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[data-focus-scheme="dark"] { color-scheme: none; } Lord Captains! Vile chaos shenanigans were put to an end – we dropped a hotfix for the ship levelling problem. Now all the levelling options are displayed correctly.Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Abelard, introduce the big post-release update 1.6.1.493! Highlights: Added a number of new epilogues and improved the old ones that interact with the Infinite Museion DLC content; Added missing colonization lines for Eogunn; Polished a lot of visuals and narrative across the Infinite Museion areas; Returned the “Favourites” tab in the level up screen; Reduced Eogunn’s friendly fire potential; Buffed the Ogryn Grip augment that allows to wield 2-handed weapons in one hand; Fixed the annoying torpedo bug in space combat; Fixed desyncs caused by the augmentation system; Got rid of Yrliet’s doppelganger in Commorragh; And much more!Please note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Please be aware of the plot spoilers below! Patch NotesSystem and stabilityOptimization Improved the performance of enemy AI during AoE ability selection;Lag and freezing Fixed freezing cutscenes caused by familiars running for hidden loot; Fixed an extremely long loading time of the saves list if at least one of the save files in the folder was damaged or unreadable; Fixed freezing during the battle with Captain Sargona;NarrativeGeneral narrative changes The color of Word Bearer armours is now correctly described in the dialogues; The “Condemned ” and “The Baleful Howl” quests now fail correctly in Act 5;Epilogues If the player chose to give away Nomos (you monster!), all of the epilogues could break - fixed; Fixed multiple cases where incorrect epilogues related to The Infinite Museion DLC would be displayed; Corrected and improved a lot of The Infinite Museion epilogues, and added a handful of new ones; Fixed problems with multiple epilogues not appearing;Lex Imperialis Content Fixed a sudden dialogue break with Ruoldo on Thassera; One of the cutscenes at the Heartless sometimes failed to start, sotflocking the game - fixed;The Infinite Museion Content Added missing Eogunn's options to colonization events; Made multiple adjustments to the dialogue with the Deathwatch Captain and added additional reactivity for Ulfar and Eogunn in that dialogue; In a dialogue with the Deathwatch Captain, one option was popping up despite conditions not being met - fixed; Reworked some texts in Zarkov Chronicles 1, 2, and 3; Added a helpful advice from one of the guards at the Survivor Camp, recommending to shoot the root; Fixed multiple error speaker cases across the Infinite Museion content; Added some additional companion reactivity and polished some existing reactivity at the Sector Bionica; Fixed multiple broken dialogue options in the dialogues with Batoshski; Some Eogunn’s interrupts were appearing even if he was not present in the party - fixed; Nuncius no longer shows as Error Speaker on multiple occasions; Fixed getting stuck in Seberian's bridge dialogue if asking him about certain events; One of the obelisks could be repaired and at full health if Vedka was descending to the Temple - fixed;Yrliet A second Yrliet will no longer appear at the Reaving Tempest Spire, potentially softlocking the playthrough;Act III It was impossible to loot a corrupted body part for the Haemonculus quest - fixed; Added some additional flavour text to the augments at Commoragh;MechanicsBalance Some of the Drover’s attacks on Zarkov have had their area of effect reduced; Eogunn can no longer apply Echopulse to allies affected by Galvanic Field via Transonic Wave; Eogunn can no longer deal damage to his allies affected by Galvanic Field with arc rifles' additional lightnings; Pasqal's Axial Fortification no longer increases all incoming damage, only Shock; Eogunn can no longer retransmit Galvanic Field to himself via the Servo-Skull Swarm; Charge Distribution has its explosions' damage reduced from (Eogunn's INT) to (Eogunn's INT Bonus * 3); Wounded Beast and Facing the End talents got upper limit for their bonuses. Due to the change for the number of traumas these two talents got about x1.5 increase in effectiveness making them incredibly powerful. We've wanted to scale it down on the high end, lowering it to the old maximum;General Blade Dance Ability didn't work with Blood Oath ability - fixed; Invulnerable enemies are no longer affected by the minimal damage settings; Lidless Stare now correctly deals damage to turrets; Necron Chronomancer's Causality Breach sometimes failed to enforce its turn timer on a character's second extra turn in a round - fixed; Trazyn Archeovist of Solemnace's Temporal Shift will no longer be triggered by actions performed by Seberian; Trazyn Archeovist of Solemnace's Temporal Shift incorrectly counted certain actions twice, especially noticeable with the Overseer and Operative archetypes; Fixed an error causing some skillchecks on the voidship bridge in Act II to have incorrect difficulty; Weapon bonuses could affect damage-over-time effects in some cases when they shouldn't have - fixed; Excellence was working on resistance tests forced by enemies - fixed; The base damage of the Served Cold ability was not displayed - fixed; Turn could fail to end if the enemy was killed by the Force Couple augment ability - fixed; The Navigators enemies will more often prefer to use Lidless Stare; Charge Distribution explosions no longer deal damage to targets affected by Galvanic Field; Using Ogryn Grip together with the Shotgun Mastery feature would prevent the character from being able to use shotgun's weapon abilities - fixed; Psykers could summon a daemon through Perils of the Warp in the prologue despite the restriction that should have made that impossible - fixed;Items Improved the rewards for multiple puzzles in the Infinite Museion content; Psyker's Breastplate no longer gives +1 Psy rating for each psychic phenomena. Now it only works for Perils of the Warp, but gives +2 for each instead. We have noticed that it provides an easy way to increase your psy rating beyond any reasonable amount with very little risk for the user. This item was meant to be a risky way to gain power, and it once again will be. Combi-tool of Manipuli now clarifies that it requires Potential Energy to use Energy Concentration; Updated the icon for the Combi-Tool of Manipuli; Pungent Smoke Grenade effect dealt 20 Toxic damage instead of applying 20 levels of Toxin - fixed; Adaptive Servo-Struts leg augment was not upgrading Half Cover to Full Cover in some cases - fixed; Disturbed stacks applied by Xenospasm Grenade were removed all at once instead of 1 per round - fixed; Changed Holy Vestment bonus to scale off Ferrum Sanctum instead of Reject the Flesh rank. This was a long time coming change since we've always wanted to add a way to mechanize Pasqal more, and with the introduction of augments into the game it's finally the time; Positive and negative features from Left and Right versions of Bionic Arm Implant were not working together - fixed; Pneumatic Assault Grapple will now always attempt to move the target to the closest available tile; Some augment tooltips displayed 0 instead of the actual values when previewing an augment that was not yet installed - fixed; Removed damage penalty from all Ogryn Grip arm augments. Added a small damage bonus to MK-II version; Ghost Helm no longer triggers for ally attacks. While we appreciate the resourcefulness of our community, the amount of ways to "always dodge ally attacks" made this abused too widely; Multimeltas incorrectly had 6 RoF listed despite not having a burst-fire attack - fixed; Locations Pasqal will no longer randomly change location on the bridge after save-load; Nuncius will no longer sometimes bug out on elevators, remaining in a different zone to the rest of the party; Merovian Guards will no longer be levitating at Zarkov; Familiars sometimes appeared in encounters meant for the Lord Captain only, such as Zarkov arena combat - fixed; Fixed multiple pathing issues at the Infinite Museion; On Tirkuaz-4, selection no longer drops from the party members after the cutscene; On Tirkuaz-4, sometimes the return to the voidship was blocked - fixed; On Tirkuaz-4, companions could sometimes remain standing in the air or fall as the container started to move - fixed; On Tirkuaz-4, characters sometimes jumped very high when trying to reach the satchel - fixed; Fixed some missing textures at the Epitaph; Fixed some missing textures at Commorragh; Fixed some verticality issues in DLC3 locations, where in some places it was impossible to attack or interact from a different height; NPCs no longer hover in mid-air during the confrontation between Chorda and Vladaym; Pilot will no longer continue to stand near the crashed shuttle like nothing happened; At the Freight Line, it’s no longer possible to fall under the elevator; The secret room at Sector Bionica will now have the camera centered at its entrance when it’s unlocked; Fixed some incorrect cover hitboxes at the Freight Line; Improved pathing of elevators on multiple locations; Fixed the opening of an empty crate at Zarkov; You can no longer initiate combat from the second floor at the Upperway;Art and VisualsGeneral Some facial hair types clipped through certain helmets - fixed; Retinue members who are visibly augmented by default will now retain their "classic" augmented visuals even if those are replaced with other augments in the augmentation menu. The newly installed augments will still override the character's default augment capabilities; Transonic cannon color adjusted; Heldrake statue in the Museion has been slightly improved; Fixed visuals of the augmented crowd coming to thank the Lord Captain after allowing them to use the Sector Bionica - they will no longer look like Chaos mutants; Minor updates to colony chronicles design; Vedka will now receive a new version of the portrait upon becoming a governor; Batoshski got his Commissar’s cap back; After one of the cutscenes on Zarkov, the Lord Captain could become stuck with his weapons always unsheathed - fixed; Hiding boots through the appearance menu no longer hides the leg implants; Minor visual improvements in various places on Zarkov; Minor visual improvements in various places in the Infinite Museion; Fixed clipping issues with multiple torso augmentations; Fixed flickering textures at Dargonus Palace; Fixed a missing portrait for Solomorne during one of the dialogues; Improved some Dargonus Exhibition visuals; Added missing power backpacks to Sisters of Battle at Dargonus; Krieg armours had some clipping issues - fixed;Cutscenes Minor improvements to the Magnae Accessio ceremony cutscene; Added a small cutscene for exploding the door at Rykad Philia; Visual improvements to the Museion cutscenes; Fixed the long pause during a cutscene at Eurac-V; Removed a long pause after a cutscene with Calcazar at the Epitaph; Calcazar no longer disappears for a few seconds during cutscenes; Improved the Warp visual effects after the destruction of the dampening device in Commorragh;Animations and Visual Effects Improved the death animation for the tendrils of the frontier world beast; Fixed issues with fire visual effects displaying incorrectly on some locations; Added a new visual effect for Trazyn’s staff; The flame from the pipe now becomes visibly stronger after solving a puzzle at Tirkuaz-4; Added an attack animation to the Rogue Trader after one of the dialogue answers at Zarkov; Added multiple missing idle animations for characters at Sector Bionica; Added appearance and disappearance effect for Valkyries at Dargonus Exhibition; Electropriests had their attack animations missing after 1.6 - fixed; Some visual effects didn’t resume after save-load at Dargonus Exhibition; Enemies will no longer sometimes become stuck in shooting animations; Fixed Eogunn floating too high in the Self-Knowledge quest; Improved the visuals and effects of the puzzle at Dargonus Exhibition.User InterfaceQoL UI Improvements Returned the “Favourite” filter button to the level-up screen; In the Augmentations screen, enabling the "Hide unsuitable" filter was incorrectly hiding every augmentation, leaving the list completely empty. The filter now hides only augmentations that genuinely cannot be installed on the currently selected character — those that do not fit any of the character's augment slots, or that fail the character's installation requirements (such as origin or background restrictions). Augmentations that are valid for the character but currently locked behind an unmet augmentation tier remain visible, with their tier requirement still shown, so you can plan what to install now and later; Soldier's Firearm Mastery remaining attacks are now shown above the Soldier's portrait as buff stacks;General Added unique icons to multiple augment abilities; Fixed an issue where the Equip option was offered in the inventory item menu for items that could only go into a locked slot. The button is now hidden in the console additional menu and grayed out in the PC context menu, and attempting to equip into a locked slot no longer plays the equip sound — it shows the standard "can't insert" warning instead; Fixed the Augmentations window so the right-click context menu can now be opened on locked, mechanicus, and other non-removable augment slots, allowing players to reach the "Info" option on any slot that holds an augment; Fixed an issue in the Augmentations screen where opening the full item info via the “info” context menu would leave it stuck on the screen after closure. The information window will now close correctly; Ricochet prediction displayed incorrect numbers - fixed; Some Adeptus Astartes equipment had incorrect icons - fixed; Fixed missing description in one of the DLC3 quests; Updated the icon for Eogunn’s axe; Necron timer will no longer remain visible on the screen during cutscenes; Eogunn will no longer sometimes be shown twice on the minimap; Party selection was sometimes lost after a cutscene dialogue when playing with a controller or on console - fixed; Fixed an issue in the Augmentations screen where on console and with a controller, opening the window left focus on the left-side augmentation slots instead of the inventory cells; Fixed “Bile Throw” ability description; Fixed a bug with settings still sometimes duplicating in the character appearance customization window; A handful of new abilities from The Infinite Museion DLC had incorrect AP costs displayed - fixed; Blood-Fueled Cruelty ability description clarified; Galvanized shot had an empty description - fixed; Added missing descriptions to the interaction buttons at the Infinite Museion; Some formulas of Eogunn’s abilities were displayed as always expanded - fixed; Clarified and fixed descriptions of several augments; Added an icon for the Tides of Time and Space Navigator ability; Pasqal's Medicae Mechadendrite has a correct icon now; Clarified the description of Ferrum Sanctum for new and especially returning players to explain why Abelard and Idira have them from the beginning; The description for the "Spinning Blades" ability incorrectly displayed how many times this effect could stack - fixed; Fixed scrolling from a controller in the main menu’s message of the day panel; Fixed an issue in the Main Menu where the "Message of the Day" panel did not switch to its controller layout;Character screen UI Commissar’s Cap caused the origin headgear to be removed even if the display of helmet was set to “hide”;Space and Colony Management UI Exit button in planet management sometimes didn’t work - fixed; Fixed an issue in the colony management projects list where executing a project with the "Show completed" filter disabled caused the selection to jump to an unrelated entry further down the list. Focus now moves to the nearest adjacent project instead, keeping the list position stable regardless of the filter state; Fixed some of the new rumours from DLC3 not working correctly - fixed; Some of the colony stat bonuses from the projects were incorrectly calculated for new colonies - fixed; Vedka had an incorrect portrait during space events - fixed;AudioSound Frontier beast tendrils have received proper hit and death sounds; Added additional sound effects for multiple cutscenes in the Infinite Museion; Added additional sound effects to multiple cutscenes involving Eogunn; Some loud screams of pain in the Survivor Camp at Zarkov are now less dramatic; Improved the sounds of plant deaths at Zarkov; Added a sound effect on the Time Loop Rewind cutscene; Added a blood scanning sound to the interactive chest on Zarkov; Added Mechanicus walla to Zarkov in the later state; Fixed missing idle sounds of Arvus Lighter;Music Dark Heresy music sometimes continued to play after closing the pop-up window in the main menu; Adjusted Music Playback in some dialogues on Zarkov. Added Trazyn music theme to the first dialogue with him;SpaceSpace Exploration and Colony Management Added a quest marker to the Epitaph system;Space Combat and Voidship Management In space combat, launched torpedoes would often skip their turn and act at the very end of the round instead of the normal initiative - fixed; During the combat with Wrath of Khaine, the ship will now decloak if all escort ships are destroyed;Localization Fixed a few cases where gender of the Lord Captain was not detected correctly in The Infinite Museion dialogues for Russian localization; Minor improvements to Russian localization of some DLC3 dialogues;Co-op Fixed desyncs caused by displaying augmentation tooltips; Fixed desyncs caused by moving platforms and elevators in cutscenes;Miscellaneous Added an autosave on the entrance to the Zarkov system; Fixed an issue with multiple achievements being impossible to obtain;Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Today is a great moment to become a Lord Captain if you still haven't — the Steam Summer Sale begins today and lasts until July 9, with discounts on Warhammer 40,000: Rogue Trader and its additional content going up to 65%. Whether you're a seasoned Lord Captain looking to expand your trade empire, or you've yet to claim your Warrant of Trade, here's everything worth setting your course for: The base game — take command of your personal voidship, gather a retinue of unique companions, and carve your dynasty's name across the Koronus Expanse. Season Pass — the most convenient way to grab both story expansions, Void Shadows and Lex Imperialis, in a single purchase. https://store.steampowered.com/app/2687230/Warhammer_40000_Rogue_Trader__Season_Pass/ Void Shadows — DLC1 — something is rotting in the depths of your own ship. Around 15 hours of new story, a new romanceable companion, and an enemy hiding among your own crew. https://store.steampowered.com/app/2951990/Warhammer_40000_Rogue_Trader__Void_Shadows/ Lex Imperialis — DLC2 — the cold weight of Imperial Law descends upon the Expanse. Meet the Adeptus Arbites and uncover the darkest secrets of House von Valancius across roughly 15 hours of new content. https://store.steampowered.com/app/3622820/Warhammer_40000_Rogue_Trader__Lex_Imperialis/ Deluxe Pack — digital goodies for the dedicated: the artbook, the original soundtrack, wallpapers, and extra in-game gear for your voyage. https://store.steampowered.com/app/2682660/Warhammer_40000_Rogue_Trader__Deluxe_Pack/ Voidfarer Pack — for the Lord Captain who likes to travel in style, including the unique bridge throne befitting your status. https://store.steampowered.com/app/2682670/Warhammer_40000_Rogue_Trader__Voidfarer_Pack/ The Koronus Expanse awaits, Lord Captain. The God-Emperor protects. Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings! The Steam Summer Sale is so hot right now From today until the 13th of July, grab up to 80% off a selection of Total War titles. https://store.steampowered.com/app/214950/Total_War_ROME_II__Emperor_Edition/ https://store.steampowered.com/app/325610/Total_War_ATTILA/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ Check out all the deals here Sale ends 13th July @ 10AM PDT/6PM BST — The Total War Team For the latest news and announcements, don't forget to visit our official social channel X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Hello Space Marines! Welcome to our June Community Update! As summer kicks off, it’s time to bring you the latest news on what's ahead for Space Marine 2. From teasers for Year 3 to the upcoming arrival of Patch 14, there’s plenty to cover, with a lot of spoilers ahead since there won’t be a Community Update in July. Let’s get started! More Teasing about Year 3!! Let’s reveal a bit more about the free content that will be added in Year 3: Two new weapons are on their way: The first one is the Absolvor Bolt Pistol, which will be the signature weapon of the upcoming new class. Sooo Chaplain, Apothecary or something else maybe? The second one is the One-Handed Thunder Hammer. While we mentioned a few months ago that the Greatsword was the priority for a new melee archetype, plans have changed (though perhaps it is still coming?). Two new Bosses will be added at the end of their respective Operation. Heretics among you should be pleased as there will be more ways to play your Chaos Space Marines! You'll be able to play with characters that were once limited to PvP only, in a new Chaos "spin-off" of Siege Mode. Now, regarding the cosmetic DLCs, Year 3 will also receive its “Season Pass 3”. New Champion and Cosmetic packs will be added, representing new and returning Chapters. Space Wolves, rejoice! The first Champion of the Year 3 will be a Wolf Guard Champion (with a classic Space Wolves round Stormshield), releasing in September. You asked for it for a looong time, a Deathwatch Champion will also be featured in Year 3. The Exorcists chapter will receive a bespoke Cosmetic Pack. As we revealed in last month's Community Update, one of the Champion DLCs will be for the new class, the same way it was for the Techamarine class. Alright, that’s enough spoilers for today! Hopefully, this little tease left you hungry for what’s to come! Patch 14 is on its way! Now, let’s talk about something that’s already around the corner: Patch 14! This new patch has a smaller scale compared to the 2 previous ones (because we’re preparing for the much bigger Patch 15 ), but this update will still bring 2 new PvP maps: Facility and Sanctum, respectively located on Demerium, and Avarax. [carousel autoadvance="true"][/carousel]A new enemy will also be added for the Thousand Sons: the Scarab Occult Terminator Sorcerer. This new Terminus enemy will be present in every Chaos Operation. More Heroic weapon variants will also be added in this patch. Among them, the Stalker Bolt Rifle, the Power Sword and the Power Fist will receive an heroic variant. There will be 3 other heroic weapons for a total of 6, we hope you’ll enjoy them! Finally, for the Season Pass content, this patch will bring: The Salamanders Champion Pack 2, which will be a Heavy Champion, with a Salamanders themed Multi-Melta skin. The Raptors Cosmetic Pack which will include a Helmet, Chestplate, Right and Left Pauldrons, a Cloak, plus an additional Cloak variant covering the top of the backpack. Last note on Patch 14, Steam players will have the opportunity to test it on the Public Test Server and provide feedback in early July. Space Marine 2 is coming to the Nintendo Switch 2! As revealed during the June Nintendo Direct, Space Marine 2 will be released on Switch 2 later this year! We’re currently targeting a release for the Holiday 2026 (which is roughly between Thanksgiving and Christmas). Community Event A Community Event to earn 100 accolades is still ongoing for a few days! You have until July 1st to complete a total of 30 waves in Siege Mode on any difficulty (across any number of sessions) to earn 100 Accolades. MOD SUPPORT ON CONSOLES That’s it for this month! Thank you so much for your continued support! Space Marine 2 and its DLCs are currently discounted on Steam, check it out if you don’t own them already! Please note that there exceptionally won’t be a community update in July, we’ll return at the end of August for more news about Space Marine 2! Don’t hesitate to follow us on our social media platforms to stay informed and get the latest news: Instagram, X, Facebook, Threads and Bluesky. See you on the battlefield, Space Marines. The Focus and Saber Teams. Vezi articolul complet
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Viteza ideală pe autostradă pentru un consum minim de combustibil. Ce spun datele și fizica vehiculului 0 Raluca Stepanov 0 Trimite Publicat: 25.06.2026 03:11 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Viteza optimă de rulare pe autostradă, din perspectiva eficienței carburantului, este una dintre cele mai frecvente dezbateri între șoferii care doresc să reducă costurile de deplasare. Viteza optimă pe autostradă, pentru un consum economic. FOTO: Pexels Testele efectuate pe drumuri deschise arată că relația dintre viteză și consum nu este liniară, ci are forma unei curbe în U, cu un punct minim în care echilibrul între pierderile mecanice interne și rezistența aerului este cel mai favorabil. Pentru majoritatea autoturismelor moderne, acest punct se situează între 80 și 90 de km/h, însă pe autostrăzi, unde vitezele legale sunt mai ridicate, șoferii sunt adesea tentați să accelereze peste acest interval, cu consecințe directe asupra consumului. O abordare prudentă recomandă ajustarea vitezei în funcție de condițiile concrete, fără a depăși 110 km/h atunci când obiectivul principal este reducerea consumului. Cum influențează rezistența aerului și turația motorului eficiența la drum lung La viteze reduse, sub 60km/h, consumul este dominat de frecările interne ale motorului și de ineficiențele transmisiei, iar motorul funcționează într-un regim de sarcină parțială care nu este optim. Pe măsură ce viteza crește, motorul atinge treptat un regim termodinamic mai favorabil, iar consumul specific începe să scadă. Totuși, odată cu depășirea pragului de aproximativ 70–80 km/h, rezistența aerodinamică devine factorul preponderent, deoarece aceasta crește cu pătratul vitezei. La 100 km/h, forța de rezistență a aerului este de aproximativ 1,5 ori mai mare decât la 80 km/h, iar la 130 km/h aceasta aproape se dublează față de nivelul de la 100 km/h. Astfel, pentru a menține această viteză crescută, motorul trebuie să dezvolte o putere suplimentară, ceea ce implică un consum mai mare de combustibil. Producătorii auto indică, în general, că pentru fiecare 10 km/h peste 90 km/h, consumul poate crește cu aproximativ 5–7%, în funcție de model și de raportul de transmisie al treptei superioare. Rolul cutiei de viteze și al raportului de transmisie în determinarea vitezei optime Un alt element esențial este raportul de transmisie al ultimei trepte de viteză, care variază semnificativ între vehiculele care au cutie manuală, automată sau CVT. Mașinile moderne, care au cutii cu șase sau opt rapoarte sunt proiectate astfel încât la viteze de autostradă, de obicei în jur de 110–120 km/h, motorul să funcționeze la o turație relativ scăzută, în jur de 1.800–2.200 rpm pentru motoarele diesel și 2.200–2.800 rpm pentru cele pe benzină. Acest regim redus permite reducerea pierderilor prin frecare internă și menținerea unui consum mai bun decât la turații mai înalte. În schimb, vehiculele mai vechi sau cele cu doar cinci trepte pot avea o treaptă finală mai scurtă, forțând motorul să ruleze la peste 3.000 rpm la aceeași viteză, ceea ce crește consumul. Prin urmare, viteza ideală pentru consum minim nu este o valoare absolută, ci este strâns legată de curba de consum specific motorului și de punctul în care aceasta se intersectează cu necesarul de putere pentru învingerea rezistenței la înaintare. Țara din Europa unde șoferii străini fac coadă la benzină. Prețul a coborât la 1,49 euro/litru după plafonarea carburanților În practică, pentru majoritatea autoturismelor, acest optim se află între 80 și 95 km/h, dar din considerente de timp și trafic, șoferii aleg adesea viteze mai mari. Date din testele rutiere independente Organizațiile de consumatori și revistele auto din Europa au efectuat numeroase teste comparative, măsurând consumul în condiții controlate pe autostradă, la viteze constant de 90, 100, 110, 120 și 130 km/h. Rezultatele publicate arată că, în medie, un automobil compact pe benzină consumă aproximativ 5,2 litri la 100 km la 90 km/h, 5,8 litri la 100 km/h, 6,5 litri la 110 km/h și 7,4 litri la 120 km/h. La modelele diesel, diferența este ușor atenuată, dar tendința rămâne aceeași: de la 4,5 litri la 90 km/h se ajunge la 5,8 litri la 120 km/h. Cifrele indică faptul că o creștere a vitezei cu 30 km/h față de pragul optim poate adăuga între 1 și 2 litri la consumul mediu, ceea ce, pentru o călătorie de 500 de kilometri, poate însemna un surplus de 8–10 litri de combustibil. Pe de altă parte, reducerea vitezei de la 130 la 100 km/h poate diminua consumul cu peste 20%, iar diferența de timp de parcurs este adesea mai mică decât se presupune, deoarece traficul și eventualele opriri tehnice mediatizează beneficiul vitezei maxime. Influența condițiilor externe Pe lângă viteza constantă, există factori contextuali care pot modifica semnificativ pragul optim. Vântul puternic din față sau din lateral crește rezistența aerodinamică, obligând motorul să lucreze mai mult pentru aceeași viteză, ceea ce recomandă o reducere cu 5–10 km/h pentru a menține consumul la nivelul obișnuit. De asemenea, panta autostrăzii și calitatea suprafeței de rulare influențează rezistența la înaintare. În condiții de ploaie sau pe asfalt umed, rezistența la rulare crește, iar optimul de consum se deplasează ușor în jos, spre intervalul 80–85 km/h. Stilul de condus este la fel de important: accelerările bruște și frânările frecvente, chiar și la viteze constante, perturbă regimul stabil al motorului și cresc consumul cu până la 15%. Prin urmare, menținerea unei viteze constante, folosirea pilotului automat pe tronsoane orizontale și evitarea variațiilor inutile de turație sunt recomandări universale care completează alegerea vitezei de croazieră. Recomandările producătorilor Constructorii auto nu oferă de obicei o valoare unică pentru viteza ideală, ci publică în manuale curbe de consum pentru diferite trepte și viteze, lăsând șoferului libertatea de a găsi compromisul potrivit. Majoritatea indică, în notele tehnice, că eficiența maximă se atinge la aproximativ 80–90 km/h pentru motoarele pe benzină și 85–95 km/h pentru diesel, dar subliniază că aceasta este o valoare teoretică, obținută în condiții ideale de laborator. În realitate, pe autostrăzile din majoritatea țărilor europene, viteza legală minimă pe banda rapidă este adesea de 80 km/h, iar cea maximă variază între 110 și 130 km/h. Astfel, conducerea cu 90–100 km/h pe banda lentă este nu doar legală, ci și cea mai economică, dar poate intra în conflict cu fluxul de trafic, mai ales în zonele cu transport greu. Vezi articolul complet
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2 Million Copies Sold and Physical Release on PS5 and NS2!
th3#afk posted a topic in Warhammer 40000
[data-focus-scheme="dark"] { color-scheme: none; } Abelard, announce that Warhammer 40,000: Rogue Trader has sold more than 2 Million copies across PC and consoles! This is a massive, remarkable milestone that we are eternally grateful to our community for. Without you, this would not be possible. The Emperor protects! Additionally, at long last, the game receives a physical debut in collaboration with Silver Lining, as the Voidfarer Edition launches on PlayStation 5 and Nintendo Switch 2 in October: You can learn more about the edition here. The time to claim your legacy has come, Lord Captain! Vezi articolul complet -
[data-focus-scheme="dark"] { color-scheme: none; } Hi everyone. Today, we’re releasing a major technical update for Warhammer 40,000: Mechanicus II, built around an upgrade to a newer version of Unity. Internal testing and feedback from the public beta of this build indicate that the upgrade improves baseline performance and optimisation across a wide range of hardware configurations. However, performance gains will vary depending on your system and settings, and we want to be clear that some players may see limited or no noticeable improvement from the engine upgrade alone. To provide greater control over performance, the update also introduces two new graphics settings: Mesh LOD Quality: Controls the level of detail used for 3D models at a distance. Reducing this setting may improve performance, particularly during larger or more visually demanding skirmishes. Background Effects: Controls the visual effects displayed in the backgrounds of environments. Reducing or disabling these effects may improve performance in affected areas. We recommend experimenting with these settings to find the best balance between visual quality and performance for your system. We have also added a much-requested option to restart a mission from the War Map before it is launched. This allows you to reconsider your deployment and select a different leader or force without needing to reload an earlier save. Our support for the game is continuing, and we will keep reviewing player feedback and investigating reported issues following this release. Please look forward to future news and updates. Thank you to everyone who has submitted bug reports, tested the public beta or shared detailed feedback with us. Your reports have been extremely valuable in helping us identify issues, verify fixes and prioritise our ongoing work. We also greatly appreciate your continued patience and support. Alongside the Unity upgrade, new graphics options and mission restart feature, this update contains a large number of bug fixes. You can find the full changelog (English only) below. Campaign, Progression and StabilityFixed an issue that could cause campaign saves to become stuck on an infinite loading screen after completing a mission. Fixed an issue during Vindication where the Deceiver seemingly failed to return after using Grand Illusion, preventing the final skirmish from progressing. Fixed an issue where manual saves could disappear after relaunching the game, and loading an older save could remove newer autosave checkpoints. Fixed a softlock that could occur when multiple Matrix Explosion effects resolved simultaneously and killed the currently active unit. Fixed a softlock that could occur when a Corpuscarii Electro-Priest’s attacks were blocked. Fixed an issue where Hyperspace Hunter could teleport a Deathmark into an inaccessible area, preventing the skirmish from being completed. Fixed a freeze that could occur when moving a Kataphron Destroyer immediately after deployment during the final skirmish of The Jaws of Defeat. Fixed an issue where a unit could become unselectable after ending its movement on a corpse. Fixed an issue that could result in an infinite loading screen around Territory Expansion missions. Fixed a freeze that could occur when retrying a mission with a different leader after abandoning it following Scaevola’s death. Fixed a Necron campaign progression block after Oszereon where no activities remained available to advance time. Fixed a potential softlock that could occur in the final skirmish of Pontifex Maximus. Destroyed Forge Cities will no longer reappear as available Forge City Assault targets. Fixed an issue where successfully defending a Forge-Temple could still result in its destruction and prevent queued construction or upgrades from completing. Combat, Skills and UpgradesThe Necron Lord’s upgraded Resurrection Orb can now correctly target eligible units undergoing Reanimation Protocol after reaching Dominion level 8. Triarch Praetorians can no longer use Judgement From On High while Immobilised. Treasure of the Technomandrites now correctly buffs the Warscythe and Voidscythe. Grav-wave Shock Mines now reliably stop affected enemy units when triggered. The Arc Pistol can now correctly damage environmental objects. Khepra’s Cantic Thrallnet now causes affected enemy units to activate according to the updated turn order. Videx’s movement now correctly ignores damaging ground effects, including burning ground. Videx’s Optimised Benediction upgrade now correctly reduces the cost of Benediction of Omniscience for Fulgurite Electro-Priests. Khepra’s Servo-skull now correctly grants Cognition when its effect is applied to an enemy unit. The Sicarian Infiltrator Princeps’ Servo-skull and Kill Analysis effects now correctly grant Cognition when the marked target is killed. The Sicarian Infiltrator’s Arc Grenade now correctly damages Canoptek Scarab Swarms and Wraiths. Faustinus can no longer repeatedly refresh his weapon uses by using Dominus Spatial Alternator. Captrix’s movement Canticle will no longer become permanently unavailable following attacks of opportunity. Fixed the interaction between Scaevola’s Master of Xenarite Technology and the self-damage caused by Dirge of the Steel. The Kastelan Robot’s Phosphor Blaster now correctly benefits from Energised. The Technomancer skill now correctly reduces the remaining Reanimation Protocol cooldown. Enemy Skitarii and Necron units encountered during Starvation will now engage each other as intended. Fixed an issue where purchasing Refined Bionics II did not increase the ranks of available units. The Wraith Form tooltip now correctly describes the skill’s Dominion scaling, including its Dominion level 10 range and damage increases. Skorpekh units affected by Eternal Revenant now immediately revive when killed by Burning or Irradiated effects. Captrix’s Omniscrambler now correctly applies Final Data-whisper to allied units rather than enemy units. Scaevola’s Contamination upgrade no longer allows Devoured From Within to transfer to Scaevola. Videx’s Electro Incantation now correctly reduces the Cognition cost of Incantation of the Iron Soul for both Corpuscarii and Fulgurite Electro-Priests. Captrix’s Dodge and Improved Dodge effects now apply correctly. Hehki can no longer generate Dominion during deployment by repeatedly applying statuses through Quantum Reanimytes. The Lokhust Heavy Destroyer’s final Gauss Destructor pierce upgrade now works correctly when beginning a mission with 3 locked Dominion. Videx’s locked Motive Force Ritual skills can no longer be used during skirmishes before being unlocked from the Reliquary. Radial Suffusion Field now correctly transfers Irradiated when a unit dies from the status. Rho’s Machine Harmony upgrade now correctly applies the bonus Data-Choir stack. Videx’s Remote Prognostication upgrade now correctly allows Auto-Divinatory Parchments to target eligible allied units. Interface and LocalisationFixed several mission descriptions and dialogue lines that were not displayed in Korean during the Necron campaign. Fixed untranslated English text appearing in the Lord’s Chamber interface. Fixed inconsistent turn durations displayed for Construct a Forgeworks between the action description and character portrait. Fixed an issue where destroying a Forge City during the Necron campaign could trigger incorrect Adeptus Mechanicus post-mission dialogue. Audio and VisualsAdjusted certain battlefield ambient tracks that could drown out gameplay sound effects. Fixed an issue where Deathmark’s legs could flip backwards during certain animations. AchievementsFixed an issue where Epilogue Unlocked! could fail to unlock after completing both campaigns. Vezi articolul complet
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Ultima actualizare la iunie 23, 2026 Am avut ocazia să încerc Directive 8020, dezvoltat și publicat de către Supermassive Games. Este unul dintre cele mai așteptate titluri ale acestui an când vine vorba de narațiune. Ce-i drept, este primul joc din seria The Dark Pictures pe care l-am încercat, așa că am intrat cu așteptări destul de ridicate, având în vedere laudele pe care le-a primit această serie de-a lungul anilor. Pot zice doar că… așteptările mi-au fost ușor ruinate, dar nu în întregime. Obiectivul lor principal a fost, cu siguranță, să ne livreze o poveste bună, mister și ceva care să te copleșească pe parcurs… și, ce-i drept, chiar au reușit asta. Totuși, au existat alte criterii în care jocul nu a sclipit la fel de mult. Colegul, tu ești? În primul rând, aș vrea să discut puțin despre cum acest joc te prinde încă din primele 10–15 minute de joc… pardon, film. Fiind ceva interactiv, unde nu ești nevoit să dai bara de la 100 m ca pe FIFA, aici poți lejer să folosești controller-ul cu o singură mână. De asemenea, dacă ești un fanatic al acestui gen și le joci doar pe acestea, cel mai probabil nu vei face stick drift la controller prea curând. Lăsând glumele la o parte, am apreciat faptul că interacțiunea începe atât de bine și straightforward: îți promite lucruri bune încă de la început, iar povestea are un pacing excelent, fără 100 de ramuri neînflorite care nu se termină niciodată. Îmi poți spune pe cine urmăream? Și iată că am ajuns la categoria unde nu pot lăuda acest titlu foarte mult, poate chiar deloc. Gameplay-ul din Directive 8020 ar trebui să fie inexistent, cel puțin din ce ne-au arătat prin prezentări. Totuși, faptul că ai atâtea secvențe în care urmărești personaje sau te ascunzi de ele mă frustrează teribil. Aceeași problemă am avut-o și cu un joc precedent din 2024, și anume The Casting of Frank Stone, unde gameplay-ul a fost atât de plictisitor încât voiam să intru pe YouTube și să urmăresc doar cutscene-urile. Aici, totuși, au fost mai puține momente de genul acesta; am putut rezista până la episodul 8 (finalul). Prompt-urile și quick time events au fost minime, nu au reprezentat o provocare mare, dar uneori te puteau lua prin surprindere. Asta m-a făcut, de câteva ori, să greșesc și a trebuit să trăiesc cu consecințele. The Expanse, Osiris Afterborn Când vine vorba de grafică, categoric jocul este ce trebuie pentru generația asta. Rulând pe Unreal Engine 5, cel mai accesibil și popular motor grafic în momentul de față, Directive 8020 s-a bazat pe fotorealism și expresii faciale în stil Naughty Dog, unde scenele sunt pline de emoții. Ce-i drept, nu sunt un fan al jocurilor Sci-Fi — persoanele care îmi citesc recenziile probabil și-au dat seama de asta, menționând-o în fiecare joc Sci-Fi. La un moment dat devine categoric obositor, dar nu vreau să existe o confuzie între a aprecia stilul și a detesta stilul respectiv. Trecând mai departe, nivelul de detaliu a fost unul grozav; mi-a adus aminte de The Expanse, atât serialul, cât și jocul video pe care îl vom primi în viitorul apropiat. Hit them with the flow Am avut o problemă uriașă cu coloana sonoră — nu neapărat cu soundtrack-ul, acela a fost bun — dar efectele sonore și blur-ul constant de CD zgâriat au fost atroce. Nu m-am putut bucura de experiență în întregime din cauza acestui aspect. Soundtrack-ul, cum am menționat mai sus, este excelent, în special piesele de la fiecare final de episod. Dacă ai și concluzia sau ratingul final, trimite-le și le pun impecabil cu diacritice și flow curat. The Visitor, varianta premium Categoria unde s-a pus cel mai mult suflet a fost, cu siguranță, povestea. Premisa în sine este una destul de simplistă: avem o echipă de astronauți care s-au adâncit în spațiu pentru a face o cercetare uriașă; un asteroid se prăbușește pe navă, dar se descoperă prea târziu că nu a fost doar un asteroid, ci o altă ființă extraterestră sub forma unui parazit care își depune controlul asupra oamenilor. În mare parte, te joci un titlu în care personajele încearcă să supraviețuiască cât mai mult în navă, fără a da față în față cu persoanele deja infectate și controlate de parazitul respectiv. Mi-a plăcut foarte mult cum narațiunea este împinsă prin mai multe personaje — nu ai doar unul singur pe care te axezi; toți sunt protagoniști și antagoniști în același timp, depinzând foarte mult de alegerile pe care le faci de-a lungul jocului. De asemenea, ca în orice joc de la Supermassive, ai un „rewind”, care îți permite să dai timpul înapoi și să experimentezi o alegere alternativă. Okay, poate că vreau mai mult spațiu de acum Pot spune că Directive 8020 este un joc foarte bun pentru fanaticii Sci-Fi și, în special, pentru cei pasionați de Horror. Ce-i drept, este mai puțin horror decât ce a mai făcut Supermassive în trecut, dar, la o reducere bună, pot declara că acest joc merită jucat… sau, mă rog, vizionat împreună cu prietena, prietenul, câinele, pisica sau orice persoană apropiată. Nota finală este de – 7/10 – The post Directive 8020 – Recenzie appeared first on Need4Games. Citește mai departe !
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Ultima actualizare la iunie 23, 2026 Și iată că am primit primul fighting game major din acest an. Chiar dacă această recenzie este puțin întârziată, m-am decis că acum este cel mai bun moment pentru a juca singurul joc de tip fighter din acest an care chiar avea potențial… desigur, asta doar pentru a mă pregăti de următorul joc, și anume Avatar Legends: The Fighting Game. Pot spune din start că nu sunt, și nu am fost niciodată, un fan al seriei Invincible. Am cunoștințe minime despre plot, personaje și sistemul de putere din univers, dar nu pot spune că aș înțelege în întregime ce face fiecare personaj. Brutalitate arătată în pumni „Skybound Games” ne-a adus un titlu interesant… pot spune, având în vedere că nu am avut prea multe jocuri cu acest IP. Cel mai probabil au văzut cât de popular este „Omni-Man” în Mortal Kombat 1 și s-au decis să facă propriul lor joc fighter de buget mare (AAA). Ce pot spune… nu sunt un fanatic al acestui gen; am puțin pedigree în fiecare serie populară, asta incluzând: Tekken, Street Fighter, Mortal Kombat, Dead or Alive și multe altele. Cunosc anumite mecanici, cum sunt făcute, sistemele old-school, ba chiar și în ziua de astăzi îmi aduc aminte de câteva combo-uri populare din Mortal Kombat 9. Totuși, în Invincible VS am avut senzația nasoală de copleșire… sau, mai bine zis, un burnout masiv. Am stat puțin pe gânduri să văd ce mi-a produs această stare încă din primele ore și am ajuns la aceeași concluzie pe care am avut-o și la alte jocuri fighter din ultimul timp, precum Hunter x Hunter: Nen Impact. Pur și simplu se simt foarte ieftine și nebalansate, în special în meciurile online, unde se poate observa clar că personajele au o problemă uriașă de balansare a daunelor provocate și a impact frame-urilor. De ce este Superman costumat în alb? Am ajuns la cea mai importantă categorie când vine vorba de jocuri de tip Fighter… și anume GAMEPLAY-ul. Invincible VS nu este un joc de lupte clasic, precum Mortal Kombat sau Tekken, ci este unul de nișă, mai exact un 3v3, unde trebuie să te folosești de mai multe personaje în luptă pentru a domina adversarul. De asemenea, luptele durează mai mult. Am fost plăcut surprins să văd că complexitatea combo-urilor și a sig-urilor este atât de bună; mă așteptam să fie ceva ieftin, unde frame-urile nu sunt balansate perfect, precum în Melty Blood. Cred că cel mai mult timp l-am petrecut în Online, dar nu am neglijat deloc modul singleplayer, despre care vorbim puțin mai încolo în recenzie. Cast-ul de personaje aș presupune că este cel la care toată lumea s-a așteptat: personajele principale și cele care mai au câte ceva în poveste. Am reușit să testez moveset-ul pentru majoritatea personajelor și pot declara că sunt foarte bine făcute, în special animațiile. Pac.. și murdăria dispare, sau nu Desigur, una dintre cele mai mari laude pe care le am pentru acest joc este, cu siguranță, stilul artistic, care, pe alocuri, mi se pare cu mult superior față de cel din seria de pe Amazon Prime, dar puțin inferior celui din benzile desenate… desigur, asta vine de la o persoană relativ nouă în acest univers. Din nou, hărțile mi s-au părut foarte bine structurate, având și mecanica din Injustice și Tekken, unde poți trece prin mai multe nivele ale unei arene. Mâini tăiate, picioare tăiate Când vine vorba de sunetul jocului, nu cred că pot comenta foarte mult, mi-a plăcut tot. Coloana sonoră se aude cum trebuie, iar fiecare coastă ruptă, pumn în față și picior zdrobit are un anume fel de a te băga în personaj. Cât despre soundtrack, nu este neapărat un orgasm pentru urechi, dar te poate ține în priză ore în șir, cât timp îți distrugi adversarii cu mișcările pe care le-ai învățat din tutorialele de pe YouTube. Multiversul nebuniei La categoria respectivă aș putea zice că sunt paralel și nedemn să extind o conversație despre povestea jocului Invincible VS, dar îmi pot da cu părerea fiind un străin. Povestea din joc se bazează pe multivers, mai degrabă pe o realitate alternativă față de cea din serial, unde personajul nostru principal, Mark Grayson, aka Invincible, este menit să se lupte cu Viltrumiți din alte realități, alături de fețe familiare. Am avut parte de maximum două ore de poveste, în care fiecare scenă s-a simțit ca o simplă pregătire pentru luptă, neavând foarte multă narațiune între ele, lucru care m-a dezamăgit puțin. Bun, dar mai stăm pe tușă Și iată că am ajuns la ultima categorie, cât și la concluzia mea despre acest joc fighter pe care nu l-am apreciat la fel de mult cum poate ar fi trebuit. Invincible VS categoric nu este un joc rău, dar, la prețul pe care îl are, aș putea spune că este o apăsare încetă pe o inimă rămasă fără puls. Nu se simte ca un joc cu foarte mult content, nici ca unul pe care l-aș juca ani de zile, ci mai degrabă ca un joc făcut special pentru fanii IP-ului Invincible, care vor, din când în când, să se adune la un prieten pe canapea și să își fisureze oasele reciproc. Nota finală este de – 6.8/10 – The post Invincible VS – Recenzie appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } Warband! Introducing New Class: Alpha Primus Skitarius Darktide’s third Class DLC is out now! Rising above the shackles of the flesh, the Skitarii have been rebuilt with the divine augments of the Adeptus Mechanicus to best serve the Omnissiah, as an impossibly efficient tool of war. Arm your Skitarius Alpha Primus with deadly Adeptus Mechanicus weapons! Rip your enemies apart with melee weapons such as the Mechanicus Power Sword, the Paired Transonic Blades or the Arc Maul. Decimate the enemies of the Omnissiah at range with weapons such as the Arc Rifle and the Mechanicus Phosphor Blast Pistol, or assassinate them with precision with the Galvanic Rifle. This class also features a unique talent tree layout built for extreme versatility, and unique customization options! See under the robes of the Adeptus Mechanicus, choose from four distinct personalities and even customize your voice! https://store.steampowered.com/app/4355570/Warhammer_40000_Darktide__Skitarii_Class/https://store.steampowered.com/app/4355580/Warhammer_40000_Darktide__Skitarii_Class_Deluxe_Edition/ Narrative IntroductionHadron has been granted access to an ancient Adeptus Mechanicus facility in the wastes outside Tertium. This Alpha Primus Shrine grants her the ability to upgrade veteran Skitarii warriors into Skitarii Alpha Primus: elite combatants with access to a vast array of specialised weaponry and blessed with superior combat protocols, allowing them enough freedom to operate alongside warband strike teams. Talent TreeAs a Skitarii you have a wide variety of options in how you wish to customize your talent tree. It is the first Talent Tree that starts from the center, and lets you expand your build in any direction. You will have more nodes to choose from than from any previous Class. Let us quickly go through the more impactful choices you can make in the Talent Tree. Combat AbilitiesYour Abilities are powered by your Motive Engine. You have 3 Base Charges. Abilities require at least 1 Charge to be activated, and can spend up to 3 charges. Generate 2% Capacitance each second. At 100% Capacitance you generate 1 Charge and the Capacitance is reset. You also generate 2% Capacitance on Kills, increased to 4% on Elite and Specialist Kill. Voltaic Expander Your base Ability. Uses up to 3 Charges. Unleash an Electric Discharge around you. Enemies within 6m are Electrocuted for 2s, Stunning them and dealing damage Using the ability at 2 charges extends the Range to 9m. Using the ability at 3 charges extends the range to 12m. Voltaic Emitter The improved version of Voltaic Expander. Uses up to 3 Charges. Unleash an Electric Discharge around you. Enemies within 12m are Electrocuted for 2s, Stunning them and dealing damage. Using the ability at 2 charges or above causes Ranged Enemies within 30m to have their weapons Malfunction for 12s. Using the ability at 3 charges or above makes your attacks Electrocute enemies hit for 2s, dealing damage. Chordclaw Strike Perform a Powerful Heavy Melee Attack using a Chordclaw. The Attack is a Guaranteed Critical Strike and has +50% Rending. Uses 1 Charge. Advanced Combat Doctrines Spend 25% Capacitance and Swap to your Secondary Weapon. Your weapon locks onto enemies close to your targeting reticule, granting you inhuman accuracy. You gain -90% Spread and -60% Recoil for its duration. While active, you drain 10% Capacitance per second, and an additional 1% per shot. The drain is paused while reloading. The Ability is disabled if you switch from your Secondary Weapon, if you reach 0% Capacitance and 0 Charges, or if you reactivate it. Only usable if you have at least 1 Charge available. Servo-SkullsWhen you have created your Skitarius, you will be accompanied by a Servo-Skull. If you choose, you can improve it in different ways. Servo-SkullThe base Servo-Skull. Equipped with a Laspistol it will shoot at your enemies, and you can order it by double-tapping your Tag input. If you encounter a Data Interrogation minigame, you can also double-tap your Tag to have your Servo-Skull solve it for you. You can empower your Servo-Skull by using your Blitz Ability Input. For 8s it gains +100% Fire Rate, +25% Damage, its attacks apply 1 stack of Burn (Max 8), and causes the target to take +15% more damage for 5s. 16s Cooldown. Artificer Servo-Skull The Improved Servo-Skull. The previously temporary bonuses of your Servo-Skull are now made permanent. Medicae Servo-Skull You have an additional Servo-Skull equipped with Adapted Medicae Syringes. Target a Knocked Down, Hogtied, or Netted Ally to inject them. The injection Revives them, as well as granting them +75% Toughness Damage Reduction and 20% Toughness per second, for 5s. 4 Charges. Charges are shared with the Purgator Servo-Skull. Purgator Servo-Skull You have an additional Servo-Skull equipped with a Flamer. Target an Area to deploy it. Use your Primary Action to switch between a Dispersed or Focused Fire Mode. 4 Charges. Charges are shared with the Medicae Servo-Skull. Additional Blitz Abilities If you don’t wish to bring your Servo-Skull along, you can choose to swap it out for one of the following Blitz Abilities. Arc Grenades Throw an Arc Grenade, creating an electrical explosion that Arcs 4 times, prioritizing Armoured and Specialist Enemies, dealing massive Damage and Impact. Charges: 3. Integrated Refractor Emitter Surround yourself in a shield that absorbs all incoming Ranged Damage. Lasts 8s. Upon activation and again when it ends, cause an electric explosion around you, applying Electrocution to enemies within 5m. Charges: 3. AurasResurgence You and Allies in Coherency regenerate 25% Coherency Toughness regardless of enemy proximity. The upgraded variant increases the Coherency Toughness percentage to 50% and increases your Toughness by +25. Foe-Render Creed Gain +25 Toughness. You and allies in Coherency gain +15% Cleave and 7.5% Rending. Ammunition Deposit Gain +25 Toughness. You and your Allies have +10% Ammo Reserve. This effect is deactivated if you die. KeystonesRedline Capacitors Spending or gaining a Charge grants +5% Toughness Damage Reduction and +5% Capacitance generation for 12s. Stacking 4 times. Stacks decay one at a time. Additionally, you have +1 Max Ability Charges. Power Overload Kills by you and allies in coherency grant 1 stack of Power Overload. Elite and Specialist enemy kills grant 2 stacks. Max 30 stacks. Reaching max stacks causes an overload and reset to 0 stacks. The overload grants you and allies in Coherency +15% Damage and +15% Toughness Damage Reduction, for 8s. Flensing Protocols You have up to 6 stacks of Flensing Protocols. Each stack grants +2.5% Damage and +2.5% Toughness Damage Reduction. Taking damage removes 1 stack. Can only occur once every 1s. Elite and Specialist kills restore 2 stacks and restore 15% Toughness. To read more about the Skitarii Talent Tree and Abilities, you can read our previous feature highlight. You can begin playing around with builds using the Gameslantern Builder. Skitarii Weapons Arc Maul“The night sky clears, and the bellows cry May the Machine-God bless us beyond the end” Overview Absorbing voltaic energy in its coil with each swing, the Arc Maul is capable of releasing hi-intensity Arc lightning. Even while not activated, this rod still has respectable Damage and a good amount of Stagger potential through its multiple Relentless and Strikedown attacks, ideal to control both hordes and larger enemies. Additionally, each swing of the Arc Maul applies a 5s Electrocuted debuff on each enemy hit. Against Electrocuted targets, the weapon gains a +10% Damage bonus and triggers additional Arc lightning jumps. Weapon Special When the weapon is not activated, Special charges are gained slowly over time and much faster upon hitting enemies in melee. When at least one Special charge is stored, performing the Special action activates the weapon. The attack chain is not disrupted by the activation, allowing to continue the combo. While the Arc Maul is activated, successful attacks trigger an Arc lightning discharge on the first enemy hit by each sweep, consuming a Special charge. Arc lightning deals a large amount of Damage and applies the Electrocuted debuff, and can jump up to 2 enemies if the previous target was already Electrocuted. Arc lightning Damage and Impact values increase after each jump. Additionally, a unique Push-attack is available while the Arc Maul is activated. To read the full breakdown of this weapon, check out the full post on our forums! Mechanicus Power Sword“No errors. No miss.” Overview The exquisitely crafted and religiously maintained power weapons of the Adeptus Mechanicus don’t suffer from the common failings of other similar instruments used in the Imperium, providing instead a constant disruption field which can be channeled momentarily into devastating Energised strikes. The moveset of this weapon features multiple stab attacks and a flow rich in quirkyness and personality, inviting rigorous precision and study from its wielder. Weapon Special The Mechanicus Power Sword’s energy core can store up to 6 Special charges, which are replenished over time with a short cooldown after any is used. Each available Special charge provides a stack of +4% Melee Strength to all attacks, both standard and Energised (max +24% at full Special charges). Pressing the Special input consumes a Special charge and initiates the next attack in the combo chain, granting it Energised properties. Energised attacks have enhanced offensive properties, with in particular higher Damage and better Armour Damage Modifiers against all enemy armour types. If the Special input is released immediately, the weapon will perform a Light Special attack; if the input is held, the weapon will enter the windup for an Heavy Special attack. If this windup is maintained for a longer period of time, the Mechanicus Power Sword will accumulate up to 4 stacks of +12.5% Melee Strength (max +50%) for the following Heavy Special attack. The animation during the windup, alongside the visual and sound effects, can be used to recognize when the maximum amount of stacks has been reached. To read the full breakdown of this weapon, check out the full post on our forums! Paired Transonic Blades“My Blades possess a 100% chance of cleaving straight through the material they are attuned to.” Overview The Transonic technology is a secret heavily guarded by the Cult Mechanicus, for in the hands of a skilled warrior these blades can cut and pierce through enemies like they weren’t there, leaving only a gory, sliced mess. The Paired Transonic Blades are a dual-wield weapon combining a long Transonic Blade with a nimble Transonic Razor, and they can be adapted to face any kind of opposition by rapidly switching their resonant attunement between two modes: Slayer and Dueller. Each attunement mode is targeted against a specific set of armour types, gaining enhanced offensive properties towards them (Damage, ADMs, Cleave). However, the performance against the non-attuned armour types will be diminished. Additionally, entering each mode will switch to a different moveset, with an ample selection of Vanguard, Assassin and Strikedown attacks. Finally, through the Special action it is possible to switch attunement during a combo, seamlessly continuing the attack chain in the new mode. In Slayer mode, the Light and Heavy chains consist of mostly Vanguard attacks with enormous Cleave, while the Push-attack grants access to a short Strikedown chain. This mode is enhanced against the Unarmoured, Infested and Maniac armour types. In Dueller mode, the Light and Heavy chains consist of mostly Strikedown attacks with high Damage and Finesse properties, while the Push-attack grants access to a short Vanguard chain. This mode is enhanced against the Unyielding, Flak and Carapace armour types. Weapon Special Activating the weapon Special while not in an attack combo will swiftly toggle the current attunement between the two modes, and then return to the idle position. If the Special input is pressed while in an attack combo, the weapon will instead toggle the attunement while entering a stance with Block properties. If an Attack input is chained from this stance, a unique powerful followup attack will be performed. (The Special followup attacks’ properties depend on the mode that was just entered) To read the full breakdown of this weapon, check out the full post on our forums! Arc Rifle“No backpack included.” Overview Unleash the power of Adeptus Mechanicus Arc weaponry. A heavy electrocuting, slow firing but fully-automatic rifle. High magazine capacity but slow reload speed. The Arc Rifle shares the Arc mechanic with the Arc Maul and Arc Grenades. Shooting a target will deal damage and mark the target with the Electrocuted debuff. If a target is hit while already Electrocuted, an Arc jump will be triggered to damage an additional target within proximity. Primary Fire Slow rate of fire, fully automatic Secondary Fire Braced stance with lowered mobility but iIncrease accuracy. Enables shots to Arc to an additional target. Special Bash with the Arc coil of the weapon; useful to push away close enemies. To read the full breakdown of this weapon, check out the full post on our forums! Galvanic Rifle“*Ping*” Overview The Galvanic Rifle is an accurate and high powered semi-automatic rifle, with a small clip. In the right mechanical hands it can deal a great amount of damage. Very effective when hitting weakspots. Primary Fire Shoots from the hip. Accurate at first shot but builds up spread when shooting quickly. Has good spread recovery so pacing your shots is advisable. Secondary Fire Aim down sights for pinpoint accuracy at the cost of mobility. Special A forward Thrust with the weapon, which can interrupt attacking enemies. To read the full breakdown of this weapon, check out the full post on our forums! Mechanicus Phosphor Pistol“One does not simply wipe off phosphor.” Overview A mighty fine pistol. Used by the Skitarii to mark high priority targets. Limited ammunition but packs a good punch. The Phosphor sticks to enemies, slowly and painfully burning through armour and flesh: Hitting a target causes a minor Phosphor splash. Targets affected by the direct hit or the Phosphor blast are more susceptible to damage and have reduced hit-mass, allowing attacks to Cleave through them more efficiently. Primary Fire Shoots from the hip, with decent accuracy but a fair amount of recoil. Secondary Fire Aim down sights for improved accuracy at the cost of mobility Weapon Special Bash with the grip, to quickly stagger enemies in melee range. To read the full breakdown of this weapon, check out the full post on our forums! New Regimental Bundle: Mordian Iron Guard To celebrate the release of this new class, the Commodore’s Vestures will see a new rotation of Premium Cosmetics with tons of goodies, including a brand new Regimental Bundle - the Mordian Iron Guard! Drilled to perfection, uniforms crisp and medals gleaming, the Mordian Iron Guard pride themselves on their immaculate appearance and strict, disciplined drills. This isn't all show, though. These fierce warriors have gathered a reputation for efficient and effective warfare. It just doesn't hurt that they look good while doing it. There’s also the Ecclesiarchy Faithful bundle coming with the same rotation, and plenty of other cosmetics! Make sure to check them out! As the Battle for Tertium rages, more and more converts and zealots flock to emergent Imperial cults, throwing themselves at the enemy with curses on their lips. That’s all for today! Praise the Omnissiah! We’ll see you on the Mourningstar. – The Darktide Team PSA ABOUT DELUXE EDITION CUSTOMIZATION OPTIONSDue to an error, Skitarii Deluxe Edition cosmetics will only unlock once you enter the hub for the first time. Until the bug is fixed, please enter the hub with one of your existing characters before making your Skitarii to create it with Deluxe Edition customization options (or you can create your Skitarii and then change the customization options at the Chirurgeon). Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Lord Captains, we hear you and we are rolling back the launcher. The game will now revert to the previous patch, completely removing any Launcher-related changes. Thank you for your feedback, and genuinely sorry for the frustration caused.Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Warband!We’ve just released a major new update, containing tons of changes and fixes, alongside some new enemies! The long-awaited Skitarii DLC class release later today, as will a new live event to go along with it! Special Live Event: Heretical Artifacts - 14:00 CESTThe Admonition have been sighted gathering relics and sacred effigies and doing…unnatural things to them. Strike teams have been tasked with retrieving these stolen artifacts and returning them to Tertium's clerics. Starting from later today, at 14:00 CEST, players can participate in the event by joining missions with the ‘Relics in Ruins’ modifier to recover relics from the cultists. Once back in the Mourning Star, visit Sire Melk to deliver your recovered relics, and choose which faction to give them to. The Adherents of Saint Messelina, which will bestow players with an increased coherency radius, alongside boosted attack and movement speed. The Scourge of the Faithless, which endows players with increased damage, burn damage and burn duration. Participating in the event will reward players with Ordo Dockets, Plasteel, Diamantine, and this brand new Portrait Frame! EnemiesNew enemies: Scab & Dreg VanguardsA new threat approaches… Human melee bruisers equipped with breakable shields, these new enemies will bolster the enemy hordes and make them tougher to crack! The Scab variant is equipped with a harder more durable shield that will last longer, but comes in more scarce numbers, while their Dreg equivalents are more numerous but only equipped with scrappy handmade shields that are more prone to breaking Even without the shield, these vanguards are stronger than their non-shielded counterparts. Balance Changes:As part of our ongoing balance commitment continuing on from the previous reduction to Ogryn enemies (and at the time, specifically the Crusher), with the release of the Vanguards we’ve reduced the amounts of Bulwarks throughout the missions. PackmasterThe Packmasters have moved beyond the wastes of Atoma to reinforce their brethren in Tertium Packmasters will now appear outside of Expeditions, across the other gamemodes starting from Heresy level difficulty and up. Improved mobility: the Packmasters will now have an easier time keeping up with a retreating player The amount of Pox Hounds spawned with the Packmaster has been changed to be based on the difficulty, with an increase of the armoured version at higher difficulty levels. Plasma Gun Mk IIIA brand new Mark has been added to the Plasma Gun, the Mk III! Available to the Veteran class and the (releasing today!) Skitarii class, this Plasma Gun variant has less focus on piercing through enemies in favor of devastating explosive power. Give it a try! Expeditions UpdateThis update also sees an injection of new content into the Expeditions game mode, as well as various quality of life changes and reworks of certain systems! New time of day: Dawn New Expeditions level content, including: New Scavenge Zone New Sites of Interest, with electric hazards! New Deadsider Sanctuary. Reworked how Tech-Remnants are shared. Players no longer have a personal Tech-Remnant pool. Instead, Tech-Remnants picked up by a member of the strike team are added to the team’s shared pool. Whenever a player dies (does not apply to bots), the team’s pool is reduced by 25%. This only happens if the team has more than 100 Tech-Remnants. 50% of this value is dropped at the spot where the player died. The team can retrieve the remaining 50% of the deducted value if they rescue the player that died. If a hog-tied player is teleported to a Deadsider Sanctuary, the Tech-Remnants attached to them are lost. For each alive player missing from the Valkyrie at the moment of extraction, 25% of the pool is reduced in the End of Round screen. Improvements to the Auspex: Sites of Interest, Scavenge Zone exits, and extraction points can now be marked on the Auspex by up to four players. Data Reliquaries show up on the Auspex once they’ve been picked up for the first time. Hog-tied players are displayed on the Auspex. Pressing the equip button for the Auspex while already equipped will now switch back to the previously equipped weapon or item. The Auspex map does not start in focused mode if the player is moving while equipping it. You can unfocus the map by sprint or dodging. Added more respawn points to all Scavenge Zones. Improved Ordo Docket and Experience rewards for failed runs. Features & TweaksGeneral ChangesThe Title awarded for completing the Prologue can now be equipped by all Classes. The displayed title will change according to the Class it's equipped on: The original classes keep "Reject" Arbitrator displays "Deputy" Hive Scum replaces the current "Reject" with "Juve" Skitarius displays "Tech-Warrior"" Poxbursters: Changed targeting behaviour to make them more predictable. They should no longer be able to change targets while in their lunge state. They should now always enter their explode state after being staggered by a Push from a Melee Weapon, even if they weren't in their lunging state. Poxburster explosions triggered by navigation issues (e.g. failing to climb over terrain), or other non-player related events, should no longer cause damage; they will still knock players away if caught in them however. Poxbursters will only initiate their lunge when facing the player, to prevent poxbursters jumping around corners. Instances of "Cyber-Mastiff" terminology in the Operative view have been changed to use the term "Companion". Ogryn Borovian Mk III Delver's Pickaxe Sprint will now be allowed during the windups for the Light 3 and Heavy 2 attacks. Blaze Force Greatsword The weapon Special 'Warpshock Slash' projectile can now trigger the 'Blazing Spirit' weapon Blessing. Reframed the camera used to preview Accessory cosmetics to better show the top of them. Slightly reframed the camera used to preview Head cosmetics to better show taller headgear (especially belonging to Arbitrators). Updated the posing and framing of cosmetic icons and player portraits to center and straighten the head of the character. Updated the camera framing and positioning and added support for Zooming when inspecting Companion cosmetics. Smoke Grenades - Veteran Blitz Updated the visual effects of the smoke cloud to be less obscuring and to more clearly show the affected area. Updated item notifications to present item type in addition to rarity, and to align the visuals with item names and rarities presentation in the inventory. Ogryn - Point-Blank Barrage Max Cooldown 80s -> 60s Weapon Blessing ChangesOgryn Ripperguns Changed the calculation for "on continuous fire" Blessings to give a stack for each 8% of Magazine spent instead of 10%. Affects the following Blessings: Blaze Away Inspiring Barrage Cavalcade Dev Note This is to avoid these Blessings counterintuitively having a stronger effect on lower Ammo stat values, due to the scaling of the magazine size. Bloodletter Blessing Changed behavior so that Bleed stacks will be now applied on each damage instance of Special active attacks, instead of only the initial hit. Affects the following weapon families: Heavy Eviscerators Assault Chainswords Assault Chainaxes Dev Note The Heavy Eviscerator version of this Blessing has a lower Bleed stacks value due to the Cleave properties of its Special active attacks, allowing it to spread Bleed on multiple enemies. This however caused the Blessing to be less effective in delivering its bonus when actually ripping into an enemy. Note that the total Bleed stacks are still capped Tenderiser Blessing Updated the bonus from general Strength to Melee Strength, and changed the value scaling from +10/15/20/25% to +15/20/25/30% Affects the following weapon family Ogryn Cleavers Quality of Life changesAdded two new controller button layouts (Alternative 6 and Alternative 7), with access to the Special input on bumper/shoulder buttons. Added a new feature to Zoom Out when inspecting your Weapon while on a mission. This lets you view your character in Third Person." Added the info for past Live Events to the events tab in Sire Melk menu. The party invitation notification now requires the player to hold the button and confirm the party request to be able to accept an invitation during a mission. Changing keybindings now notifies the player if the new binding key is already in use, and asks for confirmation before setting the binding. Commodore's Vestures now uses a category and sub-category selection to better handle navigation and different store pages. Updated all items acquired externally to show their source, similar to items from Penances, Class DLCs, Commissary, and Commodore's Vestures. Updated the character selection screen to correctly show the actual selected height for each character. FixesGeneral FixesExpeditions: Dead players will no longer respawn until the Deadsider Sanctuary is reached if the exit event has been started or if the timer has run out Blocked off out of bounds areas in some Scavenge Zones Players and enemies now drop loot on their last ground position if possible, to avoid it getting lost in pits, being stuck in air, etc. Data Reliquaries dropped on the ground in the Valkyrie during extraction now correctly count for the penance gain Fixed an issue that caused Medicae stations in Expeditions to display as empty even though they had full charges Fixed an issue that caused Medicae stations to consume Scrap from the wrong player Fixed an issue where more than four players could be displayed inside the Valkyrie in mission intro loadings Fixed an issue in which lightning strikes could damage players during the extraction cinematic. Dark Communion - Fixed an issue where sound would not propagate correctly through the archway leading to the end event cathedral area. Clandestium Gloriana - Fixed an issue where enemies could appear covered in snow/frost effects also in the initial Void areas. Tenderiser Blessing - Fixed an issue where the HUD icon for the Blessing would not appear in server-hosted environments, and added a counter to the icon displaying the remaining empowered attacks. Tweaked handling of Loadout presets under specific cases to avoid having a preset deselected due to mismatch when opening the inventory. Fixed an issue that could display an incorrect last wave in Mortis Trials if a player joined mid-match. Fixed an issue where the Personality Scourge would return an error by wrongly detecting no changes when modifying an Arbitrator character. Fixed an issue in the Expedition Map Selection screen where the Play Button sometimes would show as being disabled when selecting an unlocked node while Private Game is enabled. Fixed an issue where the ‘Enemies Within, Enemies Without’ Zealot talent would fail to display the correct number of stacks. Fixed an issue where the 'Power Up' Psyker Penance would not count kills from 'Kinetic Flayer'. Fixed an issue where the 'Perfectionist' talent could refund Cooldown multiple times on the same attack. Fixed an issue where players could get instantly downed or killed by a Captain's Shield exploding. Fixed issue where the 'Penetrating Flame' Blessing would show incorrect values in its description. Fixed an issue where the bash animation of Dual Autopistols could play twice if transitioning to braced during a bash. The ‘Long Bomb' Veteran penance can now be completed only using the intended Frag Grenade. Fixed an issue where bots sometimes would remain stuck in crouching state. Fixed an issue where the Data Interrogation minigame in Power Matrix HL-17-36 would not stop the alarm sound when finishing the minigame. Fixed an issue where the Talent Tree tooltip for the selected Blitz, Ability and Aura could clip through the bottom of the screen. Fixed an issue in the start area of Dark Communion where bots would not help players when in a hangledge. Updated the description for the ‘Inspiring Barrage’ and ‘Cavalcade’ weapon Blessings with more accurate values Fixed an issue where enemies would attack the player when leaving the Meat Grinder. Fixed an issue where the 'No respite' weapon Blessing would not apply its damage bonus. Fixed an issue where the player could get stuck in a hangledge or fall onto a part of the ceiling below without dying in the Theatre of Castigation in Mortis Trials. Fixed an issue in the character creator where the camera would snap to a new position when changing height. Fixed a rare crash that could occur if a character would not have a height defined. Fixed an issue that caused multiple people to be able to interact with the same Data Interrogation minigame. Multiple minor bugfixes in Adventure Mode: The following missions have had player collision added or adjusted: Excise Vault Spireside-13 Comms-Plex 154/2f Chasm Station HL-16-11 Smelter Complex HL17-36 Hab Dreyko, Chasm Logistratum Silo Cluster 18-66/a Vigil Station Oblivium Magistrati Oubliette TM8-707 Relay Station TRS-150 Enclavum Baross Dark Communion Fixed unreachable items and chests in the following missions: Excise Vault Spireside-13 Warren 6-19 Comms-Plex 154/2f Consignment Yard HL17-36. Cosmetic FixesMunitorum Issue Mk III & Command Cap - Fixed hair masking for when these cosmetics are equipped. Reduced clipping on Smiter Power Maul. Zealot Hooded Krieg Mask (Rictus) - Added missing voice effect. Ogryn Vostroyan Hat - Fixed visual bug where the neck clipped through the headgear. Heavy Battlegear (Moebian 110th, Greysteel XXXXL) - Fixed an issue where armour clipped through the character’s shoulders. Krieg Greatcoat (With Psykana collar) - Fixed baked shadowing behind the leather pouch. Fixed headgear masking for Human Hair Style 7. Blessed Memento Mori - Fixed offset to players back & other visual bugs. Detio's War Plate - Fixed backpack offset. Known IssuesSkitarii Deluxe Edition cosmetics and customization options will only unlock once you enter the hub for the first time. As a workaround, please enter the hub with one of your existing characters before making your Skitarii to create it with Deluxe Edition customization options (or you can create your Skitarii and then change the customization options at the Chirurgeon). Sometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area. No loadout is equipped after Personality Scourging as DLC classes Happens on Hive Scum, Arbites, and Skitarii. Hive Scum specific issue: When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player). Skitarii specific issue: When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot. Changing the equipped backpack resolves the issue. The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for now! Praise the Omnissiah! We’ll see you later today on the Mourningstar. – The Darktide Team Vezi articolul complet
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Ultima actualizare la iunie 23, 2026 După lungi perioade de incertitudine și două amânări chinuitoare care au testat răbdarea comunității, se pare că Grand Theft Auto VI este în sfârșit pe drumul cel bun pentru lansarea din luna noiembrie. Fanii au răsuflat ușurați când Rockstar a confirmat oficial data pentru precomenzi, însă atenția generală s-a mutat rapid de la data lansării la o întrebare care stă pe buzele tuturor: cât va costa gta 6? Săptămâna trecută, Rockstar a fost activ pe rețelele de socializare dezvăluind coperta oficială a jocului și anunțând data de 25 iunie pentru deschiderea precomenzilor. Totuși studioul a păstrat o tăcere strategică în privința prețurilor, lăsând loc speculațiilor. Evident, internetul nu a stat degeaba, iar primele cifre au început deja să apară pe site-urile marilor retaileri, schițând un peisaj financiar destul de piperat pentru pasionații seriei. Standard la 90 de euro? Conform unei monitorizări atente realizate inițial de publicația GamesRadar+, gigantul francez Fnac a listat prematur jocul pe site-ul său, afișând un preț de 89,99 € pentru ediția standard de console. La o primă conversie valutară simplă, o astfel de cifră ar echivala cu aproximativ 100 de dolari pe piața americană, un prag psihologic alarmant pentru o versiune de bază. Totuși, realitatea pieței de gaming vine cu câteva nuanțe importante. Tradițional, jocurile video tind să aibă prețuri mai mari pe continentul european din cauza taxelor locale, iar marile companii aplică adesea o paritate de 1:1 între dolar și euro în stabilirea prețului recomandat. Acest lucru înseamnă că o listare de 90 de euro în Europa s-ar putea traduce printr-un preț de 89,99 de dolari în Statele Unite. Deși este o sumă semnificativ mai mare decât standardul actual de 70 de dolari/euro cu care ne-am obișnuit în această generație, este totuși mai mică decât scenariile catastrofale vehicule de comunitate în ultimele luni. Ediții Interesant este că Fnac nu s-a oprit la ediția de bază. Pe site-ul retailerului au fost identificate alte patru variante de preț, sugerând o strategie extrem de diversificată din partea celor de la Rockstar. Aceste praguri conturează o gamă complexă de ediții speciale: Ediția Standard: ~89.99 € Ediții (Deluxe / Special): 99.99 € – 120.99 € Ediția de Colecție (Collector’s Edition): 199.99 € Prezența a cinci niveluri diferite de preț ridică numeroase întrebări. Rămâne de văzut ce anume va alege Rockstar să includă în fiecare pachet pentru a justifica diferențele de cost și dacă toate aceste versiuni vor fi disponibile la nivel global în toate regiunile. În timp ce edițiile intermediare vor oferi cel mai probabil bonusuri in-game, valute virtuale sau acces anticipat, pragul de 200 de euro destinat ediției de colecție reprezintă un teritoriu premium binecunoscut pentru colecționari, dar care nu sare complet de pe șinele decenței comparativ cu alte titluri majore din industrie. Verdictul final vine pe 25 iunie Din fericire, perioada speculațiilor se apropie de sfârșit. Data de 25 iunie este doar la câteva zile distanță, moment în care Rockstar va trebui să pună cărțile pe masă și să anunțe oficial prețurile pentru toate platformele și regiunile. Chiar dacă prețul de pornire se va apropia periculos de mult de pragul de 90 sau 100 de euro, impactul cultural al Grand Theft Auto VI este atât de uriaș încât este greu de crezut că fanii vor da înapoi. Cozile virtuale la precomenzi sunt garantate, indiferent de cifra pe care Rockstar o va afișa pe ecran. The post Cât va costa, de fapt, GTA 6? appeared first on Need4Games. Citește mai departe !
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The commentary podcast Upon Further Review, UFR, is hosting a public contest for anyone to enter! They're giving prospective content creators the opportunity to have their videos shown to thousands of people, as well as be reviewed by a panel of established and accomplished TF2 YouTubers! All submissions will receive feedback and constructive criticism. Beginners and veterans are equally welcome! All entries must be submitted before July 15th, 2026! The creators of the three best videos will be given cash prizes! Join their Discord for more details on the rules and how to apply! View the full article
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Season 04 Reloaded: Incoming Intel Lock Into Summer This summer, there’s no break in the heat as an unexpected hero leads the action across all four modes. Unlock and play as Nick Cage across new and returning Multiplayer maps and modes guaranteed to make you sweat. But it’s not time to cool off yet. End The Guild’s dominance in Avalon once and for all in Endgame’s new Operation King Killer, fight in a Japanese feudal castle engulfed by lava in the new Kowakujō Round-Based Zombies map and prove your status as an elite action hero with the return of the Champion’s Quest in Core Battle Royale. Summer’s heating up and with Season 04 Reloaded, the temperature is downright sizzling. Gear up and face the inferno when the Mid-Season update arrives in Call of Duty®: Black Ops 7 and Call of Duty: Warzone™ on June 25 at 9AM PT across all platforms. Endgame Content FREE TO PLAY: ENDGAME CONTENT SUMMARY Operation King Killer: The Guild’s defenses are down as JSOC breaches the company firewall. Pinpoint the location of the Central Command Node and destroy it in Operation King Killer, delivering ten escalating challenges in Zone III and higher. Unlock new rewards and complete the Operation with Samuels, Wei Lin, or Emma Kagan to earn a new Weapon Camo, and with all three to access a new Animated Weapon Camo. New Skill Track, New Skills & Minor Ability: Stand up to the most punishing combat encounters with the new Guardian Skill Track, transforming your Operator into a frontline anchor. Unlock a new Exotic Skill and Nightmare Skill and brain-rot your foes with the hallucinogenic effects of the new Psych Grenade Minor Ability. Free to Play Continues: Play Endgame for free through the end of Season 05. Invite your friends to join the squad and level up and earn rewards through the co-operative game mode’s multiple Operations. Act IV: Operation King Killer (Launch) Time to end this, once and for all. The Guild’s Central Command Node has been revealed. Collect Command Data throughout Avalon to pinpoint its source and destroy it. In Act III, The Guild struck back against JSOC’s attempts to deploy a virus against their network, but through the efforts of Operators on the ground, the location of the Central Command Node was finally revealed. With the Guild network now fully exposed, it’s the perfect time to strike. But it won’t be easy. From Step 1, Operation King Killer kicks things off with missions in Zone III or higher, starting with vehicular combat as Operators scour Avalon for anomalous data and other intel sources to help track down the location of the physical terminal housing the Command Node. Earn new rewards as you complete the various Operation objectives, all while further empowering your Operator through additional CR gains. In the final step, acquire access to the new Prime Target Glitch and face the Glitch Boss. Operation rewards include a new Weapon Blueprint, Emblem, Double XP Token, Restore Token, Loading Screen, and more, detailed below. Defeat the Glitch Boss, Earn Rewards Reach the final step of Operation King Killer to gain access to the Prime Target Glitch. Beat back a flood of enemies in a Nightmare Difficulty zone culminating in a ruthless boss fight. Defeat the Prime Target Glitch Boss in the final step with Samuels, Wei Lin, or Emma Kagan to earn the unique “Data Freeze” Operator Skin. Act IV Completion Rewards: Earn 1 “Data Freeze” Operator Skin to unlock the “End of Daze” Weapon Camo. Earn all 3 “Data Freeze” Operator Skins to access the “End of Dayz” Animated Weapon Camo. Operation King Killer Rewards “Decompression” Weapon Charm and 1,000 XP Restore Token and 1,000 XP 1 Hour Double Player XP Token and 1,000 XP “Last Breath” Emblem and 2,500 XP 1 Hour Double Battle Pass XP Token and 2,500 XP “Upper Limit” Large Decal and 2,500 XP 1 Hour Double Weapon XP Token and 5,000 XP “Dutybound” Loading Screen and 5,000 XP “Hot Hands” Emote and 5,000 XP “Coolant Leak” Weapon Blueprint, “To the Grave” Animated Calling Card, and 7,500 XP Guardian Skill Track, Psych Grenade, and More Since the launch of Season 04, Operators have been decimating Guild and hallucinatory forces across Avalon wielding the new Death Machine Major Ability. In the Mid-Season, shrug off heavy attacks with the new Guardian Skill Track and inflict brain-rot on foes with the new Psych Grenade. Position the lingering cloud near chokepoints and enemy groups for maximum effectiveness. Skill Track: Guardian Stand your ground and turn pressure into power. The Guardian skill track makes you a frontline anchor, shrugging off damage, punishing attackers, and sustaining both yourself and your squad. With stronger defenses, better resource drops, and proximity-based revives, Guardians do not just survive the fight, they control it. Payback: Enemies that damage the player receive damage themselves. Battle Cache: Increased chance to spawn an Ammo/Armor Resupply pack when eliminating an enemy. Power Tap: Picking up Ammo/Armor Resupply packs also grants Equipment recharge. Fortified: Reduce incoming damage for every currently equipped plate. The more plates equipped, the bigger the damage reduction. Iron Grip: Reduce hip fire bullet spread and reduce flinch when getting hit. Rescue Pulse: If allies are downed, the player can revive them just by being near them. If the player goes down, other players can revive them just by being nearby. New Minor Ability: Psych Grenade Explodes on impact, releasing a lingering cloud of hallucinogenic gas that brain-rots enemies. New Exotic Skill: Fission Killing an elite has the chance to trigger a large explosion, dealing massive damage to nearby enemies. Upgrade this new Exotic Skill for increased damage and radius of your explosions and deploy a final upgrade to spawn friendly Toxic Fears from those explosions. New Nightmare Skill: Sleeper Agent Chance on hit to turn base enemies into allies that rush nearby hostiles and detonate on impact. Upgrade the newest Nightmare Skill to attract enemies to the Sleeper Agent, and with a final upgrade, the Sleeper Agent will drop cluster munitions to expand the damage radius. Free to Play Through Season 05 Endgame will remain free to play until the end of Season 05. Jump in and dominate across Avalon while powering up your Operator with unique combat abilities that encourage you to push into more challenging zones. Play now to earn Weapon Camos, Operator Skins, and other in-game rewards. Black Ops 7: Season 04 Reloaded Multiplayer MULTIPLAYER CONTENT SUMMARY Multiplayer Maps: In Zenith, deploy to a luxurious cliffside compound where a bloody handprint marks a secret passage to the running water below. Plus, prepare for Launch, originally released in the original Call of Duty: Black Ops and newly remastered for Black Ops 7! Multiplayer Modes: Adapt or die in Team Blueprint Sharpshooter where Weapon Blueprints rotate throughout the match, testing your ability to change tactics on the fly while gaining bonuses for elimination streaks. For a close-quarters challenge, drop the ranged weapons and compete in Knife Fight. Black Ops Classic also becomes a permanent addition, with four more maps added to the rotation. Multiplayer Maps Zenith Brand-New, 6v6/2v2, Medium-Sized In a last-ditch effort to reverse JSOC’s gains, The Guild assaults Karma’s sanctuary hidden deep in the jungle. The extravagant compound features everything the expert hacker needs, from state-of-the-art tech and security systems to high end art and breathtaking architecture. In the aftermath of the attack, an armored vehicle lies burning and overturned at the Entrance, a trail of blood leading into the main Office. Fight within the building or enjoy the view along the main flanking paths on either side, whether you’re traversing the edge of the cliff or taking the upper ground. For greater concealment, try your luck in the running water beneath the compound… but get out when the alarm starts blaring and the red lights flash, a sure sign that you’re about to get swept off the brink. Launch Remastered, 6v6, Medium-Sized Deploy to a Russian rocket launch facility in Launch, returning from the original Call of Duty: Black Ops. At the start of the match, witness the massive rocket being lifted and moved into position over the Launch Pad, preparing for takeoff near the halfway point of the match. In addition to the Loading zone and Launch Pad, the sprawling facility includes an expansive Fuel Yard, Storage, and the main Road connecting various supporting structures and interior spaces. The complex layout of industrial features provides plentiful cover points and flanking paths and prime sniping spots up the Launch Pad staircases. No matter what your playstyle, there’s a place for it here. Gear up, drop in, and prepare for takeoff. Multiplayer Modes Team Blueprint Sharpshooter Returning Mode Weapons cycle every 45 seconds. Eliminate enemies to earn score. Earn bonus abilities and 2x score for elimination streaks. Adapt and slay in this 6v6 playlist featuring cycling Loadouts with Weapon Blueprints like the Heart-Stopper NX Ravager, Search Party MPC-25 SMG, the dual-wield Deadend Coda 9 Pistols, and other incredible Blueprints across the Primary, Secondary, and Melee Weapon slots. Push the attack and earn power-ups for kill streaks, speeding up your combat movements and unlocking a double score multiplier at a five-streak. The exact Operator bonuses are as follows: 1-Streak: Faster movement speed. 2 -Streak: Faster reload speed. 3-Streak: Faster sprint recovery. 4-Streak: Faster aim down sights speed. 5-Streak: Double score. Use every tool at your disposal and don’t forget that Equipment renews with every weapon swap as well. Toss your throwables, open fire, and be the first team to reach the score limit to win the match. Knife Fight Returning Mode Eliminate all enemy players using pre-determined classes to win the round. No respawns. Engage in 2v2 hand-to-hand combat in this close-quarters variant of Gunfight. From the H311-SAW to the Flatline MK.II and, naturally, the Knife and Ballistic Knife, Knife Fight challenges Operators to engage in an epic melee brawl. There are no Scorestreaks or Field Upgrades here, and ranged weapons are restricted except for the Equipment items granted to players a few seconds into the round and the Ballistic Knife when it’s chosen as the round’s main weapon. The first duo to win six rounds wins the match. Drop in and start slashing. As an added bonus, players who acquire 10 Double Kills in Knife Fight will unlock the “Combatant” Weapon Charm. Black Ops Classic New Updates The popular throwback mode becomes a permanent addition to Black Ops 7 with Season 04 Reloaded, along with four more iconic maps from previous Black Ops titles joining the rotation. Starting on June 25, Black Ops Classic players can enjoy Launch (Black Ops), Fringe (Black Ops 3), Hacienda (Black Ops 4), and Gridlock (Black Ops 4). Black Ops 7: Season 04 Reloaded Zombies ZOMBIES CONTENT SUMMARY New Round-Based Zombies Map — Kowakujō: To save the material world and free the last Shadowsmith, the crew makes a harrowing journey to a feudal Japanese castle in the Dark Aether, surrounded by volcanoes and drowning in fire. This is Kowakujō, the next Round-Based Zombies map launching with Season 04 Reloaded. New Enemies, Wonder Weapon: Engage in battle with the supernatural Oni, wielding a kanabō war club and the power of the Heavens, while evading fire-drenched Hellhounds and Scorched Zombies, eager to immolate the crew with searing attacks. Enlist the help of a mystical new Wonder Weapon, an additional legacy weapon in the Mystery Box, and more. New Features: Add additional firepower to your squad with the Legendary Hellping Hound GobbleGum, summoning the assistance of a Hellhound against the undead forces. Tackle the Main Quest for XP and rewards and push the challenge in Cursed to unlock new Pack-a-Punch Camos, and more. New Map: Kowakujō “This place looks like my home, but it is... off. Like a painting created from memory. — Takeo Masaki As the crew discovered in Totenreich, the Dark Aether is unraveling, the consequences of which would spell catastrophe for the material world. The crew must now free the final Shadowsmith and recover the mysterious World Seed. Their quest takes them to the fractured slopes of a volcanic landscape where a crumbling castle harbors a smoldering mystery. Their mission? Face Nyxara’s undead army, liberate the Shadowsmith, and expose the curse that grips Takeo’s soul. Kowakujō: In the Dragon’s Maw En route to their destination, the crew nearly succumbs to a scorching end as their rocky platform crumbles away in a river of fire, the undead horde throwing themselves at the desperate protagonists. As the situation becomes dire, a dragon soars overhead, looking for its next meal. The crew escapes just in time, landing in the Outer Ward. Explore the burning castle, face off against the horde within, and recover Takeo and Carver’s souls... Kowakujō: New Enemy: Oni Steel your nerves and prepare to fight for your life when the Oni fixes on you with its glowing gaze. The yōkai embodies wrath and malice, and its pursuit of its foes is relentless, striking targets with a massive spiked kanabō while shrugging off blows with its heavy armor. With the power of electricity at its fingertips, the Oni will sometimes electrify its melee weapon before launching into a powerful area of effect attack. And don’t assume that running will keep you out of reach, as it can fire electric bolts at distant enemies. When there’s an Oni on the field, there’s only one response at hand: Unload with everything you’ve got. As if the Oni isn’t terrifying enough, the crew must also contend with Hellhounds and Scorched Zombies. These fiery enemies seek to immolate their targets, so keep your distance until they’ve burned out. Kowakujō: New Wonder Weapon Send the flaming undead back to their graves with a mystical new Wonder Weapon. What form will it take? Discover for yourself when Season 04 Reloaded begins... Kowakujō: Ghostly Rifleman Trap Shred zombies with ghostly riflemen. Not all the spirits in Takeo’s childhood home are bound to the Warden’s will. Look for the dual komainu statues guarding many of the doorways throughout Kowakujō and marked with the trap icons on the mini-map. Once the power is on, activate the trap to call upon the castle’s long-dead riflemen, more than willing to lend their fire support against the ravenous horde. Kowakujō: Rivers of Fire Watch your step while traversing the castle’s searing grounds. Those rivers of lava aren’t just part of the décor; dip your toes in, and the molten rock will immediately sear your skin and slow you down. Enemies also take some damage here, so use the fire to your advantage while keeping your feet well clear. But beware, as zombies who stay in it too long will become Scorched Zombies! Kowakujō: New Main Quest, Quest Rewards, and Challenges The Main Quest for Kowakujō will be available when the map releases with Season 04 Reloaded on June 25 at 9AM PT. Complete the Main Quest to earn the following: The “Purified” Takeo Operator Skin, Calling Card, and 10,000 XP. Obtain the necessary Intel (Audio Logs, Documents, and Artifacts) to earn a third Calling Card and another 10,000 XP. Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant. Complete the Kowakujō Mastery Challenge to earn an Animated Calling Card and 10,000 XP. The map challenges (each awarding XP and static Calling Cards upon completion) are as follows: Obsidian Sins: Complete 25 Rounds on Kowakujō. \[Redacted]: Eliminate 25 zombies in five seconds using the Wonder Weapon 25 times on Kowakujō. Onied: Earn 10 Duelist Medals (Kill a Charged Oni with a Melee Weapon). Citadel: Upgrade the Ghostly Rifleman trap on Kowakujō. Par Course: Complete the Obstacle Course on Kowakujō. Neko Café: Find all of the Stray Cats on Kowakujō. Kowakujō: Cursed Mode, New Pack-a-Punch Camos Cursed mode on Kowakujō offers no Main Quest guidance and provides a limited HUD and only a starting Pistol. Hunt down new Cursed Relics and earn rewards including the following: The “Flame Cipher” Pack-a-Punch Camo, Calling Card, and 15,000 XP. The “Toxic Cipher” Pack-a-Punch Camo, Calling Card, and 20,000 XP. The “Blood Cipher” Pack-a-Punch Camo, Calling Card, and 25,000 XP. New GobbleGum: Hellping Hound Bring the fire to your side with the new Hellping Hound Legendary GobbleGum. When the horde gets thick, this relentless canine is the perfect companion to thin out their ranks. Zombies: Summon a friendly Hellhound to be your best friend. Lasts 5 minutes. Dead Ops Arcade: Summons three Hellhounds to do your bidding. They will last a round or until they die. New Ultra-Rarity Mystery Box Weapon Face the burning horrors of Kowakujō with a new Ultra-Rarity Legacy Weapon arriving in the Mystery Box! Wield the infamous PPSh-41 SMG, ported over to Black Ops 7 with stats rivaling that of a Wonder Weapon including full Pack-a-Punch progression and Ammo Mod capabilities. Unleash hell on enemies with the weapon’s signature large magazine and rapid fire rate, perfect for keeping the heat at bay in the lava fields of Kowakujō. Call of Duty®: Warzone™ Content CALL OF DUTY: WARZONE SUMMARY Rebirth Island Heats Up: With the arrival of summer, brighter weather returns to Rebirth Island. While the winter elements are removed, POIs like Turbine introduced in Season 02 will remain, albeit in a sunnier setting. New Limited-Time Modes: Gun Game goes bigger than ever with the arrival of Squad Gun Game, challenging squads of three to be the first to cycle through every weapon across Resurgence maps. Later in the season, Buy Back Quads returns as a Weekend LTM. Take on the Champion’s Quest: The Champion’s Quest returns! For elite squads only, this is the ultimate test of ability. First, you must qualify, followed by a difficult multi-step mission culminating in an explosive ending that finishes the match and secures your standing alongside the best of the best. A New Season in Rebirth Island As summer arrives, the snow retreats across Rebirth Island, returning the notorious site to a lusher setting. The island will retain the features introduced in the Season 02 winter update, however, including the Turbine POI located due north of the Prison as well as the Outpost east of Stronghold and other minor changes across the map. New and Returning Modes Squad Gun Game Resurgence Maps, 30 Players Play Gun Game on an epic scale in Squad Gun Game, dropping ten squads of three across a rotating playlist of Rebirth Island, Haven’s Hollow, and Fortune’s Keep. For every elimination earned, your squad earns one point. Acquire five eliminations to advance to the next weapon tier. The first squad to cycle through all ten weapons wins the match. Ammo reserves and armor plates are unlimited, so let loose on foes with no looting. When an Operator is eliminated, the location of their remaining squad members is pinged, encouraging aggressive play to chain eliminations. Downed players respawn after ten seconds, so there’s always room to claw your way back up to the top. To keep the action tense, the gas circle periodically shifts throughout the match, not shrinking but adjusting the field of battle. Keep up the fight, adapt to each new weapon, and don’t stop until you’ve reached the end, cinching that all important victory. Buy Back Quads Battle Royale Maps, 152 Players From July 9 through 13, load up Call of Duty: Warzone to jump into the Buy Back Quads Weekend LTM. To help stay in the running, acquire as much cash as you can in the match; eliminated Operators who carry at least $4,000 in reserve will automatically redeploy, giving your squad the chance to regain and take the lead. Return of the Champion’s Quest Best of the best, you say? Now’s your chance to prove it with the imminent return of the Champion’s Quest. Before you can even attempt it, you first need to gain access either by winning five consecutive Core Battle Royale matches or winning 30 matches in total across a single season. Upon completing either prerequisite, acquire the Champion’s Contract by securing a designated briefcase in the match thus activating the quest. Once activated, the participating squad must embark on a brand new, challenging multi-step mission: The CQ squad must complete a chain of objectives that will take them across the map, securing critical assets and delivering them to randomized designated locations. Along the way, squads will be tasked with transporting a hazardous radioactive isotope, recovering a valuable hard drive, and escorting a missile transport vehicle. As the quest progresses, enemy teams will have opportunities to contest objectives, intercept carriers, and disrupt progress. A new “Golden Ticket” system also allows rival squads to extract stolen quest items and earn progress toward a Champion’s Quest token. Combined with randomized locations, multiple opportunities for interference, and server-wide public events, the new Champion's Quest system turns into a match-wide event that's going to put even the most elite players to the test. Pass the grueling test to unlock a unique Weapon Camo and a Legendary Animated Operator Skin for Grimm, proving to enemies just how lethal you really are. For the most elite squads, try your hand at completing additional Champion’s Quests for even more rewards, including the following: 1 Champion’s Quest (CQ) Win: “Containment Crew — Alpha” Weapon Camo, “Axia” Grimm Animated Operator Skin 2 CQ Wins: “Darkly Dreaming” Animated Calling Card 3 CQ Wins: “Nuke Core” Animated Emblem 4 CQ Wins: “Death Filter” Spray 5 CQ Wins: “Containment Crew — Omega” Weapon Camo 6 CQ Wins: “Gamma Stick” Flatline MK.II Melee Weapon Blueprint 7 CQ Wins: “Critical Mess” Finishing Move 8 CQ Wins: “Axia’s Wrath — Alpha” Animated Weapon Camo 9 CQ Wins: “Ion the Ball” Emote 10 CQ Wins: “Axia’s Wrath — Omega” Animated Weapon Camo And Other Rewards: There are other rewards to be earned, though what’s the fun in spoiling everything? For a start, Operators who defuse an armed nuke will be awarded an Animated Calling Card displaying their ability to thwart the enemy’s attempt at ending the match early. Extract Elements: For those seeking another path toward unlocking the Champion’s Quest Contract, look out for a special Public Event that has a chance of activating within the match, alerting all Operators to an incoming element airdrop. The first player to interact with the dropped goods will initiate a special mission for their squad. Complete the steps before the match ends to earn a Champion's Quest Contract for the whole squad. Black Ops 7: General Content (END, MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) New Weapons, Attachments: Rush into battle, an axe in each hand, with the new Executioner’s Duet Melee Weapon. For ranged combat, the iconic AN-94 Assault Rifle returns with its signature quick burst firing mechanism. New Attachments include the XR-3 Ion Vulcan Minigun, DS20 Mirage Dual Fire Kit, and the Velox 5.7 Carbine Chassis. New Events: This summer, Nick Cage leads the action in a brand-new Event Pass alongside the Summer of Action Daily Login Event, new Multiplayer and Resurgence Ranked Series Events, and the Kowakujō Event, bringing new rewards including Loadout items, Weapon Camos, Double XP Tokens, in-game cosmetics, and more. Free Trial: For a limited time, play Multiplayer and Zombies in Black Ops 7 for free! New Store Offerings: Look forward to a variety of new Bundles delivering premium content including Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints, including the Tracer Pack: Ironclad Mastercraft Bundle featuring the “Chronovox” Mastercraft Weapon Blueprint for the new Season 04 Reloaded AN-94 Assault Rifle. Weapons Detail Melee Weapon: Executioner’s Duet Melee, Event Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Blueprints Melee weapon. High damage, short range, and fast attack speed. Hack and slash foes with the dual wield Executioner’s Duet. With an axe in each hand, be capable of unleashing a variety of slashing attacks designed to chop foes down to size. While the deadly weapon exhibits the shortest attack range of the current Melee Weapons on offer, it makes up for it with the highest mobility rating. Close the distance and start swinging. Camos Confirmed: Weapon Prestige > Executioner’s Duet The Universal Weapon Prestige Camos for the Executioner’s Duet (above): Prestige 1: “Labyrinth.” Prestige 2: “Pop.” Prestige Max: “Radiance.” Primary Weapon: AN-94 Assault Rifle, Event Reward Levels: 42 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto assault rifle. First two rounds fire at a faster rate. Slower handling and mobility. The AN-94 makes its triumphant return. Last seen in Call of Duty: Black Ops 4, the Assault Rifle features a unique burst mechanism where the first two shots fire at a faster rate before settling into a more moderate fire rate. Connecting the first two shots is vital to quickly downing foes, and with burst fire you can benefit from the rapid double tap in fast succession. Luckily, the weapon’s clean iron sights make it easy to acquire targets even without an Optic equipped. Whether downing enemy players, Guild and Fear targets in Endgame, or the undead horde, the AN-94 is a reliable armament capable of performing in a wide variety of combat scenarios. Prestige Attachment Barrel > 15" MFS Triumvirate Barrel Modified barrel that increases hyperburst shot count to three and increases damage to the upper body. Adds a short delay after between hyperburst and full-auto fire and increases recoil. Camos Confirmed: Weapon Prestige > AN-94 The Universal Weapon Prestige Camos for the AN-94 (above): Prestige 1: “Splat.” Prestige 2: “Prism.” Prestige Max: “Abducted.” New: Weapon Attachments XR-3 Ion Vulcan Minigun (In-Season) XR-3 Ion Sniper Rifle, Weekly Challenge Reward Attachment > Underbarrel Maximize control with this side-mounted foregrip that provides a focused hip fire with reduced spread and improved aiming movement speed. Blocks Optic Attachments. DS20 Mirage Dual Fire Kit (In-Season) DS20 Mirage Assault Rifle, Weekly Challenge Reward Attachment > Underbarrel Replaces ADS with high-powered slug rounds. Greatly improves hipfire accuracy, at a small cost to mobility. Blocks Optic Attachments. Velox 5.7 Carbine Chassis (In-Season) Velox 5.7 Pistol, Weekly Challenge Reward Attachment > Barrel Pistol chassis that converts the Velox 5.7 to full-auto and gives improved range capabilities, at the expense of baseline handling. Unlocks underbarrel and stock customization options. Season 04 Reloaded Events Season 04 Reloaded delivers new challenges and rewards across multiple exciting events including an Event Pass starring Nick Cage. Progress through them all to gain access to new content including the AN-94 Assault Rifle, Executioner’s Duet Melee Weapon, Weapon Camos, Operator Skins, Calling Cards, and more. Event: Nick Cage Event Pass (END, MP, ZM, WZ) Rewards Include: Nick Cage New Operator, Executioner’s Duet Melee Weapon, AN-94 Assault Rifle Nick Cage brings the heat this summer in an action-packed Event Pass. Get the new Nick Cage Operator and Operator Skin, along with the season’s new AN-94 Assault Rifle, Executioner’s Duet Melee Weapon, and more. Free Track Across all modes, acquire the following rewards for reaching XP milestones: “Opportunist” Samuels Operator Skin “Wide Eyed” Spray 1-Hour Double Weapon XP Token “On Set” Loading Screen Battle Pass Tier Skip “Art of Respect” Animated Emblem “Hired Muscle” Grimm Operator Skin “Personal Tyrant” Weapon Charm New “Executioner’s Duet” Melee Weapon New “AN-94” Assault Rifle Get More with the Premium Reward Track Purchase the Premium Track to progress along a second track of rewards featuring the following Premium Rewards earned alongside the Free Track: New “Nick Cage” Operator “Elegant Transformation” Animated Calling Card “Shedding Limits” Peacekeeper MK1 Assault Rifle Weapon Blueprint “Get In Position!” Emote “Snake Handler” Jäger 45 Pistol Weapon Blueprint “Calmly Ended” Finishing Move “Burn Into Memory” HUD Theme “Studded Pelt” Dravec 45 SMG Weapon Blueprint “Fiery Streak” Gunscreen “Unlimited” Nick Cage Operator Skin Event: Summer of Action (END, MP, ZM, WZ) Rewards Include: Tier Skips, Double XP Tokens Dive into the Summer of Action with a new Daily Login Event, earning rewards each day just for logging in, including Tier Skips, Double XP Tokens, the “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, and more. For leveling up and blasting through the remainder of the Season 04 Battle Pass, this is the place to be. “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, Calling Card, Emblem, Sticker 1-Hour Double Player XP Token, Tier Skip “Loaded and Locked” Emblem, Tier Skip 1-Hour Double Weapon XP Token, Tier Skip “Air Time” Sticker, Tier Skip 1-Hour Double XP Token, Tier Skip “Against the Odds” Calling Card, Tier Skip “Catharsis” X9 Maverick Assault Rifle Weapon Blueprint, Tier Skip Event: Kowakujō Event (ZM) Rewards Include: Weapon Camos, GobbleGums Compete to earn new rewards including the “Ironclad” Weapon Camo and “Embers of War” Animated Weapon Camo, alongside the “Magma Chamber” EGRT-17 Assault Rifle Weapon Blueprint, GobbleGums, and more! Based on player feedback from previous seasons, Leaderboard Events have been reworked to provide all players with multiple opportunities to earn rewards across new 3-Hour Leaderboards. Now you can take on the competition as many times as you'd like throughout the week-long course of the Event, and any players who finish in first place will be taken out of the running for remaining leaderboards during the Event. Finish higher than your last attempt to win that higher placement's rewards! Event: Multiplayer Ranked Series (MP) (In-Season) Rewards Include: Emblems, Weapon Camos Win Ranked Play matches to climb a 50-player ladder against competitors within your same rank, from Gold Rank up to the Top 250 Rank. Get top placements to earn Season 04-themed Emblems and Weapon Camos, including a new Weapon Charm awarded for winning 10 Ranked Play matches. Event: Call of Duty: Warzone Ranked Series (WZ) (In-Season) Rewards Include: Emblems, Weapon Camos Compete in the Season 04 Reloaded Call of Duty: Warzone Ranked Play Event, featuring 50-player leaderboards with Emblem and Weapon Camo rewards for top placements across all Ranks. Secure Ranked Play wins to earn additional rewards including a new Weapon Charm and Large Decal. These Event Camos are distinct from the Multiplayer Ranked Event Camos and are earned in addition to the Weapon Camos unlocked during normal Ranked Play. Season 04 Reloaded Free Trial The Season 04 Reloaded Free Trial is coming soon, with access to Black Ops 7 Multiplayer and Zombies (excluding Multiplayer Ranked Play). Play through dozens of Multiplayer Maps, including new Season 04 Reloaded maps Zenith and Launch, and Team Blueprint Sharpshooter and Knife Fight modes. Plus, jump into Zombies to experience the new Rogue Run mode, Kowakujō Round-Based Zombies map, and much more! Stay tuned for more details, coming soon. New Store Offerings Get your hands on a variety of new Ultra Skins, Reactive Skins, and Mastercraft Weapon Blueprints across multiple Season 04 Reloaded Bundles, including the following: Tracer Pack: Action Traction Mastercraft Bundle Kick off the summer of action in style with the Action Traction Mastercraft Bundle! Burn rubber and bring the pain with a Mastercraft Blueprint featuring an inspection animation that’s not to be missed, featuring a helicopter chase and motorcycle stunt along the barrel of the gun. Rise to the call with the following Bundle items: “Road Rash” Javelin Operator Skin (JSOC) “Crane Pain” Peacekeeper MK1 Assault Rifle Blueprint (Mastercraft, Tracers, Death FX) “Highside” VST SMG Blueprint (Tracers, Death FX) “Cocktail Square Up” Emote “Obligatory Specs” Animated Weapon Charm “Window Service” Animated Calling Card “Ramped Up” Large Decal “Burning Fear” Weapon Sticker “High Stakes” Loading Screen Tracer Pack: Founding Fathers Mastercraft Bundle Celebrate America’s 250th as a Founding Father… back from the grave! Don your powdered wig and join battle as the “Gorefather” Dempsey Skin, paired with a Mastercraft Blueprint for the new Executioner’s Duet Melee Weapon, two Legendary ranged Weapon Blueprints, and more. The full Bundle features the following items: “Gorefather” Dempsey Ultra Operator Skin (JSOC) “Cherry Chopper” Executioner’s Duet Melee Blueprint (New Weapon, Mastercraft, Death FX) “Sovereign” Dravec 45 SMG Blueprint (Tracers, Death FX) “Declaration” Strider 300 Sniper Rifle Blueprint (Tracers, Death FX) “Swingin’ Ax” Emote “Founder’s Fire” Semtex Equipment Skin “Bomb Brain” Weapon Charm “Gnash and Slash” Animated Calling Card “Perkaholic” GobbleGum (x1) Tracer Pack: Ironclad Mastercraft Bundle Bring iron and pain to the fight and break their resolve with the Ironclad Mastercraft Bundle featuring a Mastercraft Blueprint for the new AN-94 Assault Rifle. Dominate the field of battle in molten heavy armor and toss the enemy team out with the garbage. For heavy hitting tactics, nothing else compares. The full Bundle offering includes: “Drachen” Falkner Operator Skin (Guild) “Chronovox” AN-94 Assault Rifle Blueprint (New Weapon, Mastercraft, Tracers, Death FX) “Broken Will” RK-9 SMG Blueprint (Tracers, Death FX) “Trash Day” Finishing Move “Getting’ Charged Up” Emote “Focused Pulse” Reticle “Overload Intent” Animated Calling Card “Renegade Shock” Animated Emblem “Talon-Ted” Weapon Sticker 1-Hour Double Weapon XP Token Tracer Pack: The Extractor Bundle Crack the safe and get the goods with this Bundle including two Operator Skins ready to take on any job, especially when there’s money on the other side. Drop in with two Weapon Blueprints, including one for the new AN-94 Assault Rifle, plus a rich Finishing Move and a Gravemaker Scorestreak Skin. The full Bundle includes the following items: “Extort” Dorne Operator Skin (Guild) “Hijack” Grimm Operator Skin (Guild) “Safecracker” AN-94 Assault Rifle Blueprint (New Weapon, Tracers, Death FX) “Final Phase” VS Recon Sniper Rifle Blueprint (Tracers, Death FX) “Dead Rain” Finishing Move “Big Score” Gravemaker Scorestreak Skin “Dipped in Gold” Animated Emblem “My Vault” Calling Card 1-Hour Double Weapon XP Token Tracer Pack: Jungle Shadow Haunt the jungle shadows with this Bundle featuring a Mil-Sim Operator Skin for Zaveri and two Weapon Blueprints designed to exert your status as the apex predator. Whether you’re sneaking through the brush or going loud, your prey will be mere moments from annihilation. This Bundle includes: “Viper” Zaveri Operator Skin (Guild) “Veiled Thunder” MK35 ISR Assault Rifle Blueprint (Tracers, Death FX) “Rattled Jungle” Carbon 57 SMG Blueprint (Tracers, Death FX) “Flying Fang” Finishing Move “Warning” Weapon Charm “Jungle Suite” Animated Calling Card “Bone Wrap” Weapon Sticker Other Incoming Bundles Return to the Store throughout Season 04 Reloaded for the above Bundles and more, including the “Tracer Pack: Roseate Dawn Bundle” featuring a cute and deadly Wei Lin Operator Skin, “Tracer Pack: Pipeworks Mastercraft Bundle” featuring a pipe organ-themed Nikolai Operator Skin, and “Tracer Pack: Disruption Prime Bundle” featuring a Falkner Operator Skin designed to take damage and dish out more. Shop Call of Duty Gear, Receive Exclusive Weapon Camo The new Call of Duty Hippotigris In-Game Weapon Camo has landed! Shop now to receive your camo code. Call of Duty Endowment (C.O.D.E.) Bowl VII Thanks for tuning in to the Call of Duty Endowment (C.O.D.E.) Bowl VII presented by USAA! \[WINNER] took home the C.O.D.E. Bowl trophy at San Diego Race Weekend. \[WINNER] took home the Monster Energy MVP ring and \[WINNER] also dominated the lobby in the USAA Solo Yolo. If you missed it, you can still catch the action here. View the full article
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[data-focus-scheme="dark"] { color-scheme: none; } Lord Captains! We’re introducing Owlcat Launcher to Warhammer 40,000: Rogue Trader! The launcher is designed to serve as a hub, helping you stay up to date with the latest news while getting into the game as quickly as ever. Have no worries – your adventures, saves, mods, and the game itself remain unchanged. The launcher will just make news, updates and games’ content more accessible and easier to find. Our launcher is still on its way to the final form – we plan to continue developing it, adding new features and improvements designed to make your experience with our games more convenient and enjoyable. To help you get to know Owlcat Launcher better and address any questions you may have, we've prepared this article. Let's get started! What is the Owlcat Launcher? Owlcat Launcher is a new launch interface with news and information about all our games. We always do our best to be open and honest with you, so here are a few disclaimers before we move on: We are aware that launchers as a thing could be clumsy and annoying, and how people often react to certain products of this kind. We want to be transparent with you and are open to any feedback you’re willing to share. We want to make this tool as unobtrusive as possible, and also to provide a lot of options and flexibility for the users. We want our solution to be lightweight, require no mandatory registration and be useful and beneficial not only for us, but also for our players. The tool is produced completely in-house, it doesn’t use or install any external software, and it does not collect any data from your computer. Why do we need a Launcher? With so much happening (both within our own ecosystem and across an increasingly crowded market) we noticed it's becoming more challenging for players to keep up with news and updates about our games. And for us, as a growing studio with multiple new unannounced RPGs already in production, being able to reach our players is crucial. For example, according to our research, a surprisingly large portion of the Pathfinder: Wrath of the Righteous audience who express a clear desire to play a ‘similar CRPG’ have never even heard of Rogue Trader. This, upon reflection, is understandable—in this age of information overload, it's incredibly easy to miss even news that might be of interest. Therefore, we felt we really needed an effective cross-promotion tool for all our titles. Thus, the idea of Owlcat Launcher was born. How can it be useful to me? Owlcat Launcher serves as a central hub for everything related to our games. Instead of searching across multiple platforms for updates, news, and announcements, now you can find them all gathered in one convenient place whenever you launch the game. What can be done in our launcher: See a list of all our games, information about them and links to their social media pages all in one place; See the news and important announcements for all our current and upcoming games; You can choose to create an Owlcat Account. It will allow you to access all our portals with a single login; Purchase, install or launch any of our games regardless of platform.But we want to make the launcher even more useful and expand its features even further, including: Connecting your existing founder website accounts to the launcher account and receiving the beta/release keys directly through the launcher; Accessing additional content like the digital OSTs, artbooks, and in-game founder rewards of our games directly through the launcher; Signing up to community events and giveaways directly through the launcher;We’re planning to gradually evolve the launcher over time with more tools and QoL features. Speaking of which, what features or tools would make your experience with our games better? Let us know what you think – this customizable platform opens up numerous possibilities! What if I don’t want to use it? You’re free not to! While we’re making sure that the launcher is as seamless and lightweight as possible and does not bother you with mandatory registration or any other similar annoyances, we understand that some people may still simply not be interested. That is no problem – if you do not wish to see our news or use any of the services provided by the launcher, you can switch it off in the settings and launch the game directly. It will continue to operate just fine without the launcher. That’s it! Please don't forget to share your thoughts with us in the comments. Good luck on your adventures across the Koronus Expanse and beyond, Lord Captain. Vezi articolul complet
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Ultima actualizare la iunie 22, 2026 Am avut ocazia să încerc un titlu de la care nu am avut nici măcar o așteptare, pe lângă asta, mi-a scăpat complet de sub radar, dar într-un final, am reușit să-i dau de cap în câteva ore de gameplay. „Aphelion”, dezvoltat și publicat de către „Don’t Nod”, este unul din acele jocuri făcute doar pentru a exista, nu pentru a aduce o experiență plăcută prin categoriile lui. Nu zic asta pentru că este un joc făcut în scârbă, dar fiecare categorie este absolut banală având în vedere istoria studio-ului în a face jocuri decente spre bune. Glaciar și spațial Aphelion pretinde că este un cinematic third-person action-adventure game, dar acțiunea și părțile cinematice lipsesc mai tot timpul. Ideea în sine este una destul de saturată în momentul de față, având în vedere că avem zeci.. poate chiar sute de jocuri sci-fi în care „astronauții” încearcă să supraviețuiască în timp ce își execută misiunea. Ce m-a deranjat foarte mult încă din start la acest joc.. a fost cu siguranță performanța și gameplay loop-ul, mai bine zis, parkour-ul. După ce au făcut „Jusant”, un joc excepțional de cățărare a obstacolelor, mă așteptam ca Aphelion să fie ceva mai copt, fiind și un joc mai nou. Totuși, pot spune doar că am rămas dezamăgit, controalele sunt foarte clunky, design-ul lumii și obstacolele sunt de prost gust și învechite, iar povestea este.. nepiperată! Jusant, te vreau înapoi Când vine vorba de combat, este neexistent, chiar dacă ne-a fost promisă o „acțiune”, totuși, gameplay-ul în sine, și anume parkour-ul hiperactiv și plictisitor nu este chiar atât de intens pe cât ai crede. Desigur, nu îl poți compara cu jocurile precum „Uncharted” , „Tomb Raider” sau chiar „Mirror’s Edge”, chiar dacă acolo focus-ul este schimbat. În Aphelion te simți ca și în Death Stranding, doar că aici nu ești un curier spațial, ci mai degrabă un astronaut rătăcit, mergi în toate părțile, dar nu ajungi niciodată unde trebuie. Hai să spun câte ceva despre ce mi-a plăcut la acest joc. În primul rând, a fost foarte scurt și nu s-a lungit degeaba cu content risipitor. În al doilea rând, schimbarea de personaje și relația dintre cele două a fost agreabilă, cât să mă țină prins până la finalul jocului, ba chiar să îi fac și trofeul de platină. Fiecare personaj are un stil diferit, femeia este mult mai axată pe parkour și urmărit, iar bărbatul este axat pe supraviețuire, având un sistem de oxigen, care dacă ajunge la 0, îl vedem plutind printre asteroizi fară nici o suflare. Unreal Engine, dar cam obosit La partea de grafică, jocul nu ne livrează absolut deloc.. nici măcar la stilul artistic. Are acel stil pe care îl vezi mai tot timpul în jocurile de genul, poate și cele din 2010 în jos. Iar ca și fidelitate grafică, din nou, nu se compară nici măcar pe jumătate cu Jusant, care s-a folosit de Unreal Engine 5 aproape în întregime.. acesta în schimb, pare să fie o glumă proastă a studio-ului. Okay.. okay, nu-mi dau căștile jos Nu am de ce să mint și să mă simt cu musca pe căciulă, am întâmpinat câteva piese din soundtrack care chiar mi-au plăcut, se vede că măcar compozitorul și-a dat silința în a face ceva de calitate în acest titlu „obscur”. Efectele sonore în schimb, nu pot spune că m-au dat pe spate, dar nici nu au fost chiar cele mai rele. Ce-i drept, studio-ul s-a confruntat întotdeauna cu o coloană sonoră mai slăbuță, chiar și în cel mai lucrat joc al lor din ultimii ani, „Banishers: Ghosts of New Eden”, care ne-a promis multe.. dar ne-a livrat puține. Pr0jekt – Salvează Soțul Povestea jocului cu siguranță a fost punctul forte al jocului, având suficientă dezvoltare încât a ne aduce un interes.. măcar să-l terminam până la finalul zilei. Exact ca și în „Pragmata”, plot-ul nu este neapărat un factor care te face să citești fiecare linie de dialog, dar relația dintre cele 2 personaje este adevăratul sirop al gheții. În Aphelion, mi-a plăcut faptul că.. în afara de începutul jocului, personajele principale nu se văd absolut deloc, dar își dau semne, ba chiar halucinează, ca și cum ar fi tot timpul unul lângă altul. Nu doresc să dau prea multe spoilere având în vedere că nu este o poveste deloc rea, pot zice doar că au fost unele scene la care chiar am stat atent, fără să mă plictisesc deloc. Bun pe GamePass, rău pe Steam Și iată că am ajuns să ne dam verdict-ul despre acest titlu pe care probabil nimeni nu îl va juca, în afara de persoanele care chiar nu mai au ce juca pe XBOX Game Pass. Cum am precizat și în categoriile de mai sus, nu este un joc pe care ai vrea să-l cumperi, mai ales la prețul uluitor de mare pe care îl are acum (30$). De asemenea, performanța este oribilă pe PlayStation 5 Pro, nu doar că nu are setări de accesibilitate grafică, dar rulează la 30FPS, uneori cu scăderi de câteva cadre, ceea ce mi se pare josnic din partea unui joc care nu mănâncă resursele la micul dejun. Recomand acest joc doar prin Game Pass sau la o reducere masivă de 70-80%. Nota finală este de – 4/10 – The post Aphelion – Recenzie appeared first on Need4Games. Citește mai departe !
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Mașinile second-hand aduse din străinătate sunt mai riscante decât cele rulate doar în România 0 Afrodita Cicovschi 0 Trimite Publicat: 22.06.2026 03:00 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Piața mașinilor second-hand din România continuă să fie dominată de importuri, însă datele recente indică diferențe clare de risc între vehiculele aduse din străinătate și cele utilizate exclusiv pe piața locală. O analiză de specialitate arată că 61,9% dintre mașinile importate verificate în perioada ianuarie 2025 – martie 2026 aveau istoric de daune, în timp ce în cazul mașinilor rulate doar în România procentul este de 53,1%. Mașinile second-hand aduse de afară sunt mai riscante decât cele rulate doar în România. Foto arhivă Diferența nu este doar statistică, ci reflectă un dezechilibru structural al pieței, în care originea vehiculului, istoricul incomplet și traseul de revânzare influențează direct riscul final pentru cumpărător, se arată într-o analiză de piață, potrivit căreia importurile reprezintă majoritatea ofertelor disponibile, nivelul de transparență devine un factor critic în decizia de achiziție. Importurile domină piața second-hand din România România se bazează în mod semnificativ pe mașini second-hand aduse din alte țări europene, iar structura importurilor confirmă această dependență. Germania reprezintă principala sursă, cu 20,1% din totalul mașinilor importate verificate, urmată de Franța cu 11%, Italia cu 6,7%, Belgia cu 5,9% și Olanda cu 4%. Această distribuție arată o orientare clară către piețele vest-europene, unde ciclul de înlocuire a autoturismelor este mai rapid, iar oferta de vehicule rulate este constantă. În practică, aceste mașini ajung în România după mai multe etape de utilizare și revânzare, uneori trecând prin mai multe țări înainte de înmatriculare. Problema majoră apare în momentul în care istoricul complet al vehiculului nu mai este disponibil integral. Lipsa unui sistem unificat de date la nivel european face ca informațiile despre daune, reparații sau rulaj real să fie fragmentate, ceea ce reduce transparența exact în etapa în care cumpărătorul are cea mai mare nevoie de claritate. Germania și Belgia, printre piețele cu cele mai multe mașini cu daune Deși Germania este principala sursă de import pentru România, datele arată că o proporție foarte mare a vehiculelor provenite de acolo și verificate ulterior prezintă istoric de daune. În cazul Germaniei, 88% dintre mașinile importate și verificate aveau înregistrări de daune. În cazul Belgiei, procentul depășește 85%. Aceste cifre sunt relevante în special pentru că provin din piețele care alimentează constant România cu mașini second-hand. Practic, volumele mari de import vin la pachet și cu o probabilitate ridicată de vehicule care au trecut prin accidente, indiferent dacă acestea au fost reparate ulterior sau nu. Din perspectiva pieței, acest fenomen este explicat prin modul în care circulă mașinile între țări. Vehiculele pot fi reparate după daune, reintroduse în circuitul comercial și revândute rapid, uneori fără ca istoricul complet să fie vizibil pentru cumpărătorul final. Marea păcăleală a șoferilor: de ce sunt mai multe accidente vara decât iarna? Luna în care riscul de impact este maxim „Când o mașină este importată într-o altă țară, istoricul acesteia reîncepe adesea de la zero - defectele sunt ascunse, iar kilometrajul este modificat”, explică Matas Buzelis, expert în piața auto în cadrul carVertical. Mașinile importate trec printr-un lanț lung de revânzare și pierd din transparență Unul dintre factorii care amplifică riscul în cazul importurilor este lipsa trasabilității complete a istoricului auto la nivel european. În multe situații, datele despre daune sau kilometraj rămân stocate în baze de date naționale și nu sunt transferate integral între țări. Această fragmentare face ca o mașină să poată avea un istoric detaliat într-o piață, dar un istoric incomplet în alta. În momentul importului, cumpărătorul final nu mai are acces la imaginea completă a utilizării vehiculului. În plus, există și riscul ca vehiculele să treacă prin mai mulți intermediari înainte de revânzare, fiecare etapă putând include reparații estetice sau mecanice menite să îmbunătățească aspectul mașinii fără a reflecta neapărat starea reală. În acest context, diferența dintre aspectul exterior și istoricul real devine una dintre principalele surse de incertitudine pentru cumpărători. Mărcile cu cele mai multe daune în Europa La nivel european, analiza mașinilor verificate în 2025 arată diferențe semnificative între mărci în ceea ce privește ponderea vehiculelor cu istoric de daune. BMW înregistrează 65,2% dintre mașinile verificate cu daune, urmat de Hyundai cu 59,3%, Subaru cu 58%, Tesla cu 55,5% și Lexus cu 54,7%. Aceste date nu trebuie interpretate exclusiv ca indicatori de fiabilitate, ci mai degrabă ca reflectare a modului în care aceste mărci circulă pe piața second-hand. Modelele din aceste segmente sunt frecvent importate, tranzacționate de mai multe ori și utilizate intens, ceea ce crește probabilitatea apariției în istoricul lor a unor evenimente raportate. Situația din România: Porsche, cea mai mare pondere de vehicule avariate În România, analiza carVertical arată că Porsche este marca cu cea mai mare pondere de vehicule cu istoric de daune, 76,3% dintre mașinile verificate având înregistrări de accidente sau reparații. Această situație este specifică segmentului premium, unde vehiculele sunt adesea importate la mâna a doua, după perioade de utilizare intensă în alte țări europene. În multe cazuri, aceste mașini au trecut prin mai mulți proprietari înainte de a ajunge pe piața românească, iar istoricul lor complet poate fi dificil de reconstruit. Vezi articolul complet
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Ultima actualizare la iunie 21, 2026 „Alabaster Dawn” este genul de joc pe care nu mi-l imaginam că îl voi juca vreodată, nu spun asta dintr-un motiv rău, dar jocurile de teapa lui nu m-au atras nici măcar o singură dată în toți anii pe care i-am petrecut jucându-mă. După ce m-am jucat mai mult de 20 de ore, pot declara că mi-am schimbat într-o oarecare măsură percepția despre acest titlu, dar și despre genul respectiv. O lume impresionantă Ce-i drept, jocul este în Early Access, deci nu mă voi putea exprima în deplin prin intermediul recenziei.. cel puțin în momentul de față. Dar muzica, plot-ul și gameplay-ul.. m-au făcut să mă gândesc instant la primele titluri din seria „Final Fantasy” dacă erau făcute în ziua de astăzi. Văzând atât de mult potențial chiar înainte de lansare, am așteptat cu nerăbdare să primim acest joc pentru recenzie, iar uite că după doar câteva luni de așteptare, dorința mi s-a împlinit.. și satisfacerea mea de gamer a fost umplută până la ultimul strop.. aproximativ. CrossCode, dar mai bun! Am fost convins că dezvoltatorii au avut pedigree, până la urmă „CrossCode” este un joc foarte apreciat de către toți fanaticii de jocuri Action RPG 2.5D. Acesta.. în schimb, este la aproape același nivel, poate chiar peste până ajunge să fie lansat complet. Au integrat un sistem de combat mai rapid, unde te folosești de diverse arme și ai un skill-tree unic pentru ele, cât și adaosuri precum veșnicele „nestemate” pe care le vedem în fiecare Fantasy RPG. Evoluție.. în față sau în spate? Cât despre grafică, aici este unde jocul sclipește cel mai tare. Stilul artistic este absolut fabulos, chiar dacă fidelitatea jocului nu este cea mai înaltă, pot spune că NICI NU ARE NEVOIE. Întotdeauna jocurile de tip 2/2.5D au fost mai bune fără o tonă de „ray-tracing”, cu toate că „Replaced” a reușit să aducă asta la un alt nivel, s-a văzut că focus-ul s-a dus doar pe partea aia. OST, superb și aducător de emoții relaxante S-a văzut clar inspirația Final Fantasy în acest joc, în primul rând la estetică.. iar în al doilea rând la muzică. OST-ul este genial, nu am foarte multe de spus, sunt câteva piese pe care le-aș pune pe repeat ore în șir în timp ce mă joc ceva relaxant precum Animal Crossing sau Jacksmith. Efectele sonore nu se lasă nici ele mai prejos, am primit exact ce ni s-a promis.. încleștături și beam-uri stelare, dar și metalice, unice și de la fiecare armă. Aștept cu nerăbdare lansarea întreagă La capitolul de poveste, aș prefera să nu zic prea multe, având în vedere că nu avem nici măcar jumătate din întreaga poveste a jocului. În mare parte, plot-ul este bun, se menține și povestea are dezvoltare bună. În Alabaster Dawn te joci cu „Juno”, o fetiță care este menită să salveze lumea din ruine și să distrugă tot ce ține de entitatea „Nyx”, care devastează uimitoarea lume „Tiran Sol” de generații. Pot spune doar că.. am nevoie de mai mult! Cu un gameplay excelent, o poveste superbă și un potențial de neegalat, Alabaster Dawn a reușit să mă satisfacă pe o perioadă relativ scurtă de timp, dar m-a făcut să privesc viitorul cu mai multe speranțe. Am primit speranța că acest joc nu va stagna în calitate, ci va crește pe an ce trece. Nota finală este de – 8.5/10 – The post Alabaster Dawn – Mini-Recenzie appeared first on Need4Games. Citește mai departe !
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(Image credit: MetalCloud) Jump Fortress is back and more ambitious than ever! They're proud to present their most exciting rocket jumping tournament yet: The Jump Fortress Play-Offs! After months of tournaments and open qualifiers, the stage has been set. The world's best jumpers head to a two-stage, double-elimination showdown across both Soldier and Demoman, all over three days of racing. The Soldier bracket has the likes of Nikita and Bunny in the mix, while newjuls and cander are among the names to beat on Demoman. And keep an eye on vice, who has a shot at the top in both classes! Tune in over at the EssentialsTF Twitch Channel to watch them go head-to-head in 1v1, 10-minute time attacks. Eight Soldiers open the action on Saturday, June 20th, and Sunday, June 21st. Then four Demomen take over on Saturday, June 27th. Each day kicks off at 4:00pm CEST, all for a community-funded $3000 USD prize pool and the title of the best jumper in their class! And the competitors aren't the only ones walking away with something! With six live raffles running throughout the event, everyone tuning in has a chance to claim a prize or two. Two classes. Three days of racing. And nobody's out until they've lost twice. Who will become the Jump Fortress Champion, who will crash out, and will vice finally lose a live tournament? Find out live at the Jump Fortress Play-Offs! Important Links: Jump Fortress Discord View the full article
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[data-focus-scheme="dark"] { color-scheme: none; } Rising above the shackles of the flesh, the Skitarii have been rebuilt with the divine augments of the Adeptus Mechanicus to best serve the Omnissiah, as an impossibly efficient tool of war. In case you missed it, check out the reveal trailer here. This is part of an ongoing series of feature highlights focused on the upcoming DLC class: The Skitarii. In our previous highlight we talked in depth about the design of the class itself and its talent tree. This feature highlight will focus on the arsenal available to Skitarii in Darktide, exploring the design philosophy behind the unique weapons and talking about what existing weapons they have access to. We’ve interviewed our Game Designers Erik and Matteo for this! “I’m Matteo, I’m a Game Designer specializing in Weapons. My favourite class is Psyker, and I make a sick tiramisú.” ~ Matteo “I’m Erik, a Game Designer also specializing in Weapons. My favourite classes are Zealot and Psyker. I can confirm that Matteo makes a sick tiramisú. I can't cook or bake but I'll make you a perfect 'Last word' cocktail.” ~ Erik Weapons DesignAs always, the first thing that went into the development of the Skitarii’s weapons was sitting down and choosing what options from the source material’s arsenal to include. The Adeptus Mechanicus has a very rich and varied set of weapons that are unique to them, many of which are specifically Skitarii weapons, too. So there were definitely a lot of possibilities to choose from, especially on the ranged side. “So we needed to say, okay, if we have to choose a subset of this, what are the ones that we say are unique, diverse, and capture the gameplay fantasy of the Skitarii the most.” ~ Matteo “We both look at not just what’s available in the lore - what they actually use in the tabletop and in the universe - but also what type of gameplay slots we’re trying to fill, what weapons we have on the existing classes, what type of role we want this class to have...” ~ Erik After deciding on these options, the design team goes through several iterations of implementing ideas, trying them out, seeing what works and what doesn’t, and so on. This is especially true of the Arc weapons, which use and enable a brand new mechanic unique to this class, the Arc mechanic. If you missed our explanation of how the Arc mechanic works for Arc weapons and talents, check out the previous Feature Highlight here! At the same time, a couple of the non-Arc weapons coming with the Skitarii exist in a similar thematic space as some of the existing weapons in Darktide, and so we took great care into carving a unique gameplay space for them so that they stand out even from those. For all weapons, the Weapon Designers worked closely with the Class Designers to make sure that the class’ abilities and its weapons synergized and supported each other well. With all that said, let’s take a look at the brand new weapons, which will be exclusive to the Skitarii class. New WeaponsArc MaulThe Arc Maul is a powerful blunt weapon that can electrocute enemies and trigger the Arc mechanic. Since other classes already have access to similar weapons in the form of Shock Mauls, we wanted to make sure that this weapon felt and played very differently from those. Normal attacks will electrocute the enemies. Hitting enemies also starts building up charges for the weapon’s special attack, up to a maximum of eight. Activating the weapon special will switch to an amped up state where attacks will drain charges and trigger an Arc effect with each attack until you either run out of charges or manually deactivate the mode. “So the loop is that you hit enemies to electrocute them and accumulate charges, then you activate the weapon and hit them again to trigger an Arc.” ~ Matteo Beyond its special mechanics, the Arc Maul is a relatively safe weapon with strong stagger and crowd control properties, but it relies on the Arc mechanic for most of its damage. As an added bonus, this weapon deals more damage with all attacks when hitting a target that is already electrocuted. Paired Transonic BladesOur second dual-wield melee weapon for Darktide, the Paired Transonic Blades are composed of a short Transonic Razor in the off hand and a longer Transonic Blade in the main hand. Using the Weapon Special, this weapon can switch between two ‘attunements’, which give the weapon two different movesets, each specialized to deal with different types of enemies. “This makes the weapon very versatile, and probably one of the most complex weapons we have in Darktide.” ~Matteo The default moveset is attuned to most effectively deal with unarmoured enemies, featuring wide, sweeping attacks that can easily cleave and mow through hordes. The second attunement specializes in eliminating armoured enemies, and the moveset switches to a more single target, high damage set of stabs and vertical attacks that easily pierce through Flak and Carapace. While you can switch between modes when idle, pressing the Weapon Special in the middle of an attack chain will allow you to perform a unique attack as part of a transition into the other mode, letting you switch seamlessly in the middle of combat. “It’s a weapon that players can immediately play with; you don’t need to study hours to understand it. But the more you play with it, the more you find different ways to approach the situation in a more efficient manner. It’s also a really cool looking weapon, hehehe.” ~ Matteo Mechanicus Power SwordPower weapons are a very iconic melee choice for Adeptus Mechanicus as a whole, and so we definitely wanted to give the Skitarii their own version of this weapon. To differentiate them from the existing Darktide Power Swords in gameplay, we leaned into the fact that the Skitarii’s version is much better maintained and looked after than the requisitioned ones our other classes have access to. As such, the Mechanicus Power Swords are considered to always be in an active, low power mode and are a powerful weapon even without using their Weapon Special. The weapon will start with 6 charges, which can be spent by pressing the Weapon Special to perform a single, high-powered powered attack (a tap will perform a light attack, while holding the button will perform a heavy attack). Each Special Attack consumes one charge, which recharges over time. However, holding onto these charges also provides a passive buff to the weapon’s normal attacks, which is the source of the weapon’s power. “So the idea is that the player can say ‘Okay, I’m not using the charges so the weapon remains at maximum strength because it has all the stacks’ or ‘I’ll spend the charges to immediately get a strong attack but momentarily reduce the strength of the weapon’.” ~ Matteo The Special Attacks are empowered versions of the normal Mechanicus Power Sword moveset, sharing animations and chained actions. Said moveset is also very different from the existing Power Swords, featuring a bigger focus on thrusts and stabs. Galvanic RifleThe Galvanic Rifle is a powerful, semi-automatic precision rifle that fills a niche that hadn’t been covered in Darktide’s arsenal yet. Each shot deals relatively high damage and can do a good job at piercing through armour, although it has a low ammo count. “I wouldn’t call it a sniper, but definitely a precision weapon.” ~ Erik While you can run and hipfire it with decent accuracy (although with strong recoil), the weapon excels when aiming down sights and landing weak spot hits, such as headshots. It is a simple, but elegant weapon that feels extremely satisfying to shoot with. “It behaves like you would expect it to after looking at it, and I think we got it to an interesting gameplay spot as well. It’s a simple design, but extremely effective!.” ~ Erik Arc RifleThe Skitarii Alpha Primus’ Arc Rifle in Darktide is a high ammo, heavy, slow firing ranged weapon that shoots bolts of lightning. Unlike the Psyker’s Smite Blitz, these are not sustained streams of electricity but rather quick, instant bolts that hit their target and dissipate. While it has a high ammo capacity, reloading it takes longer than most weapons, so be careful not to waste your shots! “With the other Skitarii weapons being relatively low ammunition, we wanted to make the Arc Rifle like a slow firing heavy machine gun, but with Arc properties.” ~ Erik Each shot will apply an electricity effect like other shock or Arc weapons, and when hitting an already electrocuted enemy it will Arc to a nearby enemy (which will also electrocute it, or Arc again if it’s already electrocuted!). This means that it takes prolonged, sustained fire on a horde of enemies to really build up the damage as the electricity spreads, but becomes unstoppable once it’s properly enabled. Phosphor Blast Pistol“It’s a gigantic hand cannon is what it is.” ~ Erik The Phosphor Blast Pistol is a powerful and unique ranged weapon. While it has a limited ammo capacity and isn’t all that accurate, it excels in both damage and support. Each shot of hot-white phosphor blasts deals high damage to the target and then splashes Phosphor to enemies nearby. “It does a fair amount of damage, it’s not weak by any means, but the support utility is what makes it super interesting.” ~ Erik Both the initial target and the enemies in the splash zone will suffer a powerful debuff from the lingering Phosphor compound, which makes them not just take more damage from all sources, but attacks will also cleave through them more easily. “It’s got a super cool effect where you can see it actually burns pieces of the armour off and exposes the flesh on some enemies.” ~ Erik Beyond looking gnarly, this effect also helps communicate to your teammates which enemies are debuffed by the Phosphor Pistol, encouraging them to take advantage of the situation. Existing WeaponsPlasma Gun Mk IIIOn top of all of these brand new weapons that we’re adding for the Skitarii class, this update will also see the release of a new mark of the Plasma Gun! Available to both the Veteran and Skitarii classes, this Plasma Gun variant will have less focus on penetrating through enemies and terrain, and more on devastating explosions, which will trigger when hitting most enemy types. Beyond that, the Skitarii class will also have access to the following weapons that can already be found in Darktide’s arsenal: Ranged WeaponsInfantry Autogun Braced Autogun Vigilant Autogun Heavy Laspistol Plasma Gun Mk II Quickdraw Stub Revolver Shredder Autopistol Melee WeaponsAssault Chainsword “Devil’s Claw” Sword Shock Maul Power Falchion Combat Blade Bonus: Which of the new weapons is your favorite? “The Dual Transonics! It’s a design idea that I’ve had for a while, it kinda builds upon the Hive Scum’s Crowbar and Bone Saw \[...] It’s basically two movesets in one weapon, and I think it turned out extremely nice, so yeah.” ~ Matteo “I’m gonna say the Galvanic Rifle and the Arc Maul. Ping and bonk.” ~ Erik That’s all we have for today! We hope you enjoyed this early look at the Skitarii class’ weapons! The Skitarii Alpha Primus class will be available on the 23rd of June, but you can already wishlist it now. https://store.steampowered.com/app/4355570/Warhammer_40000_Darktide__Skitarii_Class/https://store.steampowered.com/app/4355580/Warhammer_40000_Darktide__Skitarii_Class_Deluxe_Edition/Praise the Omnissiah! We’ll see you on the Mourningstar. Vezi articolul complet
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Dacia mută producția modelului Spring din China în Slovenia. Noul model electric va fi prezentat în acest an 0 Afrodita Cicovschi 0 Trimite Publicat: 18.06.2026 16:33 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Dacia a confirmat oficial că viitoarea generație Spring va fi produsă în Europa, la uzina Renault din Slovenia, marcând una dintre cele mai importante schimbări din istoria celui mai accesibil model electric al mărcii. Dacia mută producția noului Spring din China în Europa. Foto Shutterstock Noul Spring va păstra numele care a consacrat modelul lansat în 2021, dar va deschide un nou capitol pentru constructorul de la Mioveni, într-un context în care industria auto europeană încearcă să reducă dependența de producția din China. Dacia a anunțat joi că viitorul său model electric de oraș va purta în continuare numele Spring, un model care a atras până acum aproape 210.000 de clienți în Europa. Potrivit companiei, noua generație va fi produsă în Europa și va rămâne fidelă filozofiei mărcii: propulsie 100% electrică, patru locuri și un portbagaj generos, la un preț cât mai accesibil. Prezentarea oficială a noului model este programată pentru a doua jumătate a anului. Mutarea producției în Europa reprezintă însă cea mai importantă noutate. Actualul Spring este fabricat în China, la Wuhan, iar această origine a devenit un dezavantaj după introducerea tarifelor suplimentare impuse de Uniunea Europeană pentru automobilele electrice produse în China. În plus, mai multe programe de subvenții europene au început să favorizeze vehiculele fabricate pe teritoriul UE. De la China la Slovenia Noul Spring va fi asamblat la uzina Renault din Novo Mesto, Slovenia, aceeași fabrică unde va fi produs și viitorul Renault Twingo electric. Informația circula de mai multe luni în presa auto internațională, iar anunțul oficial al Dacia confirmă acum schimbarea de strategie. Mutarea producției în Europa ar putea reduce impactul tarifelor comerciale și ar permite modelului să beneficieze mai ușor de schemele de sprijin pentru vehicule electrice existente în diferite state membre ale Uniunii Europene. În același timp, Dacia încearcă să păstreze principalul atu al modelului: prețul redus. În prezent, În prezent, Dacia Spring este produsă în China, la uzina comună a Dongfeng Motor și Renault Group din orașul Shiyan. Cât ar putea costa noul Spring Deși Dacia nu a comunicat încă prețul oficial, informațiile apărute în industria auto indică faptul că noul model ar urma să rămână în zona automobilelor electrice accesibile. Potrivit informațiilor comunicate anterior de Renault, viitorul model electric Dacia dezvoltat pe platforma noului Twingo ar urma să aibă un preț de pornire sub 18.000 de euro, ceea ce l-ar menține în zona celor mai accesibile automobile electrice de pe piața europeană, relata Reuters în urmă cu ceva timp. Potrivit informațiilor oficiale, actualul Spring este comercializat pe unele piețe europene la prețuri care pornesc de la aproximativ 16.900 de euro, în funcție de versiune și de eventualele bonusuri acordate de autorități. Ce știm despre viitorul model Potrivit informațiilor apărute până acum, noul Spring va împărți platforma tehnică cu viitorul Renault Twingo electric și va fi diferit de actualul model construit în China. Specialiștii din industrie estimează că noua generație va beneficia de tehnologii mai moderne și de costuri de producție mai bine adaptate pieței europene. În paralel, actualul Spring a primit deja pentru anul de model 2026 motorizări noi de 70 și 100 CP, o baterie LFP de 24,3 kWh și o autonomie de până la 225 km în ciclul WLTP. Un model esențial pentru strategia electrică a Dacia Lansat în 2021, Spring a devenit rapid unul dintre cele mai accesibile automobile electrice din Europa și primul model electric de serie din istoria mărcii Dacia. Aproape 210.000 de unități au fost livrate clienților europeni în primii cinci ani de comercializare. Pentru Dacia, păstrarea numelui Spring nu este întâmplătoare. Constructorul mizează pe notorietatea deja câștigată de model și încearcă să continue povestea unui automobil care a demonstrat că există cerere pentru mașini electrice simple și accesibile. În același timp, producția europeană ar putea transforma noul Spring într-un model mai bine poziționat pentru regulile și subvențiile care vor defini piața auto europeană în următorii ani. Vezi articolul complet