wick crossover. The new key art shows a stacked lineup, including a Pen & Ink style John Wick, a returning Doctor Slone, a remixed Quackling, a summer-themed PJ variant, and THEBURNTPEANUT as a Sidekick. While Epic has started showing the season publicly, some reward details are still based on early reveals and should be treated as subject to change until the full in-game Battle Pass goes live. Fortnite Chapter 7 Season 3 Battle Pass Release Date Fortnite Chapter 7 Season 3, also called Runners, is expected to launch on June 6, 2026, alongside the new season and Battle Pass. Beebom reports that the Battle Pass will release with the Runners season and will include the new John Wick skin, Doctor Slone skin, Mecha-Sprite skin, and THEBURNTPEANUT Sidekick. There is a little confusion around the exact launch timing because some early coverage and social posts mention June 5, likely due to time zones and the transition from the previous season. According to Fortnite, the existing Showdown Battle Pass ends on June 6, 2026, Eastern Time, which lines up with the new season arriving around that window. Fortnite Chapter 7 Season 3 Battle Pass Price The Fortnite Chapter 7 Season 3 Battle Pass is expected to cost 800 V-Bucks. Epic Games’ official support page confirms that the Battle Royale Battle Pass price changed to 800 V-Bucks starting March 19, 2026. Players should also be able to access the Battle Pass through Fortnite Crew, as Epic’s current Battle Pass page says players can either buy the Battle Pass for 800 V-Bucks or get it through a Fortnite Crew subscription. The same page also notes that Battle Pass rewards are unlocked by earning XP across Fortnite experiences. All Fortnite Chapter 7 Season 3 Battle Pass Skins The Fortnite Chapter 7 Season 3 Battle Pass appears to include a surprisingly varied lineup. Instead of leaning on one single theme, Runners seems to combine espionage, high-speed action, summer style, comic-book visuals, and weird Sidekick energy into one pass. Armored Cerberus Skin One of the first skins shown in the Chapter 7 Season 3 Battle Pass appears to be an armored version of Cerberus. The design keeps the intimidating energy of the original character but gives him a much more tactical look, complete with heavy armor and a weapon-focused presentation. Ninja Hope Skin Hope also seems to be getting a new ninja-inspired outfit in the Runners Battle Pass. The design has a sharp orange and black look, which fits the action-heavy theme of the season while still feeling recognizably Fortnite. The key art also shows the character with a katana, which immediately makes the outfit stand out. Whether that becomes a related pickaxe, back bling, or part of a larger cosmetic set remains to be seen, but the design already looks like one of the more stylish skins in the pass. John Wick Pen & Ink Skin John Wick is one of the biggest highlights of the Fortnite Chapter 7 Season 3 Battle Pass. The new version appears to use a Pen & Ink art style, giving the character a comic-book look rather than simply bringing back the older John Wick outfit. New Doctor Slone Skin Doctor Slone is also returning in Fortnite Chapter 7 Season 3 with a new armored design. Her return is interesting because she is not just another cosmetic character. Slone has been tied to some of Fortnite’s biggest storyline moments, so bringing her back in a Battle Pass could hint at a larger narrative role in Runners. Remixed PJ Skin The Battle Pass also includes a remixed version of PJ, this time with a more summer-ready design. Compared to the heavier and more tactical skins in the lineup, PJ gives the pass a lighter seasonal touch. Remixed Quackling Skin Quackling is also getting a remixed Battle Pass skin, and the new version looks much more dressed-up than the older duck-themed cosmetics. From the key art, the character seems to have a cleaner, more stylish look that almost gives off a mob boss vibe. Fortnite has always done well with goofy animal skins, and Quackling fits that lane perfectly. It is silly, easy to recognize, and probably going to be one of the more meme-friendly outfits from the pass. Mysterious Femme Fatale Skin Another skin shown in the Battle Pass lineup appears to be a mysterious blonde femme fatale character wearing a fur coat. The design has a glamorous but dangerous style, making it feel like something pulled from a spy movie or heist-themed season. At the moment, the exact name of this skin has not been fully confirmed. Still, based on the key art, it looks like one of the more polished original outfits in the Chapter 7 Season 3 Battle Pass. Mecha-Sprite Skin The Mecha-Sprite skin might be one of the strangest and most creative outfits in the Battle Pass. The design appears to show a Sprite controlling a larger robotic body, giving Fortnite another unusual character concept that feels very different from the human skins in the lineup. Fortnite Chapter 7 Season 3 Sidekick Rewards Sidekicks look like a major part of the Fortnite Chapter 7 Season 3 Battle Pass. Alongside the main outfits, players can expect companion-style cosmetics that follow the player in supported experiences. The most talked-about Sidekick is easily THEBURNTPEANUT. The character has already caught attention because of how bizarre and funny it looks in Fortnite’s art style. Rather than being a full skin, THEBURNTPEANUT appears to be coming as a Sidekick, which honestly feels like the right format for such a chaotic crossover. The Battle Pass also reportedly includes John Wick’s dog as a Sidekick, a Quackling Sprite Sidekick, and several other Sprite-style companions. Beebom lists Skully Sprite, Fishstick Sprite, Punk Sprite, and Magma Sprite among the Sidekicks visible in the key art, though it is still unclear how all of them will be unlocked in the final pass. Other Battle Pass Rewards Like previous Fortnite Battle Passes, Chapter 7 Season 3 should include more than just skins. Players can expect the usual mix of back blings, pickaxes, gliders, wraps, emotes, sprays, loading screens, and alternate styles. Epic’s current Battle Pass structure lets players unlock pages of rewards by earning XP in Fortnite experiences, while special styles are usually tied to quests or later Battle Pass pages. Epic also states that the Battle Pass can offer up to 800 V-Bucks, enough to buy the next Battle Pass if players complete the reward track. The post Fortnite Chapter 7 Season 3 Battle Pass: All Skins, Rewards, Price, and Release Date appeared first on GameRiv. View the full article
  10. Fortnite has never been afraid to embrace internet culture, and THEBURNTPEANUT feels like the kind of bizarre crossover that fits perfectly into the game’s current cosmetic direction. Instead of arriving as a full outfit, the character is expected to join Fortnite as a Sidekick, meaning players may soon be able to bring the tiny peanut companion with them into matches. The leaked image shows THEBURNTPEANUT with its signature goofy design, complete with a colorful cap, wide smile, and cartoonish face. It is exactly the kind of strange but memorable cosmetic that Fortnite players either instantly love or instantly turn into a meme, which is probably the point. THEBURNTPEANUT Fortnite Sidekick Release Date According to Fortnite insider HYPEX, the THEBURNTPEANUT Sidekick is scheduled to arrive in Fortnite on June 5. As always with leaks, players should wait for Epic Games to officially confirm the cosmetic before treating every detail as final. However, both HYPEX and ShiinaBR are well-known Fortnite sources, and when multiple major leakers post the same cosmetic around the same time, it usually means the reveal is close. What Are Sidekicks in Fortnite? Sidekicks are Fortnite cosmetics that stay beside the player in supported modes. Epic’s own support page describes Sidekicks as friendly cosmetics that can be brought into Fortnite Battle Royale, Save the World, LEGO Fortnite, Fortnite Festival, and developer-made experiences where the creator has enabled them. They are mainly companion cosmetics, so players should not expect them to give a gameplay advantage. Their value comes from personality, animation, customization, and the simple fact that they make your loadout feel more alive. Will THEBURNTPEANUT Be Customizable? Epic says some Sidekicks can be customized, but not all of them. The company also notes that a Sidekick’s appearance can only be customized one time after players obtain it, and duplicate appearances are not allowed. How to Get THEBURNTPEANUT Sidekick in Fortnite Epic Games has not officially revealed how players will be able to unlock THEBURNTPEANUT yet. Based on how Fortnite usually handles Sidekicks, it could arrive through the Item Shop, a bundle, or possibly as part of a wider seasonal content drop. The June 5 timing is the most important detail for now. If the leak is accurate, players should keep an eye on the Fortnite Item Shop and official Fortnite channels around that date. Fortnite Continues to Expand Its Sidekick Lineup Sidekicks have quickly become another major cosmetic category for Fortnite, giving Epic more room to experiment beyond outfits, back blings, pickaxes, and emotes. With THEBURNTPEANUT reportedly joining the lineup, it looks like Epic is leaning further into personality-driven companion cosmetics. If the leaked June 5 release date holds, THEBURNTPEANUT could become one of Fortnite’s weirdest and most talked-about Sidekicks yet. The post THEBURNTPEANUT Is Reportedly Coming to Fortnite as a Sidekick appeared first on GameRiv. View the full article
  11. Ultima actualizare la mai 31, 2026 După atâtea dezbateri despre ce înseamnă un Early Access „adevărat”, Camelot Unchained face în sfârșit pasul cel mare. MMORPG-ul axat pe lupte masive Realm-vs-Realm vine pe Steam marți, 2 iunie, la ora 21:00. Dacă voiai să vezi cum arată jocul fără să te complici cu launchere obscure, acum e șansa ta. Totuși, noul val de jucători trebuie să fie conștient de formatul actual al testelor. Deși jocul devine disponibil pentru achiziție pe platforma celor de la Valve, programul de gameplay rămâne neschimbat: serverele vor fi deschise doar în weekend-uri și ocazional, în zilele de miercuri. Detalii despre achiziție Un detaliu extrem de important oferit de studioul Unchained Entertainment este că această lansare vizează strict platforma Steam. În momentul de față dezvoltatorii nu au un calendar clar pentru redeschiderea magazinului propriu de pe site-ul oficial, unde vânzările sunt încă sistate. De asemenea, prețul pentru versiunea de Steam nu a fost încă dezvăluit. Dacă ești deja veteran sau susținător al proiectului, iată cum stau lucrurile: Pachetele de fondator (Backer tiers): Toate promisiunile și cheile de joc incluse în pachetele vechi vor fi respectate. Totuși, acele chei vor fi valide doar pentru magazinul online propriu al jocului (atunci când se va redeschide), nu pentru Steam. Jucătorii actuali: Cei care au deja acces la versiunile de test pot folosi în continuare launcher-ul nativ al MMORPG-ului, fără a fi obligați să cumpere jocul din nou pe Steam. Se ridică NDA-ul! Odată cu lansarea pe Steam de pe 2 iunie (ora 21:00), acordul de confidențialitate (NDA) va fi complet ridicat. Este o veste uriașă pentru comunitate, însă vine cu o mențiune legală importantă: ridicarea NDA-ului nu este retroactivă. Asta înseamnă că nimeni nu are voie să publice clipuri sau imagini din build-urile vechi, însă tot ce se joacă și se înregistrează începând de marți poate fi stream-uit și distribuit liber pe internet. Ultimele actualizări aduse jocului Echipa de la Unchained Entertainment a avut o lună infernală, trăgând tare pentru a livra un build cât mai stabil. Printre ultimele modificări implementate se numără: Rezolvarea unor bug-uri majore legate de personaje și optimizarea texturilor pentru apă Designuri mai dinamice și întâlniri tactice în punctele cheie ale hărții, inclusiv introducerea de NPC defensivi care atacă de la distanță. Implementarea unui sistem de durabilitate pentru echipament. Actualizări importante la nivelul motorului grafic, ajustări de balans și o interfață (UI) complet revizuită, conform detaliilor oferite pe serverul lor de Discord Camelot Unchained este, în sfârșit, gata să arunce o plasă mai mare în bazinul pasionaților de MMO-uri. Rămâne de văzut cum va reacționa publicul de pe Steam la formatul de testare restrâns. The post Camelot Unchained face pasul spre Steam early access pe 2 iunie appeared first on Need4Games. Citește mai departe !
  12. Ultima actualizare la mai 31, 2026 Chiar dacă nu sunt un mare fan al regizorului faimos „John Carpenter”, asta nu mă oprește din a mă juca un joc în care el a avut un rol foarte mare, în SPECIAL dacă ne este livrat de către „Saber Interactive”. „John Carpenter: Toxic Commando” este un titlu pe care l-am așteptat timp de o perioadă îndelungată, nu sunt un fan al jocurilor de tip zombie Co-op, dar respect dezvoltatorul suficient de mult încât să-i dau o încercare și să văd dacă îmi place.. În special după ce am avut „Warhammer 40K: Space Marine 2”, unul din jocurile mele favorite de tip Horde-Shooter. Mulțumiri Focus Entertainment pentru distribuirea codului de recenzie! Un proiect nou al unei legende Toxic Commando poate fi numit „fiul bețiv și uitat de lume” al lui John Carpenter. Nu pentru că este prost, ci pentru că nu este la fel de apreciat ca și ceilalți fii și fiice ale lui. Asemănarea este izbitoare, premisa, direcția artistică, dar cel mai mult muzica, unde a avut cea mai mare implicare. Într-adevăr, nu este un joc „buy-bait”, doar pentru că îl are pe faimosul John Carpenter în nume, problema lui este mai degrabă că nu are o identitate proprie și nu excelează în nici o categorie, ceea ce m-a făcut să stau puțin pe gânduri, dar mi-am adus aminte că nu este un joc AAA de 60-70$, chiar dacă părea că unul. Un carnagiu proaspăt Sunt un mare fan a tot ce au creat Saber când vine vorba de combat, shooting sau orice are legătură cu gameplay loop-ul. „World War Z”, „Warhammer 40K: Space Marine 2”, ba chiar și „Painkiller 2025”, mi-au arătat că, chiar dacă jocul este prost narativ sau din orice altă categorie, Saber se vor asigura ca măcar gameplay-ul să fie unul cu gust bun, fară prea multe adăugiri inutile care sunt plictistoare pe alocuri. Atracția principală la acest joc este într-adevăr gunplay-ul, care la prima vedere, nu pare să fie ceva chiar extraordinar, totuși.. la a 2-a vedere, îți poți confirma singur că, chiar nu este ceva special. Unele animații, arme, ba chiar și greutatea armei cât timp trage + recoil-ul, s-au văzut în ochii mei ca și cele de pe Call of Duty Mobile, de la Activision. Din nou, nu spun că este rău, dar mă așteptam la ceva unic, având în vedere că se poate prevede a fi „Preset-ul de bază”. Varietatea inamicilor și AI-ul lor nu este neapărat „deștept”, dar nici nu mă așteptam la așa ceva, ai o hoardă uriașă care te cheamă la ea.. sau invers, împreună cu 2-3 tipuri de creaturi mai unice, cum ar fi: Unul care are mai multă viață și trage cu proiectile de la distanță, o brută scoasă direct din „Left 4 Dead 2”, care nu te omoară, dar se joacă cu tine până nu mai ai suflare.. și niste inamici florali sub forma unor tentacule, care deseori, mai trag și cu ceva lasere. În mare parte, nu este ceva special sau unic. Critica majoră pe care am avut-o în această categorie, a fost că, în tot jocul, cele 6 ore de campanie în care am nimicit zeci de mii de inamici, nu am întâmpinat nici un boss, cu excepția celui pe care l-au lăsat pentru final. Pot spune că măcar ăla a fost un concert Metallica, unde toți zombies intrau în tine ca într-un moshpit. Nu stiu la ce s-au gândit cei de la Saber, dar față de Warhammer 40K: Space Marine 2, care este mai mult axat pe singleplayer, s-a observat că în acesta, focus-ul este foarte mare pe Live Service, ceea ce toate studio-urile de pe piață (cel puțin din Vest) încearcă să ni le bage pe gât. Toxic Commando nu este o experiență de poveste, în care intri pur și simplu să te distrezi cu prietenii, nu, nu.. ci jocul se bazează foarte mult pe grind și replayability, care nu este atât de grozav din ce am încercat. Strângi currency, asta dacă nu vrei să îți golești portofelul de câteva sute de dolari, iți achiziționezi toate skin-urile și charm-urile preferate pentru clasă și arme, iar după rejoci aceleași nivele iar și iar, până ce la un moment dat faci nivel maxim pe toate armele din joc. Sincer să fiu, nu este un sistem pe care îl ador în jocurile de genul, având în vedere că nici comunitatea nu pare să facă o vâlvă pentru modding. Nu cer mult, îmi place decența Când vine vorba de grafică, fidelitate sau stil artistic, nu pot spune că acest joc cade chiar în ultima groapă din industrie. Având în vedere prețul de 40$, am primit exact ce am vrut, o varietate mare de inamici, cu o optimizare decentă și o fidelitate grafică last către current gen.. nimic care să te facă să rămâi cu gura căscată. Cât despre stilul artistic, se vede la ochiul liber că John Carpenter a venit cu câte un sfat și aici, arta desenată din loading screen-uri, cât și design-ul principal al inamicilor, este ceva ce aș vedea într-un film din anii 80 către 90. Din ce am încercat, cel puțin pe PS5 Pro, jocul are 2 preset-uri de grafică, unul axat pe fidelitate, unde te joci la 30FPS, și unul axat pe performanță, unde te joci la un 60FPS bâlbâit, dacă aș putea să îi spun așa. Având în vedere că în lobby, dar și când sunt mai mulți inamici, cadrele tind să scadă către 50, alteori 40, cred că depinde de cum se simte el. Synthwave pe sintetic Fără dar și poate, John Carpenter este un geniu când vine vorba de coloana sonoră a operelor sale de artă, „The Thing” , „Escape from New York” și „Prince of Darkness”, toate au avut o coloană sonoră incredibil de bună pentru vremea aniilor 80. Toxic Commando nu este un străin când vine vorba de această categorie. Sunete armelor, creaturile, ba chiar și muzica, toate combinate ajung să livreze o experiență plăcută în care jucătorul nu își va da căștile jos de pe cap, nici măcar dacă trebuie să meargă la baie. Totuși, s-a văzut clar că nu este total rafinat, și nu are rost să mint, în unele zone, ba chiar unele efecte sonore, au sunat destul de îngrozitor, cum nu ar fi trebuit să sune obiectele respective. Dar, ce-i drept, am primit mai mult decât mă așteptam de la acest titlu. Merită să citesc dialogul? Cât despre povestea din Toxic Commando, nu știu dacă aș putea să discut foarte multe cu voi despre această „capodoperă neînțeleasă”, unde nici măcar eu nu am înțeles-o pe deplin. Lașând glumele la o parte, premisa jocului este una foarte simpla, UCIDE, AJUTĂ-ȚI ECHIPA, PRIMEȘTE-ȚI BANII LA FINAL DE ZI.. ah, da, să nu uitam de: FII SALVATORUL UMANITĂȚII! Este o poveste clasică, unde.. mai mulți oameni de știință încearcă să exploateze energia bazată în nucleul Pământului, dar ce să vezi, ceva merge prost, iar ei eliberează o entitate antică numită „Sludge God”, halal nume, așa-i? Desigur, această entitate vine la rândul ei cu alte zeci de mii de inamici care să îți facă felul dacă încerci să le rănești mama, ca orice copil ascultător de altfel. Noi, adică „Toxic Commandos”, o echipă de 4 eroi cu un arsenal decent, dar cu niște glume teribile, suntem angajați de către acești savanți pentru a salva lumea și a scăpa de distrugere până la final de zi. Din descrierea formulată de către mine, cred că orice persoană ar putea deduce că acest joc are.. cel mai probabil, un final fericit, pe care îl vezi în orice film vechi. La final de zi, pot spune că m-am distrat Ce mai aventură, cu surprize plăcute, altele mai.. neplăcute, dar la final de zi, pot zice că am așteptat să ajung acasă pentru a mă juca cu prietenii acest titlu. Nu excelează în nimic, ba chiar se simte grăbit când vine vorba de unele categorii, dar pot zice că m-am distrat în campanie, cât și în Post-Game, cu toate că devenise repetitiv. Recomand acest joc persoanelor care vor doar să distrugă hoarde de inamici, fără să bage în seamă prea mult obiectivele secundare sau povestea. Nota finală este de – 6.8/10 – The post John Carpenter: Toxic Commando – Recenzie appeared first on Need4Games. Citește mai departe !
  13. Ultima actualizare la mai 30, 2026 Dacă ai o colecție de skinuri CS2 și te întrebi când sau cum să o transformi în bani reali, nu ești singur. Vânzarea skinurilor este unul dintre subiectele despre care jucătorii întreabă cel mai des și, în același timp, unul dintre domeniile în care apar cele mai multe greșeli. Astăzi vom trece prin tot ce trebuie să știi pentru a-ți valorifica profiturile în mod corect, de la alegerea momentului potrivit până la asigurarea că obții un preț corect pentru ceea ce deții. Să începem. Când este cel mai bun moment să vinzi skinuri CS2 Momentul contează în CS2, iar când cumperi sau vinzi poate fi la fel de important ca skinurile în sine, așa că ia în considerare factorii cheie ai pieței înainte de decizii importante. În timpul turneelor majore Turneele CS2 atrag un număr mare de jucători și spectatori înapoi în joc, iar acest lucru influențează direct piața. Mai mulți jucători înseamnă mai mulți cumpărători, iar prețurile pentru itemele populare cresc. Listarea cu câteva zile înainte de un eveniment major funcționează de obicei mai bine, deoarece prețurile ating adesea vârful devreme, iar cei care listează mai târziu se confruntă cu o competiție mai mare. După ce un skin atinge vârful Fiecare skin ajunge la un punct în care prețul nu mai crește și începe să se stabilizeze. Vânzarea exact în acel moment aduce aproape întotdeauna mai mult decât păstrarea lui și observarea scăderii valorii. Un skin care a crescut constant timp de câteva săptămâni și începe brusc să arate câștiguri mai mici este de obicei aproape de vârf. Acea încetinire este semnalul să vinzi, nu un motiv să aștepți în speranța unei noi creșteri care probabil nu va veni. Când skinul își pierde relevanța Unele skinuri își pierd treptat valoarea pe măsură ce apar opțiuni noi și atenția cumpărătorilor se mută în altă parte. Dacă ceea ce deții scade de două sau trei luni fără un motiv clar pentru revenire, menținerea lui mai mult timp rareori ajută. Vânzarea în fazele inițiale ale declinului, când încă există cumpărători și listările sunt active, îți oferă mult mai mult control asupra prețului final decât dacă aștepți până când scăderea devine prea mare pentru a fi recuperată. Ce skinuri CS2 ar trebui să vinzi Pe ce iteme ar trebui să te concentrezi atunci când vrei să vinzi skinuri CS2 (CS:GO) pe bani reali? Majoritatea jucătorilor aleg trei categorii principale. Skinuri pe care nu le mai folosești Cel mai evident punct de plecare este propriul inventar. Dacă un skin stă acolo de săptămâni fără să fie folosit, nu îți aduce niciun beneficiu. Skinurile pe care nu le folosești sau care nu se potrivesc stilului tău de joc pot fi transformate mai bine în bani sau în ceva ce vei folosi. Păstrarea unui skin pe care nu îl folosești nu merită dacă valoarea lui scade. Skinuri aproape de maximul istoric Dacă un skin este aproape de cel mai mare preț pe care l-a atins vreodată, acesta este de obicei un semnal clar de vânzare. Prețurile maxime sunt determinate de momente specifice de cerere, iar acele momente nu durează la nesfârșit. Un skin care a crescut de la 15 dolari la 38 și acum se menține aproape de acel nivel îți transmite ceva clar. Skinuri duplicate sau cu performanță scăzută Deținerea mai multor copii ale aceluiași skin rareori are sens, cu excepția cazului în care ai un motiv solid să crezi că prețul va crește semnificativ. Duplicatele blochează bani care ar putea fi folosiți mai eficient în altă parte. Aceeași logică se aplică skinurilor care au stagnat luni de zile fără mișcare clară într-o direcție. Cum să stabilești prețul skinurilor tale CS2 Trebuie să discutăm și despre preț. Cum decizi cât valorează cu adevărat skinul tău? Evaluarea itemelor digitale seamănă mult cu evaluarea activelor din lumea reală, iar corectitudinea acestui proces este esențială pentru succes. Începe cu vânzările finalizate Prețul cerut pe un marketplace nu este același cu ceea ce plătesc efectiv cumpărătorii, iar stabilirea prețului pe baza listărilor active în locul vânzărilor finalizate este una dintre cele mai frecvente greșeli. Verifică același skin, aceeași condiție și același interval de float și concentrează-te pe vânzările recente, nu pe listările actuale. Dacă vânzările recente sunt în jur de 22 dolari, listarea la 28 va lăsa probabil skinul nevândut, în timp ce cele mai ieftine se vor vinde primele. Ia în calcul premiumul de float Valoarea float influențează cât valorează un skin mai mult decât își dau seama majoritatea vânzătorilor ocazionali. Două skinuri cu aceeași etichetă de condiție pot avea prețuri diferite doar pentru că unul are un float mai bun. Un skin Minimal Wear cu 0.09 și unul cu 0.14 sunt ambele încadrate la aceeași condiție, dar traderii serioși le tratează diferit, iar prețul reflectă această diferență. Înainte de a seta prețul, verifică unde se situează floatul tău în intervalul condiției și ajustează în consecință. Analizează concurența Stabilirea prețului nu se face în izolare, ci în contextul tuturor celorlalte listări pentru același skin. Dacă alți cinci vânzători au deja listări între 18 și 20 dolari, stabilirea prețului la 24 fără o diferență clară de float sau condiție nu oferă niciun motiv cumpărătorilor să aleagă oferta ta. Reducerea ușoară a prețului, cu aproximativ 8 până la 10 procente, poate aduce listarea ta în față fără a-ți reduce drastic profitul. Concluzie Până acum ar trebui să ai o imagine mult mai clară despre cum să abordezi vânzarea colecției tale de skinuri CS2. Am discutat despre momentul potrivit pentru vânzare, ce skinuri merită atenția ta și trei metode practice pentru a evalua corect valoarea itemelor tale. Restul ține de aplicarea acestor principii. Acordă-ți timp, fă-ți cercetarea și ia decizii bazate pe date, nu pe instinct. Mult succes! The post Ghid pentru începători despre cum să îți vinzi colecția de skinuri CS2 appeared first on Need4Games. Citește mai departe !
  14. [data-focus-scheme="dark"] { color-scheme: none; } Warband! Last week we revealed the new Skitarii Alpha Primus class to the world. We are so excited for these specialist warriors of the Machine-God to join the fight on Atoma, bringing their wargear and combat expertise to the fight against the heretics! Today we are joined by Matte and Lucas, our Art Director and Associate Art Director, to chat a bit about how we visualised this new class in Darktide. Take it away guys! “As a huge Warhammer fan myself, getting the opportunity to explore something from the Adeptus Mechanicus faction was very exciting” Lucas We already touched upon the fact that the entire Darktide team has been waiting for a chance to add an Adeptus Mechanicus themed class to the game for a long time, and for many of us this really is a dream come true. The ritualistic elements of this faction, combined with their technology is something we find really interesting, and getting to pour all of our combined knowledge and ideas into this has been such a fun journey. It’s been great to collaborate together with Games Workshop to make sure we get the look and feel of these warriors just right. We realised early that if we are doing an Adeptus Mechanicus class, it would be represented by the Skitarii, as they make the most sense, both for the power level of the Inquisitorial Warband, but also from a good gameplay experience perspective. “I think this is the closest we have been to the core of Warhammer 40.000 for a class in the game” Matte Since the Skitarii are so iconic for Warhammer 40.000, we knew that this would be an immense task to represent in the game. Not only did we want to honor the lore, but we also wanted to make sure that the class ticked all the boxes, being represented correctly and fun to play! Skitarii headgear concept Skitarii backpack concept One of the most interesting (and important) parts of the Skitarii is the blend between human and machine. The Skitarii are at their core humans, but they have been augmented by bionics to better suit the battlefield conditions they are faced with. Their limbs have been upgraded to mechanical ones, and their faces are covered in different optical enhancements and other gruesome details, all to make them better warriors. We thought a lot on how to represent this, and we hope that when you get to see the coming reveals, you can see how much care and consideration went into this. Bionic arm concept The bionics themselves have been very fun to work on. Since we have always hoped to bring this class to the game, we have consciously not added too much of these to the cosmetics of the other classes. We felt that if we ever get the chance to visualise the Adeptus Mechanicus as a player class, that was going to be the time to go all out on this. And that time is finally here! “This has been a project long vision for the team, and I was excited for us to finalise this class” Matte Another really cool thing to work on was their iconic weaponry and adding some of them to the game. It is always a challenge to take something from the tabletop game and bring it to life. The weapons are front and center in Darktide, so it’s something we take great pride in trying to figure out how to represent in the best way possible. Phosphor Blast Pistol firing & reload concept Together with Games Workshop, we always try to make the weapons believable, especially the ranged ones. A lot of work goes into trying to figure out how parts move, how the reload mechanism works and how the weapon acts as you pull the trigger. Not to mention the sound and VFX of the shots. The weapons of the Adeptus Mechanics are works of art, and we spent a lot of time making sure that this is also shown. The blend between high-tech, ornate wood work and fine metals make them really stand out. We thought along the lines of making them feel both archaic and advanced at the same time. Galvanic Rifle Concept One good example of this is the Galvanic Rifle. We took the existing concept art, the look of the miniatures themselves and then mixed this with references of how historical weapons work and sprinkled the advanced technology of the Adeptus Mechanicus on top. This all blends together to make the weapon you will see in the game. It’s a long process to get everything right, but a very rewarding one when it’s done. “There is also the gameplay aspect of it, we want to make sure the weapons look and act in a way that makes sense for the player while using them” Matte Another huge task was to visualise the room where you will create your player character. It’s the inner sanctum of the old Adeptus Mechanicus facility that Hadron Omega-7-7 has gotten access to, and it is here standard Skitarii are upgraded into the Alpha Primus variant. Skitarii Alpha Primus character creator ideas There is so much detail that has gone into this. First and foremost we wanted the mood of it to be just right. In the center there is this giant machine, the main component of the upgrade process, but the room is also filled with censer smoke and candles. We really tried to nail the feel of this being both a machine and ritual chamber. Skitarii human parts concept It is here you will see the full display of the gruesome nature of the Skitarii. Suspended in the middle will be a disfigured torso and head that is the core of your character, and you get to pick the mechanical limbs and other details for it. We wanted it to feel like you are creating your very own Skitarii. “The hood, the face and the bionic limbs are so iconic” Lucas Much of this will then be concealed by the hood and robes of the Adeptus Mechanicus when you are done. And since you also get to pick what Forge World your Skitarii initially came from, these come in some different colors to tie it all together. Forge World color variations (Mars, Ryza & Branx Minor) That’s as much as we will go into today, all in all this has been a very challenging, but rewarding, process for us, and we have so much to share with you in the upcoming weeks! If you want to know more about the character customization, make sure to tune in next week as we will really deep dive into this. But for now, this is us signing off. The Skitarii Alpha Primus class will be available on the 23rd of June, but you can already wishlist it now. https://store.steampowered.com/app/4355570/Warhammer_40000_Darktide__Skitarii_Class/https://store.steampowered.com/app/4355580/Warhammer_40000_Darktide__Skitarii_Class_Deluxe_Edition/ Thanks to Matte and Lucas for sharing their thoughts and experience on the visual design of the new class, and thanks to all of you for reading! Praise the Omnissiah! See you at the Mourningstar! - The Darktide team Vezi articolul complet
  15. (Image credit: soda) Europe's best Highlander teams are duking it out in ETF2L's 35th Premiership Grand Final, with 3AM looking to threepeat as Europe's best! But GANJA look to emerge victorious with a lower bracket run! Tune in live on Saturday, May 30th, at 3:15 PM EDT / 9:15 PM CEST as Europe's finest will be battling on Upward, Vigil, and Product with the decider in this best of 3 final! Important Links: Twitch Discord ETF2L View the full article
  16. [data-focus-scheme="dark"] { color-scheme: none; } Hi Space Marines, May’s all about Warhammer Skulls and therefore we’ve launched Patch 13 - Purgation Update a week ago! Have you tried it already? In this month’s Community Update, we shall reveal some Year 3 spoilers, recap Purgation Update’s content, and remind you of the ongoing Twitch Drops. TEASING YEAR 3 Lots of exciting things are coming in Year 3, and today we’re too excited to keep them under wraps, so here are a few spoilers! Throughout Year 3, the game will receive five major updates (Patches 15 to 19). Once again, there’ll be plenty of free content for everyone, including new weapons, missions, and more. On top of that, there’ll be a Season Pass packed with Chapter cosmetics and Champion skins. We’ll also continue placing a strong focus on improving the user experience and fixing bugs throughout Year 3, making the game smoother, more stable, and more enjoyable for everyone. Now for our first spoiler: a new Class is on the way, planned for the first half of 2027! We can’t reveal which one just yet, but we can say it’s been highly requested by the community. As we did with the Techmarine, this new Class will receive its own special Champion Skin after its release. Place your bets! Which Class do you think it will be? The Year 3 roadmap will be revealed alongside the Second Anniversary Update. Stay tuned! PATCH 13 - PURGATION UPDATE Iron Hands Chapter Pack The Iron Hands Chapter pack includes a Techmarine Champion and a skin for its signature weapon, the Omnissian Axe. Armour pieces were added as part of the Chapter Customisation Pack: L&R Greaves L&R Gauntlets L&R Pauldrons & Decals [carousel][/carousel]Successor Chapters Four Successor Chapters were added alongside the Iron Hands Chapter Pack, including: Brazen Claws Iron Lords Sons of Medusa Red Talons New Operation - PURGATION Investigate Chaos activity near a Cadian base and stop an unholy ritual. As you make your way across the swamps, stay alert – Chaos corruption status effect will apply if you spend too much time in the waters. The water corruption grows over time, and eventually, geysers may erupt near your squad, dealing damage unless you evade them. [carousel][/carousel]Siege Mode Update Several new features were implemented in Siege Mode: Now, you can earn weekly Accolades for completing Siege Mode. New items have been added to the shop, including a Commissar to boost Cadians, explosive mines, Tarantula Sentries and a Tech-priest to defend as he gets you currency boosts. Blessings and Atonements were introduced. It’s up to you to pick and choose them and customise your mission. Pick 1 Blessing amongst 3 every 5 waves. One Atonement is applied every 5 waves as well. You can reroll it in exchange for some Siege currency. The Hive Tyrant and Mutalith Vortex Beast can now be encountered as Bosses. And the timer got a rework too. Now, when the timer’s over, you won’t get a Game Over, but enemies will become subsequently harder to beat. Gameplay featuresFor further details on the new gameplay features, we strongly recommend checking the 13.0 Patch Notes right here. Here’s a compendium of what’s new: Battle-Barge Battle Simulator Perks Loadout New Ordeals Regarding the new Ordeals, our chapter Chaplain has learnt of a number of “creative” practices with the private lobbies to quickly get the rewards, and has instructed all units to heed the following warning. We’re not going to fix these, but you’ve been warned, Space Marines! Wargear Sharing New Rewards in the Refinement & Redemption shop (3 Weapon Variants and 6 Armour Variants) New weapon: Bolt Carbine Sidearm (One-handed) [carousel][/carousel] 13.1 Hotfix Earlier this week, we released a hotfix to improve the connectivity issues that occurred with the Patch 13. It also lowers the requirements to unlock the Wargear Sharing items. You can read the patch notes here for further details. TWITCH DROPS To celebrate the release of the Purgation Update, we’re hosting a Twitch Drops campaign until June 11 with these special rewards. Watch any streamer on Twitch playinghttps://x.com/hashtag/SpaceMarine2?src=hashtag_clickSpace Marine 2 for 30 min, 1 and 2 hours to earn the Mark X Skull Breastplate, 100 Accolades and the brand new Victrix Honour Guard Gauntlet. That’s it for this month! Thank you for supporting us and helping us improve Space Marine 2. We remain very attentive to your feedback. As a token of our appreciation, here’s a little code to unlock 150 Requisition points: GEGV-5QJJ-5P68. You’ll have to claim it through PROS, you can read this page to learn how. We’ll handle a new community event in June to earn Accolades as well. If you’d like to keep yourself informed on the latest news, make sure you follow our socials: Instagram, Facebook, X, Threads, Bluesky. 🪽 The Emperor Protects -The Saber and Focus teams Vezi articolul complet
  17. Ultima actualizare la mai 29, 2026 Așteptarea a luat sfârșit. Cei de la Infinity Ward au aruncat oficial în aer comunitatea de gaming, dezvăluind următorul capitol din legendara lor serie FPS: Call of Duty: Modern Warfare 4. Pregătiți-vă echipamentul, pentru că data de lansare este deja bătută în cuie pentru 23 octombrie. Noul titlu promite să aducă acel realism brutal, împingând granițele francizei printr-o campanie globală dramatică, un multiplayer regândit complet și mult așteptata întoarcere a modului extraction DMZ. Campania: Două perspective dintr-un conflict global Povestea din Modern Warfare 4 ne aruncă direct în mijlocul unui conflict. Peninsula Coreeană devine epicentrul unui nou război mondial, după ce Coreea de Nord lansează o invazie la scară largă. În loc să vedem conflictul doar prin ochii unor super-soldați veterani, campania face o mișcare interesantă și ne pune în bocancii soldatului Park, un tânăr recrut sud-coreean aflat la primul său contact cu realitatea crudă a frontului. Alături de echipa sa, Park va trebui să supraviețuiască în tranșee, înfruntând șanse aproape imposibile. La jumătate de planetă distanță, narațiunea se ramifică și îl readuce în prim-plan pe legendarul Căpitan Price. De data aceasta, Price nu mai urmează ordinele nimănui; transformat dintr-un operator de elită într-un proscris care acționează în afara legii, el duce un război personal, mânat de răzbunare. Misiunea sa secretă îl pune pe urmele unei arme capabile să destabilizeze complet balanța puterii globale. Când drumul lui Price se intersectează cu forțele din spatele invaziei din Coreea, conflictul scapă complet de sub control. Din punct de vedere al gameplay-ului, Infinity Ward promite o varietate uriașă de scenarii și ritmuri: Lupte de tranșee intense în Coreea. Gherilă urbană și combat la distanțe mici în New York. Urmăriri cu viteză mare pe străzile din Paris. Raiduri nocturne tactice alături de trupele SAS în Mumbai. Multiplayer: Doar precizie pură Dacă ești genul de jucător care trăiește pentru modul online, Modern Warfare 4 vine pregătit încă din prima zi. Modul Multiplayer va debuta cu 12 hărți de bază (6v6) situate în colțuri diverse ale lumii, alături de hărți dedicate pentru modul Gunfight și hărți masive de tip Big War, concepute pentru lupte combinate între infanterie și vehicule. O noutate absolută este Kill Block, o experiență multiplayer desfășurată într-un centru de antrenament militar activ. Partea cu adevărat spectaculoasă? Câmpul de luptă se reconfigurează dinamic între runde, schimbând complet liniile de ochire, rutele de flancare și deciziile tactice pe care trebuie să le iei din mers. Tehnologia „Ballistic Authority” Cea mai mare promisiune a dezvoltatorilor ține de gunplay. Jocul introduce o tehnologie nouă numită Ballistic Authority, un sistem integrat care unifică traiectoria gloanțelor, fizica armelor, propagarea realistă a sunetului și reflexele operatorului. Dezvoltatorii au fost extrem de expliciți în legătură cu noua filosofie a armelor: „Fără bloom (împrăștiere aleatorie a gloanțelor), fără ghicit, fără dubii. Fiecare foc spune adevărul.” Mișcarea a fost și ea fluidizată pentru a oferi un control mai bun în timpul luptelor, păstrând în același timp greutatea fizică a echipamentului, specifică seriei Modern Warfare. DMZ: Supraviețuire și trădare Pentru fanii modurilor de tip extraction, vestea cea mare este revenirea modului DMZ. Fie că intri pe hartă de unul singur, fie că faci echipă cu un squad, vei fi parașutat într-o zonă de conflict volatilă. Rolul tău este cel al unui activ militar secret care trebuie să recupereze tehnologie militară avansată rămasă în urma luptelor. Zona de excludere este un mediu viu și periculos: vremea se schimbă dinamic, obiectivele militare se modifică pe parcursul meciului, iar forțele inamice patrulează constant. Regulile sunt simple, dar nemiloase: aduni loot, lupți, negociezi cu ceilalți sau îi trădezi pentru a scăpa cu viață. Tot ce reușești să extragi îți rămâne, dar dacă mori, pierzi tot. Precomenzi și beneficii pentru comunitate Jocul este disponibil deja pentru precomandă, ca un gest de loialitate pentru comunitatea veterană, Activision oferă un discount de 10% la ediția Modern Warfare 4 Vault Edition pentru toți jucătorii care dețin deja un titlu anterior din seria Call of Duty. Infinity Ward pare să fi ascultat feedback-ul comunității, mizând pe realism, fluiditate și un gunplay extrem de predictibil și corect. Rămâne de văzut dacă Park și Price vor reuși să ne ofere campania memorabilă pe care o așteptăm. The post Call of Duty: Modern Warfare 4 a fost dezvăluit oficial appeared first on Need4Games. Citește mai departe !
  18. Ce mașini vin cu sistem GPL din fabrică. Când merită să ai alimentare pe gaz 0 Anemona Marinescu 0 Trimite Publicat: 29.05.2026 03:36 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Într-un context în care prețurile la carburanți rămân instabile în Europa, iar costul de utilizare al unei mașini devine tot mai important în decizia de cumpărare, GPL-ul rămâne una dintre puținele soluții accesibile pentru șoferii care vor cheltuieli mai mici fără a trece la electrificare completă. Oferta de mașini cu GPL din fabrică este concentrată aproape exclusiv în gama Dacia Spre deosebire de instalațiile montate ulterior, mașinile cu GPL din fabrică folosesc un sistem proiectat direct de producător, ceea ce înseamnă calibrare optimizată a motorului, funcționare stabilă și costuri de exploatare mai predictibile pe termen lung. Mașini dotate cu instalație GPL din fabrică În România și în majoritatea piețelor europene, oferta de mașini cu GPL din fabrică este concentrată aproape exclusiv în gama Dacia, prin tehnologia Eco-G dezvoltată împreună cu grupul Renault. Acest sistem bifuel permite funcționarea alternativă pe benzină și GPL, comutarea fiind automată, fără intervenția șoferului, în funcție de temperatură și condițiile de rulare. Modelele disponibile cu această tehnologie includ Dacia Sandero, Sandero Stepway, Logan, Jogger și Duster, în funcție de generație și echipare. Toate folosesc motoare pe benzină de 1.0 litri turbo, cu 3 cilindri, optimizate pentru eficiență și cost redus de utilizare. Puterea variază în general între aproximativ 90 și 110–120 CP, în funcție de versiune. Din punct de vedere al poziționării pe piață, Dacia Sandero Eco-G este în mod constant cea mai accesibilă mașină nouă cu GPL din România, în timp ce Dacia Logan Eco-G oferă, la un preț similar, un avantaj clar la spațiu interior și portbagaj, fiind preferată pentru navetă și utilizare familială. Dacia Jogger Eco-G se adresează segmentului de familie extinsă, unde spațiul și versatilitatea sunt prioritare, iar Duster Eco-G este alegerea pentru cei care vor SUV compact cu cost redus de utilizare. Unul dintre principalele avantaje ale acestor modele este autonomia ridicată. În utilizare reală, un model Eco-G poate parcurge în medie între 350 și 500 de kilometri pe GPL, în funcție de stilul de condus și trafic. În regim combinat, utilizând atât GPL, cât și benzina, autonomia totală ajunge frecvent între 1.000 și 1.400 de kilometri, valori confirmate în practică și în ciclurile de omologare WLTP. Acest lucru face ca alimentarea să fie necesară mult mai rar comparativ cu motoarele clasice pe benzină. Din punct de vedere al consumului, valorile reale pentru motoarele Eco-G se situează în general între aproximativ 6,5 și 7,5 litri GPL/100 km în regim mixt, cu variații în funcție de model, trafic și stil de condus. În oraș, consumul poate crește, iar în extraurban poate scădea ușor, ceea ce este normal pentru motoarele turbo de cilindree mică. Când merită o mașină cu GPL O mașină cu GPL devine rentabilă în special pentru șoferii care parcurg anual peste 15.000 de kilometri. Sub acest prag, economiile există, dar perioada de amortizare a diferenței de preț față de o versiune pe benzină este mai lungă. Principalul avantaj este costul per kilometru. În mod obișnuit, GPL-ul este cu aproximativ 30% până la 40% mai ieftin decât benzina, în funcție de evoluția pieței. Chiar dacă un motor pe GPL consumă ușor mai mult combustibil în volum, diferența de preț la pompă rămâne suficient de mare pentru a genera economii reale în utilizarea zilnică. Un alt beneficiu important este predictibilitatea costurilor. Într-o piață energetică volatilă, GPL-ul a rămas în general mai stabil decât benzina, ceea ce îl face atractiv pentru navetă, utilizare urbană sau rulaj constant. În plus, faptul că mașina funcționează dual (benzină + GPL) oferă flexibilitate și autonomie extinsă fără dependență de infrastructură specială. Există totuși și compromisuri. Unele parcări subterane pot restricționa accesul vehiculelor GPL, deși sistemele moderne sunt conforme cu standarde stricte de siguranță. De asemenea, rezervorul de GPL este de obicei amplasat în locul roții de rezervă, ceea ce poate reduce ușor spațiul din portbagaj, în funcție de model. În prezent, oferta de mașini cu GPL din fabrică disponibile pe piața din România este limitată în principal la gama Dacia Eco-G, iar diferențele dintre modele țin mai ales de dimensiune, caroserie și modul de utilizare, nu de tipul de motorizare, care este în esență același. În acest context, modelele compacte sunt orientate spre un preț de achiziție mai redus, variantele de tip sedan pun accent pe echilibrul dintre spațiu și costuri, iar versiunile de tip break sau SUV sunt alese în special pentru capacitatea mai mare de încărcare și versatilitate. În ansamblu, alimentarea cu GPL rămâne o soluție orientată în special către reducerea costurilor de exploatare pentru șoferii care parcurg distanțe medii sau mari anual și care își doresc un sistem de propulsie simplu, cu două tipuri de combustibil, fără complexitatea suplimentară asociată motorizărilor hibride sau electrice. Vezi articolul complet
  19. Modern Warfare 4: Pre-order BenefitsWarfare Without Limits: Call of Duty®: Modern Warfare® 4 launches on October 23, 2026. Lock in your preferred edition now to secure a full slate of rewards and bonus content available with digital pre-purchases on PC. See the full breakdown of included benefits in the chart below: Pre-purchases are rolling live for Steam as of today, May 28. Note that it may take some time for pre-order pages to fully cascade across these platforms and by region. Continue to check-in throughout the day if you don't immediately see pages live for your platform of choice. What are the Available Editions?There are two editions of Modern Warfare 4 to consider for pre-order or pre-purchase: · Digital: Vault Edition (all platforms). · Digital: Standard Edition (all platforms). Modern Warfare 4: Vault Edition With an incredible selection of premium content, the Modern Warfare 4 Vault Edition offers exceptional value — especially when combined with the 10% Loyalty Discount† — alongside exclusive rewards available only through this edition. Secure the Vault Edition to gain access to all included content, rewards, and edition-specific benefits: · Call of Duty: Modern Warfare 4 Digital Edition · Early access to the Open Beta* · Hunter Killer Operator Skin** · Hostile Alliance Operator Pack · Special Forces Operator Pack · Signature Weapon Collection · BlackCell (One Season)*** · DMZ Deployment Bonus Want the full details about the Vault Edition Loyalty Discount? Keep reading. What are the Pre-order and Vault Edition Benefits? Let’s take a closer look at the rewards and bonus content included with your pre-order or pre-purchase, as well as Vault Edition content: Early Access to the Open Beta*Pre-order or Pre-purchase: Digital Standard or Vault Standard Edition Availability: At the start of the Modern Warfare 4 Open Beta, later this year. Pre-order any of the two editions of Modern Warfare 4 to secure early access to the Open Beta. Exact Beta timing and availability details will be announced soon. Beta Codes: Players who digitally pre-order Modern Warfare 4 are automatically granted Early Access to the Open Beta and do not require a Beta Code. Players who do not pre-order Modern Warfare 4 should still expect to access the open portion of the Beta. * Actual launch date(s), times, and platform availability of MP Beta subject to change. See https://www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta. Hunter Killer Operator Skin**Pre-order or Pre-purchase: Digital Standard or Vault Edition · Availability: Instantly in Call of Duty: Black Ops 7 and Call of Duty: Warzone™, and at launch in Modern Warfare 4, upon pre-order or pre-purchase. Pre-order or pre-purchase either of the Digital Editions of Modern Warfare 4, and immediately receive Hunter Killer, a clandestine field operative with a talent for ending engagements. · Hunter Killer (and the Hunter Killer Skin) instantly becomes available in the Operators Menu of Call of Duty: Black Ops 7 or Call of Duty: Warzone next time you access the game. The Hunter Killer Operator Skin will also be available in Modern Warfare 4 at launch on October 23. (**Call of Duty: Black Ops 7 or Call of Duty: Warzone on your chosen platform is required to redeem. Sold / downloaded separately. Must be redeemed by October 23, 2027.) Hostile Alliance Operator PackPre-order, Pre-purchase, or Purchase: Vault Edition · Availability: At game launch on October 23. Unlock the Hostile Alliance Operator Pack, enabling access to the following Operators at launch: Price, Valeria, Ghost, and Blix. Note that Price and Valeria have masked and unmasked variant skins. Special Forces Operator PackPre-order, Pre-purchase, or Purchase: Vault Edition · Availability: At game launch on October 23. An additional Operator Pack is available for those with the Modern Warfare 4 Vault Edition: Unlock the Special Forces Operator Pack, including four Operators, each with a skin representing their country of origin, each with a voice pack in their local language: · COM SFT (France) · KSK Amphibious (Germany) · South Korean Special Forces (South Korea) · SAS (United Kingdom) Signature Weapon CollectionPre-order, Pre-purchase, or Purchase: Vault Edition · Availability: At game launch on October 23. Own the Modern Warfare 4 Vault Edition to immediately unlock five different weapons that form the Signature Weapon Collection. The ranged weapons come with multiple Attachments including an Apex Attachment, all of which are accessible at game launch. Here are the available weapons and Blueprints: · Kastov 762 Assault Rifle and “Voltspine” Blueprint · ISO Nightshade Submachine Gun and “La Sombra Venenosa” (“The Poisonous Shadow”) Blueprint · Rezi 12 Shotgun and “Shattered Code” Blueprint · Oris 8.6 Marksman Rifle and “Volt-Edge” Blueprint · Combat Knife (Melee) and “Sombra Besada” (“Shadow’s Kiss”) Blueprint Kastov 762 and “Voltspine” Blueprint A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Kastov Arc (Apex Attachment): An experimental disruption barrel that emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs. Iso Nightshade and “La Sombra Venenosa” Blueprint A full-auto 9x19mm SMG with a fast rate of fire, the ISO Nightshade balances controllability, mobility, and close-quarters stopping power into a versatile platform suited for any operator. ISO Trace (Apex Attachment): When hitting a target, Special RFID ammunition transmits a signal back to a built-in optic display on the gun, letting you to track down the victim and finish the job. Rezi 12 and “Shattered Code” Blueprint A fast-cycling semi-auto 12-gauge, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work. Rezi Enforcer (Apex Attachment): Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles. Oris 8.6 and “Volt-Edge” Blueprint A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Oris Razor (Apex Attachment): A compact blade module mounted to the receiver, housing up to three quick access throwing knives for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most. Combat Knife and “Sombra Besada” Blueprint Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters. BlackCell: One Season of Content***Pre-order, Pre-purchase, or Purchase: Vault Edition · Availability: Access begins with Season 1 (date to be announced). Own the Modern Warfare 4 Vault Edition to unlock a single season of BlackCell access. Timing determines which season of BlackCell of you receive, with the first opportunity being in Season 1: · Pre-order, pre-purchase, or purchase the Modern Warfare 4 Vault Edition and play before or during Season 1 to unlock Season 1 BlackCell. · Purchase the Modern Warfare 4 Vault Edition and play after Season 1 to unlock the current BlackCell season. BlackCell includes: · 20 Battle Pass Tier Skips and 1,100 COD Points, instantly unlocked · Instant access to exclusive content, including a new Operator and Weapon Blueprint. · BlackCell variants of select Battle Pass content including Operators, Weapon Blueprints, and more. · Full Battle Pass with 100+ rewards, including weapons, Operator Skins, Blueprints, and COD Points. (*** BlackCell, Battle Pass, Call of Duty Points and Tier Skips will be accessible in Modern Warfare 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare 4 Battle Pass only.) DMZ Deployment BonusPre-order, Pre-purchase, or Purchase: Vault Edition · Availability: At game launch on October 23. Vault Edition owners can expect additional DMZ content via a Deployment Bonus at launch. Stay tuned for more details on the exact contents of the Deployment Bonus. Vault Edition: Call of Duty Loyalty Discount†Via digital Pre-order and Pre-purchase on platform storefronts If you’ve digitally or physically owned and played a premium Call of Duty title dating back to Call of Duty: Modern Warfare (2019), or have played one of these titles via Game Pass and have an active Game Pass Ultimate, Premium, or PC subscription, expect to digitally preorder the Vault Edition of Call of Duty: Modern Warfare 4 with a 10% discount compared to the standard MSRP. Here’s how this works: Qualifying Call of Duty TitlesThe discount is available if you own and have played a qualifying previous title, through digital or physical purchase, via an active Game Pass Ultimate, Premium, or PC subscription that has previously played one of these titles, or by claiming the title via PlayStation® Plus Monthly Games. Any edition of the previous title qualifies. Here are the titles: · Call of Duty: Modern Warfare (2019) · Call of Duty: Modern Warfare 2 Campaign Remastered (2020) · Call of Duty: Black Ops Cold War · Call of Duty: Vanguard · Call of Duty: Modern Warfare II (2022) · Call of Duty: Modern Warfare III (2023) · Call of Duty: Black Ops 6 · Call of Duty: Black Ops 7 Qualifying Platform EligibilityThe discount is only available at checkout if you pre-order or pre-purchase Modern Warfare 4 on the same gaming platform and with the same platform account used for the previous qualifying title. Loyalty Discount: Additional InformationEnsure you claim your Loyalty Discount in time, and note the following intel: · Expect a 10% discount to the Vault Edition of Modern Warfare 4. · This discount applies to the Vault Edition of Modern Warfare 4 only. · The discount should appear within the in-game store or platform digital storefront, prior to checkout. · This discount only applies to pre-orders and pre-purchases; this offer is valid until October 23, 2026. This offer is subject to change. · This discount is not available to Vault upgrades; meaning you cannot pre-order or pre-purchase the Standard Digital Edition and then upgrade to the Vault Edition afterwards and obtain the discount. Further Information: If you require additional support information or guidance regarding the Loyalty Discount, please visit Activision Support’s Modern Warfare 4 page. Modern Warfare 4: Digital Standard Editions In addition to the Vault Edition, you can pre-purchase (on PC) a Digital Standard Edition of Modern Warfare 4 on the platforms listed at the start of this Blog. The Digital Standard Edition consists of the full game and the following benefits: · Open Beta Early Access (Pre-order or Pre-purchase benefit) · Hunter Killer Operator Skin (Pre-order or Pre-purchase Instant benefit in Black Ops 7 and Call of Duty: Warzone) Vault Edition UpgradeFrom Digital Edition to Vault Edition If you pre-order the Digital Standard Edition of Modern Warfare 4, you can upgrade to the Vault Edition at a later date, provided the upgrade is made on the same platform as your original purchase. Note: Upgrade steps may vary by platform. Refer to your platform’s storefront for details. How Do I Upgrade to the Vault Edition?Steam: Upgrade via the in-game store or Steam where the Digital Standard Edition was pre-purchased. Additional Notes: Price: The cost to upgrade from a Digital Standard Edition to the Vault Edition is $30 U.S. SRP (or regional equivalent). Ineligibility Notes: The Vault Edition is only available digitally. The Vault Edition Loyalty Discount (see above) is not available if you decide to upgrade. Stay Frosty: Additional Intel Incoming Track the latest official Modern Warfare 4 intel on the Call of Duty Blog as we move toward additional information drops, the Modern Warfare 4 Open Beta, and launch on October 23. Preorders are available now at participating retailers, in-game, on platform stores, or at https://CallofDuty.com . Development Credits Call of Duty: Modern Warfare 4 development is led by Infinity Ward, and will be available globally on PC via Steam on Friday, October 23rd, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development by — in alphabetical order — Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. Online multiplayer subscription may be required (sold separately). On PC, TPM 2.0 and Secure Boot required, other security measures may be enforced. Learn more here. Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate. Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare 4. Additional storage space may be required for mandatory game updates. †Loyalty discount of 10% is based on MSRP. ©/TM/© 2026 Activision Publishing, Inc.For more information, please visit https://www.callofduty.com and , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! View the full article
  20. AsiaFortress is back with its Summer 6s finals! After a dominant season, can the favorites close it out? Tune in live on Saturday, May 30th, at 9:00 PM SGT / 3:00 PM CEST. Important Links: Twitch Discord AsiaFortress View the full article
  21. [data-focus-scheme="dark"] { color-scheme: none; } Hotfix 13.1 GAMEPLAY AND BALANCING TWEAKS Firearms in PvE Gunstrike damage values restored to pre 13.0 values. Plasma pistol variants gun strike damage adjusted to better reflect new versions speciality (i.e. damage version deals more gunstrike damage). Siege Mode Atonements: Players will start receiving atonements starting from wave 11 on normal difficulty. Players will start receiving atonements starting from wave 6 on hard difficulty. A new indicator has been added to alert you when a new blessing becomes available. Additional Blessing: Surplus - You can carry twice as much Equipment. Equipment spawns are doubled. Additional Atonement: Hardened Skins - Enemies are not staggered by the first 3 hits. Damage is still dealt. Additional Atonement: Posthumous Proliferation - Slain enemies spawn Spores or Chaos Skulls (depending on faction). Additional Atonement: Booby Trap - Majoris-level and higher enemies explode upon death and deal Damage to Squad Members. OrdealsReduced the requirements for the 6 "complete missions on absolute difficulty" class-specific ordeals from 10/30/100 to 10/25/50. GENERAL FIXES Crash fixes. Consoles: Crashes when the French and Spanish VO were selected have been fixed. Fixed a bug where several perks would reset their cooldown after switching loadouts. Fixed a bug where several perks would stop working after switching loadouts. Fixed bugs with several Pyreblaster perks affecting Pyreblaster Canister equipment. Fixed several issues with Servo Skull objective in Siege Mode. Fixed lots of issues with Ordeals. The ordeal "Preserve Ammunition" now counts incapacitating shots as well as kills. Fixed several issues with host migration. Fixed bug where Pyreblaster Canister were not spawning when purchasing grenades in the Requisition Terminal in Siege. Fixed lots of minor issues with Blessing and Atonement in Siege mode. Fixed minor geometry issues on Purgation. Minor customisation fixes. Minor localisation fixes. Minor UI fixes. Vezi articolul complet
  22. Ultima actualizare la mai 28, 2026 Unele jocuri le pornești din curiozitate, doar să vezi despre ce e vorba, și ajungi să te uiți la ceas la 3 dimineața fără să înțelegi cum a trecut timpul. Forza Horizon 6 este exact genul acela de joc. Am petrecut peste 40 de ore pe PC (setări Ultra, ray tracing la maximum) și pot spune fără ezitare că Playground Games a livrat unul dintre cele mai bune episoade ale francizei. Rețeta arcade rămâne aceeași, dar de data aceasta terenul de joc este un Japonia open-world spectaculos, care se simte ca cel mai frumos loc în care ai condus vreodată într-un joc. Interfața a fost simplificată, ritmul e mai bun decât oricând, iar arhipelagul nipon aduce o energie nouă întregii serii. Nu e perfect în toate privințele, zona urbană e cel mai slab punct, dar Forza Horizon 6 este fără discuție un titlu de referință pentru jocurile de curse în 2026. Mulțumim partenerului nostru BeeFun pentru această recenzie! Japonia arată absolut fenomenal Dacă există un singur motiv pentru care merită să joci Forza Horizon 6, acela este lumea sa deschisă. Harta este construită cu o atenție la detalii care te face să oprești mașina doar ca să privești peisajul. Trecători montane șerpuite perfecte pentru drift, sate tradiționale, păduri dense cu drumuri noroioase, fiecare zonă are propria personalitate și te îndeamnă constant să explorezi mai departe. Pe PC cu setări maxime, jocul este pur și simplu frumos. Reflexiile pe caroserie, efectele de lumină la apus sau în ploaie, vremea dinamică, totul contribuie la o experiență vizuală care îți ia ochii la fiecare cursă. Singura dezamăgire vine din zona urbană. Într-un joc plasat în Japonia, te aștepți la un oraș plin de neoane, aglomerat și viu noaptea. Ce primești în schimb este o zonă corectă vizual, dar fără suflet. Lipsește acea energie de metropolă japoneză și contrastul față de natură este destul de puternic. Tonul s-a maturizat, festivalul a crescut Față de episodul precedent, atmosfera generală s-a schimbat în bine. Forza Horizon 6 păstrează spiritul de festival, libertatea totală și distracția fără reguli, dar a renunțat la entuziasmul forțat și la tonul excesiv de zgomotos din FH5. Totul curge mai natural, narațiunea este mai discretă și cultura japoneză dă jocului o identitate vizuală și sonoră solidă. Simți că universul are mai mult sens acum. La volan te simți în elementul tău Conducerea este și rămâne punctul forte al seriei. Fluidă, precisă și extrem de satisfăcătoare, fizica din FH6 găsește din nou acel echilibru perfect între accesibil pentru oricine și profund pentru cei care vor mai mult. Fiecare mașină se comportă diferit, drift-ul se simte natural, iar senzația de viteză pe linie dreaptă este pur și simplu viscerală. Poți să intri în joc și să te distrezi imediat fără să știi nimic despre mașini. Sau poți petrece ore întregi reglând suspensia, transmisia și aerodinamica. Ambele abordări sunt la fel de valide și bine susținute de joc. Conținut cât pentru luni de zile După 40 de ore, am bifat poate 30% din tot ce are jocul de oferit. Curse de stradă, campionate, probe de viteză, drift, rallycross, vânătoare de mașini de epocă prin hambare, harta este plină ochi cu activități. Și totuși nu te simți copleșit, pentru că jocul dozează totul inteligent. Ritmul este bun, recompensele vin constant și nu există niciun moment în care să simți că ești obligat să faci ceva plictisitor ca să avansezi. Pe PC funcționează impecabil Merită menționat separat pentru că este din ce în ce mai rar: lansarea pe PC a fost curată. Zero crash-uri, zero stuttering, framerate stabil la 75 FPS constant cu tot ce la maximum. Design-ul sonor completează perfect experiența vizuală, sunetul motoarelor este spațializat excelent, iar coloana sonoră se potrivește de minune cu fiecare moment din joc. Verdict: cel mai bun Forza Horizon de până acum, dar formula are nevoie de curaj Forza Horizon 6 este un joc excelent. Lumea deschisă este magnifică, condusul este impecabil, conținutul este enorm și tehnic vorbind nu ai ce să-i reproșezi. Singurul lucru care îl ține departe de un 10 perfect este faptul că joacă pe sigur. Structura este aproape identică cu episoadele anterioare, riscurile asumate sunt minime și orașul japonez ratează ocazia de a fi cu adevărat memorabil. Sperăm că pentru FH7 studioul va îndrăzni să schimbe ceva mai profund. Puncte forte Unul dintre cele mai frumoase open world-uri din ultimii ani Conducere arcade perfectă, accesibilă dar profundă Conținut enorm și bine dozat Optimizare PC fără reproș Atmosferă mai matură și mai coerentă față de FH5 Fiecare mașină se simte unic la volan Puncte slabe Zona urbană este dezamăgitoare și lipsită de viață Formula de joc rămâne prea conservatoare Harta poate părea copleșitoare la început Nota finală: 9/10 The post Forza Horizon 6 Japan review appeared first on Need4Games. Citește mai departe !
  23. Ultima actualizare la mai 27, 2026 Întotdeauna am avut un sentiment plăcut cât timp mă jucam jocuri de tip FPS, în special în perioada PS3/XBOX 360, unde ai avut o tonă de jocuri speciale.. sau mai bine zis, unice.. incluzând unul din jocurile mele favorite din toate timpurile, „The Darkness 2”. Cu toate astea, nu mă așteptam vreodată că mă voi juca un joc cu Mickey Mouse..? sau mă rog, vărul său îndepărtat care este și detectiv într-un oraș Noir. „Mouse: P.I For Hire”, este unul dintre cele mai sclipitoare jocuri la ochi de anul acesta. Dezvoltat de către „Fumi Games” și publicat de „Playside”, acest titlu veritabil a intrat pe scenă și s-a gândit să ne ofere o experiență de tip „Cuphead”, prins într-un mijloc mai saturat. Mulțumiri Playside pentru distribuirea codului de recenzie! Joc Noir făcut cum trebuie Să fiu sincer cu voi, nu am fost neapărat captivat de acest joc când a fost dezvăluit pentru prima oară. Mi-a plăcut ideea, dar prezentarea și scepticismul m-a ținut deoparte, mă așteptam să fie acel tip de joc care nu va ieși niciodată la suprafață, ci va rămâne scufundat ca și Titanicul. Totuși, mai devreme anul acesta, am întâmpinat o minune, și anume „Replaced” a fost lansat, un alt joc foarte arătos care părea să fie fals.. s-a dovedit în cele din urmă că proiectul doar a avut niște probleme de dezvoltare. Chiar și așa, entuziasmul pe care l-am avut când am intrat în acest joc pentru prima oară, este de nedescris. Pot spune totuși.. așteptările mi-au fost depășite, doar cu puțin mai mult. Având în vedere că nu am mai jucat un boomer-shooter, încă de la Warhammer 40K: Boltgun, pot declara că acest titlu a intrat cum trebuie și la perioada potrivită, ca un grătar cu mititei și muștar în timpul verii. Boom, și culoarea dispare Cât despre gameplay în sine, nu pot dezvolta foarte mult, având în vedere că jocul este făcut special pentru persoanele care nu simt sau.. nu sunt în stare să învețe mecanici noi și felurite. Totuși, pot zice că asta a atras foarte multe persoane, incluzând pe mine, mai ales după ce am jucat zeci de ore „Crimson Desert”, Mouse PI a venit ca și o gură de aer proaspăt. Am detestat faptul că, chiar dacă la prima vedere ar părea să fie o experiență ușoară când vine vorba de trofee, declar că nu este așa. Urăsc din tot sufletul jocurile care au piese de colecționat ce nu pot fi obținute după ce termini jocul, printr-un Chapter Select sau orice altceva. Am omis un singur ziar la jumătatea jocului, iar am fost obligat să reiau fiecare colectibil de la capăt, doar pentru un nenorocit de ziar. They call me Joel Sammy Mouse Țin minte că am încercat să vizionez acum ceva timp serialul „Agent Carter”, deținut de MARVEL.. la prima sclipire, mi s-a părut că am parte de o vizionare grozavă, dar după ce am trecut de primele episoade, am realizat că ceva nu e în regulă. Am descoperit că am o sensibilitate și o ură față de muzica din filmele Noir, care este prezentă și în jocul pe care l-am smotocit recent, Mouse. Totuși, pot declara că, coloana sonoră, chiar dacă nu este senzațională, face o treabă excelentă în a ne aduce unicul sentiment pe care le primeam doar în filmele Noir din anii 80. Un desen adus la realitate Cel mai ciudat aspect pe care l-am întâlnit în industria asta, este categoric faptul că un procentaj mai mare de jocuri Indie, au o poveste superioară față de titlurile AAA pe care le primim lunar. Și asta mă întristează foarte tare, având în vedere că jocurile ajung să coste sute de milioane de dolari, dar povestea ajunge să fie una leneșă și de prost gust, nu voi da exemple.. încă! Nu pot spune că povestea din Mouse P.I m-a dat pe spate, dar modul în care a fost interpretată, alaturi de personaje interesante și un VA excelent, m-a făcut curios să văd evoluția studio-ului.. pe scurt, m-a ținut intrigat. Când s-a făcut dimineață? „Cuphead” și „Mouse P.I For Hire” au fost titlurile pe care nu le așteptam, dar aveam nevoie de ele, cu toate că nu sunt niște livrări de nota 10, timpul pe care l-am petrecut în ele nu a fost resimțit deloc. Încurajez toate studio-urile indie să ne livreze câte un joc de genul din când în când, până la urmă, ideile unice sunt cele pe care noi, gamerii, le apreciem cel mai mult. Nota finală este de – 7.5/10 – The post Mouse: P.I. for Hire – Recenzie appeared first on Need4Games. Citește mai departe !
  24. Ultima actualizare la mai 27, 2026 Sincer, cine mai spera la așa ceva? Când toată lumea credea că povestea lui Geralt din Rivia în The Witcher 3: Wild Hunt s-a încheiat definitiv odată cu apusul de soare din Toussaint, cei de la CD Projekt Red ne-au anunțat că jocul primește o a treia expansiune oficială, numită Songs of the Past. O mișcare complet neașteptată pentru un titlu lansat acum un deceniu, dar care dovedește că universul vânătorilor de monștri refuză să moară. Tranziția spre noul val hardware devine acum completă. Noul DLC va fi lansat în 2027 și va sosi exclusiv pe platformele din actuala generație, PlayStation 5, Xbox Series X|S și PC lăsând în urmă vechile console PS4 și Xbox One pentru a putea fructifica la maximum tehnologia modernă. Fără compromisuri tehnice de dragul trecutului, deci ne putem aștepta la un salt vizual serios. Un anunț grăbit de un leak în launcher Deși fanii au suspectat de ceva vreme că se coace ceva în universul vânătorilor de monștri, anunțul oficial trebuia să fie marea surpriză a transmisiunii live planificate pentru joi, 28 mai, eveniment ce marchează împlinirea a 10 ani de la lansarea legendarei expansiuni Blood and Wine. Planurile inițiale ale studiourilor poloneze au fost însă date peste cap de o eroare internă. Un leak apărut direct în RED Launcher a forțat echipa să confirme vestea mai devreme pe rețelele de socializare. „Plănuiam inițial să facem marea dezvăluire în timpul stream-ului nostru REDstreams, dar, să spunem doar că am găsit ceva la care nu ne așteptam încă în RED Launcher”, au declarat oficialii pe conturile sociale, tratând situația cu umor. Veteranii seriei revin la cârmă Pentru fanii îngrijorați de faptul că nucleul dur de la CD Projekt Red este ocupat în prezent cu proiectele viitoare, vestea bună este că noul DLC se află pe mâini sigure. Producția este realizată în co-dezvoltare cu Fool’s Theory, un studio polonez format din veterani ai industriei care au lucrat în trecut chiar la dezvoltarea originală a lui The Witcher 3. Acest parteneriat garantează că tonul narativ și atmosfera cu care ne-am îndrăgostit de joc vor rămâne intacte. Deși detaliile despre narațiune sunt ținute sub lacăt până în partea a doua a verii anului 2026, când dezvoltatorii au promis o prezentare extinsă, comunicatul oficial confirmă esențialul: ne vom întoarce în ghetele faimosului Geralt de Rivia pentru o aventură complet nouă, menită să exploreze noi unghiuri ale acestui univers dark fantasy. Viitorul universului The Witcher Songs of the Past vine ca o punte neșteptată într-o perioadă extrem de aglomerată pentru franciză. Pe lângă această expansiune nostalgică, universul creat de Andrzej Sapkowski continuă să se extindă în laboratoarele CDPR, unde se lucrează în paralel la mai multe titluri majore: The Witcher 4 Remake-ul primului joc The Witcher (dezvoltat tot în colaborare cu Fool’s Theory) Un proiect de tip multiplayer plasat în aceeași lume Deși anul trecut studioul a prezentat un demo tehnic pentru The Witcher 4, menit să arate capabilitățile motorului grafic pe o consolă PS5, jocul propriu-zis nu a fost încă arătat publicului. Până când vom pune mâna pe noua saga, oportunitatea de a mai trăi o ultimă aventură alături de „Lupul Alb” în 2027 este, fără doar și poate, cel mai frumos cadou pe care fanii seriei îl puteau primi. The post CD Projekt Red anunță „Songs of the Past” pentru The Witcher 3 appeared first on Need4Games. Citește mai departe !
  25. Ultima actualizare la mai 26, 2026 007 First Light se lansează mâine, pe 27 mai 2026, pentru PS5, Xbox Series X|S și PC, dar IO Interactive gândește deja mai departe. CEO-ul studioului danez, Hakan Abrak, a confirmat că un sequel este o posibilitate reală, cu o singură condiție: primul joc trebuie să cucerească comunitatea de jucători. De ce vorbim deja despre un sequel? Înainte de lansarea oficială, Abrak a acordat un interviu publicației The Game Business în care a vorbit deschis despre viitorul francizei James Bond în gaming. Mesajul a fost simplu și direct: studioul are dorința și relația potrivită cu Amazon MGM pentru a face mai mult, dar totul depinde de reacția jucătorilor. O declarație care sună a ușă larg deschisă, nu a ezitare. Ce este 007 First Light și de ce contează Anunțat în noiembrie 2020 sub numele de cod Project 007, jocul a ajuns pe rafturi după o perioadă lungă de tăcere. IO Interactive, cunoscuți pentru seria Hitman, au ales să prezinte o poveste de origine complet originală pentru Bond: un James Bond de 26 de ani, proaspăt recrutat în programul Double 0 al MI6, care trebuie să-și demonstreze valoarea după ce o misiune se termină tragic. Gameplay-ul combină infiltrarea stealth cu acțiunea directă, gadgeturi, conducere de vehicule și misiuni în locații din întreaga lume, o formulă care a funcționat impecabil în Hitman, adaptată acum universului 007. Platforme disponibile: PlayStation 5 / disponibil din 27 mai 2026 Xbox Series X|S / disponibil din 27 mai 2026 PC (Steam / Epic Games) / disponibil din 27 mai 2026 Nintendo Switch 2 / confirmat pentru vara lui 2026 Cei care au achiziționat ediția Deluxe pot juca deja de astăzi, 26 mai. IO Interactive + Amazon MGM: o relație solidă pentru viitor Un detaliu important pe care Abrak l-a subliniat este calitatea parteneriatului cu Amazon MGM, deținătorul drepturilor asupra francizei Bond (achiziționată de Amazon în 2022). CEO-ul a descris relația ca pe una bazată pe calitate și respect reciproc, ambele părți dorind ca jocul să fie un succes pe termen lung. Această aliniere contează: fără acordul Amazon MGM, niciun sequel nu este posibil. Iar faptul că Abrak vorbește public despre această posibilitate sugerează că discuțiile informale au loc deja în culise. Chiar la prima prezentare a jocului, Abrak a declarat: „Aceasta este doar începutul călătoriei noastre cu 007.” O frază care, combinată cu finalul deliberat deschis al jocului, arată că 007 First Light a fost gândit de la bun început ca primul episod dintr-o serie, nu ca un titlu singular. Finalul jocului lasă lucruri în aer (fără spoilere) Jurnaliști care au terminat campania principală înainte de lansare au semnalat că scenele de final deschid în mod deliberat noi fire narative. Fără a intra în detalii care ar strica experiența, concluzia jocului conturează o lume mai largă și lasă întrebări fără răspuns, tocmai suficient cât să vrei un episod doi. Această abordare este identică cu modul în care IO Interactive a construit seria Hitman: fiecare capitol a adăugat context și a ridicat miza pentru cel următor. James Bond poate deveni în fine o saga mare în gaming Dacă 007 First Light reușește la lansare, IO Interactive ar putea oferi francizei James Bond ceea ce fanii cer de ani de zile: un univers coerent și de durată în jocuri video. Ultimul titlu cu adevărat memorabil, GoldenEye 007, datează din 1997. Golul din ultimele decenii a fost imens. Contextul este favorabil și din alt unghi: GTA 6 s-a amânat, lăsând spațiu liber lui Bond să domine conversația gaming din prima jumătate a lui 2026. Primele preview-uri au fost elogioase, iar așteptările publicului sunt ridicate. Totul se va decide în zilele de după lansare. Vânzările și reacția comunității vor fi semnalul pe care atât IO Interactive, cât și Amazon MGM îl urmăresc îndeaproape. Un debut puternic ar putea accelera semnificativ luarea deciziei pentru un sequel. 007 First Light se lansează mâine, 27 mai 2026, pe PS5, Xbox Series X|S și PC. The post 007 First Light: IO Interactive pregătește deja un sequel pentru noul James Bond appeared first on Need4Games. Citește mai departe !
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