th3#afk's Content - Page 30 - GAMELIFE România Jump to content

th3#afk

Administrators
  • Posts

    5,699
  • Joined

  • Last visited

  • Days Won

    224
  • Country

    Romania

Everything posted by th3#afk

  1. [data-focus-scheme="dark"] { color-scheme: none; } Heroes,Return to the Reik, the newest addition to Vermintide 2, is coming out on November 20! In case you missed it, check out our dev blog on the level and sound design of it! This map is a re-imagining of the Vermintide 1 level 'The River Reik'. Our Heroes must re-tread their steps as they return in search for one of Kruber's family heirlooms. But much has changed since the last time they were here, and now Ratmen aren't the only dangers lurking in the dark… Embark on an exciting adventure, fending off hordes of enemies on both land and sea, and experience the River Reik like never before! Vezi articolul complet
  2. Ultima actualizare la noiembrie 17, 2025 Where Winds Meet a fost lansat global pe 14 noiembrie, iar odată cu el vine și unul dintre cele mai interesante sisteme de construcție apărute recent într-un joc open world. Fie că vrei o cabană modestă pe malul unui râu sau visezi să conduci o adevărată afacere într-un mic imperiu personal, jocul îți pune la dispoziție unelte surprinzător de flexibile. Primele fundații într-o lume deschisă La început, jucătorii au acces la două tipuri de construcție. Există sistemul de construcție individuală, disponibil încă de la lansare, și sistemul de home base, care va fi introdus puțin mai târziu. Ambele se activează din același mod de construcție și împart aceeași logică, însă baza personală va extinde semnificativ posibilitățile. Deschiderea modului de construcție este simplă. O singură apăsare de F4 și meniul devine disponibil, cu secțiuni dedicate atât construcțiilor individuale, cât și viitorului sistem home base. De acolo poți selecta materiale, structuri, mobilier sau fundații. Resursele le obții direct din lumea de joc, așa că pregătește-te să tai copaci, să spargi roci și să strângi materiale. Multe obiecte sunt blocate la început, însă pot fi deblocate prin achiziționarea planurilor cu moneda din joc. Un detaliu util este posibilitatea de a salva propriile schițe, de a folosi planuri create de comunitate sau de a alterna între modul liber de plasare și cel ghidat. Practic, poți construi exact cum îți imaginezi sau te poți inspira din ce au făcut alți jucători. Home Base: locul în care începe imperiul tău Partea cu adevărat ambițioasă vine odată cu sistemul home base. Aici primești un teren gol pe care îl poți transforma în centru economic, fermă, han sau orice altă formă de mică „împărăție” personală. De la facilități de producție până la locuințele muncitorilor, totul poate fi gândit, extins și automatizat. Ce poți construi în baza ta Facilitățile reprezintă esența progresului. Poți ridica un atelier de ceramica, o unitate de vinificație sau o clădire pentru producția de cerneală, care devine principala sursă de venit. Fiecare dintre acestea are nevoie de muncitori și resurse, iar fluxul de lucru poate fi optimizat în funcție de cum distribui rolurile. Locuințele sunt la fel de importante, întrucât NPC-urile au nevoie de un loc unde să se odihnească. Fermele și parcelele agricole devin, la rândul lor, vital de gestionat dacă vrei să menții constant producția. Gestionarea NPC-urilor NPC-urile nu sunt personaje pasive. Le poți recruta din lume, le poți atribui profesii și le poți crește abilitățile prin mici activități sau mini-jocuri. Un bucătar bun va crește calitatea produselor, un fermier eficient va menține o producție mai stabilă, iar un muncitor polivalent poate salva timp când ai nevoie de flexibilitate. Automatizare și eficiență Pe măsură ce dezvolți baza, o parte din munca repetitivă poate fi automatizată. Parcelele auto-farm vor continua să producă în timp ce tu explorezi lumea, iar facilitățile conduse corect pot funcționa aproape singure. Sistemul de glorie, care se acumulează pe măsură ce construiești, îți va avansa nivelul bazei și va debloca noi opțiuni. Libertatea de a crea Personalizarea este esențială. Poți salva modele proprii, reface rapid o clădire după un design anterioar sau demola cu ușurință zone întregi atunci când vrei să redesenezi totul. Jocul încurajează experimentarea, iar flexibilitatea este surprinzător de mare pentru un titlu open world. Activități suplimentare și viață socială Pe lângă construcție, în home base există mici surprize. Misiuni tematice, mini-jocuri precum mahjongul, provocări care îți recompensează progresul și chiar posibilitatea de a invita prieteni sau membri ai ghildei pentru a te ajuta la administrare, odată ce atingi un anumit rang. Aceste elemente fac baza să se simtă vie și să ofere mai mult decât o simplă zonă de crafting. Sfat pentru jucătorii aflați la început În primele ore, este recomandat să începi cu pași mici. O singură facilitate gestionată corect, precum atelierul de cerneală sau cel de ceramică, te va ajuta să avansezi stabil. Materialele din lumea de joc sunt esențiale, așa că strânge cât mai multe la început. Folosește planurile pentru a evita greșelile și, pe cât posibil, automatizează recoltatul. Recrutează NPC-uri cu abilități complementare, pentru a accelera producția. The post Where Winds Meet Ghid: Sistemul de construcție appeared first on Need4Games. Citește mai departe !
  3. BedWars is a team-based PvP game on Roblox where the objective is to break your opponents’ beds so that they cannot respawn, then eliminate them. Strategy, map control, and teamwork are key. Current Code Status SuperCheats, the developer behind this Roblox title, has confirmed that there are no current active codes in this game. They stated: “There are no codes available that you can redeem for rewards. We last checked … Oct 19th 2025.” So if you’re hunting for codes right now, you’re out of luck, and the redeem feature either doesn’t exist yet or isn’t currently active for public use. Past Codes Although there are no confirmed active codes, there are hints and event-based mentions in the game’s wiki. For example: The BedWars Fandom Wiki shows under the Summer Event 2025 that codes such as “Milo” (for “100,000 players killed”) and “Golden Goose” (for “50,000 treasure chests opened”) are listed. This suggests that event codes may be used by the developers during special occasions, but they are either not implemented as general redeemable codes yet, or they are limited in scope. Why are there no active Codes? Here are some reasons and tips you should keep in mind: The developer team may have chosen not to implement a generic redeem code system in BedWars, as it’s explicitly stated. If codes do get added (especially for events), they might be temporary, tied to milestones (like killed players, chests opened), as seen in the Fandom entry. What you can do: Follow the game’s official developer channels or social media for announcements. Keep an eye on event updates (summer events, holiday updates) where codes might drop. Bookmark reliable “codes” guide sites and revisit periodically, as this article is one stop for your blog audience. If a code appears, redeem it immediately, as these types of rewards often expire quickly or are limited. The post All bedwars codes in 2025(November) appeared first on GameRiv. View the full article
  4. If you’re playing MeepCity on Roblox and hunting for free hats, hairstyles, meeps, or other cosmetic items, understanding the current status of codes is key. In this article, we’ll cover what’s currently working (or not), how to redeem codes, and tips for staying updated. Why Redeem Codes in MeepCity While MeepCity is primarily a social hang-out / role-playing game where you decorate homes, adopt meeps, and hang out with friends, redeemable codes can give you free cosmetics (hats, jets, hairstyles) or special rewards if they’re active. These freebies help you stand out in the crowd, especially in a popular game like MeepCity. How to Redeem Codes in MeepCity Here’s the typical process for redeeming codes in MeepCity: Launch MeepCity on Roblox and enter a server. Look for the Twitter icon or “Enter Code” prompt (typically bottom-right or top-right of screen). Click that and enter the code exactly (watch out for capitalization, spaces). Submit/redeem and receive your reward if it’s valid. If the code is invalid or expired, you’ll see an error message—then it’s likely no longer active. Active MeepCity Codes (2025) As of writing, all the MeepCity codes have expired. We will update this list with new redeem codes as soon as they are released.” Bottom line: Currently, there are no confirmed active redeemable codes for MeepCity. Known (Expired) Codes Here are some codes that used to work (or have been listed) for MeepCity. They are likely expired now — redeem them only if you want to test, but don’t count on them. nurse → “meep nurse hat” reward first → meep hairstyle jetpack → jetpack reward paperhat → paper hat reward animals → animals reward xxx → meep from the shop reward duck → duck prize reward Why Are There No Active Codes? A few observations and possible reasons: MeepCity is a long-running game (launched in 2016), and codes may not be a priority anymore for the developer. Some sources report there is no longer a means of entering codes in the game, which suggests the redeem-code function may have been disabled or deprecated. Many codes were cosmetic rewards, not major gameplay boosts, so they may expire over time and not be replaced regularly. Because codes have no guaranteed schedule, players may not expect frequent drops, and third-party sites list them as expired to avoid misleading players. Tips for Staying Ahead & Redeeming Future Codes Since active codes are currently unavailable, here are some proactive tips so you can catch new ones if/when they drop: Follow the official social channels/groups of MeepCity (developer: Alex Newtron) for announcements. At this moment in 2025, MeepCity has no confirmed active redeemable codes. The good news is that if new codes are introduced in the future, they’ll likely provide fun cosmetic rewards that give you a chance to stand out in the game. Bookmark this guide, keep your eyes on official channels, and be ready to act quickly when new codes emerge. The post All MeepCity codes in 2025(November) appeared first on GameRiv. View the full article
  5. If you’re climbing the chaotic towers in Roblox’s Tower of Hell, getting every little boost helps. While this game focuses heavily on skill and timing, there are still a handful of redeemable codes you can use to unlock perks and free membership. In this guide, I’ve gathered all verified codes as of late 2025, provided instructions on how to redeem them, and shared tips to stay ahead of future drops. Why You Should Redeem Codes Although Tower of Hell is known for its brutal obstacle courses with no checkpoints and tight time limits, codes can give you advantages such as: Free membership time (which may unlock exclusive crowns, mutators, and daily coins). Unlocking specialized in-game vaults or stages (in past events). More enjoyment and variety through mutators and additional items for members. So don’t skip code drops — they may be sparse, but they can still give useful perks. How to Redeem Codes in Tower of Hell Here’s the step-by-step process: Launch Tower of Hell in Roblox (on PC, mobile, or console). Tap or click the Chat icon (usually top-left of screen). Type the code exactly (including any slash or capitalization). For example: /freemember Press Enter or send the chat. The reward should apply immediately if the code is valid. If you get “Invalid Code” or nothing happens, the code may have expired or typed incorrectly. Notes & tips: It’s safest to copy-and-paste codes if possible to avoid typos (especially zeros vs O’s). Some codes may be case-sensitive or require the slash (/) prefix. These codes are rare compared to other Roblox games, so don’t expect dozens every week. Active Codes (November 2025) Here are the currently working codes that have been verified lately: CodeRewardNotes/freemember36 hours of free membership (including mutators access, daily coins, exclusive crowns) Works as of August/November 2025. Redeem soon. Expired Codes Below are codes that used to work but are now listed as expired. It’s helpful to know them, but you won’t be able to redeem them now. DERHAUSAUFGABE — unlocked a new stage. 69420 — first vault code. 5164627 — second vault code. Why So Few Codes & How to Get More You might be wondering: why does Tower of Hell have so few codes? Here’s what I found and how you can stay ready for new drops: The game is primarily skill-based, so the developers seem to use codes sparingly to maintain challenge and fairness. Many codes are tied to membership perks rather than consumable items, meaning longer-term rewards versus instant items. The developers do not always publicly announce each code—some may appear during events or updates without big fanfare. To catch new codes quickly: Join the game’s official group or Discord (look for YXCeptional Studios, the developer) Follow Roblox updates/patch notes for the game Bookmark guides like this and check monthly for new additions If you’re a serious Tower of Hell climber, redeeming the /freemember Code should be your first move — the 36 hours of membership perks alone can give you a nice boost in climbing with mutators, exclusive crowns, and coin rewards. Since new codes are rare, don’t count on frequent drops, but stay alert and redeem as soon as you spot one. The post All Tower of Hell codes in 2025(November) appeared first on GameRiv. View the full article
  6. În fiecare an inundațiile provoacă pagube semnificative în Europa, ploile abundente și inundațiile extreme avariind mii de mașini. Multe dintre vehiculele afectate de apă sunt ulterior reparate și ajung pe piața second-hand ca potențiale achiziții pentru cei care caută o mașină rulată. În fiecare an inundațiile provoacă pagube semnificative în Europa. Foto arhivă Mai mult, o parte semnificativă a acestor vehicule este exportată în alte țări, așa că șoferii trebuie să fie foarte precauți având în vedere că o mașină avariată de inundații ar putea veni la pachet cu costuri ridicate de reparații. Odată ce mașinile sunt uscate, poate fi dificil să se stabilească dacă un vehicul a fost afectat de inundații deoarece vânzătorii ori ascund acest aspect, ori nu sunt conștienți de acest lucru dacă nu dețineau mașina în momentul inundației. Mai rău este că unele probleme pot deveni evidente doar după ceva timp. Reparațiile pot costa mii de euro Deși am fi tentați să credem că toate mașinile second-hand care au fost avariate de inundații provin din SUA, din cauza schimbărilor climatice, în prezent chiar și vehiculele care provin dintr-o țară europeană vecină ar putea fi afectate de apă. „Daunele reale ale inundațiilor pot fi simțite abia după 6 luni sau chiar un an de la achiziționarea mașinii și consecințele pot fi grave. În primul rând avem de-a face cu coroziunea accelerată, dar apa poate deteriora și motorul unei mașini, diverse componente mecanice, sistemul electric și chiar bateriile din sistemele hibride sau electrice”, a explicat expertul auto Matas Buzelis. Acesta a adăugat că toată lumea știe că nu este bine să deții mașini avariate de inundații deoarece reparațiile unor astfel de vehicule pot costa mii de euro pe termen lung. Vânzătorii fără scrupule vor să scape cu orice preț de astfel de vehicule și depun eforturi mari pentru a le ascunde trecutul. Prin urmare, în calitate de cumpărător, este important să știți ce semne indică faptul că o mașină a fost inundată. Sistemele electrice sunt cele mai sensibile Componentele electrice pot fi deteriorate chiar și din cauza unei cantități mici de apă, prin urmare după inundații este aproape imposibil ca toate componentele electronice dintr-o mașină să funcționeze în parametrii normali. Dacă cumpărați o mașină rulată este important să verificați toate funcțiile electronice ale mașinii și să vă asigurați că funcționează corect (de la mecanismele de acționare a geamurilor la computerul de bord și sistemul multimedia). Cu toate acestea, chiar dacă toate componentele electronice funcționează perfect în momentul testării, nu este garantat că mașina nu a fost afectată de inundații. Coroziunea contactelor poate cauza probleme electrice după câteva luni din momentul cumpărării. „Poate fi dificil să evaluați starea sistemului electric atunci când cumpărați o mașină rulată, așa că este recomandat să verificați mașina la un centru de service autorizat. Acolo mecanii pot examina mai atent toate componentele și pot utiliza instrumente specializate pentru a determina care este starea lor actuală”, a adăugat expertul. Umiditate și mirosuri neplăcute - semne ale prezenței apei Prezența umidității poate fi un semn clar că mașina a fost afectată de o inundație. Indiferent de cât de meticulos încearcă vânzătorul să usuce o mașină, tot rămân mai multe indicii care pot sugera daune provocate de inundații. Un test drive vă poate ajuta să vedeți dacă sistemele interne ale mașinii au fost afectate de apă. Un timp de pornire mai lung al motorului, funcționarea imperfectă a motorului sau aburirea instantanee a parbrizului pot fi semne ale daunelor provocate de inundații. „Tapițeria scaunelor unei mașini avariate de inundații este adesea înlocuită – uneori sunt chiar înlocuite scaunele cu totul. Dacă cumpărați o mașină veche de 10 ani și scaunele acesteia arată impecabil, se poate să fi fost înlocuite. În astfel de cazuri, întrebați vânzătorul de ce a fost făcut acest lucru”, explică expertul. Acesta a subliniat că unele semne ale unor astfel de daune pot fi vizibile și din exteriorul mașinii. Farurile și stopurile aburite din interior sunt un indiciu că un vehicul se poate să fi fost inundat. De asemenea, este bine să examinați cu atenție portbagajul și să verificați zona roții de rezervă deoarece acolo se poate găsi adesea umezeală în urma unei inundații. Odată ce vă urcați în mașină, acordați puțin mai multă atenție mirosurilor pe care le simțiți. Apa murdară provenită de la inundații lasă un miros specific, care este aproape imposibil de îndepărtat. Mirosul de mucegai din cabină este un semn puternic că un vehicul a fost inundat. Istoricul mașinii poate indica un grad sporit de risc Pentru a decide dacă mașina care este scoasă la vânzare merită prețul cerut, este recomandat să-i verificați istoricul. Cumpărătorii ar trebui să acorde atenție țărilor în care a fost înmatriculată anterior mașina și dacă aceasta s-ar fi putut afla la un moment dat într-o zonă care a fost afectată de inundații. Rapoartele includ informații despre dezastrele naturale care se poate să fi afectat mașina. Deși acest lucru nu înseamnă neapărat că vehiculul a fost inundat, poate indica faptul că mașina s-ar fi putut afla într-o zonă care a fost afectată recent de inundații. Puteți menționa acest lucru mecanicului ca acesta să evalueze mașina cu atenție în service. „O mașină avariată de inundații nu numai că poate genera costuri mari pentru remedierea problemelor apărute, dar poate fi și nesigură de condus. Cel mai bine este să evitați astfel de vehicule, indiferent de cât de bine ar arăta din exterior”, conchide expertul auto. Vezi articolul complet
  7. Call of Duty: Black Ops 7 is available now and live! Call of Duty®: Black Ops 7 is now live worldwide! Join David Mason and his JSOC team in the mind-bending Co-Op Campaign as they face the return of Raul Menendez while investigating the true motives behind The Guild, a global tech conglomerate promising peace through high-tech security. Deploy across 18 Multiplayer maps, including new features like the Overclock system and new modes Overload and Skirmish, and squad up for the continuation of Round-Based Zombies taking place in the Dark Aether itself with some help from new incarnations of the original crew. View the full article
  8. Ultima actualizare la noiembrie 15, 2025 Am avut ocazia să încerc unul dintre cele mai anticipate jocuri de tip Survival-Horror din acest an, care nu doar că mi-a depășit așteptările, dar m-a făcut să apreciez și mai mult jocurile Sci-Fi. Dezvoltat și publicat de către „Bloober Team”, studio-ul care ne-a adus anul trecut un remake ale unei capodoperi din seria „Silent Hill” și anume cel ce poartă 2 în nume. Am fost foarte surprins să văd că Bloober NU doar că au învățat din greșelile pe care le-a avut în jocul precedent, dar au reușit să facă fix opusul, când vine vorba de level design, rămânând o alegere excelentă. Început promițător Într-adevăr, jocul a pornit dezvoltarea cam în același timp ca și „Silent Hill 2 Remake”, dar s-a putut observa clar că echipele au colaborat tot timpul și au explorat ideile de bază în a face un joc de tip Survival-Horror must-play. Cum am precizat și în alte recenzii, nu sunt un mare fan al Sci-Fi-ului, au fost câteva excepții care m-au făcut să iubesc piesa respectivă de ficțiune, dar în 9 din 10 ori, ajunge să îmi displacă. Well… Cronos a reușit să fie excepția de 10% și să îmi placă la nebunie tot ce are de oferit, inclusiv introducerea, despre care doresc să menționez 2-3 lucruri. Jocul începe brusc, explicându-ți premisa principală și elementele narative învârtite în jurul personajului principal denumit și „The Traveler”, care la rândul ei se învârte în jurul evenimentului catastrofal care a schimbat omenirea și a adus creaturi numite „The Orphans” în prezent, trecut și viitor. O dezvoltare reușită Într-adevăr, jocul a pornit dezvoltarea cam în același timp ca și „Silent Hill 2 Remake”, dar s-a putut observa clar că echipele au colaborat tot timpul și au explorat ideile de bază în a face un joc de tip Survival-Horror must-play. Cum am precizat și în alte recenzii, nu sunt un mare fan al Sci-Fi-ului, au fost câteva excepții care m-au făcut să iubesc piesa respectivă de ficțiune, dar în 9 din 10 ori, ajunge să îmi displacă. Well… Cronos a reușit să fie excepția de 10% și să îmi placă la nebunie tot ce are de oferit, inclusiv introducerea, despre care doresc să menționez 2-3 lucruri. Jocul începe brusc, explicându-ți premisa principală și elementele narative învârtite în jurul personajului principal denumit și „The Traveler”, care la rândul ei se învârte în jurul evenimentului catastrofal care a schimbat omenirea și a adus creaturi numite „The Orphans” în prezent, trecut și viitor. Gameplay-ul rămâne fascinant Când vine vorba de gameplay, Cronos: The New Dawn a reușit să depășească multe alte jocuri, cel puțin la partea de combat, unde totul este făcut că la carte și se vede că dezvoltatorii au lucrat la francize cu pedigree. Alegerea design-ului pe care l-am observat în combat, a fost stilul greoi al personajului principal, dar și al inamicilor, unde fiecare zonă de bătaie necesită un nivel „peste mediu” de IQ în scopul de a te organiza și a nu iți lua daune majore. În primele ore, mi s-a părut de prost gust faptul că nu ai un dodge ca și în alte jocuri din acest gen, dar după am realizat că este gândit foarte bine pentru design. Se simte clar că personajul nostru principal cară după ea o armură de zici că e făcut din plumb, dar și un întreg arsenal de arme și muniție.. probabil nu toți pot ajunge la prestația lui Leon S. Kennedy, care se poate da peste cap cu toate că poartă după el lucruri care cântăresc peste jumătate de tonă. Lăsând gluma la o parte, am fost în mare parte satisfăcut și de gunplay, unde fiecare armă trebuia încărcată cu 2-3 secunde înainte de a lovi, doar pentru a plasa un „Charged Shot”. Totuși, când vine vorba de o experiență Survival-Horror clasică, Cronos: The New Dawn respectă fiecare cerință, fiind un joc în care te chinui să găsești resurse și dificultatea fiind foarte grea, mi s-a părut cel mai dificil joc de acest tip din ultimii ani, întrecând chiar și Silent Hill F, care este catalogat de foarte multe persoane ca și un „Soulslike”.. Puzzle-urile totuși, foarte simple, de obicei sunt neexistente, trebuie doar să cauți un mâner sau o capsulă pentru a deschide zona respectivă și a ajunge mai departe. Inamicul numărul 1 va rămâne întotdeauna neatenția ta. Grafic, ramane eye-candy Izbitorul „Unreal Engine 5” și-a făcut apariția și în Cronos, unde nivelul de fidelitate a fost cu bun simț, dar cireașa de pe tort rămâne design-ul artistic. Cum suntem cu toții obișnuiți, majoritatea jocurilor din 2025 folosesc un nivel de fidelitate înalt, cu o tonă de „tool-uri” care te ajută să ai parte de o experiență cât mai realistă și frumoasă. În majoritatea cazurilor, susțin acestă ideologie a dezvoltatorilor, darrr.. jocul nu poate fi “eye candy” fără un departament care să se gândească foarte bine la viziunea artistică. În Cronos, stilul vizual este Horror Retro-Futurist, acțiunea petrecându-se într-o versiune distorsionată a Poloniei, țara din care face parte studio-ul. Ce am observat în playtrough-ul meu a fost că jocul are foarte multă ceață sumbră și accentul este plasat pe umbrele dense. Dacă nu ar fi avut ceața respectivă, puteam zice că este un frate pierdut al seriei “Dead Space”, o altă franciză Survival-Horror excepțională. Am rămas satisfăcut de sunet Cât despre sunet, am doar laude de zis, Bloober și-a ales potrivit persoanele care s-au ocupat de SFX. Cred că a fost primul joc de acest tip unde sunetul chiar m-a înfricoșat, pe tot parcursul jocului, am fost îngrozit de sunetele pe care le scoteau creaturile din pereți. Muzica, aceeași teapă, am simțit că inspirația principală a fost din “Stranger Things” fiind un fel de 90’s Retro. Singurul minus al jocului O categorie la care nu am fost atât de atent a fost povestea, și simt că este singura care a tras puțin în jos jocul, să nu mă înțelegeți greșit, nu e proastă deloc, ci doar mediocră, neavând ceva foarte special. Premisa principală a jocului este o poveste apocaliptică unde lumea a fost devastată de un eveniment misterios ce a transformat oamenii în monștri, evenimentul numit “The Change”. Personajul principal, numit și The Traveler (ND-3576), un agent al guvernului numit The Collective. Misiunea principală este să plonjezi în trecut pentru a extrage “Esențe” din anumite persoane pentru a afla adevărul despre dezastrele care s-au întâmplat. Exact ca și în Silent Hill sau Resident Evil, acțiunea este împărțită în diferite zone, spitale, peșteri, etc. Un joc de tip Survival-Horor excelent pentru Halloween Cu un gameplay excelent, o coloană sonoră superbă și un stil artistic care îmi aduce aminte de copilărie, Cronos: The New Dawn a reușit să ne livreze o experiență solidă, fară prea multe probleme. Totuși, pe partea de poveste și că personalitate, nu reușește să stea în top, ce-i drept, mai are și câteva “flaws”, bug-uri care te face să restartezi salvarea și inamici care se blochează în pereți. Totuși, asta nu îl face un joc prost, ba chiar îl recomand tuturor persoanelor care caută o nouă aventură în genul “Survival-Horror”. Nota finală este de – 8/10 – The post Cronos: The New Dawn – Recenzie appeared first on Need4Games. Citește mai departe !
  9. Call of Duty: Black Ops 7 is available now and live!View the full article
  10. Call of Duty®: Black Ops 7 is now live worldwide! Join David Mason and his JSOC team in the mind-bending Co-Op Campaign as they face the return of Raul Menendez while investigating the true motives behind The Guild, a global tech conglomerate promising peace through high-tech security. Deploy across 18 Multiplayer maps, including new features like the Overclock system and new modes Overload and Skirmish, and squad up for the continuation of Round-Based Zombies taking place in the Dark Aether itself with some help from new incarnations of the original crew. Get up to speed on the latest Black Ops 7 launch content and more, so that you’re fully equipped to face the epic challenges ahead. Here’s the latest: Black Ops 7 Launch Comms Get your intel straight with these Black Ops 7 Ready for Launch articles on the following topics: The Story So Far and Endgame in Black Ops 7 Weapons Hot: All Weapons and Equipment Multiplayer Maps & Modes Zombies: Complete Equipment, Enhancements, Augments, GobbleGums, and a Second Look at Ashes of the Damned Full Progression and Prestige Intel Blast PC Trailer, Specs, Preloading, and Handheld Systems Get Ahead with Official Black Ops 7 Guides From maps to modes and more, get the intel you need with our official Black Ops 7 Guides. Visit and bookmark the main Guides page here for tips and tricks related to Multiplayer, Zombies, and more at launch! Keep our Guides open while you play to explore interactive Tac Maps between matches and get winning strategies for even the toughest battles. For new and returning players, check out our COD 101 guide to get started with the most essential info for the Co-Op Campaign, Multiplayer, and Zombies. Unlock More with the Black Ops 7 Vault Edition Offering incredible value and a selection of premium Black Ops 7 rewards, the Vault Edition is the preferred choice for those seeking the digital game alongside a wealth of exclusive in-game content. The Black Ops 7 Vault Edition is digital-only, and available for $99.99 U.S. (Suggested Retail Price) or your regional equivalent. Purchase the Call of Duty: Black Ops 7 Vault Edition and get access to: · Call of Duty: Black Ops 7 Digital Edition · BlackCell (One Season): Jump start your journey with BlackCell benefits including access to BlackCell-exclusive content, the current Battle Pass, and 20 Tier Skips. · Operator Collection: Deploy with Operator Skins for Karma, Harper, T.E.D.D., and Reaper EWR-3. · Mastercraft Weapon Collection: Flex your Loadout with the Mastercraft Collection, featuring five different Mastercraft weapons. · Ultra GobbleGum Pack for Zombies: Get the Ultra GobbleGum Pack for Zombies, including 8 GobbleGums of Ultra rarity. · Permanent Unlock Token: Permanently unlock any Black Ops 7 Loadout or Scorestreak Level Unlock NEW: Call of Duty Shop Gear up on the latest Black Ops 7 collection featuring Call of Duty icons like Ol' Tessie, T.E.D.D. and more! Shop now and receive the exclusive Black Ops 7 T.E.D.D. Head in-game weapon charm. Zombies Ol’ Tessie Grey T-Shirt Prepare to roll into battle with the grime-and-gear aesthetic of the classic zeds-buster truck from the Call of Duty Zombies universe. This Ol’ Tessie Fully Equipped Grey Tee is built for fans who want to wear their ride-and-survive attitude on their sleeve. It’s subtle enough to wear daily, detailed enough to show you’re in the know. · 100% Cotton · Unisex · Regular Fit · Digitally Printed · Officially Licensed Zombies Ol’ Tessie Sweatshirt Gear up in comfort and style with the Ol' Tessie Crewneck Sweatshirt, a must-have for any Call of Duty fan. Made from soft, midweight fabric, this sweatshirt delivers cozy warmth whether you're on a mission, at a gaming marathon, or just showing off your fandom. Featuring a bold graphic of Ol' Tessie across the back with subtle distressed detailing, this crewneck captures that rugged energy. The regular fit and ribbed cuffs and hem ensure all-day comfort while keeping you looking sharp. Perfect for layering or rocking on its own, it's casual and iconic. · 80% Cotton, 20% Polyester · Digitally Printed · Printed Sleeve Details · Regular Fit · Officially Licensed T.E.D.D. White T-Shirt Step into the wild world of the Call of Duty Zombies lore with this striking T-shirt inspired by the iconic character T.E.D.D. — the bus-driver-turned-legend from the TranZit mode. The front boldly features T.E.D.D. in all his glory printed in crisp contrast against a clean white backdrop, a perfect nod to his unsettling yet unforgettable presence. Whether you’re a veteran of the Zombies mode or just love the rich universe of Call of Duty, the T.E.D.D. White T-Shirt makes a bold statement. Wear the legend. · 100% Cotton · Unisex · Regular Fit · Digitally Printed · Officially Licensed Call of Duty: Black Ops 7 Camo Snapback Hat Blend stealth and style with this Call of Duty: Black Ops 7 Camo Snapback Hat. Featuring a sleek camouflage design with bold Black Ops 7 detailing, this hat brings tactical flair to your everyday look. The structured crown, curved brim, and adjustable snapback closure ensure a comfortable, customizable fit whether you're in-game or on the move. Perfect for longtime fans and new recruits alike, this hat is a sharp way to rep the Black Ops 7 legacy while keeping your style mission-ready. · 5 Panel Hat · Adjustable fit with Snapback Closure · Embroidered Detailing · Officially Licensed Call of Duty: Black Ops 7 Camo 22oz Tumbler Keep hydrated while staying mission-ready with the Call of Duty: Black Ops 7 Camo 22oz Tumbler. Stainless Steel 22 oz. Call of Duty: Black Ops 7 Black Hoodie Step out of the shadows and into your element with the Call of Duty: Black Ops 7 Hoodie, where comfort meets combat-ready style. 80% Cotton, 20% Polyester, 8.5 oz. Midweight Jersey lined hood, heavy gauge drawcord with metal eyelets, and 1x1 ribbing at cuffs and waistband Standard Fit GobbleGum 12” Replica Dispenser Step into the undead survival experience with the Call of Duty GobbleGum Replica Dispenser, a must-have collectible for any Zombies fan. Die-cast metal 12 x 3 x 4 in. Dispenses gumballs with a two-stage lenticular hatch. Gumballs not included. Accommodates standard gumballs up to 0.5” in diameter NEW: Support Veterans with the Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack Starting today, Call of Duty players can lead the next generation of warriors with the Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack for Call of Duty: Black Ops 7 before it releases in Season 01 of Call of Duty: Warzone™. Get the pack now at https://callofduty.com/legacy The Call of Duty Endowment is proud to have collaborated closely with U.S. Army veteran and Purple Heart recipient, SPC Danielle Green, to create the latest Endowment pack. The Legacy: Tracer Pack includes the following in-game items: “Ironwill” Operator Skin “Flawless Fission” M8A1 Marksman Rifle Animated Weapon Blueprint with Tracers “Focused Fusion” Dravec 45 SMGAnimated Weapon Blueprint with Tracers “Radiated” Emote “Circuited Soul” Weapon Charm “Neural Network” Spray “Routed Resilience” Weapon Sticker “Core Computation” Animated Calling Card “Atomic Autonomy” Animated Emblem 1 Hour Double Level XP Token 1 Hour Double Weapon XP Token 100% of Activision’s net proceeds will be donated to the Call of Duty Endowment. The Call of Duty Endowment provides grants to registered U.K. charities and not-for-profits in the U.S. which place unemployed and underemployed veterans in the U.K. and U.S. into high-quality jobs. By purchasing this pack, you will contribute to the Endowment’s mission. And once again, USAA has teamed up with Call of Duty Endowment to offer a free Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack for Call of Duty: Black Ops 7 and at the launch of Season 01 in Call of Duty: Warzone, to U.S. military service members and veterans. It’s just one of the ways we can say thanks for your service. Once you click the link for redemption here, you will be redirected to a GovX account sign-in page to claim your pack. While supplies last. Quantities limited. See official rules here. Purchase Black Ops 7 Today! Stay tuned to the Call of Duty Blog for all your Black Ops 7 intel needs at launch and beyond! ©/TM/®2025 Activision Publishing, Inc. For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. View the full article
  11. [data-focus-scheme="dark"] { color-scheme: none; } Heroes!We’ve interviewed Lead Level Designer Rickard, Lead Sound Designer Anton, and Lead Gameplay Programmer Theodor about their work on the upcoming free level for Warhammer: Vermintide 2, Return to the Reik! Level Design“My name is Rickard and I've been a Level Designer since the beginning of humankind, I think. \[Laughs] I started doing levels for my uncle when Doom came out, that’s almost 30 years ago now. Since then it’s been a hobby, but for the last 15, 20 years it’s been my profession. And it just keeps getting more fun.” ~ Rickard ‘Return to the Reik’ is a re-imagining of one of Vermintide 1’s most popular levels, ‘The River Reik’, which is part of the Death on the Reik DLC. For those not familiar, this level has our Heroes crash into the river bank, fighting off hordes of Skaven as they follow the shore, trudge through caverns, and even sail a ship which gets boarded by the dastardly ratmen! In Vermintide 2, our Heroes are returning to these treacherous waters in search of a family heirloom, and they’ll find that much has changed in the seven years since their last visit! “We started to think about what we should do for the 10 Years of Tide celebration. So, we looked at all of the old levels and we checked all our forums and what our fans wanted most and I think every query we made ended up with the River Reik level because it's such an epic, different level.” ~ Rickard The first order of business was porting the original level into Vermintide 2, which took some work just to get running. After updating it and fixing all the errors, we ended up with a playable version of said level and began testing. However, we wanted to do more than just port the original level, we wanted to make a new experience as our Heroes return to this place, similar to how we re-imagined other Vermintide 1 levels, like Drachenfels. Players familiar with the original will recognize a lot of it, but we also added more side paths, redid the terrain on various areas, added more encounters, and overall updated the level to represent the years that had passed since our last visit. “We wanted to make something more. So every developer who played it had to give their input on what they wanted. And some were crazier than others, of course!” ~ Rickard While the original map wasn’t necessarily short, we still wanted to add even more stuff to it, both for the sake of variety and just to make it a properly packed level worthy of celebrating 10 Years of Tide with! Skaven aren’t the only enemies lurking in these waters anymore! Chaos encampments and even raiding ships join the dangers of the River Reik, and we have caverns that act as both a shortcut, and lair of who knows what beastie… Like last time, you’ll have the chance to board and sail a ship along the river, only the ride will be even wilder this time! Luckily, the ship you’ll be boarding sports a nifty set of cannons, which will be quite useful to fend off the approaching Skaven and Rotblood vessels! Mid-sail combat features more prominently in Return to the Reik, and they not only last longer, but also feature more of them, with unique encounters and new challenges to deal with! Timing your cannon shots to sink the enemy ships circling your boat like sharks while fending off boarders is no easy feat, eh? “It’s so fun to be able to use the cannons. That’s something that I’m kind of proud of, that I actually got it working, ‘cause it was such a struggle, haha.” ~ Rickard There’s also plenty of new challenges and secrets to uncover, along the usual search for hidden Tomes and Grimoires. Those of you with a passion for exploration will find many nooks and crannies to look into! “I know some of our testers said it was almost too much to do, haha. \[...] The cool thing was, we said we wanted to convert some of the Vermintide 1 levels \[...] and someone said we’re not gonna be able to do River Reik, it’s too complicated, it was made so long ago and I just- I went ‘Okay, that’s a challenge, I will do it.’ \[...] It took me like two days just to understand how it was actually made. \[...] We had to update a lot of code to get everything working like it did in Vermintide 1.” ~ Rickard Thankfully most of the assets in the level were already updated by the time we began work on it, but various of the models and texture that weren’t already used in Vermintide 2 definitely needed to be updated or even re-done. But it was the ship sailing mechanics that took the most effort, more on that later! “There were so many things going on, but I think we got it to work, and it was worth it. Very worth it. \[...] It’s been an honour to be working with one of the coolest levels.” ~ Rickard Programming challenges: Sailing and Elevators“I am Theodor, I’m the Lead Gameplay Programmer at Vermintide. \[...] I do racing on my free time, driving cars… I drive a Chevrolet Nova 1968!” ~ Theodor Elevators have never been a big part of Vermintide, and so while they function well enough for their usual purpose, a lot of work had to be done to improve them for Return to the Reik. That’s because the times where the ship our Heroes will be boarding is moving around, the game treats it as a giant elevator moving horizontally. “When a game is so big, there’s so many layers that can go wrong when you want to move a lot of things along something else and have that look good and proper. It’s not as simple as just attaching a player to the elevator, because that would break so many other things.” ~ Theodor A lot of the jittering and sudden movements that players have while riding elevators, or the fact that blood splatters and items cannot follow along, are just a couple of things that are just fine in regular elevators but don’t quite cut it when you spend such a huge part of the level riding one. “Now if you die with a Tome on you or something, it won’t just detach on the elevator, it will actually be brought along with the elevator.” ~ Theodor Not only that, but all of the fighting done onboard the ship presented a lot of challenges getting the game to synchronize things well visually, as the boat has its own animation of swaying and rocking with the waters. These random movements are not synchronized between the players, and so figuring out how to make the movements of the players and items make sense according to what each client thinks the boat is doing was a huge headache. It was a struggle against both the game physics and networking to make this boat ride as smooth as possible, but the end result was worth it. And, while the improvements were mostly made for the sake of Return to the Reik, these changes will also affect all elevators across Vermintide 2. Sound Design“My name is Anton, I’ve worked as a Sound Designer for around 10 years now, maybe a bit more. I started out in movies, commercials, trailers the first six years of my career. So I came from that part of sound designing, I worked almost exclusively with linear stuff. Then I transitioned more and more into gaming \[...] I’ve always had gaming as a hobby of mine, I’ve always been gaming, so that’s never been an issue. And I’ve always been interested in audio in games!” ~ Anton You might remember Anton from our previous Sound Design dev blog on A Parting of the Waves! This time around, one of the big challenges was updating the sound design from the original River Reik, figuring out what changes needed to be made and how to implement the sounds for the new additions. “When we as a team decided we were remastering River Reik, I was really hyped because I like the idea. Like, boats! It’s different, it’s fun. But it’s also a bit scary to take on a challenge that’s already been designed, and it’s already been out there, in Vermintide 1. \[...] Like, how much can I change without players feeling that I took something away, or changed too much? It’s a tricky balance.” ~ Anton Many things have changed since Vermintide 1, such as various constraints no longer being an issue, enemy density being much higher, overall sound quality improving, and so on. This meant that every sound effect in River Reik had to be looked into, to figure out what was acceptable, what needed to be replaced, and what could be improved. “The mix in Vermintide 2 is completely changed so naturally I had to change a lot of stuff to make it work with our new gameplay. \[...] There were a lot of really nice assets from Vermintide 1. I reused almost all of the music we had in River Reik, because we felt like that’s a nice homage \[...] and it still sounds really good. We still have the original recordings from the music, so it was just for me to re-implement it.” ~ Anton Even regular sounds like the chirping of birds, the creaking of the wooden hull, the sound of a cellar door, everything got a pass. But of course the most fun to be had was in implementing the sounds of cannons firing, boats ramming and explosions! All of the new editions required new sound effects, the sea encounters in particular. The howling wind, the rushing waters, a moody ambiance for the short time of calmness our Heroes might enjoy before being attacked. “There was a lot of work with the Chaos ships. Because those we haven’t done before, so I’ve added drums and chanting from the Chaos ships to make them more threatening, which was really fun.” ~ Anton On top of that, the finale of the level has, to put it lightly, received some major modifications to make it more climactic and exciting, and the sound design had to be changed accordingly. A proper grand finale, with the booming toll of Skaven bells and so much more. Despite how much work and attention to detail was put into these parts of the level, it was actually the Voice Over that presented the biggest challenge in sound design. Without spoiling too much, there’s a particular section where our Heroes are searching an area for something, and the dialogue system had to accommodate for tons of variables and dynamic situations. It might seem simple, but the logic of how to handle each Hero reporting each location, how to handle multiple of these events at once, or what to do when they finally found what they were looking for was a lot of manual work. “Those small details are always, hilariously enough, the things that take the most time.” ~ Anton Bonus question: What was your favorite part of the level?“My favorite part is definitely the Chaos sea battle encounter, because it’s so fun to make use of something new. I mean we have been firing cannons, like for Brachsenbrücke, but not in this way, this way you actually have control over it.” ~ Rickard “What can beat the boat ride– I mean, plunder and adventure on the seas?” ~ Anton “It’s so hard not to say ‘the boat part’... I really like the last stand, fighting the enemies back while you’re preparing to leave. \[...] And I love all the dynamic parts of how we implemented the boat into combat, and how we made it an actual interactive part of the level.” ~ Theodor The future of VermintideReturn to the Reik features not just exciting adventures, but also more mysteries to solve, questions that won’t be answered in this level alone! While we can’t say anything more, suffice to say that this won’t be the last map we make, and that we’re already looking into what can come next in the adventures of the Ubersreik Five. That’s all for now! We hope you have a blast with Return to the Reik when it comes out! - The Vermintide Team Vezi articolul complet
  12. [data-focus-scheme="dark"] { color-scheme: none; } Heroes!We’ve interviewed Lead Level Designer Rickard, Lead Sound Designer Anton, and Lead Gameplay Programmer Theodor about their work on the upcoming free level for Warhammer: Vermintide 2, Return to the Reik! Level Design“My name is Rickard and I've been a Level Designer since the beginning of humankind, I think. \[Laughs] I started doing levels for my uncle when Doom came out, that’s almost 30 years ago now. Since then it’s been a hobby, but for the last 15, 20 years it’s been my profession. And it just keeps getting more fun.” ~ Rickard ‘Return to the Reik’ is a re-imagining of one of Vermintide 1’s most popular levels, ‘The River Reik’, which is part of the Death on the Reik DLC. For those not familiar, this level has our Heroes crash into the river bank, fighting off hordes of Skaven as they follow the shore, trudge through caverns, and even sail a ship which gets boarded by the dastardly ratmen! In Vermintide 2, our Heroes are returning to these treacherous waters in search of a family heirloom, and they’ll find that much has changed in the seven years since their last visit! “We started to think about what we should do for the 10 Years of Tide celebration. So, we looked at all of the old levels and we checked all our forums and what our fans wanted most and I think every query we made ended up with the River Reik level because it's such an epic, different level.” ~ Rickard The first order of business was porting the original level into Vermintide 2, which took some work just to get running. After updating it and fixing all the errors, we ended up with a playable version of said level and began testing. However, we wanted to do more than just port the original level, we wanted to make a new experience as our Heroes return to this place, similar to how we re-imagined other Vermintide 1 levels, like Drachenfels. Players familiar with the original will recognize a lot of it, but we also added more side paths, redid the terrain on various areas, added more encounters, and overall updated the level to represent the years that had passed since our last visit. “We wanted to make something more. So every developer who played it had to give their input on what they wanted. And some were crazier than others, of course!” ~ Rickard While the original map wasn’t necessarily short, we still wanted to add even more stuff to it, both for the sake of variety and just to make it a properly packed level worthy of celebrating 10 Years of Tide with! Skaven aren’t the only enemies lurking in these waters anymore! Chaos encampments and even raiding ships join the dangers of the River Reik, and we have caverns that act as both a shortcut, and lair of who knows what beastie… Like last time, you’ll have the chance to board and sail a ship along the river, only the ride will be even wilder this time! Luckily, the ship you’ll be boarding sports a nifty set of cannons, which will be quite useful to fend off the approaching Skaven and Rotblood vessels! Mid-sail combat features more prominently in Return to the Reik, and they not only last longer, but also feature more of them, with unique encounters and new challenges to deal with! Timing your cannon shots to sink the enemy ships circling your boat like sharks while fending off boarders is no easy feat, eh? “It’s so fun to be able to use the cannons. That’s something that I’m kind of proud of, that I actually got it working, ‘cause it was such a struggle, haha.” ~ Rickard There’s also plenty of new challenges and secrets to uncover, along the usual search for hidden Tomes and Grimoires. Those of you with a passion for exploration will find many nooks and crannies to look into! “I know some of our testers said it was almost too much to do, haha. \[...] The cool thing was, we said we wanted to convert some of the Vermintide 1 levels \[...] and someone said we’re not gonna be able to do River Reik, it’s too complicated, it was made so long ago and I just- I went ‘Okay, that’s a challenge, I will do it.’ \[...] It took me like two days just to understand how it was actually made. \[...] We had to update a lot of code to get everything working like it did in Vermintide 1.” ~ Rickard Thankfully most of the assets in the level were already updated by the time we began work on it, but various of the models and texture that weren’t already used in Vermintide 2 definitely needed to be updated or even re-done. But it was the ship sailing mechanics that took the most effort, more on that later! “There were so many things going on, but I think we got it to work, and it was worth it. Very worth it. \[...] It’s been an honour to be working with one of the coolest levels.” ~ Rickard Programming challenges: Sailing and Elevators“I am Theodor, I’m the Lead Gameplay Programmer at Vermintide. \[...] I do racing on my free time, driving cars… I drive a Chevrolet Nova 1968!” ~ Theodor Elevators have never been a big part of Vermintide, and so while they function well enough for their usual purpose, a lot of work had to be done to improve them for Return to the Reik. That’s because the times where the ship our Heroes will be boarding is moving around, the game treats it as a giant elevator moving horizontally. “When a game is so big, there’s so many layers that can go wrong when you want to move a lot of things along something else and have that look good and proper. It’s not as simple as just attaching a player to the elevator, because that would break so many other things.” ~ Theodor A lot of the jittering and sudden movements that players have while riding elevators, or the fact that blood splatters and items cannot follow along, are just a couple of things that are just fine in regular elevators but don’t quite cut it when you spend such a huge part of the level riding one. “Now if you die with a Tome on you or something, it won’t just detach on the elevator, it will actually be brought along with the elevator.” ~ Theodor Not only that, but all of the fighting done onboard the ship presented a lot of challenges getting the game to synchronize things well visually, as the boat has its own animation of swaying and rocking with the waters. These random movements are not synchronized between the players, and so figuring out how to make the movements of the players and items make sense according to what each client thinks the boat is doing was a huge headache. It was a struggle against both the game physics and networking to make this boat ride as smooth as possible, but the end result was worth it. And, while the improvements were mostly made for the sake of Return to the Reik, these changes will also affect all elevators across Vermintide 2. Sound Design“My name is Anton, I’ve worked as a Sound Designer for around 10 years now, maybe a bit more. I started out in movies, commercials, trailers the first six years of my career. So I came from that part of sound designing, I worked almost exclusively with linear stuff. Then I transitioned more and more into gaming \[...] I’ve always had gaming as a hobby of mine, I’ve always been gaming, so that’s never been an issue. And I’ve always been interested in audio in games!” ~ Anton You might remember Anton from our previous Sound Design dev blog on A Parting of the Waves! This time around, one of the big challenges was updating the sound design from the original River Reik, figuring out what changes needed to be made and how to implement the sounds for the new additions. “When we as a team decided we were remastering River Reik, I was really hyped because I like the idea. Like, boats! It’s different, it’s fun. But it’s also a bit scary to take on a challenge that’s already been designed, and it’s already been out there, in Vermintide 1. \[...] Like, how much can I change without players feeling that I took something away, or changed too much? It’s a tricky balance.” ~ Anton Many things have changed since Vermintide 1, such as various constraints no longer being an issue, enemy density being much higher, overall sound quality improving, and so on. This meant that every sound effect in River Reik had to be looked into, to figure out what was acceptable, what needed to be replaced, and what could be improved. “The mix in Vermintide 2 is completely changed so naturally I had to change a lot of stuff to make it work with our new gameplay. \[...] There were a lot of really nice assets from Vermintide 1. I reused almost all of the music we had in River Reik, because we felt like that’s a nice homage \[...] and it still sounds really good. We still have the original recordings from the music, so it was just for me to re-implement it.” ~ Anton Even regular sounds like the chirping of birds, the creaking of the wooden hull, the sound of a cellar door, everything got a pass. But of course the most fun to be had was in implementing the sounds of cannons firing, boats ramming and explosions! All of the new editions required new sound effects, the sea encounters in particular. The howling wind, the rushing waters, a moody ambiance for the short time of calmness our Heroes might enjoy before being attacked. “There was a lot of work with the Chaos ships. Because those we haven’t done before, so I’ve added drums and chanting from the Chaos ships to make them more threatening, which was really fun.” ~ Anton On top of that, the finale of the level has, to put it lightly, received some major modifications to make it more climactic and exciting, and the sound design had to be changed accordingly. A proper grand finale, with the booming toll of Skaven bells and so much more. Despite how much work and attention to detail was put into these parts of the level, it was actually the Voice Over that presented the biggest challenge in sound design. Without spoiling too much, there’s a particular section where our Heroes are searching an area for something, and the dialogue system had to accommodate for tons of variables and dynamic situations. It might seem simple, but the logic of how to handle each Hero reporting each location, how to handle multiple of these events at once, or what to do when they finally found what they were looking for was a lot of manual work. “Those small details are always, hilariously enough, the things that take the most time.” ~ Anton Bonus question: What was your favorite part of the level?“My favorite part is definitely the Chaos sea battle encounter, because it’s so fun to make use of something new. I mean we have been firing cannons, like for Brachsenbrücke, but not in this way, this way you actually have control over it.” ~ Rickard “What can beat the boat ride– I mean, plunder and adventure on the seas?” ~ Anton “It’s so hard not to say ‘the boat part’... I really like the last stand, fighting the enemies back while you’re preparing to leave. \[...] And I love all the dynamic parts of how we implemented the boat into combat, and how we made it an actual interactive part of the level.” ~ Theodor The future of VermintideReturn to the Reik features not just exciting adventures, but also more mysteries to solve, questions that won’t be answered in this level alone! While we can’t say anything more, suffice to say that this won’t be the last map we make, and that we’re already looking into what can come next in the adventures of the Ubersreik Five. That’s all for now! We hope you have a blast with Return to the Reik when it comes out! - The Vermintide Team Vezi articolul complet
  13. Ultima actualizare la noiembrie 14, 2025 Universul post-apocaliptic Horizon se extinde într-o direcție pe care fanii o așteptau de ani. După numeroase zvonuri, Sony și NCSoft au confirmat în mod oficial existența unui nou titlu: Horizon Steel Frontiers, un MMORPG free to play dezvoltat pentru PC, iOS și Android. Dezvăluirea a venit printr-un video amplu, de peste zece minute, care combină secvențe cinematice, gameplay pre alfa și interviuri cu dezvoltatorii. O colaborare surprinzătoare între Sony și NCSoft Parteneriatul dintre PlayStation și gigantul sud-coreean NCSoft marchează unul dintre cele mai ambițioase proiecte mobile ale companiei japoneze. Primele imagini au apărut pe un site cu materiale media înainte de anunțul oficial de la G-Star 2025, ceea ce a stârnit interesul comunității. La scurt timp, totul a devenit public, iar proiectul a fost confirmat. Un MMORPG construit în jurul colosilor mecanici Horizon Steel Frontiers păstrează în centru elementul definitoriu al seriei: confruntările cu bestii mecanice uriașe. Jan Bart van Beek, directorul studioului Guerilla Games, descrie jocul drept un MMORPG complet, creat special pentru mobil, dar gândit pentru o experiență multiplatformă. Jucătorii pornesc în Deathlands, o regiune inspirată de Arizona și New Mexico, unde mii de oameni împart aceeași frontieră digitală. Aici lucrurile se schimbă rapid. Uneori colaborezi cu alți jucători în lupte spectaculoase împotriva inamicilor, alteori intri în competiție pentru resurse sau zone strategice. Tocmai această alternanță între cooperare și rivalitate promite momente imprevizibile și memorabile. Noi mecanici de luptă și explorare Sung Gu Lee, producătorul executiv al jocului, explică în video că esența lui Steel Frontiers stă în emoția de a doborî creaturi uriașe. Pentru a duce acest concept mai departe, echipa a introdus mecanici noi, printre care posibilitatea de a ridica arme căzute de la mașinile învinse și de a le transporta cu ajutorul unui mount pentru utilizare mai târziu. Gameplay ul prezentat include lupte dinamice, traversarea unor medii naturale și explorarea structurilor metalice impunătoare, familiare fanilor seriei. Libertate totală în crearea personajului Un alt element care diferențiază jocul de titlurile principale este faptul că nu o vei controla pe Aloy. În Steel Frontiers, fiecare jucător își creează propriul vânător de mașini, cu opțiuni extinse de personalizare. Acesta devine avatarul tău în lumea vastă a frontierelor, fie că alegi să urmezi drumuri solitare sau să te alături triburilor rivale. Când putem juca Horizon Steel Frontiers Deși nu există încă o dată de lansare, dezvoltatorii spun că lucrează pentru a oferi jocul cât mai repede posibil. Până atunci, trailerul oficial și interviurile oferă o idee clară despre direcția proiectului. Ambiția este evidentă. Sony și NCSoft încearcă să transforme universul Horizon într-o experiență online, în care lumea masinilor colosale prinde viață prin mii de jucători. Dacă proiectul reușește să îmbine atmosfera Horizon cu dinamica unui MMORPG modern, Steel Frontiers are șansa să devină una dintre cele mai importante lansări cross platform din anii următori. The post Horizon Steel Frontiers – Primul MMORPG din universul Horizon devine oficial appeared first on Need4Games. Citește mai departe !
      • 1
      • Like
  14. Call of Duty: Black Ops 7 is available now and live!View the full article
  15. Ultima actualizare la noiembrie 13, 2025 Valve a surprins întreaga comunitate de gaming cu un val de anunțuri majore: un nou set de dispozitive hardware dedicate sistemului SteamOS. În 2026, compania va lansa o nouă consolă Steam Machine, un Steam Controller complet regândit și un headset VR numit Steam Frame. Toate aceste produse marchează revenirea Valve pe piața hardware, într-o direcție mult mai ambițioasă decât în trecut. Steam Machine – puterea unui PC, simplitatea unei console După eșecul timid al conceptului original din 2015, Steam Machine revine într-o formă complet nouă. De data aceasta, Valve promite performanță de PC high-end într-un format compact, gândit pentru gaming 4K la 60 FPS. Dispozitivul rulează SteamOS 3, sistemul de operare bazat pe Arch Linux, optimizat pentru gaming și integrare completă cu platforma Steam. În ciuda orientării sale către ecosistemul Valve, consola permite instalarea altor sisteme de operare, oferind astfel libertate utilizatorilor. Modelul va fi disponibil în două variante: 512 GB NVMe SSD 2 TB NVMe SSD, ambele cu slot pentru microSD de mare viteză. Din punct de vedere tehnic, Steam Machine impresionează cu: CPU: AMD Zen 4 (6 nuclee / 12 fire), până la 4.8 GHz GPU: AMD RDNA3, 28 unități de calcul, până la 2.45 GHz RAM: 16 GB DDR5 + 8 GB VRAM GDDR6 Alte detalii: Wi-Fi 6E, Bluetooth 5.3, porturi USB 3.2 și C, DisplayPort 1.4 cu suport 8K/60Hz, HDMI 2.0, alimentare internă și un design compact de 2.6 kg, decorat cu o bandă LED RGB personalizabilă. Valve descrie dispozitivul ca fiind „un PC pentru sufragerie, dar fără compromisuri”. Steam Controller – un nou standard pentru control în gaming Valve nu s-a limitat la hardware-ul central. Noul Steam Controller vine cu un design complet reproiectat, păstrând spiritul originalului, dar cu o execuție modernă. Printre caracteristicile principale se numără: thumbstick-uri magnetice de nouă generație, dual trackpads cu sensibilitate sporită, giroscop pentru control prin mișcare, compatibilitate completă cu Steam Deck, Steam Machine și orice PC cu Steam. Controllerul include un controller puck, o bază care funcționează atât ca încărcător, cât și ca adaptor wireless. Este plug-and-play și gândit pentru o latență minimă, un detaliu apreciat mai ales de gamerii competitivi. Steam Frame – realitatea virtuală devine mai liberă Poate cea mai interesantă parte a anunțului este Steam Frame, noul headset VR al celor de la Valve. Compania descrie dispozitivul ca fiind „un headset wireless, gândit pentru streaming și pentru întreaga ta bibliotecă Steam”. Ce înseamnă asta mai exact? Steam Frame poate fi folosit atât în VR, cât și pentru jocuri obișnuite, direct prin streaming. Headsetul funcționează și stand-alone, fiind echipat cu un procesor Snapdragon din seria 8 și 16 GB RAM. Valve a introdus o tehnologie nouă numită Foveated Streaming, care redă detaliile maxime exact în zona unde utilizatorul își concentrează privirea, reducând consumul de resurse. Steam Frame integrează patru camere monocrome de înaltă rezoluție pentru urmărirea precisă a mișcărilor și include un adaptor wireless de 6 GHz cu două radiouri dedicate, unul pentru imagine și sunet, altul pentru conexiunea la rețea. O lovitură subtilă pentru Microsoft? Anunțul lui Valve vine într-un moment strategic. Xbox pregătește noua generație de console pentru 2027, cu o integrare tot mai strânsă între Windows și ecosistemul Xbox. Valve, însă, pare gata să ajungă prima acolo, mizând pe forța propriei platforme Steam, cea mai mare și mai influentă din industria PC gaming-ului. Dacă promisiunile companiei se confirmă, 2026 ar putea marca începutul unei noi ere în care granițele dintre PC și consolă devin tot mai difuze. Până acum, Valve nu a dezvăluit prețurile pentru niciunul dintre dispozitive, dar entuziasmul comunității este deja uriaș. Valve pare pregătită să schimbe din nou regulile jocului. Steam Machine, Steam Controller și Steam Frame nu sunt doar gadgeturi noi, sunt o declarație de intenție. Iar 2026 s-ar putea dovedi anul în care gamingul pe Steam trece la un cu totul alt nivel. The post Valve revine în forță: Steam Machine, Steam Controller și Steam Frame appeared first on Need4Games. Citește mai departe !
  16. If you’ve been cruising the streets, chilling in houses, or customizing your car ride in Brookhaven RP, there’s a fun twist to your gameplay: free music codes. Unlike many Roblox games that reward players with in-game items or boosts, Brookhaven’s code system lets you unlock music tracks and sound effects to elevate your roleplay sessions. In this November 2025 guide, we’ll dive into the latest working codes, how to redeem them, and essential tips so you don’t miss out. All Brookhaven RP Codes Active Codes for November 2025 Here’s a verified list of working music/sound-codes as of November 2025: CodeReward (Track/Sound)1846088038Morning Mood (Peer Gynt Suite) 1841647093Life in an Elevator 1841106534Window Shopping (b) 9039981149Horrow 1845497774Into the Forest 1845756489Town Talk How to Redeem Codes in Brookhaven RP Here are the steps to unlock these music codes in Brookhaven RP: Launch the game on your device (PC, mobile, or tablet). Enter a car or house where the entertainment/music system is available. Look for the speaker icon or music device interface; this is often tied to the “Music Unlimited” or similar pass. Enter the numeric code exactly (codes are case-sensitive when applicable). Hit submit/confirm. If successful, the track will appear in your list for playback during your session. Even if you’re fully set up with homes and rides in Brookhaven RP, adding fresh tracks can refresh your gameplay and social sessions. We recommend redeeming the above codes while they’re active since they’re currently verified as working. Then set a reminder to check back in every few weeks or whenever you see a new update. The post All Brookhaven RP Codes 2025(November) appeared first on GameRiv. View the full article
  17. [data-focus-scheme="dark"] { color-scheme: none; } Lord Captains! We're releasing a hotfix 1.5.0.305, getting rid of a bunch of annoying problems that popped up after the last big update, and adding some beautiful visual effects for Sanctic Psykers! As usual, consoles may take up to 48 hours to receive the update. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Talents that added abilities to weapons caused weapon bonuses to duplicate endlessly every time the game was loaded - fixed; "No sorting" option in the inventory didn't work after 1.5, and the items were automatically sorted despite the option being enabled - fixed; Certain achievements on GOG failed to unlock correctly, which in turn caused all other achievements to be blocked from being awarded - fixed; Warrior's Rigorous Training talent didn't interact correctly with the Shearing Strikes talent, causing the MP to be spent - fixed; Commissar's At All Costs! formula is now shown correctly in the tooltip; Sword of Faith now uses a two-handed sword area of attack pattern, rather than one-handed; Added beautiful new visual effects for Sword of Faith: Vezi articolul complet
  18. Step into the magical halls of Royale High, where fairies, mermaids, and royalty roam freely in a dreamy world of classes, dorm décor, and social hang-outs. If you’re looking to level up your style, earn freebies, or decorate your space, redeeming codes is one of the best ways to score free items in the game. In this guide, we’ll cover the latest working codes, how to redeem them, and what to watch out for so you don’t miss out. All Royale High Codes Active Codes for November 2025 As of our latest check, here’s the list of verified working codes for Royale High: CodeRewardNotesSMYTHSCHANDELIER2024Precious Flower ChandelierConfirmed to work for the Smyths Catalogue event. Important: This appears to be the only active code at the moment. Expired or Inactive Codes Because the developer hasn’t issued many recent codes, there aren’t many expired codes listed publicly, simply because new ones haven’t dropped regularly. Still, we recommend redeeming the above active code as soon as you can, since codes can expire without warning. How to Redeem Codes in Royale High Follow these easy steps to claim your item: Launch Royale High on your device. Once in-game, tap the Shop button (usually on the right side). Click the “Redeem Smyths Catalogue Code Here!” option. Enter the code exactly as shown (case-sensitive). Hit Submit to claim your reward. If successful, a confirmation should appear, and the item will show in your inventory. While it’s a little quiet on the code front for Royale High this month, that means when a new code does drop, you’ll be ahead of many players. Redeem SMYTHSCHANDELIER2024 now to grab the Precious Flower Chandelier while it’s available. Then set an alert to revisit code lists every week or two, so you don’t miss the next drop. Happy gaming, and may your dorm room shine with that new chandelier! The post Roblox Royale High Codes 2025(November) appeared first on GameRiv. View the full article
  19. Ultima actualizare la noiembrie 12, 2025 Sony a organizat un nou eveniment State of Play, dar de data aceasta cu o temă aparte: o ediție dedicată exclusiv jocurilor dezvoltate în Japonia și Asia. State of Play Japan din 2025 a fost un adevărat festin pentru fanii RPG-urilor, dar și pentru pasionații de horror, simulatoare sau titluri cu stil artistic distinct. Am adunat toate anunțurile importante din prezentare, cu detalii și date de lansare pentru fiecare joc. Dragon Quest VII Reimagined Show-ul a debutat cu Dragon Quest VII Reimagined, un remake complet al clasicului JRPG de pe PlayStation. Trailerul a impresionat prin grafica modernizată, prezentând atât scene cinematice, cât și secvențe de luptă. Jocul va fi lansat pe 5 februarie 2026, aducând jucătorii înapoi în lumea magică din Estard. Alte anunțuri notabile Sonic Racing: CrossWorlds primește un pachet SpongeBob SquarePants (20 noiembrie 2025). Never Grave: The Witch and The Curse – un roguelike 2D cu mod co-op, se va lansa pe 5 martie 2026. BlazBlue Entropy Effect X – roguelite cu 14 personaje din seria BlazBlue, disponibil pe 12 februarie 2026. Kyouran Makaism – un RPG de acțiune unde poți transforma inamicii în aliați, se va lansa pe 29 ianuarie 2026. Damon and Baby – un shooter cu o poveste atipică, programat pentru începutul lui 2026. Octopath Traveler 0 și Elden Ring Nightreign DLC Două dintre cele mai așteptate momente ale serii: Octopath Traveler 0 a impresionat prin estetica sa de tip „HD-2D”, iar demo-ul este deja disponibil. Jocul apare pe 4 decembrie 2025. Elden Ring: Nightreign – The Forsaken Hollows DLC a închis segmentul dedicat RPG-urilor, cu un trailer intens și monștrii angelici. DLC-ul vine tot pe 4 decembrie 2025. Marvel Tokon: Fighting Souls Marvel Tokon: Fighting Souls aduce universul Marvel într-o nouă formă, un joc de lupte spectaculos, cu eroi legendari din benzile desenate. În primele imagini prezentate, se pot vedea personaje emblematice precum Spider-Man și Ghost Rider, alături de două arene inspirate din universul Marvel: X-Mansion și Savage Lands. Stilul vizual păstrează atmosfera benzilor desenate clasice, iar confruntările promit să fie intense și pline de efecte dinamice. Jocul va avea closed beta între 5 și 7 decembrie 2025, oferind fanilor șansa de a testa primele lupte între eroii lor preferați. Monitor cu suport DualSense Prezentarea s-a încheiat într-o notă mai tehnologică, cu un nou monitor de gaming ce include un suport de încărcare pentru controllerul DualSense. Din păcate, va fi disponibil doar în Japonia și SUA la lansare. The post State of Play Japan 2025 – Tot ce a fost anunțat appeared first on Need4Games. Citește mai departe !
  20. [data-focus-scheme="dark"] { color-scheme: none; } Dutiful. Ruthless. Driven. Aislinn’s campaign is a sweeping saga of naval ambition, and his gameplay has plenty to offer! Check out the full Gameplay Showcase now! — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  21. Yesterday, we walked you through the Story So Far. Today, it’s time to dig into Co-Op Campaign Endgame, the replayable Campaign Mode that’s much more than an epilogue; filled with challenges where JSOC continues their incursions into Avalon following the conclusion of the first 11 missions. Let’s begin with a Dev Talk on the subject: Campaign Endgame: Initial Access After completing the first 11 Co-op Campaign missions, players will unlock Endgame, tasking JSOC with exploring the vast landscapes of Avalon, exploring The Guild’s remaining Command Centers while battling exposure zones leaking a mysterious toxin into the city. Designed for 1–32 players in squads of up to four, Endgame offers near-endless replayability as players fight through escalating zones across this massive map, level up unique Skill Tracks and Combat Ratings, complete dynamic Assignments and escape to preserve hard-earned progress. All the while, continuing the main Player Progression and Weapon Leveling, as well as unlocking specific Camos for all 30 launch weapons. In it Together: How Endgame PvE Works In Endgame, every player works together during their deployment in Avalon. Squads can split off to pursue their own objectives or fight alongside others to improve the odds in tough fights, an especially useful tactic when approaching the area’s more dangerous zones, as shown above in the Avalon Tac-Map. In short, you choose an Operator, customize your Loadout and then drop into Avalon using a wingsuit for navigation, exploring the vast landscape on foot or in vehicle, face down threats across Avalon, then ideally exfil after completion a variety of missions. Before you Drop: The Endgame Journey Begins Your C-Link operating system unlocks full Loadout customization in the Endgame, giving each Operator the ability to choose their preferred tools for the fights ahead. Your ultimate goal is to gain enough power to reach the higher exposure zones, where something is leaking massive amounts of toxin into Avalon from there, and it’s waiting for you. Loadout Weapons and Acquisitions You begin by choosing one of the four available Operator Slots, selecting your Operator (from up to 24 of the available Operators). Each slot (shown in the top-right corner of the above menu image) represents a character on a unique power journey. Next, you choose a Loadout. Endgame Loadouts (seen along the left of this menu) consist of a Main Weapon, a Melee Weapon, a Field Acquisition (a weapon you’ve found in a previous Endgame match and exfilled with), and a piece of Field Equipment. Explore further into Avalon to uncover Workbenches found across the province to upgrade your weapon’s rarity, which boosts its damage. Essential Endgame Planning: Choosing Abilities Once you select an Operator for your slot and customize your Loadout, you make perhaps the most important decision of all: Your Major and a Minor ability. · These abilities are vital to your survival in the Endgame, and you can make a concise choice of how you want to play Endgame, including the way you fight, support your teammates, and explore the landscape of Avalon. · For example, players selecting the “Active Camo” ability are likely to favor approaching combat environments with a degree of stealth or deem it most important to easily extricate themselves from combat. Conversely, players picking “War Machine” are likely to lean into destruction and assault playstyles when battling the enemy. The choice is entirely up to you. Power up in-game to level your Combat Rating, earning new Skills and Power Upgrades across Health, Armor, Speed, and Damage, but be warned: If you’re killed in action, you lose it all. As detailed above, when creating a Loadout, players choose one Major and one Minor Ability for their Operator. The importance of these abilities cannot be understated: These grant new moves, allow the use of powerful weapons, also give unique tactical advantages, have a brief cooldown between charges, and define each Operator’s unique playstyle. As you progress through Endgame, it’s worth considering the Major and Minor Abilities available to you: Major Abilities · Ballistic Shell: Deploy an energy shield that blocks incoming enemy fire. · Active Camo: Become nearly invisible for a short duration. Gunfire temporarily reveals your position. · Hand Cannon: Powerful high-damage handgun. Accurate at range. · Crash Cart: Instantly revive downed squadmates within range and provide temporary invulnerability. Can be used to self-revive when downed. · Vision Pulse: Send out a pulse which visually tags enemies through walls for your squad. Tagged enemies take increased damage. · War Machine: Powerful single shot grenade launcher. Large explosion radius. · Shadow Break: Create an energy warping field that teleports and damages enemies. · Drone Pod: Deployable device that launches aerial drones. Drones seek out enemies and explode. Minor Abilities · Grappling Hook: Grapple to surfaces to escape danger and reach new heights. · Portal Grenade: A grenade that spawns hallucinations to target your enemies. They last a short duration. · Kinetic Jump: Jump to extreme heights. Hold the button to jump higher. Landing stuns nearby enemies. · Flicker: Tap to quickly teleport a short distance in your facing direction. Press and hold to pre-aim. Goes through enemies. · Supply Link: Instantly supplies you and your squad with ammo, armor, equipment, and a portion of the Major Ability charge. · Black Hat: Hack enemies, equipment, and vehicles. Hacked targets are disabled, destroyed, or converted to fight for you. With a Major and Minor Ability always available to you during an Endgame match, you can further augment your combat zone prowess with the use of Skills. Skill Tracks Gain power in a match by completing Objectives, uncovering intel and defeating enemies to raise your Operator’s Combat Rating and unlock Skills that amplify your combat effectiveness. Every time your Combat Rating levels up, your Operator is given the opportunity to choose one of two Skill Tracks or Skills. These Skills continue to expand as your Operator’s Combat Rating improves over time to the max level of 60. The Skill Tracks available at launch and their accompanying Skills include: Gunner Master your weapons, reload faster, aim sharper and electrify enemies. Reload Speed: Improved reload speed. Fast Replate: Faster armor re-plating. Fast Weapon Swap: Reduced time needed to swap between weapons. Ammo Auto-Refill: Weapon magazines are slowly filled over time, for both held and stowed weapons. Aiming Expert: Improved weapon accuracy while aiming and speed to fire when jumping, sliding and diving. Shocking Reload: Reloading creates an electric damage discharge that damages and stuns nearby base enemies. The emptier the magazine, the stronger the effect. There is a cooldown for the discharge. Surgeon Stay alive and keep others fighting, heal fast, revive quicker, and fight back from the brink. Healthy Recovery: While not taking damage, health recovery starts sooner. Last Stand Fighter: Longer duration for last stand including improved movement and weapon ammo in your pistol. Agile Handling: Fire a weapon while sprinting and walk faster while aiming. Heal Faster: Heal faster after getting out of combat. Fast Revive: Revive self or squad member faster. Revive boosts movement speeds for a short time and gives full health. Off the Floor: Eliminating an enemy while in last stand will revive you. There is a cooldown. Daredevil Fly, slide and dive into chaos. Your movement is a weapon and the ground hits back. Dive Bomber: Diving aggressively with your wingsuit releases a concussive blast on the ground. Wingsuit Glider: Improved handling and airtime for the wingsuit. Thick Skin: Receive less damage from melee attacks. Super Slider: Sliding distance and speed are increased. Reload and Run: Get a brief movement speed boost after reloading a weapon. Slide Explosions: Sliding and diving triggers an explosion in a radius. Tactician Gear up and get clever, deploy faster, recharge quicker, and turn kills into nasty surprises. Equipment Hound: Improves equipment ammo. Quick Deploy: Faster equipment deployment and increased distance. Improved sprint and tactical speed while reloading. Hit and Run: Temporary speed boost after equipment kills an enemy. Recharger: Faster recharging of Equipment and Abilities. Quick Rounds Back: Eliminating two enemies in quick succession has a chance of returning two rounds to your magazine. Piñata: Eliminating an enemy has a chance to spawn a live piece of Equipment. Berserker Chain aggression to speed, attack while moving, reap armor for kills and bring destruction from above. Fast Weapon Fire: Increased rate of fire for weapons. Kills Regen Armor: Eliminating enemies regenerates a portion of your Armor. At highest upgrade, eliminating an Elite enemy regenerates more. Crit Chain Speed Boost: Temporarily increase your speed after getting several consecutive critical kills. Endurance Sprinter: Reload while Tac Sprinting. Tac duration and sprint to fire time improved. Fall Damage Reduction: Reduced fall damage. At the highest upgrade, become immune to fall damage. Fall Explosions: Falling from heights creates explosions. Bulldozer Become a walking tank, regen armor, shrug off explosions and smash through enemies. Armor Regen: Regenerate one armor plate if damaged or if all armor slots are empty. Point Blank: Damage bonus for shooting an enemy at point blank range. Adrenaline Rush: Deal bonus damage while health is low. Revival Protection: Self Revive or revived players will take reduced damage for a short time. Explosive Resistance: Reduced damage from explosives. Immune to own explosives at the highest upgrade. Tackle: Fears and Soldiers are knocked down when sliding, diving, or Tac Sprinting. Co-Op Campaign and Endgame Progression Call of Duty: Black Ops 7 unifies player progression across the entire experience for the first time in franchise history. Whether fighting through the Campaign, dropping foes in Multiplayer, or surviving in Zombies, every action contributes to global Player XP, including Endgame activities. Players will earn XP, Weapon Levels, Weapon Camos, and Battle Pass progress while completing co-op missions and Endgame runs. The experience you build in the story connects seamlessly into every other mode. Weapon Camos and Challenges Weapons level up across all four modes, with a dedicated Co-Op Campaign Camo Track offering 16 unique Military, Special, and Mastery Camos to unlock for the very first time. Daily and Weekly Challenges are also available in every mode including co-op, giving players fresh goals, XP payouts, and unlocks every day of the week. Your First Endgame Match As an example of the Endgame journey, let’s go through the steps of creating an Endgame Operator along with their first foray into Avalon. After choosing the fierce, cybernetic augmented specialist 50/50 as our Operator, we’ll pick the Ballistic Shell Major Ability and the Grappling Hook Minor Ability. The Ballistic Shell blocks incoming enemy fire, giving your squad much needed defense during heated battles. For escapes and pursuits, use the Grappling Hook to latch onto buildings. As a character new to the Campaign Endgame, there are no Skill Tracks to consider yet. For our main weapon, we’ll go with the Echo 12 Shotgun for its surprising range and excellent firepower. Equip up to eight different Attachments on the weapon (assuming you’ve unlocked them), paired with the Knife Melee and Frag Field Equipment. To fill the Field Acquisition slot, you’ll need to find a second weapon within Avalon and successfully exfil with it. Before you drop into Avalon, our Loadout Menu looked like the image above. Now onto the fight. Leveling Up in Avalon Operators are dropped over the skies and must use their wingsuit to descend to ground level. Through use of the Tac Map and the C-Link overhead display, we spot various Assignments and Activities around the map. Choosing one that tasks us with stealing a vehicle from a convoy, we hop into an armored vehicle and chase after the target. After some fierce engagements with enemy Enforcers, Deadeyes, Raiders, and other Guild mercenaries, we capture the vehicle and deliver it to the designated drop off. In turn, we’re awarded a Cache, letting us choose one of two offered grenade types, and our Combat Rating increases, opening the first Skill Tree. We’re offered a choice between the Surgeon and Berserker Skill Trees. Because we’re more concerned staying alive for the long run, we pick the Surgeon Skill Tree to start off with. On subsequent Combat Rating level ups, we’ll begin unlocking Skill in the Surgeon Tree, keeping our Operator in top fighting form with faster healing, quick revives, and other benefits that help keep you and your squad in good shape. Though an Operator with a different style of play would choose from an entirely different Skill Tree. Exfil and Fight Another Day Time is of the essence in Endgame matches. Before the match timer runs out, Operators must seek out a friendly VTOL exfil. Get to a pick-up zone, clear the landing area, and get out. A successful exfil lets you keep your current Loadout and Combat Rating. Make sure you get out every time, so you can push into harder locations and reap the greater rewards that await you. This is just a glimpse of the combat, exploration, and deep character customization that awaits you in the evolving Campaign Endgame, which will include additional content at the start of Season 01 later this year. And for those wanting to see the full complement of Weapon Camos and other unlockable Progression items, check back later this week for an Intel Blast covering Prestige, Challenges, and more! Call of Duty Discord: Join the Server Today! We’re excited to announce the launch of the official Call of Duty Discord server! Our goal is to create a new destination for community and communication among our players. Got suggestions for future server features? Share them in the #discord-suggestions channel. Join the server today: https://discord.gg/callofdutyofficial Preorder Black Ops 7 Today! Stay tuned to the latest official Black Ops 7 information by checking the Call of Duty Blog through launch and beyond. Preorders are available now! ©/TM/®2025 Activision Publishing, Inc. (*Call of Duty: Black Ops 7 via purchase or Game Pass required to redeem.) For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. View the full article
  22. [data-focus-scheme="dark"] { color-scheme: none; } To ensure we meet the quality standards of our marketing assets, we have had to make the difficult decision to delay the announcement of our new class until November 18, 2025. We are working hard to resolve this and be ready for next week to showcase the new class in the light it deserves. Rest assured, this does not affect the release date which we are happy to announce is December 2, 2025. We thank you for your patience and continued support. - The Darktide Team Vezi articolul complet
  23. [data-focus-scheme="dark"] { color-scheme: none; } Greetings, all! Welcome to the first instalment of our Tides of Torment deep dives! In today’s blog we steer our attention towards the fortunes of Ulthuan and its noble people, the ancient race of the Asur. Or rather, let us look far, far away. For the adventures of Aislinn, Ulthuan’s greatest naval commander, begin in the south-eastern quadrant of the Immortal Empires map, in the waters of the Eastern isles. It’s the other side of the world from Ulthuan, but distance is no object to Aislinn’s loyalty. Leading the High Elf Sea Patrol, Aislinn is about to uncover a Druchii plot to invade his beloved homeland, and only the commander of the fabled Dragonships has the naval expertise to counter this existential threat. Aislinn is the hero Ulthuan needs, though perhaps not the one its cultured (and altogether privileged) nobles desire. ‘Aislinn the pernicious’, some label him, on account of the brutal zeal with which he executes his office. However, his grasp of fleet tactics, shipboard discipline, naval assaults, and his command of the denizens of the deep, put him above reproach. He is one of Ulthuan’s greatest champions; though given his reputation, maintaining the support of the influential Elven Lords when far from home is ever a challenge for him. Dragonships are no mere naval vessels. They are vast war-platforms, capable of developing their own infrastructure, mustering and housing many thousands of troops, and transporting them at pace to precisely where they are needed. To meet and defeat the Druchii invasion, Aislinn will need to gather the rare resources required to build a fleet of these floating behemoths. This is no mean task: he’ll need to curry favour with Ulthuan’s greatest war-leaders, by capturing settlements and handing them over for stewardship, in order to gain the vital assistance and unique benefits that each Lord offers. Embracing the full freedom of the seas like no other, Aislinn’s campaign is one of tremendous mobility. His forces perform lightning coastal strikes, capturing settlements and developing Elven Colonies and Outposts, expanding Ulthuan’s interests and enhancing his own capabilities and forces, before the High Elf Sea Patrol tackles the Druchii invasion head-on. READ FULL BLOG HERE — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  24. [data-focus-scheme="dark"] { color-scheme: none; } Greetings, all! Welcome to the first instalment of our Tides of Torment deep dives! In today’s blog we steer our attention towards the fortunes of Ulthuan and its noble people, the ancient race of the Asur. Or rather, let us look far, far away. For the adventures of Aislinn, Ulthuan’s greatest naval commander, begin in the south-eastern quadrant of the Immortal Empires map, in the waters of the Eastern isles. It’s the other side of the world from Ulthuan, but distance is no object to Aislinn’s loyalty. Leading the High Elf Sea Patrol, Aislinn is about to uncover a Druchii plot to invade his beloved homeland, and only the commander of the fabled Dragonships has the naval expertise to counter this existential threat. Aislinn is the hero Ulthuan needs, though perhaps not the one its cultured (and altogether privileged) nobles desire. ‘Aislinn the pernicious’, some label him, on account of the brutal zeal with which he executes his office. However, his grasp of fleet tactics, shipboard discipline, naval assaults, and his command of the denizens of the deep, put him above reproach. He is one of Ulthuan’s greatest champions; though given his reputation, maintaining the support of the influential Elven Lords when far from home is ever a challenge for him. Dragonships are no mere naval vessels. They are vast war-platforms, capable of developing their own infrastructure, mustering and housing many thousands of troops, and transporting them at pace to precisely where they are needed. To meet and defeat the Druchii invasion, Aislinn will need to gather the rare resources required to build a fleet of these floating behemoths. This is no mean task: he’ll need to curry favour with Ulthuan’s greatest war-leaders, by capturing settlements and handing them over for stewardship, in order to gain the vital assistance and unique benefits that each Lord offers. Embracing the full freedom of the seas like no other, Aislinn’s campaign is one of tremendous mobility. His forces perform lightning coastal strikes, capturing settlements and developing Elven Colonies and Outposts, expanding Ulthuan’s interests and enhancing his own capabilities and forces, before the High Elf Sea Patrol tackles the Druchii invasion head-on. READ FULL BLOG HERE — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  25. Ultima actualizare la noiembrie 11, 2025 După o lungă perioadă de așteptare, aventura haotică și plină de umor Pigeon Simulator este în sfârșit lansată, aducând nebunia porumbeilor jucătorilor de pe Xbox Series X|S și PC. Începând cu data de 11 noiembrie 2025, jocul este disponibil gratuit pentru abonații Xbox Game Pass Ultimate și PC Game Pass, oferind o experiență cooperativă unică, ideală pentru cei care iubesc simulatoarele amuzante și relaxante. Noi orizonturi pentru Pigeon Simulator Anunțat inițial cu un pic de nesiguranță din cauza problemelor studioului dezvoltator, Pigeon Simulator a reușit să revină spectaculos. Lansarea pe platforma populară de abonament Microsoft Game Pass marchează un pas important, extinzând audiența de la jucătorii de pe PC către consola Xbox. Abonații pot acum să se aventureze în lumea nebună a Pigeon Simulator pe consolele Xbox Series X|S, în cloud și pe PC, încă din prima zi a lansării. Ce puteți aștepta din joc În Pigeon Simulator, jucătorii intră în pielea unor porumbei agenți secreți ai unității Paranormal Examination & Kontainment (P.E.K.), având misiunea de a proteja orașul New Squawk City de amenințări supranaturale misterioase. Alături de până la trei coechipieri, trebuie să vânezi și să elimini anomalii bizare, în timp ce explorezi un oraș urban unic, plin de obstacole și provocări neașteptate. Gameplay-ul combină elemente de fizică trăsnită cu distrugeri exagerate, rezultând un mod de joc cooperativ amuzant și haotic. Fanii jocurilor precum Goat Simulator vor aprecia tonul jucăuș și situațiile neobișnuite care îl fac pe Pigeon Simulator un simulatoare diferit de cele clasice. Caracteristici cheie și aspecte de urmărit Acces din prima zi: Datorită includerii în Xbox Game Pass Ultimate și PC Game Pass, jocul este disponibil imediat la lansare, fără costuri suplimentare, pe lângă abonament. Multiplayer concentrat: Succesul misiunilor în co-op depinde de o conectivitate optimă și o experiență server stabilă, esențiale pentru o bună experiență în echipă. Adaptarea la consolă: Tranziția de la PC la consolă implică ajustarea schemei de control pentru a menține jocul plăcut și accesibil cu gamepad-ul. Cross-platform play: Jocul este disponibil pe Xbox, PC și în cloud, extinzând accesibilitatea către mai mulți jucători. Unde găsiți cele mai bune oferte Dacă doriți să achiziționați Pigeon Simulator sau să comparați prețuri, platforme de tipul AllKeyShop vă pot ajuta să descoperiți cele mai bune tarife și coduri exclusive de reducere de la comercianți verificati. Indiferent că optați pentru coduri digitale sau pentru variantă second-hand, aceste unelte vă pot aduce economii considerabile. Concluzii finale Noiembrie 2025 aduce o avalanșă de lansări interesante pe Xbox Game Pass, iar Pigeon Simulator se detașează ca o alegere ideală pentru cei în căutarea unui simulator cooperativ și distractiv. Cu gameplay captivant, accesibilitate încă din prima zi și o poveste absurdă dar fermecătoare, jocul promite să ofere o experiență memorabilă în New Squawk City. The post Pigeon Simulator decolează pe Xbox și Game Pass Ultimate appeared first on Need4Games. Citește mai departe !
×
×
  • Create New...

Important Information