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[data-focus-scheme="dark"] { color-scheme: none; } Introducing New Class: Hive ScumThe Hive Scum have finally crashed the party – Darktide’s second Class DLC. https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ Born and raised in Tertium, the Hive Scum are true criminals. The real deal. Each is a high ranking and lethal footsoldier in service to one of the cartels that run the city’s underbelly. While most don’t have formal military training, a lifetime surviving on these streets have taught them all they need to know to be killing machines, using unconventional weapons, toxins and underhanded tactics. And while some might deem them untrustworthy, they’ve got plenty of reason to use those skills against the Heretics infesting Tertium. Hive Scum comes in hot with a ton of class features. As experts at fast paced, frenzied gameplay, they bring several new and unique things to the table for the forces of the Mourningstar. For the first time in Darktide, we will have true dual-wielding, both in close combat with the twin shivs, and at range in the form of twin-wielded stub and autopistols. But that is not all, as they also come with new makeshift weapons, like crowbars and bonesaws. There will also be plenty of options to create your unique Hive Scum; new faces, tattoos, hairstyles and even (for the first time) face paints that will let you customize them to your heart's content. Stimm lab and Cartel SpecialThe Hive Scum is more than just a pretty face. All those years in the hive have granted the scum enough chemical know-how to brew their very own Stimms. Upon reaching level 5, you will gain access to the Stimm Lab, a new separate talent tree that lets you customize your Cartel Special, a personalized Stimm for use in the field. Spending points in the Stimm Lab will add buffs to your Cartel Special (of increasing effectiveness) that activate upon use during missions. Unlike other Stimms, the Cartel Special runs off a cooldown timer, meaning that you will be able to use it multiple times throughout the mission. The amount of effects you can add is dependent on the Volume of your Stimm, which increases as you level up. As more and more powerful effects are crammed in, your cooldown will begin to climb. There will be a balance here to find for your particular build. Cycling Stimm use regularly is a core part of playing Hive Scum, but if you prefer to play without it, emptying your Cartel Special will automatically unequip it, letting you use street Stimms in missions as per usual. Cooldown: between 15 to 75 seconds, depending on points used. Talent TreeAs the scum of the hive, your playstyle is going to work a little bit different to what you might be used to. The Hive Scum is volatile and comparably squishy to its peers, but with great payoffs in damage, toxin spread and customisability. As usual, the talent tree can be viewed as three sections of a whole, shaping your troublemaker to your liking. There is a strong emphasis on movement, gap-closing and critical strikes all throughout the Hive Scum tree, but as we dive deeper into specialization we will also find prominent focus on close ranged firepower, relentless melee pummeling, damage-over-time zoning and supportive utility. Let us go through the more impactful choices you can make in the tree. BlitzesBlinder A light, quick-to-use grenade that staggers enemies. Useful for gap-closing or a quick get-away. Every 20th kill replenishes 1 charge. Charges: 3. (The upgraded version, ‘Blackout’, increases the maximum amount you can carry to 5). Boom Bringer A high power missile launcher that obliterates anything in its path. Charges: 2. Chem Grenade Thrown toxin containing grenade. The canister breaks open and the contents spill out across an area for a time when it explodes. Any enemies standing in the tox will gain up to 6 stacks of Chem Toxin, lose 50% of their Hit-mass and violently explode upon death. Charges: 3. Combat AbilitiesDesperado Hive Scum has two Stance based Combat Abilities. The first one, ‘Desperado’, removes any Sprint Cost, grants +20% Sprint Speed, as well as making you immune to ranged attacks for 10 seconds. Additionally, while Desperado is active, reloading your weapon does not reduce your ammo reserve, meaning that the ammo at hand when entering the ability will remain identical when it ends. The upgraded version, ‘Enhanced Desperado’, also highlights enemies within Close Range (12.5 meters). Killing them will extend the duration of the ability by 1 second. At 20 seconds, the duration will begin to greatly diminish. Cooldown: 45 seconds. Rampage! Enter ‘Rampage!’ for 10s. For the duration, gain +50% Melee Strength, +20% Attack Speed and +25% Damage Reduction. Landing Melee Strikes during the duration will extend it by 0.3 seconds. At 20 seconds, the duration will begin to greatly diminish. When the duration is over, however, you become Exhausted for 7 seconds, receiving +25% Damage Taken and -75% Stamina Regeneration Speed. Cooldown: 30 seconds. Stimm Supply Place a refitted Medical Crate on the ground, bolstering you and your allies. If you have a Stimm equipped (via the Stimm Lab or otherwise), Stimm Supply will consume it, copy its effects and disperse it to any nearby allies. Additionally, Operatives breathing the Crate’s gas will also heal up to 40 Corruption over time and become immune to it. Cooldown: 60 seconds. AurasGunslinger When an Ammo Pickup is collected by you or allies in Coherency, you each replenish Ammo equal to 5% of that pickup. The upgraded version, ‘Gunslinger Improved’, increases the amount to 10%. Ruffian You and Allies in Coherency gain additional 10% Melee Damage. Anarchist You and Allies in Coherency gain additional 5% Critical Chance. KeystonesVulture’s Mark Killing a Specialist or Elite Enemy with a ranged weapon grants you a stack of Vulture’s Mark for 8 seconds (stacking 3 times). Each stack grants +5% Ranged Damage, +5% Critical Chance and +5% Movement Speed. While at max stacks, Specialist and Elite Ranged Kills also restore 15% Toughness to you and Allies in coherency. Adrenaline Junkie Melee Hits grants you a stack of Adrenaline. Critical Melee Hits grants 1 additional stack. Not gaining a stack within 2 seconds will remove a stack instead. At 30 stacks, you gain Adrenaline Frenzy for 10s, granting you +25% Melee Damage and +10% Attack Speed for the duration. Reaching Adrenaline Frenzy again during its duration will refresh it. Chemical Dependency Using a Stimm (any Stimm) grants you a stack of Dependency for 90 seconds. For each stack, gain +10% Ability Cooldown Reduction. Stacks 3 times, decaying one at a time. Weapons Crowbar“Wrong man in the right place ah?” Direct and unsophisticated, the Crowbar is the go-to tool of Hive Scums with a slugger inclination. Its generous Damage, Impact and Stamina values make the Crowbar an easy to use and dependable weapon. Through its Special action, the grip on the weapon can be altered to swiftly access different moveset types, allowing it to deal with any surprise in the battlefield. The Crowbar also has the newly introduced Charged Swings effect on its Heavy attacks: the more time a Heavy windup is maintained, the more Strength will be added to the following attack (up to +22.5% total Strength generated over 3 steps, with a similar timing as the Thrust Blessing). Weapon Special The Special action switches the grip on the Crowbar between the primary “Blunt” and secondary “Beak” modes, changing the moveset and the properties of the attacks. In primary mode, attacks have increased Cleave and inflict good Impact also to secondary enemies hit during the swing. In secondary mode, attacks remain stuck deep into the first enemy hit, to be then yanked out for an additional instance of Damage and Impact. It is possible to cancel the second hit by performing a Dodge while being stuck after the initial hit, but at the cost of some Stamina. Additionally, the first attack chained immediately after a Special grip change (to either side) will have additional power. For more information on the Crowbar and a breakdown on its moveset, check out the full post on our forums. ShivsFrom the Senior Chymist notes: “However cool it may look, refrain from licking a coated blade.” Metal junk from out-of-order machinery; an array of deadly blades. The difference is subtle, and resides fully in the skill and footwork of the fighter dual-wielding these instruments. The Shivs have strikingly fast attack speed, sporting also great mobility, increased Critical Chance and a Backstab damage bonus, but require high precision from their user as the weapon potential is unlocked through hitting weakspots and delivering devastating critical hits. However, the speed and nimbleness are contrasted by low Impact and Cleave capabilities, making these weapons all about the melee dance. Weapon Special Swiftly throws a spare coated shiv, dealing immediate damage and applying stacks of Chem Toxin on hit. The amount of throwing shivs is limited, but they can be regained when killing enemies with backstabs or when killing Elite, Specialist or Monstrosity enemies in melee. This Special attack can be used to quickly deal with lesser enemies outside of the immediate reach of the Shivs, or to contribute additional damage against larger ones. The damage of the projectile and the amount of Chem Toxin stacks are increased when hitting a weak spot and on a critical hit. Mk I Improvised Shivs This mark of the Shivs focuses on stabbing, with a suite of Strikedown Heavy attacks and Assassin Lights with great first target effectiveness. Mk III Improvised Shivs This mark has enhanced Cleave values on its Light and Heavy slices, but the best single-target attacks are gated behind the Push-attack chain. For more information on the Shivs and a breakdown on their moveset, check out the full post on our forums. Bone Saw“My toxin formula has been concocted in the lowest levels of the Underhive. So you know it’s good.” The Bone Saw showcases the craftiness and underhanded tactics of the Hive Scums. Chem coatings are applied to the blade, allowing it to punch above its weight by turning a rusty instrument into a weapon that even Nurgle’s chosen will learn to fear. A fresh coating will be applied when performing the Special action, alternating between the Chem Toxin and Brittleness on-hit effects. Weapon Special The Bone Saw is coated by a chem layer at all times, with the option of switching between the two available coatings through the Special action. While the moveset and the general performance of the weapon remains the same, each coating has its own strengths and peculiarities. If performing a Critical Strike, an additional stack of the on-hit effects will be applied. When using the Chem Toxin coating, the weapon applies a small amount of stacks of the related effect, doing damage over time to affected enemies. This effect is shared with other weapons and abilities of the Hive Scum, allowing the Bone Saw to benefit from and add to already applied stacks of the same Chem Toxin. The base properties of weapon hits are altered to inflict more damage to “fleshy” armour types (e.g. Unarmoured, Maniac). When using the Brittleness coating, the weapon applies on-hit a small amount of stacks of an unique Hive Scum Brittleness debuff, granting additional damage from any source against the more hardened armour types. This effect has a limit of 15 stacks (for a total of 37.5% Brittleness), but can be applied in addition to other forms of Brittleness without sharing the same maximum cap. The base properties of weapon hits are altered to inflict more damage to “armoured” armour types (e.g. Flak, Carapace). For more information on the Bonesaw and a breakdown on its moveset, check out the full post on our forums. Dual Auto Pistols Branx Mk III Autopistols Introducing Darktide’s first dual ranged weapon. What's better than a high fire rate autopistol? Two high fire rate Autopistols to unleash a storm of bullets upon the heretics. The weapon goes all in for mobility and offence, fielding a high magazine and ammo reserve for those who are not interested in precision aiming and like to run and shoot in a general direction. Very effective at short to mid ranges! Primary Fire Shoot from the hips with both guns simultaneously without sacrificing mobility. Secondary Fire Secondary fire braces both guns for slightly increased accuracy at the cost of movement speed. Weapon Special Perform a quick push to stop heretic's melee attacks, then proceed to shoot them. For details on the Dual Auto Pistols’ blessings, check the full post on our forums. Needle Pistol“Software version 7.0" Branx MkII / MkVI Needle Pistol The Needle Pistol: The Chemist's Weapon of Choice This virtually silent pistol fires toxin-coated needles. While the needles themselves inflict a low amount of direct damage, they apply a powerful toxin that deals high damage over time. To quickly dispatch heretics, multiple stacks can be applied. Weakspot and critical hits also inflict a higher amount of toxin. The weapon features excellent handling, low recoil, and good hip-fire accuracy, becoming pinpoint accurate when aiming down sights. Its main limitations are a small magazine capacity and a restricted ammo reserve. So choose your targets with care. Weapon Special Alternate fire mode. Flip the switch to alter the chemical composition of the toxin, making it highly Volatile and with the following effects: Needles explode on impact into a toxic cloud, applying stacks of Chem Toxin in a small area Enemies hit with a direct hit explode upon death MkII explosion deals damage MkVI releases a large gas cloud that applies a small amount of Chem Toxin stacks. For details on the Needle Pistol’s blessings, check the full post on our forums. Dual Stub Pistols“My guns! So anyway…” The Dual Stub Pistols offer high mobility and a fast semi-automatic fire rate. They feature good damage per shot and are reliable close to long-range. Which gives a lot of flexibility of movement for rapid repositioning, evasion, and flanking. Primary Fire Alternating shots right to left from hipfire. Decent accuracy without sacrificing mobility. Secondary Fire Goes into braced mode. Slightly improving accuracy at the cost of mobility. Weapon Special The Special ability performs Trickshot with precision that grants pinpoint accuracy (for a brief duration) for the following shot, resulting in higher weak spot and critical damage. For details on the Dual Stub Pistols’ blessings, check the full post on our forums. We’re so excited to have you guys finally be able to play both the new class and the new mission! Let us know what you think in the comments! For the Conclave! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings commanders! It’s high tide we talked about the free content and overhauls we’ve been working on for some of WARHAMMER III’s existing races and factions. This is one of our heftier updates and it’ll land day-and-date with the Tides of Torment DLC pack. We’re spotlighting the headline changes here, but the update also includes a host of smaller adjustments and discoveries for players to find. The beneficiaries of these updates are not just the self-same races which are getting new Legendary Lords with Tides of Torment, namely the High Elves, Norsca and Slaanesh, but also the Dark Elves. We’re dropping a major faction overhaul for Norsca, a significant feature-update for the High Elves, and Slaanesh is the recipient of our Free-LC Legendary Lord. Certain Legendary Lords are also getting some much-deserved TLC, bringing them into line with some of the more recent releases. There’s a bunch to get through here, so we’ll deal with it all race by race. Let’s start with our FreeLC Legendary Lord: Slaanesh’s all-singing, all-dancing champion, that Daemonette of Daemonettes, The Masque! READ THE FULL BLOG HERE — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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ARC Raiders a explodat pe piață imediat după lansare, vânzând peste 1,5 milioane de exemplare în primele trei zile doar pe Steam. Jocul satisface dorința jucătorilor de shooter de tip extraction cu o lume captivantă, poveste intrigantă și gameplay satisfăcător. Dacă ești nou în ARC Raiders, poate părea copleșitor, dar acest ghid te va ajuta să pornești cu dreptul. Setări și controale recomandate Înainte de a începe, asigură-te că ești confortabil cu tastele și cu comenzile implicite. Dacă joci pe PC, testează fiecare keybinding și ajustează-le după stilul tău de joc. Cele mai folosite abilități de mișcare sunt Dodge Roll și Crouch, deci verifică dacă tastele implicite sunt potrivite pentru tine. În primele runde, obișnuiește-te cu mișcările și modifică-le doar dacă simți că te incomodează. Cele mai bune abilități pentru început Pentru început, prioritizează abilitățile care îți cresc stamina, esențială pentru explorare și supraviețuire. Arborele de abilități are trei categorii: Conditioning, Mobility și Survival. Reține că jocul nu permite respec, deci alege cu grijă. Abilități recomandate: Nimble Climber – urci și sari mai rapid. Marathon Runner – consum mai mic de stamina la deplasare. Youthful Lungs – crește stamina. Carry The Momentum – după un Sprint Dodge Roll, sprintul nu consumă stamina pentru scurt timp (deblochezi la 15 puncte în Mobility). Distribuie punctele în funcție de stil: pentru parkour, concentrează-te pe Nimble Climber; dacă preferi sliding, investește în Slip and Slide. Comunicare în joc ARC Raiders este un PvPvE extraction shooter, deci majoritatea dușmanilor nu sunt alți jucători, ci roboți ARC. Totuși, când întâlnești un alt jucător, folosește proximity chat sau Emote pentru a arăta că ești prietenos. Comunitatea este, momentan, cooperantă, iar colaborarea poate face primele runde mult mai ușoare. Gestionarea inventarului Gestionarea inteligentă a inventarului este cheia supraviețuirii. Recomandări pentru început: Equip Looting MK.1 – cele mai multe sloturi și greutate maximă. Extinde Workshop-ul – folosește resursele adunate pentru crafting. Safe Pocket – protejează obiectele importante în caz că mori. Extinde Stash-ul – primești 24 de sloturi suplimentare la 5000 de monede. Dismantle items – eliberează loc rapid, chiar dacă primești mai puține materiale. Crafting și priorități În primele runde, concentrează-te pe deblocarea tuturor stațiilor de nivel 1 din Workshop. Astfel, poți crea arme, muniție și echipament de bază. Economisește resursele pentru upgrade-uri permanente mai degrabă decât pentru consumabile. Upgrade-ul lui Scrappy Scrappy, găinușa ta de companie, colectează materiale utile pentru crafting. Iată câteva obiecte esențiale pentru upgrade: Nivel 2 – Dog Collar, găsit în zone rezidențiale. Nivel 3 – 3 Lemons și 3 Apricots, în parcuri sau Olive Grove (harta Blue Gate). Nivel 4 – 6 Prickly Pears, 6 Olives și 1 Cat Bed, diverse locații rezidențiale sau Blue Gate. Vânzare și reciclare obiecte Orice obiect poate fi reciclat pentru materiale sau vândut pentru monede, direct din Inventory/Stash. Nu recicla totul fără discriminare: unele obiecte rare sunt necesare pentru upgrade-uri. Supraviețuiește și planifică-ți traseul Supraviețuirea e mai importantă decât lupta. Înainte de fiecare rundă, planifică-ți ruta, obiectivele și punctul de extragere. Învață să citești harta: zonele rezidențiale au obiecte casnice, cele industriale au cabluri sau baterii etc. Mișcare și sunet Folosește sprint-ul cu grijă, mai ales la început. Sliding-ul nu consumă stamina și este ideal pentru deplasare rapidă. Crouch reduce vizibilitatea și zgomotul. Ascultă cu atenție sunetele ambientale, pentru a evita roboții ARC sau pentru a găsi obiecte importante. Combat pentru începători Evitați confruntările dacă nu sunt necesare. Când lupta este inevitabilă: Fireballs & Pops – eliminați rapid. Snitch – distruge-l înainte să cheme întăriri. Cameras – distruge-le pentru a nu suna alarma. Tick – mici și rapide, atacă-le repede. Extragere sigură Pe harta Dam Battlegrounds, punctele de extragere sunt în lifturi subterane sau hatches (cu chei). Interacționează cu liftul și ascunde-te în timpul extragerii, roboții ARC sunt atrași de zgomot și nu trebuie provocați. ARC Raiders poate fi intimidant la început, dar cu strategia și gestionarea corectă a resurselor, vei progresa rapid și vei supraviețui mai mult. Urmează aceste sfaturi și vei fi pregătit pentru orice rundă solo. The post Ghid pentru începători în ARC Raiders: Cum să joci solo? appeared first on Need4Games. Citește mai departe !
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Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes)
th3#afk posted a topic in Warhammer 40000
[data-focus-scheme="dark"] { color-scheme: none; } Hey Everyone, Our latest free update, No Man’s Land, is now available for all players! Patch 1.10.0 brings a new story campaign, a brand new Operation, and a slew of quality of life changes, balance adjustments and bugfixes. The No Man’s Land story campaign will be available at 14:00 CET today. The new DLC class, Hive Scum, will be releasing later this afternoon. Without further ado, let’s get right into it! New Story Campaign: The Road to No Man’s Land A new story campaign has been added to Darktide! Similar to Battle For Tertium, play through three specific missions in a connected storyline, unlocking new chapters as you go. The first chapter starts with the Moebian 53rd fending off a heretical train hijacking via the Rolling Steel Operation, followed by Excise Vault Spireside-13 as the second chapter. The third and final chapter of this mini-campaign is the new Operation: No Man’s Land. Alongside it are 3 penances, awarded for completing the campaign on various difficulties. The new story is a permanent addition to the game, meaning that these missions will always be playable at any time. Additionally, for anyone who wishes to play the new mission without going through the short story, we will make No Man's Land always available in the mission board for a week after its release. After that, it will be added to the regular mission rotation pool. With the introduction of this, the “Campaign Playlist” has been renamed to “Special Assignments” and houses both the “Battle for Tertium” and “The Road to No Man’s Land” campaigns. These special assignments will introduce new content in a narrative way expanding Darktide’s living story. New Operation: No Man’s Land “Good luck everyone.” In a city as ancient, war-torn and enormous as Tertium, whole districts can fall into disrepair and be lost to the ravages of time. One such area, Consora’s Folly, has been taken over by the Admonition. Your job is to accompany Knight Commander Dragor and his Leman Russ Battletank, Lionheart, into this ruined zone. Your target: a long-lost fortress from a forgotten conflict, now a major base of operations for the insidious cult. New Ogryn Personality “The Heavy”“Big lad, bad attitude.” Alongside the new Hive Scum class, as a special treat to celebrate our 3 year anniversary, we have a new, free, voice profile for the Ogryn. Fan favourite Tim Bentinck, known for his role as Victor Saltzpyre in the Vermintide series, lends his voice to the new “The Heavy” Ogryn personality! The Heavy has spent time amongst the various cartels that run Tertium's underworld. He's loud, aggressive and fond of using rhyming slang, just like the Hive Scum. Upcoming In-Game Live Event: The Day of AtonementThe stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. This event will start on Thursday, December 4. "Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas. My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium. Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city. - Sister Hestia Prine" To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. The rewards will be Ordo dockets, Plasteel, Diamantine and a cosmetic insignia. As a special celebration reward, those who complete the last tier of this anniversary event will receive 500 Aquilas. Pray at the Blessed Shrines and search for holy relics to unlock the following rewards: 200: 50,000 Ordo Dockets 600: 3,000 Plasteel 1000: 4,000 Diamantine 1600: 3,000 Plasteel 2500: 100,000 Ordo Dockets 3600: New Insignia 4500: 500 Aquilas Regimental Bundle: Athonian Tunnel RatsThere’s a new rotation in the Commodore’s Vestures, and a new Regimental pack to go with it: the Athonian Tunnel Rats! Make sure to check it out! Fixes & TweaksHavocRampaging Enemies Fixed an issue where the buff did not apply to Dreg Captains Rotten Armour Fixed damage reduction effect not applying correctly Dev note: Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected. Fixed an issue where the damage reduction only scaled against ranged damage Dev note: It was unintentionally only affecting ranged weapons, but the intention is for both ranged & melee weapons to be affected. Contaminated Stimms Blue stimm Moved stagger resistance to Red stimm Lowered damage reduction from 80% to 60% The Encroaching Garden Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows: Unarmoured: heals 1200 HP/s Flak: heals 950 HP/s Unyielding: heals 1100 HP/s Maniac: heals 950 HP/s Carapace: heals 800 HP/s Infested: heals 1000 HP/s General Tweaks & Quality of Life changesAdded functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees, even if nodes below were selected. Leaving the Talent Tree menu in an invalid state will reset the Tree to the layout it had when originally entered. We have added two Threat level unlocking bonuses for experienced players: If you already have unlocked the next Threat level with another operative, you will receive a small bonus for each mission won. The bonus is doubled if you have two other operatives with that Threat level. You will start receiving a winning streak bonus on your 3rd consecutive win, and maintain the bonus until you face defeat. Added the following enemies to the Meat Grinder: Plasma Gunner Mutated Poxwalker Infected Moebian 21st Dev Note: The last two have also been added to certain penances as a requirement to unlock them in the Meat Grinder. The Mission Terminal has received some upgrades as follows: The Quick Play button has been re-done and now lives alongside a Special Assignments button. The Condition text has been moved down alongside the Primary/Secondary objective information in order to give more space to the details of any given mission. The font has been updated in order to more closely match the visuals. The Special Assignments window has new opening and closing animations. Campaign debriefs now display an animated waveform when hovering over them. We have added an Aquila Welcome Offer to the Commodore’s Vestures, a one-time purchase for players to receive an Aquila pack for a heavily discounted price. This is available in the Purchase Aquilas section of the Commodore’s Vestures. Tweaked the damage efficiency hitmarker indicators: Added a new Light Blue hitmarker colour, to be displayed for hits with Reduced damage efficiency: Blue hitmarker: Negated/Heavily Reduced efficiency Light Blue hitmarker: Reduced efficiency White hitmarker: High/Full efficiency Dev note: This is to provide more information about hits that are not completely or almost completely negated, but that still are not delivering their full damage into the target. Updated the HUD iconography to better convey which Strike Team members could be in need of different Pickups: Weapons not using ammo (i.e. Force Staves) will show a greyed out ammo icon. Peril based Blitzes (i.e. all Psyker ones) will show a new icon. Blitzes not using Grenade Pickups (e.g. Remote Detonation, Blades of Faith, or Big Friendly Rocks) will show a new icon. Changed the Symbol Auspex minigame to no longer generate two targets in the same column for consecutive rows. The keybinding of the Next Item and Previous Item actions no longer affects scrolling in the Tactical Overlay. Double-click is now supported to equip weapon cosmetics. If a weapon family only has one mark, that mark will be properly displayed in the Marks switching menu. Arbites: Lone Wolf Blitz replenishment split up into two separate values for the Voltaic Shock Mine and Arbites Grenades, at 90s and 45s respectively Dev Note: The Voltaic Shock Mine was too powerful to justify getting a free Charge every 60s. Veteran Mk III Sapper Shovel Tweaked the hitboxes and damage windows for several attacks. Increased the range of the Heavy 2 attack. Dev Note: thanks to player Uttrik for bringing this to our attention! Duelling Sword Updated the description of the Special action in the Inspect screen to mention the Peril cost for Psyker operatives. The players’ underclothing has now received a new, refined texture.' New Events Information View Sire Melk has received an upgrade in the form of a new Events informational view. Here you can see information about currently active events, including rewards you can earn and your progress towards them. Bug FixesGeneral FixesFixed an issue where the “Preview Voice” option on cosmetics headgears would not work for Zealot and Ogryn operatives. Fixed instances of the Quick Play button disappearing when swapping difficulties in the mission terminal. Arbitrator class operatives will now appropriately respond to friendly fire. Fixed an issue where Suppression was not always correctly applied to players. Dev Note: Suppression is a system intended to make sway and spread worse while under heavy enemy fire to simulate flinching from near misses. Generally Precise ranged weapons suffer more, while Close Combat weapons suffer less. Some talents and abilities make you or allies immune to Suppression, and the Veteran is always immune (to represent their experience in combat). Fixed various talent buffs being presented with missing information in the Tactical Overlay. Fixed various talent buffs not showing up in the HUD. Fixed some cooldown reduction talents not giving the last second of CDR before the duration ended. Fixed a crash which could happen when two players interacted with the various Auspex minigames at the same time. Fixed enemies taking cover facing the player instead of the opposite side in the Mortis Trials ‘Theatre of Rectitude’. Fixed an issue where 'Master-Crafted Shroudfield' stated that the duration was increased by 5s (the new total duration) instead of the accurate 2s. Fixed an issue where 'Full Bore' could activate when shooting allies. Fixed an issue where the 'Unstable Power' description displayed an incorrect value. Fixed an issue where the Mortis Trials objective to complete Wave 1 wasn’t being displayed in the Theatre of Rectitude. Fixed an issue in the weapon inventory where scrolling could make the weapon card become fixed on screen until leaving that screen. Fixed an issue where players could try and discard an equipped Curio. Thunder Hammer Fixed an issue where the description of the “Shock & Awe” weapon blessing was displaying incorrect values. Dev Note: Thanks to player kuli (among others) for bringing this to our attention! Fixed several cases of misaligned weapons in the inventory icons and Shrine of the Omnissiah. When changing weapon Mark, all of the weapon information will now be immediately updated in the weapon inventory once the change takes effect. The end of mission screen now waits for all elements to be displayed before closing automatically. Fixed an issue where 'Kinetic Flayer' wouldn't properly activate when at Critical Peril. The Weapon preview in the Marks screen will no longer rotate with player input. Fixed an issue where 'Fury of the Faithful' could lose its guaranteed empowered hit due to other damage instances (e.g. ongoing Bleed damage). Fixed an issue where 'Just a Dream' converted more Peril than intended, and where it didn't trigger effects such as 'Quietude'. Fixed an issue that was causing bots to not have the stat bonuses, resulting among other things in not having the correct amount of scaling for the Wounds statistic. Fixed an issue where the timer bar in the mission accept popup could have a bigger width than expected. Cosmetic and Animation FixesThe cosmetic accessory “MkVIII Field Vox Unit” can now correctly be used on Arbitrator operatives. Fixed visual issue with the Psyker “Psykana Tunic (Moebian 53rd)” upper body cosmetic — it no longer appears see-through on the inside. Fixed clipping issues on the arms with the Ogryn “Brute’s Battle Armour (XXXXL)” upper body cosmetic. Fixed hair clipping issues on the Psyker “Fabian MkIII "Mind-vent" Witch Crown” headgear cosmetic. The head of betentacled Ogryns should now display properly. Fixed an issue where inspecting a weapon skin reward in the Penance menu would show a broken Ogryn mannequin. Fixed some cosmetic VFX being visible in first person when switching cosmetics in the Meat Grinder. Known IssuesThere’s a few known bugs that we hope to fix as soon as possible in the next hotfix, please keep them in mind while playing! The attack audio for Power Weapons (such as the Relic Blade, Power Falchion, Thunder Hammer and Power Sword) is using default audio instead of their empowered sfx. \[Hive Scum] Stimm Supply description is missing the duration the crate stays active. The duration of the ability is 20 seconds. \[Hive Scum] The ‘Focused Resolve’ talent is not properly triggering on Specialist kills. \[Hive Scum] The ‘Blinder’ Blitz talent’s description does not mention that you can regain charges via close range kill (still works just fine) \[Hive Scum] Dual Stub Pistols’ stat "Critical Bonus" does not display any details in the Inspect screen, and is not scaling as intended. \[Hive Scum] ‘Rampage’ Combat Ability description: Missing: Toughness is replenished to full upon use. ‘Attack Speed’ should be ‘Melee Attack Speed’ Missing: When Ability ends, Stamina is set to 0. \[Hive Scum] Voiceover for Combat Ability uses can interrupt ongoing dialogue. Some Weapon Skins in the Commissary have outdated or otherwise incorrect names. Some of the text in the Psykhanium Tutorial, some Penances, and some Hive Scum talents, are missing translations. \[Controller] New ‘Battle for Tertium’ option in the Mission Board is automatically opened when playing on controller. Play Button disappears when entering and exiting Special Assignments Mission highlight and difficulty isn't updated when switching difficulty Back button fails to function when clicked after invoking the 'BATTLE OF TERTIUM' window in the mission terminal Note that it's only when trying to click on the actual "BACK" option in the lower left-hand corner, the button input works. The countdown when loading into a mission is not visible in the ready up screen. The new penances related to No Man’s Land are missing Penance Score rewards. De-selecting certain nodes from the talent tree can visually look like you can make illegal trees. This is only a visual bug, the talent tree is not saving with these impossible setups. The Psyker Upper Body cosmetic "Athonian 98th Witch's Garb" causes the character's hands to disappear. Thank you for reading the patch notes for this update! Please look forward to the release of Hive Scum later today! For the Conclave! Purchase the Hive Scum here: https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/ https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/ We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet -
Ultima actualizare la decembrie 2, 2025 Luna decembrie vine cu o serie de jocuri noi pentru toate gusturile, de studiouri mari până la proiecte independente promițătoare. În acest articol am adunat cele mai interesante jocuri noi din luna decembrie 2025. Ashes of Creation Octopath Traveler 0 Sleep Awake Code Violet Marvel Cosmic Invasion Metroid Prime 4: Beyond Avatar Frontiers of Pandora From the Ashes Cloudheim Ferocious Echoes of Elysium Ashes of Creation Ashes of Creation se pregătește pentru un nou pas important, odată cu lansarea în Early Access pe Steam luna. Trailerul recent arată și mai clar ce fel de lume este Verra: un loc care se schimbă în funcție de deciziile jucătorilor. Orașele pot apărea sau dispărea, regiuni întregi își schimbă conducătorii, iar lumea reacționează constant la acțiunile tale. Ajunge pe Steam pe 11 decembrie 2025 și poate fi deja adăugat în lista de dorințe. The post Top 10 Jocuri noi decembrie 2025 appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } Total War Community, An exciting new era is upon us. Join us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war. This showcase will be your front seat to see what we’ve been eagerly building behind the scenes. Across the franchise, we’re working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you. Wherever you are in the world, we can’t wait for you to tune in and be part of it. You can watch the 25th Anniversary Showcase on our official channels: Total War Official YouTube Channel Total War Official Twitch Channel Total War Official BiliBili Channel Or alternatively, tune in for the excitement of live reactions with your favourite creators and media sites who will be co-streaming the event. 25 years of Total War have led to this moment, but this is just the beginning. Ready your popcorn, and we’ll see you at the showcase. – The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Total War Community, An exciting new era is upon us. Join us on December 4th, 4pm GMT for the Total War 25th Anniversary Showcase – a special video presentation celebrating exciting new projects across historical and fantasy Total war. This showcase will be your front seat to see what we’ve been eagerly building behind the scenes. Across the franchise, we’re working on a variety of projects that span different settings and stages of development and now we finally get to share some of them with you. Wherever you are in the world, we can’t wait for you to tune in and be part of it. You can watch the 25th Anniversary Showcase on our official channels: Total War Official YouTube Channel Total War Official Twitch Channel Total War Official BiliBili Channel Or alternatively, tune in for the excitement of live reactions with your favourite creators and media sites who will be co-streaming the event. 25 years of Total War have led to this moment, but this is just the beginning. Ready your popcorn, and we’ll see you at the showcase. – The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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Lansat cu mai puțin de trei luni în urmă, Hollow Knight: Silksong a venit ca o explozie după ani de așteptare aproape mitică. Magazine online blocate, reacții entuziaste și un val de discuții despre viitorul seriei, totul părea să anunțe o nouă eră pentru Team Cherry. Doar că, în culise, lucrurile sunt mult mai nuanțate. Într-un interviu rar acordat publicației Bloomberg, Ari Gibson, cofondatorul Team Cherry, a vorbit cu o sinceritate neobișnuită despre ceea ce ar putea însemna finalul erei Hollow Knight și începutul altor proiecte. O industrie care consumă timp și oameni În discuția cu Jason Schreier, Gibson ridică un subiect pe care puțini creatori îl abordează direct: timpul. Nu cel de producție, ci cel de viață. Silksong a avut un ciclu de dezvoltare care s-a întins pe ani întregi, iar Hollow Knight-ul original a necesitat deja o investiție uriașă de energie. Gibson o spune fără ezitare.„Dacă dezvolți câte șapte ani pentru fiecare proiect și îți propui să mai faci încă două în același univers, te trezești că o bună parte din viața ta creativă s-a dus. Iar pentru un studio mic, fiecare idee contează.” Această perspectivă, brutală în simplitatea ei, explică perfect de ce Team Cherry nu vrea să rămână blocat într-o singură formulă, oricât de iubită ar fi ea. Va continua universul Hollow Knight? Întrebat direct dacă următoarele jocuri vor rămâne în lumea cavalerilor-insectă, Ari Gibson oferă un răspuns limpede: nu neapărat. Echipa vrea să exploreze alte decoruri, alte tematici, alte feluri de a spune povești. Cu toate acestea, promite că ADN-ul Team Cherry nu va dispărea. Lumi vaste, personaje bizare, confruntări memorabile, toate aceste elemente vor rămâne, chiar dacă decorul nu va mai fi un regat subteran populat de insecte. Pentru fanii seriei, mesajul este clar. Poate nu vom avea o trilogie Hollow Knight în ritmul imaginat, dar vom avea în schimb noi lumi cu aceeași personalitate artistică care a consacrat studioul. Dorința de a evita etichetele Un alt motiv din spatele acestui „dus-întors” creativ ține de identitatea studioului. Team Cherry nu vrea să fie perceput drept „studioul care face doar Hollow Knight”. Chiar dacă au idei conectate la universul actual, nu vor să se limiteze la el. Preferă să se lase surprinși, să vadă cum alte genuri sau teme le pot transforma stilul de povestire. Această deschidere nu trădează moștenirea lor, ci mai degrabă o protejează. O serie repetată la nesfârșit riscă să-și piardă strălucirea, iar Gibson pare hotărât să nu lase asta să se întâmple. Ce urmează și când? Dacă istoria dezvoltării Team Cherry ne învață ceva, este faptul că răbdarea e obligatorie. Nimic nu este stabilit în prezent, iar noile proiecte sunt încă la stadiu conceptual. În ritmul obișnuit al studioului, e posibil ca abia peste patru sau cinci ani să avem o imagine reală asupra direcției pe care o vor urma. Până atunci, Silksong rămâne în centrul atenției, un joc creat cu migăleală, care marchează atât apogeul unei serii, cât și începutul unei noi etape pentru un studio mic, dar incredibil de ambițios. The post Hollow Knight: Silksong – Ce urmează? appeared first on Need4Games. Citește mai departe !
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Categoric, principala provocare în cazul acestui test a fost reprezentată de a nu te lăsa intimidat de statutul acestui agregat – și apoi să ai răbdarea să-l descoperi, pentru că aici primează alte valori. O mașină cu ștaif. FOTO: Adevărul Am mici dificultăți în a mă raporta corect la numele de familie al acestui model pentru că Maybach este acum în zona de nivel de echipare/sub-brand în universul Mercedes-Benz. Așadar, vorbim astăzi de Mercedes-Maybach EQS 680 SUV. Categoric un act de curaj din partea constructorului german – nu când vine vorba de lux, pentru că face parte din ADN-ul Mercedes, însă când acest lux este propulsat exclusiv electric, poate intra în conflict cu valorile clasice, bună parte din ele încă apreciate de clienții tradiționali. Să vedem dacă EQS 680 SUV oferă acel cocktail de atemporalitate care caracterizează modelele din acest segment. La capitolul design nu am mare lucru de reproșat, evident un model masiv (SUV), atent finisat și asamblat. În această zonă elitistă, designul este un pretext pentru a îmbrăca o formă care să ofere cât mai mult lux, confort și discreție, evident celor de la interior. Este puțin nelămurit de ușoara criză de identitate de la exterior; am impresia că este un duel pentru dominație între Mercedes și Maybach – multe sigle, unele mari, altele mai mici, puțin aglomerat vizual din acest punct de vedere. Interior regal Da, EQS este comercializat și într-o versiune civilă de către Mercedes-Benz, și are până la 7 locuri. Numele Maybach este cinstit, corect, versiunea testată având doar 4 locuri. Nu are sens să insist pe materiale și calitatea asamblării, într-o proporție de 99% este la un nivel impecabil. Sunt minore sincope, dar ele pot fi rezolvate în configurator. Personal, nu găsesc foarte regal ornamentele de piano black (oricât de nobile ar fi), acestea fiind devalorizate în timp de introducerea lor și pe hatchbackurile din zona subcompactă. Interior de lux... all inclusive. FOTO: Adevărul Dacă locurile față sunt similare cu ce găsești într-un EQS SUV, în spate lucrurile sunt puțin altfel. Ce înseamnă puțin altfel? Am menționat că sunt doar două locuri, dar acestea sunt individuale, practic niște fotolii cu reglaje complete și funcții de masaj, încălzire și ventilație. Fiecare ocupant are alocat și un display de 11.6 inch, care are și tuner TV. Fiecare pasager poate avea acces la sistemul de navigație și seta destinația, dar și comenzi prin gesturi recunoscute de un sistem de camere. Consola centrală integrează o tabletă care îți permite accesul la diferite funcții, o zonă care poate adăposti și încărca wireless două telefoane, câte o măsuță pliabilă pentru fiecare ocupant, multe sloturi USB-C și HDMI pentru a putea accesa conținut media și din alte surse, un frigider, pahare de argint. Tot acest regal cere un mic tribut, versiunea civilă are un portbagaj de 645 de litri (versiunea cu 5 locuri), iar EQS 680 SUV oferă 440 de litri – de luat în calcul faptul că spațiul de încărcare al portbagajului este împărțit în două zone de prezența frigiderului. Putere ireproșabilă Mercedes-Maybach EQS 680 SUV este o declinare unică a luxului în acest moment. Modelul nu are un rival direct. Are la bază platforma modulară EVA destinată vehiculelor electrice de clasă mare la Mercedes-Benz. EQS 680 SUV are o baterie cu o capacitate totală de 125 kWh, din care 118 kWh reprezintă capacitatea utilă. La stații DC poate încărca cu maxim 200 kW, având nevoie de 31 de minute pentru o încărcare de la 10% la 80%. La stații AC poate încărca cu maxim 22 kW. O încărcare completă la 22 kW durează 6 ore și un sfert, la 11 kW ai nevoie de 12 ore și 15 minute pentru o încărcare completă. Spațiu și flexibilitate. FOTO: Adevărul EQS 680 SUV are două motoare electrice, câte unul pe fiecare punte, iar puterea totală este de 658 CP și 950 Nm. Când condițiile de rulare permit, motorul față este decuplat cu ajutorul unui ambreiaj pentru un plus de eficiență. Chiar dacă linia fluidă camuflează în bună măsură masivitatea mașinii, nu vă lăsați amăgiți – este un SUV de 5,12 metri lungime și 3.075 kg. Cu toate acestea, ajunge la 100 km/h în 4.4 secunde, iar viteza maximă este de 210 km/h. Confortul la rulare este regal, iar suspensia este contagioasă, să spun așa. Dar am apreciat enorm faptul că demultiplicarea direcției, modul în care este livrată puterea mi-au amintit de Rolls Royce. Are o direcție cu demultiplicare mai lungă pentru a nu brusca pasagerii la fiecare mișcare de volan, și asta în condițiile în care modelul este echipat și cu punte spate directoare care poate vira până la 10 grade. Beneficiile le descoperi când vezi cât de fâșneț este acest model în spații înguste. Consum? Un test efectuat deja în sezonul rece, cu temperaturi de 5-7 grade, pe un drum până în Poiana Brașov și retur pentru o imagine cât mai fidelă asupra consumului. Am ajuns la munte cu un consum mediu de 27,4 kWh, iar la revenirea în București consumul mediu afișat a fost de 20 kWh. Un consum mediu de 23,7 kWh, destul de apropiat de cei 21,9 kWh declarați de constructor. Autonomia declarată de 614 km a fost în cazul testului nostru de aproape 500 km, o valoare bună. Nu știu de ce, dar mă așteptam la un model cu nu atât de mult suflet, dar m-am înșelat. Și cred că este suficient de atemporal pentru a fi relevant și peste ani. Fișă tehnică – Mercedes-Maybach EQS 680 SUV Motor – EV, 2 x motor electric, 484 kW – 658 CP și 950 Nm Transmisie – cutie automată, tracțiune integrală permanentă Performanțe – 210 km/h v.max., 0-100 km/h în 4,4 secunde Portbagaj – 440 de litri Baterie – 118 kWh capacitate utilă Dimensiuni – L/l/h (mm): 5.125/2.034/1.721, ampatament – 3.210 Autonomie – până la 614 km WLTP Consum în test – 23,7 kWh/100 km Preț model testat– 257.319 euro cu TVA inclusă Vezi articolul complet
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How to use Simple Build mode? Let’s find out. As Fortnite has evolved over the years, Epic Games has highlighted its commitment to accessibility features, such as Simple Build, a streamlined building preset tailored for players seeking quick, effortless, and straightforward building. In 2025, Simple Build has become especially relevant thanks to controller-friendly optimizations and new competitive modes that reward quick decision-making over advanced mechanics. Whether you’re returning to Fortnite after a break or simply want a less complicated building experience, this guide will walk you through everything you need to know about how Simple Build works and how to enable it. What is Simple Build in Fortnite? Simple Build is a beginner-friendly building configuration that replaces individual build pieces with a universal building wheel or preset. Instead of mastering dozens of edits and complex structures, players get access to: A simplified build menu Quick access to essential structures Automatic placement assistance Reduced input complexity for controllers and mobile It is perfect for players who enjoy building but don’t want to memorize edits or sweat through high-APM ramp fights. How to Turn On Simple Build Fortnite’s 2025 settings redesign makes enabling Simple Build faster: Open Settings Go to the Controls/Build tab Select Builder Presets Choose Simple Build Image Credit: Epic Games Once enabled, your controls switch to a streamlined layout where fundamental structures are placed automatically based on situation and direction. The post Fortnite: How to Use Simple Build Mode appeared first on GameRiv. View the full article
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Fortnite Chapter 7 Season 1 is packed with powerful Mythic bosses—but knowing exactly where they spawn is the key to securing the best loot before anyone else. In Fortnite, Mythic items represent the highest tier of rarity—often unique weapons or items that deliver powerful advantages over standard gear. Unlike ordinary Legendary or Epic items, Mythics are typically boss drops, special loot rewards, or hard-to-find rare spawns, making them highly sought after every season. With the launch of Chapter 7 Season 1 (Pacific Break) in late 2025, the Mythic loot pool has been refreshed along with map changes and a new loot rotation. So, if you want to maximize your chances of securing Mythic weapons or items this season, here’s exactly how to get them. All Fortnite Chapter 7 Season 1 Mythic Locations There are currently three known Mythics in the game, and each drops from bosses. So here are the locations of all three bosses and what Mythics they drop. Beach Brutus – Mythic Twin Hammer Shotguns Primary Spawn Location: Ripped Tides (Coastal POI on the western shoreline) Beach Brutus consistently appears along the beachfront structures, docks, and huts in Ripped Tides. If he doesn’t spawn there, rotate along the coastline—he is always tied to coastal POIs. Hush – Mythic Deadeye Assault Rifle Primary Spawn Location: Wonkeeland outskirts (Roadside areas around the POI) Hush does not spawn inside the theme park interior. Instead, she patrols the road-connected buildings just outside Wonkeeland. Look for her in parking lots, service stations, plazas, or roadside camps. Her spawn zone is wide but always oriented around roads, not beaches. Human Bill—Mythic Arc-Lightning Gun Primary Spawn Location: Ripped Tides (Same POI as Beach Brutus, but different spawn slot) Other Possible Spawn Areas: Smaller coastal POIs that mirror Ripped Tides’ structure layout Mixed-terrain POIs near water access routes Human Bill shares a spawn region with Beach Brutus, but they can never spawn simultaneously in the same slot. If you find Brutus, rotate to other coastal zones to find Bill. The post How to Get All Mythics in Fortnite Chapter 7 Season 1 appeared first on GameRiv. View the full article
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Want a powerful melee edge in Chapter 7? Discover how to grab the new Forsaken Vow Blade fast and turn close-quarters fights in your favor. The latest update for Fortnite Chapter 7 Season 1 (Pacific Break) adds a new melee weapon to the loot pool: the Forsaken Vow Blade. This katana-style blade offers swift slashes and a special “Vengeance Dash” ability—making it a deadly option for players who excel in close-range encounters. Here’s everything you need to know to find it and start dominating: Obtaining the Forsaken Vow Blade The only guaranteed way to obtain the Forsaken Vow Blade is through a Forsaken Rift Gate—a special type of portal that spawns each match randomly. Once the Rift appears on your map, head toward it, interact with the portal, and you’ll be transported inside. Defeat the enemies there, and the blade will be granted to you. Forsaken Vow Blade Moveset The Forsaken Vow Blade doesn’t rely on ammo. Instead, it has a set of melee and special attacks: Basic Slashes: Standard melee strikes are ideal for quick encounters. Falling Blossom: A downward strike used while airborne—great for surprise attacks or dropping on enemies from above. Vengeance Dash: A powerful dash attack that deals heavy damage and lets you close the gap or escape—perfect for aggressive plays or clutch escapes. Because the blade doesn’t use ammo and doesn’t degrade, it can become your go-to weapon for quick, high-risk skirmishes—especially in tight building fights or early-game clashes. Is the Forsaken Vow Blade Worth Getting? High mobility + lethal melee power: With the dash attack and quick slashes, the blade rewards skilled positioning and timing. Ideal for close-quarters combat: In tight spaces or urban POIs, the blade can outperform many standard firearms. No ammo needed: You never run out—particularly useful in long fights or when loot is scarce. Because of this, many players treat the Forsaken Vow Blade as a “budget legendary”: powerful, dependable, and often game-changing when used wisely. The Forsaken Vow Blade brings a fresh, aggressive flavor to Fortnite Chapter 7’s meta, rewarding confident, close-range players willing to dive into risky fights. By learning how to get it and mastering its unique abilities, you can turn early-game skirmishes into clutch eliminations—and often tilt the match in your favor. Keep an eye out for Rift Gates each match, stay mobile, and the blade will serve you well. The post How to Get the Forsaken Vow Blade in Fortnite Chapter 7(2025) appeared first on GameRiv. View the full article
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Mașina nu poate fi înmatriculată legal în statele membre ale Uniunii Europene, tocmai din cauza design-ului, care nu respectă normele de siguranță pentru pietoni în caz de impact. Tesla Cybertruck FOTO: Reddit Un model al autoturismului Tesla Cybertruck a fost văzut în România, pe străzile din Craiova, cu număr de înmatriculare de Polonia, potrivit Reddit. Este posibil să fie aceeași mașină care a fost adusă de pilotul de curse Dominic Marcu, care pentru al doilea an consecutiv a revenit la Craiova cu super activări marca Tesla, anul acesta cu impresionantul Cybertruck. „Nu respectă normele UE, nu știu cum a fost înmatriculată în Polonia”, ”Parcă nu erau legale”, ”Cea mai urâtă mașină”, ”Legalizați-o”, ”Pe lângă că e urâtă, e și pericol public”, sunt câteva dintre comentariile apărute la fotografia cu mașina din Craiova. Un bolid Tesla Cybertruck a fost fotografiat în luna martie și pe străzile din Cluj-Napoca. Mașina a fost văzută pe străzile din Cluj Napoca FOTO: Facebook Tesla Cybertruck este unul dintre cele mai noi modele lansate de compania Tesla, iar prețurile pot începe de la 60.990 de dolari. Cybertruck a venit la pachet nu doar cu reacții de uluire, ci și cu probleme pentru companie, care a fost nevoită să recheme de șase ori în 2024 modelele în fabrică. În noiembrie 2024, Tesla a anunțat a cerut readucerea a 2.431 de modele înapoi în fabrică, deoarece s-au constat pierderea ale puterii de propulsie, care ar putea crește riscul unui accident. Se știe că Tesla Cybertruck are masa maximă autorizată prea mare pentru permisul de categorie B, astfel că este nevoie de un permis de categorie C pentru a fi condusă. Vicepreședinte Tesla, a explicat într-un interviu pentru TopGear de ce nu pot fi importate legal în Europa mașinile Cybertruck. ”În primul rând, piața pentru pickup-uri în America este uriașă și asta este diferit la voi. În al doilea rând: reglementările europene impun o rotunjire de 3,2 milimetri pe părțile proeminente. Din păcate, este imposibil să se facă o rotunjire de 3,2 milimetri pe o foaie de oțel inoxidabil de 1,4 milimetri”, a explicat Lars Moravy. Vezi articolul complet
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Want the best weapons this season? Here’s where every Chapter 7 Season 1 boss spawns and what they drop. Chapter 7 Season 1 — codenamed Pacific Break — has transformed Fortnite with a revamped island, enhanced gameplay mechanics, and an updated loot pool. One of the most significant updates is the introduction of a new “Become a Boss” system. Players now have the opportunity to conquer formidable NPC bosses scattered across the map, allowing them to seize coveted gear, including Mythic weapons and exclusive powers. This comprehensive guide takes you step-by-step through the latest boss locations, detailing the drops from each boss and offering insights on how to leverage these new kits for optimal benefit. Read More: Fortnite x Harry Potter Collab: Winterfest Skins, Broom Mythics & What’s Coming All Fortnite Chapter 7 Season 1 Bosses & Locations Here’s a list of all Fortnite Chapter 7 Season 1 boss locations, Beach Brutus – Twin Hammer Shotguns Boss Beach Brutus is a summer-themed version of the classic Brutus, built for close-range brawls. Possible locations: Beach Brutus can appear at several coastal POIs, with Ripped Tides being one of the most reliable spots to find him patrolling the area. Mythic loot & powers: Mythic Twin Hammer Shotguns – a dual-shotgun kit with boosted fire rate and faster reload at Mythic rarity, perfect for close-quarters fights. Brutus Boss form: When you use his medallion/kit and “become” Beach Brutus, you gain a strong shield regeneration ability, letting you tank more damage in sustained engagements. Tips: Fight him from mid-range and use high ground or cover to avoid getting burst down by the Twin Hammers. Hush – Deadeye Assault Rifle Boss Hush is a stealthy, precision-focused boss built around long-range gunplay and mobility. Possible locations: Hush tends to spawn near roads and around the Wonkeeland POI, usually on the outskirts rather than inside the main attraction. Driving or rotating along the smaller roads makes it easier to pick up her boss icon on your minimap. Mythic loot & powers: Mythic Deadeye Assault Rifle – a laser-accurate AR with improved headshot damage, lower recoil, and stronger DPS at range compared to its standard variants. Hush Boss form: Transforming into Hush grants mid-air jumps and short-range teleports, making her one of the most mobile boss forms in the season. Tips: Use cover and burst damage to avoid trading too long with Hush’s AR. Once you get her kit, abuse verticality and flanks — her mobility shines around high-ground POIs. Human Bill – Arc-Lightning Gun Boss Human Bill returns as a full alien menace, wielding experimental energy tech. Possible locations: Human Bill can spawn at five different POIs across the map, including Ripped Tides and Classified Canyon, with the others rotating around the island. You’ll know you’re close when his boss icon appears near these coastal and desert-adjacent locations. Mythic loot & powers: Mythic Arc-Lightning Gun – a powerful energy weapon that chains lightning between targets and takes longer to overheat than its regular version, making it deadly in close-to-mid range if you control positioning. Human Bill Boss form: His kit grants a low-gravity jump ability, letting you leap higher, reposition quickly, and avoid fall damage while staying airborne longer than normal. Fortnite Chapter 7 Season 1’s boss system is one of the biggest shake-ups to the game in years, turning Human Bill, Hush, and Beach Brutus into roaming objectives that can completely flip a match once defeated. Learn their spawn patterns, secure their Mythic weapons, and master their boss abilities to dominate Pacific Break all season long. The post Fortnite Chapter 7 Season 1 Boss Locations & Mythic Loot Guide (Pacific Break) appeared first on GameRiv. View the full article
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Battle royale and fantasy fans are giddy because Fortnite is supposedly releasing one of its largest collaborations to date: a Harry Potter-themed update that will be released during this year’s Winterfest. It appears that players may soon be flying broomsticks over the Fortnite battlefield while embracing the wizarding world, according to reports from reliable leakers like HYPEX on X and various reliable sources. What is the Fortnite × Harry Potter Collab The Harry Potter crossover is expected to be included during Fortnite’s next Winterfest, the game’s yearly winter/holiday celebration, according to recent rumors. New cosmetics connected to the Harry Potter universe have been revealed by data breaches and community sources. The most notable of these cosmetics is a “broom mythic,” which means that players may receive a broom-based navigation item in true wizard fashion. The collaboration has become so popular that many members of the community are getting ready for a full-scale magical takeover this Winterfest, even though the developer has not yet confirmed it officially. Expected Release Timing The reports indicate that the Harry Potter collaboration will take place during Fortnite’s Winterfest, which usually starts in late November or early December. Because the leak is new (via HYPEX), players should keep an eye out for announcements in-game or through official Fortnite channels to find out when the collaboration will happen and whether certain goods will be free (as part of Winterfest gifts) or available for purchase. What to Expect: Skins, Mythics & Magical Mechanics FeatureWhat We Know / What’s LeakedHarry Potter-themed Skins / CosmeticsThere may be skins with a wizarding theme, such as Hogwarts-inspired attire or vintage Harry Potter attire, according to rumors.Broom Mythic / Flying BroomAccording to reports, a broom mythic item that would let players move around the area with a broom and channel the wizarding look is on the horizon.Free vs Paid ItemsSome cosmetics may be delivered like typical Winterfest gifts (free or unlockable), while others could land in the Item ShopPotential Surprise Items Limited-edition items with a magic theme, special game modes, or map modifications are possible, given how Winterfest typically operates (seasonal presents, exclusive loot, special events). For seasoned Fortnite enthusiasts: This collaboration presents an exciting opportunity to dive deeper into the game — beyond just new cosmetics, it could introduce innovative movement mechanics and a fresh atmosphere. For Harry Potter enthusiasts: This is your opportunity to immerse yourself in a cherished universe transformed into a grand, interactive experience. Winterfest 2025 is shaping up to be one of the most anticipated seasons yet — make sure you’re ready to log in as soon as the update drops. The post Fortnite x Harry Potter Collab Revealed: Winterfest Skins, Broom Mythics & What’s Coming appeared first on GameRiv. View the full article
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With the release of Chapter 7, everyone’s attention is on Fortnite this week as the rumors come true. The next major phase of Epic Games’ battle royale is now here, following months of leaks, hints, and conjecture, and it promises to revolutionize the game like never before. What’s New in Chapter 7: Key Changes & Features Chapter 7 signals one of the boldest overhauls in Fortnite history — with changes to map, mechanics, loot, and more. • New Map & Environment Chapter 7 drops the familiar island in favor of a brand-new one, inspired by West Coast vibes: think Hollywood-style cityscapes, desert biomes, and neon-strip POIs. Among the new Points of Interest (POIs): urban districts reminiscent of Los Angeles or Las Vegas, desert towns, hot-air balloons, and even a working roller coaster — a first since earlier seasons. • Goodbye Battle Bus — Hello Tsunami Drop The iconic Battle Bus is officially retired in Chapter 7. Instead of flying in, players now enter the map via a dramatic “Tsunami Drop” — surfing in on a wave of storm energy, landing in randomized or predetermined zones. This shift is more than cosmetic: it changes early-game dynamics, landing strategies, and drop-zone crowding, forcing players to adapt from day one. • Overhauled Loot & Weapons The entire weapon pool has been refreshed. Expect new guns like the Holo Rush SMG, Iron Pump Shotgun, the futuristic Lightning Gun, and even dual-wield SMGs or shotguns that shake up combat pacing. This overhaul encourages new meta strategies. Close-quarters shooters will likely dominate early engagements, while scoped long-range weapons balance mid-to-late-game fights. • New Gameplay Features & Systems Alongside the map and loot changes, hot-air balloons, drivable reboot vans, and alternate traversal mechanics give players more mobility and tactical options. The loot pool, map flow, and overall pace of play are rebalanced — making Chapter 7 feel like a fresh start rather than just a new season. Battle Pass & Pop-Culture Collabs Chapter 7’s strong emphasis on pop culture and crossover themes is one of its most anticipated features. The Bride from Kill Bill and Marty McFly from Back to the Future are the two main characters in the Battle Pass for Pacific Break, which includes skins based on classic movies. Original characters, including Miles Cross, Carter Wu, Carina, Kingston, Cat Holloway, and a redesigned “Dark Voyager,” are among the other skins. The Pass offers a variety of cosmetics, emotes, and other unlockables and costs 1,000 V-Bucks (or can be obtained through the Fortnite Crew membership). Leaks suggest that there might be additional partnerships in the future, including the return of characters from other games, including Arcane (skins like Jinx and Vi). What Has Been Vaulted or Changed Drastically Some well-known features and modes have been temporarily eliminated or modified due to the numerous changes: Since Battle Bus drop-in is no longer an option, traditional drop strategies need to be reconsidered. Expect a “learning curve” for veterans as prior meta techniques might no longer be effective due to the new movement methods, weapons, and geography. The developers are concentrating on stabilizing Chapter 7 before returning some of the earlier modes, which are currently halted or vaulted. Release Date & Launch Details Zero Hour is a cinematic in-game event that marks the conclusion of Chapter 6. Existing plots are concluded in this conclusion, which also establishes the new chapter. On November 29, 2025, servers were offline for maintenance in order to be ready for the upcoming upgrade once the Zero Hour event ended. Depending on the area and server stability, Chapter 7’s first season, Pacific Break, was officially scheduled to premiere on November 30, 2025. In short: as of late November 2025, Chapter 7 is live and ready for players worldwide. The post Fortnite Chapter 7 (2025): Release Date, Map Overhaul, New Features & Battle Pass Preview appeared first on GameRiv. View the full article
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Fiecare amânare a lui GTA 6 reaprinde curiozitatea fanilor și ridică semne de întrebare despre ce se petrece în interiorul Rockstar. Iar tocmai în acest climat încărcat, Dan Houser a decis să rupă tăcerea. Fondator al studioului și unul dintre oamenii care au dat direcția unor francize colosale, el a explicat public de ce a părăsit compania în 2020. A lăsat la o parte zvonurile despre tensiuni interne și a vorbit, în schimb, despre un motiv mult mai personal și mai puțin spectaculos decât s-ar fi așteptat unii. De ce a plecat Dan Houser. Adevărul dincolo de zvonuri Plecarea sa a fost intens discutată. Mulți erau convinși că între cei doi frați Houser izbucnise un conflict sau că direcția creativă a studioului devenise motiv de dispută. Dan Houser a clarificat însă situația într-un interviu acordat BBC: nu rivalitatea l-a împins să plece, ci oboseala acumulată în ani de muncă pe proiecte uriașe. A recunoscut că pur și simplu nu mai putea susține ritmul. Ani la rând, fiecare proiect la care a lucrat a însemnat un angajament total, iar GTA sau Red Dead nu sunt jocuri pe care le creezi într-o pauză de weekend. Sunt proiecte care îți ocupă ani întregi. Când și-a dat seama că nu mai are energia pentru încă un titlu de asemenea anvergură, a ales să plece, înainte ca presiunea să-l consume complet. Latura invizibilă a producțiilor uriașe Declarația sa a scos la suprafață o realitate despre care se vorbește rar în public. Jocurile gigant nu apar peste noapte, iar procesul de creație poate deveni sufocant. Dan Houser descrie perioade lungi în care totul se învârtea exclusiv în jurul proiectului, fără spațiu pentru altceva. Este un mod de lucru care poate părea fascinant din exterior, dar în spate presupune sacrificii constante. În contextul în care Rockstar a mai fost criticată pentru perioade de „crunch”, aceste cuvinte sună mai degrabă ca o confirmare a tensiunii care se acumulează în interiorul studioului de ani de zile. La un moment dat, chiar și cei mai creativi oameni ajung în punctul în care simt că nu mai pot continua. GTA 6, proiectul care apasă pe umerii tuturor Toate aceste declarații vin într-o perioadă în care GTA 6 se află în centrul atenției. Data de lansare a fost împinsă până în noiembrie 2026, iar presiunea din jurul echipei este evidentă. Există informații despre tensiuni interne, probleme cu organizarea muncii și chiar o atmosferă mai dură față de încercările de sindicalizare. Faptul că Dan Houser recunoaște că nu mai avea puterea necesară pentru a lucra la un asemenea proiect spune multe despre magnitudinea lui GTA 6. Nu este doar un joc ambițios, ci o operă care cere enorm de mult de la fiecare persoană implicată. Un mesaj puternic pentru industria de gaming Plecarea lui Dan Houser nu a fost rezultatul unui scandal, ci al unei limite umane atinse după ani de creație intensă. Declarațiile sale nu sunt doar o clarificare personală, ci și un semnal pentru întreaga industrie. Marile proiecte vin cu un preț, iar acest preț devine tot mai greu de ignorat. GTA 6 va apărea la un moment dat, indiferent de cât de lung devine drumul până acolo. Dar ceea ce spune Dan Houser mută atenția dincolo de trailere și entuziasm. Dezvăluirile lui arată cât de complicat este procesul din spatele unui titlu de asemenea amploare și câtă presiune apasă pe echipele care îl construiesc. În spatele așteptărilor uriașe ale fanilor se află o parte mai puțin vizibilă, unde munca intensă și epuizarea ajung uneori să eclipseze chiar și creativitatea. The post Dan Houser explică plecarea din Rockstar appeared first on Need4Games. Citește mai departe !
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Ultima actualizare la noiembrie 29, 2025 După ani întregi de așteptare, promisiuni, speranțe și o anulare care părea să închidă definitiv subiectul, Hytale revine cu o veste pe care comunitatea o cerea aproape la fiecare postare oficială: jocul are dată de lansare. Și nu oricând, ci foarte curând. Începând cu 13 ianuarie, jucătorii vor putea intra în early access, iar precomenzile se deschid deja pe 13 decembrie. Este o întoarcere neașteptată pentru un proiect care a fost la un pas de dispariție. Un proiect salvat chiar înainte să fie îngropat Povestea recentă a lui Hytale pare mai degrabă scenariul unui documentar decât un simplu update de dezvoltare. După ce Riot Games a pus stop proiectului, mulți au considerat că e capăt de drum. Comunitatea, una dintre cele mai loiale din spațiul sandbox, a privit neputincioasă cum ani de hype păreau să se stingă. Apoi a venit surpriza: fondatorii Hypixel Studios au reușit să recumpere IP-ul. Practic, jocul s-a întors în mâinile celor care l-au creat, o echipă care a preferat să riște totul decât să lase proiectul să moară într-un sertar corporatist. A fost o mutare curajoasă, dar a deschis din nou ușa către lansarea pe care mulți o credeau imposibilă. 13 ianuarie: ziua în care Hytale pornește la drum Data a fost confirmată chiar de echipa de dezvoltare. 13 ianuarie marchează startul, iar faptul că anunțul vine atât de aproape de finalul anului vorbește clar despre munca intensă din culise. Mulți sperau la o lansare în perioada sărbătorilor, însă procesele legate de răscumpărare au întârziat. Un lucru e sigur: din ianuarie, serverele se deschid, iar Hytale devine în sfârșit „real” pentru publicul larg. Precomenzile vin mai repede decât crezi Fanii nerăbdători nu vor avea mult de așteptat. Pe 13 decembrie, fix cu o lună înainte de lansare, se deschid precomenzile. E un moment simbolic, dar și un semn că echipa vrea să arate că planul e stabil și nu mai suferă amânări improvizate. Un early access sincer: jocul nu va fi finisat O parte importantă din comunicarea echipei este avertismentul că Hytale nu va fi într-o stare perfectă. Dezvoltatorii au fost cât se poate de direcți: primele versiuni vor fi instabile, incomplete și cu buguri răspândite. Asta nu este o scuză, ci o invitație. Cei care intră în joc din prima zi vor participa direct la modelarea lui. Este un early access în sensul clasic, nu o demonstrație cosmetizată, ci un proiect în plină construcție, unde feedback-ul comunității va conta enorm. Un nou început pentru un joc care refuză să moară Hytale a trăit mai multe vieți înainte de a ajunge la această dată de lansare. De aceea entuziasmul fanilor este dublat de un sentiment ciudat de ușurare: „în sfârșit se întâmplă”. Chiar dacă versiunea de ianuarie nu va prezenta forma finală a jocului, este primul pas concret după o perioadă plină de incertitudini. Pe 13 ianuarie, fanii vor putea pune mâna pe prima versiune jucabilă. Poate nu va fi perfectă, dar este începutul pe care comunitatea îl aștepta de ani întregi. Hytale nu doar că revine, dar revine în termeni proprii, cu echipa originală la cârmă și cu promisiunea unui drum lung, însă în sfârșit deschis. The post Hytale revine spectaculos cu dată de lansare appeared first on Need4Games. Citește mai departe !
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Ultima actualizare la noiembrie 29, 2025 Mount & Blade II: Bannerlord e genul de joc care nu se grăbește să te impresioneze prin artificii, ci prin felul în care lumea lui respiră conflicte. Odată ce intri în ritmul seriei, înțelegi repede de ce această lume a micilor ciocniri și marilor bătălii obsedează jucătorii de ani buni. Iar War Sails, expansionul care vine la pachet cu un update de o amploare rară, redesenează practic Calradia și o împinge într-o nouă eră navală. Calradia redesenată War Sails nu aduce doar nave. Adaugă o hartă cu peste două ori mai multă mare, o reconfigurare masivă a teritoriilor și chiar o facțiune complet nouă: Nords, inspirați din tradiția vikingă. Nordul lumii a fost extins cu un nou continent, iar vechii Sturgieni au fost mutați mai spre est pentru a evita suprapuneri tematice, dar și pentru a crea rute naturale de conflict maritim cu Battania și Vlandia. Orașele au fost repoziționate, iar economia rescrisă în multe puncte pentru a reflecta noile rute comerciale. Ostican și Chaikand devin noduri esențiale pentru negoțul pe mare, fiecare cu porturi pe care le poți vizita fizic, la fel ca un centru urban obișnuit. Detaliile vizuale, precum navele specifice fiecărei culturi aflate în construcție, dau senzația unei lumi mai vii decât înainte. E important de spus: salvările vechi nu mai sunt compatibile, ceea ce arată și cât de adânc intră War Sails în fundația jocului. Viața pe mare și războiul naval Dacă ideea de a te legăna pe valuri îți provoacă disconfort, Bannerlord nu te obligă la nimic. Poți duce o campanie exclusiv terestră, iar AI-ul face cam același lucru: folosește navele mai mult ca pe un mijloc de transport între fronturi. Conchista unui oraș tot pe porțile sale se joacă. Doar că, uneori, o flotă bine așezată poate bloca un port strategic sau poate prinde din urmă o armată în retragere. Când însă intri într-o bătălie navală adevărată, lucrurile se schimbă. Până la 16 nave se pot izbi unele de altele într-un haos controlat. Mișcarea devine vitală, iar velele și vâslele au roluri specifice în manevrabilitate. Nu există tunuri, spațiul istoric nu le permite, așa că balistele, arcașii și berbecii sunt uneltele tale tactice. Tactica sau grind pe punte? Depinde de tine Pentru cei obișnuiți să se arunce în mijlocul luptei, ciocnirile se transformă repede într-o măcelăreală pe punte, cu rânduri compacte de soldați care se împing pentru un loc la lovit. Cele mai strânse zone ale navelor devin uneori adevărate cozi de execuție, iar câteodată rămân inamici blocați prin colțuri greu de depistat, ceea ce prelungește inutil finalul bătăliei. Dar dacă preferi un joc mai calculat, există opțiuni: lovituri de la distanță cu balista, ramming precis (deși algoritmul e uneori prea pretențios cu ce consideră „lovitură bună”), sau tactica de a diminua echipajele adversarilor înainte de abordaj. Flote personalizate și nave memorabile Nu toate navele își arată imediat personalitatea, dar cele bune devin repede favorite. Un Dromakion heavy galley cu balistă montată poate domina mările dacă e folosit inteligent, în timp ce drakkarurile nordice sau uriașele roundship-uri vlandiene îți oferă un spectru interesant de stiluri. Îmbunătățirile sunt relativ clasice, mai multă viteză, mai multă rezistență, mai multă muniție, dar există și elemente tematice simpatice precum brazieri de foc pentru săgeți incendiare. Nu te aștepta la fantezii moderne: War Sails rămâne cu picioarele înfipte în realismul seriei. O nouă poveste marină pentru a te lansa la drum Expansionul vine cu o campanie navală dedicată, accesibilă imediat după tutorial. Scenariul, care urmărește recuperarea unuia dintre frații tăi răpiți de pirați, funcționează ca o introducere excelentă în sistemele noi. Ai parte de secvențe pe care sandbox-ul nu ți le va da ușor: infiltrări nocturne pe nave, blocade comerciale, incendieri controlate cu nave-capcană. Aceste momente pun față umană piraților, iar după revenirea în modul liber vei descoperi că ei funcționează ca niște bandiți mai periculoși, cu echipaje mari (40–60 de oameni) și rute clare pe care le patrulează. Economia maritimă și riscurile călătoriilor Spre deosebire de haiducii de uscat, pirații nu dispar prin raiduri de „hideout”. Rămân o amenințare în zonele lor, ceea ce face mările mai periculoase decât par la început. Comerțul marin poate fi profitabil, dar costurile de întreținere, reparația navei după fiecare călătorie, cresc semnificativ cheltuielile. Și, poate cel mai important, pe mare nu prea există „looters” de farmat ca să-ți scoți cheltuielile. E o economie cu risc ridicat, care îți cere o flotă solidă sau un venit stabil înainte să devină sustenabilă. Concluzie War Sails reușește să facă ceea ce puține expansion-uri ale unui joc sandbox îndrăznesc: rescrie harta, economia și meta-jocul fără să dilueze identitatea seriei. Navalul nu e un simplu feature cosmetic, ci o expansiune care schimbă dinamica lumii, introducând noi facțiuni, noi rute, noi pericole și o nouă formă de a-ți spune povestea în Calradia. E, fără exagerare, un Bannerlord 2.0, suficient de amplu încât să justifice un nou început de campanie. Pentru veterani, e un val proaspăt. Pentru cei noi, poate fi chiar momentul perfect să pornească la drum. Nota finală este de – 8.5/10 – The post Mount & Blade II: Bannerlord War Sails – Recenzie appeared first on Need4Games. Citește mai departe !
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[data-focus-scheme="dark"] { color-scheme: none; } Tides of Torment will reach our shores next week! Set your alarms for 4th December at 17:00 GMT, or check the map below for your local launch times! — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Greetings Space Marines The end of the year is near, so let us spoil you with some Patch 12 spoilers and then, let’s rewind on what happened lately on Space Marine 2! A LITTLE TEASER NEVER KILLED NOBODY… We’re heading towards the end of the year, which means we’re getting closer to the addition of the Techmarine! It’s time for us to start sharing a bit of what we’ve been cooking for this new class: First, the Techmarine comes with its iconic new weapon: the Omnissian Axe. As every new melee weapon, this halberd style weapon comes with its own set of unique animations, finishers and progression. The Techmarine has a Servo-Gun ability, activating it will enable the gun to automatically engage enemies. In addition to that, the Techmarine has a passive ability to restore Tarantula Sentry Guns that can spawn on existing PvE levels. Lastly, you might wonder which Traitor Legion the Chaos Techmarine will be associated with in PvP. We cannot spoil too much right now, but we’ll make sure to give you more details in the upcoming weeks. Here’s your first look at him! We are also planning a PTS session for Patch 12, so you’ll be able to test the Techmarine in advance and give us feedback on it. We’ll give you more information regarding this PTS session later, so stay tuned. ONGOING COMMUNITY EVENT This time, enjoy a currency reward! Successfully finish Reclamation to receive 200 Accolades to spend in the Refinement & Redemption shop! This mission runs until December 2nd. You will receive your reward on that date! Note that PROS is NOT required to claim the Accolades reward. THE RECLAMATION UPDATE IS LIVE The latest update rolled out a few days ago. It brought new content such as: New PvE Operation “Reclamation” with a new boss fight against the Tyranid Prime. Two Cosmetic DLCs: Blood Angels Champion Pack & Salamanders Cosmetic Pack New Battlefield Conditions and Rewards, Hero Weapon variants and Armour pieces Bots Customisation and Chaos Customisation New equipment: “Sanctified Wrath” Balancings and Technical improvements: check the patch notes Watch the trailer if you haven’t already! ULTIMA EDITION AVAILABLE AT RETAILERS The Ultima Edition is now available at participating retailers, and online! This limited Edition contains the Base Game, an exclusive SteelBook®, Season Pass 1 and Season Pass 2 and the Macragge’s Chosen DLC. NOMINATE US AT THE STEAM AWARDS We’re thrilled to announce that Space Marine 2 is in the running for the "Labor of Love” category at this year’s Steam Awards! Over the past months, we’ve poured our hearts into refining and expanding the experience, bringing new content and enhancements based on your feedback. You can show your devotion by casting your vote! After you've voted, gather your fellow Space Marines over vox and let them know they can cast their vote as well! THAT’S IT FOR THIS MONTH If you want to keep yourself updated on the latest news on Space Marine 2, join our Discord Server right here, and become a member of Focus Together. You can also follow Focus Entertainment and our socials! Thank you for your unwavering support. - Focus and Saber Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } Heroes!Last weekend we had a Free-To-Keep event, where any players who didn’t yet own Vermintide 2 could claim it and add it to their libraries for free, to celebrate 10 Years of Tide. During this event, a staggering 5.9 million players have become Heroes and joined the endless ratslaying, bringing us up to a total of 25 million lifetime players since launch! “A decade on and players are still charging into Vermintide 2, that’s amazing to witness. At Fatshark, our goal has always been to make games that people love to play, and this weekend proved that the passion endures.” ~ Joakim Setterberg, Design Director for Vermintide We’re so grateful to have so many people try our game and experience the world of Warhammer Fantasy through it! The years pass but our passion for this game does not. We’re still putting out free content and updating this game that we cherish and love so much, such as the recently released Return to the Reik. Return to the Reik is the latest, but not the last mission coming to Vermintide 2. We can’t wait to show you what lies next in the adventure of our Heroes! For that reason, we wanted to let you know that we’re hoping to get your vote this year on the Steam Awards for the Labor of Love category! It would mean the world to us to get your vote and celebrate this awesome game and this fantastic community! That’s all for now, but look forward to hearing more from us in December for Gifts of the Wolf Father! ~ The Vermintide Team Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } The Total War Franchise Sale is now on until 11th December, with up to 80% selected Total War titles. It's the perfect chance to grab that game you've been eyeing up! https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ https://store.steampowered.com/app/1937780/Total_War_PHARAOH/ Check out all the deals here Sale ends 11th December @ 10AM PST/6PM GMT — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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[data-focus-scheme="dark"] { color-scheme: none; } The Total War Franchise Sale is now on until 11th December, with up to 80% selected Total War titles. It's the perfect chance to grab that game you've been eyeing up! https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/ https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/ https://store.steampowered.com/app/1937780/Total_War_PHARAOH/ Check out all the deals here Sale ends 11th December @ 10AM PST/6PM GMT — The Total War Team For the latest news and announcements, don't forget to visit our official social channels. X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]Vezi articolul complet
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Ultima actualizare la noiembrie 26, 2025 Am avut ocazia să încerc unul dintre jocurile pe care majoritatea persoanelor l-au așteptat în această perioadă, în special fanii de First Person Shooter. „Call of Duty: Black Ops 7”, făcut și publicat de către Activision, este acel joc pe care îl primim anual, iar schimbările sunt minuscule. Seria devine mult prea „făinoasă” Neavând foarte multe de spus, având în vedere că nu am fost niciodată un mare fan al seriei, cu toate că am încercat câteva din pură curiozitate, nu am fost atras de aceste titluri. Am fost totuși dezamăgit de meniu și misiunea de deschidere, unde jucătorii sunt introduși într-o operațiune de sabotaj, pentru a obține mai multe informații despre rețelele lui Menendez. Franciza continuă O alegere foarte dezgustătoare a fost forțarea campaniei în a îl juca în două sau mai multe persoane, asta ar însemna că jocul rulează tot timpul online și nu ești capabil în a pune pauză. Multiplayer-ul categoric rămâne coloana vertebrală în acest joc, ca și în celelalte titluri din franciză. Hărțiile au o calitate aparte, construite foarte atent, cu un mix de locații futuriste și reinterpretări ale clasicelor. Despre Zombies nu pot spune foarte multe pentru că nu am fost atât de uimit. Mecanic, da, rămâne un spectacol, dar content-ul.. în mare parte, pare să fie puțin mai underwhelming față de restul. Grafic, da, încă nu ne dezamăgește Când vine vorba despre grafică și stilul artistic, jocul nu m-a dat pe spate absolut deloc, fidelitatea.. da, este Top Notch, dar în rest, personalitatea jocului este nulă. Ray Tracing, DLSS, AMD FSR, vă dați seama, toate sunt prezente, în special pentru a ajuta lumina să fie cât mai realistă, un punct forte al jocului. Dezamăgire maximă și speranțe sfâșiate Nu pot spune absolut nimic despre acest titlu Call of Duty, probabil cuvintele cheie ar fi: „dezamăgire”, „risipă de bani” și „plictisitor”. Desigur, asta vine de la o persoană care nu a avut o istorie foarte bună cu această serie, nu neapărat că nu a dat enjoy, dar pur și simplu mă simt ca și un newcomer, cu toate astea, pot spune clar că este cel mai prost moment în care să te apuci de această serie. Nota finală este de – 4.5/10 – The post Call of Duty: Black Ops 7 – Mini-Recenzie appeared first on Need4Games. Citește mai departe !