Content Type
Profiles
Forums
Downloads
Store
Release Notes
Everything posted by th3#afk
-
[data-focus-scheme="dark"] { color-scheme: none; } Hi folks, We’re excited to announce that on December 4th, Immortal Empires will become available to all owners of Total War: WARHAMMER I and II. I. What are we doing? We’re making Immortal Empires, as well as The Lost God prologue campaign, available for all owners of Total War: WARHAMMER I and II. If you own either of those games, Total War: WARHAMMER III will automatically be added to your library, with Immortal Empires and The Lost God campaign unlocked. If you already own WARHAMMER III, nothing will change for you. II. Why are we doing it? As we celebrate 25 incredible years of Total War - and look ahead to WARHAMMER’s 10th anniversary in 2026 - we wanted to do something special. Your passion and support for this trilogy have made Immortal Empires possible, and we couldn’t be more grateful. Now feels like the perfect moment to open its gates and invite everyone to experience a piece of the adventure. III. When are we doing it? On December the 4th at 1600 GMT. IV. How will it work? WARHAMMER I and II owners will have ‘Total War: WARHAMMER III’ automatically added to their libraries. Through this you will be able to access both The Lost God prologue campaign and Immortal Empires. Please note; even if you don’t own the full WARHAMMER III experience you can also purchase any of its associated DLCs to play in Immortal Empires. There’s a lot more questions you’ll have about how this works and what’s changing. For further details please see our FAQ below. If your question isn’t explicitly answered there please head over to our Discord where the community team will be on hand to help. See you on the battlefield! – The Total War Team FAQ 1. When is Immortal Empires unlocking? December the 4th. 2. Is Immortal Empires a standalone game? No, you must own either Total War: WARHAMMER I, II or III in order to access Immortal Empires, and it will be accessible through the Total War: WARHAMMER III application in your Library. 3. Can I purchase any DLC from the trilogy regardless of which game I own? Yes! For example; If you own WARHAMMER I, you can purchase DLC for WARHAMMER II and/or III and enjoy it within Immortal Empires. This makes it even easier to expand and tailor the experience to your liking. 4. What happens if I already own WARHAMMER III? If you already own WARHAMMER III, your game experience will not change, and there is nothing you need to do in order to continue playing your owned content (but we would recommend recruiting a friend or seven and getting a co-op campaign rolling). 5. What has changed with this update? The primary change in this update is that owners of Total War: WARHAMMER I & II will now have access to Immortal Empires and The Lost God campaign from WARHAMMER III. 6. How do I access Immortal Empires from within WARHAMMER I and II? You don’t. Immortal Empires will not appear as a game mode in WARHAMMER I or II. In order to access Immortal Empires you will need to launch Total War: WARHAMMER III from your Steam or Epic Games library, which will be added to your library as part of this update. 7. What am I gaining access to if I do not own Warhammer III? No. If you only own WARHAMMER I & II, you are only gaining access to the Immortal Empires campaign and The Lost God prologue campaign. If you wish to own the other WARHAMMER III content such as the Realms of Chaos campaign and the Legendary Lords and their associated features, you must purchase the Total War: WARHAMMER III Upgrade Pack. 8. How do I get access to WARHAMMER III’s other content? If you only own WARHAMMER I and/or II, you can purchase the WARHAMMER III Upgrade Pack to expand your gameplay experience. This pack includes: 10 Legendary Lords, and all of their associated units and features. The Realm of Chaos narrative campaign Multiplayer campaigns: The Realm of Chaos, Something Rotten in Kislev and Darkness & Disharmony Mirrors of Madness game mode 9. How do I remove Total War: WARHAMMER III from my Library if I don’t want it? Follow the usual procedure for removing a game from your library by contacting Steam, Epic or Microsoft store support. 10. How is Immortal Empires different from WARHAMMER I? Immortal Empires features a massively expanded map containing all of regions from the entire trilogy. Rebuilt from the ground up, its the biggest Total War sandbox ever made. is the culmination of a decade of the Total War: Warhammer franchise, and the ultimate way to play it. 11. Does this mean my PC meets the requirements of WARHAMMER III? Please check the Total War: WARHAMMER III Upgrade Pack page to see the minimum specs needed to play Immortal Empires and The Lost God campaigns. 12. Which parts of Total War: Warhammer III’s multiplayer can I now access? If you only own Total War: WARHAMMER I & II, you can play Immortal Empires in co-op multiplayer with up to 7 friends. If you wish to play multiplayer battles, you will need to purchase the WARHAMMER III Upgrade Pack. 13. Does this impact Family Sharing via Steam. No, you’ll be able to continue sharing your Total War: WARHAMMER content via this mechanism as normal. This list is not exhaustive and if you have any further questions please jump into our Discord where our community team will try to get any query answered as soon as possible. For any technical issues please submit a report through our Bug Reporting Forum here.Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Hi folks, We’re excited to announce that on December 4th, Immortal Empires will become available to all owners of Total War: WARHAMMER I and II. I. What are we doing? We’re making Immortal Empires, as well as The Lost God prologue campaign, available for all owners of Total War: WARHAMMER I and II. If you own either of those games, Total War: WARHAMMER III will automatically be added to your library, with Immortal Empires and The Lost God campaign unlocked. If you already own WARHAMMER III, nothing will change for you. II. Why are we doing it? As we celebrate 25 incredible years of Total War - and look ahead to WARHAMMER’s 10th anniversary in 2026 - we wanted to do something special. Your passion and support for this trilogy have made Immortal Empires possible, and we couldn’t be more grateful. Now feels like the perfect moment to open its gates and invite everyone to experience a piece of the adventure. III. When are we doing it? On December the 4th at 1600 GMT. IV. How will it work? WARHAMMER I and II owners will have ‘Total War: WARHAMMER III’ automatically added to their libraries. Through this you will be able to access both The Lost God prologue campaign and Immortal Empires. Please note; even if you don’t own the full WARHAMMER III experience you can also purchase any of its associated DLCs to play in Immortal Empires. There’s a lot more questions you’ll have about how this works and what’s changing. For further details please see our FAQ below. If your question isn’t explicitly answered there please head over to our Discord where the community team will be on hand to help. See you on the battlefield! – The Total War Team FAQ 1. When is Immortal Empires unlocking? December the 4th. 2. Is Immortal Empires a standalone game? No, you must own either Total War: WARHAMMER I, II or III in order to access Immortal Empires, and it will be accessible through the Total War: WARHAMMER III application in your Library. 3. Can I purchase any DLC from the trilogy regardless of which game I own? Yes! For example; If you own WARHAMMER I, you can purchase DLC for WARHAMMER II and/or III and enjoy it within Immortal Empires. This makes it even easier to expand and tailor the experience to your liking. 4. What happens if I already own WARHAMMER III? If you already own WARHAMMER III, your game experience will not change, and there is nothing you need to do in order to continue playing your owned content (but we would recommend recruiting a friend or seven and getting a co-op campaign rolling). 5. What has changed with this update? The primary change in this update is that owners of Total War: WARHAMMER I & II will now have access to Immortal Empires and The Lost God campaign from WARHAMMER III. 6. How do I access Immortal Empires from within WARHAMMER I and II? You don’t. Immortal Empires will not appear as a game mode in WARHAMMER I or II. In order to access Immortal Empires you will need to launch Total War: WARHAMMER III from your Steam or Epic Games library, which will be added to your library as part of this update. 7. What am I gaining access to if I do not own Warhammer III? No. If you only own WARHAMMER I & II, you are only gaining access to the Immortal Empires campaign and The Lost God prologue campaign. If you wish to own the other WARHAMMER III content such as the Realms of Chaos campaign and the Legendary Lords and their associated features, you must purchase the Total War: WARHAMMER III Upgrade Pack. 8. How do I get access to WARHAMMER III’s other content? If you only own WARHAMMER I and/or II, you can purchase the WARHAMMER III Upgrade Pack to expand your gameplay experience. This pack includes: 10 Legendary Lords, and all of their associated units and features. The Realm of Chaos narrative campaign Multiplayer campaigns: The Realm of Chaos, Something Rotten in Kislev and Darkness & Disharmony Mirrors of Madness game mode 9. How do I remove Total War: WARHAMMER III from my Library if I don’t want it? Follow the usual procedure for removing a game from your library by contacting Steam, Epic or Microsoft store support. 10. How is Immortal Empires different from WARHAMMER I? Immortal Empires features a massively expanded map containing all of regions from the entire trilogy. Rebuilt from the ground up, its the biggest Total War sandbox ever made. is the culmination of a decade of the Total War: Warhammer franchise, and the ultimate way to play it. 11. Does this mean my PC meets the requirements of WARHAMMER III? Please check the Total War: WARHAMMER III Upgrade Pack page to see the minimum specs needed to play Immortal Empires and The Lost God campaigns. 12. Which parts of Total War: Warhammer III’s multiplayer can I now access? If you only own Total War: WARHAMMER I & II, you can play Immortal Empires in co-op multiplayer with up to 7 friends. If you wish to play multiplayer battles, you will need to purchase the WARHAMMER III Upgrade Pack. 13. Does this impact Family Sharing via Steam. No, you’ll be able to continue sharing your Total War: WARHAMMER content via this mechanism as normal. This list is not exhaustive and if you have any further questions please jump into our Discord where our community team will try to get any query answered as soon as possible. For any technical issues please submit a report through our Bug Reporting Forum here.Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Heroes,The newest level for Vermintide 2, Return to the Reik, is out now for free! Celebrate 10 Years of Tide as you take the chase to the river, returning to one of Vermintide 1’s most popular levels! https://store.steampowered.com/app/4040200/Warhammer_Vermintide_2__Return_to_the_Reik/ Return to the Reik‘River Reik’ returns with expanded, boat‑focused gameplay that puts deck skirmishes front and center. Fight across swaying platforms, and use the environment of the barge and riverbanks to turn every encounter into a cinematic, co‑op setpiece. Things are not as before, there’s more than just Skaven lurking in these shadows, and even sailing in these waters… Explore the river bank, board the Dawnrunner, fight off the marauding Chaos and Skaven ships with cannonfire and steel in search for Kruber’s heirloom sword. Find all of the secrets, there’s far more to find in this version of the beloved Vermintide 1 level! In case you missed it, check out the dev blog on Return to the Reik’s level and sound design here! Double XP!To celebrate the new level and 10 Years of Tide, we’ll have double experience gain from any in-game source, starting today until November 30! Without further ado… Patch 6.9.0 Patch NotesFeatures & TweaksAdded a brand new level: ‘Return to the Reik’. The Well of Dreams - Added more enemy spawn points in open areas. The Well of Dreams - Slightly increased brightness for the entire level. FixesBots now take multiple Area of Effect attacks into account when defending, instead of just the latest. Improved remote player movement prediction on elevators - other players should look less jittery on them. Chaos Wastes - The Citadel of Eternity - Improved terrain collision to prevent players from walking into the plinth. A Parting of the Waves - Added an additional respawn point at a boss wall near the middle event. The Well of Dreams Fixes: Improved bot pathfinding throughout the level. Improved ladders throughout the level. Added missing hangledges. Fixed an issue with enemies spawning above ceiling. Fixed a bug where players joining mid-match could get stuck in the lower floors. Fixed enemies sometimes dropping dead for no reason right before the middle elevator. Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Lord Captains! We're deploying a hotfix 1.5.0.307, dealing with a number of UI issues related to abilities, such as being forced to reassign officer posts after void combat or icons not greying out after use. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Patch notes Abilities added from assigned officers to the posts of your voidship could disappear after save/load - fixed. You will need to reassign officers to posts once for existing saves; Removed an empty tab tagged "Very long name" at the character abilities screen; Abilities sometimes would not grey out after use in combat - fixed; Removing an ability from the action bar would sometimes duplicate it, with duplicated version being impossible to remove - fixed;Vezi articolul complet
-
Noiembrie și decembrie sunt cele mai bune luni pentru antreprenorii care vor să facă achiziții inteligente. Dacă ai o firmă, știi deja: finalul de an e momentul perfect să optimizezi cheltuielile, să deduci TVA-ul și să nu lași banii să „doarmă” în cont. Dar ce-ar fi dacă, în loc să dai banii pe impozit, ți-ai lua o mașină prin leasing auto pe societate? Nu știi de unde să-ți cumperi o mașină în leasing financiar sau operațional? Noi suntem aici: LeasingSH.ro. Cine este LeasingSH.ro? LeasingSH.ro este prima platformă de leasing auto din România, activă din 2010, unde găsești: Mașini noi și second hand verificatePeste 759 de dealeri autorizațiPeste 35.000 de oferte auto noi și rulateFinanțare rapidă pentru firme (SRL, PFA, cabinete individuale)Avans minim de 15% – maxim 50%Durată maximă: 5 ani – minim 1 anTVA deductibilLivrare rapidă și consultanță completă, de la A la Z, pe toată durata procesului de achiziție și finanțare Ai firmă? Ai nevoie de mașină? Perfect – LeasingSH.ro îți aduce oferta potrivită, fără bătăi de cap, direct pe firmă. De ce să faci leasing pe final de an? Deduci TVA-ul pentru achiziție (dacă ești plătitor) Scazi cheltuiala cu leasingul din profitul impozabil Optimizezi bilanțul anual Nu lași profitul să fie taxat de stat Beneficiezi de ofertele speciale de sfârșit de an de la dealeri auto În loc să plătești taxe și impozite, mai bine investești într-un activ pe firmă. O mașină este utilă, deductibilă și o poți schimba oricând în viitor. Cum funcționează? Intri pe https://leasingsh.roÎți alegi mașina potrivită (SUV, berlină, electrică, hibridă, van etc.)Soliciți o ofertă de leasingTe contactează un consilier și îți face o simulare de rată lunarăPrimești dosarul, semnezi online, achiți avansulÎn 2–3 zile, mașina poate fi a ta – în leasing financiar sau operațional, pe firmă Simplu. Eficient. Legal. 100% digital. Modele disponibile chiar acum pe LeasingSH.ro: BMW X7, X6, X5, X4, X3, Audi Q8, Q7, Q5, VW Touareg, Mercedes GLE, GLC – pentru imagine și confortDacia Jogger, Skoda Octavia, Ford Kuga – pentru flotă și costuri miciTesla, Hyundai Ioniq, Renault Zoe – pentru flote verzi și deduceri extra Vezi toate ofertele: www.leasingsh.ro Finalul de an e despre decizii smart Dacă ai profit, nu-l lăsa să-ți fie taxat. Investește-l în ceva util: o mașină pe firmă, prin leasing financiar. Este mai simplu decât pare. Ai nevoie doar de CUI-ul firmei și câteva acte. Restul facem noi. Intră pe: www.leasingsh.ro Solicită o ofertă de leasing Sau sună-ne direct – și hai să închidem anul bine. Vrei să conduci o mașină nouă și să plătești mai puține taxe? Noi avem soluția. Tu doar apasă „Solicită ofertă”. LeasingSH.ro – Vrei o mașină? Sună-ne. Condu-o. Vezi articolul complet
-
Când temperaturile scad brusc și drumurile devin alunecoase, pregătirea mașinii nu mai este un moft, ci o necesitate. Statisticile arată că accidentele cresc semnificativ în sezonul rece, iar multe dintre ele ar putea fi evitate printr-o planificare corectă. Înainte să pleci la drum lung, trebuie să te asiguri că ai tot ce îți trebuie pentru a face față provocărilor iernii. Un prim pas este verificarea stării pneurilor. Alegerea corectă a anvelopelor pentru sezonul rece nu doar că îți oferă aderență mai bună, dar îți poate salva viața în situații critice. În plus, există diferențe majore între modelele disponibile pe piață, iar unele branduri consacrate au investit în tehnologii care fac diferența pe drumurile acoperite de gheață sau zăpadă. Pe lângă echiparea mașinii cu pneuri adecvate, trebuie să iei în calcul și alte elemente din kitul de urgență. Lanțurile antiderapante, soluțiile pentru dezghețarea parbrizului și chiar câteva provizii alimentare pot transforma o situație dificilă într-una gestionabilă. Nu este vorba doar despre confort, ci despre siguranță și prevenirea unor riscuri majore. În final, pregătirea pentru iarnă nu se rezumă la verificarea nivelului de antigel sau la schimbarea ștergătoarelor. Este un proces complex, care implică atenție la detalii și investiții inteligente. În continuare, vom explora ce trebuie să conțină kitul tău de supraviețuire și cum să alegi cele mai bune soluții pentru drumuri sigure. Pregătirea mașinii pentru iarnă începe cu alegerea corectă a pneurilor. Anvelopele dedicate sezonului rece sunt fabricate din compuși care rămân flexibili la temperaturi scăzute, oferind aderență superioară pe gheață și zăpadă. Spre deosebire de modelele all-season, acestea au un profil special, cu caneluri adânci și lamele care evacuează apa și zăpada, reducând riscul de derapaj. Un aspect esențial este dimensiunea corectă a pneurilor. Montarea unor anvelope nepotrivite poate afecta stabilitatea mașinii și consumul de combustibil. Consultă manualul vehiculului sau eticheta din interiorul portierei pentru a verifica dimensiunile recomandate. Respectarea acestor indicații este vitală pentru siguranță și pentru evitarea uzurii premature. Brandurile consacrate investesc constant în tehnologii inovatoare. Michelin, de exemplu, este recunoscut pentru compușii care mențin performanța chiar și după uzură, ceea ce înseamnă că anvelopele nu își pierd eficiența pe parcursul mai multor sezoane. Această caracteristică este apreciată de șoferii care parcurg distanțe mari și vor să reducă frecvența schimbărilor. Pe de altă parte, Pirelli se remarcă prin designul orientat către performanță și control. Anvelopele acestui brand sunt preferate de cei care conduc mașini puternice și doresc stabilitate la viteze mai mari, chiar și pe drumuri acoperite de zăpadă. Profilul lor asimetric și rigiditatea laterală oferă un plus de precizie în viraje. Lanțurile antiderapante rămân un accesoriu indispensabil în zonele montane sau pe drumurile unde zăpada depășește câțiva centimetri. Chiar dacă anvelopele de iarnă sunt eficiente, lanțurile oferă tracțiune suplimentară în condiții extreme. Este important să le alegi în funcție de dimensiunea roților și să exersezi montarea lor înainte de a pleca la drum. Un alt element din kitul de urgență este soluția pentru dezghețarea parbrizului și a încuietorilor. Temperaturile negative pot transforma o simplă plecare într-o provocare, iar aceste produse te ajută să economisești timp și să eviți deteriorarea componentelor. În plus, păstrează o racletă și o perie pentru îndepărtarea gheții și a zăpezii. Proviziile alimentare nu trebuie ignorate. În cazul în care rămâi blocat pe drum, batoanele proteice, apa și o pătură suplimentară pot face diferența între confort și disconfort sever. De asemenea, o canistră cu combustibil este utilă dacă circuli pe trasee izolate, unde stațiile de alimentare sunt rare. Verificarea presiunii în anvelope este obligatorie înainte de fiecare drum lung. Presiunea scăzută reduce aderența și crește consumul de carburant, iar în sezonul rece valorile pot scădea din cauza temperaturilor. Folosește un manometru și ajustează presiunea conform recomandărilor producătorului. Nu uita de sistemul de frânare. Chiar dacă ai anvelope performante, frânele trebuie să fie în stare perfectă pentru a evita accidentele. Verifică plăcuțele, discurile și lichidul de frână. În plus, asigură-te că bateria mașinii este încărcată corespunzător, deoarece temperaturile scăzute îi reduc eficiența. Alegerea între Michelin și Pirelli depinde de stilul tău de condus și de condițiile în care circuli. Dacă pui accent pe durabilitate și eficiență pe termen lung, Michelin este o opțiune excelentă. Dacă preferi performanța și controlul în condiții dificile, Pirelli îți va oferi experiența dorită. Indiferent de alegere, nu amâna pregătirile – iarna nu iartă pe nimeni. Pregătirea mașinii pentru iarnă nu este doar o recomandare, ci o responsabilitate. Drumurile acoperite de gheață și zăpadă pot transforma orice deplasare într-un test de rezistență, iar un kit complet îți oferă siguranța de care ai nevoie. Alege anvelope potrivite, verifică presiunea și nu uita de accesoriile esențiale. Michelin și Pirelli sunt două branduri care au demonstrat că performanța și fiabilitatea nu sunt doar cuvinte, ci realități testate în condiții extreme. Tu cum îți pregătești mașina pentru iarnă? Ai un brand preferat sau un truc care te-a salvat în situații dificile? Impărtășește experiența ta cu ceilalți șoferi. Vezi articolul complet
-
Ultima actualizare la noiembrie 18, 2025 Așteptarea a luat sfârșit. Lista nominalizaților la Game Awards 2025 a fost dezvăluită, iar selecția din acest an reușește să acopere cam tot ce a însemnat industria în ultimele luni: proiecte gigantice, reveniri foarte așteptate, dar și titluri independente care au prins avânt datorită curajului artistic. Cu categoriile deja stabilite, atenția se mută acum asupra publicului, care va avea un rol esențial în procesul de votare. În cele ce urmează găsești o prezentare detaliată a principalelor categorii, jocurile cu cele mai multe apariții în listă, dar și informațiile practice despre vot, program și transmisiune live. Categoriile principale și nominalizații Game of the Year Categoria Game of the Year aduce o combinație interesantă între continuări foarte așteptate și apariții noi, cu ambiții mari. Nominalizați: Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Donkey Kong Bananza Hades 2 Hollow Knight: Silksong Kingdom Come: Deliverance 2 Best Art Direction Un an dominat de stiluri vizuale foarte diferite, de la lumile colorate din Clair Obscur până la estetica rece și cinematografică a lui Death Stranding. Nominalizați: Clair Obscur: Expedition 33 Death Stranding 2 On the Beach Ghost of Yōtei Hades 2 Hollow Knight: Silksong Best Audio Design Experiențele sonore măsoară tot mai mult identitatea unui joc, iar selecția evidențiază atât blockbustere, cât și proiecte cu atmosferă puternică. Nominalizați: Battlefield 6 Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Silent Hill f Best Game Direction Categoria care pune accent pe viziune creativă. Nominalizați: Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades 2 Split Fiction Best Multiplayer Un amestec de titluri cooperative și competitive. Nominalizați: Arc Raiders Battlefield 6 Elden Ring: Nightreign Peak Split Fiction Best Narrative Pentru cei care apreciază poveștile și personajele complexe, aici avem o competiție strânsă. Nominalizați: Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Kingdom Come: Deliverance 2 Silent Hill f Best Performance Actori consacrați și surprize plăcute definesc acest an. Nominalizați: Jennifer English – Clair Obscur: Expedition 33 Ben Starr – Clair Obscur: Expedition 33 Charlie Cox – Clair Obscur: Expedition 33 Erika Ishii – Ghost of Yōtei Troy Baker – Indiana Jones and the Great Circle Konatsu Kato – Silent Hill f Best Score & Music Nominalizați: Clair Obscur: Expedition 33 Death Stranding 2: On the Beach Ghost of Yōtei Hades 2 Hollow Knight: Silksong Best Action Nominalizați: Battlefield 6 Doom: The Dark Ages Hades 2 Ninja Gaiden 4 Shinobi: Art of Vengeance Best Action/Adventure Nominalizați: Death Stranding 2: On the Beach Ghost of Yōtei Hollow Knight: Silksong Indiana Jones and the Great Circle Split Fiction Best Family Game Nominalizați: Donkey Kong Bananza Lego Party Lego Voyagers Mario Kart World Sonic Racing Crossworlds Split Fiction Best Fighting Nominalizați: 2XKO Capcom Fighting Collection 2 Fatal Fury: City of the Wolves Mortal Kombat: Legacy Kollection Virtua Fighter 5 REVO Best Independent Game Interesant este că aici apar și titluri care concurează pentru premii importante, semn că scena indie e mai puternică decât oricând. Nominalizați: Absolum Ball X Pit Blue Prince Clair Obscur: Expedition 33 Hades 2 Hollow Knight: Silksong Best Mobile Game Nominalizați: Destiny Rising Persona 5: The Phantom X Sonic Rumble Umamusume: Pretty Derby Wuthering Waves Best Ongoing Game Nominalizați: Final Fantasy 14: Dawntrail Fortnite Helldivers 2 Marvel Rivals No Man’s Sky Best RPG Nominalizați: Avowed Clair Obscur: Expedition 33 Kingdom Come: Deliverance 2 Monster Hunter Wilds The Outer Worlds 2 Best Sports/Racing Nominalizați: EA Sports FC 26 F1 25 Mario Kart World Rematch Sonic Racing Crossworlds Best Strategy/Sim Nominalizați: Civilization 7 Final Fantasy Tactics: The Ivalice Chronicles Jurassic World Evolution 3 The Alters Tempest Rising Two Point Museum Best VR/AR Nominalizați: Alien: Rogue Incursion Arken Age Deadpool VR Ghost Town The Midnight Walk Best Adaptation Nominalizați: A Minecraft Movie Devil May Cry Splinter Cell Deathwatch The Last of Us sezonul 2 Until Dawn Community Support Nominalizați: Baldur’s Gate 3 Final Fantasy 14 Fortnite Helldivers 2 No Man’s Sky Debut Indie Game Nominalizați: Blue Prince Clair Obscur: Expedition 33 Despelote Dispatch Megabonk Games for Impact Nominalizați: Consume Me Despelote Lost Records: Bloom and Rage South of Midnight Wanderstop Esports Awards Nominalizați pentru Best Esports Game: Counter-Strike 2 Dota 2 League of Legends Mobile Legends Bang Bang Valorant Best Esports Athlete: Brawk Chovy Forsaken Kakeru Menard Zywoo Best Esports Team: Gen.G (League of Legends) NRG (Valorant) Team Falcons (Dota 2) Team Liquid PH (MLBB) Team Vitality (CS2) Content Creator of the Year: Caedrel Kai Cenat MoistCr1tikal Sakura Miko The Burnt Peanut Most Anticipated Game: 007 First Light Grand Theft Auto 6 Marvel’s Wolverine Resident Evil Requiem The Witcher 4 Cum poți vota pentru Game Awards 2025 Procesul de vot este deschis publicului, gratuit și accesibil de pe orice dispozitiv. Perioada activă este între 17 noiembrie și 10 decembrie, ora 18:00, iar votul se realizează pe site-ul oficial thegameawards. Când are loc gala Game Awards 2025 Ceremonia va avea loc pe 11 decembrie, la Peacock Theater din Los Angeles. Show-ul începe la ora 8:00 p.m. (ET) / 5:00 p.m. (PT) / 1:00 dimineața ora României. Unde poți urmări evenimentul în direct Transmisiunea va fi disponibilă pe YouTube, Twitch, Facebook, TikTok, X și Instagram. În premieră, gala va fi difuzată și pe Prime Video. The post Game Awards 2025 Nominalizări appeared first on Need4Games. Citește mai departe !
-
[data-focus-scheme="dark"] { color-scheme: none; } Hardened criminals, ruthless bounty hunters, violent psychopaths: Tertium’s Hive Scum are coming to Darktide as the next DLC class. In case you missed it, check out the reveal trailer here. Hive Scum comes in hot with a ton of class features. As experts at fast paced, frenzied gameplay, they bring several new and unique things to the table for the forces of the Mourningstar. For the first time in Darktide, we will have true dual-wielding, both in close combat with the twin shivs, and at range in the form of twin-wielded stub and autopistols. But that is not all, as they also come with new makeshift weapons, like crowbars and bonesaws. There will also be plenty of options to create your unique Hive Scum; new faces, tattoos, hairstyles and even (for the first time) face paints that will let you customize them to your heart's content. They also have a unique place in the story, as they are from Tertium, and are here to protect their home territory. All of this will have its own time in the spotlight before release on the 2nd of December, but today we will dive into the design and talents of the class, focusing on what you can build around and the new mechanics of stimms and toxins! For this we tracked down Teodor here in the office, so we are handing over to him now! Take it away, Teodor! “My name is Teodor, born and raised in Stockholm, Sweden. \[...] I’m a Game Designer and I’ve been on Darktide and Vermintide. I started here working on weapons back in the day and slowly moved over to class design, but I’ve always been in that sort of ‘Player mechanics’ space. In my free time I make music and I cook a lot! I love food. Food and drinks are great.” ~ Teodor Class DesignBefore we had even picked the Hive Scum as our next class, we took a look at our existing classes and started categorizing them. Each class can fulfill multiple niches depending on the build, and each build fits separate archetypes for Melee and Ranged. From looking at the types of builds, player fantasies and opportunities for player expression that we already had represented in our existing classes, we were able to see what archetypes were missing or didn’t have much representation. “\[...] so we have the Zealot as an aggressive melee character, but we don’t necessarily have an overly aggressive ranged character that, you know, hovers in close range, almost where other classes would opt into using a melee weapon.” ~ Teodor From this starting point we began to explore concepts and ideas, eventually landing the Hive Scum as the ideal candidate. Not only did it suit itself perfectly to the niches we wanted to fill, but it’s a direct contrast to our previous DLC Class, the Arbitrator, in both gameplay and theme. In both ranged and melee, the core idea behind the Hive Scum is a very mobile, aggressive style that emphasizes dodging, maintaining the offensive as you dance in and out of attacks while showering the enemies in a hail of bullets or blows. “It’s like a ‘I don’t need to block, I don’t need to be big and strong because I am so fast and so precise, you will never hit me’ type of deal. So for \[Hive Scum] we really leaned into those aspects.” ~ Teodor As we kept developing the Hive Scum we were able to expand on that, with the narrative and the gameplay elements building on each other, a back and forth that influenced not just the abilities and talents of the class, but also the weapons, how they’re used, and how everything looks. And this also led us to a few unique mechanics… Chem ToxinUnique to the Hive Scum, the Chem Toxin is a new mechanic coming to Darktide. Similar to Burn or Bleed, this homebrewed toxin is its own Damage Over Time effect which the Hive Scum can apply through various ways, such as some of the unique weapons or one of the Blitzes. It is quite potent, and multiple applications can stack up until a certain limit. Certain talents also interact with the Chem Toxin by triggering effects when applying it and things of that nature (more on that further down!) Stimm Lab: The Cartel SpecialAnother new mechanic unique to this is the Stimm Lab! Thanks to their underworld connections, the Hive Scum are able to get some special materials and make their own custom Stimms called the Cartel Special! Just like the main talent tree, you gain 1 point to spend in the Stimm Lab for every level, picking different bonuses to add to your Cartel Special. Players who opt into making their custom Stimms through the Lab will start each mission with their Stimm equipped and will be unable to use any of the Stimms found in missions. This Cartel Special Stimm will recharge on its own, and the cooldown will depend on how many points you’ve spent in the Stimm Lab: the more potent the effect, the longer the cooldown! This mechanic is optional: By not selecting any upgrades in the Stimm Lab, your Hive Scum will be able to use normal Stimms like the other classes. The three “archetypes”Just like with our existing classes, the talent tree allows players to mix and match talents to make their own custom builds, but there are three underlying “archetypes” that act as the foundation for each branch, which represents different player fantasies that the Hive Scum can represent. While not official names, we called these “Gunslinger”, “Ruffian”, and “Chemist” during development, so for ease of writing we will use these names here “And then, of course, over time these three playstyles blend together and become a Talent Tree. At some point you have to ‘let go’ of the fact that, while the playstyles exist, we cannot control how the players will welcome and use them. They’re gonna find entirely new ways of playing Hive Scum, but the playstyles really help with getting the initial direction of the class.” ~ Teodor “Gunslinger”This was the first archetype to come into being, and it best encapsulates the initial idea for the Hive Scum. Found in the left branch of the talent tree, the focus of the Gunslinger is overwhelming close ranged firepower and nimble dodging, a true Run and Gun playstyle. The default Coherency Aura, Blitz and Combat Ability are all based on the ones that the Gunslinger improves. Sneak peek at some of the talents: In Your Face: Increased Ranged damage at close range, which is further increased for a short while after reloading. Like the Wind: Dramatically increased Sprint Dodge Angle, and can Sprint Dodge even without Stamina. Base Coherency Aura: Gunslinger When an Ammo pickup is collected by you or your Allies in Coherency, everyone else in Coherency also replenishes a small amount of ammo. Base Blitz: Blinder An extremely quick to throw blinding grenade, which staggers enemies. This enables the Hive Scum to close the gap and get into their preferred range with very little effort, regardless of what gunlines the heretics have aiming your way. “You can throw this out really fast, you can even throw it mid-combo while swinging your melee weapon.” ~ Teodor You can recover Blinder grenades by killing enemies. Base Combat Ability: Desperado Immediately swap to and reload your ranged weapon, entering Desperado for a few seconds. During Desperado, the Hive Scum is immune to Ranged Attacks, Sprinting costs no stamina, and reloading does not reduce your Ammo Reserve. Close Ranged Kills extends the duration of Desperado. Keystone: Vulture’s Mark Killing Specials or Elites with a Ranged weapon gives you stacks of Vulture’s Mark, which improves Ranged Damage, Ranged Critical Strike Chance, and Movement Speed. At max stacks, ranged Special and Elite kills restore Toughness for you and Allies in Coherency. “Ruffian”For those who want to lean a bit away from the ranged focus and enjoy feeling more like the guy who the Cartel sends to “convince” those who don’t cooperate, we have the Ruffian! Found in the middle branch of the talent tree, this is a melee-focused archetype that goes all in on aggression, still relying heavily on mobility and dodging to survive. Duck, weave and shank them in the back, or bash their skulls in with relentless pressure! Sneak peek at some of the talents: Nimble: Dodges move farther and last longer. Hyper-Violence: Upon Melee kill, gain bonus Melee Damage based on amount of overkill damage. Coherency Aura: Ruffian Increased Melee damage for you and Allies in Coherency. Blitz: Boom Bringer A high powered missile launcher. What else is there to say? For when you really want something dead! “That was so much fun. The idea came pretty early on because we were like ‘if we make a projectile weapon only exist as a Blitz, we can really crank the effect’. Because we can make sure that it doesn’t have too much ammo, or crazy numbers or doesn’t scale weird.” ~ Teodor Combat Ability: Rampage! “We wanted a ‘rage’ ability where you become unstoppable for a few seconds, as long as you play really aggressively and kill lots of things.” ~ Teodor Enter Rampage! for a few seconds, gaining vastly increased Melee Attack power, Attack Speed, Damage Reduction, and becoming immune to Stuns and Suppression. Melee attacks extend the duration of Rampage!, although this effect is diminished after 30 seconds. Exiting Rampage! leaves you exhausted and vulnerable for a few seconds. Keystone: Adrenaline Frenzy A very aggressive keystone that encourages relentless brawling! Melee hits grant stacks of Adrenaline, which are lost over time when not attacking. At max stacks, lose all stacks and gain Adrenaline Frenzy, increasing Attack Speed and Melee Damage for a few seconds. “Chemist”Found on the right branch of the Talent Tree, this archetype puts a bigger focus on the unique Stimm and Toxin mechanics of the Hive Scum, gaining bonuses related to using Stimms (whether it’s the Cartel Special from the Stimm Lab or normal Stimms found in missions) and applying Chem Toxin through various methods (including weapons! More on that in a future dev blog). Sneak peek at some of the talents: Blessed Stimms: While Stimmed, killing blows clear some Corruption. Targeted Toxin: Enemies infected with your Chem Toxin deal less damage. Increased effect on Monsters. Coherency Aura: Anarchist Increased Critical Chance for you and Allies in Coherency. Blitz: Chem Grenade Throw a canister containing Chem Toxin, which breaks open and spills its contents across an area when it explodes. Any enemy that enters the lingering toxic cloud will be affected with stacks of Chem Toxin. Combat Ability: Stimm Supply The Hive Scum has ‘repurposed’ military gadgets to come up with this customized Medical Crate that can be placed down on the ground. This is a supportive ability that grants nearby Allies the effects of the Hive Scum’s Cartel Special Stimm. Keystone: Chemical Dependency While the Stimm Lab allows you to craft the perfect Stimm to suit your playstyle, the more potent Cartel Special Stimms have a longer cooldown. This Keystone is not so much about the perfect Stimm, but about taking as many Stimms as you can, as fast as you can! With this Keystone, using a Stimm (Cartel Special or otherwise) grants a stack of Dependency for a long duration. Each stack grants Ability Cooldown Reduction, up to a limit. “The gameplay I’d like to see there is players min-maxing the contents of their Stimms so that they can still get those Keystone bonuses while also balancing it with the contents themselves.” ~ Teodor Bonus: Most fun part of working with Hive Scum? “I had the most fun working with the Missile Launcher, for sure. Which is now called the Boom Bringer, which I think is great. \[...] That’s been really fun, and I really enjoyed that. And it’s got fun little things that I hope players find!” ~ Teodor That’s all for today, but keep an eye out for our next Dev Blog, coming soon! For the Conclave and Tertium! Wishlist the Hive Scum here: https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Warband!We’re happy to finally reveal the newest class coming to Darktide: the Hive Scum, hardened criminals from the very streets of Tertium. No one else knows this Hive like they do, and they have the aggression and bravado to dig in and break as many bones as they have to to reclaim their home! The Hive Scum class is coming on December 2, 2025, across all platforms. https://youtu.be/wZetaKE7KQo Cranked for mayhemThe Hive Scum’s access to concoctions of a more dubious origin is shown in their signature customizable Stimm. Pick your own personal chemical mix, balancing bonuses to tear up enemies. Then break out your toxin kit: drench your saw in toxic coatings and control the streets with lingering Chem Bombs that set foes up for the kill. Frenzied Gameplay & Dual-WieldingThese gunslingers and bladesmiths have a nifty trick up their sleeves. For the first time in Darktide, a class brings true dual‑wield expertise. Twin‑wield pistols to overwhelm enemies with firepower, and dual-wielding shivs to make you an efficient killer when the fighting gets close. The Hive Scum is an expert in makeshift weaponry: from crude shivs, brutal crowbars to cruel saws for bone‑shreddingly close work. Spray and pray from afar with your dual autopistols and stub pistols; pour lead, break ranks, don’t stick around. No matter your approach, you’ll have brutal abilities at your disposal: tear through enemies with your abilities, control the streets by disorienting your enemies with Blind Grenades, or drop elites and monsters in a single blast with a devastating missile launcher. Make them cowerTell your story through reimagined full‑body tattoos, new gritty hairstyles and vibrant hair colors, and the first-ever face paints and makeup. Choose from six distinct voice sets across three personalities so your Hive Scum doesn’t just look the part: they own it. Whether you’ll be in it for the money or the mayhem, make the streets of Atoma remember your name. Players can wishlist the Hive Scum Class today and will be able to purchase it on all platforms on December 2 for the price of $11.99 / €11.99. Dev blogsWe’ll be releasing a series of dev blogs to break down the details of the Hive Scum class as well as the No Man’s Land operation... Starting right now! If you're interested, check out the first dev blog, focused on the Class Design & Talents. Keep an eye on our newsfeed, and look forwards to more details coming soon! That’s all for today! Thank you for reading, we hope you’re as excited to learn more about the new class soon! For the Conclave and Tertium! Wishlist the Hive Scum here: https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Classhttps://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Welcome, thralls! Today, we’re diving into the world of the merciless, many-armed champion of Slaanesh, Dechala the Denied One. Daemonic in form, if not in essence, Dechala stalks the world, the living embodiment of the Prince of Pleasure’s aspects of decadence and cruelty. Head of the infamous Chaos Warband known as the Tormentors, she roams far and wide, mesmerising everyone she subjugates and rendering them into mindless Thralls to service her every whim. When their lives are all spent in her service, the warband moves on to the next ‘enthralling’ conquest. In battle, Dechala is a blur of blades, moving and striking with grace, fury and frightening speed. She has her own unique skill-line which unlocks a series of abilities in combat, enhancing the capabilities of herself and her followers throughout battle. Her presence on the battlefield inspires her forces as they take the initiative and tear into enemy lines. So, if you enjoy swift and punchy first-strike armies, and campaigns which alternate between fast-and-brutal land-grabs followed by periods of development, you’ll find much to love about Dechala! READ FULL BLOG HERE — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. SteamXFacebookInstagramDiscordBluesky Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Heroes,Return to the Reik, the newest addition to Vermintide 2, is coming out on November 20! In case you missed it, check out our dev blog on the level and sound design of it! This map is a re-imagining of the Vermintide 1 level 'The River Reik'. Our Heroes must re-tread their steps as they return in search for one of Kruber's family heirlooms. But much has changed since the last time they were here, and now Ratmen aren't the only dangers lurking in the dark… Embark on an exciting adventure, fending off hordes of enemies on both land and sea, and experience the River Reik like never before! Vezi articolul complet
-
Ultima actualizare la noiembrie 17, 2025 Where Winds Meet a fost lansat global pe 14 noiembrie, iar odată cu el vine și unul dintre cele mai interesante sisteme de construcție apărute recent într-un joc open world. Fie că vrei o cabană modestă pe malul unui râu sau visezi să conduci o adevărată afacere într-un mic imperiu personal, jocul îți pune la dispoziție unelte surprinzător de flexibile. Primele fundații într-o lume deschisă La început, jucătorii au acces la două tipuri de construcție. Există sistemul de construcție individuală, disponibil încă de la lansare, și sistemul de home base, care va fi introdus puțin mai târziu. Ambele se activează din același mod de construcție și împart aceeași logică, însă baza personală va extinde semnificativ posibilitățile. Deschiderea modului de construcție este simplă. O singură apăsare de F4 și meniul devine disponibil, cu secțiuni dedicate atât construcțiilor individuale, cât și viitorului sistem home base. De acolo poți selecta materiale, structuri, mobilier sau fundații. Resursele le obții direct din lumea de joc, așa că pregătește-te să tai copaci, să spargi roci și să strângi materiale. Multe obiecte sunt blocate la început, însă pot fi deblocate prin achiziționarea planurilor cu moneda din joc. Un detaliu util este posibilitatea de a salva propriile schițe, de a folosi planuri create de comunitate sau de a alterna între modul liber de plasare și cel ghidat. Practic, poți construi exact cum îți imaginezi sau te poți inspira din ce au făcut alți jucători. Home Base: locul în care începe imperiul tău Partea cu adevărat ambițioasă vine odată cu sistemul home base. Aici primești un teren gol pe care îl poți transforma în centru economic, fermă, han sau orice altă formă de mică „împărăție” personală. De la facilități de producție până la locuințele muncitorilor, totul poate fi gândit, extins și automatizat. Ce poți construi în baza ta Facilitățile reprezintă esența progresului. Poți ridica un atelier de ceramica, o unitate de vinificație sau o clădire pentru producția de cerneală, care devine principala sursă de venit. Fiecare dintre acestea are nevoie de muncitori și resurse, iar fluxul de lucru poate fi optimizat în funcție de cum distribui rolurile. Locuințele sunt la fel de importante, întrucât NPC-urile au nevoie de un loc unde să se odihnească. Fermele și parcelele agricole devin, la rândul lor, vital de gestionat dacă vrei să menții constant producția. Gestionarea NPC-urilor NPC-urile nu sunt personaje pasive. Le poți recruta din lume, le poți atribui profesii și le poți crește abilitățile prin mici activități sau mini-jocuri. Un bucătar bun va crește calitatea produselor, un fermier eficient va menține o producție mai stabilă, iar un muncitor polivalent poate salva timp când ai nevoie de flexibilitate. Automatizare și eficiență Pe măsură ce dezvolți baza, o parte din munca repetitivă poate fi automatizată. Parcelele auto-farm vor continua să producă în timp ce tu explorezi lumea, iar facilitățile conduse corect pot funcționa aproape singure. Sistemul de glorie, care se acumulează pe măsură ce construiești, îți va avansa nivelul bazei și va debloca noi opțiuni. Libertatea de a crea Personalizarea este esențială. Poți salva modele proprii, reface rapid o clădire după un design anterioar sau demola cu ușurință zone întregi atunci când vrei să redesenezi totul. Jocul încurajează experimentarea, iar flexibilitatea este surprinzător de mare pentru un titlu open world. Activități suplimentare și viață socială Pe lângă construcție, în home base există mici surprize. Misiuni tematice, mini-jocuri precum mahjongul, provocări care îți recompensează progresul și chiar posibilitatea de a invita prieteni sau membri ai ghildei pentru a te ajuta la administrare, odată ce atingi un anumit rang. Aceste elemente fac baza să se simtă vie și să ofere mai mult decât o simplă zonă de crafting. Sfat pentru jucătorii aflați la început În primele ore, este recomandat să începi cu pași mici. O singură facilitate gestionată corect, precum atelierul de cerneală sau cel de ceramică, te va ajuta să avansezi stabil. Materialele din lumea de joc sunt esențiale, așa că strânge cât mai multe la început. Folosește planurile pentru a evita greșelile și, pe cât posibil, automatizează recoltatul. Recrutează NPC-uri cu abilități complementare, pentru a accelera producția. The post Where Winds Meet Ghid: Sistemul de construcție appeared first on Need4Games. Citește mai departe !
-
BedWars is a team-based PvP game on Roblox where the objective is to break your opponents’ beds so that they cannot respawn, then eliminate them. Strategy, map control, and teamwork are key. Current Code Status SuperCheats, the developer behind this Roblox title, has confirmed that there are no current active codes in this game. They stated: “There are no codes available that you can redeem for rewards. We last checked … Oct 19th 2025.” So if you’re hunting for codes right now, you’re out of luck, and the redeem feature either doesn’t exist yet or isn’t currently active for public use. Past Codes Although there are no confirmed active codes, there are hints and event-based mentions in the game’s wiki. For example: The BedWars Fandom Wiki shows under the Summer Event 2025 that codes such as “Milo” (for “100,000 players killed”) and “Golden Goose” (for “50,000 treasure chests opened”) are listed. This suggests that event codes may be used by the developers during special occasions, but they are either not implemented as general redeemable codes yet, or they are limited in scope. Why are there no active Codes? Here are some reasons and tips you should keep in mind: The developer team may have chosen not to implement a generic redeem code system in BedWars, as it’s explicitly stated. If codes do get added (especially for events), they might be temporary, tied to milestones (like killed players, chests opened), as seen in the Fandom entry. What you can do: Follow the game’s official developer channels or social media for announcements. Keep an eye on event updates (summer events, holiday updates) where codes might drop. Bookmark reliable “codes” guide sites and revisit periodically, as this article is one stop for your blog audience. If a code appears, redeem it immediately, as these types of rewards often expire quickly or are limited. The post All bedwars codes in 2025(November) appeared first on GameRiv. View the full article
-
If you’re playing MeepCity on Roblox and hunting for free hats, hairstyles, meeps, or other cosmetic items, understanding the current status of codes is key. In this article, we’ll cover what’s currently working (or not), how to redeem codes, and tips for staying updated. Why Redeem Codes in MeepCity While MeepCity is primarily a social hang-out / role-playing game where you decorate homes, adopt meeps, and hang out with friends, redeemable codes can give you free cosmetics (hats, jets, hairstyles) or special rewards if they’re active. These freebies help you stand out in the crowd, especially in a popular game like MeepCity. How to Redeem Codes in MeepCity Here’s the typical process for redeeming codes in MeepCity: Launch MeepCity on Roblox and enter a server. Look for the Twitter icon or “Enter Code” prompt (typically bottom-right or top-right of screen). Click that and enter the code exactly (watch out for capitalization, spaces). Submit/redeem and receive your reward if it’s valid. If the code is invalid or expired, you’ll see an error message—then it’s likely no longer active. Active MeepCity Codes (2025) As of writing, all the MeepCity codes have expired. We will update this list with new redeem codes as soon as they are released.” Bottom line: Currently, there are no confirmed active redeemable codes for MeepCity. Known (Expired) Codes Here are some codes that used to work (or have been listed) for MeepCity. They are likely expired now — redeem them only if you want to test, but don’t count on them. nurse → “meep nurse hat” reward first → meep hairstyle jetpack → jetpack reward paperhat → paper hat reward animals → animals reward xxx → meep from the shop reward duck → duck prize reward Why Are There No Active Codes? A few observations and possible reasons: MeepCity is a long-running game (launched in 2016), and codes may not be a priority anymore for the developer. Some sources report there is no longer a means of entering codes in the game, which suggests the redeem-code function may have been disabled or deprecated. Many codes were cosmetic rewards, not major gameplay boosts, so they may expire over time and not be replaced regularly. Because codes have no guaranteed schedule, players may not expect frequent drops, and third-party sites list them as expired to avoid misleading players. Tips for Staying Ahead & Redeeming Future Codes Since active codes are currently unavailable, here are some proactive tips so you can catch new ones if/when they drop: Follow the official social channels/groups of MeepCity (developer: Alex Newtron) for announcements. At this moment in 2025, MeepCity has no confirmed active redeemable codes. The good news is that if new codes are introduced in the future, they’ll likely provide fun cosmetic rewards that give you a chance to stand out in the game. Bookmark this guide, keep your eyes on official channels, and be ready to act quickly when new codes emerge. The post All MeepCity codes in 2025(November) appeared first on GameRiv. View the full article
-
If you’re climbing the chaotic towers in Roblox’s Tower of Hell, getting every little boost helps. While this game focuses heavily on skill and timing, there are still a handful of redeemable codes you can use to unlock perks and free membership. In this guide, I’ve gathered all verified codes as of late 2025, provided instructions on how to redeem them, and shared tips to stay ahead of future drops. Why You Should Redeem Codes Although Tower of Hell is known for its brutal obstacle courses with no checkpoints and tight time limits, codes can give you advantages such as: Free membership time (which may unlock exclusive crowns, mutators, and daily coins). Unlocking specialized in-game vaults or stages (in past events). More enjoyment and variety through mutators and additional items for members. So don’t skip code drops — they may be sparse, but they can still give useful perks. How to Redeem Codes in Tower of Hell Here’s the step-by-step process: Launch Tower of Hell in Roblox (on PC, mobile, or console). Tap or click the Chat icon (usually top-left of screen). Type the code exactly (including any slash or capitalization). For example: /freemember Press Enter or send the chat. The reward should apply immediately if the code is valid. If you get “Invalid Code” or nothing happens, the code may have expired or typed incorrectly. Notes & tips: It’s safest to copy-and-paste codes if possible to avoid typos (especially zeros vs O’s). Some codes may be case-sensitive or require the slash (/) prefix. These codes are rare compared to other Roblox games, so don’t expect dozens every week. Active Codes (November 2025) Here are the currently working codes that have been verified lately: CodeRewardNotes/freemember36 hours of free membership (including mutators access, daily coins, exclusive crowns) Works as of August/November 2025. Redeem soon. Expired Codes Below are codes that used to work but are now listed as expired. It’s helpful to know them, but you won’t be able to redeem them now. DERHAUSAUFGABE — unlocked a new stage. 69420 — first vault code. 5164627 — second vault code. Why So Few Codes & How to Get More You might be wondering: why does Tower of Hell have so few codes? Here’s what I found and how you can stay ready for new drops: The game is primarily skill-based, so the developers seem to use codes sparingly to maintain challenge and fairness. Many codes are tied to membership perks rather than consumable items, meaning longer-term rewards versus instant items. The developers do not always publicly announce each code—some may appear during events or updates without big fanfare. To catch new codes quickly: Join the game’s official group or Discord (look for YXCeptional Studios, the developer) Follow Roblox updates/patch notes for the game Bookmark guides like this and check monthly for new additions If you’re a serious Tower of Hell climber, redeeming the /freemember Code should be your first move — the 36 hours of membership perks alone can give you a nice boost in climbing with mutators, exclusive crowns, and coin rewards. Since new codes are rare, don’t count on frequent drops, but stay alert and redeem as soon as you spot one. The post All Tower of Hell codes in 2025(November) appeared first on GameRiv. View the full article
-
În fiecare an inundațiile provoacă pagube semnificative în Europa, ploile abundente și inundațiile extreme avariind mii de mașini. Multe dintre vehiculele afectate de apă sunt ulterior reparate și ajung pe piața second-hand ca potențiale achiziții pentru cei care caută o mașină rulată. În fiecare an inundațiile provoacă pagube semnificative în Europa. Foto arhivă Mai mult, o parte semnificativă a acestor vehicule este exportată în alte țări, așa că șoferii trebuie să fie foarte precauți având în vedere că o mașină avariată de inundații ar putea veni la pachet cu costuri ridicate de reparații. Odată ce mașinile sunt uscate, poate fi dificil să se stabilească dacă un vehicul a fost afectat de inundații deoarece vânzătorii ori ascund acest aspect, ori nu sunt conștienți de acest lucru dacă nu dețineau mașina în momentul inundației. Mai rău este că unele probleme pot deveni evidente doar după ceva timp. Reparațiile pot costa mii de euro Deși am fi tentați să credem că toate mașinile second-hand care au fost avariate de inundații provin din SUA, din cauza schimbărilor climatice, în prezent chiar și vehiculele care provin dintr-o țară europeană vecină ar putea fi afectate de apă. „Daunele reale ale inundațiilor pot fi simțite abia după 6 luni sau chiar un an de la achiziționarea mașinii și consecințele pot fi grave. În primul rând avem de-a face cu coroziunea accelerată, dar apa poate deteriora și motorul unei mașini, diverse componente mecanice, sistemul electric și chiar bateriile din sistemele hibride sau electrice”, a explicat expertul auto Matas Buzelis. Acesta a adăugat că toată lumea știe că nu este bine să deții mașini avariate de inundații deoarece reparațiile unor astfel de vehicule pot costa mii de euro pe termen lung. Vânzătorii fără scrupule vor să scape cu orice preț de astfel de vehicule și depun eforturi mari pentru a le ascunde trecutul. Prin urmare, în calitate de cumpărător, este important să știți ce semne indică faptul că o mașină a fost inundată. Sistemele electrice sunt cele mai sensibile Componentele electrice pot fi deteriorate chiar și din cauza unei cantități mici de apă, prin urmare după inundații este aproape imposibil ca toate componentele electronice dintr-o mașină să funcționeze în parametrii normali. Dacă cumpărați o mașină rulată este important să verificați toate funcțiile electronice ale mașinii și să vă asigurați că funcționează corect (de la mecanismele de acționare a geamurilor la computerul de bord și sistemul multimedia). Cu toate acestea, chiar dacă toate componentele electronice funcționează perfect în momentul testării, nu este garantat că mașina nu a fost afectată de inundații. Coroziunea contactelor poate cauza probleme electrice după câteva luni din momentul cumpărării. „Poate fi dificil să evaluați starea sistemului electric atunci când cumpărați o mașină rulată, așa că este recomandat să verificați mașina la un centru de service autorizat. Acolo mecanii pot examina mai atent toate componentele și pot utiliza instrumente specializate pentru a determina care este starea lor actuală”, a adăugat expertul. Umiditate și mirosuri neplăcute - semne ale prezenței apei Prezența umidității poate fi un semn clar că mașina a fost afectată de o inundație. Indiferent de cât de meticulos încearcă vânzătorul să usuce o mașină, tot rămân mai multe indicii care pot sugera daune provocate de inundații. Un test drive vă poate ajuta să vedeți dacă sistemele interne ale mașinii au fost afectate de apă. Un timp de pornire mai lung al motorului, funcționarea imperfectă a motorului sau aburirea instantanee a parbrizului pot fi semne ale daunelor provocate de inundații. „Tapițeria scaunelor unei mașini avariate de inundații este adesea înlocuită – uneori sunt chiar înlocuite scaunele cu totul. Dacă cumpărați o mașină veche de 10 ani și scaunele acesteia arată impecabil, se poate să fi fost înlocuite. În astfel de cazuri, întrebați vânzătorul de ce a fost făcut acest lucru”, explică expertul. Acesta a subliniat că unele semne ale unor astfel de daune pot fi vizibile și din exteriorul mașinii. Farurile și stopurile aburite din interior sunt un indiciu că un vehicul se poate să fi fost inundat. De asemenea, este bine să examinați cu atenție portbagajul și să verificați zona roții de rezervă deoarece acolo se poate găsi adesea umezeală în urma unei inundații. Odată ce vă urcați în mașină, acordați puțin mai multă atenție mirosurilor pe care le simțiți. Apa murdară provenită de la inundații lasă un miros specific, care este aproape imposibil de îndepărtat. Mirosul de mucegai din cabină este un semn puternic că un vehicul a fost inundat. Istoricul mașinii poate indica un grad sporit de risc Pentru a decide dacă mașina care este scoasă la vânzare merită prețul cerut, este recomandat să-i verificați istoricul. Cumpărătorii ar trebui să acorde atenție țărilor în care a fost înmatriculată anterior mașina și dacă aceasta s-ar fi putut afla la un moment dat într-o zonă care a fost afectată de inundații. Rapoartele includ informații despre dezastrele naturale care se poate să fi afectat mașina. Deși acest lucru nu înseamnă neapărat că vehiculul a fost inundat, poate indica faptul că mașina s-ar fi putut afla într-o zonă care a fost afectată recent de inundații. Puteți menționa acest lucru mecanicului ca acesta să evalueze mașina cu atenție în service. „O mașină avariată de inundații nu numai că poate genera costuri mari pentru remedierea problemelor apărute, dar poate fi și nesigură de condus. Cel mai bine este să evitați astfel de vehicule, indiferent de cât de bine ar arăta din exterior”, conchide expertul auto. Vezi articolul complet
-
Call of Duty: Black Ops 7 is available now and live! Call of Duty®: Black Ops 7 is now live worldwide! Join David Mason and his JSOC team in the mind-bending Co-Op Campaign as they face the return of Raul Menendez while investigating the true motives behind The Guild, a global tech conglomerate promising peace through high-tech security. Deploy across 18 Multiplayer maps, including new features like the Overclock system and new modes Overload and Skirmish, and squad up for the continuation of Round-Based Zombies taking place in the Dark Aether itself with some help from new incarnations of the original crew. View the full article
-
Ultima actualizare la noiembrie 15, 2025 Am avut ocazia să încerc unul dintre cele mai anticipate jocuri de tip Survival-Horror din acest an, care nu doar că mi-a depășit așteptările, dar m-a făcut să apreciez și mai mult jocurile Sci-Fi. Dezvoltat și publicat de către „Bloober Team”, studio-ul care ne-a adus anul trecut un remake ale unei capodoperi din seria „Silent Hill” și anume cel ce poartă 2 în nume. Am fost foarte surprins să văd că Bloober NU doar că au învățat din greșelile pe care le-a avut în jocul precedent, dar au reușit să facă fix opusul, când vine vorba de level design, rămânând o alegere excelentă. Început promițător Într-adevăr, jocul a pornit dezvoltarea cam în același timp ca și „Silent Hill 2 Remake”, dar s-a putut observa clar că echipele au colaborat tot timpul și au explorat ideile de bază în a face un joc de tip Survival-Horror must-play. Cum am precizat și în alte recenzii, nu sunt un mare fan al Sci-Fi-ului, au fost câteva excepții care m-au făcut să iubesc piesa respectivă de ficțiune, dar în 9 din 10 ori, ajunge să îmi displacă. Well… Cronos a reușit să fie excepția de 10% și să îmi placă la nebunie tot ce are de oferit, inclusiv introducerea, despre care doresc să menționez 2-3 lucruri. Jocul începe brusc, explicându-ți premisa principală și elementele narative învârtite în jurul personajului principal denumit și „The Traveler”, care la rândul ei se învârte în jurul evenimentului catastrofal care a schimbat omenirea și a adus creaturi numite „The Orphans” în prezent, trecut și viitor. O dezvoltare reușită Într-adevăr, jocul a pornit dezvoltarea cam în același timp ca și „Silent Hill 2 Remake”, dar s-a putut observa clar că echipele au colaborat tot timpul și au explorat ideile de bază în a face un joc de tip Survival-Horror must-play. Cum am precizat și în alte recenzii, nu sunt un mare fan al Sci-Fi-ului, au fost câteva excepții care m-au făcut să iubesc piesa respectivă de ficțiune, dar în 9 din 10 ori, ajunge să îmi displacă. Well… Cronos a reușit să fie excepția de 10% și să îmi placă la nebunie tot ce are de oferit, inclusiv introducerea, despre care doresc să menționez 2-3 lucruri. Jocul începe brusc, explicându-ți premisa principală și elementele narative învârtite în jurul personajului principal denumit și „The Traveler”, care la rândul ei se învârte în jurul evenimentului catastrofal care a schimbat omenirea și a adus creaturi numite „The Orphans” în prezent, trecut și viitor. Gameplay-ul rămâne fascinant Când vine vorba de gameplay, Cronos: The New Dawn a reușit să depășească multe alte jocuri, cel puțin la partea de combat, unde totul este făcut că la carte și se vede că dezvoltatorii au lucrat la francize cu pedigree. Alegerea design-ului pe care l-am observat în combat, a fost stilul greoi al personajului principal, dar și al inamicilor, unde fiecare zonă de bătaie necesită un nivel „peste mediu” de IQ în scopul de a te organiza și a nu iți lua daune majore. În primele ore, mi s-a părut de prost gust faptul că nu ai un dodge ca și în alte jocuri din acest gen, dar după am realizat că este gândit foarte bine pentru design. Se simte clar că personajul nostru principal cară după ea o armură de zici că e făcut din plumb, dar și un întreg arsenal de arme și muniție.. probabil nu toți pot ajunge la prestația lui Leon S. Kennedy, care se poate da peste cap cu toate că poartă după el lucruri care cântăresc peste jumătate de tonă. Lăsând gluma la o parte, am fost în mare parte satisfăcut și de gunplay, unde fiecare armă trebuia încărcată cu 2-3 secunde înainte de a lovi, doar pentru a plasa un „Charged Shot”. Totuși, când vine vorba de o experiență Survival-Horror clasică, Cronos: The New Dawn respectă fiecare cerință, fiind un joc în care te chinui să găsești resurse și dificultatea fiind foarte grea, mi s-a părut cel mai dificil joc de acest tip din ultimii ani, întrecând chiar și Silent Hill F, care este catalogat de foarte multe persoane ca și un „Soulslike”.. Puzzle-urile totuși, foarte simple, de obicei sunt neexistente, trebuie doar să cauți un mâner sau o capsulă pentru a deschide zona respectivă și a ajunge mai departe. Inamicul numărul 1 va rămâne întotdeauna neatenția ta. Grafic, ramane eye-candy Izbitorul „Unreal Engine 5” și-a făcut apariția și în Cronos, unde nivelul de fidelitate a fost cu bun simț, dar cireașa de pe tort rămâne design-ul artistic. Cum suntem cu toții obișnuiți, majoritatea jocurilor din 2025 folosesc un nivel de fidelitate înalt, cu o tonă de „tool-uri” care te ajută să ai parte de o experiență cât mai realistă și frumoasă. În majoritatea cazurilor, susțin acestă ideologie a dezvoltatorilor, darrr.. jocul nu poate fi “eye candy” fără un departament care să se gândească foarte bine la viziunea artistică. În Cronos, stilul vizual este Horror Retro-Futurist, acțiunea petrecându-se într-o versiune distorsionată a Poloniei, țara din care face parte studio-ul. Ce am observat în playtrough-ul meu a fost că jocul are foarte multă ceață sumbră și accentul este plasat pe umbrele dense. Dacă nu ar fi avut ceața respectivă, puteam zice că este un frate pierdut al seriei “Dead Space”, o altă franciză Survival-Horror excepțională. Am rămas satisfăcut de sunet Cât despre sunet, am doar laude de zis, Bloober și-a ales potrivit persoanele care s-au ocupat de SFX. Cred că a fost primul joc de acest tip unde sunetul chiar m-a înfricoșat, pe tot parcursul jocului, am fost îngrozit de sunetele pe care le scoteau creaturile din pereți. Muzica, aceeași teapă, am simțit că inspirația principală a fost din “Stranger Things” fiind un fel de 90’s Retro. Singurul minus al jocului O categorie la care nu am fost atât de atent a fost povestea, și simt că este singura care a tras puțin în jos jocul, să nu mă înțelegeți greșit, nu e proastă deloc, ci doar mediocră, neavând ceva foarte special. Premisa principală a jocului este o poveste apocaliptică unde lumea a fost devastată de un eveniment misterios ce a transformat oamenii în monștri, evenimentul numit “The Change”. Personajul principal, numit și The Traveler (ND-3576), un agent al guvernului numit The Collective. Misiunea principală este să plonjezi în trecut pentru a extrage “Esențe” din anumite persoane pentru a afla adevărul despre dezastrele care s-au întâmplat. Exact ca și în Silent Hill sau Resident Evil, acțiunea este împărțită în diferite zone, spitale, peșteri, etc. Un joc de tip Survival-Horor excelent pentru Halloween Cu un gameplay excelent, o coloană sonoră superbă și un stil artistic care îmi aduce aminte de copilărie, Cronos: The New Dawn a reușit să ne livreze o experiență solidă, fară prea multe probleme. Totuși, pe partea de poveste și că personalitate, nu reușește să stea în top, ce-i drept, mai are și câteva “flaws”, bug-uri care te face să restartezi salvarea și inamici care se blochează în pereți. Totuși, asta nu îl face un joc prost, ba chiar îl recomand tuturor persoanelor care caută o nouă aventură în genul “Survival-Horror”. Nota finală este de – 8/10 – The post Cronos: The New Dawn – Recenzie appeared first on Need4Games. Citește mai departe !
-
-
Call of Duty®: Black Ops 7 is now live worldwide! Join David Mason and his JSOC team in the mind-bending Co-Op Campaign as they face the return of Raul Menendez while investigating the true motives behind The Guild, a global tech conglomerate promising peace through high-tech security. Deploy across 18 Multiplayer maps, including new features like the Overclock system and new modes Overload and Skirmish, and squad up for the continuation of Round-Based Zombies taking place in the Dark Aether itself with some help from new incarnations of the original crew. Get up to speed on the latest Black Ops 7 launch content and more, so that you’re fully equipped to face the epic challenges ahead. Here’s the latest: Black Ops 7 Launch Comms Get your intel straight with these Black Ops 7 Ready for Launch articles on the following topics: The Story So Far and Endgame in Black Ops 7 Weapons Hot: All Weapons and Equipment Multiplayer Maps & Modes Zombies: Complete Equipment, Enhancements, Augments, GobbleGums, and a Second Look at Ashes of the Damned Full Progression and Prestige Intel Blast PC Trailer, Specs, Preloading, and Handheld Systems Get Ahead with Official Black Ops 7 Guides From maps to modes and more, get the intel you need with our official Black Ops 7 Guides. Visit and bookmark the main Guides page here for tips and tricks related to Multiplayer, Zombies, and more at launch! Keep our Guides open while you play to explore interactive Tac Maps between matches and get winning strategies for even the toughest battles. For new and returning players, check out our COD 101 guide to get started with the most essential info for the Co-Op Campaign, Multiplayer, and Zombies. Unlock More with the Black Ops 7 Vault Edition Offering incredible value and a selection of premium Black Ops 7 rewards, the Vault Edition is the preferred choice for those seeking the digital game alongside a wealth of exclusive in-game content. The Black Ops 7 Vault Edition is digital-only, and available for $99.99 U.S. (Suggested Retail Price) or your regional equivalent. Purchase the Call of Duty: Black Ops 7 Vault Edition and get access to: · Call of Duty: Black Ops 7 Digital Edition · BlackCell (One Season): Jump start your journey with BlackCell benefits including access to BlackCell-exclusive content, the current Battle Pass, and 20 Tier Skips. · Operator Collection: Deploy with Operator Skins for Karma, Harper, T.E.D.D., and Reaper EWR-3. · Mastercraft Weapon Collection: Flex your Loadout with the Mastercraft Collection, featuring five different Mastercraft weapons. · Ultra GobbleGum Pack for Zombies: Get the Ultra GobbleGum Pack for Zombies, including 8 GobbleGums of Ultra rarity. · Permanent Unlock Token: Permanently unlock any Black Ops 7 Loadout or Scorestreak Level Unlock NEW: Call of Duty Shop Gear up on the latest Black Ops 7 collection featuring Call of Duty icons like Ol' Tessie, T.E.D.D. and more! Shop now and receive the exclusive Black Ops 7 T.E.D.D. Head in-game weapon charm. Zombies Ol’ Tessie Grey T-Shirt Prepare to roll into battle with the grime-and-gear aesthetic of the classic zeds-buster truck from the Call of Duty Zombies universe. This Ol’ Tessie Fully Equipped Grey Tee is built for fans who want to wear their ride-and-survive attitude on their sleeve. It’s subtle enough to wear daily, detailed enough to show you’re in the know. · 100% Cotton · Unisex · Regular Fit · Digitally Printed · Officially Licensed Zombies Ol’ Tessie Sweatshirt Gear up in comfort and style with the Ol' Tessie Crewneck Sweatshirt, a must-have for any Call of Duty fan. Made from soft, midweight fabric, this sweatshirt delivers cozy warmth whether you're on a mission, at a gaming marathon, or just showing off your fandom. Featuring a bold graphic of Ol' Tessie across the back with subtle distressed detailing, this crewneck captures that rugged energy. The regular fit and ribbed cuffs and hem ensure all-day comfort while keeping you looking sharp. Perfect for layering or rocking on its own, it's casual and iconic. · 80% Cotton, 20% Polyester · Digitally Printed · Printed Sleeve Details · Regular Fit · Officially Licensed T.E.D.D. White T-Shirt Step into the wild world of the Call of Duty Zombies lore with this striking T-shirt inspired by the iconic character T.E.D.D. — the bus-driver-turned-legend from the TranZit mode. The front boldly features T.E.D.D. in all his glory printed in crisp contrast against a clean white backdrop, a perfect nod to his unsettling yet unforgettable presence. Whether you’re a veteran of the Zombies mode or just love the rich universe of Call of Duty, the T.E.D.D. White T-Shirt makes a bold statement. Wear the legend. · 100% Cotton · Unisex · Regular Fit · Digitally Printed · Officially Licensed Call of Duty: Black Ops 7 Camo Snapback Hat Blend stealth and style with this Call of Duty: Black Ops 7 Camo Snapback Hat. Featuring a sleek camouflage design with bold Black Ops 7 detailing, this hat brings tactical flair to your everyday look. The structured crown, curved brim, and adjustable snapback closure ensure a comfortable, customizable fit whether you're in-game or on the move. Perfect for longtime fans and new recruits alike, this hat is a sharp way to rep the Black Ops 7 legacy while keeping your style mission-ready. · 5 Panel Hat · Adjustable fit with Snapback Closure · Embroidered Detailing · Officially Licensed Call of Duty: Black Ops 7 Camo 22oz Tumbler Keep hydrated while staying mission-ready with the Call of Duty: Black Ops 7 Camo 22oz Tumbler. Stainless Steel 22 oz. Call of Duty: Black Ops 7 Black Hoodie Step out of the shadows and into your element with the Call of Duty: Black Ops 7 Hoodie, where comfort meets combat-ready style. 80% Cotton, 20% Polyester, 8.5 oz. Midweight Jersey lined hood, heavy gauge drawcord with metal eyelets, and 1x1 ribbing at cuffs and waistband Standard Fit GobbleGum 12” Replica Dispenser Step into the undead survival experience with the Call of Duty GobbleGum Replica Dispenser, a must-have collectible for any Zombies fan. Die-cast metal 12 x 3 x 4 in. Dispenses gumballs with a two-stage lenticular hatch. Gumballs not included. Accommodates standard gumballs up to 0.5” in diameter NEW: Support Veterans with the Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack Starting today, Call of Duty players can lead the next generation of warriors with the Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack for Call of Duty: Black Ops 7 before it releases in Season 01 of Call of Duty: Warzone™. Get the pack now at https://callofduty.com/legacy The Call of Duty Endowment is proud to have collaborated closely with U.S. Army veteran and Purple Heart recipient, SPC Danielle Green, to create the latest Endowment pack. The Legacy: Tracer Pack includes the following in-game items: “Ironwill” Operator Skin “Flawless Fission” M8A1 Marksman Rifle Animated Weapon Blueprint with Tracers “Focused Fusion” Dravec 45 SMGAnimated Weapon Blueprint with Tracers “Radiated” Emote “Circuited Soul” Weapon Charm “Neural Network” Spray “Routed Resilience” Weapon Sticker “Core Computation” Animated Calling Card “Atomic Autonomy” Animated Emblem 1 Hour Double Level XP Token 1 Hour Double Weapon XP Token 100% of Activision’s net proceeds will be donated to the Call of Duty Endowment. The Call of Duty Endowment provides grants to registered U.K. charities and not-for-profits in the U.S. which place unemployed and underemployed veterans in the U.K. and U.S. into high-quality jobs. By purchasing this pack, you will contribute to the Endowment’s mission. And once again, USAA has teamed up with Call of Duty Endowment to offer a free Call of Duty Endowment (C.O.D.E.) Legacy: Tracer Pack for Call of Duty: Black Ops 7 and at the launch of Season 01 in Call of Duty: Warzone, to U.S. military service members and veterans. It’s just one of the ways we can say thanks for your service. Once you click the link for redemption here, you will be redirected to a GovX account sign-in page to claim your pack. While supplies last. Quantities limited. See official rules here. Purchase Black Ops 7 Today! Stay tuned to the Call of Duty Blog for all your Black Ops 7 intel needs at launch and beyond! ©/TM/®2025 Activision Publishing, Inc. For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty , and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. View the full article
-
[data-focus-scheme="dark"] { color-scheme: none; } Heroes!We’ve interviewed Lead Level Designer Rickard, Lead Sound Designer Anton, and Lead Gameplay Programmer Theodor about their work on the upcoming free level for Warhammer: Vermintide 2, Return to the Reik! Level Design“My name is Rickard and I've been a Level Designer since the beginning of humankind, I think. \[Laughs] I started doing levels for my uncle when Doom came out, that’s almost 30 years ago now. Since then it’s been a hobby, but for the last 15, 20 years it’s been my profession. And it just keeps getting more fun.” ~ Rickard ‘Return to the Reik’ is a re-imagining of one of Vermintide 1’s most popular levels, ‘The River Reik’, which is part of the Death on the Reik DLC. For those not familiar, this level has our Heroes crash into the river bank, fighting off hordes of Skaven as they follow the shore, trudge through caverns, and even sail a ship which gets boarded by the dastardly ratmen! In Vermintide 2, our Heroes are returning to these treacherous waters in search of a family heirloom, and they’ll find that much has changed in the seven years since their last visit! “We started to think about what we should do for the 10 Years of Tide celebration. So, we looked at all of the old levels and we checked all our forums and what our fans wanted most and I think every query we made ended up with the River Reik level because it's such an epic, different level.” ~ Rickard The first order of business was porting the original level into Vermintide 2, which took some work just to get running. After updating it and fixing all the errors, we ended up with a playable version of said level and began testing. However, we wanted to do more than just port the original level, we wanted to make a new experience as our Heroes return to this place, similar to how we re-imagined other Vermintide 1 levels, like Drachenfels. Players familiar with the original will recognize a lot of it, but we also added more side paths, redid the terrain on various areas, added more encounters, and overall updated the level to represent the years that had passed since our last visit. “We wanted to make something more. So every developer who played it had to give their input on what they wanted. And some were crazier than others, of course!” ~ Rickard While the original map wasn’t necessarily short, we still wanted to add even more stuff to it, both for the sake of variety and just to make it a properly packed level worthy of celebrating 10 Years of Tide with! Skaven aren’t the only enemies lurking in these waters anymore! Chaos encampments and even raiding ships join the dangers of the River Reik, and we have caverns that act as both a shortcut, and lair of who knows what beastie… Like last time, you’ll have the chance to board and sail a ship along the river, only the ride will be even wilder this time! Luckily, the ship you’ll be boarding sports a nifty set of cannons, which will be quite useful to fend off the approaching Skaven and Rotblood vessels! Mid-sail combat features more prominently in Return to the Reik, and they not only last longer, but also feature more of them, with unique encounters and new challenges to deal with! Timing your cannon shots to sink the enemy ships circling your boat like sharks while fending off boarders is no easy feat, eh? “It’s so fun to be able to use the cannons. That’s something that I’m kind of proud of, that I actually got it working, ‘cause it was such a struggle, haha.” ~ Rickard There’s also plenty of new challenges and secrets to uncover, along the usual search for hidden Tomes and Grimoires. Those of you with a passion for exploration will find many nooks and crannies to look into! “I know some of our testers said it was almost too much to do, haha. \[...] The cool thing was, we said we wanted to convert some of the Vermintide 1 levels \[...] and someone said we’re not gonna be able to do River Reik, it’s too complicated, it was made so long ago and I just- I went ‘Okay, that’s a challenge, I will do it.’ \[...] It took me like two days just to understand how it was actually made. \[...] We had to update a lot of code to get everything working like it did in Vermintide 1.” ~ Rickard Thankfully most of the assets in the level were already updated by the time we began work on it, but various of the models and texture that weren’t already used in Vermintide 2 definitely needed to be updated or even re-done. But it was the ship sailing mechanics that took the most effort, more on that later! “There were so many things going on, but I think we got it to work, and it was worth it. Very worth it. \[...] It’s been an honour to be working with one of the coolest levels.” ~ Rickard Programming challenges: Sailing and Elevators“I am Theodor, I’m the Lead Gameplay Programmer at Vermintide. \[...] I do racing on my free time, driving cars… I drive a Chevrolet Nova 1968!” ~ Theodor Elevators have never been a big part of Vermintide, and so while they function well enough for their usual purpose, a lot of work had to be done to improve them for Return to the Reik. That’s because the times where the ship our Heroes will be boarding is moving around, the game treats it as a giant elevator moving horizontally. “When a game is so big, there’s so many layers that can go wrong when you want to move a lot of things along something else and have that look good and proper. It’s not as simple as just attaching a player to the elevator, because that would break so many other things.” ~ Theodor A lot of the jittering and sudden movements that players have while riding elevators, or the fact that blood splatters and items cannot follow along, are just a couple of things that are just fine in regular elevators but don’t quite cut it when you spend such a huge part of the level riding one. “Now if you die with a Tome on you or something, it won’t just detach on the elevator, it will actually be brought along with the elevator.” ~ Theodor Not only that, but all of the fighting done onboard the ship presented a lot of challenges getting the game to synchronize things well visually, as the boat has its own animation of swaying and rocking with the waters. These random movements are not synchronized between the players, and so figuring out how to make the movements of the players and items make sense according to what each client thinks the boat is doing was a huge headache. It was a struggle against both the game physics and networking to make this boat ride as smooth as possible, but the end result was worth it. And, while the improvements were mostly made for the sake of Return to the Reik, these changes will also affect all elevators across Vermintide 2. Sound Design“My name is Anton, I’ve worked as a Sound Designer for around 10 years now, maybe a bit more. I started out in movies, commercials, trailers the first six years of my career. So I came from that part of sound designing, I worked almost exclusively with linear stuff. Then I transitioned more and more into gaming \[...] I’ve always had gaming as a hobby of mine, I’ve always been gaming, so that’s never been an issue. And I’ve always been interested in audio in games!” ~ Anton You might remember Anton from our previous Sound Design dev blog on A Parting of the Waves! This time around, one of the big challenges was updating the sound design from the original River Reik, figuring out what changes needed to be made and how to implement the sounds for the new additions. “When we as a team decided we were remastering River Reik, I was really hyped because I like the idea. Like, boats! It’s different, it’s fun. But it’s also a bit scary to take on a challenge that’s already been designed, and it’s already been out there, in Vermintide 1. \[...] Like, how much can I change without players feeling that I took something away, or changed too much? It’s a tricky balance.” ~ Anton Many things have changed since Vermintide 1, such as various constraints no longer being an issue, enemy density being much higher, overall sound quality improving, and so on. This meant that every sound effect in River Reik had to be looked into, to figure out what was acceptable, what needed to be replaced, and what could be improved. “The mix in Vermintide 2 is completely changed so naturally I had to change a lot of stuff to make it work with our new gameplay. \[...] There were a lot of really nice assets from Vermintide 1. I reused almost all of the music we had in River Reik, because we felt like that’s a nice homage \[...] and it still sounds really good. We still have the original recordings from the music, so it was just for me to re-implement it.” ~ Anton Even regular sounds like the chirping of birds, the creaking of the wooden hull, the sound of a cellar door, everything got a pass. But of course the most fun to be had was in implementing the sounds of cannons firing, boats ramming and explosions! All of the new editions required new sound effects, the sea encounters in particular. The howling wind, the rushing waters, a moody ambiance for the short time of calmness our Heroes might enjoy before being attacked. “There was a lot of work with the Chaos ships. Because those we haven’t done before, so I’ve added drums and chanting from the Chaos ships to make them more threatening, which was really fun.” ~ Anton On top of that, the finale of the level has, to put it lightly, received some major modifications to make it more climactic and exciting, and the sound design had to be changed accordingly. A proper grand finale, with the booming toll of Skaven bells and so much more. Despite how much work and attention to detail was put into these parts of the level, it was actually the Voice Over that presented the biggest challenge in sound design. Without spoiling too much, there’s a particular section where our Heroes are searching an area for something, and the dialogue system had to accommodate for tons of variables and dynamic situations. It might seem simple, but the logic of how to handle each Hero reporting each location, how to handle multiple of these events at once, or what to do when they finally found what they were looking for was a lot of manual work. “Those small details are always, hilariously enough, the things that take the most time.” ~ Anton Bonus question: What was your favorite part of the level?“My favorite part is definitely the Chaos sea battle encounter, because it’s so fun to make use of something new. I mean we have been firing cannons, like for Brachsenbrücke, but not in this way, this way you actually have control over it.” ~ Rickard “What can beat the boat ride– I mean, plunder and adventure on the seas?” ~ Anton “It’s so hard not to say ‘the boat part’... I really like the last stand, fighting the enemies back while you’re preparing to leave. \[...] And I love all the dynamic parts of how we implemented the boat into combat, and how we made it an actual interactive part of the level.” ~ Theodor The future of VermintideReturn to the Reik features not just exciting adventures, but also more mysteries to solve, questions that won’t be answered in this level alone! While we can’t say anything more, suffice to say that this won’t be the last map we make, and that we’re already looking into what can come next in the adventures of the Ubersreik Five. That’s all for now! We hope you have a blast with Return to the Reik when it comes out! - The Vermintide Team Vezi articolul complet
-
[data-focus-scheme="dark"] { color-scheme: none; } Heroes!We’ve interviewed Lead Level Designer Rickard, Lead Sound Designer Anton, and Lead Gameplay Programmer Theodor about their work on the upcoming free level for Warhammer: Vermintide 2, Return to the Reik! Level Design“My name is Rickard and I've been a Level Designer since the beginning of humankind, I think. \[Laughs] I started doing levels for my uncle when Doom came out, that’s almost 30 years ago now. Since then it’s been a hobby, but for the last 15, 20 years it’s been my profession. And it just keeps getting more fun.” ~ Rickard ‘Return to the Reik’ is a re-imagining of one of Vermintide 1’s most popular levels, ‘The River Reik’, which is part of the Death on the Reik DLC. For those not familiar, this level has our Heroes crash into the river bank, fighting off hordes of Skaven as they follow the shore, trudge through caverns, and even sail a ship which gets boarded by the dastardly ratmen! In Vermintide 2, our Heroes are returning to these treacherous waters in search of a family heirloom, and they’ll find that much has changed in the seven years since their last visit! “We started to think about what we should do for the 10 Years of Tide celebration. So, we looked at all of the old levels and we checked all our forums and what our fans wanted most and I think every query we made ended up with the River Reik level because it's such an epic, different level.” ~ Rickard The first order of business was porting the original level into Vermintide 2, which took some work just to get running. After updating it and fixing all the errors, we ended up with a playable version of said level and began testing. However, we wanted to do more than just port the original level, we wanted to make a new experience as our Heroes return to this place, similar to how we re-imagined other Vermintide 1 levels, like Drachenfels. Players familiar with the original will recognize a lot of it, but we also added more side paths, redid the terrain on various areas, added more encounters, and overall updated the level to represent the years that had passed since our last visit. “We wanted to make something more. So every developer who played it had to give their input on what they wanted. And some were crazier than others, of course!” ~ Rickard While the original map wasn’t necessarily short, we still wanted to add even more stuff to it, both for the sake of variety and just to make it a properly packed level worthy of celebrating 10 Years of Tide with! Skaven aren’t the only enemies lurking in these waters anymore! Chaos encampments and even raiding ships join the dangers of the River Reik, and we have caverns that act as both a shortcut, and lair of who knows what beastie… Like last time, you’ll have the chance to board and sail a ship along the river, only the ride will be even wilder this time! Luckily, the ship you’ll be boarding sports a nifty set of cannons, which will be quite useful to fend off the approaching Skaven and Rotblood vessels! Mid-sail combat features more prominently in Return to the Reik, and they not only last longer, but also feature more of them, with unique encounters and new challenges to deal with! Timing your cannon shots to sink the enemy ships circling your boat like sharks while fending off boarders is no easy feat, eh? “It’s so fun to be able to use the cannons. That’s something that I’m kind of proud of, that I actually got it working, ‘cause it was such a struggle, haha.” ~ Rickard There’s also plenty of new challenges and secrets to uncover, along the usual search for hidden Tomes and Grimoires. Those of you with a passion for exploration will find many nooks and crannies to look into! “I know some of our testers said it was almost too much to do, haha. \[...] The cool thing was, we said we wanted to convert some of the Vermintide 1 levels \[...] and someone said we’re not gonna be able to do River Reik, it’s too complicated, it was made so long ago and I just- I went ‘Okay, that’s a challenge, I will do it.’ \[...] It took me like two days just to understand how it was actually made. \[...] We had to update a lot of code to get everything working like it did in Vermintide 1.” ~ Rickard Thankfully most of the assets in the level were already updated by the time we began work on it, but various of the models and texture that weren’t already used in Vermintide 2 definitely needed to be updated or even re-done. But it was the ship sailing mechanics that took the most effort, more on that later! “There were so many things going on, but I think we got it to work, and it was worth it. Very worth it. \[...] It’s been an honour to be working with one of the coolest levels.” ~ Rickard Programming challenges: Sailing and Elevators“I am Theodor, I’m the Lead Gameplay Programmer at Vermintide. \[...] I do racing on my free time, driving cars… I drive a Chevrolet Nova 1968!” ~ Theodor Elevators have never been a big part of Vermintide, and so while they function well enough for their usual purpose, a lot of work had to be done to improve them for Return to the Reik. That’s because the times where the ship our Heroes will be boarding is moving around, the game treats it as a giant elevator moving horizontally. “When a game is so big, there’s so many layers that can go wrong when you want to move a lot of things along something else and have that look good and proper. It’s not as simple as just attaching a player to the elevator, because that would break so many other things.” ~ Theodor A lot of the jittering and sudden movements that players have while riding elevators, or the fact that blood splatters and items cannot follow along, are just a couple of things that are just fine in regular elevators but don’t quite cut it when you spend such a huge part of the level riding one. “Now if you die with a Tome on you or something, it won’t just detach on the elevator, it will actually be brought along with the elevator.” ~ Theodor Not only that, but all of the fighting done onboard the ship presented a lot of challenges getting the game to synchronize things well visually, as the boat has its own animation of swaying and rocking with the waters. These random movements are not synchronized between the players, and so figuring out how to make the movements of the players and items make sense according to what each client thinks the boat is doing was a huge headache. It was a struggle against both the game physics and networking to make this boat ride as smooth as possible, but the end result was worth it. And, while the improvements were mostly made for the sake of Return to the Reik, these changes will also affect all elevators across Vermintide 2. Sound Design“My name is Anton, I’ve worked as a Sound Designer for around 10 years now, maybe a bit more. I started out in movies, commercials, trailers the first six years of my career. So I came from that part of sound designing, I worked almost exclusively with linear stuff. Then I transitioned more and more into gaming \[...] I’ve always had gaming as a hobby of mine, I’ve always been gaming, so that’s never been an issue. And I’ve always been interested in audio in games!” ~ Anton You might remember Anton from our previous Sound Design dev blog on A Parting of the Waves! This time around, one of the big challenges was updating the sound design from the original River Reik, figuring out what changes needed to be made and how to implement the sounds for the new additions. “When we as a team decided we were remastering River Reik, I was really hyped because I like the idea. Like, boats! It’s different, it’s fun. But it’s also a bit scary to take on a challenge that’s already been designed, and it’s already been out there, in Vermintide 1. \[...] Like, how much can I change without players feeling that I took something away, or changed too much? It’s a tricky balance.” ~ Anton Many things have changed since Vermintide 1, such as various constraints no longer being an issue, enemy density being much higher, overall sound quality improving, and so on. This meant that every sound effect in River Reik had to be looked into, to figure out what was acceptable, what needed to be replaced, and what could be improved. “The mix in Vermintide 2 is completely changed so naturally I had to change a lot of stuff to make it work with our new gameplay. \[...] There were a lot of really nice assets from Vermintide 1. I reused almost all of the music we had in River Reik, because we felt like that’s a nice homage \[...] and it still sounds really good. We still have the original recordings from the music, so it was just for me to re-implement it.” ~ Anton Even regular sounds like the chirping of birds, the creaking of the wooden hull, the sound of a cellar door, everything got a pass. But of course the most fun to be had was in implementing the sounds of cannons firing, boats ramming and explosions! All of the new editions required new sound effects, the sea encounters in particular. The howling wind, the rushing waters, a moody ambiance for the short time of calmness our Heroes might enjoy before being attacked. “There was a lot of work with the Chaos ships. Because those we haven’t done before, so I’ve added drums and chanting from the Chaos ships to make them more threatening, which was really fun.” ~ Anton On top of that, the finale of the level has, to put it lightly, received some major modifications to make it more climactic and exciting, and the sound design had to be changed accordingly. A proper grand finale, with the booming toll of Skaven bells and so much more. Despite how much work and attention to detail was put into these parts of the level, it was actually the Voice Over that presented the biggest challenge in sound design. Without spoiling too much, there’s a particular section where our Heroes are searching an area for something, and the dialogue system had to accommodate for tons of variables and dynamic situations. It might seem simple, but the logic of how to handle each Hero reporting each location, how to handle multiple of these events at once, or what to do when they finally found what they were looking for was a lot of manual work. “Those small details are always, hilariously enough, the things that take the most time.” ~ Anton Bonus question: What was your favorite part of the level?“My favorite part is definitely the Chaos sea battle encounter, because it’s so fun to make use of something new. I mean we have been firing cannons, like for Brachsenbrücke, but not in this way, this way you actually have control over it.” ~ Rickard “What can beat the boat ride– I mean, plunder and adventure on the seas?” ~ Anton “It’s so hard not to say ‘the boat part’... I really like the last stand, fighting the enemies back while you’re preparing to leave. \[...] And I love all the dynamic parts of how we implemented the boat into combat, and how we made it an actual interactive part of the level.” ~ Theodor The future of VermintideReturn to the Reik features not just exciting adventures, but also more mysteries to solve, questions that won’t be answered in this level alone! While we can’t say anything more, suffice to say that this won’t be the last map we make, and that we’re already looking into what can come next in the adventures of the Ubersreik Five. That’s all for now! We hope you have a blast with Return to the Reik when it comes out! - The Vermintide Team Vezi articolul complet
-
Ultima actualizare la noiembrie 14, 2025 Universul post-apocaliptic Horizon se extinde într-o direcție pe care fanii o așteptau de ani. După numeroase zvonuri, Sony și NCSoft au confirmat în mod oficial existența unui nou titlu: Horizon Steel Frontiers, un MMORPG free to play dezvoltat pentru PC, iOS și Android. Dezvăluirea a venit printr-un video amplu, de peste zece minute, care combină secvențe cinematice, gameplay pre alfa și interviuri cu dezvoltatorii. O colaborare surprinzătoare între Sony și NCSoft Parteneriatul dintre PlayStation și gigantul sud-coreean NCSoft marchează unul dintre cele mai ambițioase proiecte mobile ale companiei japoneze. Primele imagini au apărut pe un site cu materiale media înainte de anunțul oficial de la G-Star 2025, ceea ce a stârnit interesul comunității. La scurt timp, totul a devenit public, iar proiectul a fost confirmat. Un MMORPG construit în jurul colosilor mecanici Horizon Steel Frontiers păstrează în centru elementul definitoriu al seriei: confruntările cu bestii mecanice uriașe. Jan Bart van Beek, directorul studioului Guerilla Games, descrie jocul drept un MMORPG complet, creat special pentru mobil, dar gândit pentru o experiență multiplatformă. Jucătorii pornesc în Deathlands, o regiune inspirată de Arizona și New Mexico, unde mii de oameni împart aceeași frontieră digitală. Aici lucrurile se schimbă rapid. Uneori colaborezi cu alți jucători în lupte spectaculoase împotriva inamicilor, alteori intri în competiție pentru resurse sau zone strategice. Tocmai această alternanță între cooperare și rivalitate promite momente imprevizibile și memorabile. Noi mecanici de luptă și explorare Sung Gu Lee, producătorul executiv al jocului, explică în video că esența lui Steel Frontiers stă în emoția de a doborî creaturi uriașe. Pentru a duce acest concept mai departe, echipa a introdus mecanici noi, printre care posibilitatea de a ridica arme căzute de la mașinile învinse și de a le transporta cu ajutorul unui mount pentru utilizare mai târziu. Gameplay ul prezentat include lupte dinamice, traversarea unor medii naturale și explorarea structurilor metalice impunătoare, familiare fanilor seriei. Libertate totală în crearea personajului Un alt element care diferențiază jocul de titlurile principale este faptul că nu o vei controla pe Aloy. În Steel Frontiers, fiecare jucător își creează propriul vânător de mașini, cu opțiuni extinse de personalizare. Acesta devine avatarul tău în lumea vastă a frontierelor, fie că alegi să urmezi drumuri solitare sau să te alături triburilor rivale. Când putem juca Horizon Steel Frontiers Deși nu există încă o dată de lansare, dezvoltatorii spun că lucrează pentru a oferi jocul cât mai repede posibil. Până atunci, trailerul oficial și interviurile oferă o idee clară despre direcția proiectului. Ambiția este evidentă. Sony și NCSoft încearcă să transforme universul Horizon într-o experiență online, în care lumea masinilor colosale prinde viață prin mii de jucători. Dacă proiectul reușește să îmbine atmosfera Horizon cu dinamica unui MMORPG modern, Steel Frontiers are șansa să devină una dintre cele mai importante lansări cross platform din anii următori. The post Horizon Steel Frontiers – Primul MMORPG din universul Horizon devine oficial appeared first on Need4Games. Citește mai departe !
-
- 1
-
-
-
Ultima actualizare la noiembrie 13, 2025 Valve a surprins întreaga comunitate de gaming cu un val de anunțuri majore: un nou set de dispozitive hardware dedicate sistemului SteamOS. În 2026, compania va lansa o nouă consolă Steam Machine, un Steam Controller complet regândit și un headset VR numit Steam Frame. Toate aceste produse marchează revenirea Valve pe piața hardware, într-o direcție mult mai ambițioasă decât în trecut. Steam Machine – puterea unui PC, simplitatea unei console După eșecul timid al conceptului original din 2015, Steam Machine revine într-o formă complet nouă. De data aceasta, Valve promite performanță de PC high-end într-un format compact, gândit pentru gaming 4K la 60 FPS. Dispozitivul rulează SteamOS 3, sistemul de operare bazat pe Arch Linux, optimizat pentru gaming și integrare completă cu platforma Steam. În ciuda orientării sale către ecosistemul Valve, consola permite instalarea altor sisteme de operare, oferind astfel libertate utilizatorilor. Modelul va fi disponibil în două variante: 512 GB NVMe SSD 2 TB NVMe SSD, ambele cu slot pentru microSD de mare viteză. Din punct de vedere tehnic, Steam Machine impresionează cu: CPU: AMD Zen 4 (6 nuclee / 12 fire), până la 4.8 GHz GPU: AMD RDNA3, 28 unități de calcul, până la 2.45 GHz RAM: 16 GB DDR5 + 8 GB VRAM GDDR6 Alte detalii: Wi-Fi 6E, Bluetooth 5.3, porturi USB 3.2 și C, DisplayPort 1.4 cu suport 8K/60Hz, HDMI 2.0, alimentare internă și un design compact de 2.6 kg, decorat cu o bandă LED RGB personalizabilă. Valve descrie dispozitivul ca fiind „un PC pentru sufragerie, dar fără compromisuri”. Steam Controller – un nou standard pentru control în gaming Valve nu s-a limitat la hardware-ul central. Noul Steam Controller vine cu un design complet reproiectat, păstrând spiritul originalului, dar cu o execuție modernă. Printre caracteristicile principale se numără: thumbstick-uri magnetice de nouă generație, dual trackpads cu sensibilitate sporită, giroscop pentru control prin mișcare, compatibilitate completă cu Steam Deck, Steam Machine și orice PC cu Steam. Controllerul include un controller puck, o bază care funcționează atât ca încărcător, cât și ca adaptor wireless. Este plug-and-play și gândit pentru o latență minimă, un detaliu apreciat mai ales de gamerii competitivi. Steam Frame – realitatea virtuală devine mai liberă Poate cea mai interesantă parte a anunțului este Steam Frame, noul headset VR al celor de la Valve. Compania descrie dispozitivul ca fiind „un headset wireless, gândit pentru streaming și pentru întreaga ta bibliotecă Steam”. Ce înseamnă asta mai exact? Steam Frame poate fi folosit atât în VR, cât și pentru jocuri obișnuite, direct prin streaming. Headsetul funcționează și stand-alone, fiind echipat cu un procesor Snapdragon din seria 8 și 16 GB RAM. Valve a introdus o tehnologie nouă numită Foveated Streaming, care redă detaliile maxime exact în zona unde utilizatorul își concentrează privirea, reducând consumul de resurse. Steam Frame integrează patru camere monocrome de înaltă rezoluție pentru urmărirea precisă a mișcărilor și include un adaptor wireless de 6 GHz cu două radiouri dedicate, unul pentru imagine și sunet, altul pentru conexiunea la rețea. O lovitură subtilă pentru Microsoft? Anunțul lui Valve vine într-un moment strategic. Xbox pregătește noua generație de console pentru 2027, cu o integrare tot mai strânsă între Windows și ecosistemul Xbox. Valve, însă, pare gata să ajungă prima acolo, mizând pe forța propriei platforme Steam, cea mai mare și mai influentă din industria PC gaming-ului. Dacă promisiunile companiei se confirmă, 2026 ar putea marca începutul unei noi ere în care granițele dintre PC și consolă devin tot mai difuze. Până acum, Valve nu a dezvăluit prețurile pentru niciunul dintre dispozitive, dar entuziasmul comunității este deja uriaș. Valve pare pregătită să schimbe din nou regulile jocului. Steam Machine, Steam Controller și Steam Frame nu sunt doar gadgeturi noi, sunt o declarație de intenție. Iar 2026 s-ar putea dovedi anul în care gamingul pe Steam trece la un cu totul alt nivel. The post Valve revine în forță: Steam Machine, Steam Controller și Steam Frame appeared first on Need4Games. Citește mai departe !