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th3#afk

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  1. Propunerea Comisiei Europene (CE) privind introducerea unor controale tehnice anuale obligatorii pentru maşinile şi camionetele mai vechi de zece ani a fost respinsă joi, 4 decembrie, de miniştrii europeni ai Transporturilor. Miniștrii vor păstrarea controlui la doi ani pentru mașinile vechi. FOTO Shutterstock Miniştrii Transporturilor, reuniţi la Bruxelles, s-au opus acestei măsuri, relatează AFP, citată de News.ro. În Uniunea Europeană (UE), aceste vehicule sunt, în prezent, supuse unor controale obligatorii din doi în doi ani, iar anumite ţări, precum Franţa şi Germania, impun aceeaşi regulă maşinilor mai vechi de patru ani. Pentru consolidarea siguranţei rutiere şi a luptei împotriva poluării, Comisia a propus în aprilie să se treacă la un sistem de control anual obligatoriu, în cadrul unei revizuiri a reglementărilor care datează din 2014. Nu vor să impună celtuieli suplimentare proprietarilor de vehicule vechi Miniştrii europeni ai Transporturilor au respis propunere, pentru că vor ca actualul sistem, care prevede un control la doi ani, să fie păstrat , pentru a nu „impune cheltuieli suplimentare proprietarilor de vehicule”, potrivit unui comunicat. Aceștia au aprobat însă parţial alte propuneri ale Comisiei, de exemplu desfăşurarea unor noi metode de control al emisiilor de dioxid de azot şi de particule fine, şi dispoziţii împotriva trucării odometrelor, care înregistrează kilometrii parcurşi. Aceste decizii nu au însă forţă de lege. Au nevoie să obţină acordul Parlamentului European (PE), care nu a adoptat încă o poziţie cu privire la propunerile CE. În cazul unui dezacord între Cei 27 şi PE, este necesar ca părțile să negocieze un compromis. Potrivit Comisiei, aproximativ 19.800 de persoane au fost ucise în accidente rutiere anul trecut. Vezi articolul complet
  2. [data-focus-scheme="dark"] { color-scheme: none; } Warband!The Day of Atonement in-game event is now live! Starting today until December 22, test your might in favor of your patron to prove your fervor and repent for your sins! In-Game Live Event: The Day of AtonementThe stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. "Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas. My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium. Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city. - Sister Hestia Prine" To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. The rewards will be Ordo dockets, Plasteel, Diamantine and a cosmetic insignia. As a special celebration reward, those who complete the last tier of this anniversary event will receive 500 Aquilas. Pray at the Blessed Shrines and search for holy relics to unlock the following rewards: 200: 50,000 Ordo Dockets 600: 3,000 Plasteel 1000: 4,000 Diamantine 1600: 3,000 Plasteel 2500: 100,000 Ordo Dockets 3600: New Insignia 4500: 500 Aquilas We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  3. [data-focus-scheme="dark"] { color-scheme: none; } Warband!The Day of Atonement in-game event is now live! Starting today until December 22, test your might in favor of your patron to prove your fervor and repent for your sins! In-Game Live Event: The Day of AtonementThe stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. "Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas. My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium. Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city. - Sister Hestia Prine" To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. The rewards will be Ordo dockets, Plasteel, Diamantine and a cosmetic insignia. As a special celebration reward, those who complete the last tier of this anniversary event will receive 500 Aquilas. Pray at the Blessed Shrines and search for holy relics to unlock the following rewards: 200: 50,000 Ordo Dockets 600: 3,000 Plasteel 1000: 4,000 Diamantine 1600: 3,000 Plasteel 2500: 100,000 Ordo Dockets 3600: New Insignia 4500: 500 Aquilas We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  4. [data-focus-scheme="dark"] { color-scheme: none; } The day has come for Aislinn, Dechala, and Sayl to join the ranks of Total War: WARHAMMER III alongside patch 7.0 Don't forget to check out full patch notes 7.0! PATCH NOTES 7.0 Not only that, Immortal Empires is now unlocked for owners of Total War: WARHAMMER I and WARHAMMER II READ MORE HERE Get your Tides of Torment copy here: https://store.steampowered.com/app/3450970/Total_War_WARHAMMER_III__Sayl__Tides_of_Torment/ https://store.steampowered.com/app/3450980/Total_War_WARHAMMER_III__Dechala__Tides_of_Torment/ https://store.steampowered.com/app/3450960/Total_War_WARHAMMER_III__Aislinn__Tides_of_Torment/ https://store.steampowered.com/bundle/59473/Total_War_WARHAMMER_III__Tides_of_Torment/ — The Total War Team ⚠ IMPORTANTIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. MOD WARNINGPlease note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky Vezi articolul complet
  5. [data-focus-scheme="dark"] { color-scheme: none; } Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Lords of the End Times — the next DLC for Total War: WARHAMMER III — is coming Summer 2026. — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  6. [data-focus-scheme="dark"] { color-scheme: none; } Total War Community, That’s a wrap on our 25th Anniversary Showcase – we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise. Below, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions. TOTAL WAR: MEDIEVAL III We’ve been waiting a long time to say this: Total War is going back to the medieval era. We’re in the opening stages of Total War: MEDIEVAL III’s development – pre-production, to be precise, meaning we’re still years from release. But this isn’t just another game for us, it’s the realisation of something we’ve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total War’s history, and creating a true successor is a goal we’ve held close for a long time. Now, we finally have the chance to make it happen. This next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The team’s vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before. Some of you might be asking why we’ve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, we’ll share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us – and in some cases influence its direction. This isn’t just a sequel; it’s the rebirth of historical Total War. Watch the announcement trailer here: TOTAL WAR: WARHAMMER III – LORDS OF THE END TIMES The End Times are nigh, but Total War: WARHAMMER’s saga is far from over. It’s hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns. Leading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. He’ll be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more. But that’s not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. There’s more to come, and we’ll share additional details as development moves forward into the new year. Finally, we’re in the early stages of developing our End Times content. What we’ve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you. Watch the announcement trailer here: Watch the new Map Flyover video here: THE WARCORE GAME ENGINE: Every new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and we’re calling it Warcore. When we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. It’s the most advanced engine foundation in the franchise’s history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before. But it’s important to highlight that this isn’t a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come. And for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders. We understand that some of you will have concerns about how we approach console development, and that’s completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, we’ve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences you’ve come to expect from the franchise. As a final note, please be aware that the content shown within this section was for illustrative purposes only. WITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH Behind the scenes, one of our teams is working on something truly special. It’s a project long in the making that will mark a revolutionary new chapter for the Total War franchise. Join us for the grand unveiling at The Game Awards on December 11th / 12th where you’ll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it. Once the project is officially unveiled, you’ll hear directly from members of the development team on December 16th as they share some insight into their vision and what’s to come. You can witness all the excitement unfold on the official The Game Awards channels: YouTube, Twitch, Amazon Prime Video. Stay tuned, this is just the beginning. And here’s when you can watch from: 4.30pm PST, 11th December 7.30pm EST, 11th December 12.30am GMT, 12th December 1.30am CEST, 12th December 8.30am CST, 12th December 9.30am JST, 12th December We want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe. From all of us here on Total War, thank you. Here’s to the next twenty-five! – The Total War Team FAQ Total War: MEDIEVAL III Q: What is the release date? A: This project is still in its early development stages, so we don’t have a release date to share just yet. It’s a long-term effort, and while it will take time, we’re excited about what’s ahead and will keep you updated as progress continues. Q: How often will you be communicating about development? A: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, we’re focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up. Q: What features, map details or other gameplay details can you share at this point? A: We're not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here. Q: Will sieges feature in this game? A: Yes. We’ll share more details in the future, but we see them as an essential component of Medieval warfare. Q: Will this game use the new Warcore engine? A: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before. Q: How can I keep up to date on the development progress? A: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise. Q: Will this game have blood pack? A: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic. Total War: WARHAMMER – Lords Of The End Times Q: Will The End Times be the end for Total War: Warhammer? A: We have more content planned for after the Lords Of The End Times releases. Q: Are you replicating The End Times story? A: Like many of our past releases, we’re taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse. Q: Who are the other Legendary Lords? A: As we approach next summer’s release, we’ll start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack. Q: Will I have to own Total War: WARHAMMER I, II or III to play? A: No. You can simply purchase one of the four new Legendary Lords and you’ll be ready to conquer the apocalypse. Q: When will we hear more about the content? A: We’ll return with more information about the content in Spring 2026. Q: What are Cataclysmic Events? A: Cataclysmic events or 'Devastation' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to 'devastate' the land. WARCORE: Q: Will all future projects use Warcore? A: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine. Q: Why didn’t you upgrade the engine sooner? A: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects. Q: Why do you continue to use a proprietary engine? A: We continue to use a proprietary engine because it’s tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series. Q: Will future games perform better? A: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love. THE GAME AWARDS: Q: What time will the new unannounced title be shown? A: We don’t have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th. Q: How can I watch? A: Watch the action unfold via The Game Awards official channels: YouTube, Twitch, Amazon Prime Video. Click here for more information. — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  7. From its inception, Fortnite has evolved into a vibrant cultural playground, seamlessly blending elements from blockbuster films, iconic musicians, animated series, and beyond. In 2025, the momentum continues to build, with the help of data miners, leaks, and official announcements, fans are already buzzing with excitement over a promising shortlist of collaborations on the horizon. From chilling horror skins to animated-series bundles and beloved pop-culture icons, an exciting array of content is on the horizon. Confirmed & Strongly Leaked Collabs for 2025 Playboi Carti A collaboration between Fortnite and Playboi Carti has been confirmed. This collab will bring new themed cosmetics, including character skins, emotes, and other items reflecting the rapper’s style. Danny Phantom (Nickelodeon crossover) A leak revealed that a Fortnite × Danny Phantom bundle is expected to land on December 5, 2025. The bundle reportedly includes skins for Danny Phantom and at least one other character (e.g., Sam Manson), with alternate style outfits available. While cosmetics beyond skins (like pickaxe, back bling, or emotes) haven’t been fully confirmed, community leaks point toward a fairly substantial offering. South Park (mech-skins + more) According to a recent leak, the Fortnite × South Park collab could include mech-style skins, a “Rift Anomaly”, boss fight(s), and mythic items inspired by the show. While there’s no official release date yet, the leak suggests the collab could debut soon within Chapter 7. Assorted Horror & Halloween-style collabs Fortnitemares 2025 — the Halloween-themed event — reportedly brings a large batch of horror skins, including collaborations with franchises like Terrifier, Scream (Ghostface), and even classic animated/fiction entries like Scooby‑Doo. The leaked list claims more than 20 new skins across horror, demon-hunter themes, and crossover icons — making this one of the largest collab drops of the year. Rumoured & Potential Collabs (Watch This Space) According to various leaks and dataminer chatter, there are several high-profile franchises that might get collab skins in 2025 or soon after: Hatsune Miku — more skins expected beyond earlier 2025 content. Back to the Future — rumored to join the collab lineup in Chapter 7. Harry Potter — often mentioned in fan wishlists and leak round-ups as a likely collab candidate. SpongeBob SquarePants — returning as a possible collab in upcoming seasons. LEGO Ninjago / LEGO Fortnite Odyssey — a collab that could add unique LEGO-style skins and content to the Fortnite multiverse. 2025 is poised to be an incredibly lucrative year for Fortnite collaborations. This year’s lineup showcases a diverse array of influences, from prominent figures such as Playboi Carti to beloved classics like Danny Phantom and South Park, highlighting the expansive creative reach of Fortnite. Attention fans — stay alert! With daily leaks and the exciting new Chapter 7 in progress, there’s a strong possibility that more surprises are just around the corner. The post All Upcoming Fortnite Collab Skins 2025: Confirmed, Leaks & Rumors appeared first on GameRiv. View the full article
  8. Dezvoltatorul polonez Interstudio a dezvăluit recent un trailer de gameplay pentru The Vernyhorn, un joc de rol open-world cu atmosferă întunecată, inspirat de miturile slave timpurii și viața medievală. Titlul promite o experiență complexă, unde explorarea și povestea se împletesc într-o lume densă și plină de detalii. O lume construită pe autenticitate Potrivit paginii oficiale, lumea din The Vernyhorn este bazată pe scanări reale ale locațiilor din Polonia. Dezvoltatorii au combinat această abordare cu meșteșug tradițional, cunoștințele și captarea animațiilor pentru a crea un mediu autentic. Harta nu va fi una vastă și pustie; fiecare sat, peșteră sau poiană are un scop clar și recompense pentru jucătorii curioși, invitând la explorare atentă. Poveste personală și matură Narațiunea este concepută să fie profund personală: jucătorii îl vor urmări pe un bărbat bântuit de trecutul său, confruntându-se cu demoni interiori într-un ținut definit de credință, frică și supraviețuire. Alegerile pe care le face jucătorul au consecințe reale, iar dialogurile tensionate sugerează că deciziile morale și strategice vor influența parcursul poveștii. Luptă viscerală și autentică Sistemul de combat este prezentat ca fiind precis și brutal. Studioul subliniază că animațiile au fost realizate cu ajutorul campionilor de scrimă și HEMA (arte marțiale europene istorice), pentru a oferi autenticitate luptei corp la corp. Trailerul arată momente de confruntare tensionată, dar și peisaje variate: păduri întunecate, mlaștini, teren accidentat și așezări slab luminate, toate construind o atmosferă densă și realistă. O experiență pentru iubitorii RPG-urilor atmosferice The Vernyhorn pare să se adreseze celor care apreciază RPG-urile lente și pline de atmosferă. Jocul combină explorarea, povestea cu greutate emoțională, elementele de supraviețuire și luptele vizcerale, într-un cadru cultural slav și medieval timpuriu. Deși trailerul creează o impresie puternică, data de lansare oficială nu a fost încă anunțată, ceea ce face ca proiectul să rămână în continuare un titlu de urmărit cu interes. The post The Vernyhorn: un RPG open-world în curs de dezvoltare appeared first on Need4Games. Citește mai departe !
  9. The gaming community is flooded with unexpected rumors of a crossover that has taken everyone by surprise — a collaboration between South Park and Fortnite. A recent leak, initially revealed by renowned Fortnite insider HYPEX on X, suggests that an exciting collaboration may be underway at Epic Games. As enthusiasts eagerly seek to understand the implications, we’re dissecting all the details we have at this point: initial glimpse, potential launch date, and estimated cost. First Look: What Might the Collab Include Insider reports and leaks suggest that the iconic characters from South Park — Eric Cartman, Stan Marsh, Kyle Broflovski, and Kenny McCormick — are set to make an appearance as skins. However, given that their original designs are two-dimensional and relatively small, it’s unlikely that they will translate directly in a straightforward 1:1 manner. Instead, they might operate mech suits, akin to the approach taken in other animated crossovers. Leaks have also brought to light a “mythic” item known as the Stick of Truth, a nod to the 2014 video game associated with South Park. One of the most intriguing aspects is a distinctive gameplay mechanic. The collaboration is said to showcase a “Rift Anomaly” accompanied by the intriguing tagline “Everyone Kills Kenny.” In this unique twist, a special “Respawn Token” grants players the chance to come back to life — a clever reference to the frequent deaths and resurrections of the character Kenny in the original series. If true, this collaboration has the potential to transcend mere skins and cosmetics — it could introduce an exciting gameplay twist that captures the chaotic, irreverent essence of South Park. Release Date: When to Expect the Drop Currently, the developers at Epic Games have not announced an official release date. The collaboration is still up in the air — we’re dealing with leaks and speculation at this point. If you’re eager to catch a glimpse of South Park characters making their debut, late 2025 or early 2026 appears to be a likely timeframe, though nothing is confirmed at this moment. Price & How It Might Be Sold The collaboration, stemming from leaks, lacks an official price list. Nonetheless, insights are shaped by the way past Fortnite crossovers have been executed. Traditionally, crossover shop skins are priced between 1,200 and 1,500 V-Bucks, or a similar value, influenced by the inclusion of accessories. Considering that South Park characters may include mech suits and potentially extra items like mythic items and special emotes, the pricing is likely to be on the higher side of that spectrum. The post Fortnite & South Park Crossover: Release Date, Price Speculation & First Look appeared first on GameRiv. View the full article
  10. În Regatul Unit și în întreaga Europă, mașinile devin din ce în ce mai lungi, mai late și mai grele. Mașinile mari sunt considerate practice, sigure și atrăgătoare, iar vânzările sunt în creștere. Însă unele orașe sunt hotărâte să le limiteze. FOTO Shutterstock Parisul este renumit pentru multe lucruri. Monumentele sale, precum Turnul Eiffel și Arcul de Triumf. Bulevardele și aleile sale largi și pline de verdeață, muzeele și galeriile de artă, bucătăria sa rafinată. Și traficul cu adevărat îngrozitor. În ultimii 20 de ani, autoritățile orașului au încercat să rezolve problema, introducând zone cu trafic și emisii reduse, promovând transportul în comun și mersul pe bicicletă și, mai recent, restricționând mașinile mari, scrie BBC. În octombrie 2024, tarifele de parcare pentru vehiculele „grele” ale vizitatorilor au fost triplate, în urma unui vot public, ajungând de la 6 la 18 euro pentru o oră de ședere în centru și de la 75 la 225 de euro pentru șase ore. „Cu cât este mai mare, cu atât poluează mai mult”, a declarat primarul Parisului, Anne Hidalgo, înainte de vot. Noile restricții, a susținut ea, vor „accelera tranziția ecologică, în cadrul căreia combatem poluarea aerului”. Câteva luni mai târziu, primăria a afirmat că numărul mașinilor foarte grele care parchează pe străzile orașului a scăzut cu două treimi. Orașele din alte părți iau notă, inclusiv în Regatul Unit. Consiliul din Cardiff a decis deja să majoreze costul permiselor de parcare pentru mașinile care cântăresc mai mult de 2 400 kg - echivalentul a aproximativ două Ford Fiesta. Autoritatea controlată de laburiști a declarat: „Aceste vehicule mai grele produc de obicei mai multe emisii, provoacă o uzură mai mare a drumurilor și, în mod critic, prezintă un risc semnificativ mai mare în cazul unei coliziuni rutiere”. Pentru început, taxele mai mari se vor aplica doar unei mici minorități de modele de vehicule, dar Cardiff intenționează să reducă pragul de greutate în timp. Alte autorități locale se gândesc la măsuri similare. Dar mulți proprietari spun că sunt dependenți de mașinile mari. SUV-urile sunt la mare căutare în Marea Britanie FOTO: Shutterstock Matt Mansell, un tată a trei copii stabilit în Guildford, conduce o companie de tehnologie, precum și o afacere de dezvoltare imobiliară, și spune că are nevoie de Land Rover Defender 110 pentru a transporta clienții și copiii. „Trebuie să am suficient spațiu pentru a pune copiii înăuntru, cu tot echipamentul lorl”, spune el. „Este un vehicul utilitar, dar este prezentabil.” Ascensiunea SUV-ului Nu există niciun dubiu că mașinile din Regatul Unit și Europa au devenit mai mari de-a lungul anilor. Din 2018, lățimea medie a modelelor noi puse în vânzare aici a crescut de la 182 cm la 187,5 cm, conform datelor Thatcham Research - o organizație care evaluează mașinile noi în numele industriei de asigurări. În același timp, greutatea medie a crescut de la 1.365 kg la 1.592 kg în aceeași perioadă. Acesta nu este doar un fenomen recent. Datele compilate de International Council for Clean Transportation arată că lățimea medie a mașinilor de pe piețele europene a crescut cu aproape 10 cm între 2001 și 2020. Lungimea a crescut cu mai mult de 19 cm. Unii critici susțin că aceasta este o tendință îngrijorătoare, deoarece pur și simplu nu există suficient spațiu pe drumurile aglomerate și adesea înguste din Marea Britanie sau în centrele orașelor. Lățimea minimă standard a unui loc de parcare pe stradă este de 1,8 m în multe locuri. Dar cifrele publicate de T&E, un grup de campanie pentru transportul ecologic, sugerează că, până în prima jumătate a anului 2023, mai mult de jumătate din cele mai vândute 100 de autovehicule din Regatul Unit vor avea o lățime mai mică decât aceasta. Apoi, există popularitatea în creștere a vehiculelor utilitare sportive sau SUV, mașini care sunt cel puțin vag bazate pe vehicule off-road, deși în multe cazuri asemănarea este cosmetică și nu au caracteristici off-road reale, cum ar fi tracțiunea integrală. Marea majoritate nu se vor îndepărta niciodată de asfalt, de unde și porecla lor derizorie: tractoare Chelsea. Există o mulțime de modele diferite, inclusiv modele utilitare pe care le puteți folosi în afara drumului, simboluri ale statutului elegant și legiuni de vagoane de familie suburbane. Cu toate acestea, ceea ce au toate în comun este dimensiunea. Chiar și versiunile „crossover” mai mici, mai apropiate de mașinile convenționale, tind să fie mai înalte și mai late decât berlinele, hatchback-urile sau break-urile tradiționale. În 2011, SUV-urile reprezentau 13,2% din piața din 27 de țări europene, potrivit companiei de cercetare auto Dataforce GmbH. Până în 2025, cota lor de piață a crescut la 59%. Rachel Burgess, editor al revistei Autocar, crede că dimensiunea lor este cea care le face atât de populare. "Toți cei cu care am vorbit de-a lungul anilor și care și-au cumpărat un SUV spun că le place să fie mai sus, că le place vizibilitatea mai bună și că se simt mai în siguranță pe autostrăzi și pe drumurile mai mari. Este adesea mai bine pentru persoanele cu copii să îi urce și să îi coboare din mașină cu acea înălțime suplimentară; și, de asemenea, pentru persoanele care sunt mai puțin mobile, este mult mai ușor să urce și să coboare dintr-un SUV decât într-un hatchback sau o berlină mai joasă.” Lucia Barbato, din West Sussex, spune că SUV-ul său Lexus RX450 la mâna a doua - un model hibrid - este vital pentru transportul familiei sale numeroase într-o zonă cu transport public limitat. Ea conduce o agenție de marketing de acasă și își duce cei trei fii la stația de autobuz în fiecare zi, pentru ca aceștia să poată merge la școală. „Într-o dimineață de luni, cu trei băieți, trei ghiozdane, trei truse de sport și o trompetă în portbagaj, în mașină nu este loc nici măcar pentru câine!” Mașini mai mari, marje de profit mai mari Popularitatea SUV-urilor nu se aplică doar producătorilor de automobile de masă. Porsche este renumit pentru mașinile sale sport elegante, dar SUV-ul Cayenne și crossover-ul Macan sunt cele mai bine vândute modele ale sale. SUV-ul Bentayga de la Bentley a reprezentat 44% din vânzările sale anul trecut, în timp ce Lamborghini se bazează din ce în ce mai mult pe Urus cu tracțiune integrală. Pe scurt, consumatorii iubesc SUV-urile. Între timp, constructorii auto sunt prea bucuroși să satisfacă această cerere, deoarece construcția de mașini mai mari poate fi mai profitabilă, susține David Leggett, editor al site-ului de informații din industrie Just Auto. "Marjele de profit sunt în general mult mai mari la mașinile mai mari, cu prețuri mai mari. Acest lucru se datorează în mare parte legilor economiei în producție." El subliniază că există costuri fundamentale implicate în construcția oricărei mașini - de exemplu, funcționarea unei fabrici, proiectarea și prețul componentelor principale. Explică însă că, în cazul automobilelor mici, aceste costuri pot reprezenta o proporție mai mare din prețul de vânzare. Daniele Ministeri, consultant senior la JATO Dynamics, subliniază că multe SUV-uri sunt strâns legate de mașinile convenționale și folosesc aceleași structuri de bază. „Pentru unele modele, principalele diferențe se limitează la factori precum stilul caroseriei, suspensia și poziția scaunelor, ceea ce le permite să solicite un preț premium pentru SUV, fără creșteri comparabile ale costurilor”, spune el. Dezbatere privind siguranța Chiar și mașinile convenționale au devenit mai mari în unele cazuri. Să luăm ca exemplu actualul VW Golf hatchback, care este cu 18 cm mai lat și cu 26 cm mai lung decât versiunea originală introdusă în anii 1970. De asemenea, este cu câteva sute de kilograme mai greu. „Dacă ne uităm înapoi la începutul anilor 2000... programele de siguranță precum Euro NCAP abia începeau să transmită mesajul de siguranță către consumatori, vehiculele mai mici nu erau deloc capabile să absoarbă foarte bine energia unui accident”, spune Alex Thompson, inginer principal de siguranță la Thatcham Research. „Pe măsură ce măsurile de siguranță s-au îmbunătățit, a trebuit să se adauge o anumită cantitate de greutate la vehicule pentru a consolida compartimentele de siguranță, deoarece acestea nu erau atât de rezistente pe atunci.” „Producătorii au fost nevoiți să facă lucruri precum îmbunătățirea protecției structurale în caz de accident și montarea mai multor airbag-uri”, este de acord David Leggett. Cu toate acestea, în timp ce mașinile mai mari pot fi mai sigure pentru ocupanții lor, criticii insistă că sunt considerabil mai puțin sigure pentru alți utilizatori ai drumurilor. „Fie că sunteți într-o altă mașină [sau] un pieton, aveți mai multe șanse să fiți rănit grav în cazul unei coliziuni cu unul dintre aceste vehicule”, susține Tim Dexter, manager pentru politica privind vehiculele la T&E. De asemenea, acesta este îngrijorat de implicațiile pentru bicicliști. În ceea ce privește impactul asupra mediului, Agenția Internațională pentru Energie a declarat: „În ciuda progreselor înregistrate în ceea ce privește eficiența consumului de combustibil și electrificarea, tendința către vehicule mai grele și mai puțin eficiente, cum ar fi SUV-urile, care emit cu aproximativ 20% mai multe emisii decât o mașină medie de dimensiuni medii, a anulat în mare măsură îmbunătățirile în materie de consum de energie și emisii obținute în alte părți ale parcului mondial de autoturisme în ultimele decenii.” Trecerea la vehiculele electrice ar trebui cel puțin să reducă semnificativ, în timp, emisiile provenite din utilizarea zilnică, deși, dacă electricitatea pe care o folosesc este generată din surse fosile, cum ar fi gazul, este posibil ca mașinile mai mari să polueze în continuare mai mult per vehicul decât cele mai mici. Sancțiuni, taxe și modelul Franței Franța impune deja taxe de înmatriculare suplimentare pentru mașinile care cântăresc mai mult de 1 600 kg. În prezent, aceasta înseamnă o penalizare de 10 euro pentru fiecare kilogram în plus. Penalitatea crește în tranșe, ajungând la 30 EUR pe kilogram peste 2 100 kg. Deși se aplică doar unei proporții relativ mici a modelelor actuale - iar vehiculele electrice sunt excluse - aceasta poate adăuga până la 70 000 EUR la costul de achiziționare a unei mașini noi. T&E susține că o taxă similară ar trebui introdusă în Regatul Unit. Potrivit lui Tim Dexter, "În prezent, Regatul Unit este un paradis fiscal pentru aceste vehicule mari... Cunoaștem impactul pe care îl au asupra drumurilor, asupra comunităților și, potențial, asupra persoanelor. Este corect ca acestea să plătească un pic mai mult." Cu toate acestea, recent au apărut pe piață mai multe vehicule electrice mici la prețuri relativ scăzute, inclusiv BYD Dolphin Surf, Leapmotor International T03, Hyundai Inster și noul Renault 5. Acestora li se vor alătura în scurt timp EV2 de la Kia și ID Polo de la VW. Pentru moment însă, SUV-urile rămân ferm la conducere. Vezi articolul complet
  11. Call of Duty: Warzone: Season 01 Content CALL OF DUTY: WARZONE SUMMARY New Gameplay Features: Get details on the changes coming to movement, Loadouts, Perks, Equipment, and more with the Season 01 integration with Black Ops 7. New Resurgence Map – Haven’s Hollow: Deploy to Haven’s Hollow, a brand-new Resurgence map tucked away in the Appalachian Mountains and replete with old school American charm. New Verdansk POIs: Explore the new Signal Station featuring an interactive element that rewards worthy squads with a view of their enemies. Loot up in the remastered Factory, returning since its first appearance in Verdansk ’84. Modes: Across Battle Royale and Resurgence, get a look at the modes coming in Season 01, including a special CODMAS LTM you don’t want to miss. New Gameplay Features (Launch) With the integration of Black Ops 7, Season 01 brings major updates to Call of Duty: Warzone. Expect the following at launch on December 4: · Player Level reset, allowing you to level up and optionally Prestige across Co-Op Campaign, Multiplayer, Zombies, and Call of Duty: Warzone. · Access to all 30 Black Ops 7 launch weapons, plus the additional armaments coming to Season 01, each with specific Call of Duty: Warzone Camos to unlock. · All Weapons with access to Weapon Prestige and Prestige Attachments. · Weapon Build Sharing has been enabled for Black Ops 7 weapons. · Season 01 Operators. · Daily and Weekly Challenges. · Battle Pass and BlackCell progress. Additionally, Call of Duty: Warzone features some gameplay adjustments and updates, including: · Movement: Tac Sprint is now part of the Sprinter Perk. Base movement speed has been increased to compensate. Players equipped with the Mountaineer Perk can also perform the new Combat Roll for added mobility. Test out Wall Jump and the Grapple Hook Tactical in Limited-Time Modes. · Loadout: Overkill is now a default advantage when you access your Loadout. There are no Wildcards. Your weapons now have a maximum of five attachments. · Equipment: Expect an updated selection of Tacticals, Lethals, and in-match Field Upgrades, including the Needle Drone Lethal, Pinpoint Grenade Tactical, Phantom Signal Tactical and Echo Unit Field Upgrade, some of which are ground loot only. · Equipment Interactions: New equipment interactions have been introduced, including: · Smoke Grenades now douse Molotov fire. · Stim Shots now remove the effects of Flash and Concussion Grenades. · Perks: The three Perk Slots have been restructured and updated, as detailed below, along with the addition of a new Adaptive Perk. · Expect further Comms and Patch Notes from Raven Software that go into more detail on all these updates and features. Call of Duty: Warzone: Legacy Weapons Weapons > Loadouts > Custom Loadouts > Primary/Secondary/Melee Weapon > Legacy Armaments from Call of Duty: Modern Warfare® II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 are still accessible and usable in Call of Duty: Warzone. They can be found by cycling through your Primary Weapon (or Secondary Weapon or Melee) slot in the Weapons Menu, all the way to the right, and “Legacy” Menu. Though accessible in Call of Duty: Warzone (only), Legacy Weapons will not support the following Black Ops 7 features: · Weapon Prestige and Weapon Prestige Camos. · Black Ops 7 Weapon and Call of Duty: Warzone Mastery Camos. · New Black Ops 7 Reticle Challenges. · Access to Black Ops 7 Weapon Customization items. · Build Sharing and Build Codes. Call of Duty: Warzone Armory Career > Challenges > Armory Any weapons you’ve yet to unlock from current or past games can be accessed after completing a Challenge in the Armory. Call of Duty: Warzone Operators Access every Operator you’ve accessed or unlocked across Modern Warfare II, Modern Warfare III, Black Ops 6, and now Black Ops 7 in the Operators menu, along with notes on how many Skins you’ve unlocked for the Operator, and their Finishing Move. Call of Duty: Warzone: Available Equipment Weapons > Loadouts > Custom Loadouts > Tacticals/Lethals Expect to be able to choose the following Tacticals and Lethals in your Loadout, prior to securing additional Equipment and Field Upgrades during a match: · Tacticals · Concussion · Smoke Grenade · Psych Grenade · Decoy · Stim Shot · Heartbeat Sensor · Lethals · Frag · Sticky Grenade · C4 · Claymore · Molotov · Combat Axe Call of Duty: Warzone: New Offensive Equipment Let’s dive a little deeper into the capabilities of the new Equipment coming to Call of Duty: Warzone at Season 01: Tactical: Pinpoint Grenade (Ground Loot Only): Unlike the Snapshot Grenade, which offers a quick burst of intel, the Pinpoint Grenade provides sustained reconnaissance for a short duration. When active, it deploys tracking darts at enemies entering its radius, marking their positions for you and your squad. Each pulse can tag multiple targets over time, making it a powerful tool for coordinated pushes. Enemies can remove the dart if they act quickly, balancing its impact while keeping the intel flow strategic rather than overwhelming. Tactical: Psych Grenade: An experimental projectile that causes confusion and chaos; a disorienting red gas that can spawn phantom facsimiles of nearby enemies, creating visual, audio, and minimap distortion within its radius. Use it to break line-of-sight, bait opponents into false engagements, or slip away while they chase ghosts. Tactical: Phantom Signal (Ground Loot Only): This scrambles enemy awareness and exposes their position. When deployed, it forces up to three nearby foes to emit distorted audio cues while briefly revealing their locations on the compass. Their HUD flickers with interference during the effect, leaving them momentarily disoriented and vulnerable to pursuit. Lethal: Needle Drone (Ground Loot Only): A compact, throwable mini-drone that detonates on impact — or with quick reflexes can be remotely steered and manually triggered within a brief six-second control window. Perfect for precision strikes in situations or for surprise plays, the Needle Drone delivers lethal accuracy. Field Upgrade: Echo Unit: Deploy the Echo Unit to create a lifelike decoy that mirrors your Operator’s appearance and stance. Unlike traditional holographic projections, this advanced mimic replicates your current posture — standing or crouched — making it a convincing distraction for unsuspecting enemies. Call of Duty: Warzone Available Perks Weapons > Loadouts > Custom Loadouts > Perk 1/Perk 2/Perk 3 The last part of your Loadout planning requires you to inspect and choose three Perks from a total of 15, one each from a set of five in Perk slots 1, 2, and 3. Here are the available Perks, with more to find during a Match: Perk 1 (Blue): Choose one of the following: Scavenger: Improves Ammo and Resource acquisition. Veteran: Improves equipment resistance and Long-Range weapon handling. Mountaineer: Gain damage negation when falling. Cold-Blooded: Gain immunity to tracking equipment, targeting systems, and electronic interference. Grenadier: Improves explosive equipment and equipment handling. Perk 2 (Red): Choose one of the following: Quick Fix: Improves armor handling and health regen. Alertness: Improves awareness. Reactive Armor: Improves armory recovery and defense. Bomb Squad: Gain explosive resistance and equipment negation. Sprinter: Improves Sprinting and movement. Perk 3 (Yellow): Choose one of the following: Tempered: Improves armor. Adaptive: Improves explosive defense, movement, and handling. Tracker: Improves tracking and target acquisition. Survivor: Improves health regeneration, revives, and provides one-hit protection against ballistic weapons. Ghost: Improves stealth. Expect more details on Perks from Raven Software in the days before and during Season 01 Launch. New Resurgence Map: Welcome to Haven’s Hollow The battle lines have been re-drawn, as the area of operations shifts to an isolated Appalachian town that feels straight out of another era. Though parts of the picturesque hamlet of Haven’s Hollow may look familiar, there are plenty of new areas to explore. It’s also the stage for fast-paced frenetic Resurgence gameplay. Get a step ahead of the competition with a deeper look at the major POIs you’ll encounter in your deployments to Haven’s Hollow. The primary points of interest include: Mansion Pond Train Station Barn Research Center Main Street River Boat Coal Depot Lumbermill Mansion The Mansion will be instantly familiar site to anyone who played the Shattered Veil Zombies map in Black Ops 6. A giant T-Rex fossil — thankfully long dead — greets Operators by the staircase in the main hall, doorways on the first and second floor branching off into other rooms and levels. Take the stairs or latch onto an Ascender to reach the rooftop or move through the surrounding grounds like the courtyard and over the water toward the Research Center. Pond Watch out for snipers firing down from the ranger station overlooking the Pond. In the middle, a gazebo sits on a small island of land with a Zipline toward a covered bridge on one side and a rest area on the other. The water itself is shallow, though even then it’s advised to keep your boots dry, considering the many power positions overlooking the area in the circle of land that surrounds it. Train Station Engage in long-range skirmishes across the open expanse of the Train Station, a mostly flat area with the central station and a few smaller outbuildings making up a meager amount of interior space. Follow the tracks down to the bridge toward Main Street or explore the cliffside where the terrain cuts down near straight to the water. Barn Hit up the Barn to gather supplies in the main building or any of the surrounding homes supporting the operation, built on a flat block of land just uphill of Main Street. As the center of the map, you’re bound to cross paths with enemy squads. Climb the ladder up the grain silo to dominate from above or post up in one of the houses and prepare an ambush. Research Center Explore Haven’s Lab and the smaller Data Center, the buildings surrounded by a parking lot and walking paths creating long sightlines on the outside. For closer combat, head into Haven’s Lab, a large three-level structure with an atrium in the middle. For even tighter brawls, head to the Data Center. Main Street The heart of Haven’s Hollow provides residents and tourists alike with a variety of amenities including a video rental store, ice cream shop, hardware store, and other folksy additions to make people feel right at home. Fans of the Liberty Falls map from Call of Duty: Black Ops 6 Zombies will recognize the motel, comic store, and bowling alley amongst other infamous locations in this main thoroughfare of clustered buildings. Riverboat The pride of the town, Haven’s Gamble offers luxurious river cruises on a three-tiered paddleboat right on the water south of Main Street. A row of slot machines and card tables line the bottom level while a bar, grill, and stage adorn the top. Explore the outer deck on all three levels, firing on enemies in the water and inland. For quick access on and off, look to the covered walkways and the Ziplines attached to the front and back. Coal Depot The Coal Depot slopes in tiered levels downhill toward the Lumbermill, the two areas comprising Haven Hollow’s industrial sector. Coal Depot rewards creative tactical play; use its blend of tracks, train cars, coal piles, and interior spaces to set up flanking attacks and ambushes. Explore the center warehouse for loot or get up on the roof for a commanding view of the area. For a lower profile, hit up one of the smaller buildings on either side. Lumbermill Two large buildings, connected by a central walkway, dominate the site, their open floorplans opening mid-ranged sightlines throughout the interior. A silo outside offers the perfect viewing platform covering the main road through town, and a trio of warehouses offer room to loot up and a place slip away from more populated areas of the map. New Verdansk POIs (Launch) In addition to marking the release of Haven’s Hollow, the Season 01 update also brings two POIs to Verdansk, the brand-new Signal Station and the remastered Factory. Signal Station A new Guild complex arrives in the north of Verdansk, instantly recognizable by its three white spheres looking over the frozen lake and forest. Explore the main building featuring multiple levels of combat and a large central area where squads can interact with the facility to access additional map intel. Outside, the road curves through a covered pathway at the base of the facility. Drive in, Zipline up into the main building, get what you need, and zip back out. The smaller warehouse by the helipad out front offers a more concealed area, good for ambushing enemies on the ground, the opposite garage offering similar advantages along the main road. Factory Players with experience in Verdansk ’84 will recognize this sprawling industrial site located just east of Superstore. Guild Rockets are being developed and stored in the updated Factory site, supported by an intricate system of worksites, silos, warehouses, and other supporting facilitates. The dense cluster of buildings is packed with loot, well worth a stop if you can survive the trip. The iconic location is bound to draw a lot of attention, its tightly packed buildings giving squads lots of room to maneuver. Keep your comms active to stay one step ahead of the enemy, and for a near full view of the Factory exterior, send your best sharpshooter up the Ascender to the top of the control tower. Season 01 Modes and Playlists Drop into Haven’s Hollow, Rebirth Island, and the newly updated Verdansk and expect the following Modes, with additional Playlists as the season progresses: · Battle Royale, Battle Royale Casual · Resurgence, Resurgence Casual Additionally, reports of anomalies appearing periodically throughout certain \[CLASSIFIED] locations appear to be valid. Further inspection is required at Mid-Season. Polaris Vehicles Return with a Fresh Look for Season 01 Returning to Verdansk, heading to Rebirth Island, or dropping into Haven’s Hollow? Then plan your vehicle acquisition accordingly, Operator, as your preferred mode of transport is likely to be the Polaris RZR Pro R 4 UTV, and the Polaris Sportsman XP 1000 ATV off-road vehicles, all arriving in Season 01 sporting a new, sleek, Black Ops 7 design. RIDE. RESPAWN. REPEAT: Keep an eye out for the upcoming Polaris x Call of Duty give-away for a chance to win weekly prize bundles and the real-life, limited edition Polaris vehicles. Click here for more details. CODMAS: Call of Duty: Warzone LTMs (In-Season)The CODMAS Holiday season returns to Call of Duty: Warzone with CODMAS limited time events, whether you’re naughty or nice. Experience the ultimate holiday heist as you race to gather the most gifts before your rival squads decide to destroy them in this festival of chaos! Also expect some festive decoration across Haven’s Hollow, Verdansk, and Rebirth Island as CODMAS begins! Call of Duty: Black Ops 7: General Content (CM, MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) Weapons Detail: Face your enemies with an arsenal of new weapons arriving throughout the season, including the Kogot-7 SMG, Maddox RFB Assault Rifle, Sokol 545 LMG, NX Ravager Crossbow, Ballistic Knife, Sturmwolf 45 SMG, and the Hawker HX Sniper Rifle. Plus, earn new Attachments like the Akita Scorchlink Akimbo Shotguns, a special Redwell Shade-X Suppressor Muzzle, and more. New Events and Rewards: Play new events and earn rewards including a community event challenging everyone to work together to complete community missions. reach goal. Season 01 Event rewards include Camos, Operator Skins, Blueprints, and more, plus Loadout unlocks including the NX Ravager Special, Sokol 545 LMG, the Hawker HX Sniper Rifle, and more! Battle Pass and BlackCell: Season 01 brings a brand-new Battle Pass, introducing new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more across a mix of free and premium tiers. Get BlackCell for additional rewards including the exclusive “Scorn” Operator and Skin. Season 01 Operators: Deploy as Dorne via the Battle Pass and Scorn (BlackCell), geared up and ready to dominate any and all game modes. Weekly Challenges: Complete Weekly Challenges throughout the season to unlock new Loadout items, Camo rewards, and XP. New Store Offerings: Rep your support for the Call of Duty League with the new CDL Launch Pack joined by other new Store content like the Aerial Dominance and Dead Ranger Bundles, and more. Weapons Detail Primary Weapon: Kogot-7 (Launch) SMG, Battle Pass Page 3, Page 11 HVT Tier Battle Pass Blueprint Levels: 39 MAGS: 4 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Excellent mobility and fast fire rate, but shorter-range capabilities and moderate recoil. What the Kogot-7 lacks in punch, it makes up for with speed and mobility. This fast-firing, quick-handling SMG is perfect for Operators looking to get into the thick of things. Pepper enemies with hip fire up close or aim down sights for more distant foes, the weapon’s clean iron sights making it easy to acquire and track moving targets. Prestige Attachment Stock > Dual Wield: MFS Kogot-7 Akimbo Camos Confirmed: Weapon Prestige > Kogot-7 Primary Weapon: Maddox RFB (Launch) Assault Rifle, Battle Pass Page 6, Page 14 HVT Battle Pass Blueprint Levels: 43 MAGS: 3 MAG SIZE: 40 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto assault rifle. Fast fire rate with a large ammo pool. A favorite from Call of Duty: Black Ops 4, the Maddox RFB returns to action in Black Ops 7. The weapon’s manageable recoil, fast fire rate, and large ammo pool make it ideal for sustained fights. The Maddox’s capabilities really begin to shine as you level up the weapon and gain access to more Attachments like the Extended Mag I, granting a Mag Size of 50 with no drawbacks. Look for other powerful additions to push the Maddox towards long-ranged precision or snappy, mid-ranged play. Prestige Attachment Barrel > Burst Barrel: 13” MFS Echo-Fire Barrel Camos Confirmed: Weapon Prestige > Maddox RFB Melee Weapon: Ballistic Knife (Launch) Melee, Weekly Challenge Reward, Week 1 Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Camos (CM, MP, ZM, WZ). Spring-action knife launcher. High melee damage and can fire retrievable blades as projectiles. The Ballistic Knife returns, a staple Black Ops weapon that lets you pull off deadly ranged attacks with surprising speed and accuracy as the blade is fired from the handle, eliminating unarmored targets on contact. Pick up your fired blades in the environment to keep stocked up or equip the Scavenger Perk to refill your stash with every resupply. Camos Confirmed: Weapon Prestige > Ballistic Knife Primary Weapon: Sokol 545 (In-Season) LMG, Event Reward Levels: 39 MAGS: 3 MAG SIZE: 102 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto light machine gun. Can switch on demand between a slower fire rate with high accuracy and range, and a faster fire rate with higher damage and recoil. When you need suppressive fire, few weapons outshine the Sokol 545 LMG, a beast of a weapon with a base Mag Size of over 100, the largest in its class. It’s also got the furthest damage range before suffering drop off penalties, making it a good choice for pinning down enemy marksman. For those looking to cover their squad and keep up the pressure over sustained fights, this is the tool for the job with two fire-rate switches to cater for almost every combat situation. Prestige Attachment Fire Mod > Rapid Fire Mod: MFS 48-Dread Burst Mod \[\[CAPTION]] Converts the Sokol 545 into a powerful 6-round burst weapon, giving you the chance to recenter the weapon before unloading more rounds. Massively improved fire rate offset by reduced damage and range. Improved recoil control and mobility. Camos Confirmed: Weapon Prestige > Sokol 545 Special Weapon: NX Ravager (In-Season) Special, Event Reward Levels: 30 MAGS: 15 MAG SIZE: 1 Mastery Badges: Yes Attachments: Optic, Magazine, Fire Mods Customize Options: Skins, Camo and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (2). Launches high damage bolt projectiles. Can be configured to fire explosive bolts that detonate a short time after impact. Take aim with the NX Ravager compound bow, featuring quick loading bolts in a device that shoots accurately to great distances. Level up the classic Black Ops weapon to access a mid- and long-ranged Optic and the Explosive Crossbow Bolt Fire Mod for action star moments that blast the competition to pieces. Prestige Attachment Magazine > Crossbow Bolt: Tribolt Camos Confirmed: Weapon Prestige > NX Ravager Primary Weapon: Hawker HX (In-Season) Sniper Rifle, Event Reward Levels: 38 MAGS: 4 MAG SIZE: 7 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Bolt-action Sniper Rifle. Fast handling and mobility. Higher recoil and flinch. Hold breath while ADS to steady. Black Ops 2 veterans may recognize this powerful Sniper Rifle, a bolt-action weapon that deals heavy damage with a high one-shot hit potential against unarmed enemies. When compared to the VS Recon (another bolt action rifle), the Hawker HX has a higher recoil and flinch and is generally less stable. It also takes a little longer time to rechamber between shots. But the handling and mobility are excellent, and this could be the go-to weapon for players that want to ADS and get shots off quickly. Prestige Attachment Barrel > Damage Barrel: \[CLASSIFIED] Barrel Camos Confirmed: Weapon Prestige > Hawker HX Primary Weapon: Sturmwolf 45 (In-Season) SMG, Event Reward Levels: 38 MAGS: 4 MAG SIZE: 32 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Skins, Camos and Reticle Unlocks (CM, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Very low recoil and good headshot damage. Lower handling, mobility, and range. The Sturmwolf 45 is a highly accurate SMG and extremely easy to use, making it an excellent choice for those needing precise hits on enemies, including headshots. Though it has slightly limited handling and mobility, and a shorter overall range compared to other SMGs, expect a recognizable, classic feel to this weapon, with a recoil pattern you may well remember! Prestige Attachment Magazine > \[CLASSIFIED] Camos Confirmed: Weapon Prestige > Sturmwulf 45 New: Weapon Attachments Season 01 hits hard with 11 different Weapon Attachments to earn. Five of them can be unlocked via Prestige Attachments as detailed previously in this blog. A further six are available throughout Season 01 as Weekly Challenge rewards. Let’s go for a weapon inspect: Akita Scorchlink Akimbo (Launch Window) Akita Shotgun, Weekly Challenge Reward Attachment > Stock > Operator Mod: Akita Scorchlink Akimbo Why wield only one full-auto Shotgun when you can have two? With this Attachment equipped, you’re granted dual capabilities coupled with Belt Fed Ammo Capacity and an Overheat mechanic, with a slight dip in damage range and hipfire spread to compensate for the barrage of rounds. Blocks other Magazines. Redwell Shade-X Suppressor (In-Season) All Weapons with Muzzle Attachments, Weekly Challenge Reward Attachment > Muzzle > Operator Mod: Redwell Shade-X Suppressor Suppress your weapon while simultaneously improving vertical and horizontal recoil control at a slight cost to damage range and bullet velocity, helping to keep you on target and off the radar. Additional Attachments The rest of the Attachments that are earned across Season 01 Weekly Challenges, plus other Loadout rewards, are yours to discover as the weeks go on! Season 01 Events Season 01 kicks off with the “Rally Point” Community Event which tasks all players to work together to complete community missions to unlock rewards for all. Participate in other events throughout the season to earn additional rewards, including new Weapons, Blueprints, Camos, Operator Skins, and more. Event: Rally Point (CM, MP, ZM, WZ) Rewards Include: New Weapon: NX Ravager Crossbow (Special), Covert Viable Operator Skin, Elimination Tracker Gunscreen It’s up to the community to work together on this one. Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together. When Community Milestones are reached all players who’ve participated in the Event will receive the reward, including the all-new NX Ravager Crossbow Special Weapon. Hit major milestones and unlock exclusive rewards including the new NX Ravager Crossbow Special Weapon. Event: Naughty and Nice (CM, MP, ZM, WZ) Rewards Include: Sokol 545 LMG, “Sweet Tooth” Peacekeeper Mk 1 Blueprint, “Oh Fudge” Kara Marksman Rifle Blueprint, “Snowfall” Animated Camo Santa’s watching, Operators! Complete Naughty Challenges to reveal rewards in bags of Coal or stay on your best behavior and with Nice Challenges that unwrap Festive Gifts. Rewards include the new Sokol 545 LMG, an opposing pair of Weapon Blueprints, and an Animated Weapon Camo. Which List will you make this year? Weekly ChallengesCareer > Challenges > Weekly Challenges Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, give you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes. Note: The first two of the six additional Attachments available throughout Season 01 are described earlier in this blog. At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign, Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the weekly Loadout reward, Check the menu again the following week for the next gameplay reward. Completing challenges also rewards XP, and this is a great way to rise through the Levels. If don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes. Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife! Seasonal Camos (Weekly Challenges) In addition to Attachments, Weapons, and Scorestreaks on offer throughout the season, players can earn two seasonal Weapon Camos, both of which are Universal (they can be equipped to any weapon)! Weekly Challenge Weapon Camo 1: “Feedin’ Time” (Animated) Complete the first part of the season’s Weekly Challenges to obtain a new Universal Animated Camo (which can be applied to any weapon). For Season 01, this occurs at the end of Week 5. Weekly Challenge Weapon Camo 2: “Coral Streaks” (Animated) Complete all of the Weekly Challenges across the entire season to obtain a new, Universal Animated Camo. Armory Access After a season concludes, any Weekly Challenge Loadout items that you didn’t manage to unlock can be unlocked by completing Challenges via the Armory (Career > Challenges > Armory). Season 01 Battle Pass and BlackCell Battle Pass Overview and Improvements Up to 1,100 COD Points, 11 Operator Skins, 26 Blueprints and Weapons, and 119 Total Rewards. Welcome to the Black Ops 7 Season 01 Battle Pass. Before we dive into some of the content available in the Season 01 Battle Pass, let’s take a moment to detail some of the player-focused improvements you can expect as you unlock the rewards throughout the Battle Pass: · Unlock Timing: The team has taken learnings from Black Ops 6’s Battle Pass completion times and made tuning adjustments for a more satisfying journey. The result: each season’s Battle Pass in Black Ops 7 will be more rewarding for your time spent in-game, no matter where you’re playing across all parts of the game. · Shorter Initial Pages: Earlier pages in the Black Ops 7 Battle Pass can now be completed faster with fewer tiers needed to unlock HVT content at the end of the page, while later pages in the Battle Pass will contain more rewards. This means players will earn more high-value content sooner across all 100 tiers. · Battle Pass Tokens via Daily Challenges: For the first time, we’re adding the ability to earn Battle Pass Tokens through completing Daily Challenges, which are now available not only in Multiplayer, Zombies, and Call of Duty: Warzone, but also Co-Op Campaign and Endgame (another first!). On certain days in the season, completion of your bonus Daily Challenge will grant you a Battle Pass Token, which can be used right away. Fight Back and Fight Hard with the Season 01 Battle Pass As the latest adversary to join the roster of Black Ops operators, General Alden Dorne leads the Season 01 Battle Pass with a measured fury and the latest in The Guild’s line of protective military hardware. The Season 01 Battle Pass content features an impressive collection of Operator Skins, Weapon Blueprints, and more, including up to 1,100 COD Points, 119 total rewards, 23 of which are completely free to earn, including two new Base Weapons. There are a number of ways to access the Battle Pass: · Purchase the Season 01 Battle Pass for 1,100 COD Points. · Purchase the Season 01 Battle Pass Bundle for 2,400 COD Points, which also grants you 20 Tokens to use. · Best Value: Or upgrade to the Black Ops 7 Vault Edition if you haven’t already, which includes a host of immediate additional rewards, as well as full access to both the Battle Pass and one Season of BlackCell content! Once you purchase the Battle Pass, you immediately unlock the Instant Rewards Page, including the following items: · 10% Battle Pass XP Boost · The “Linked” Reticle for your Optic Attachments. · The “Chain of Command” Legendary Blueprint for the X9 Maverick Assault Rifle. · The “Rank and File” Large Decal for your weapon. · The new “Adjutant” Operator Skin for Dorne plus the “Adjutant BlackCell” variant for those who purchase BlackCell. This Operator is also unlocked for you to use. The Season 01 Battle Pass features 119 pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, and more. Make sure you focus on the following Pages to obtain these weapons: · Free Unlock: Kogot-7 Submachine Gun: Page 3 Completion Reward · Free Unlock: Maddox RFB Assault Rifle: Page 6 Completion Reward Season 01 Battle Pass Completion Rewards Players who purchase and complete the Season 01 Battle Pass will earn the following Page completion rewards: · 200 COD Points · The “Dissonance” Legendary Blueprint for the AK-27 Assault Rifle · The “No Slowing Down” Animated Calling Card · The “Energized One” Animated Emblem · A “Gift Card” Ultra GobbleGum · The “Disharmony” Operator Skin for Dorne and “Disharmony BlackCell” Skin for those who purchase BlackCell. BlackCell Offerings War is evolving. Bring BlackCell dominance to the fight with the brand-new BlackCell Operator Scorn, exclusive to BlackCell. This autonomous frontline enforcer is joined by a cast of tactical Operators and Weapon Blueprints earned exclusively through BlackCell. BlackCell owners can access the Season 01 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items: · The “Scorn” BlackCell Operator Skin. This Operator is also unlocked for you to use. · 1,100 COD Points · The “Ultimatum” Mastercraft Blueprint for the Carbon 57 SMG with Triangular Yellow Tracers and Shimmering Deletion Death FX · The “Heavy Fire” Companion Finishing Move, featuring Dorne’s pet D.A.W.G. · The “Clock Out” Gun Screen you can attach to any weapon that accepts it. · The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles). · The “BlackCell No.1” HUD Theme (available in the Career > Customize > HUD Presets Menu). BlackCell owners get access to page after page of additional exclusive rewards — an additional 21 in total — within the Season 01 Battle Pass, including: · Seven BlackCell-exclusive skins, including: o Instant Reward Page: The “Adjutant BlackCell” Skin for Dorne (Instant Reward Page) o BP Completion Page: The “Disharmony BlackCell” Skin for Dorne o Page 2: The “Mauler BlackCell” Skin for Dempsey o Page 4: The “Ravage BlackCell” Skin for Zaveri o Page 7: The “Reboot BlackCell” Skin for Anderson o Page 9: The “Chemtrail BlackCell” Skin for Richtofen o Page 12: The “Wayward BlackCell” Skin for Samuels · Seven BlackCell-exclusive Weapon Blueprints: o Page 1: The “Firing Line BlackCell” Blueprint for the MXR-17 Assault Rifle o Page 5: The “Wolfhound BlackCell” Blueprint for the Echo 12 Shotgun o Page 8: The “Liquid Cooled BlackCell” Blueprint for the Razor 9mm SMG o Page 10: The “Drumbeat BlackCell” Blueprint for the XM325 LMG o Page 11: The “First Light BlackCell” Blueprint for the Kogot-7 SMG o Page 13: The “Reconditioner BlackCell” Blueprint for the M8A1 Marksman Rifle o Page 14: The “Neuroslicer BlackCell” Blueprint for the Maddox RFB Assault Rifle. There are 140 total item rewards (Battle Pass and BlackCell related) for those who fully complete the Season 01 BlackCell Battle Pass. As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Bonus: Extra Daily Challenges: Players with BlackCell will also receive an additional Daily Challenge (shown above) throughout Season 01 for Co-op Campaign’s Endgame, Multiplayer, Zombies, and Call of Duty: Warzone, giving you even more options to level up during matches! Vault Edition Bonus: Remember that one of the many benefits of purchasing the Black Ops 7 Vault Edition is complete access to one Season of BlackCell, which includes the Battle Pass and BlackCell, included in the purchase of the Vault Edition. If you wish to claim the host of additional benefits including the Operator Collection, Mastercraft Weapon Collection, Ultra GobbleGum Pack, and a Permanent Unlock Token as well as BlackCell access, be sure to upgrade today! New Operators Gear up for Season 01 with new Operators including General Alden Dorne, BlackCell’s Scorn, and the original Replacer, with additional \[CLASSIFIED] Operator reinforcements blasting their way into Season 01 Reloaded. Scorn (BlackCell, JSOC, Launch) “Scorn” Skin: BlackCell Instant Reward Page Scorn operates as an autonomous frontline enforcer specializing in high-risk, short-window missions. Outfitted with full-body reactive plating and the latest in assault technology, he is custom built for direct engagement. Training in urban suppression and armored breach tactics combined with off-the-carts physical metrics provide innumerable advantages when deployed to CQB environments. No known military record has been linked to Scorn, but rumors tie him to multiple black-budget research programs — the existence of which the CIA vehemently denies. Alden Dorne (Battle Pass, Guild, Launch) “Adjutant” and “Disharmony” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Intelligent and ruthless, Dorne rose through the ranks of The Guild in Emma Kagan’s shadow, acting as her right-hand man and all-purpose fixer. His cunning mind is offset by a streak of uncontrollable rage, but his willingness to do the unthinkable makes him dangerous in ways Kagan never was. Now, with The Guild under his control, Dorne has set his long dormant plans in motion. The (Original) Replacer (JSOC, Launch Window) “The Replacer” Skin As a thank you to our community, at the start of Season 01, we’re gifting everyone who owns Call of Duty: Black Ops 7 The Replacer Operator, in his original black suited attire, sporting a Black Ops “7” pin in his lapel. Very little is known about The Replacer and that’s just how he likes it. Birthdate, dietary restrictions, favorite subspecies of spoon-billed sandpiper? You don’t need to know. Call of Duty®: League: CDL Launch Pack 2026 Suit up and gun like the pros with the 2026 Call of Duty® League® Launch Pack, launching in celebration of the new CDL season. The CDL Launch Pack 2026 will be in store on December 4 and come with 12 items and four separate Operators (with a Skin for each): · 2026 CDL Home Competitor (JSOC, Male) · 2026 CDL Home Competitor (JSOC, Female) · 2026 CDL Away Competitor (JSOC, Male) · 2026 CDL Away Competitor (JSOC, Female) · “Ego Fade” Camo (Universal) · “The Hard Carry” Calling Card · “I’m Beaming” Calling Card (Animated) · “Locked On” Weapon Charm · “Built Different” Large Decal · “Lanimal” Emblem · “No Shot” Spray · “Cold Crown” Emblem (Animated) · Later on in Season 01, CDL Team Bundles will also be launching in the Store. Other Incoming Bundles Get ready for more exciting content to arrive in the Season 01 Store, including the “Aerial Dominance” Bundle including an Operator Skin for Anderson, the “Dead Wrangler” Bundle with an Operator Skin for Takeo, and the “Legend Reborn” Bundle with an Operator Skin for Mason. See more of the season’s upcoming content in the Season 01 BlackCell, Battle Pass, and Store Bundle blog, next week. Verify Your Email and Unlock Double XP Tokens, Weapon Camo Unlock a wealth of Double XP plus the Universal Weapon Camo “Veiled Aurora” simply by verifying your email! Verifying your Call of Duty account email helps strengthen security and combat cheating. Once you complete this verification, expect the following to be added to your Call of Duty Account: · 1 Hour 2XP Level Tokens (x5) · 1 Hour 2XP Weapon Tokens (x5) · 1 Hour 2XP Battle Pass Tokens (x5) Call of Duty: Gear Shop: Black Friday Sales on Now! From iconic apparel to detailed collectibles, every offering over at the Gear Shop is a critical hit for Call of Duty fans. And the Black Friday sale allows you to lock, load, and save up to 50 percent off! The mission is simple; click here, and purchase before December 1 to claim your savings. The Biggest Black Ops Ever: Upgrade Today! Purchase Black Ops 7 today and ensure you’re accessing every single part of this Call of Duty experience, from the vast Avalon landscapes of the Campaign Endgame to the best-in-class Multiplayer, as well as the deep and horrific Dark Aether investigations across time and space in Zombies! View the full article
  12. Defeat All Adversaries: Black Ops Season 01 is Here! The Story So Far In what could be best described as a hostile takeover, General Alden Dorne completes his power grab with a definitive move against Kagan, and forces Mason along for the ride, trapping him in his own mind. When Mason wakes from his hallucinatory hell, Dorne has “invited” Mason to the beginning of a new empire for The Guild, high atop the balcony overlooking the futuristic metropolis of Utopia. Welcome to Project Synapse. As tThe Guild claws its way back from the ashes of defeat at the hands of David Mason, Alden Dorne, once the trusted right hand of CEO Emma Kagan, seizes his moment. In a ruthless coup, Dorne casts Kagan aside forever, claiming the throne and reshaping tThe Guild’s destiny. His vision is merciless: capture David Mason at all costs and unlock the secrets buried within the C-Link, the cutting-edge neural tech possessed only by JSOC’s elite. This is more than revenge. It’s the dawn of a new era, forged in blood and ambition. Season 01 Roadmap Get ready for the biggest Season 01 ever, including new free and premium content when Call of Duty®: Black Ops 7 Season 01 goes live on Thursday, December 4 at 9AM PT across all platforms. Black Ops 7: Season 01 Endgame Content ENDGAME CONTENT SUMMARY Endgame is Open: Endgame and the vast Avalon map is now instantly accessible to all Black Ops 7 players as of November 21! New Word Events: Take on multiple new Endgame World Events across Avalon. Face down a giant Zombies-inspired robot, fight off hallucinations near a neurotoxin outbreak, and in the Mid-Season, engage in combat with an advanced VTOL manifested by fear. New Skills: Power up with eight new Exotic Skills earned by completing World Events; choose to strike with a deadly melee punch, resurrect yourself, or deal devastating critical damage in a variety of ways! Then during the Mid-Season, obtain access to the all-new Phantom Skill Track. CODMAS in Endgame: Avalon gets festive with the arrival of CODMAS in Endgame, bringing snowballs and giftwrapped Supply Boxes into play. Endgame Intensifies: New World Events and More With Endgame now instantly accessible and available to all Black Ops 7 players, it’s time to team up, drop into Avalon, and explore this massive new landscape, complete objectives, increase your power, unlock unique Weapon Camos, and take on new threats! Keep pushing into escalating zones of difficulty, calling on other squads to assist if the challenges are too great. Then be sure to exfil safely to maintain your Combat Rating and live another day. Avalon Rampage: Four Endgame World Events (Launch, In-Season, Mid-Season)You’ll need to face down threats and build up your Operators’ Combat Rating, Skills, and Abilities, as Season 01 brings four multi-stage Events into the mix to challenge players. You’re advised to be at least Combat Rating 45, call up your squad, and bring your highest Rarity Weapons to the fight. Exotic Weapons will certainly help to turn the tide of battle! World Event: Colossus of Avalon (Launch Window) Recommended CR: 45 or higher A giant mechanical contraption towers over the Avalon terrain, leaving a bloody path in its wake. Expect an emergency announcement breaking into your comms to alert all Operators within the Avalon combat zones to converge on this massive metal threat. Consult your Tac-map for the expected arrival area, and once certain criteria are met, you can watch the terrifying titan fall from the skies, visible across most of the map. To claim the bounty of rewards on offer for defeating this behemoth, you may need reinforcements outside of your own squad. Tool up, study the giant for weaknesses, expose its core, and take it out! Fail, and the Colossus will blast off into orbit, so don’t delay in your aggression. Operator Advice: Toppling this colossus will be tough, and smaller robotic enemies are likely to be encountered, so you may wish to think about equipping Black Hat (Minor Ability) or Abilities that assist in your evasion or movement capabilities. As always, Crash Cart (Major Ability) will be an excellent choice to keep you and your squad upright in the battle to come! World Event: Toxic Tyrant (In-Season) Recommended CR: 45 or higher Initial Comms suggest a second major threat to Operators within the Avalon theater of combat: In an event codenamed “Toxic Tyrant,” the emergency alert system breaks into your usual combat chatter to warn you of a severe neurotoxin outbreak occurring in Avalon. Stemming the outbreak requires your top-tier team talent and weaponry, as the enemies spilling out of these fear-based summoning anomalies are powerful and unrelenting. With time running out, you’ll need to focus on finding the source of this terror and try not to lose your mind entirely when facing the final, large-scale threat let loose by this hallucinatory biological weapon. Additional World Events: Wraith Wing (Mid-Season) Recommended CR: 45 or higher The challenges in Endgame will only intensify as the season progresses. In the Mid-Season, keep your eyes to the sky in search of a VTOL manifested by fear, in the Wraith Wing World Event. This advanced Guild aircraft appears to have cloning capabilities with very lethal consequences as this squadron seems hellbent on eliminating as many JSOC Operators as it can. Disable it, fire at the exposed aircraft, and down that bird. In addition, expect a fourth World Event to truly test your skills. Speaking of which: New Exotic Skills and Phantom Skill Track Unlock eight new Exotic Skills that change up gameplay in a variety of strategically viable ways and at the Mid-Season, unlock the new Phantom Skill Track. New: Exotic Skills (Launch) Exotic Skills are powerful additions acquired by completing World Events via a special Exotic Skill Case, which randomly awards you one of the following Exotic Skills. You can equip and upgrade one Exotic Skill. If you earn a subsequent Exotic Skill Case, you have one of two options: · Upgrade the currently equipped Exotic Skill. · Replace the currently equipped Exotic Skill. With each World Event completion, you can equip and upgrade one Exotic Skill from the following: Mega Punch: Replaces your weapon butt with a deadly punch that knocks back enemies and deals more damage. · First Upgrade: Hits more enemies. · Final Upgrade: Chance to trigger a Photon Round that damages enemies and drops a healing capsule. Conjuration: Kill enough enemies to summon Toxin Butterflies that harass and damage enemies. · First Upgrade: Further increase in damage dealt by Toxin Butterflies. · Final Upgrade: Greater increase in damage dealt by Toxin Butterflies. Echo Shell: Significantly reduces damage taken from behind. · First Upgrade: Further reduction of damage taken from behind. · Final Upgrade: Greater reduction of damage taken from behind. Celebration: Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target enemies. · First Upgrade: Further increase in chances to trigger Mortar Rounds. · Final Upgrade: Greater increase of chances to trigger Mortar Rounds. Frost Cloud: Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies. · First Upgrade: Also damages enemies. · Final Upgrade: Affected enemies will transfer frost to nearby enemies. Resurrection: On fatal damage, become temporarily invulnerable instead of dying. Available once per match. · First Upgrade: Gain full health after surviving. · Final Upgrade: Instead of surviving fatal damage, receive a Permanent Self Revive that recharges when not downed. Shattered Shield: Stun and damage nearby enemies when Armor Plates break. · First Upgrade: Final break gives you temporary invulnerability. · Final Upgrade: Final break triggers a Photon Round that deals damage and drops a healing capsule. Graviton Reaction: Taking melee hits can spawn a Black Hole that damages and displaces enemies. · First Upgrade: Also triggered by ranged attacks. · Final Upgrade: Also triggers on enemies in an area around the affected enemy. Skill Track: Phantom (Mid-Season) Strike unseen and vanish fast, slip past danger, land critical blows from the shadows. Ambush: Critical hits from behind on unaware enemies deal more damage. Fast Melee: Faster Melee speed. Trap Avoidance: Traps and Mines take longer to detect you. Undetectable when fully upgraded. Silent Movement: Quiets movement and reduces enemy detection distance. Elusive Target: Reduces accuracy of enemies shooting at you. Decoy: Taking significant damage deploys an Echo Unit that distracts enemies. CODMAS Comes to Endgame (In-Season)With CODMAS comes extra festivities in the Endgame! Hunt down frozen projectiles and keep an eye out for holiday-themed Supply Box gifts. Endgame Progression and Rewards ContinueThe Black Ops 7 Co-op Campaign offers a host of unique rewards to unlock, as well as Global XP and a dedicated Weapon Camo track. Here’s what you can earn throughout the Campaign: · “Irides One” M15 MOD 0 Blueprint · “Phantom” Shadow SK Blueprint · “Razorfire Vertex” Ryden 45K Blueprint · “Grounded” Mason Operator Skin · 55,000 XP + more rewards Challenges Accepted: Endgame Integration Remember that your Level, Prestige, and Weapon Levels all progress across Endgame, Multiplayer, Zombies, and Call of Duty: Warzone™. Additionally, Endgame is fully integrated into both Daily and Weekly Challenges, the latter of which allows you to unlock more Loadout Items including weapons and Attachments, as well as Camos. And don’t forget the major Weapon Camo progression for all 30 launch weapons as well as the seven Season 01 weapons; to unlock the Military, Special, and Mastery Camos specific to the Campaign and Endgame, including the fabled Molten Gold, Moonstone, Chroma Flux, and Genesis Camos! Black Ops 7: Season 01 Multiplayer Content MULTIPLAYER CONTENT SUMMARY 6+ Maps: At launch, deploy to brand-new maps Fate, Utopia, and Odysseus plus a remaster of Standoff, followed by the Sleighjacked map variant arriving just before CODMAS. In the Mid-Season, deploy to the new Yakei map in Japan and go nuclear on foes in the remastered Meltdown. Fringe joins the map lineup in-season, too, in its newest incarnation as a distillery returning from Black Ops 6. 6+ Modes: Play fan-favorite Party Modes including Prop Hunt, Sticks & Stones, Sharpshooter, One in the Chamber, and Gun Game. Celebrate CODMAS with Holiday-themed LTMs and fight for territory in the new Takeover mode arriving in the Mid-Season. Additional Content: Pilot the new Deadeye Drone Scorestreak, an aerial drone equipped with a sniper rifle and two new Overclock abilities to further customize its payload. Plus, get a baker’s dozen of returning Loadout items incoming from Black Ops 6 at Mid-Season. Multiplayer Maps Utopia (Launch) Brand-New, 6v6, Medium-Sized Huge towers line the horizon of this futuristic city, a refuge for the rich courtesy of The Guild. The striking environment offers plenty of opportunities to get creative with Wall Jumping and parkour-style movements over a loose three lane design balanced between interior and exterior spaces. Once a cutting-edge Guild research facility built for The Guild’s isolation and innovation, this site now serves as the nerve center of Project Synapse under Alden Dorne’s command. Towering structures pierce the skyline, remnants of a forgotten future now repurposed for ruthless ambition. The layout blends sleek interiors with exposed exteriors across a loose three-lane design, offering dynamic opportunities for wWall runsJumps, parkour maneuvers, and creative combat flow. See the residence of the future in the Display Home and take a load off by the Restaurant and Garden Statue. In the center, the Showroom displays a cross section of the city, while the outer lanes border the edges of the map which drop far down below. Watch your step or risk falling away from this lap of luxury. Fate (Launch) Brand-New, 6v6, Small-Sized Revisit a twisted version of Raul Menendez’s Nicaraguan compound where giant machetes slice up the sky and chunks of the environment hang suspended in the air as if time were frozen. David is dragged back into the nightmare he’s tried to forget—: a fractured memory where fear and regret over Raul Menendez take physical form. Step into a warped vision of Menendez’s Nicaraguan compound, now twisted beyond recognition: colossal machetes carve through the sky, and shattered pieces of reality hang suspended as if time itself has splintered. This dreamlike map features a clearly defined three-lane layout built on a floating landmass in the sky. Fight in the central Courtyard and through the Church or take to the outer lanes where the land drops down nothingness and portals provide instant access to different areas of the map; come out the other side ready to fight. Odysseus (Launch) Brand-New, 6v6/2v2, Small-Sized Engage in close-quarters combat and non-stop action as you explore the Deck overlooking a runway with aircraft frozen in mid-explosion, a red mist floating in the skies above. The team steps into a distorted hallucination aboard the scarred deck of the USS Obamaa familiar carrier, a place etched deep into David’s past. Close-quarters combat dominates as you fight across the deck overlooking a runway frozen in chaos: aircraft locked mid-explosion, debris suspended in time, and a crimson mist bleeding across the sky. Bring the fight up close in the Barracks and jump up into the ceiling Vent to crawl over and drop down into the Brig. On the Bridge, the hallucination intensifies as the front window blasts outward, glass shards held suspended in the air. Standoff (Launch) Remaster, 6v6, Medium-Sized Remastered for Black Ops 7, Standoff returns with greater visual fidelity than ever before. Revisit your favorite spots on this classic mid-sized map from Call of Duty: Black Ops 2 that played a huge role in casual and competitive play. Flames erupt from the central tower over the Main Road where a tank and statue mark the intersection in view of the Store, Hostel, House, and Warehouse, each with a second-story viewpoint over the street. Move in close behind the stone walls by the tower to keep out of view or swing around to toward the Gas Station and Graveyard Alley to skirt the outer edge. Sleighjacked (In-Season) Variant, 6v6, Small-Sized Hijacked gets more than just a holiday makeover in this wild festive map variant. The luxury boat has taken to the skies at night, hooked up to a herd of reindeer flying over the city. \[\[BO7-SEASON-01-ANNOUNCEMENT-XXX]] Dubbed “Smooth Sleighing” for the holidays, this rethemed classic is lit up with garlands, lights, wreaths, and other decorations all celebrating the season of giving. Yakei (Mid-Season) Brand-New, 6v6/2v2, Small-Sized The sky’s the limit. Chase enemies over the rooftops of a cluster of buildings in this Japanese cityscape, the night sky casting an eerie glow over the Ducts, Vents, and other industrial components. High above the neon-soaked streets, the rooftops of a dense Japanese city become the stage for betrayal. Tech and lightLights pulse through the skyline as Alden Dorne closes in on David Mason. Navigate a labyrinth of ducts, vents, and industrial structures under an eerie night glow, where vertical combat and relentless pursuit turn every ledge into a fight for survival. Use your Wall Jump to leap over gaps with sheer drops below and flank enemies through the Maintenance passage and around Electric equipment. Yakei fits plentiful tactical opportunities across its three-lane layout; make the most of them and rule the rooftops for the win. Meltdown (Mid-Season) Remaster, 6v6, Medium-Sized A fan-favorite from Black Ops 2, Meltdown returns in remastered form for the very first time with modern visuals, dynamic lighting, and molten-hot action. This mid-sized industrial map features a nearly symmetrical layout in a classic three-lane design as Operators traverse the nuclear power plant’s administrative buildings, cooling tower, and around the turbine down by the water. There’s room for every playstyle to shine here, with multiple power positions looking down over the action and iconic flank routes like the central underpass giving close-ranged Loadouts the means to close the distance. Fringe: Returning Black Ops 6 Map (Mid-Season) At the Mid-Season update arriving in the new year, players will return to Fringe, first introduced in Black Ops 3, and subsequently remastered reimagined for Black Ops 6 in Season 04. Visit the grand opening of the Rolling Hills distillery, an idyllic locale surrounded by open roads, barns, and rustic structures that offer multiple routes for engagement, now with additional traversal options via Wall Jump. Clash along the main Road or push into the Bar for close-quarters combat. Keep an eye out for sharpshooters perched in the upper Barn and along the Bridge — and brace yourself when fighting through the tight confines of the Loading route. In Case You Missed It: Nuketown 2025 is Here! Nuketown 2025 (Preseason) Remaster, 6v6, Small-Sized Released as part of the Preseason offering shortly after launch, Nuketown 2025 is back in remastered form with stunning visuals, a redefined combat flow, and explosive action that redefines the classic map. Drop into this retro-futuristic vision of suburbia and start slaying. More at Mid-Season: Prepare for an additional, \[CLASSIFIED] map variant added to the pool at Season 01 Reloaded! Multiplayer Modes Prop Hunt (Launch) Returning Mode Disguise yourself as a prop and evade notice from searching Operators in this fan-favorite Party Mode challenging players to notice what’s not quite right in the environment. Props whistle every 30 seconds, so be ready to move and even change shape or drop a decoy if the enemy is on to you. Teams switch roles between rounds, from hiding as props to seeking them out before the round timer is up. One in the Chamber (Launch) Returning Mode Each Operator spawns with a pistol, one bullet, a Combat Knife, and three lives. The only way to earn another bullet is to eliminate another Operator. In this free for all, every shot that lands counts as an elimination, so keep your aim steady and start dancing when encountering enemy fire. When only two players remain (check this), a UAV begins to scan the area, forcing the remaining targets into a fight. Sharpshooter (Launch) Returning Mode Put your skills to the test in this free-for-all match where every Operator is given the same randomly selected weapon. Every 45 seconds, the weapon changes to a new random weapon for all players, and this cycle continues throughout the match. Sticks & Stones (Launch Window) Returning Mode \[\[BO7-SEASON-01-ICON OF THIS MODE PLACED CLOSE BY]] Armed with a Crossbow, Ballistic Knife, and Combat Axe, players battle in a free-for-all earning points for each elimination. Keep slaying to outscore the enemy but beware — those who fall victim to the Combat Axe lose all their points. Watch your back and aim your own axe to take down players with the highest scores. Gun Game (Launch Window) Returning Mode Eliminate enemies and be the first to cycle through every weapon tier in this party mode where every Operator starts out with the same weapon. With each elimination, your weapon is advanced to the next tier. Eliminating enemies with a melee attack will demote them to the previous tear and vice versa, so don’t let anyone get up close! Takeover (Mid-Season) New Mode Take what’s yours in this highly playable, dynamic objective mode. Two teams of six fight over three neutral territories, earning a point for each zone they control. Highest score at the end wins the game. When all three of the zones are captured, there’s a slight cooldown before all three territories move to a new set of locations within the map. Focus your tactics on capturing a neutral zone with your squad, as the capture time shortens with multiple Operators in the territory. You can even slow down your opponents’ capture time by defending a zone, even if you’re out-gunnedoutgunned, leading to some impressive tactical plays across a match. Holiday Havoc (In-Season) CODMAS LTM It’s prime time for the holidays. Drop into this festive moshpit combining your favorite modes with holiday cheer. Eliminate enemies to unlock bonuses like Quick Regen, Spring Speed, and Movement Speed, helping to patch up your wounds while propelling you into the next fight. Holiday Care Packages will also occasionally drop, with a high chance to pull some top-tier Scorestreaks! Snowfight (In-Season) CODMAS LTM Arm yourself with snowballs replenished from piles scattered across the map. Eliminate enemies by hitting them with snowballs to win the round. No respawns. Additional Loadout Content New Scorestreak (Launch Window, Multiplayer Only) Weekly Challenge Reward Scorestreak: Deadeye Drone Type: Lethal Score: 575 Mastery Badges: Yes Remote piloted aerial drone equipped with a small magazine sniper rifle. Unlock via Weekly Challenge. Take to the skies remotely with the Deadeye Drone to harass and eliminate enemies with its onboard rifle. Soar over the environment and look for target indicators marking the position of enemy Operators. Overclock Abilities Extended Mag: Larger magazine allows for more shots. Grenadier: Attached grenade for aerial bombing. Expand Your Arsenal: Returning Black Ops 6 Loadout Content (Mid-Season) Prepare to unleash havoc on your enemies with some tried and trusted ordnance as a drop of Black Ops 6 Loadout content arrives in Black Ops 7 at Mid-Season, including a Tactical, two Lethals, two Field Upgrades, and eight Scorestreaks! Expect the following to be added to your Loadout choices. Note that Overclock Abilities are not available for these items: Tactical: Shock Charge A deployable electrical trap that sticks to surfaces and releases a pulse that stuns and damages enemies. Lethal: Impact Grenade A precision grenade that detonates instantly upon impact for quick, controlled eliminations. Lethal: Thermo Grenade Deploys a volatile fuel-air mix that ignites after a brief delay, engulfing targets in a powerful blast. Field Upgrade: Morphine Injector Grants a temporary safeguard against fatal damage, triggering a Last Stand state. Teammates can revive you, or you can self-revive by securing an elimination. Field Upgrade: Tactical Insertion Marks a chosen spot as your next respawn location, ideal for maintaining pressure or rejoining the fight fast. Scorestreak: Archangel Launcher A shoulder-fired launcher that deploys remote-piloted rockets, allowing precise strikes from afar. Fires two per magazine. Scorestreak: Combat Bow A lightweight bow armed with explosive arrows that detonate on impact, leaving behind fiery zones of denial. Scorestreak: Death Machine A heavy minigun with extreme fire rate, deep ammo reserves, and devastating penetration power. Scorestreak: Dreadnought A heavily armed gunship outfitted with multiple cannons, rocket pods, and a Daisy Cutter payload for wide-area destruction. Scorestreak: Grim Reaper A semi-automatic rocket launcher that fires up to four rockets per cassette-style clip, with rapid reload capability for sustained fire. Scorestreak: SAM Turret Deploys an automated missile system that locks onto and destroys enemy aerial Scorestreaks. Scorestreak: Strategic Bomber A stealth aircraft that unleashes a massive carpet bombing run over a designated target zone. Scorestreak: War Machine A burst-fire grenade launcher that fires impact-detonated rounds from an oversized magazine for high-volume explosive firepower. Note: All of this returning Equipment may be used to complete Daily or Weekly Challenges, and have Medals to earn, which allows you to unlock your trophies and further XP with a wider choice of arsenal. Call of Duty: Black Ops 7: Season 01 Zombies ZOMBIES CONTENT SUMMARY New Round-Based Zombies Map: Seek out another Shadowsmith at a mysterious observatory in Astra Malorum, the next Zombies story map exploring an evil presence festering in the Dark Aether. Face the new O.S.C.A.R. Elite robot and wield the new LGM-1 Wonder Weapon. Turn new traps to your advantage and earn new quest rewards on completion. New Gameplay Content: Fight back the horde in the Exit 115 Survival map, get a guided Main Quest experience in Directed mode for Ashes of the Damned, and turn up the difficulty with Cursed mode in Astra Malorum. Get festive with holiday LTMs and in the Mid-Season, face the Zarya Cosmodrome Survival map and get some extra guidance in Directed Mode for Astra Malorum. Plus, earn new Pack-a-Punch Weapon Camos! Returning Perk, More Loadout Content, and Augments: Chug Mule Kick to carry a third Primary Weapon, with added benefits gained from researching its Major and Minor Augments. An assortment of Black Ops 6 content arrives to expand your combat options, as well, including returning Ammo Mods and Field Upgrades. New GobbleGums, Equipment, and Support: Spice up your matches with two new GobbleGums joined by a host of Equipment and Support returning from Black Ops 6, ready for construction at the Crafting Table in the Mid-Season. Leaderboard Event: Compete on a 30-player Leaderboard on the new Season 01 Round-Based Map, Astra Malorum, to win Camo and GobbleGum rewards, and more! New Map: Astra Malorum The heroes continue their perilous journey in search of another Shadowsmith, with their path leading them to a mysterious observatory, a relic ripped from the early 20th century now drifting silently within the shimmering rings of Saturn. Once a beacon of human curiosity and discovery, the observatory has become a ghostly monument suspended in time, its rusted domes and fractured telescopes watching endlessly over the planet’s swirling bands. Within its hollow corridors, secrets of the past, and the next step in their quest awaits. Astra Malorum: The Stars of Evil An insatiable hunger for knowledge of the cosmos. A powerful, evil presence within the Dark Aether. Twisted rituals that grew in intensity. In the cold depths of space, a century-old observatory guards a gateway to a dead world. The unknown of the galactic void awaits…. Astra Malorum: New Enemy Encountered: O.S.C.A.R. This sentinel robot — a remnant of mid-20th Century cinematic imagination — has somehow become an animated, stalking menace that roams the dark halls of the Observatory. Known as the Observation System and Carnifex Adjudicator Robot (or O.S.C.A.R. for short), this Elite entity seems to be persistent in assessing and neutralizing threats, slowly hover-patrolling areas where a disturbance has occurred. Using a Detection Field to scan the environment in methodical sweeping motions, should a threat be determined, O.S.C.A.R. switches to Combat Mode. At this point, countermeasures are deployed: · Drone Shield: A smaller, mobile robot tethers itself to O.S.C.A.R., keeping it immune to all incoming damage. Additional Drones should be expected should a more protracted battle occur. · Tesla Field: An offensive electrical arc crackles out of O.S.C.A.R.’s carapace, searing damage into any nearby threats. Expect additional electrical offense when O.S.C.A.R. engages in close-quarter fighting. · Attack Drones Hologram: A Drone Hologram is deployed from O.S.C.A.R.’s chest cavity, and travels directly towards a perceived threat. Should the hologram connect with that threat, any nearby undead entities are attracted to attack in a fiercely enraged state. · Internal Circuitry Projectile: Should a threat become unreachable, O.S.C.A.R. produces non-critical internal parts from its interior and hefts them at a threat. Astra Malorum: New Wonder Weapon: LGM-1Mastery Badges Available for this Weapon The Little Green Menace launches saucer squadrons that exterminate enemies like the lower life forms they are. Shoot for the stars! A retro-sleek artifact with unique target acquisition and annihilation qualities, the LGM-1 shoots out partly autonomous saucer-like projectiles that swarm nearby targets with miniature (but potent) laser fire. This small squadron of independent spacecraft prioritizes the closest targets and depends on weapon aiming. These flying discs then track and circle enemies, before returning to the LGM-1 for replenishment. Astra Malorum: New Traps Stellar Dissector Cut up zombies with fatal laser beams Cost: 1,000 Essence A central feature of the Observatory’s Luminarium is an archaic celestial beamcaster that has been attached to a tall tesla coil. When exploring this astral pavilion, this contraption might do more than catch your eye. Apogee AnnihilatorBomb zombies with Astronomer Rockets Cost: 1,500 Essence If you were to visit the Stargazor’s Courtyard once certain criteria were met, you may encounter a rusting, mechanical turret with an ornate crank and rustic rocket repository. Perhaps the rows of missiles encased in sticks of dynamite might come in handy if you and your crew find yourself in a bit of a pickle? Astra Malorum: Main Quest, Quest Rewards, and Challenges The Main Quest for Astra Malorum goes live when the map releases with Season 01 on December 4. Complete the Main Quest to earn the following: · A new \[CLASSIFIED] Operator Skin for \[CLASSIFIED], Calling Card, and 10,000 XP. · Complete Astra Malorum Mastery Challenge for another Calling Card and 5,000 XP. · Obtain the necessary Intel — Audio Logs, Documents, and Artifacts — to earn a third Calling Card and another 10,000 XP. · Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant. Astra Malorum also comes with six new Calling Card Challenges, with an animated Mastery Card for completing the entire set. Players can access the set from the Map select screen in the Quest Reward/Intel widget, or via the Zombies Calling Card Challenges menu in the "Maps" category. There might even be some new Dark Ops Challenges to discover! Survival Map: Exit 115 (Launch) Welcome to Reba’s Diner! Today’s specials are carnage stew and mayhem hash. This is one exit you don’t want to take — unless, of course, you’re looking for trouble. More information below: Season 01 Zombies: New Gameplay Content There are even more Modes coming to Black Ops 7 Zombies in Season 01: Standard Access Round-Based Zombies with limited guidance on both Ashes of the Damned and Astra Malorum. Recommended for intermediate players. Directed - Ashes of the Damned Return to Ashes of the Damned with a guided Main Quest experience. Rounds advance with progression with a maximum round cap of 15. Recommended for casual or new players. Complete to obtain the following: · The “Bushwalker” Skin for Maya, as well as a Calling Card and 5,000 XP. · There’s also an additional Calling Card and 10,000 XP for obtaining all necessary Intel. Directed: Astra Malorum: Expect to access Directed Mode on Astra Malorum at Mid-Season. Survival: Exit 115 Survive as many rounds as possible in this isolated location from Ashes of the Damned with everything you need to put up a fight. The more rounds you survive, the more rewards you can earn: · “Chef’s Special” Animated Emblem and 1,000 XP (reach Round 10) · “Ravaged” Charm and 2,500 XP (reach Round 25) · “Perkaholic” Ultra GobbleGum and 5,000 XP (reach Round 50) Survival: Expect to enter Zarya Cosmodrome in Survival at mid-season! Cursed: Astra Malorum: No guidance. Limited HUD and loadout. Point system inspired by Black Ops 3. Search for six new Relics to further increase difficulty after completing the map’s Main Quest. All further information, including Relics and rewards, is \[CLASSIFIED]. Holiday Modes: Jingle Hells (Astra Malorum): Take the fight to the undead in Jingle Hells, a limited-time holiday variant of Astra Malorum. This festive twist on Round-Based Zombies brings snow, ice, and holiday chaos to the battlefield. Gather snowballs, battle through freezing weather as you attempt to complete the Main Quest in these freezing conditions. · Snowballs & Snowball Piles: Collect snowballs from piles around the map to freeze zombies. Frozen enemies are easier to eliminate and may drop holiday presents. · Holiday Presents: Frozen zombies can drop presents whose loot quality improves as the rounds climb higher. Present loot includes weapons, equipment, support and upgrade items. · Naughty or Nice (Power-Up): Pick up a stocking to test your luck. Nice drops multiple holiday presents, while Naughty spawns timed waves of Ravagers. · Snowmen: DestoryDestroy them to find random loot. However, they may be hiding a zombie inside! · Freezing Weather: While outdoors, players will begin to freeze will lower their movement speed. At round one, players move at 85% of their standard speed. As rounds progress, the map grows colder, with the slowdown capping at 50% movement speed. · Barrel Fires: Ignite barrel fires in outdoor areas to create permanent warmth zones that cancel the freezing effect. Additional Tuning Adjustments Zombies have reduced health in the early rounds to help squads build momentum. All players start with bonus essence and salvage to accelerate early crafting and upgrades. Note: These tuning adjustments do not apply to List Keeper’s Challenge. Rewards Completing the Main Quest earns exclusive seasonal rewards, including a Holiday Calling Card, Ultra GobbleGum, and bonus XP. Holiday Modes: List Keeper’s Challenge (Astra Malorum) A different storm has settled over Astra Malorum. The Main Quest is replaced by a chain of mysterious objectives delivered through the unseen hand of the List Keeper. Every task builds on the next, each demanding more control, awareness, and resolve than the last. Can you prove you have the virtues necessary to be recorded onto the List? The List Keeper’s Challenges Each objective brings a new test. Some are easier to tackle solo, while others benefit from teamwork. Depending on where you struggle... and you will... you may find that changing your party size makes all the difference. Rewards Players who impress the List Keeper earn unique seasonal rewards, including a Holiday Calling Card, Ultra GobbleGum, and bonus XP as trophies for those who answered the Keeper’s call and endured what followed. New Pack-a-Punch Camos Confirmed! Season 01 brings a variety of new Astra Malorum Pack-a-Punch camos to unlock, some of which are displayed above. Each has specific unlock criteria, with some being trickier to obtain than others. Note that any PAP Camo you’ve previously unlocked while exploring Ashes of the Damned can be chosen as your preferred PAP Camo here, too. Returning Perk-a-Cola: Mule Kick Drink to carry an extra weapon. Unlock 15 total Augments to begin this Research. If you’re concerned about bringing too few guns to face down unruly undead hordes, take a swig of Mule Kick and increase your weapon capacity with room to carry an additional Primary Weapon, along with some additional augmentations to your ammo and Equipment carrying capacity. Major Augments · Pack Mule: You can carry more stock ammo. This applies to all your Primary Weapons, and the amount varies depending on the type of weapon. Includes Wonder Weapons. · Free Throw: Chance to keep Equipment when used. Does not apply to the Combat Axe. This means when you throw non-retrievable equipment, like a Decoy or Molotov, there’s a chance your ammo count remains the same. · Ol’ Reliable: Your third Primary Weapon is recovered when you repurchase Mule Kick. Does not apply to limited-quantity weapons (like certain Wonder Weapons). Your weapon now no longer falls to the ground and is instead stored within a realm out of your grasp… until Mule Kick is used again. · Multi Pack: Pack-a-Punching a weapon might cause another weapon you are carrying to upgrade to the same PAP level. This includes your dedicated Melee Weapon. If the upgrade doesn’t happen, the chances of it happening in the future increase. Minor Augments · Fully Equipped: You can carry more Equipment. This allows you to carry one additional Tactical, and one additional Lethal. · Plate Hunter: You can carry an extra Armor Plate. Note this adds one to your Plates in reserve, not currently worn and protecting you. · BOGO: Crafted Equipment grants an additional Equipment up to the maximum capacity. This allows you to craft one item and get another one for free, if you have the inventory capacity. · Kick Back: Get a discount on Perks. This applies to purchasing Perks at machines, and the discount is significant. Returning Ammo Mod: Light Mend Bullets deal Light damage. Each bullet has a chance to transform a Normal or Special Enemy’s health into a Healing Glyph that moves to nearby injured allies. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Last introduced in Season 01 Reloaded of Black Ops 6, Light Mend offers you the chance to heal at the expense of your foes’ constitution. Ineffective against Elite enemies (unless an Augment is applied), Light Mend has a chance to activate on Normal and Special zombies, conjuring a glyph of light that moves to the nearest injured player and is absorbed, healing them. Major Augments · Antibiotic: The Healing Glyph damages enemies that touch it, but this also reduces its lifetime. · Big Game: Light Mend can activate on Elite Enemies, dropping three more Healing Glyphs and doing more damage. · Dual Action: Consuming a Healing Glyph will temporarily allow you to heal faster. · Booster Shot: The Healing Glyph can now overcharge health. Minor Augments · Longer Life: The Healing Glyph lifetime is increased. · Extra Strength: The Healing Glyph replenishes more health when consumed. · Express Remedy: Increase the range that the Healing Glyph will move to an ally. · Mitosis: Each activation has a chance to create an extra Healing Glyph. Returning Ammo Mod: Shatter Blast Bullets deal explosive damage. Each bullet that hits a Normal or Special Enemy has a chance to create an explosion that destroys armor. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Last introduced in Season 04 of Black Ops 6. Shatter the armor of standard and Special undead, unleashing an area blast whether armor breaks or not. The Shatter Blast effect triggers at random with a brief cooldown, ensuing some chaotic but vicious takedown potential. While Elites resist the direct blast (unless you’re well into your Augment Research), nearby explosions can still take their toll, so group the horde close when using this Ammo Mod. Major Augments · Big Game: Shatter Blast can activate on Elite Enemies. · Blast Chain: Shatter Blast has additional detonations. · Blast Repair: When Shatter Blast destroys enemy armor, some of your armor is restored. · Blast Shield: Damaging multiple enemies with Shatter Blast temporarily mitigates damage you receive. Minor Augments · Blast Zone: Increases the size of the explosion. · Blast Boost: Increase the explosion damage. · Blast Wave: Normal Enemies are knocked down by the explosion. · Blast Through: Weapons with Shatter Blast deal more damage through armor. Returning Field Upgrade: Tesla Storm You and nearby allies will generate electric fields that stun and damage enemies. Unlock six total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Last introduced in Season 01 Reloaded of Black Ops 6. Activate Tesla Storm to bathe the undead with Aether-infused electricity, chaining bolts between you and nearby teammates to stun and damage anything zombified in your path. Use it to cut a line through clustered enemies, alleviate a more desperate revive, or to turn the tide if you’re caught in a tight spot. Major Augments · Transformer: The field’s damage is increased by the number of allies that are connected. · Shockwave: On activation, release an explosion that stuns and deals Electric damage to nearby enemies. · Static Discharge: On activation, create a lethal surge of electricity around you. · Haywire: Periodically send out electric charges that stun and damage enemies while the Tesla Storm is active. Minor Augments · Power Grid: increase the range that the electric tether can connect to allies. · Overclocked: Your movement speed is increased during Tesla Storm. · Lithium Charged: Increase Tesla Storm duration. · Amped: Increase the Tesla Storm stun and damage radius. Returning Field Upgrade: Frost Blast Create a blizzard that deals lethal Frost damage on activation and slows enemies that enter it. Unlock 9 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is brought into Black Ops 7. Last introduced in Season 03 Reloaded of Black Ops 6. Encase nearby undead in a freezing shockwave, slowing their advance and leaving them brittle enough to shatter with follow-up strikes. Perfect for crowd control or clutch revives, Frost Blast can allow you to regroup and retaliate before the next round begins. Major Augments · Ice Slick: Enemies within the blizzard may be knocked down. · Flash Freeze: Normal Enemies within the blizzard will be frozen solid and are killed when damaged. · Frost Cast: The blizzard moves forward when activated. · Stone Cold Stronghold: Incoming damage is mitigated while you’re inside the blizzard. Minor Augments · Extension: Significantly increase the blizzard’s duration. · Frostbite: Increase damage to frozen enemies. · Extra Charge: Increase Max Charges by one. · Deep Chill: Enemies continue to be slowed after leaving the blizzard. Returning Field Upgrade: Mister Peeks Summon Mister Peeks to our reality. Unlock 21 total Augments to begin this Research. Any Augment Research undertaken in Black Ops 6 is carried forward into Black Ops 7. Last introduced in Season 05 of Black Ops 6. Deploy Mister Peeks, a devious dancing decoy that captivates and confuses the undead. Nearby Normal and Special zombies are drawn into his orbit before he detonates in a burst of energy and confetti. Use him to clear clustered hordes, quell advancing waves, or buy a moment to revive teammates. Mister Peeks brings equal parts distraction and destruction to any match. Major Augments · Dance Party: Mister Peeks becomes the life of the party. · Arcane Fury: Mister Peeks becomes a master of the elements. · Apex Hunter: Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses. · Peek Health: Heal rapidly while near Mister Peeks. Minor Augments · Social Butterfly: Increase Mister Peeks’ attraction radius. · Peeks’ Favor: Mister Peeks is good to have around near Mystery Box locations. · Party Animal: Increase Mister Peeks’ dance duration. · V.I.B. Discount: Mister Peeks will offer an ammo discount to VIBs (Very Important Buddies). New GobbleGums (Launch) Crack a tooth and bring the elements to your next Zombies encounter, as well as some memorable tunes, with the following two new GobbleGums: Elemental Exposure (New, Epic GobbleGum) Type: Instant. Zombies Description: \[Lasts 3 Minutes] Your weapons will always inflict damage of the target’s Elemental Weakness. DOA 4 Description: For the next ten minutes, you are invulnerable to all hazards. Not effective in the Boss Arena. Slaylist (New, Whimsical GobbleGum) Type: Instant. Zombies Description: Plays a random Zombies song. Returning Equipment (Mid-Season) Expect an impressive increase in your Crafting Table equipment, as well as available Tactical and Lethal projectiles, as a variety of returning Black Ops 6 Equipment becomes available both in-game and in your Loadout. Returning Tactical: Shock Charge Electrical device that sticks to surfaces and electrocutes enemies, stunning them. Accessibility: Loadout Menu, Crafting Table Carry Capacity: 3 Salvage Required: 500 Available Criteria: Available Mid-Season. Returning Lethal: Impact Grenade A grenade that explodes on impact. Accessibility: Loadout Menu, Crafting Table Carry Capacity: 3 Salvage Required: 350 Available Criteria: Available Mid-Season. Returning Lethal: Thermo Grenade Creates a large fuel-air cloud that explodes after a duration. Accessibility: Loadout Menu, Crafting Table Carry Capacity: 4 Salvage Required: 350 Available Criteria: Available Mid-Season. Returning Support: War Machine Powerful burst-fire grenade launcher with grenades that explode on impact. Large magazine. Accessibility: Crafting Table Salvage Required: 2,250 Available Criteria: Available Mid-Season. Returning Support: Grim Reaper A semi-automatic rocket launcher that fires up to four rockets from a single cassette-style clip. Comes with two extra clips for rapid reloading. Accessibility: Crafting Table Salvage Required: 2,000 Available Criteria: Available Mid-Season. Returning Support: Death Machine Heavy minigun with a fast fire rate, high penetration, and a large ammunition capacity. Accessibility: Crafting Table Salvage Required: 1,750 Available Criteria: Available Mid-Season. Returning Support: Combat Bow A lightweight bow equipped with explosive arrows that detonate on impact, creating patches of flames. Accessibility: Crafting Table Salvage Required: 1,250 Available Criteria: Available Mid-Season. Zombies Leaderboard Event Season 01 brings a new Leaderboard Event to Zombies, giving players a chance to compete to earn Camos, GobbleGums, and additional rewards. At launch, brave the inky void as well as the zombie onslaught at Astra Malorum and take home more than just bragging rights. The higher your placement in Leaderboard Event, the greater the rewards you’ll earn when the event ends including Camos and GobbleGums. Additionally, players can complete Leaderboard Challenges to unlock a Knife Blueprint and Weapon Charm Dead Ops Arcade 4 UpdatesNew updates and improvements arrive in DOA 4 with Season 01, including: · New Modes & Playlist Updates o Full Leaderboard reset o Hardcore Playlist added. Good Luck! o First-Person Mode introduced to the Normal Playlist. · Gameplay Improvements o Improved enemy targeting for more natural proximity-based behavior. o Adjusted enemy melee behavior. o Crawler zombies now expire 8 seconds after dismemberment. o Boss health rebalanced. o Updated barrel damage values. o Pole hazard lethality tuned. o Fixed issue where the Abomination enemy could spawn outside the map. o Player collision improved when boosting. · SlayerMart & Items o Multiple SlayerMart bug fixes. o Various SlayerMart price adjustments. o Added cooldowns and restrictions to select gums and store items. · Fates & GobbleGums o Fate of Firepower tuning updates. o Divine Shield Fate bug fixes. o Fate upgrades no longer apply to purchased temporary Fates. o Various GobbleGum fixes. · Stability & Controls o General stability fixes. o Improved save/load reliability. o Some controller input issues resolved. View the full article
  13. Mașinile electrice ar putea fi dotate cu un dispozitiv care ar salva vieți. Cercetătorii propun o soluție care produce așa-numitul „zgomot roz”. Mașini electrice FOTO: Shutterstock Vehiculele electrice sunt implicate în 5,16 accidente la 160 de milioane de kilometri parcurși. Mașinile clasice dotate cu motor cu ardere internă au o rată de 2,40. Statistica demonstrează că mașinile electrice silențioase reprezintă un pericol semnificativ în trafic, potrivit Le Figaro. Practic, pietonii sunt de două ori mai predispuși să fie loviți de acestea decât de vehiculele clasice, așa cum arată un studiu realizat de britanici în 2024. În orașe, riscul de a fi lovit este de 2,5 ori mai mare. Motivul este simplu: mașinile electrică nu pot fi auzite atunci când se apropie. Acest lucru poate pune în pericol pietonii neatenți care se bazează în principal pe auz pentru a detecta vehiculele. Măsuri în UE Confruntată cu această situație, Uniunea Europeană a luat măsuri. Începând cu 1 iulie 2026, toate vehiculele electrice noi trebuie să fie echipate cu un AVAS (Sistem Acustic de Alertare a Vehiculelor). Acest dispozitiv produce automat un sunet de la pornire până la 20 km/h și la mersul înapoi. Regulamentul impune, de asemenea, ca sunetul să varieze în funcție de viteza vehiculului. Cu toate acestea, producătorii rămân liberi să aleagă natura exactă a sunetului, atâta timp cât respectă anumite reguli de volum și frecvență. Și crearea sunetului potrivit nu este atât de simplă. Cercetătorii germani de la Universitatea din Dortmund au arătat în septembrie 2023 că sunetul se propagă foarte diferit în funcție de frecvență. La 160 Hz (frecvență joasă), sunetul se răspândește uniform în toate direcțiile. Dar la 5000 Hz (frecvență înaltă), apar modele de interferență: sunetul devine greu de perceput din anumite unghiuri. Mai rău, un difuzor prost plasat poate crea o diferență de până la 10 decibeli între partea stângă și cea dreaptă a mașinii. În funcție de locul lor, pietonii s-ar putea să nu audă deloc mașina. Cercetătorii japonezi susțin că au găsit o soluție numită „zgomotului roz” Astfel a apărut ideea cercetătorilor de la Societatea de Acustică din Japonia. Aceștia au vrut să creeze un zgomot universal și ușor de distins: faimosul zgomot roz. Cercetătorii au creat o bibliotecă de sunete testând două abordări: onomatopee atent selectate și „zgomot roz”, un sunet bogat în frecvențe joase care taie ușor zgomotul ambiental. Voluntarii au ascultat aceste sunete într-un studio și în condiții reale de trafic. Au trebuit să evalueze fiecare sunet și să stabilească dacă „este ușor de detectat” și „transmite un sentiment de urgență” „Acest stimul sonor a primit cea mai mare notă datorită componentelor sale puternice de joasă frecvență și asemănării sale cu sunetul motorului unei mașini”, explică Mei Suzuki, cercetător la Societatea de Acustică din Japonia. Mai exact, aceste frecvențe joase sunt mai puțin mascate de zgomotul ambiental, permițând pietonilor să audă clar vehiculele care se apropie în orice condiții. Pornind de la acest rezultat, echipa de cercetare nu intenționează să se oprească aici. Experții lucrează deja la sisteme de avertizare similare pentru biciclete și trotinete electrice, care prezintă aceeași problemă. „Cercetările privind sistemele de avertizare la apropiere pentru dispozitivele de micromobilitate sunt încă relativ neexplorate. Acest lucru ar putea ajuta la reducerea coliziunilor care implică pietoni și persoane cu deficiențe de vedere”, explică cercetătorul. Concluzia experților este că o inovație simplă ar putea salva mii de vieți. Vezi articolul complet
  14. La câteva luni(bune) până la lansarea mult așteptată a lui GTA 6, un nou joc open world atrage atenția comunității gamerilor. Paradise, creat de studioul Ultra Games HK, promite o experiență diferită: realism avansat, personaje controlate de inteligență artificială și un mediu social cooperativ, toate disponibile gratuit pe PC. O lume deschisă gratuită care te îmbie să explorezi Unul dintre cele mai interesante aspecte ale Paradise este modelul său economic: acces complet gratuit prin Steam, în contrast cu GTA 6, care va fi un blockbuster plătit pe console. Jocul propune un simulator de viață într-o insulă fictivă, dar extrem de realistă, cu plaje, jungle tropicale, zgârie-nori și orașe aglomerate. Nu este doar un simplu teren de joacă: insula este concepută ca o națiune completă, cu propriii locuitori, rutine zilnice și posibilități de interacțiune socială. Jucătorii pot explora liber, pot realiza misiuni, pot juca mini-jocuri, deține proprietăți sau construi o viață digitală alternativă. Libertatea oferită este una semnificativă pentru orice fan al jocurilor sandbox. NPC-uri care reacționează cu adevărat Cea mai ambițioasă tehnologie a lui Paradise este utilizarea AI generative pentru NPC-uri. Fiecare personaj secundar are un job, o poveste, o rutină zilnică și reacționează la acțiunile jucătorului în timp real. Practic, locuitorii insulei nu mai sunt simple marionete, ci entități credibile cu care poți interacționa spontan. Dacă funcționează conform așteptărilor, sistemul ar putea transforma complet atmosfera jocului. Imaginează-ți că discuți cu un trecător care te recunoaște, urmează propriul program și răspunde natural. Totuși, această abordare ridică și întrebări despre rolul inteligenței artificiale în gaming, un subiect încă controversat. Jocul ca un GTA Din punct de vedere al gameplay-ului, Paradise preia multe elemente familiare din GTA Online: jafuri, curse urbane, cumpărături de lux și proprietăți. Diferența majoră este că accentul nu este pe un scenariu cinematografic, ci pe interacțiunea socială și libertatea de a-ți construi propria poveste. Jocul este conceput pentru cooperare: poți crea afaceri, organiza evenimente sau trăi experiențe împreună cu alți jucători. Această libertate modulară transformă Paradise într-un teren ideal pentru fanii jocurilor de rol care vor să își pună imaginația în practică. Ce știm despre lansare Momentan, nu există o dată oficială de lansare pentru Paradise. Pe Steam apare doar un status „Coming Soon”, iar jucătorii interesați se pot înscrie pentru testele beta. Nu există indicii că jocul va fi disponibil și pe console, studioul concentrându-se pe comunitatea de pe PC. Într-o perioadă în care GTA 6 se apropie treptat, Paradise se poziționează ca o alternativă interesantă pentru cei care caută un sandbox mai deschis și mai social. The post Paradise: jocul gratuit care ar putea concura cu GTA 6 appeared first on Need4Games. Citește mai departe !
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  15. Un Aston Martin DB5 abandonat pe aleea unei case timp de decenii, atât de degradat încât copiii din cartier se jucau pe el, a fost restaurat complet. → Imaginea 1/9: Un Aston Martin DB5, uitat și ruginit timp de 50 de ani, a fost restaurat spectaculos FOTO: Aston Martin John Williams, în vârstă de 71 de ani, din Mold, Flintshire, a cumpărat Aston Martinul DB5 în 1973 cu 985 de lire - echivalentul a aproximativ 15.000 de lire astăzi (aproximativ 17.048 de euro). La scurt timp după ce a început să lucreze în Orientul Mijlociu, la sfârșitul anilor ’70, mașina a rămas abandonată pe aleea casei și a fost lăsată să ruginească, potrivit BBC și site-ului oficial Aston Martin. În tot acest timp, automobilul a devenit atracția copiilor din cartier. „Copiii vecinilor săreau pe capotă și le atrăgeam atenția”, își amintește soția sa, Susan. „Și apoi unul sărea pe acoperiș întrebându-se ‘funcționează?’ pentru că văzuse filmul Bond și credea că se va ridica”. 2.500 de ore de reparații și un cuib de șoareci Williams a economisit 400.000 de lire pentru o restaurare completă, care a durat trei ani, la atelierul Aston Martin din Buckinghamshire. Experții au început prin a îndepărta un cuib de șoareci, înainte de a trece la cele 2.500 de ore de reparații necesare readucerii mașinii la viață. Pasiunea lui John pentru acest model datează din copilărie, de la vârsta de opt ani, când a primit o jucărie Aston Martin. La 19 ani, economisise deja suficient cât să cumpere un DB5 văzut într-o revistă auto. Un model extrem de rar Între 1963 și 1965 au fost produse doar 1.022 de modele DB5, popularitatea lor crescând după ce James Bond, interpretat de Sean Connery, a condus unul celebru, dotat cu scaun ejectabil și plăcuțe rotative. Vechiul DB5 al lui John Williams, un model Vantage în nuanța silver birch grey, este unul dintre cele doar 39 de exemplare de acest tip rămase în lume. Chiar și în starea sa avansată de degradare, Aston Martin estima valoarea mașinii la 500.000 de lire, motiv pentru care cuplul s-a gândit inițial să o vândă. În cele din urmă au decis să o restaureze. „Am economisit și am sacrificat ca să putem plăti restaurarea”, spun cei doi, care au vizitat frecvent atelierul din Newport Pagnell pentru a urmări evoluția lucrărilor. Mașina, „mai bună decât atunci când a ieșit din fabrică” După finalizarea restaurării, valoarea automobilului a fost estimată la 1 milion de lire. Istoricul Aston Martin, Steve Waddingham, a subliniat complexitatea procesului: „Ar fi fost aproape mai ușor să construiești o mașină nouă, dar repararea și înlocuirea secțiunilor la o mașină atât de corodată a necesitat multă pricepere și răbdare. Este o mașină copleșitoare – mirosul, senzația, sunetul pe care îl produce. Sunt foarte speciale și nu poți uita scenele celebre din filme”. După prima sa plimbare în peste 45 de ani, John Williams a fost copleșit: „Trebuie să fie mai bună decât era când a ieșit din fabrică. A fost incredibil. Mi-aș dori să existe un tratament să arăt din nou 27 de ani. Azi mă simt cu siguranță de 27”. Deși restaurarea i-a împlinit visul de-o viață, John recunoaște că nu va conduce mașina prea des. „Ești limitat în locurile în care o poți lua. Vremea o afectează. Nu vreau să trec prin bălți mari și am neglijat-o o dată. Nu o voi mai face”. Vezi articolul complet
  16. [data-focus-scheme="dark"] { color-scheme: none; } Introducing New Class: Hive ScumThe Hive Scum have finally crashed the party – Darktide’s second Class DLC. https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ Born and raised in Tertium, the Hive Scum are true criminals. The real deal. Each is a high ranking and lethal footsoldier in service to one of the cartels that run the city’s underbelly. While most don’t have formal military training, a lifetime surviving on these streets have taught them all they need to know to be killing machines, using unconventional weapons, toxins and underhanded tactics. And while some might deem them untrustworthy, they’ve got plenty of reason to use those skills against the Heretics infesting Tertium. Hive Scum comes in hot with a ton of class features. As experts at fast paced, frenzied gameplay, they bring several new and unique things to the table for the forces of the Mourningstar. For the first time in Darktide, we will have true dual-wielding, both in close combat with the twin shivs, and at range in the form of twin-wielded stub and autopistols. But that is not all, as they also come with new makeshift weapons, like crowbars and bonesaws. There will also be plenty of options to create your unique Hive Scum; new faces, tattoos, hairstyles and even (for the first time) face paints that will let you customize them to your heart's content. Stimm lab and Cartel SpecialThe Hive Scum is more than just a pretty face. All those years in the hive have granted the scum enough chemical know-how to brew their very own Stimms. Upon reaching level 5, you will gain access to the Stimm Lab, a new separate talent tree that lets you customize your Cartel Special, a personalized Stimm for use in the field. Spending points in the Stimm Lab will add buffs to your Cartel Special (of increasing effectiveness) that activate upon use during missions. Unlike other Stimms, the Cartel Special runs off a cooldown timer, meaning that you will be able to use it multiple times throughout the mission. The amount of effects you can add is dependent on the Volume of your Stimm, which increases as you level up. As more and more powerful effects are crammed in, your cooldown will begin to climb. There will be a balance here to find for your particular build. Cycling Stimm use regularly is a core part of playing Hive Scum, but if you prefer to play without it, emptying your Cartel Special will automatically unequip it, letting you use street Stimms in missions as per usual. Cooldown: between 15 to 75 seconds, depending on points used. Talent TreeAs the scum of the hive, your playstyle is going to work a little bit different to what you might be used to. The Hive Scum is volatile and comparably squishy to its peers, but with great payoffs in damage, toxin spread and customisability. As usual, the talent tree can be viewed as three sections of a whole, shaping your troublemaker to your liking. There is a strong emphasis on movement, gap-closing and critical strikes all throughout the Hive Scum tree, but as we dive deeper into specialization we will also find prominent focus on close ranged firepower, relentless melee pummeling, damage-over-time zoning and supportive utility. Let us go through the more impactful choices you can make in the tree. BlitzesBlinder A light, quick-to-use grenade that staggers enemies. Useful for gap-closing or a quick get-away. Every 20th kill replenishes 1 charge. Charges: 3. (The upgraded version, ‘Blackout’, increases the maximum amount you can carry to 5). Boom Bringer A high power missile launcher that obliterates anything in its path. Charges: 2. Chem Grenade Thrown toxin containing grenade. The canister breaks open and the contents spill out across an area for a time when it explodes. Any enemies standing in the tox will gain up to 6 stacks of Chem Toxin, lose 50% of their Hit-mass and violently explode upon death. Charges: 3. Combat AbilitiesDesperado Hive Scum has two Stance based Combat Abilities. The first one, ‘Desperado’, removes any Sprint Cost, grants +20% Sprint Speed, as well as making you immune to ranged attacks for 10 seconds. Additionally, while Desperado is active, reloading your weapon does not reduce your ammo reserve, meaning that the ammo at hand when entering the ability will remain identical when it ends. The upgraded version, ‘Enhanced Desperado’, also highlights enemies within Close Range (12.5 meters). Killing them will extend the duration of the ability by 1 second. At 20 seconds, the duration will begin to greatly diminish. Cooldown: 45 seconds. Rampage! Enter ‘Rampage!’ for 10s. For the duration, gain +50% Melee Strength, +20% Attack Speed and +25% Damage Reduction. Landing Melee Strikes during the duration will extend it by 0.3 seconds. At 20 seconds, the duration will begin to greatly diminish. When the duration is over, however, you become Exhausted for 7 seconds, receiving +25% Damage Taken and -75% Stamina Regeneration Speed. Cooldown: 30 seconds. Stimm Supply Place a refitted Medical Crate on the ground, bolstering you and your allies. If you have a Stimm equipped (via the Stimm Lab or otherwise), Stimm Supply will consume it, copy its effects and disperse it to any nearby allies. Additionally, Operatives breathing the Crate’s gas will also heal up to 40 Corruption over time and become immune to it. Cooldown: 60 seconds. AurasGunslinger When an Ammo Pickup is collected by you or allies in Coherency, you each replenish Ammo equal to 5% of that pickup. The upgraded version, ‘Gunslinger Improved’, increases the amount to 10%. Ruffian You and Allies in Coherency gain additional 10% Melee Damage. Anarchist You and Allies in Coherency gain additional 5% Critical Chance. KeystonesVulture’s Mark Killing a Specialist or Elite Enemy with a ranged weapon grants you a stack of Vulture’s Mark for 8 seconds (stacking 3 times). Each stack grants +5% Ranged Damage, +5% Critical Chance and +5% Movement Speed. While at max stacks, Specialist and Elite Ranged Kills also restore 15% Toughness to you and Allies in coherency. Adrenaline Junkie Melee Hits grants you a stack of Adrenaline. Critical Melee Hits grants 1 additional stack. Not gaining a stack within 2 seconds will remove a stack instead. At 30 stacks, you gain Adrenaline Frenzy for 10s, granting you +25% Melee Damage and +10% Attack Speed for the duration. Reaching Adrenaline Frenzy again during its duration will refresh it. Chemical Dependency Using a Stimm (any Stimm) grants you a stack of Dependency for 90 seconds. For each stack, gain +10% Ability Cooldown Reduction. Stacks 3 times, decaying one at a time. Weapons Crowbar“Wrong man in the right place ah?” Direct and unsophisticated, the Crowbar is the go-to tool of Hive Scums with a slugger inclination. Its generous Damage, Impact and Stamina values make the Crowbar an easy to use and dependable weapon. Through its Special action, the grip on the weapon can be altered to swiftly access different moveset types, allowing it to deal with any surprise in the battlefield. The Crowbar also has the newly introduced Charged Swings effect on its Heavy attacks: the more time a Heavy windup is maintained, the more Strength will be added to the following attack (up to +22.5% total Strength generated over 3 steps, with a similar timing as the Thrust Blessing). Weapon Special The Special action switches the grip on the Crowbar between the primary “Blunt” and secondary “Beak” modes, changing the moveset and the properties of the attacks. In primary mode, attacks have increased Cleave and inflict good Impact also to secondary enemies hit during the swing. In secondary mode, attacks remain stuck deep into the first enemy hit, to be then yanked out for an additional instance of Damage and Impact. It is possible to cancel the second hit by performing a Dodge while being stuck after the initial hit, but at the cost of some Stamina. Additionally, the first attack chained immediately after a Special grip change (to either side) will have additional power. For more information on the Crowbar and a breakdown on its moveset, check out the full post on our forums. ShivsFrom the Senior Chymist notes: “However cool it may look, refrain from licking a coated blade.” Metal junk from out-of-order machinery; an array of deadly blades. The difference is subtle, and resides fully in the skill and footwork of the fighter dual-wielding these instruments. The Shivs have strikingly fast attack speed, sporting also great mobility, increased Critical Chance and a Backstab damage bonus, but require high precision from their user as the weapon potential is unlocked through hitting weakspots and delivering devastating critical hits. However, the speed and nimbleness are contrasted by low Impact and Cleave capabilities, making these weapons all about the melee dance. Weapon Special Swiftly throws a spare coated shiv, dealing immediate damage and applying stacks of Chem Toxin on hit. The amount of throwing shivs is limited, but they can be regained when killing enemies with backstabs or when killing Elite, Specialist or Monstrosity enemies in melee. This Special attack can be used to quickly deal with lesser enemies outside of the immediate reach of the Shivs, or to contribute additional damage against larger ones. The damage of the projectile and the amount of Chem Toxin stacks are increased when hitting a weak spot and on a critical hit. Mk I Improvised Shivs This mark of the Shivs focuses on stabbing, with a suite of Strikedown Heavy attacks and Assassin Lights with great first target effectiveness. Mk III Improvised Shivs This mark has enhanced Cleave values on its Light and Heavy slices, but the best single-target attacks are gated behind the Push-attack chain. For more information on the Shivs and a breakdown on their moveset, check out the full post on our forums. Bone Saw“My toxin formula has been concocted in the lowest levels of the Underhive. So you know it’s good.” The Bone Saw showcases the craftiness and underhanded tactics of the Hive Scums. Chem coatings are applied to the blade, allowing it to punch above its weight by turning a rusty instrument into a weapon that even Nurgle’s chosen will learn to fear. A fresh coating will be applied when performing the Special action, alternating between the Chem Toxin and Brittleness on-hit effects. Weapon Special The Bone Saw is coated by a chem layer at all times, with the option of switching between the two available coatings through the Special action. While the moveset and the general performance of the weapon remains the same, each coating has its own strengths and peculiarities. If performing a Critical Strike, an additional stack of the on-hit effects will be applied. When using the Chem Toxin coating, the weapon applies a small amount of stacks of the related effect, doing damage over time to affected enemies. This effect is shared with other weapons and abilities of the Hive Scum, allowing the Bone Saw to benefit from and add to already applied stacks of the same Chem Toxin. The base properties of weapon hits are altered to inflict more damage to “fleshy” armour types (e.g. Unarmoured, Maniac). When using the Brittleness coating, the weapon applies on-hit a small amount of stacks of an unique Hive Scum Brittleness debuff, granting additional damage from any source against the more hardened armour types. This effect has a limit of 15 stacks (for a total of 37.5% Brittleness), but can be applied in addition to other forms of Brittleness without sharing the same maximum cap. The base properties of weapon hits are altered to inflict more damage to “armoured” armour types (e.g. Flak, Carapace). For more information on the Bonesaw and a breakdown on its moveset, check out the full post on our forums. Dual Auto Pistols Branx Mk III Autopistols Introducing Darktide’s first dual ranged weapon. What's better than a high fire rate autopistol? Two high fire rate Autopistols to unleash a storm of bullets upon the heretics. The weapon goes all in for mobility and offence, fielding a high magazine and ammo reserve for those who are not interested in precision aiming and like to run and shoot in a general direction. Very effective at short to mid ranges! Primary Fire Shoot from the hips with both guns simultaneously without sacrificing mobility. Secondary Fire Secondary fire braces both guns for slightly increased accuracy at the cost of movement speed. Weapon Special Perform a quick push to stop heretic's melee attacks, then proceed to shoot them. For details on the Dual Auto Pistols’ blessings, check the full post on our forums. Needle Pistol“Software version 7.0" Branx MkII / MkVI Needle Pistol The Needle Pistol: The Chemist's Weapon of Choice This virtually silent pistol fires toxin-coated needles. While the needles themselves inflict a low amount of direct damage, they apply a powerful toxin that deals high damage over time. To quickly dispatch heretics, multiple stacks can be applied. Weakspot and critical hits also inflict a higher amount of toxin. The weapon features excellent handling, low recoil, and good hip-fire accuracy, becoming pinpoint accurate when aiming down sights. Its main limitations are a small magazine capacity and a restricted ammo reserve. So choose your targets with care. Weapon Special Alternate fire mode. Flip the switch to alter the chemical composition of the toxin, making it highly Volatile and with the following effects: Needles explode on impact into a toxic cloud, applying stacks of Chem Toxin in a small area Enemies hit with a direct hit explode upon death MkII explosion deals damage MkVI releases a large gas cloud that applies a small amount of Chem Toxin stacks. For details on the Needle Pistol’s blessings, check the full post on our forums. Dual Stub Pistols“My guns! So anyway…” The Dual Stub Pistols offer high mobility and a fast semi-automatic fire rate. They feature good damage per shot and are reliable close to long-range. Which gives a lot of flexibility of movement for rapid repositioning, evasion, and flanking. Primary Fire Alternating shots right to left from hipfire. Decent accuracy without sacrificing mobility. Secondary Fire Goes into braced mode. Slightly improving accuracy at the cost of mobility. Weapon Special The Special ability performs Trickshot with precision that grants pinpoint accuracy (for a brief duration) for the following shot, resulting in higher weak spot and critical damage. For details on the Dual Stub Pistols’ blessings, check the full post on our forums. We’re so excited to have you guys finally be able to play both the new class and the new mission! Let us know what you think in the comments! For the Conclave! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  17. [data-focus-scheme="dark"] { color-scheme: none; } Greetings commanders! It’s high tide we talked about the free content and overhauls we’ve been working on for some of WARHAMMER III’s existing races and factions. This is one of our heftier updates and it’ll land day-and-date with the Tides of Torment DLC pack. We’re spotlighting the headline changes here, but the update also includes a host of smaller adjustments and discoveries for players to find. The beneficiaries of these updates are not just the self-same races which are getting new Legendary Lords with Tides of Torment, namely the High Elves, Norsca and Slaanesh, but also the Dark Elves. We’re dropping a major faction overhaul for Norsca, a significant feature-update for the High Elves, and Slaanesh is the recipient of our Free-LC Legendary Lord. Certain Legendary Lords are also getting some much-deserved TLC, bringing them into line with some of the more recent releases. There’s a bunch to get through here, so we’ll deal with it all race by race. Let’s start with our FreeLC Legendary Lord: Slaanesh’s all-singing, all-dancing champion, that Daemonette of Daemonettes, The Masque! READ THE FULL BLOG HERE — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  18. ARC Raiders a explodat pe piață imediat după lansare, vânzând peste 1,5 milioane de exemplare în primele trei zile doar pe Steam. Jocul satisface dorința jucătorilor de shooter de tip extraction cu o lume captivantă, poveste intrigantă și gameplay satisfăcător. Dacă ești nou în ARC Raiders, poate părea copleșitor, dar acest ghid te va ajuta să pornești cu dreptul. Setări și controale recomandate Înainte de a începe, asigură-te că ești confortabil cu tastele și cu comenzile implicite. Dacă joci pe PC, testează fiecare keybinding și ajustează-le după stilul tău de joc. Cele mai folosite abilități de mișcare sunt Dodge Roll și Crouch, deci verifică dacă tastele implicite sunt potrivite pentru tine. În primele runde, obișnuiește-te cu mișcările și modifică-le doar dacă simți că te incomodează. Cele mai bune abilități pentru început Pentru început, prioritizează abilitățile care îți cresc stamina, esențială pentru explorare și supraviețuire. Arborele de abilități are trei categorii: Conditioning, Mobility și Survival. Reține că jocul nu permite respec, deci alege cu grijă. Abilități recomandate: Nimble Climber – urci și sari mai rapid. Marathon Runner – consum mai mic de stamina la deplasare. Youthful Lungs – crește stamina. Carry The Momentum – după un Sprint Dodge Roll, sprintul nu consumă stamina pentru scurt timp (deblochezi la 15 puncte în Mobility). Distribuie punctele în funcție de stil: pentru parkour, concentrează-te pe Nimble Climber; dacă preferi sliding, investește în Slip and Slide. Comunicare în joc ARC Raiders este un PvPvE extraction shooter, deci majoritatea dușmanilor nu sunt alți jucători, ci roboți ARC. Totuși, când întâlnești un alt jucător, folosește proximity chat sau Emote pentru a arăta că ești prietenos. Comunitatea este, momentan, cooperantă, iar colaborarea poate face primele runde mult mai ușoare. Gestionarea inventarului Gestionarea inteligentă a inventarului este cheia supraviețuirii. Recomandări pentru început: Equip Looting MK.1 – cele mai multe sloturi și greutate maximă. Extinde Workshop-ul – folosește resursele adunate pentru crafting. Safe Pocket – protejează obiectele importante în caz că mori. Extinde Stash-ul – primești 24 de sloturi suplimentare la 5000 de monede. Dismantle items – eliberează loc rapid, chiar dacă primești mai puține materiale. Crafting și priorități În primele runde, concentrează-te pe deblocarea tuturor stațiilor de nivel 1 din Workshop. Astfel, poți crea arme, muniție și echipament de bază. Economisește resursele pentru upgrade-uri permanente mai degrabă decât pentru consumabile. Upgrade-ul lui Scrappy Scrappy, găinușa ta de companie, colectează materiale utile pentru crafting. Iată câteva obiecte esențiale pentru upgrade: Nivel 2 – Dog Collar, găsit în zone rezidențiale. Nivel 3 – 3 Lemons și 3 Apricots, în parcuri sau Olive Grove (harta Blue Gate). Nivel 4 – 6 Prickly Pears, 6 Olives și 1 Cat Bed, diverse locații rezidențiale sau Blue Gate. Vânzare și reciclare obiecte Orice obiect poate fi reciclat pentru materiale sau vândut pentru monede, direct din Inventory/Stash. Nu recicla totul fără discriminare: unele obiecte rare sunt necesare pentru upgrade-uri. Supraviețuiește și planifică-ți traseul Supraviețuirea e mai importantă decât lupta. Înainte de fiecare rundă, planifică-ți ruta, obiectivele și punctul de extragere. Învață să citești harta: zonele rezidențiale au obiecte casnice, cele industriale au cabluri sau baterii etc. Mișcare și sunet Folosește sprint-ul cu grijă, mai ales la început. Sliding-ul nu consumă stamina și este ideal pentru deplasare rapidă. Crouch reduce vizibilitatea și zgomotul. Ascultă cu atenție sunetele ambientale, pentru a evita roboții ARC sau pentru a găsi obiecte importante. Combat pentru începători Evitați confruntările dacă nu sunt necesare. Când lupta este inevitabilă: Fireballs & Pops – eliminați rapid. Snitch – distruge-l înainte să cheme întăriri. Cameras – distruge-le pentru a nu suna alarma. Tick – mici și rapide, atacă-le repede. Extragere sigură Pe harta Dam Battlegrounds, punctele de extragere sunt în lifturi subterane sau hatches (cu chei). Interacționează cu liftul și ascunde-te în timpul extragerii, roboții ARC sunt atrași de zgomot și nu trebuie provocați. ARC Raiders poate fi intimidant la început, dar cu strategia și gestionarea corectă a resurselor, vei progresa rapid și vei supraviețui mai mult. Urmează aceste sfaturi și vei fi pregătit pentru orice rundă solo. The post Ghid pentru începători în ARC Raiders: Cum să joci solo? appeared first on Need4Games. Citește mai departe !
  19. [data-focus-scheme="dark"] { color-scheme: none; } Hey Everyone, Our latest free update, No Man’s Land, is now available for all players! Patch 1.10.0 brings a new story campaign, a brand new Operation, and a slew of quality of life changes, balance adjustments and bugfixes. The No Man’s Land story campaign will be available at 14:00 CET today. The new DLC class, Hive Scum, will be releasing later this afternoon. Without further ado, let’s get right into it! New Story Campaign: The Road to No Man’s Land A new story campaign has been added to Darktide! Similar to Battle For Tertium, play through three specific missions in a connected storyline, unlocking new chapters as you go. The first chapter starts with the Moebian 53rd fending off a heretical train hijacking via the Rolling Steel Operation, followed by Excise Vault Spireside-13 as the second chapter. The third and final chapter of this mini-campaign is the new Operation: No Man’s Land. Alongside it are 3 penances, awarded for completing the campaign on various difficulties. The new story is a permanent addition to the game, meaning that these missions will always be playable at any time. Additionally, for anyone who wishes to play the new mission without going through the short story, we will make No Man's Land always available in the mission board for a week after its release. After that, it will be added to the regular mission rotation pool. With the introduction of this, the “Campaign Playlist” has been renamed to “Special Assignments” and houses both the “Battle for Tertium” and “The Road to No Man’s Land” campaigns. These special assignments will introduce new content in a narrative way expanding Darktide’s living story. New Operation: No Man’s Land “Good luck everyone.” In a city as ancient, war-torn and enormous as Tertium, whole districts can fall into disrepair and be lost to the ravages of time. One such area, Consora’s Folly, has been taken over by the Admonition. Your job is to accompany Knight Commander Dragor and his Leman Russ Battletank, Lionheart, into this ruined zone. Your target: a long-lost fortress from a forgotten conflict, now a major base of operations for the insidious cult. New Ogryn Personality “The Heavy”“Big lad, bad attitude.” Alongside the new Hive Scum class, as a special treat to celebrate our 3 year anniversary, we have a new, free, voice profile for the Ogryn. Fan favourite Tim Bentinck, known for his role as Victor Saltzpyre in the Vermintide series, lends his voice to the new “The Heavy” Ogryn personality! The Heavy has spent time amongst the various cartels that run Tertium's underworld. He's loud, aggressive and fond of using rhyming slang, just like the Hive Scum. Upcoming In-Game Live Event: The Day of AtonementThe stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. This event will start on Thursday, December 4. "Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas. My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium. Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city. - Sister Hestia Prine" To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. The rewards will be Ordo dockets, Plasteel, Diamantine and a cosmetic insignia. As a special celebration reward, those who complete the last tier of this anniversary event will receive 500 Aquilas. Pray at the Blessed Shrines and search for holy relics to unlock the following rewards: 200: 50,000 Ordo Dockets 600: 3,000 Plasteel 1000: 4,000 Diamantine 1600: 3,000 Plasteel 2500: 100,000 Ordo Dockets 3600: New Insignia 4500: 500 Aquilas Regimental Bundle: Athonian Tunnel RatsThere’s a new rotation in the Commodore’s Vestures, and a new Regimental pack to go with it: the Athonian Tunnel Rats! Make sure to check it out! Fixes & TweaksHavocRampaging Enemies Fixed an issue where the buff did not apply to Dreg Captains Rotten Armour Fixed damage reduction effect not applying correctly Dev note: Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected. Fixed an issue where the damage reduction only scaled against ranged damage Dev note: It was unintentionally only affecting ranged weapons, but the intention is for both ranged & melee weapons to be affected. Contaminated Stimms Blue stimm Moved stagger resistance to Red stimm Lowered damage reduction from 80% to 60% The Encroaching Garden Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows: Unarmoured: heals 1200 HP/s Flak: heals 950 HP/s Unyielding: heals 1100 HP/s Maniac: heals 950 HP/s Carapace: heals 800 HP/s Infested: heals 1000 HP/s General Tweaks & Quality of Life changesAdded functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees, even if nodes below were selected. Leaving the Talent Tree menu in an invalid state will reset the Tree to the layout it had when originally entered. We have added two Threat level unlocking bonuses for experienced players: If you already have unlocked the next Threat level with another operative, you will receive a small bonus for each mission won. The bonus is doubled if you have two other operatives with that Threat level. You will start receiving a winning streak bonus on your 3rd consecutive win, and maintain the bonus until you face defeat. Added the following enemies to the Meat Grinder: Plasma Gunner Mutated Poxwalker Infected Moebian 21st Dev Note: The last two have also been added to certain penances as a requirement to unlock them in the Meat Grinder. The Mission Terminal has received some upgrades as follows: The Quick Play button has been re-done and now lives alongside a Special Assignments button. The Condition text has been moved down alongside the Primary/Secondary objective information in order to give more space to the details of any given mission. The font has been updated in order to more closely match the visuals. The Special Assignments window has new opening and closing animations. Campaign debriefs now display an animated waveform when hovering over them. We have added an Aquila Welcome Offer to the Commodore’s Vestures, a one-time purchase for players to receive an Aquila pack for a heavily discounted price. This is available in the Purchase Aquilas section of the Commodore’s Vestures. Tweaked the damage efficiency hitmarker indicators: Added a new Light Blue hitmarker colour, to be displayed for hits with Reduced damage efficiency: Blue hitmarker: Negated/Heavily Reduced efficiency Light Blue hitmarker: Reduced efficiency White hitmarker: High/Full efficiency Dev note: This is to provide more information about hits that are not completely or almost completely negated, but that still are not delivering their full damage into the target. Updated the HUD iconography to better convey which Strike Team members could be in need of different Pickups: Weapons not using ammo (i.e. Force Staves) will show a greyed out ammo icon. Peril based Blitzes (i.e. all Psyker ones) will show a new icon. Blitzes not using Grenade Pickups (e.g. Remote Detonation, Blades of Faith, or Big Friendly Rocks) will show a new icon. Changed the Symbol Auspex minigame to no longer generate two targets in the same column for consecutive rows. The keybinding of the Next Item and Previous Item actions no longer affects scrolling in the Tactical Overlay. Double-click is now supported to equip weapon cosmetics. If a weapon family only has one mark, that mark will be properly displayed in the Marks switching menu. Arbites: Lone Wolf Blitz replenishment split up into two separate values for the Voltaic Shock Mine and Arbites Grenades, at 90s and 45s respectively Dev Note: The Voltaic Shock Mine was too powerful to justify getting a free Charge every 60s. Veteran Mk III Sapper Shovel Tweaked the hitboxes and damage windows for several attacks. Increased the range of the Heavy 2 attack. Dev Note: thanks to player Uttrik for bringing this to our attention! Duelling Sword Updated the description of the Special action in the Inspect screen to mention the Peril cost for Psyker operatives. The players’ underclothing has now received a new, refined texture.' New Events Information View Sire Melk has received an upgrade in the form of a new Events informational view. Here you can see information about currently active events, including rewards you can earn and your progress towards them. Bug FixesGeneral FixesFixed an issue where the “Preview Voice” option on cosmetics headgears would not work for Zealot and Ogryn operatives. Fixed instances of the Quick Play button disappearing when swapping difficulties in the mission terminal. Arbitrator class operatives will now appropriately respond to friendly fire. Fixed an issue where Suppression was not always correctly applied to players. Dev Note: Suppression is a system intended to make sway and spread worse while under heavy enemy fire to simulate flinching from near misses. Generally Precise ranged weapons suffer more, while Close Combat weapons suffer less. Some talents and abilities make you or allies immune to Suppression, and the Veteran is always immune (to represent their experience in combat). Fixed various talent buffs being presented with missing information in the Tactical Overlay. Fixed various talent buffs not showing up in the HUD. Fixed some cooldown reduction talents not giving the last second of CDR before the duration ended. Fixed a crash which could happen when two players interacted with the various Auspex minigames at the same time. Fixed enemies taking cover facing the player instead of the opposite side in the Mortis Trials ‘Theatre of Rectitude’. Fixed an issue where 'Master-Crafted Shroudfield' stated that the duration was increased by 5s (the new total duration) instead of the accurate 2s. Fixed an issue where 'Full Bore' could activate when shooting allies. Fixed an issue where the 'Unstable Power' description displayed an incorrect value. Fixed an issue where the Mortis Trials objective to complete Wave 1 wasn’t being displayed in the Theatre of Rectitude. Fixed an issue in the weapon inventory where scrolling could make the weapon card become fixed on screen until leaving that screen. Fixed an issue where players could try and discard an equipped Curio. Thunder Hammer Fixed an issue where the description of the “Shock & Awe” weapon blessing was displaying incorrect values. Dev Note: Thanks to player kuli (among others) for bringing this to our attention! Fixed several cases of misaligned weapons in the inventory icons and Shrine of the Omnissiah. When changing weapon Mark, all of the weapon information will now be immediately updated in the weapon inventory once the change takes effect. The end of mission screen now waits for all elements to be displayed before closing automatically. Fixed an issue where 'Kinetic Flayer' wouldn't properly activate when at Critical Peril. The Weapon preview in the Marks screen will no longer rotate with player input. Fixed an issue where 'Fury of the Faithful' could lose its guaranteed empowered hit due to other damage instances (e.g. ongoing Bleed damage). Fixed an issue where 'Just a Dream' converted more Peril than intended, and where it didn't trigger effects such as 'Quietude'. Fixed an issue that was causing bots to not have the stat bonuses, resulting among other things in not having the correct amount of scaling for the Wounds statistic. Fixed an issue where the timer bar in the mission accept popup could have a bigger width than expected. Cosmetic and Animation FixesThe cosmetic accessory “MkVIII Field Vox Unit” can now correctly be used on Arbitrator operatives. Fixed visual issue with the Psyker “Psykana Tunic (Moebian 53rd)” upper body cosmetic — it no longer appears see-through on the inside. Fixed clipping issues on the arms with the Ogryn “Brute’s Battle Armour (XXXXL)” upper body cosmetic. Fixed hair clipping issues on the Psyker “Fabian MkIII "Mind-vent" Witch Crown” headgear cosmetic. The head of betentacled Ogryns should now display properly. Fixed an issue where inspecting a weapon skin reward in the Penance menu would show a broken Ogryn mannequin. Fixed some cosmetic VFX being visible in first person when switching cosmetics in the Meat Grinder. Known IssuesThere’s a few known bugs that we hope to fix as soon as possible in the next hotfix, please keep them in mind while playing! The attack audio for Power Weapons (such as the Relic Blade, Power Falchion, Thunder Hammer and Power Sword) is using default audio instead of their empowered sfx. \[Hive Scum] Stimm Supply description is missing the duration the crate stays active. The duration of the ability is 20 seconds. \[Hive Scum] The ‘Focused Resolve’ talent is not properly triggering on Specialist kills. \[Hive Scum] The ‘Blinder’ Blitz talent’s description does not mention that you can regain charges via close range kill (still works just fine) \[Hive Scum] Dual Stub Pistols’ stat "Critical Bonus" does not display any details in the Inspect screen, and is not scaling as intended. \[Hive Scum] ‘Rampage’ Combat Ability description: Missing: Toughness is replenished to full upon use. ‘Attack Speed’ should be ‘Melee Attack Speed’ Missing: When Ability ends, Stamina is set to 0. \[Hive Scum] Voiceover for Combat Ability uses can interrupt ongoing dialogue. Some Weapon Skins in the Commissary have outdated or otherwise incorrect names. Some of the text in the Psykhanium Tutorial, some Penances, and some Hive Scum talents, are missing translations. \[Controller] New ‘Battle for Tertium’ option in the Mission Board is automatically opened when playing on controller. Play Button disappears when entering and exiting Special Assignments Mission highlight and difficulty isn't updated when switching difficulty Back button fails to function when clicked after invoking the 'BATTLE OF TERTIUM' window in the mission terminal Note that it's only when trying to click on the actual "BACK" option in the lower left-hand corner, the button input works. The countdown when loading into a mission is not visible in the ready up screen. The new penances related to No Man’s Land are missing Penance Score rewards. De-selecting certain nodes from the talent tree can visually look like you can make illegal trees. This is only a visual bug, the talent tree is not saving with these impossible setups. The Psyker Upper Body cosmetic "Athonian 98th Witch's Garb" causes the character's hands to disappear. Thank you for reading the patch notes for this update! Please look forward to the release of Hive Scum later today! For the Conclave! Purchase the Hive Scum here: https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/ https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  20. Ultima actualizare la decembrie 2, 2025 Luna decembrie vine cu o serie de jocuri noi pentru toate gusturile, de studiouri mari până la proiecte independente promițătoare. În acest articol am adunat cele mai interesante jocuri noi din luna decembrie 2025. Ashes of Creation Octopath Traveler 0 Sleep Awake Code Violet Marvel Cosmic Invasion Metroid Prime 4: Beyond Avatar Frontiers of Pandora From the Ashes Cloudheim Ferocious Echoes of Elysium Ashes of Creation Ashes of Creation se pregătește pentru un nou pas important, odată cu lansarea în Early Access pe Steam luna. Trailerul recent arată și mai clar ce fel de lume este Verra: un loc care se schimbă în funcție de deciziile jucătorilor. Orașele pot apărea sau dispărea, regiuni întregi își schimbă conducătorii, iar lumea reacționează constant la acțiunile tale. Ajunge pe Steam pe 11 decembrie 2025 și poate fi deja adăugat în lista de dorințe. The post Top 10 Jocuri noi decembrie 2025 appeared first on Need4Games. Citește mai departe !
  21. [data-focus-scheme="dark"] { color-scheme: none; } Total War Community, An exciting new era is upon us. Join us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war. This showcase will be your front seat to see what we’ve been eagerly building behind the scenes. Across the franchise, we’re working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you. Wherever you are in the world, we can’t wait for you to tune in and be part of it. You can watch the 25th Anniversary Showcase on our official channels: Total War Official YouTube Channel Total War Official Twitch Channel Total War Official BiliBili Channel Or alternatively, tune in for the excitement of live reactions with your favourite creators and media sites who will be co-streaming the event. 25 years of Total War have led to this moment, but this is just the beginning. Ready your popcorn, and we’ll see you at the showcase. – The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  22. [data-focus-scheme="dark"] { color-scheme: none; } Total War Community, An exciting new era is upon us. Join us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war. This showcase will be your front seat to see what we’ve been eagerly building behind the scenes. Across the franchise, we’re working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you. Wherever you are in the world, we can’t wait for you to tune in and be part of it. You can watch the 25th Anniversary Showcase on our official channels: Total War Official YouTube Channel Total War Official Twitch Channel Total War Official BiliBili Channel Or alternatively, tune in for the excitement of live reactions with your favourite creators and media sites who will be co-streaming the event. 25 years of Total War have led to this moment, but this is just the beginning. Ready your popcorn, and we’ll see you at the showcase. – The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
  23. Lansat cu mai puțin de trei luni în urmă, Hollow Knight: Silksong a venit ca o explozie după ani de așteptare aproape mitică. Magazine online blocate, reacții entuziaste și un val de discuții despre viitorul seriei, totul părea să anunțe o nouă eră pentru Team Cherry. Doar că, în culise, lucrurile sunt mult mai nuanțate. Într-un interviu rar acordat publicației Bloomberg, Ari Gibson, cofondatorul Team Cherry, a vorbit cu o sinceritate neobișnuită despre ceea ce ar putea însemna finalul erei Hollow Knight și începutul altor proiecte. O industrie care consumă timp și oameni În discuția cu Jason Schreier, Gibson ridică un subiect pe care puțini creatori îl abordează direct: timpul. Nu cel de producție, ci cel de viață. Silksong a avut un ciclu de dezvoltare care s-a întins pe ani întregi, iar Hollow Knight-ul original a necesitat deja o investiție uriașă de energie. Gibson o spune fără ezitare.„Dacă dezvolți câte șapte ani pentru fiecare proiect și îți propui să mai faci încă două în același univers, te trezești că o bună parte din viața ta creativă s-a dus. Iar pentru un studio mic, fiecare idee contează.” Această perspectivă, brutală în simplitatea ei, explică perfect de ce Team Cherry nu vrea să rămână blocat într-o singură formulă, oricât de iubită ar fi ea. Va continua universul Hollow Knight? Întrebat direct dacă următoarele jocuri vor rămâne în lumea cavalerilor-insectă, Ari Gibson oferă un răspuns limpede: nu neapărat. Echipa vrea să exploreze alte decoruri, alte tematici, alte feluri de a spune povești. Cu toate acestea, promite că ADN-ul Team Cherry nu va dispărea. Lumi vaste, personaje bizare, confruntări memorabile, toate aceste elemente vor rămâne, chiar dacă decorul nu va mai fi un regat subteran populat de insecte. Pentru fanii seriei, mesajul este clar. Poate nu vom avea o trilogie Hollow Knight în ritmul imaginat, dar vom avea în schimb noi lumi cu aceeași personalitate artistică care a consacrat studioul. Dorința de a evita etichetele Un alt motiv din spatele acestui „dus-întors” creativ ține de identitatea studioului. Team Cherry nu vrea să fie perceput drept „studioul care face doar Hollow Knight”. Chiar dacă au idei conectate la universul actual, nu vor să se limiteze la el. Preferă să se lase surprinși, să vadă cum alte genuri sau teme le pot transforma stilul de povestire. Această deschidere nu trădează moștenirea lor, ci mai degrabă o protejează. O serie repetată la nesfârșit riscă să-și piardă strălucirea, iar Gibson pare hotărât să nu lase asta să se întâmple. Ce urmează și când? Dacă istoria dezvoltării Team Cherry ne învață ceva, este faptul că răbdarea e obligatorie. Nimic nu este stabilit în prezent, iar noile proiecte sunt încă la stadiu conceptual. În ritmul obișnuit al studioului, e posibil ca abia peste patru sau cinci ani să avem o imagine reală asupra direcției pe care o vor urma. Până atunci, Silksong rămâne în centrul atenției, un joc creat cu migăleală, care marchează atât apogeul unei serii, cât și începutul unei noi etape pentru un studio mic, dar incredibil de ambițios. The post Hollow Knight: Silksong – Ce urmează? appeared first on Need4Games. Citește mai departe !
  24. Categoric, principala provocare în cazul acestui test a fost reprezentată de a nu te lăsa intimidat de statutul acestui agregat – și apoi să ai răbdarea să-l descoperi, pentru că aici primează alte valori. O mașină cu ștaif. FOTO: Adevărul Am mici dificultăți în a mă raporta corect la numele de familie al acestui model pentru că Maybach este acum în zona de nivel de echipare/sub-brand în universul Mercedes-Benz. Așadar, vorbim astăzi de Mercedes-Maybach EQS 680 SUV. Categoric un act de curaj din partea constructorului german – nu când vine vorba de lux, pentru că face parte din ADN-ul Mercedes, însă când acest lux este propulsat exclusiv electric, poate intra în conflict cu valorile clasice, bună parte din ele încă apreciate de clienții tradiționali. Să vedem dacă EQS 680 SUV oferă acel cocktail de atemporalitate care caracterizează modelele din acest segment. La capitolul design nu am mare lucru de reproșat, evident un model masiv (SUV), atent finisat și asamblat. În această zonă elitistă, designul este un pretext pentru a îmbrăca o formă care să ofere cât mai mult lux, confort și discreție, evident celor de la interior. Este puțin nelămurit de ușoara criză de identitate de la exterior; am impresia că este un duel pentru dominație între Mercedes și Maybach – multe sigle, unele mari, altele mai mici, puțin aglomerat vizual din acest punct de vedere. Interior regal Da, EQS este comercializat și într-o versiune civilă de către Mercedes-Benz, și are până la 7 locuri. Numele Maybach este cinstit, corect, versiunea testată având doar 4 locuri. Nu are sens să insist pe materiale și calitatea asamblării, într-o proporție de 99% este la un nivel impecabil. Sunt minore sincope, dar ele pot fi rezolvate în configurator. Personal, nu găsesc foarte regal ornamentele de piano black (oricât de nobile ar fi), acestea fiind devalorizate în timp de introducerea lor și pe hatchbackurile din zona subcompactă. Interior de lux... all inclusive. FOTO: Adevărul Dacă locurile față sunt similare cu ce găsești într-un EQS SUV, în spate lucrurile sunt puțin altfel. Ce înseamnă puțin altfel? Am menționat că sunt doar două locuri, dar acestea sunt individuale, practic niște fotolii cu reglaje complete și funcții de masaj, încălzire și ventilație. Fiecare ocupant are alocat și un display de 11.6 inch, care are și tuner TV. Fiecare pasager poate avea acces la sistemul de navigație și seta destinația, dar și comenzi prin gesturi recunoscute de un sistem de camere. Consola centrală integrează o tabletă care îți permite accesul la diferite funcții, o zonă care poate adăposti și încărca wireless două telefoane, câte o măsuță pliabilă pentru fiecare ocupant, multe sloturi USB-C și HDMI pentru a putea accesa conținut media și din alte surse, un frigider, pahare de argint. Tot acest regal cere un mic tribut, versiunea civilă are un portbagaj de 645 de litri (versiunea cu 5 locuri), iar EQS 680 SUV oferă 440 de litri – de luat în calcul faptul că spațiul de încărcare al portbagajului este împărțit în două zone de prezența frigiderului. Putere ireproșabilă Mercedes-Maybach EQS 680 SUV este o declinare unică a luxului în acest moment. Modelul nu are un rival direct. Are la bază platforma modulară EVA destinată vehiculelor electrice de clasă mare la Mercedes-Benz. EQS 680 SUV are o baterie cu o capacitate totală de 125 kWh, din care 118 kWh reprezintă capacitatea utilă. La stații DC poate încărca cu maxim 200 kW, având nevoie de 31 de minute pentru o încărcare de la 10% la 80%. La stații AC poate încărca cu maxim 22 kW. O încărcare completă la 22 kW durează 6 ore și un sfert, la 11 kW ai nevoie de 12 ore și 15 minute pentru o încărcare completă. Spațiu și flexibilitate. FOTO: Adevărul EQS 680 SUV are două motoare electrice, câte unul pe fiecare punte, iar puterea totală este de 658 CP și 950 Nm. Când condițiile de rulare permit, motorul față este decuplat cu ajutorul unui ambreiaj pentru un plus de eficiență. Chiar dacă linia fluidă camuflează în bună măsură masivitatea mașinii, nu vă lăsați amăgiți – este un SUV de 5,12 metri lungime și 3.075 kg. Cu toate acestea, ajunge la 100 km/h în 4.4 secunde, iar viteza maximă este de 210 km/h. Confortul la rulare este regal, iar suspensia este contagioasă, să spun așa. Dar am apreciat enorm faptul că demultiplicarea direcției, modul în care este livrată puterea mi-au amintit de Rolls Royce. Are o direcție cu demultiplicare mai lungă pentru a nu brusca pasagerii la fiecare mișcare de volan, și asta în condițiile în care modelul este echipat și cu punte spate directoare care poate vira până la 10 grade. Beneficiile le descoperi când vezi cât de fâșneț este acest model în spații înguste. Consum? Un test efectuat deja în sezonul rece, cu temperaturi de 5-7 grade, pe un drum până în Poiana Brașov și retur pentru o imagine cât mai fidelă asupra consumului. Am ajuns la munte cu un consum mediu de 27,4 kWh, iar la revenirea în București consumul mediu afișat a fost de 20 kWh. Un consum mediu de 23,7 kWh, destul de apropiat de cei 21,9 kWh declarați de constructor. Autonomia declarată de 614 km a fost în cazul testului nostru de aproape 500 km, o valoare bună. Nu știu de ce, dar mă așteptam la un model cu nu atât de mult suflet, dar m-am înșelat. Și cred că este suficient de atemporal pentru a fi relevant și peste ani. Fișă tehnică – Mercedes-Maybach EQS 680 SUV Motor – EV, 2 x motor electric, 484 kW – 658 CP și 950 Nm Transmisie – cutie automată, tracțiune integrală permanentă Performanțe – 210 km/h v.max., 0-100 km/h în 4,4 secunde Portbagaj – 440 de litri Baterie – 118 kWh capacitate utilă Dimensiuni – L/l/h (mm): 5.125/2.034/1.721, ampatament – 3.210 Autonomie – până la 614 km WLTP Consum în test – 23,7 kWh/100 km Preț model testat– 257.319 euro cu TVA inclusă Vezi articolul complet
  25. How to use Simple Build mode? Let’s find out. As Fortnite has evolved over the years, Epic Games has highlighted its commitment to accessibility features, such as Simple Build, a streamlined building preset tailored for players seeking quick, effortless, and straightforward building. In 2025, Simple Build has become especially relevant thanks to controller-friendly optimizations and new competitive modes that reward quick decision-making over advanced mechanics. Whether you’re returning to Fortnite after a break or simply want a less complicated building experience, this guide will walk you through everything you need to know about how Simple Build works and how to enable it. What is Simple Build in Fortnite? Simple Build is a beginner-friendly building configuration that replaces individual build pieces with a universal building wheel or preset. Instead of mastering dozens of edits and complex structures, players get access to: A simplified build menu Quick access to essential structures Automatic placement assistance Reduced input complexity for controllers and mobile It is perfect for players who enjoy building but don’t want to memorize edits or sweat through high-APM ramp fights. How to Turn On Simple Build Fortnite’s 2025 settings redesign makes enabling Simple Build faster: Open Settings Go to the Controls/Build tab Select Builder Presets Choose Simple Build Image Credit: Epic Games Once enabled, your controls switch to a streamlined layout where fundamental structures are placed automatically based on situation and direction. The post Fortnite: How to Use Simple Build Mode appeared first on GameRiv. View the full article
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