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Gigant auto, lovit de cea mai mare scădere a livrărilor din ultimii patru ani. Skoda susține că restructurarea Volkswagen nu îi afectează activitatea 0 Oana Ababei 0 Trimite Publicat: 11.07.2026 08:53 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Producătorul ceh de automobile Skoda Auto, parte a grupului Volkswagen, a anunțat vineri că planul de restructurare al Volkswagen nu va avea, în acest moment, un impact direct asupra operațiunilor sale. Reacția vine după ce compania-mamă a prezentat un amplu program de reorganizare, care prevede reducerea gamei de modele și a capacității de producție. Și Volkswagen traversează o perioadă dificilă. FOTO: Shutterstock „Această evoluție nu are niciun impact imediat asupra operațiunilor noastre. Activitatea continuă în condiții normale”, a transmis Skoda Auto într-un comunicat, citat de Reuters. Compania, parte a grupului Volkswagen, a precizat că este în prezent a doua cea mai bine vândută marcă auto din Europa și că toate uzinele sale funcționează la capacitate maximă. Planul de restructurare al Volkswagen, care a fost anterior contestat de sindicate, ar putea duce la eliminarea a aproximativ 100.000 de locuri de muncă, potrivit unor surse citate de Reuters. Skoda Auto este unul dintre cei mai mari angajatori din Cehia, având peste 34.000 de salariați, iar industria auto reprezintă un sector-cheie pentru economia țării, puternic dependent de exporturile către piețele vest-europene. Analiștii avertizează însă că, deși restructurarea nu afectează deocamdată producătorul ceh, schimbările majore din cadrul grupului Volkswagen ar putea avea efecte indirecte asupra întregului lanț de furnizori și asupra economiei cehe. Volkswagen, afectat de prăbușirea pieței din China Și Volkswagen traversează o perioadă dificilă. Grupul german a raportat o scădere de 8,6% a livrărilor globale de autovehicule în trimestrul al doilea al anului, cea mai mare scădere trimestrială din ultimii patru ani. În perioada aprilie-iunie, Volkswagen a livrat 2,077 milioane de vehicule, declinul fiind determinat în principal de prăbușirea vânzărilor din China, cea mai importantă piață a companiei. Livrările au scăzut aici cu 36,6% față de aceeași perioadă a anului trecut, în condițiile în care piața auto chineză s-a contractat cu aproximativ 20%, conform sursei citate. În schimb, constructorul auto a înregistrat creșteri pe alte piețe. Livrările au avansat cu 7,7% în America de Nord, cu 1,8% în Europa Occidentală și cu 6,7% în Europa Centrală și de Est. Rezultatele evidențiază dificultățile cu care se confruntă cel mai mare producător auto european, într-un context marcat de concurența tot mai puternică a producătorilor chinezi de vehicule electrice. Volkswagen speră să își îmbunătățească performanțele în a doua parte a anului prin lansarea unei noi game de automobile dezvoltate special pentru piața chineză. Compania intenționează să introducă peste 20 de modele cu propulsie alternativă pe piața chineză în acest an, însă analiștii atrag atenția că grupul continuă să depindă într-o mare măsură de vânzările de automobile cu motoare cu ardere internă, într-o piață dominată tot mai mult de vehiculele electrice. Volkswagen se alătură astfel altor constructori auto germani, precum Mercedes-Benz, BMW și Porsche, care au raportat recent scăderi ale livrărilor pe piața chineză. Vezi articolul complet
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Beachcomber's Brim to fix an incorrect material Updated Taunt: The Circuit Breaker Fixed incorrect team color on prop Fixed orphaned particles Updated the Inglorious Patriot Adjusted the normal map and refined the colors Improved the weighting on the bottom pockets Updated the backpack icon Updated pl_redwood Fixed various lighting issues Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline Updated koth_camp_saxton Vastly improved optimization. Further investigation is ongoing. Tweaked log-and-netting walls along the central shore for clearer definition Fixed several instances of minor prop clipping Fixed players getting stuck on the wood-carved Saxtons Improved clipping throughout View the full article
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[data-focus-scheme="dark"] { color-scheme: none; } Lord Captain! You've delved into Trazyn's vault, explored The Infinite Museion, and met the big Update 1.6 head-on — we'd love to hear your impressions! We've launched a new community survey covering the DLC and Update 1.6. It takes about 20 minutes, and there are no wrong answers here — only your honest perspective, which we read closely and value greatly as we shape what comes next for Rogue Trader. Take the survey: https://www.surveymonkey.com/r/P5RM77D Vezi articolul complet
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Blue Lily Flower is one of the special items in Project Slayers with which you can gain the immense power of a Demon soul! Isn’t that thrilling? We will tell you the shortest ways to find this amazing beauty! In Project Slayers, you can travel from mountains to mountais and even visit some of the major cities. That do gives off the extra adrenaline rush. Moreover, you can do chores to get rewards. There are lakes where you can go Fishing in the game. Moreover, there are beautiful places on the Project Slayer map. Each place on the map is filled with different adventures and experiences. Another mysteriously beautiful item in Project Slayers is Blue Lily Flowers. These Blue Lily Flowers can help you acquire power and become greater. Read More: Project Slayers Clan Tier List: Best Clans Ranked How To Find Blue Lily Flowers in Project Slayers Follow the steps below to find these Blue Lily Flowers: Start Muzan’s Quest Muzan is an NPC in the game who will give you the task of finding these flowers. He will draw his blood out to give you the demon soul. Kabiwaru Village Locate Kabiwaru Village on your map and start traveling there with the Horseguy. Once you reach the village, explore it around. You will get a few flowers at Kabiwaru Village. Butterfly Mansion To get more of these Blue Lily Flowers, visit the Butterfly Mansion. You will get enough flowers from these two places. Travel to these places with the Horseguy to reach faster. After you get enough flowers, get back to Muzan and give him those to start your demon power gaining process. This is the easiest and the quickest way to gather Blie Lily Flowers. Best of Luck!! Want to know what’s more cookin’ from Project Slayer? These are the latest projects; Project Slayers Codes, Best Ways To Get More Spins, and Best Ways To Get Money Fast. The post Project Slayers – How To Find Blue Lily Flowers appeared first on GameRiv. View the full article
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Ultima actualizare la iulie 9, 2026 Am avut ocazia să mă înfrupt din noul titlu al seriei “Assassin’s Creed”, care nu este neapărat un nou titlu, dar se simte ca și unul în unele circumstanțe. În primul rând, vreau să menționez că acesta a fost cu siguranță cel mai sigur joc din serie pentru un remake de la 0.. Black Flag a fost și va rămâne unul dintre cele mai bune jocuri de tip Open World făcute de Ubisoft vreodată, iar remake-ul despre care vom vorbi astăzi poartă aceeași mărime la pantofi. Un remake excepțional făcut pe un engine și mai bun Înainte de a mă juca, mi-am pus o tonă de întrebări precum: “Dacă jocul este îndreptat spre seria RPG?” sau “Cât de schimbat este jocul față de original?” .. Păi, cu siguranță vă pot răspunde la ambele întrebări, după câteva zeci de ore pe care le-am petrecut în joc, pot declara că nu s-au făcut inegalități. Povestea, lumea și design-ul personajelor sunt mai bune ca niciodată. În schimb, singura schimbare majoră pe care am văzut-o este legată de numărul total de colectibile în Open World, pare că au scos o tonă din ele doar pentru a nu îți face experiența de platina atât de obositoare și bloated. Lies of Kenway În materie primă de gameplay, jocul nu m-a dezamăgit absolut deloc, este satisfăcător să îl joci și stealth, dar și ca un berserker care ucide tot în fața lui. Personal, experiența mea a fost mai mult înclinată spre a 2-a categorie, unde nu am stat prea mult la discuții și mi-am torturat fiecare victimă. Sistemul de combat încă este Parry-Based, deci te poți aștepta la o experiență similară cu cea din OG, cu toate că aici este mult mai rafinată și te poți folosi de celelalte unelte și arme precum pistoalele mult mai bine. La partea de stealth, ai opțiuni noi în întregime, precum asasinarea din copac cu o funie și multe altele pe care nu le-am descoperit nici în momentul de față. Iar pentru iubitorii jocurilor RPG din serie, au fost adăugate costume întregi direct scoase dintr-un MMORPG, care îți dau atribute speciale, unele legate de combat, altele pasive pentru defensivă.. iar unele legate de combat-ul navă. Vreau să vorbim puțin și despre partea pe care o iubesc cel mai mult la Assassin’s Creed Black Flag Resynced, și anume COMBAT-ul Naval. Iubesc faptul că Ubisoft nu s-au atins absolut deloc de sistemul făcut aproape la perfecție încă din 2013, poate au realizat că după dezamăgirea pe care am avut-o cu Skull and Bones acum câțiva ani. Pe lângă că a rămas la fel, au adăugat mici tweak-uri de care chiar am avut nevoie, unul din ele fiind rotița pentru “Shanty”, unde îți poți schimba “orchestra” de pe corabie în orice moment vrei tu, foarte similară cu rotița de muzică din Grand Theft Auto V. Corabia ta poate avea animăluțe drăguțe care să îți țină companie, pisici cu un petic pe ochi sau maimuțe în chiloți, Ubisoft s-au gândit că avem nevoie de mai mult roz pe corabie, și nu doar cranii și sânge. Una din mecanicile pe care le-am folosit cel mai mult în playthrough-ul meu a fost cu siguranță opțiunea de “Follow the destination” pe care o avem de ceva timp în jocurile Ubisoft, doar că aici a fost mai bine făcută și mai necesară ca niciodată. Barba lui ‘Barba Neagra’ arată mai bine ca oricând Pot spune altceva în afara că acest titlu este piesa de rezistență, cea mai frumos vizuală pe care ne-a livrat-o Ubisoft până acum? Cu siguranță așa este, când vine vorba de grafică, jocurile Ubisoft întotdeauna au arătat foarte bine, chiar și cele din seria Rayman, unde stilul lor artistic a făcut jumătate din joc, aici stilul artistic rămâne la fel, dar fidelitatea și detaliile noi fac ca jocul să se simtă ca și o complet nouă experiență. Cel mai impresionat am rămas cât timp mă luptam cu navele pe ocean, uneori apăreau dezastre naturale precum: uragane, descărcări electrice masive și tsunami-uri (ceva mai mici). Cu toate astea, aveam fiori pe șira spinării tot timpul când vremea și fundalul se făcea din ce în ce mai albastru și negru, crezând că Davy Jones își va face apariția în orice clipă. Structurile, lumina ambientală și detaliile grafice sunt și ele la nivel de top al generației curente, sunt foarte puține jocuri care au un nivel atât de mare de detaliu, în special în Open World. Apreciez ăsta, nu Skull and Bones La categoria de sunet am întâmpinat câteva bug-uri ce-i drept, dar nu au fost bug-uri să mă deranjeze atât de tare încât să le observ din prima. De abia după 10-15 ore am observat că sunetul parry-ului este puțin întârziat, cât și țipetele inamicilor care sunt în agonie. Muzica în schimb, rămâne aceeași pe care o știm încă din 2013, cu alte câteva piese noi adăugate, totuși, sunt atâtea pe care le poți colecționa încât nu mai poți ține pasul. Tot ce pot spune totuși, este că.. până și pirații au nevoie de muzică relaxantă în timp ce nava lor se scufundă încet din cauza ghiulelelor ce au lovit vasul. Singurul personaj care poate ajunge la nivelul lui Ezio Auditore Fiind un remake de la zero al unui joc din 2013 care are deja o poveste grozavă, nu aș putea lăuda suficient de mult și cursa pe care am primit-o acum. Când vine vorba de dialog și plot, Ubisoft nu au schimbat nimic, dar în schimb s-au gândit să facă jocul ceva mai cinematic, adăugând cutscene-uri noi și eliminând într-un final “Modern Day”, un segment care îmi displace în toată seria Assassin’s Creed. De asemenea, s-a observat clar în cele 25+ ore pe care le-am jucat că animațiile faciale, cât și lip sync-ul este cu mult superior față de celelalte jocuri, inclusiv Assassin’s Creed Shadows. Nu am primit o experiență nouă, dar cel puțin e completă La final de zi, am reușit să îmi satisfac nostalgia și experiența de acum 13 ani, când încă eram în generală și abia așteptam să ajung acasă pentru a mă aventura cu corabia peste mări și insule. După acest remake, am ceva mai multă încredere că Ubisoft se vor descurca de minune cu următoarele jocuri din serie, cât și remake-urile de care știm.. în mare parte. Recomand acest joc fanilor, cât și persoanelor care nu au jucat în viața lor un titlu din această serie numeroasă, chiar dacă devine repetitiv după o scurtă perioadă de timp, este un joc care nu te obosește cu mecanici foarte complicate sau lupte de tip souls-like. Un joc cinstit, cu o poveste bună și o calitate vizuală demnă de a îți pierde orele admirând maimuțele de pe corabie sau papagalii din palmieri. Nota finală este de – 9.2/10 – The post Assassin’s Creed Black Flag Resynced – Recenzie appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } Hi folks and especially content creators! With 8.1 we've launched a Twitch Extension that allows creators to stream Total War on Twitch and let their viewers engage with their stream via polls and raffles! This has been a small passion project that was slowly developed in the background over the last year, and the functionality is focused on allowing viewers to naturally integrate into the experience, rather than dramatically alter it. We've learned a lot from the implementation of this extension, and we'd love to hear what other ideas you have for extensions on future titles. To set up the Total War: Warhammer III Twitch Extension, please follow the steps below: Open the Creator Dashboard on Twitch on your account. Go to Extensions. In the Invite Only tab, you should be able to find the extension: Total War: WARHAMMER III Companion 0.0.1. Click Add to claim it. Go to the My Extensions tab and set the Total War extension as an Overlay 1. Go to the Stream Manager in Creator Dashboard on Twitch and click on Edit Stream Info. Input Category as Total War: WARHAMMER III and click Done. Open Total War: WARHAMMER III and go to Options. Click Log In and connect your game with your Twitch Account. Once connected, Start Streaming in OBS (or other broadcast software). * Please Note: you might need to wait for some time for Twitch to send the information to the game that you have started the stream so be patient. Once the connection is established, you will see the status change in the Twitch Integration tab in the game. When someone wants to join in on a Raffle or a Poll you created, they will need to click on the Total War: WARHAMMER III Extension in Steam and click Accept. Have all of the fun with your Polls and Raffles! — The Total War Team Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Hi everyone, Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board. As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated bug reporting sub-forum. See you on the battlefield! — Steve Coleman // Senior Community Manager 1. Campaign AI Improvements With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game: Campaign AI Prioritisation What did we change? There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway. How will this change affect you in-game? We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future. Campaign AI End Game Scenario Balance Update What did we change? Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly. How will this change affect you in-game? End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease. Campaign AI Known Issues There are a series of AI related issues that we are working on solving, including: End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior. Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements. End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war). End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen. End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up. 2. New Landmarks Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east: Settlement Tier Building Effects Name / Brief Village of the Tigermen III Recruitment cost: -15% for all Tiger Warrior units (factionwide) Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike and Predatory Instincts of Sawai lords (factionwide) Spell intensity +10% for all Clawspeakers (factionwide) Wound recovery time: -2 turns for Sawai and Clawspeaker Monument of the White Tiger Shang-Yang III Income: +500 per turn Unlocks hero recruitment: Alchemist Hero capacity: +2 for Alchemists Hero recruit rank: +2 for Alchemists (factionwide) Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”, “Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide) House of Secrets Nan-Gau IV Unlock recruitment of Terracotta Sentinels Upkeep: -10% for Terracotta Sentinels (factionwide) Recruitment rank: +2 for Terracotta Sentinels (factionwide) Defensive supplies: +200 for all settlements factionwide Defensive supplies: +50 per turn when under siege (factionwide) Terracotta Road Shi-Wu V All armies ignore movement cost when embarking or disembarking from ships Sea Lane movement: -1 turn Grand Maritime Lift 3. New Technologies 8.1 also introduces two new technologies for the Tiger Warriors faction, focused on reducing upkeep while increasing recruitment rank, speed and damage output across the roster: Tiger's Call: Upkeep: -10% for Tiger Warrior Stalker units Recruitment cost: -10% for all Tiger Warrior Units Base missile damage: +2 for Tiger Warrior Stalker units Honed Senses: Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units Recruitment rank: +2 for all Tiger Warrior units Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units 4. Additional Campaign-side Updates Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines. Onwards to the full patch notes! PATCH 8.1.0 Campaign GeneralFixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions. Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate. Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns. When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings. Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels. The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province. Changed the effects of Rampaging Oak Landmark, which now provides: Immediately causes wall breaches when besieging (Be'lakor's army) Attribute: Siege Attacker (all characters factionwide) The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source. Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended. The following new Landmarks, exclusive to Grand Cathay factions have been added: Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva) House of Secrets in Shang-Yang Grand Maritime Lift in Shi-Wu When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present). Fixed script error when starting Taurox quest battle Heart of the Dark. The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction. Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement. The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units. Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only. Fixed issue with re-allocation of AP when switching between stances. Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs. The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia. Lords will no longer lose Health or other stats when changing mounts in the same turn. Faction MechanicsAdded Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva. Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value. Treasury and Iron Favour rewards are now fixed to the mission type: Scaling for destroy faction missions tweaked to better reflect the faction size. Slightly improved Iron Favour from culture targeting missions. Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals. Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty. Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements. The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions. Fixed an issue where Caravan rewards were not updating properly. Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars. Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement. ‘Da Plan’ scripted tour no longer breaks when triggered. Fixed an issue where the Oath activation requirements could be bypassed. Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating. Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford. Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic. Removed the effects targeting only Mistwalker units. Removed the Vigour loss reduction effect. Added an effect providing the army ability "Envelop in Mist". Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess". The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants. Cults for the Masque and Dechala have received the following updates: The building "Charm Offensive" has been added for the Masque with adjusted effects for her. The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction. The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala. When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option. Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals. Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans. Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr. Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement. The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla. The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger). The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.) Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic. Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements. Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn. CharactersFixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player. Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment. Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction. Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse. UnitsFixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes. Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them. Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute. In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it. Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters. When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended. Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines. BalanceMiao Ying’s starting army buffed to help her early campaign experience. Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event. Some ancillary balancing: Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15% Horns of Shang Yang - Armour +15, Spell Resistance +30 Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12 Vambraces of Yin - Melee Attack and Melee Defense +6 Burning Vambraces: Melee Attack and Melee Defense +6 Dragon’s Fang: Melee Attack +12 Events & MissionsStyrkaar the Sortsvinaer should now appear for Azazel after finishing his missions. When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings". When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked. Fixed a script error that occurred when completing a Shanty mission. The Gotrek and Felix quest battle now triggers for Bhashiva. Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing. ItemsFixed new Cathayan ancillaries not properly being generated from ancillary drops. Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones. TechnologiesThe technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings. Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree. Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions. Skills, Abilities & TraitsChanged Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree. Caravans now possess a new skill, allowing them to reduce or become immune to attrition. Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies. Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended. Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords. ‘Drowned Dead’, ‘Awaken from the Grave’ and ‘Command of the Unliving’ now receive cooldown reduction from "Cooldown to all spells" effect. The Gate Master's skill Implacable Spirit should no longer unnecessarily display the portrait of the Gate Master. When playing with Tiktaq'to, the Skink Priest (Beasts) should now have the correct skill "Gong Attunement" instead of "Sun Alignment". High Queen Khalida's skill "Tenacity" should now require only 2 skill points instead of 3. Warriors of Chaos tech Giant Manacles and the skills Monstrous Strength and Freakish Mutations will now provide bonuses to Chimera and Dread Maw units. Supreme Sorceresses, Warlock Masters and Warlock Engineers now have a chance to be recruited with the Knowledgeable trait, increasing the experience gain of the character and the chance to receive a magic item after battle. Aislinn and his Dragonship Admirals no longer have the Looter skill, and instead have been granted the Ancient Cunning skill. To facilitate this, Ancient Cunning has been replaced with Elven Scholar in the second part of the campaign skill line. Fixed an issue with Transformation of Kadon (Lore of Beasts) not being available to Wood Elves or Bhashiva’s faction. Fixed an issue where Champions of Slaanesh are missing the Immune to Psychology trait provided by Mark of Slaanesh. Gorbad Ironclaw's skills "Shootaz to da Back!" and "Riderz on da Flankz!" should now properly grant their respective ability and attribute to the listed Regiments of Renown. Fixed an issue where movement increases applied through traits/ancillaries didn't work for Heroes. UIFixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving. Fixed the 3D relics decal on settlements appearing for factions other than Bhashiva. Fixed the Select Race button not working in the Unit & Spell browser. Fixed the names of all Lords appearing as empty or incorrect text. Fixed Zhao Ming’s Goal mission tooltip sometimes breaking and not displaying properly. Fixed incorrect warning texts on loaned armies in Zhao Ming’s Support recruitment. Devotion tooltip can no longer be clicked through. Fixed missing UI elements for the Gate Keeper Embed actions. Fixed issue where Caravans tooltip displayed wrong unit rank number when recruiting a caravan. The Flow of Desire ability tooltip no longer has an incorrect condition. Fixed Bhashiva's Tiger Warrior garrison leaders having Cathay names instead of Sawai ones. Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing. The action points of Heroes will properly be added to Lords when they join their army. Fixed issue when activating rituals in the campaign where some of the upgrades were not displayed in the UI panel. AIImproved performance of Tiger Warriors/Bhashiva campaign AI behaviour. Claws of the White Tiger (Bhashiva) now properly send out caravans. Norscan factions will now build Mammoth recruitment buildings. Battle GeneralFixed a script error in second tutorial battle in Prologue campaign. In Bhashiva’s final quest battle, units can no longer move to or land on unreachable areas of the map. Tzarina Katarin's Ice Court Sled mount should now be available to players who don't own the Shadows of Change DLC. Fixed issue where increases to explosion radius made in campaign do not increase the explosion radius in battle. Fixed issue where underground intercepts would trigger a minor settlement battle instead of a subterranean Underway battle. BalanceMade the following changes to address issues with overstacking of Speed bonuses when playing as a Slaanesh faction: The innate hero trait "Sleek" now provides Speed only to the hero, not the whole army The skill "Sinful Demeanour" of Exalted Hero of Slaanesh now provides Speed only to the hero, not the whole army The skill "Bend the Mind, Bend the Flesh" of Cultist of Slaanesh no longer provides a Speed bonus to the Cultist The skill "The Umbral Pall" of Druchii Anointed now provides the Evasion passive ability only to Devotees of Slaanesh, not the whole army Dechala's Mark of Vindictiveness "Heed the Lash" has had its Speed and Charge Speed bonuses lowered to 10%/15%/20% for the 3 tiers respectively. UnitsSky Junk will now have the Eye of the Dragon ability again. Adding missing Moving Attack animation to Jade Lancers. Sky Lantern’s projectile range has now correctly been adjusted to 275. Night Goblins will now face the direction in which they are placing ladders. Added the Aquatic trait to Lokhir Felheart and both Black Ark Corsair units. Fixed an issue where Hobgoblin Wolf Raiders (Bows) were not counting towards ‘Missile Unit' unit cap and 'Missile Cavalry, Chariots & War Machines’ unit cap. Fixed an issue where the Gate Master incorrectly had Expert Charge Defence while on a warhorse. Fixed an issue where the Great Shaman Sorcerer (Death) had less Missile Resistance while on a War Mammoth mount. Fixed an issue where Berog Bearstruck and the Marauder Bearmen were available as an Extended roster unit for the Warriors of Chaos faction when unit caps were turned on. Fixed an issue where Da Rusty Arrers (Night Goblin Archers) unit had lower Charge bonus than the base Night Goblin Archers unit. Calmed the Steam Tanks down a little so they stop moving and spinning of their own accord without any player intervention. Skills, Abilities & TraitsRemoved the bullet point on Wind Bow incorrectly stating that it deals scaling damage. Fixed an issue where some Lords and Heroes were missing the Encourage attribute. Fixed an issue where Master of Mists ability didn't have a cooldown. Fixed an issue where the self effect from Dual Personality - Betrayer ability was not being applied to the Curs'd Ettin (Runecaller). UIRemoved a number of placeholder icons from new maps. Fixed an issue where the Herald of Slaanesh, when put on a Daemonic Steed, has the wrong unit type icon. AIFixed an issue where the AI ignores routing units when there are no other suitable targets nearby or urgent tasks to do. Fixed an issue where the AI had problems reforming its big army, causing units to stack on the border of the map. Fixed an issue where the AI ranged units are constantly receiving different orders and changing formation, while prioritising outflanking instead of just shooting the open targets. Fixed an issue where the AI was stacking units on top of each other in Chokepoint battles. MapsAdded 2 new battles (land and ambush) to the area of Black Fire Pass. Fixed incorrect wall HP in Ancient City of Quintex – Dark Elves siege map. Fixes and adjustments to deployment zones, ambush zones and reinforcement markers in various maps. A selection of minor terrain, border and height adjustments in various maps. PerformanceFixed crash caused by Caravan encounters from confederated factions. Fixed crash occuring after using Amethyst artillery units in Battle as Wissenland & Nuln. VisualDevotees of Slaanesh 2D portholes now using correct updated models. Tiger Warrior Stalker’s hair no longer jumps around, jumps around, jumps up, jumps up and gets down. Exalted Hero of Slaanesh, Ogre Bruiser and Skaven Warlord characters should no longer flicker around during idle animations. Ivory Road scripted tour Dispatch button highlight no longer remains after completing the scripted tour. Fixed an issue where in Skirmish vs. AI as Daemons of Chaos the Herald of Tzeentch on Disc of Tzeentch doesn't have said Disc of Tzeentch. Fixed capture point flag positioning in Ancient City of Quintex and Sartosa - Coast maps. Fixed animation issue where Celestial General on a Celestial Lion detaches from the mount during a flying attack. “Fire while moving” animations are no longer interrupted, which would lead to them not dealing damage. Added missing axe unit variants for Doomseekers and The Brotherhood of Grimnir RoRs. AudioBhashiva’s Quest battle option objective line now plays when completed. Misc.Fixed a translation error in Warptech Academy. Fixed a bug where game objects could be clicked on outside of the visible game display area (i.e. on ultrawide monitors) Battle Balancing BhashivaWhite Tiger passive ability Effect Range: 55m > 100m Tiger Warrior SawaiCost -100g Max Splash Attacks reduced to 5 Predatory Instincts ability Additional 24 Melee Attack added. Dawn Glaive Effect range increased to 55m ClawspeakerFerocity of Kamau passive ability Cost -100g Protection of Kamau passive ability Cost -100g Mysticism of Kamau passive ability Cost -100g Mantra of Righteousness ability Additional 25% armour piercing melee effect added. Tiger Warrior StalkersNo longer uses the pre-cursor missile weapon profile and are now missile skirmishers. Tiger Warriors (all)Now has the woodsman attribute Uses small forest strider effect group. Taoyan the MercilessNow has immune to psychology Max splash attacks reduced to 4 Fuelled by Vengeance passive ability Base and AP damage maximum increased to 35% Damage resistance maximum increased to 35% Celestial Dragon Guard (Melee and Crossbow)Additional +4 hp per entity +25 Mass Terracotta SentinelNow has Sunder Armour contact effect The Green Guardian (Terracotta Sentinel RoR)Now has the Sunder Armour contact effect Cost -50g Astrogoth IronhandMechanical Overdrive Base weapon strength increased to 20% Additional 20% AP weapon strength effect added Stone Mantle No longer has the health activation flag Now increases based on the amount of spells casted by the player. Speed penalty increased to 30% Physical resistance increased to 40% The Masque of Slaanesh-400 HP -6 Melee Defence Chanson of Caging Speed increased to 15% Additional 15% Charge Speed effect added Waltz of Lethargy Effect Range increased to 55m Additional Unyielding Assault attribute added Slaangors-600 HP -2 Charge Bonus -2 Armour piercing weapon strength Dechala the Denied OneDance of Destruction Additional 36 melee attack added Additional Unyielding Assault attribute added. Praise of Slaanesh Additional 360 missile block attribute added Missile block chance increased to 36 Elixir of Damnation Number of uses increased to 5 Druchii Anointed+25 Weapon Strength on all variants (mounts etc) Can now purchase Murderous Euphoria in Custom Battle Can now purchase Guardian in Custom Battle PreytonAll-Consuming Hatred Damage Reflection increased to 40 Now has unlimited uses Endless Malice Effect Range increased to 55m Devotees of SlaaneshNow has Murderous Mastery Second stage weapon strength is now 20% Champions of SlaaneshNow has Immune to Psychology Bonus vs Infantry increased by 5 Scourge of Arden (Preyton RoR)Now has the wounded prey contact effect Now has Hide (forest) Seeker Chariots (mount version included)-20 Armour +20 Charge bonus Hellflayer-20 armour +20 Charge Bonus +5 Armour Piercing Weapon Strength Exalted Seeker Chariot-20 Armour +20 Charge Bonus Additional Causes Terror attribute added Chaos Lord of SlaaneshNow has Soporific Musk contact effect Beguiling Gem Now has -20% speed effect Daemonettes of SlaaneshCost -50g AlluressCost -50g (mounts included) +5 Melee defence on the Daemonic Steed Locus of Swiftness Now has 40s duration Can now purchase Locus of Beguilement in custom battle The Marquis of Masochism (Keeper of Secrets RoR)-100g Bound Enfeebling Foe Num uses increased to 2 Cultist of SlaaneshPendant of Slaanesh Cooldown now 60s Torment Blade Duration now 18s Chimera-5 Leadership Flaming Breath Damage Reduction Bloodshriek Chimera (Chimera RoR)-5 Leadership Perfect Predator Target Range now 55m Dread Maw-5 Leadership Burrow Cooldown now 25s Increased explosion projectile radius Base explosion damage is now 25 AP explosion damage is now 35 Fimir NobleCost -50g Hit Reaction/Ignore chance now 70% Favoured by the Matriarch Cost -50g Hit point threshold is now 25% Beorg BearstruckNow deals 20 Bonus vs Large instead of Bonus vs Infantry Can now purchase Colossal Strike in Custom Battle Replaced Potion of Toughness with Preyton Horns in Custom Battle Hit Reaction/Ignore Chance now 75% Bear Fang Talisman Now has 25s Duration War Cry Now has 22s duration Riders of the Mighty Serpent RoRCost +100g Kurgan Horsemen (Dual Weapons)+420 HP +5 Weapon Strength Kurgan Horsemen (Great Weapons)+420 HP Wulfrik the WandererHunter of Champions -60 Armour Sword of Torgald. Now has the Invietable End contact effect Cost -150g on the War Mammoth. ThroggCost -50g Can now purchase Colossal Strike in Custom Battle Copious Vomit Now has the Stomach Acid contact effect Fimir (All variants and characters)From the Mist +5 Melee Defence Now uses the aquatic_large ground stat group. Feral MammothCost -100g Curs’d Ettin RunecallerEnfeebling Foe, Flock of Doom and Doom & Darkness uses are now 3 Dual Personalities – Savage WOM reserves per second now 0.07 Soul Crusher RoRCost -150g -1 Melee Defence Toad Dragon+2000 HP (11970 > 13970) Base melee damage now 200 (275 > 200) AP melee damage now 400 (325 > 400) Increased acceleration Collision attack profile adjusted Unspeakable Foulness No longer has the in melee condition Tamurkhan+2000 HP (Bubebolos) Base melee damage now 200 AP melee damage now 450 Cost -100g (on foot) Bonus vs Large now 30 Hit Reaction/Knock interrupt chancen ow 80% Black Cleaver and Rotting Host range now 55m Feast of the Maggot Lord healing increased from 2.4% to 3% per second Rot FliesCost -100g Plague Ogres (both variants)+304 HP Cost -50g Nurglings+15 HP per entity +2 Melee Attack Rot KnightsMount Entity Shape now ellipse PlagueriddenCost -150g on all variants Plague Flail can now be purchased in Custom Battle Locus of Virulence Duration is now 25s Additional 25% base weapon strength added. Herald of NurgleCost -200g on all variants Tormentor Sword can now be purchased in Custom Battle EpidemiusCost -50g +30 Weapon Strength Sands of Sickness Duration now 25s Tallyman’s Blades Summon lifetime is now 120s Tally of Pestilence Max Melee Attack is now 20 Billious Thunderguff RoRRemoved poison contact effect and replaced it with Corroded Armour Violent Wind Increased Damage Removed Corroded Armour contact effect and replaced it with Suffocating. Great Unclean OneNow has Foetid Stench Cost -100g Cultist of NurgleCan now purchase the Brass Cleaver in Custom Battles Warrior Bane Base weapon strength debuff is now -12% ChangelingDeceiving Shadows Now gives 25% spell mastery to the Changling Decoy now has the Disoriented contact effect Cowled and Cloaked Cost -100g Now has +25% speed Screamers of Tzeentch+4 Charge Bonus +15 hp per entity Shrieking Skyrays RoRCost +50g +4 Charge Bonus +15 hp per entity Flamers of TzeentchCost -50g CockatricePetrifying Gaze Num uses now 2 Cooldown now 120s Iridescent HorrorLocus of Change Duration now 40s Fractured Clasp and the Great Standard of Sundering can be purchased in Custom Battle Vilitch the CurselingNow has the hide (forest) attribute Vessel of Chaos Barrier now heals at 1% per second 35m AoE added Twisted Twin Maximum intensity requirement reduced Blazing Squealers RoRCost -100g +27 accuracy Man entity now uses the correct profile Aekold HelbrassHit reaction/knock interrupt ignore now 75% Thorn’s Aura Duration now 30s Wind Blade Vortex goal radius increased to 4m Blue ScribesNow has the Flammable contact effect on their missile weapon Mutailith Vortex BeastCost -100g Aeson the FallenMaelstrom of Change Spread range now 40m Burning Chariot of Tzeentch (all variants, mounts)Additional 20 bonus vs infantry Warpflame contact effect added for melee Collision attack profile adjusted. Lord of ChangeNow has the Seer of Destiny The Golden Griffin on TheurgyNow has the Seer of Destiny Bound uses of Seering Doom is now 2. ⚠ IMPORTANTIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. MOD WARNINGPlease note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. Vezi articolul complet
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Beachcomber's Brim to add a second style that was originally missed Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues Updated the Hard Hearing to fix truncated style names Updated backpack image for the Pyro's Overalls to fix the alpha channel Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels Updated the Team Union war paint to remove a few rogue pixels View the full article
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Noua Dacia Striker i-a cucerit pe britanicii de la Top Gear: „Pare să ofere multe pentru puțin” 0 Maria Ţaga 0 Trimite Publicat: 08.07.2026 23:34 Ultima actualizare: 08.07.2026 23:46 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Dacia continuă să atragă atenția presei internaționale. Noul model Dacia Striker a fost analizat de jurnaliștii britanici de la Top Gear, care au avut numai cuvinte de laudă la adresa celui mai mare și mai sofisticat automobil lansat până acum de constructorul român. → Imaginea 1/4: Noua Dacia Striker i-a cucerit pe britanicii de la Top Gear. FOTO: dacia.ro Prezentarea începe cu o comparație inedită, inspirată din filmul premiat cu Oscar „Everything Everywhere All at Once”. „Iată noua Dacia Striker. Ar fi trebuit, de fapt, să o numească «Dacia: Totul peste tot și toate deodată». Asta pentru că producătorii săi susțin că este un SUV, dar și un sedan, și un break. Hai să-i spunem, pur și simplu, «Mașină»”, au scris britanicii. Jurnaliștii remarcă faptul că noul model va avea un preț de pornire de sub 25.000 de lire sterline, chiar dacă este ușor mai mare decât estimările inițiale. „Rămâne considerabil mai mic decât cel al modelelor de dimensiuni similare, precum Golf, Astra sau Corolla”, notează Top Gear. Două motorizări hibride și echipamente moderne Publicația britanică trece în revistă cele două versiuni hibride ale modelului: Striker Hybrid 155, care combină un motor pe benzină de 1,8 litri cu un motor electric, și Striker Hybrid 150 4x4, echipat cu un sistem mild-hybrid, transmisie automată cu dublu ambreiaj și tracțiune integrală inteligentă. De asemenea, britanicii evidențiază dotările generoase oferite încă din echiparea standard, precum ecranul tactil de 10,1 inci, tabloul de bord digital, sistemele moderne de asistență la condus și portbagajul de 600 de litri. „Dacă ai mai stat într-o Dacia modernă, interiorul îți va părea familiar”, notează Top Gear. Concluzia jurnaliștilor britanici: „Arată... izbitor” Concluzia jurnaliștilor britanici este una cât se poate de favorabilă. „Cu siguranță arată... izbitor. Și, ca toate mașinile Dacia, pare să ofere multe pentru puțin. Credeți că își va atinge ținta?”, se întreabă cei de la Top Gear, făcând un joc de cuvinte inspirat de numele noului model. Potrivit producătorului român, denumirea „Striker” provine dintr-o expresie care înseamnă „a lovi” sau „a atinge ținta”, sugerând ambiția noului model de a concura cu succes în segmentul compact european. Dotările noului model Dacia Striker Dacia se extinde în segmentul C și a prezentat miercuri, 8 iulie, noul model Dacia Striker. Lansat în premieră în Turcia, comenzile pentru noul crossover cu o lungime de 4,62 metri vor fi deschise în toamna acestui an, iar prețul de pornire anunțat de constructor va fi de sub 25.000 de euro (estimările pieței situându-se în jurul a 23.000 de euro pentru versiunea de bază). Dacia Striker renunță complet la motorizările diesel și mizează exclusiv pe propulsii verzi, adaptate noilor standarde de emisii: - Mild Hybrid-G 140 (Benzină + GPL): Motor de 1.2 litri echipat cu un sistem hibrid ușor la 48V (baterie de 0,8 kWh), disponibil cu transmisie manuală sau automată. - Hybrid 155 (Full Hybrid): Propulsie bazată pe un motor pe benzină de 1.8 litri (109 CP) asistentat de două motoare electrice și o baterie de 1,4 kWh, ansamblu care coboară emisiile de CO₂ sub pragul de 100 g/km. - Hybrid 150 4x4 (Vedeta gamei): Un sistem de tracțiune integrală electrificată diferit de cel de pe Bigster, echipat exclusiv pe benzină (fără GPL). Acesta combină motorul de 1.2 litri cu o cutie automată cu dublu ambreiaj în 6 trepte (cu padele pe volan) și un motor electric independent de 31 CP pe puntea spate. Sistemul decuplează automat puntea spate la viteze mari pentru a reduce consumul. Marea surpriză din habitaclu o reprezintă tehnologia LightVisio pentru ceasurile de bord (un ecran digital de 7 inci). Ecranul central tactil are 10,1 inci pe toată gama, iar versiunile superioare beneficiază de sistemul Media Nav Live și audio Arkamys 3D. Printre dotările de confort, în premieră pentru Dacia, se numără proiectoarele cu direcție variabilă (care luminează în viraj), scaunele reglabile electric și plafonul panoramic din sticlă. Vezi articolul complet
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2026! Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave Added the Summer 2026 Cosmetic Case Contains 24 new community-contributed items Has a chance to give a taunt Unusualifier as a bonus item Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Circuit Breaker Taunt: Buffoon's Bivouac Taunt: Faux-calization Taunt: Friendly Fire Added 12 new community-created Unusual effects 7 new effects for Unusual hats 5 new effects for Unusual taunts Added the Summer 2026 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2026 Collection Has a chance to give a taunt Unusualifier as a bonus item All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2026 General Security and stability improvements Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456) Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr) Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos) Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle) Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle) Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast) Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity) Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr) Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity) Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme) Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator) Fixed weapon Unusual effects (community fix from Cipherlock and rune) Fixed particles being orphaned after death Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord) Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity) Fixed outdated description for the Splendid Screen (community fix from JoriKos) Trimmed delay at the start of the sound file for the Panic Attack's shooting sound Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers! Updated cp_powerhouse to fix collision problem with crates on final control points Updated cp_fortezza Reworked interior of shack building next to Point A Rebalanced ammo packs around Point A Improved visuals across the map Made rotation for shortcut path shorter Updated koth_blowout Prevent sentry guns from being built inside a prop under the stairs in the maintenance room Visual changes to improve clarity and consistency View the full article
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[data-focus-scheme="dark"] { color-scheme: none; } Warband! Hotfix 1.12.3 is now being rolled out on all platforms. It just has a small fix, but we would like to take the opportunity to quickly cover some feedback we have received since the release of the Skitarii Class. Dev note: Since the Omnissiah blessed the Mourningstar with the arrival of the Skitarii, we’ve been keenly listening to the feedback you have shared regarding them. We are currently looking at their Blitz Abilities , addressing the issues regarding balance, usability, and how they fit into the kit of the Skitarii. We are also looking at the Skitarii Melee Weapons, and we are planning some fixes and changes to stat scaling and also a set of specific tweaks for the Mechanicus Power Sword. Finally, we have heard your feedback on the new enemy, the Vanguard, and we are hard at work on tweaking and balance for them too. We still need some time to get this right, so these fixes are coming in the next patch, that should be with you all just after summer break. Hotfix 1.12.3 patch notes General FixesFixed missing auto-aim on Advanced Combat Doctrines when shooting targets moving sideways. Known IssuesThe initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
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Wallhacks have been the bane of Counter-Strike since forever, and Valve’s own solutions have never fully closed the door. Now, a developer going by Karola3vax has taken a swing at the problem from a completely different angle, and the approach is clever enough that it might do something wallhackers really won’t like. The plugin is called Fog of War, or CS2FOW, and instead of trying to detect cheaters after the fact, it quietly removes the information they rely on before it ever reaches their machine. How CS2FOW Actually Works CS2FOW is not a visual overlay or a client-side filter that a cheat can simply ignore. It works on the server through something called visibility culling. In plain terms, if an enemy is completely hidden behind solid map geometry, the server just stops sending that player’s data to you. If your client never receives the information, no wallhack can reveal it, because there is literally nothing there to reveal. Image: Valve So, this is the same logic that makes cheating so hard to stop in the first place, flipped around to work in the defender’s favor. A wallhack draws enemies through walls by reading position data that the game already sent to your PC. Cut off that data at the source, and the exploit has nothing to chew on. The Surprise Bonus, Up to 30 Percent More FPS The anti-cheat angle is the headline, but the performance claim is what has people talking. According to the developer, sending fewer hidden players also means less work for both your client and the network. Depending on the map, the player count, and your hardware, that can translate to roughly 20 to 30 percent more frames per second. In a competitive FPS game like CS2, this is not a small number since every frame matters for peeking and tracking. The main reason it works is actually pretty simple. Your machine no longer has to process and account for players it cannot see anyway. Fewer entities to track means lighter load, and lighter load means smoother performance. This isn’t entirely new Image Credit: Riot Games If this concept sounds familiar, it should. Riot built almost exactly this system for VALORANT, also calling it Fog of War, using precomputed visibility sets to decide what the server sends to each player. It became one of the pillars of VALORANT’s reputation for being harder to cheat in than most shooters. Seeing a community developer bring a similar philosophy to CS2 as an open plugin is genuinely exciting, even if server owners will want to test it thoroughly before rolling it out. Valve has never shied away from adopting community ideas that work. If CS2FOW proves stable at scale, it is exactly the kind of concept that could shape where official anti-cheat goes next. The post CS2 Modder Builds a Server-Side Anti-Wallhack That Could Also Boost Your FPS appeared first on GameRiv. View the full article
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Semnele erau clare de ani de zile, însă numărătoarea inversă a început oficial. Într-o mișcare radicală care va redefini industria jocurilor video pentru totdeauna, Sony a confirmat că brandul PlayStation va trece la un ecosistem complet digital până în anul 2028. Această schimbare înseamnă că discurile fizice vor deveni istorie, afectând atât actuala consolă PlayStation 5, cât și viitoarea generație, PlayStation 6. Această veste șoc vine la scurt timp după ce Rockstar Games a anunțat că mult-așteptatul Grand Theft Auto 6 va fi disponibil doar în format digital la lansare. Strategia agresivă a celor de la Sony nu face doar să împingă industria de la spate, ci practic semnează sentința la moarte a formatului fizic pe consolele PlayStation. Un viitor exclusiv digital Pe data de 1 iulie, prin intermediul unui articol oficial pe blogul companiei, PlayStation și-a prezentat planurile. Începând din ianuarie 2028, toate jocurile noi de PS5 nu vor mai beneficia de ediții pe disc. Prin această decizie, publisherul a confirmat implicit că viitoarea consolă PS6 va fi proiectată exclusiv pentru formatul digital, eliminând complet suportul pentru mediile fizice de stocare. Sony își justifică această hotărâre catalogând-o drept o aliniere firească la tendințele actuale ale pieței de divertisment: „Pe măsură ce preferințele consumatorilor și întreaga industrie a divertismentului continuă să se îndrepte dinspre discurile fizice către digital, producția de discuri fizice pentru toate jocurile noi lansate pe consolele PlayStation va fi întreruptă începând cu ianuarie 2028.” Practic, dacă vrei titluri noi după ianuarie 2028, singurele opțiuni rămân magazinul digital oficial al celor de la Sony sau codurile cumpărate de la retaileri. Singura consolare din toată povestea asta e că decizia nu dă timpul înapoi: jocurile deja apărute sau cele care primesc o versiune fizică înainte de deadline nu vor avea de suferit. De ce vor dispărea și jocurile third-party pe disc Pentru cei care sperau că această măsură se va aplica doar jocurilor dezvoltate de studiourile proprii Sony (first-party), realitatea din culise este mult mai dură. O serie de insideri din industrie au explicat rapid ramificațiile uriașe ale acestei decizii. Conform specialistului în industrie Genki JPN, toate jocurile fizice lansate pe consolele PlayStation sunt fabricate direct de către Sony. Acest lucru include și lansările companiilor partenere (third-party). Genki JPN a detaliat situația: „În caz că unii oameni nu știau: toate jocurile fizice de PlayStation sunt fabricate de Sony. Trebuie să treci prin Sony pentru ca jocul tău să fie imprimat pe un disc. Odată ce PlayStation decide că nu mai produce discuri, totul s-a terminat pentru formatul fizic pe platforma lor.” Dacă aceste informații structurale sunt exacte, soarta jocurilor fizice pe PlayStation este pecetluită. În momentul în care Sony va opri presele de discuri, giganți precum EA, Ubisoft sau Capcom nu vor mai avea fizic cum să își distribuie jocurile pe suport material pentru această consolă. Reacția comunității Așa cum era de așteptat, comunitatea de gameri a reacționat cu un val uriaș de indignare. Colecționarii de jocuri și fanii formatului fizic au catalogat decizia drept una „catastrofală” și „apocaliptică”. Revolta este atât de mare încât mulți fani fideli amenință deja că vor boicota consola PS6 la lansare. Secțiunea de comentarii a blogului oficial s-a transformat rapid într-o zonă a regretelor și a frustrării extreme. Un utilizator a comentat: „Am cumpărat fiecare generație de PlayStation lansată până acum. Se pare că PS6 este locul unde drumul meu se oprește, din păcate.” Un alt jucător nemulțumit a adăugat: „O decizie groaznică, dar la ce te poți aștepta de la această companie în momentul de față?” De asemenea, unii fani iau în calcul migrarea definitivă către PC: „Dacă așa stau lucrurile, de acum încolo îmi voi cumpăra toate jocurile de pe Steam.” Dincolo de furia de moment a comunității, nu putem să nu ne întrebăm ce se va întâmpla cu piața jocurilor second-hand și cu marile lanțuri de magazine specializate. Când un gigant de talia PlayStation face pasul definitiv spre digital, este doar o chestiune de timp până când și ceilalți mari publisheri îi vor urma exemplul. Acest scenariu ar putea însemna dispariția totală a conceptului de jocuri la mâna a doua, a schimburilor între prieteni și a reducerilor masive din magazinele fizice precum GameStop. Pentru oricine ține la ideea de proprietate asupra jocurilor sale și la conservarea istoriei acestui mediu, vestea este extrem de deprimantă. The post Sony confirmă că PS6 și jocurile viitoare de PS5 vor fi exclusiv digitale din 2028 appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } The Infinite Museion holds more than relics — it holds echoes. Wars won, worlds lost, souls catalogued for eternity. Wander its silent halls with the full soundtrack of our latest Warhammer 40,000: Rogue Trader DLC. The soundtrack is now available on YouTube and streaming services, and is also included in the Deluxe Pack. Additionally, in today's patch, we've released additional epilogue fixes. Everything is now working properly, and you can enjoy the end of your journey in the Koronus Expanse, Lord Captain! Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } DIS IZ A BIG WUNImprovements to hit-reg, de-sync and connection problemsOur mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it This is truly a big patch in how much of a difference it will make for the game. Details below... NETWORKING Massive improvements to hit-reg. You'll notice your shots will hit a lot more, even in higher ping situations Less issues with de-sync such as players not being damaged or doing damage, the stompa being in the wrong place, etc Fixed the majority of connection issues when in a match or trying to join VEHICLES Kustom Boosta-BlastaIncreased Rivet Gun dmg to 8, up from 7.5 Decreased Rivet Gun spread from 1 to 0.8 Megatrakk ScrapjetDecreased Combat Rokkit damage to 22, down from 25Increased Recoil Rokkit damage to 23, up from 20 Shokkjump DragstaIncreased Warp Tunnel cooldown by 1 second After considerable feedback, we'll be reducing the health of this vehicle in the next patch as well We will likely take a look at the Trukk for a buff in an upcoming patch, too. MISC Fixed memory issue in the main menu Increased distance for dragging assets out of the library in Creation Mode Enjoy the krumpin'! Cause it should be much better now. Do let us know if you see any issues though WE'Z TAKIN' DIS AZ A WIN! Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Warband! Hotfix 1.12.2 is now being rolled out on all platforms. This hotfix is focused on the Skitarii class, and it also has some features and tweaks to improve the general Darktide experience. Hotfix 1.12.2 patch notesFeatures & TweaksReduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage. Vanguard Enemies: Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead. Tweaked the Weakspot damage multipliers as follows: Dreg Vanguard 0.5 → 0.75 Scab Vanguard 0.5 → 0.65 Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield. Reduced the unlock requirements of the following Skitarii Penances: Curse of Malfunction: 500 → 75 Corpuscarian Disciple: 5000 → 1500 Voltaic Warrior: 5000 → 2500 FixesGeneral FixesFixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter. Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius. Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus. Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them. Fixed an issue where the game would crash when trying to set keybindings in the options. Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability. Vanguard Enemies: Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly. This issue did not affect the enemy while the shield was active. Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state. Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission. Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring. Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic's Aura with Scriers Gaze. Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing. Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character. Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations. Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff. Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image. Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active. Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings. Added missing Vanguard localisation text. Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions. Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub. Cosmetic FixesFixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1. Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironmantle/Mordian Pride/Darkweald Battleshade). Fixed a visual issue with Mordian Cap with Psykana Collar. Known IssuesSometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area. Fixed! No loadout is equipped after Personality Scourging as DLC classes Happens on Hive Scum, Arbites, and Skitarii. Hive Scum specific issue: When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player). Skitarii specific issue: When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot. Changing the equipped backpack resolves the issue. Fixed! The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
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Vara e în toi, codurile roșii de caniculă ne țin mai mult prin casă cu aerul condiționat pornit, iar industria de gaming profită din plin de asta. De la aventuri grafice care îți taie răsuflarea sau indies care promit să devină noua ta obsesie, această lună este surprinzător de bogată. Am selectat cele mai tari experiențe care merită fiecare ban și minut din timpul tău în lista noastră cu top 10 jocuri noi iulie 2026. Pune-ți băutura preferată la rece, șterge praful de pe controller și hai să vedem ce merită cumpărat luna aceasta! Black Flag Resynced Mistfall Hunter Avatar Legends The Fighting Game The Mound: Omen of Cthulhu Splatoon Raiders Echoes of Aincrad Dinoblade Carnival Hunt Corsair Cove The Relic First Guardian Black Flag Resynced Lansare: 9 iulie 2026 Platforme: PC, PS5, Xbox Series X/S Dacă îți era dor de mirosul de praf de pușcă și de valurile Caraibelor, Ubisoft Singapore readuce la viață cel mai iubit joc cu pirați al francizei într-un remake complet realizat în motorul grafic Anvil. Black Flag Resynced nu este doar o remasterizare simplă: gameplay-ul a fost curățat de elementele RPG obositoare din titlurile recente, parkour-ul este mult mai fluid, iar luptele navale sunt spectaculoase datorită fizicii moderne. Partea cea mai bună? Secțiunile plictisitoare din prezent de la birourile Abstergo au fost eliminate și înlocuite cu noi secvențe narrative axate pe trecutul lui Edward Kenway, plus câteva scene noi de poveste scrise chiar de scenaristul original. The post Top 10 jocuri noi iulie 2026 appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } Lord Captains! Vile chaos shenanigans were put to an end – we dropped a hotfix for the ship levelling problem. Now all the levelling options are displayed correctly.Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Abelard, introduce the big post-release update 1.6.1.493! Highlights: Added a number of new epilogues and improved the old ones that interact with the Infinite Museion DLC content; Added missing colonization lines for Eogunn; Polished a lot of visuals and narrative across the Infinite Museion areas; Returned the “Favourites” tab in the level up screen; Reduced Eogunn’s friendly fire potential; Buffed the Ogryn Grip augment that allows to wield 2-handed weapons in one hand; Fixed the annoying torpedo bug in space combat; Fixed desyncs caused by the augmentation system; Got rid of Yrliet’s doppelganger in Commorragh; And much more!Please note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Please be aware of the plot spoilers below! Patch NotesSystem and stabilityOptimization Improved the performance of enemy AI during AoE ability selection;Lag and freezing Fixed freezing cutscenes caused by familiars running for hidden loot; Fixed an extremely long loading time of the saves list if at least one of the save files in the folder was damaged or unreadable; Fixed freezing during the battle with Captain Sargona;NarrativeGeneral narrative changes The color of Word Bearer armours is now correctly described in the dialogues; The “Condemned ” and “The Baleful Howl” quests now fail correctly in Act 5;Epilogues If the player chose to give away Nomos (you monster!), all of the epilogues could break - fixed; Fixed multiple cases where incorrect epilogues related to The Infinite Museion DLC would be displayed; Corrected and improved a lot of The Infinite Museion epilogues, and added a handful of new ones; Fixed problems with multiple epilogues not appearing;Lex Imperialis Content Fixed a sudden dialogue break with Ruoldo on Thassera; One of the cutscenes at the Heartless sometimes failed to start, sotflocking the game - fixed;The Infinite Museion Content Added missing Eogunn's options to colonization events; Made multiple adjustments to the dialogue with the Deathwatch Captain and added additional reactivity for Ulfar and Eogunn in that dialogue; In a dialogue with the Deathwatch Captain, one option was popping up despite conditions not being met - fixed; Reworked some texts in Zarkov Chronicles 1, 2, and 3; Added a helpful advice from one of the guards at the Survivor Camp, recommending to shoot the root; Fixed multiple error speaker cases across the Infinite Museion content; Added some additional companion reactivity and polished some existing reactivity at the Sector Bionica; Fixed multiple broken dialogue options in the dialogues with Batoshski; Some Eogunn’s interrupts were appearing even if he was not present in the party - fixed; Nuncius no longer shows as Error Speaker on multiple occasions; Fixed getting stuck in Seberian's bridge dialogue if asking him about certain events; One of the obelisks could be repaired and at full health if Vedka was descending to the Temple - fixed;Yrliet A second Yrliet will no longer appear at the Reaving Tempest Spire, potentially softlocking the playthrough;Act III It was impossible to loot a corrupted body part for the Haemonculus quest - fixed; Added some additional flavour text to the augments at Commoragh;MechanicsBalance Some of the Drover’s attacks on Zarkov have had their area of effect reduced; Eogunn can no longer apply Echopulse to allies affected by Galvanic Field via Transonic Wave; Eogunn can no longer deal damage to his allies affected by Galvanic Field with arc rifles' additional lightnings; Pasqal's Axial Fortification no longer increases all incoming damage, only Shock; Eogunn can no longer retransmit Galvanic Field to himself via the Servo-Skull Swarm; Charge Distribution has its explosions' damage reduced from (Eogunn's INT) to (Eogunn's INT Bonus * 3); Wounded Beast and Facing the End talents got upper limit for their bonuses. Due to the change for the number of traumas these two talents got about x1.5 increase in effectiveness making them incredibly powerful. We've wanted to scale it down on the high end, lowering it to the old maximum;General Blade Dance Ability didn't work with Blood Oath ability - fixed; Invulnerable enemies are no longer affected by the minimal damage settings; Lidless Stare now correctly deals damage to turrets; Necron Chronomancer's Causality Breach sometimes failed to enforce its turn timer on a character's second extra turn in a round - fixed; Trazyn Archeovist of Solemnace's Temporal Shift will no longer be triggered by actions performed by Seberian; Trazyn Archeovist of Solemnace's Temporal Shift incorrectly counted certain actions twice, especially noticeable with the Overseer and Operative archetypes; Fixed an error causing some skillchecks on the voidship bridge in Act II to have incorrect difficulty; Weapon bonuses could affect damage-over-time effects in some cases when they shouldn't have - fixed; Excellence was working on resistance tests forced by enemies - fixed; The base damage of the Served Cold ability was not displayed - fixed; Turn could fail to end if the enemy was killed by the Force Couple augment ability - fixed; The Navigators enemies will more often prefer to use Lidless Stare; Charge Distribution explosions no longer deal damage to targets affected by Galvanic Field; Using Ogryn Grip together with the Shotgun Mastery feature would prevent the character from being able to use shotgun's weapon abilities - fixed; Psykers could summon a daemon through Perils of the Warp in the prologue despite the restriction that should have made that impossible - fixed;Items Improved the rewards for multiple puzzles in the Infinite Museion content; Psyker's Breastplate no longer gives +1 Psy rating for each psychic phenomena. Now it only works for Perils of the Warp, but gives +2 for each instead. We have noticed that it provides an easy way to increase your psy rating beyond any reasonable amount with very little risk for the user. This item was meant to be a risky way to gain power, and it once again will be. Combi-tool of Manipuli now clarifies that it requires Potential Energy to use Energy Concentration; Updated the icon for the Combi-Tool of Manipuli; Pungent Smoke Grenade effect dealt 20 Toxic damage instead of applying 20 levels of Toxin - fixed; Adaptive Servo-Struts leg augment was not upgrading Half Cover to Full Cover in some cases - fixed; Disturbed stacks applied by Xenospasm Grenade were removed all at once instead of 1 per round - fixed; Changed Holy Vestment bonus to scale off Ferrum Sanctum instead of Reject the Flesh rank. This was a long time coming change since we've always wanted to add a way to mechanize Pasqal more, and with the introduction of augments into the game it's finally the time; Positive and negative features from Left and Right versions of Bionic Arm Implant were not working together - fixed; Pneumatic Assault Grapple will now always attempt to move the target to the closest available tile; Some augment tooltips displayed 0 instead of the actual values when previewing an augment that was not yet installed - fixed; Removed damage penalty from all Ogryn Grip arm augments. Added a small damage bonus to MK-II version; Ghost Helm no longer triggers for ally attacks. While we appreciate the resourcefulness of our community, the amount of ways to "always dodge ally attacks" made this abused too widely; Multimeltas incorrectly had 6 RoF listed despite not having a burst-fire attack - fixed; Locations Pasqal will no longer randomly change location on the bridge after save-load; Nuncius will no longer sometimes bug out on elevators, remaining in a different zone to the rest of the party; Merovian Guards will no longer be levitating at Zarkov; Familiars sometimes appeared in encounters meant for the Lord Captain only, such as Zarkov arena combat - fixed; Fixed multiple pathing issues at the Infinite Museion; On Tirkuaz-4, selection no longer drops from the party members after the cutscene; On Tirkuaz-4, sometimes the return to the voidship was blocked - fixed; On Tirkuaz-4, companions could sometimes remain standing in the air or fall as the container started to move - fixed; On Tirkuaz-4, characters sometimes jumped very high when trying to reach the satchel - fixed; Fixed some missing textures at the Epitaph; Fixed some missing textures at Commorragh; Fixed some verticality issues in DLC3 locations, where in some places it was impossible to attack or interact from a different height; NPCs no longer hover in mid-air during the confrontation between Chorda and Vladaym; Pilot will no longer continue to stand near the crashed shuttle like nothing happened; At the Freight Line, it’s no longer possible to fall under the elevator; The secret room at Sector Bionica will now have the camera centered at its entrance when it’s unlocked; Fixed some incorrect cover hitboxes at the Freight Line; Improved pathing of elevators on multiple locations; Fixed the opening of an empty crate at Zarkov; You can no longer initiate combat from the second floor at the Upperway;Art and VisualsGeneral Some facial hair types clipped through certain helmets - fixed; Retinue members who are visibly augmented by default will now retain their "classic" augmented visuals even if those are replaced with other augments in the augmentation menu. The newly installed augments will still override the character's default augment capabilities; Transonic cannon color adjusted; Heldrake statue in the Museion has been slightly improved; Fixed visuals of the augmented crowd coming to thank the Lord Captain after allowing them to use the Sector Bionica - they will no longer look like Chaos mutants; Minor updates to colony chronicles design; Vedka will now receive a new version of the portrait upon becoming a governor; Batoshski got his Commissar’s cap back; After one of the cutscenes on Zarkov, the Lord Captain could become stuck with his weapons always unsheathed - fixed; Hiding boots through the appearance menu no longer hides the leg implants; Minor visual improvements in various places on Zarkov; Minor visual improvements in various places in the Infinite Museion; Fixed clipping issues with multiple torso augmentations; Fixed flickering textures at Dargonus Palace; Fixed a missing portrait for Solomorne during one of the dialogues; Improved some Dargonus Exhibition visuals; Added missing power backpacks to Sisters of Battle at Dargonus; Krieg armours had some clipping issues - fixed;Cutscenes Minor improvements to the Magnae Accessio ceremony cutscene; Added a small cutscene for exploding the door at Rykad Philia; Visual improvements to the Museion cutscenes; Fixed the long pause during a cutscene at Eurac-V; Removed a long pause after a cutscene with Calcazar at the Epitaph; Calcazar no longer disappears for a few seconds during cutscenes; Improved the Warp visual effects after the destruction of the dampening device in Commorragh;Animations and Visual Effects Improved the death animation for the tendrils of the frontier world beast; Fixed issues with fire visual effects displaying incorrectly on some locations; Added a new visual effect for Trazyn’s staff; The flame from the pipe now becomes visibly stronger after solving a puzzle at Tirkuaz-4; Added an attack animation to the Rogue Trader after one of the dialogue answers at Zarkov; Added multiple missing idle animations for characters at Sector Bionica; Added appearance and disappearance effect for Valkyries at Dargonus Exhibition; Electropriests had their attack animations missing after 1.6 - fixed; Some visual effects didn’t resume after save-load at Dargonus Exhibition; Enemies will no longer sometimes become stuck in shooting animations; Fixed Eogunn floating too high in the Self-Knowledge quest; Improved the visuals and effects of the puzzle at Dargonus Exhibition.User InterfaceQoL UI Improvements Returned the “Favourite” filter button to the level-up screen; In the Augmentations screen, enabling the "Hide unsuitable" filter was incorrectly hiding every augmentation, leaving the list completely empty. The filter now hides only augmentations that genuinely cannot be installed on the currently selected character — those that do not fit any of the character's augment slots, or that fail the character's installation requirements (such as origin or background restrictions). Augmentations that are valid for the character but currently locked behind an unmet augmentation tier remain visible, with their tier requirement still shown, so you can plan what to install now and later; Soldier's Firearm Mastery remaining attacks are now shown above the Soldier's portrait as buff stacks;General Added unique icons to multiple augment abilities; Fixed an issue where the Equip option was offered in the inventory item menu for items that could only go into a locked slot. The button is now hidden in the console additional menu and grayed out in the PC context menu, and attempting to equip into a locked slot no longer plays the equip sound — it shows the standard "can't insert" warning instead; Fixed the Augmentations window so the right-click context menu can now be opened on locked, mechanicus, and other non-removable augment slots, allowing players to reach the "Info" option on any slot that holds an augment; Fixed an issue in the Augmentations screen where opening the full item info via the “info” context menu would leave it stuck on the screen after closure. The information window will now close correctly; Ricochet prediction displayed incorrect numbers - fixed; Some Adeptus Astartes equipment had incorrect icons - fixed; Fixed missing description in one of the DLC3 quests; Updated the icon for Eogunn’s axe; Necron timer will no longer remain visible on the screen during cutscenes; Eogunn will no longer sometimes be shown twice on the minimap; Party selection was sometimes lost after a cutscene dialogue when playing with a controller or on console - fixed; Fixed an issue in the Augmentations screen where on console and with a controller, opening the window left focus on the left-side augmentation slots instead of the inventory cells; Fixed “Bile Throw” ability description; Fixed a bug with settings still sometimes duplicating in the character appearance customization window; A handful of new abilities from The Infinite Museion DLC had incorrect AP costs displayed - fixed; Blood-Fueled Cruelty ability description clarified; Galvanized shot had an empty description - fixed; Added missing descriptions to the interaction buttons at the Infinite Museion; Some formulas of Eogunn’s abilities were displayed as always expanded - fixed; Clarified and fixed descriptions of several augments; Added an icon for the Tides of Time and Space Navigator ability; Pasqal's Medicae Mechadendrite has a correct icon now; Clarified the description of Ferrum Sanctum for new and especially returning players to explain why Abelard and Idira have them from the beginning; The description for the "Spinning Blades" ability incorrectly displayed how many times this effect could stack - fixed; Fixed scrolling from a controller in the main menu’s message of the day panel; Fixed an issue in the Main Menu where the "Message of the Day" panel did not switch to its controller layout;Character screen UI Commissar’s Cap caused the origin headgear to be removed even if the display of helmet was set to “hide”;Space and Colony Management UI Exit button in planet management sometimes didn’t work - fixed; Fixed an issue in the colony management projects list where executing a project with the "Show completed" filter disabled caused the selection to jump to an unrelated entry further down the list. Focus now moves to the nearest adjacent project instead, keeping the list position stable regardless of the filter state; Fixed some of the new rumours from DLC3 not working correctly - fixed; Some of the colony stat bonuses from the projects were incorrectly calculated for new colonies - fixed; Vedka had an incorrect portrait during space events - fixed;AudioSound Frontier beast tendrils have received proper hit and death sounds; Added additional sound effects for multiple cutscenes in the Infinite Museion; Added additional sound effects to multiple cutscenes involving Eogunn; Some loud screams of pain in the Survivor Camp at Zarkov are now less dramatic; Improved the sounds of plant deaths at Zarkov; Added a sound effect on the Time Loop Rewind cutscene; Added a blood scanning sound to the interactive chest on Zarkov; Added Mechanicus walla to Zarkov in the later state; Fixed missing idle sounds of Arvus Lighter;Music Dark Heresy music sometimes continued to play after closing the pop-up window in the main menu; Adjusted Music Playback in some dialogues on Zarkov. Added Trazyn music theme to the first dialogue with him;SpaceSpace Exploration and Colony Management Added a quest marker to the Epitaph system;Space Combat and Voidship Management In space combat, launched torpedoes would often skip their turn and act at the very end of the round instead of the normal initiative - fixed; During the combat with Wrath of Khaine, the ship will now decloak if all escort ships are destroyed;Localization Fixed a few cases where gender of the Lord Captain was not detected correctly in The Infinite Museion dialogues for Russian localization; Minor improvements to Russian localization of some DLC3 dialogues;Co-op Fixed desyncs caused by displaying augmentation tooltips; Fixed desyncs caused by moving platforms and elevators in cutscenes;Miscellaneous Added an autosave on the entrance to the Zarkov system; Fixed an issue with multiple achievements being impossible to obtain;Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Today is a great moment to become a Lord Captain if you still haven't — the Steam Summer Sale begins today and lasts until July 9, with discounts on Warhammer 40,000: Rogue Trader and its additional content going up to 65%. Whether you're a seasoned Lord Captain looking to expand your trade empire, or you've yet to claim your Warrant of Trade, here's everything worth setting your course for: The base game — take command of your personal voidship, gather a retinue of unique companions, and carve your dynasty's name across the Koronus Expanse. Season Pass — the most convenient way to grab both story expansions, Void Shadows and Lex Imperialis, in a single purchase. https://store.steampowered.com/app/2687230/Warhammer_40000_Rogue_Trader__Season_Pass/ Void Shadows — DLC1 — something is rotting in the depths of your own ship. Around 15 hours of new story, a new romanceable companion, and an enemy hiding among your own crew. https://store.steampowered.com/app/2951990/Warhammer_40000_Rogue_Trader__Void_Shadows/ Lex Imperialis — DLC2 — the cold weight of Imperial Law descends upon the Expanse. Meet the Adeptus Arbites and uncover the darkest secrets of House von Valancius across roughly 15 hours of new content. https://store.steampowered.com/app/3622820/Warhammer_40000_Rogue_Trader__Lex_Imperialis/ Deluxe Pack — digital goodies for the dedicated: the artbook, the original soundtrack, wallpapers, and extra in-game gear for your voyage. https://store.steampowered.com/app/2682660/Warhammer_40000_Rogue_Trader__Deluxe_Pack/ Voidfarer Pack — for the Lord Captain who likes to travel in style, including the unique bridge throne befitting your status. https://store.steampowered.com/app/2682670/Warhammer_40000_Rogue_Trader__Voidfarer_Pack/ The Koronus Expanse awaits, Lord Captain. The God-Emperor protects. Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Hello Space Marines! Welcome to our June Community Update! As summer kicks off, it’s time to bring you the latest news on what's ahead for Space Marine 2. From teasers for Year 3 to the upcoming arrival of Patch 14, there’s plenty to cover, with a lot of spoilers ahead since there won’t be a Community Update in July. Let’s get started! More Teasing about Year 3!! Let’s reveal a bit more about the free content that will be added in Year 3: Two new weapons are on their way: The first one is the Absolvor Bolt Pistol, which will be the signature weapon of the upcoming new class. Sooo Chaplain, Apothecary or something else maybe? The second one is the One-Handed Thunder Hammer. While we mentioned a few months ago that the Greatsword was the priority for a new melee archetype, plans have changed (though perhaps it is still coming?). Two new Bosses will be added at the end of their respective Operation. Heretics among you should be pleased as there will be more ways to play your Chaos Space Marines! You'll be able to play with characters that were once limited to PvP only, in a new Chaos "spin-off" of Siege Mode. Now, regarding the cosmetic DLCs, Year 3 will also receive its “Season Pass 3”. New Champion and Cosmetic packs will be added, representing new and returning Chapters. Space Wolves, rejoice! The first Champion of the Year 3 will be a Wolf Guard Champion (with a classic Space Wolves round Stormshield), releasing in September. You asked for it for a looong time, a Deathwatch Champion will also be featured in Year 3. The Exorcists chapter will receive a bespoke Cosmetic Pack. As we revealed in last month's Community Update, one of the Champion DLCs will be for the new class, the same way it was for the Techamarine class. Alright, that’s enough spoilers for today! Hopefully, this little tease left you hungry for what’s to come! Patch 14 is on its way! Now, let’s talk about something that’s already around the corner: Patch 14! This new patch has a smaller scale compared to the 2 previous ones (because we’re preparing for the much bigger Patch 15 ), but this update will still bring 2 new PvP maps: Facility and Sanctum, respectively located on Demerium, and Avarax. [carousel autoadvance="true"][/carousel]A new enemy will also be added for the Thousand Sons: the Scarab Occult Terminator Sorcerer. This new Terminus enemy will be present in every Chaos Operation. More Heroic weapon variants will also be added in this patch. Among them, the Stalker Bolt Rifle, the Power Sword and the Power Fist will receive an heroic variant. There will be 3 other heroic weapons for a total of 6, we hope you’ll enjoy them! Finally, for the Season Pass content, this patch will bring: The Salamanders Champion Pack 2, which will be a Heavy Champion, with a Salamanders themed Multi-Melta skin. The Raptors Cosmetic Pack which will include a Helmet, Chestplate, Right and Left Pauldrons, a Cloak, plus an additional Cloak variant covering the top of the backpack. Last note on Patch 14, Steam players will have the opportunity to test it on the Public Test Server and provide feedback in early July. Space Marine 2 is coming to the Nintendo Switch 2! As revealed during the June Nintendo Direct, Space Marine 2 will be released on Switch 2 later this year! We’re currently targeting a release for the Holiday 2026 (which is roughly between Thanksgiving and Christmas). Community Event A Community Event to earn 100 accolades is still ongoing for a few days! You have until July 1st to complete a total of 30 waves in Siege Mode on any difficulty (across any number of sessions) to earn 100 Accolades. MOD SUPPORT ON CONSOLES That’s it for this month! Thank you so much for your continued support! Space Marine 2 and its DLCs are currently discounted on Steam, check it out if you don’t own them already! Please note that there exceptionally won’t be a community update in July, we’ll return at the end of August for more news about Space Marine 2! Don’t hesitate to follow us on our social media platforms to stay informed and get the latest news: Instagram, X, Facebook, Threads and Bluesky. See you on the battlefield, Space Marines. The Focus and Saber Teams. Vezi articolul complet
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Viteza ideală pe autostradă pentru un consum minim de combustibil. Ce spun datele și fizica vehiculului 0 Raluca Stepanov 0 Trimite Publicat: 25.06.2026 03:11 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Viteza optimă de rulare pe autostradă, din perspectiva eficienței carburantului, este una dintre cele mai frecvente dezbateri între șoferii care doresc să reducă costurile de deplasare. Viteza optimă pe autostradă, pentru un consum economic. FOTO: Pexels Testele efectuate pe drumuri deschise arată că relația dintre viteză și consum nu este liniară, ci are forma unei curbe în U, cu un punct minim în care echilibrul între pierderile mecanice interne și rezistența aerului este cel mai favorabil. Pentru majoritatea autoturismelor moderne, acest punct se situează între 80 și 90 de km/h, însă pe autostrăzi, unde vitezele legale sunt mai ridicate, șoferii sunt adesea tentați să accelereze peste acest interval, cu consecințe directe asupra consumului. O abordare prudentă recomandă ajustarea vitezei în funcție de condițiile concrete, fără a depăși 110 km/h atunci când obiectivul principal este reducerea consumului. Cum influențează rezistența aerului și turația motorului eficiența la drum lung La viteze reduse, sub 60km/h, consumul este dominat de frecările interne ale motorului și de ineficiențele transmisiei, iar motorul funcționează într-un regim de sarcină parțială care nu este optim. Pe măsură ce viteza crește, motorul atinge treptat un regim termodinamic mai favorabil, iar consumul specific începe să scadă. Totuși, odată cu depășirea pragului de aproximativ 70–80 km/h, rezistența aerodinamică devine factorul preponderent, deoarece aceasta crește cu pătratul vitezei. La 100 km/h, forța de rezistență a aerului este de aproximativ 1,5 ori mai mare decât la 80 km/h, iar la 130 km/h aceasta aproape se dublează față de nivelul de la 100 km/h. Astfel, pentru a menține această viteză crescută, motorul trebuie să dezvolte o putere suplimentară, ceea ce implică un consum mai mare de combustibil. Producătorii auto indică, în general, că pentru fiecare 10 km/h peste 90 km/h, consumul poate crește cu aproximativ 5–7%, în funcție de model și de raportul de transmisie al treptei superioare. Rolul cutiei de viteze și al raportului de transmisie în determinarea vitezei optime Un alt element esențial este raportul de transmisie al ultimei trepte de viteză, care variază semnificativ între vehiculele care au cutie manuală, automată sau CVT. Mașinile moderne, care au cutii cu șase sau opt rapoarte sunt proiectate astfel încât la viteze de autostradă, de obicei în jur de 110–120 km/h, motorul să funcționeze la o turație relativ scăzută, în jur de 1.800–2.200 rpm pentru motoarele diesel și 2.200–2.800 rpm pentru cele pe benzină. Acest regim redus permite reducerea pierderilor prin frecare internă și menținerea unui consum mai bun decât la turații mai înalte. În schimb, vehiculele mai vechi sau cele cu doar cinci trepte pot avea o treaptă finală mai scurtă, forțând motorul să ruleze la peste 3.000 rpm la aceeași viteză, ceea ce crește consumul. Prin urmare, viteza ideală pentru consum minim nu este o valoare absolută, ci este strâns legată de curba de consum specific motorului și de punctul în care aceasta se intersectează cu necesarul de putere pentru învingerea rezistenței la înaintare. Țara din Europa unde șoferii străini fac coadă la benzină. Prețul a coborât la 1,49 euro/litru după plafonarea carburanților În practică, pentru majoritatea autoturismelor, acest optim se află între 80 și 95 km/h, dar din considerente de timp și trafic, șoferii aleg adesea viteze mai mari. Date din testele rutiere independente Organizațiile de consumatori și revistele auto din Europa au efectuat numeroase teste comparative, măsurând consumul în condiții controlate pe autostradă, la viteze constant de 90, 100, 110, 120 și 130 km/h. Rezultatele publicate arată că, în medie, un automobil compact pe benzină consumă aproximativ 5,2 litri la 100 km la 90 km/h, 5,8 litri la 100 km/h, 6,5 litri la 110 km/h și 7,4 litri la 120 km/h. La modelele diesel, diferența este ușor atenuată, dar tendința rămâne aceeași: de la 4,5 litri la 90 km/h se ajunge la 5,8 litri la 120 km/h. Cifrele indică faptul că o creștere a vitezei cu 30 km/h față de pragul optim poate adăuga între 1 și 2 litri la consumul mediu, ceea ce, pentru o călătorie de 500 de kilometri, poate însemna un surplus de 8–10 litri de combustibil. Pe de altă parte, reducerea vitezei de la 130 la 100 km/h poate diminua consumul cu peste 20%, iar diferența de timp de parcurs este adesea mai mică decât se presupune, deoarece traficul și eventualele opriri tehnice mediatizează beneficiul vitezei maxime. Influența condițiilor externe Pe lângă viteza constantă, există factori contextuali care pot modifica semnificativ pragul optim. Vântul puternic din față sau din lateral crește rezistența aerodinamică, obligând motorul să lucreze mai mult pentru aceeași viteză, ceea ce recomandă o reducere cu 5–10 km/h pentru a menține consumul la nivelul obișnuit. De asemenea, panta autostrăzii și calitatea suprafeței de rulare influențează rezistența la înaintare. În condiții de ploaie sau pe asfalt umed, rezistența la rulare crește, iar optimul de consum se deplasează ușor în jos, spre intervalul 80–85 km/h. Stilul de condus este la fel de important: accelerările bruște și frânările frecvente, chiar și la viteze constante, perturbă regimul stabil al motorului și cresc consumul cu până la 15%. Prin urmare, menținerea unei viteze constante, folosirea pilotului automat pe tronsoane orizontale și evitarea variațiilor inutile de turație sunt recomandări universale care completează alegerea vitezei de croazieră. Recomandările producătorilor Constructorii auto nu oferă de obicei o valoare unică pentru viteza ideală, ci publică în manuale curbe de consum pentru diferite trepte și viteze, lăsând șoferului libertatea de a găsi compromisul potrivit. Majoritatea indică, în notele tehnice, că eficiența maximă se atinge la aproximativ 80–90 km/h pentru motoarele pe benzină și 85–95 km/h pentru diesel, dar subliniază că aceasta este o valoare teoretică, obținută în condiții ideale de laborator. În realitate, pe autostrăzile din majoritatea țărilor europene, viteza legală minimă pe banda rapidă este adesea de 80 km/h, iar cea maximă variază între 110 și 130 km/h. Astfel, conducerea cu 90–100 km/h pe banda lentă este nu doar legală, ci și cea mai economică, dar poate intra în conflict cu fluxul de trafic, mai ales în zonele cu transport greu. Vezi articolul complet