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COSMIN

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  1. .gmLightboxOpen { overflow: hidden; } .gm-actions { display: flex; gap: 8px; flex-wrap: wrap; margin: 0 0 12px 0; } .gm-btn { display: inline-flex; align-items: center; justify-content: center; min-height: 38px; padding: 8px 14px; border-radius: 8px; text-decoration: none; color: #ffffff; font-weight: 600; font-size: 14px; } .gm-btn-article { background: #1d9f61; } .gm-btn-steam { background: #1d5fb5; } .gm-media-label { margin: 6px 0 8px 0; font-size: 14px; font-weight: 600; letter-spacing: .2px; } .cleanSpoilerGallery { margin: 14px 0; border-radius: 10px; overflow: hidden; } .cleanSpoilerGallery .ipsSpoiler_header { padding: 11px 14px; background: linear-gradient(180deg, rgba(255,255,255,.07), rgba(255,255,255,.03)); border: 1px solid rgba(255,255,255,.08); border-bottom: 0; border-radius: 10px 10px 0 0; } .cleanSpoilerGallery .ipsSpoiler_header span { font-size: 13px; font-weight: 600; letter-spacing: .2px; color: #e8e8e8; } .cleanSpoilerGallery .ipsSpoiler_contents { padding: 12px; background: rgba(255,255,255,.035); border: 1px solid rgba(255,255,255,.08); border-radius: 0 0 10px 10px; } .cleanSpoilerGallery .spoilerGalleryGrid { display: flex; flex-wrap: wrap; gap: 10px; align-items: flex-start; } .cleanSpoilerGallery .spoilerGalleryItem { display: inline-block; overflow: hidden; border-radius: 8px; background: #111; border: 1px solid rgba(255,255,255,.07); width: 188px; text-decoration: none; } .cleanSpoilerGallery .spoilerGalleryItem img { width: 100%; height: 112px; object-fit: cover; display: block; border-radius: 8px; transition: transform .25s ease, filter .25s ease; } .cleanSpoilerGallery .spoilerGalleryItem:hover img { transform: scale(1.025); filter: brightness(1.06); } .gm-description-text { white-space: pre-wrap; line-height: 1.6; font-size: 15px; } .gm-description-text a { color: #1d5fb5; text-decoration: underline; } .gm-description-text a.gm-inline-steam { display: inline-block; margin-top: 6px; padding: 3px 8px; border-radius: 6px; border: 1px solid #1d5fb5; text-decoration: none; } .gmLightbox { position: fixed; inset: 0; background: rgba(0, 0, 0, .86); display: none; align-items: center; justify-content: center; z-index: 2147483640; padding: 20px; } .gmLightbox.is-open { display: flex; } .gmLightboxImage { max-width: min(92vw, 1500px); max-height: 84vh; border-radius: 8px; object-fit: contain; box-shadow: 0 12px 36px rgba(0, 0, 0, .5); } .gmLightboxBtn { position: fixed; border: 0; background: rgba(22, 22, 22, .75); color: #fff; cursor: pointer; border-radius: 8px; font-size: 22px; line-height: 1; padding: 10px 12px; } .gmLightboxClose { top: 16px; right: 16px; font-size: 28px; padding: 8px 12px; } .gmLightboxPrev { left: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxNext { right: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxCounter { position: fixed; bottom: 16px; left: 50%; transform: translateX(-50%); color: #fff; background: rgba(18, 18, 18, .72); border-radius: 999px; padding: 6px 12px; font-size: 12px; } @media (max-width: 640px) { .cleanSpoilerGallery .spoilerGalleryItem { width: calc(50% - 5px); } .cleanSpoilerGallery .spoilerGalleryItem img { height: 105px; } .gm-btn { width: 100%; } .gmLightboxPrev, .gmLightboxNext { font-size: 18px; padding: 8px 10px; } } @media (max-width: 420px) { .cleanSpoilerGallery .spoilerGalleryItem { width: 100%; } .cleanSpoilerGallery .spoilerGalleryItem img { height: 150px; } } View Article Media × ❮ ❯ 1 / 1 Dead Center, but way better. View the full article
  2. Today, we bring good news to our #BestCommunityEver! With the upcoming 1.61 update, the improved material system will be implemented on three additional trucks, so read on to find out more! We first introduced the improved material system with the 1.60 update, when it was added to the DAF NGD and MAN TG3 TGX in Euro Truck Simulator 2, and the Mack Anthem and Western Star 49X in American Truck Simulator. With the next update to our games, we will be expanding this feature to the International LT and International LoneStar in American Truck Simulator, as well as the Volvo FH Series 6 in Euro Truck Simulator 2! The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions. As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system. We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update! Remember to stay tuned for more news from our games by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking! https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/ View the full article
  3. După o serie de ediții limitate epuizate încă de la debutul din 2025, producătorul de ceasuri Awake trece modelul „Frosted Leaf” în producție permanentă. Brandul independent a lansat colecția „Sơn Mài Frosted Leaf” în trei variante distincte: „Blood Moon”, „Storm” și „Lagoon”. Colecția se remarcă prin cadranele realizate artizanal, care necesită aproximativ 15 ore de muncă prin tehnica tradițională vietnameză de lăcuire Sơn Mài, transmite publicația Oracle Time. Meșterii aplică foițe de argint între straturile de lac și creează modele asimetrice, unice pentru această metodă naturală de matizare. Sursa foto: Awake Modelul „Blood Moon” prezintă un finisaj intens în roșu și negru, în timp ce „Storm” combină portocaliul și negrul pentru a evoca apropierea fulgerelor. Modelul „Lagoon” oferă o combinație de nuanțe albastru-turcoaz și albastru, inspirată de apele tropicale. Awake integrează noile cadrane într-o carcasă actualizată din oțel inoxidabil de 38 mm, cu o grosime de 11,5 mm. Aceasta reduce amprenta la încheietură față de silueta anterioară de 39 mm pentru a spori versatilitatea. Carcasa dispune de o coroană înfiletată și dublează rezistența la apă a liniei la 100 de metri, sau 10 bari. Cadranele păstrează indicii orari în formă de glonț, caracteristici colecției, prevăzuți cu material luminescent BGW9. Ansamblul este completat de logoul discret al mărcii, caligrafiat, și de o curea din piele de vițel nubuc cu cataramă ardillon. Sursa foto: Awake Ceasul este echipat cu calibrul elvețian automat La Joux-Perret G101, care oferă o rezervă de mers de 68 de ore. Awake a personalizat mecanismul cu o masă oscilantă din tungsten realizată la comandă, gravată cu inscripția „La Joux-Perret Pour Awake”. Deși noua serie transformă modelul Frosted Leaf dintr-o ediție limitată într-o prezență permanentă în catalog, producția rămâne condiționată de volumul ridicat de muncă artizanală necesar pentru fiecare piesă. Awake intenționează să limiteze producția anuală la aproximativ 100 de piese pentru fiecare variantă de culoare. Modelele au un preț de vânzare cu amănuntul de 2.820 de euro, în creștere față de cei 2.580 de euro stabiliți pentru edițiile anterioare, diferență ce reflectă specificațiile îmbunătățite ale carcasei și complexitatea cadranului. Te-ar putea interesa și: Jack Mason lansează Canton Day-Date: Noul ceas cu mecanism elvețian și detalii premium. Cât costă modelul Articolul Awake lansează colecția de ceasuri „Sơn Mài Frosted Leaf” în edițiile „Blood Moon”, „Storm” și „Lagoon”. Cadranele, realizate manual în 15 ore apare prima dată în Go4IT. View the full article
  4. Instituții guvernamentale și diplomatice din România, Spania și Turcia au fost ținta unei campanii ample de spionaj cibernetic derulate între sfârșitul lunii septembrie 2025 și începutul lunii aprilie 2026, indică un raport documentat de Insikt Group, divizia de cercetare a companiei Recorded Future, citat de publicația Security Affairs. Atacul a fost atribuit, cu un grad moderat de certitudine, grupării BlueDelta, despre care presa de specialitate afirmă că este sponsorizată de statul rus, transmite Mediafax. Pentru infrastructura principală de comandă și control, atacatorii au utilizat platforma legitimă de testare webhook.site și au distribuit documente Microsoft Word compromise cu macrouri malițioase, create pentru a părea autentice și pentru a convinge destinatarii să le activeze. Experții arată că noul backdoor identificat, denumit HOOKEDGE, reprezintă un succesor direct al instrumentului HEADLACE și nu un software complet nou, fapt ce reflectă practica grupării de a-și îmbunătăți instrumentele existente. În raport se menționează că „designul structural și codul HOOKEDGE prezintă suprapuneri semnificative” cu cele ale versiunii folosite în campaniile anterioare. Recorded Future avertizează că BlueDelta va continua probabil operațiunile de spionaj împotriva organizațiilor diplomatice și guvernamentale europene, cu accent pe structurile implicate în teme legate de NATO, guvernanța europeană și relațiile cu statele din fostul spațiu sovietic. Articolul România și alte două state, vizate de o campanie de spionaj cibernetic atribuită grupării ruse BlueDelta apare prima dată în Go4IT. View the full article
  5. Compania AETA SA, fosta fabrică Electroargeș din Curtea de Argeș, a înaintat o ofertă oficială Ministerului Apărării Naționale pentru a intra în lanțul industrial de apărare prin producția de componente destinate dronelor și sistemelor autonome. Producătorul pune la dispoziție o platformă industrială de peste 33.000 de metri pătrați, dotată cu 37 de mașini de injecție a maselor plastice, alături de linii de extrudare, vopsire, sudură cu laser și asamblare, transmite publicația StartupCafe. Fără un contract militar în derulare, conducerea AETA a solicitat evaluarea capacităților tehnice și inițierea unui proiect-pilot menit să asigure tranziția de la faza de „proiectare și prototip la producția de serie”. Reprezentanții societății au precizat că pot coopta un partener autohton din industria aeronautică pentru fabricarea pieselor metalice cu grad ridicat de complexitate. Inițiativa marchează încercarea unității de a accesa piețe noi după încheierea contractelor de asamblare de electrocasnice pentru brandurile internaționale Kärcher și Beko. În prezent, fabrica vinde produse proprii, precum europubele și cutii modulare de depozitare. Pe parcursul anului 2025, AETA a înregistrat o cifră de afaceri de aproximativ 33,5 milioane de lei, pierderi nete de 7,7 milioane de lei și un efectiv mediu de 57 de angajați. Electroargeș, înființată în 1971, a fost cel mai mare producător român de aparate electrocasnice mici, motoare electrice și echipamente de curățenie. Articolul Fosta fabrică Electroargeș vrea să producă piese pentru drone militare: Ofertă oficială trimisă către MApN apare prima dată în Go4IT. View the full article
  6. Timpul a devenit una dintre cele mai valoroase resurse pe care le avem, iar gestionarea sa eficientă devine o provocare din ce în ce mai intensă în fiecare zi. În acest context, ecosistemul Samsung AI Living redefinește conceptul de locuință inteligentă printr-un ecosistem în care dispozitivele colaborează pentru a simplifica viața de zi cu zi a utilizatorilor. Platforma SmartThings este elementul central al ecosistemului, permițând conectarea și controlul nu numai al dispozitivelor Samsung, ci al tuturor produselor care respectă protocolul Zigbee sau Thread. Soluția se concentrează pe conceptul de SmartTime, reprezentat de timpul câștigat prin automatizarea proceselor, timp care poate fi reinvestit în lucrurile care contează cu adevărat, precum ieșirile în oraș sau timpul petrecut împreună cu familia. Productivitate maximă cu un ambient adaptat nevoilor tale Un prim exemplu de modalitate de funcționare al acestui ecosistem demonstrat în practică este scenariul unei zile aglomerate, în care sesiunile de lucru necesită concentrare maximă. Printr-o simplă rutină creată în aplicația SmartThings, ambientul camerei se adaptează instantaneu. Poți seta ajustarea luminii la o culoare la alegere sau a temperaturii din încăpere pentru a crea un spațiu optim de lucru. Ai și opțiunea de a porni sau opri televizorul din cameră sau sistemul audio conectat în SmartThings pentru muzică ambientală sau liniște deplină. Beneficiul obținut pe palierul de productivitate este o creștere a eficienței și o minimizare a distragerilor, permițând finalizarea mai rapidă și mai eficientă a sarcinilor. Sursa foto: ARCMEDIA Nu știi ce să gătești? Te ajută SmartThings Iată un alt scenariu de utilizare al ecosistemului SmartThings. Dacă te întorci de la birou și te hotărăști că vrei să gătești ceva, dar nu știi ce ingrediente ai în frigider, poți vedea ce alimente ai la dispoziție cu ajutorul camerei integrate în frigiderele inteligente Samsung. Acestea sunt detectate automat în momentul în care le introduci în frigider, și le poți adăuga chiar și o dată de expirare, pentru un maxim de prospețime al mâncării. Sursa foto: Samsung.com Aplicația SmartThings poate face chiar și recomandări de rețete în funcție de ce alimente ai în frigider. Iar, dacă vrei să faci un alt fel de mâncare, îi poți spune aplicației ce vrei să faci, iar aceasta îți va da o listă de ingrediente și îți va spune ce trebuie să mai cumperi. Astfel, te poți opri în drumul spre casă la un magazin și să cumperi strict ce ai nevoie pentru acel fel de mâncare, fără a cheltui inutil bani pe alte produse. Odată ce ai decis ce dorești să mănânci, ecosistemul SmartThings intră din nou în acțiune. Cuptorul electric inteligent Samsung primește automat setările optime de gătire direct din aplicație și pornește preîncălzirea la temperatura exactă, economisind timp prețios. Iar, pentru a verifica în ce stadiu se află mâncarea, nu este nevoie să deschizi ușa cuptorului. Dacă o faci, se pierde căldura de la interior și, în consecință, consumi mai mult curent pentru a ajunge din nou la temperatura dorită. Doar deschizi aplicația și privești prin cameră stadiul mâncării. Sursa foto: ARCMEDIA În același timp, printr-o altă comandă din aceeași interfață, poți seta mașina de spălat să ruleze un ciclu silențios și să te atenționeze când s-a terminat ciclul de spălare. După, poți muta hainele în uscător, iar cele două aparate comunică între ele pentru a oferi programul perfect de uscare a hainelor. Sau, dacă este o mașină de spălat cu uscător integrat, aceasta poate continua singură ciclul, tu fiind nevoit doar să scoți hainele și să le împachetezi. Pe scurt, scenariile în care ecosistemul SmartThings te poate ajuta sunt nelimitate, limita fiind doar imaginația ta și numărul de produse instalate în aplicație. SmartThings te poate ajuta și să economisești energie Deși piesa centrală a acestui ecosistem este automatizarea proceselor și economisirea de timp, Samsung SmartThings te poate ajuta și să contorizezi consumul de energie electrică al fiecărui dispozitiv și chiar să economisești bani la factură. În aplicație, poți vedea fiecare aparat ce consum are și să îi modifici setările de energie. Iar funcția AI Energy Mode îți învață modul în care interacționezi cu aceste produse. Sursa foto: Samsung Ecosistemul poate detecta că, spre exemplu, ora 20:00 este cea în care folosești cel mai mult curent electric: televizorul este pornit pe cel mai nou episod din serial, mașina de spălat funcționează pentru a avea haine curate următoarea zi la birou, iar aerul condiționat este setat pe cea mai mică temperatură și cea mai mare viteză. Pe baza geolocației, SmartThings îți poate recomanda să bagi hainele la spălat mai devreme, pentru a avea un consum de electricitate mai balansat pe parcursul serii. De asemenea, îți poate recomanda și să dai aerul condiționat la o temperatură mai mare și o viteză mai mică nu numai pentru un consum energetic mai bun, dar și o bunăstare a ta și a familiei. Deși reducerile de energie pot părea mici la început, pe parcursul unei perioade mai mari, cum ar fi un an întreg, economiile se simt. Aceste exemple demonstrează clar cum ecosistemul SmartThings simplifică rutina zilnică a oricărui utilizator. Rutinele automatizează sarcinile repetitive, eliminând complet nevoia ca utilizatorul să mai fie cel care apasă fiecare buton, iar funcțiile de monitorizare a consumului de energie poate fi benefică și pentru portofel. În final, Samsung AI Living transformă locuința într-un partener tăcut care gestionează detaliile, oferindu-ți libertatea de a te bucura pe deplin de propriul SmartTime, fie că este vorba de productivitate, sănătate sau relaxare. Articolul Cum poate ecosistemul Samsung SmartThings să te ajute să economisești timp pentru activitățile care contează prin automatizare apare prima dată în Go4IT. View the full article
  7. .gmLightboxOpen { overflow: hidden; } .gm-actions { display: flex; gap: 8px; flex-wrap: wrap; margin: 0 0 12px 0; } .gm-btn { display: inline-flex; align-items: center; justify-content: center; min-height: 38px; padding: 8px 14px; border-radius: 8px; text-decoration: none; color: #ffffff; font-weight: 600; font-size: 14px; } .gm-btn-article { background: #1d9f61; } .gm-btn-steam { background: #1d5fb5; } .gm-media-label { margin: 6px 0 8px 0; font-size: 14px; font-weight: 600; letter-spacing: .2px; } .cleanSpoilerGallery { margin: 14px 0; border-radius: 10px; overflow: hidden; } .cleanSpoilerGallery .ipsSpoiler_header { padding: 11px 14px; background: linear-gradient(180deg, rgba(255,255,255,.07), rgba(255,255,255,.03)); border: 1px solid rgba(255,255,255,.08); border-bottom: 0; border-radius: 10px 10px 0 0; } .cleanSpoilerGallery .ipsSpoiler_header span { font-size: 13px; font-weight: 600; letter-spacing: .2px; color: #e8e8e8; } .cleanSpoilerGallery .ipsSpoiler_contents { padding: 12px; background: rgba(255,255,255,.035); border: 1px solid rgba(255,255,255,.08); border-radius: 0 0 10px 10px; } .cleanSpoilerGallery .spoilerGalleryGrid { display: flex; flex-wrap: wrap; gap: 10px; align-items: flex-start; } .cleanSpoilerGallery .spoilerGalleryItem { display: inline-block; overflow: hidden; border-radius: 8px; background: #111; border: 1px solid rgba(255,255,255,.07); width: 188px; text-decoration: none; } .cleanSpoilerGallery .spoilerGalleryItem img { width: 100%; height: 112px; object-fit: cover; display: block; border-radius: 8px; transition: transform .25s ease, filter .25s ease; } .cleanSpoilerGallery .spoilerGalleryItem:hover img { transform: scale(1.025); filter: brightness(1.06); } .gm-description-text { white-space: pre-wrap; line-height: 1.6; font-size: 15px; } .gm-description-text a { color: #1d5fb5; text-decoration: underline; } .gm-description-text a.gm-inline-steam { display: inline-block; margin-top: 6px; padding: 3px 8px; border-radius: 6px; border: 1px solid #1d5fb5; text-decoration: none; } .gmLightbox { position: fixed; inset: 0; background: rgba(0, 0, 0, .86); display: none; align-items: center; justify-content: center; z-index: 2147483640; padding: 20px; } .gmLightbox.is-open { display: flex; } .gmLightboxImage { max-width: min(92vw, 1500px); max-height: 84vh; border-radius: 8px; object-fit: contain; box-shadow: 0 12px 36px rgba(0, 0, 0, .5); } .gmLightboxBtn { position: fixed; border: 0; background: rgba(22, 22, 22, .75); color: #fff; cursor: pointer; border-radius: 8px; font-size: 22px; line-height: 1; padding: 10px 12px; } .gmLightboxClose { top: 16px; right: 16px; font-size: 28px; padding: 8px 12px; } .gmLightboxPrev { left: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxNext { right: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxCounter { position: fixed; bottom: 16px; left: 50%; transform: translateX(-50%); color: #fff; background: rgba(18, 18, 18, .72); border-radius: 999px; padding: 6px 12px; font-size: 12px; } @media (max-width: 640px) { .cleanSpoilerGallery .spoilerGalleryItem { width: calc(50% - 5px); } .cleanSpoilerGallery .spoilerGalleryItem img { height: 105px; } .gm-btn { width: 100%; } .gmLightboxPrev, .gmLightboxNext { font-size: 18px; padding: 8px 10px; } } @media (max-width: 420px) { .cleanSpoilerGallery .spoilerGalleryItem { width: 100%; } .cleanSpoilerGallery .spoilerGalleryItem img { height: 150px; } } View Article Media × ❮ ❯ 1 / 4 LOS SURVIVORS DEL 2 ESTARAN EN TODOS LOS MAPAS DE L4D1 Y EN LAS 4 MUTACIONES QUE SON DE LOS MAPAS DE L4D2 PERO LOS SURVI DE L4D1 View the full article
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  10. From now until August 31st at 12pm EDT, enjoy doubled Responder XP earn rate across all modes and difficulties! View the full article
  11. Modern Warfare 4 Beta: Modes NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog. The Modern Warfare 4 Open Beta showcases the full range of Multiplayer combat. Deploy into classic modes like Team Deathmatch and Domination, master all-new experiences including Hijack and Inflation, test your skills in intense 3v3 Gunfight matches, or join combined-arms Ground War battles featuring tanks and other vehicles. Explore the mode overviews below. Team Deathmatch (Core 6v6) QUICK INTEL: Eliminate enemy Operators to earn points for your team. The first team to reach the score limit or the lead when time expires wins the match. Unlimited respawns keep the action moving while rewarding smart engagements, teamwork, and consistent gunplay. Full Create a Class functionality lets you experiment with all available weapons, Equipment, Perks, Field Upgrades, and Killstreaks. Team Deathmatch is Modern Warfare 4 Multiplayer in its purest form. Two teams compete to earn points by eliminating enemy Operators, with every kill bringing your team one step closer to victory. Without objectives to capture or defend, success comes from consistently winning engagements while denying the enemy opportunities to score. Every elimination counts but surviving to fight the next battle is just as important. Winning consecutive engagements not only denies the enemy points; it also earns valuable Killstreaks that can strengthen your team's advantage. Whether you're jumping into your first Multiplayer match or sharpening your gunfighting skills before tackling objective-based modes, Team Deathmatch rewards smart decision-making, teamwork, and consistent performance. Hijack (Core 6v6) QUICK INTEL: NEW: Fight to capture a Data Spike around the central area of the map. Carry, throw, or pass the Spike to teammates as you advance. Plant the Spike at the enemy Comm Station to earn points over time, plus a bonus score when it detonates. Defuse enemy Spikes before they can score. Hijack is a brand-new objective mode where both teams battle over a single Data Spike, then advance it toward the enemy Comm Station. Once planted, the Spike continuously generates points for your team, forcing the opposition to launch a counterattack before it detonates or risk falling behind. Victory depends on momentum as much as firepower. Keep the Spike moving by carrying it yourself or throwing it to teammates to maintain the attack. Full Create a Class functionality gives your team multiple ways to escort the Spike, disrupt enemy advances, and defend the objective as you fight to maximize your score. HIJACK: TOP TIPS: Protect the carrier: While carrying the Data Spike, the Lethal input is used to throw it, preventing the carrier from deploying their equipped Lethal. Teammates should clear dangerous routes, support their carrier with their Equipment, and be ready to recover the Spike if the carrier is eliminated. Keep the Spike moving: A stationary Spike gives the enemy time to regroup. Carry it, throw it to a teammate, or quickly recover it after a firefight to maintain the attack. Fight for the Comm Station: Planting the Spike is only half the battle. Prepare defensive positions before the enemy counterattack arrives and protect the Spike until it detonates. Use the fight equipment for the job: The carrier loses access to their equipped Lethal, making the surrounding squad’s loadout choices especially important. Use equipment and Killstreaks to clear routes, protect the advance, and secure the Comm Station after planting. Adapt as the Spike moves: Every time the Data Spike resets, both teams race to regain possession. Recover quickly, adjust your routes, and don't allow the enemy time to establish their next defense. Inflation (Core 6v6) QUICK INTEL: NEW: Eliminate enemies to collect cash and build your fortune. Defeat wealthy HVT Operators to steal the cash they're carrying. The richest players become marked High Value Targets for everyone to hunt. Survive the escalating chaos of Overtime, where increased cash multipliers can dramatically swing the match. Inflation is a new Multiplayer mode that transforms every successful Operator into a bigger prize… and target. Eliminate enemies to collect cash, but the more wealth you carry, the greater the target on your back. Once you reach the High Value Target threshold, your position is revealed, inviting the entire enemy team to hunt you down while your teammates defend your position, recover dropped cash, and continue building their own fortunes. As fortunes grow, so do the stakes. Every elimination can dramatically swing the score as teams choose whether to protect their richest players or launch coordinated attacks against enemy High Value Targets. Overtime raises the tension even further with increased cash multipliers, creating a chaotic finale where fortunes can change hands in moments. Full Create a Class functionality gives your team the tools to hunt High Value Targets, defend your biggest earners, and survive the escalating chaos as the match reaches its dramatic conclusion. INFLATION: TOP TIPS: Think beyond eliminations: Every fight is an opportunity to earn cash, recover dropped wealth, deny the enemy a payout, or eliminate an HVT. The best play isn't always the next gunfight. Protect your biggest earners: HVTs become priority targets for the opposing team. Stay close enough to defend them while maintaining crossfires and multiple angles. Recover dropped cash quickly: Eliminated Operators drop cash that either team can collect. Denying the enemy these recoveries is often just as valuable as securing them yourself. Prepare for Overtime: Increased cash multipliers make the closing moments the most valuable phase of the match. Save powerful Killstreaks, Field Upgrades, and coordinated pushes for when they can have the greatest impact. Domination (Core 6v6) QUICK INTEL: Capture and defend three objectives marked A, B, and C. Holding objectives generates points for your team. Teams switch sides once half the score limit has been reached. The first team to 200 points wins. Domination is one of Call of Duty's signature objective modes, challenging teams to capture and defend three strategic objectives across a Core 6v6 map. Every objective under your team's control generates points over time, rewarding teams that balance aggressive captures with disciplined defense while denying the enemy opportunities to score. Holding territory is the key to victory. Teams switch sides at halftime, requiring both teams to attack and defend from each side of the map before the match concludes. Unlimited respawns, Perks, Killstreaks, and full Create a Class functionality encourage communication, map control, and coordinated objective play. Hardpoint (Core 6v6) QUICK INTEL: Capture and hold the active Hardpoint to earn points for your team. Only one teammate is required inside the Hardpoint to score. Hardpoints rotate to a new location every minute. The first team to 250 points wins. Hardpoint puts both teams in a race to control a single scoring zone marked by a visible perimeter. Holding the Hardpoint continuously earns points for your team, but only while your team controls the objective uncontested. With unlimited respawns, every moment spent holding the Hardpoint matters. Every minute, the Hardpoint rotates to the next location, forcing both teams to reposition and fight for control again. Unlimited respawns, full Create a Class functionality, Perks, Killstreaks, and Field Upgrades encourage coordinated pushes, disciplined defense, and smart rotations between Hardpoints. Kill Confirmed (Core 6v6) QUICK INTEL: Eliminate enemies and collect their Dog Tags to score for your team. Recover friendly Dog Tags to deny enemy points. Eliminations alone do not increase your team's score. The first team to reach the score limit wins. Kill Confirmed adds an extra objective to every engagement. Eliminating an enemy causes them to drop a Dog Tag. Recover enemy Dog Tags to score points for your team, while collecting friendly tags denies the enemy the opportunity to score. Dog Tags can quickly become flashpoints, with both teams fighting to recover or deny them. Success depends on more than accurate shooting. Strong teams know when to secure a nearby tag, when to deny the enemy a point, and when to leave a dangerous tag behind. Full Create a Class functionality, Perks, Killstreaks, and Field Upgrades provide countless ways to recover friendly tags, secure enemy tags, and fight through contested pickups. Search and Destroy (Core 6v6) QUICK INTEL: Alternate between attacking and defending two bomb sites. Attackers win by eliminating the enemy team or detonating the bomb. Defenders win by eliminating the attackers, preventing the bomb plant, or defusing the bomb. One life per round. No respawns. Search and Destroy is a classic round-based attack-versus-defense mode, where every player gets a single life to help plant or defuse the bomb at one of two sites. The high stakes, dramatic reversals, and clutch plays have made it one of the franchise's defining Multiplayer experiences. Every round raises the stakes. With no respawns, each elimination reduces your team's fighting strength, leaving the remaining Operators to adapt as the odds shift throughout the round. Attackers must plant and defend the bomb, while defenders work to stop the plant or defuse the bomb before it detonates. Teams switch sides every round, requiring both squads to master attack and defense. Accurate shooting, communication, teamwork, and the intelligent use of information are often the deciding factors, while full Create a Class functionality provides the tools to gather intel on enemy route plans and positions, protect objectives, support teammates, and secure crucial round wins. Core Multiplayer Maps (6v6) QUICK INTEL: Battle across a selection of Core 6v6 maps from the 12 maps available at launch. Experience a diverse selection of global conflict zones featuring elevated rooftops, dense shopping districts, industrial facilities, rail terminals, and battle-damaged coastal villages. Every core map offers its own layout, engagement ranges, and tactical opportunities. The Modern Warfare 4 Beta features a selection of the 12 Core 6v6 maps available at launch. Each map delivers its own combat rhythm, from sprawling rooftops and compact urban streets to industrial complexes and battle-scarred villages. Learn the layouts, identify key landmarks, and discover what makes every map unique with the Map images showcased below: Cachette Fight across a secret hideout next to a French rail terminal where cobblestone streets, shipping containers, rooftops, and compact interior spaces combine to create a tightly connected arena packed with flanking opportunities and upper floor routes. CACHETTE TOP TIPS: Incoming strike: Punish the enemy by striking critical routes along the Backlot, Central Containers, and Front Gate with explosive Killstreaks like the Bomb Glider and Artillery Beacon. Keep up the pressure by equipping the Hardline Perk to earn your streaks faster. Feet off the ground: If you’re not getting results on the ground, climb up for a better view. Jump across the containers and rooftops in the middle for an expanded view with quick access into the Armory and Lounge while maintaining the second story advantage. Zap ’em with the Zip Gun: If your weapon isn’t suited for close-quarters fights, bring the Zip Gun Lethal along as a defensive measure when you’re forced inside. The 3D printed, single-use pistol is quickly deployed, making it an ideal tool in narrow spaces like the Garage, Armory, and Server Room. Lithium Enter a damaged lithium processing facility in rural Mexico, where industrial buildings, processing equipment, interactive garage doors, and strong mid-range sightlines support a wide variety of combat styles. LITHIUM TOP TIPS: Score big in the mid-range: Mid-ranged sightlines dominate Lithium, making it a great map for Assault Rifles, LMGs, and Marksman Rifles. Experiment with different Optics and Gunsmith configurations to find the mid-ranged option that best compliments your playstyle across the facility. Garage slide: You can press the buttons by the garage doors to toggle them open and partially shut. In the shut position, there’s just enough room to slide underneath. Use the opportunity to surprise enemies on the other side, firing your weapon mid-slide for a stylish finish. Truck cover: Get in the back of the camouflaged truck parked on the eastern Road for an excellent vantage point covering the immediate area including sights toward the Runoff Area and Refinery. Lotus Experience a battle-scarred Korean fishing village where abandoned tanks, burning buildings, narrow streets, and accessible interiors blend close quarters combat with longer sightlines across a main thoroughfare. LOTUS TOP TIPS: Diversify with Overkill: Adapt on the fly with the Overkill Perk, allowing you to equip two Primary Weapons to your Loadout. Pair a Marksman Rifle and SMG or some other combo that gives you one option when fighting in the open and another for engaging enemies up close. Boathouse pipe: Climb the pipe outside the Boathouse to reach the lower roof and second floor. Stay outside to cover the Docks or duck into the burning building to fight inside. If things get too hot, you can always dive into the Water. Bring a Pistol. Room clear: Take a Shotgun into tight spaces like the Restaurant, Hostel, Fish Market, and Boathouse. Keep up the pressure to dislodge enemies attempting to get a foothold in these core locations. Rooftops Battle across the snow-covered rooftops of New York's Hotel Times West, where elevated platforms, exterior walkways, and compact interior spaces reward precision movement while offering multiple routes around the city block. ROOTOPS TOP TIPS: Catwalk ambush: Drop down to the Catwalk on the east side of Construction to get out of sight and set up ambushes against unsuspecting Operators. Catch them from behind to execute a Finishing Move. Clear the skies: Use the map’s density to find some breathing room when you need to handle enemy aerial threats. It’s a clear shot overhead, so bring a Launcher and help your team by downing UAVs and other airborne threats. Party at the Patio: Get behind the Patio counter for a protected view over the large Construction zone. When the area gets hot, slip into the Laundry or Electrical Room, or throw enemies off by jumping onto the Scaffolding and attacking from there. Silkworm Fight through a dense South Korean shopping district centered on a busy subway entrance. Storefronts, alleyways, apartments, and narrow streets keep combat fast, grounded, and focused on close- to mid-range engagements. SILKWORM TOP TIPS: Ground fight: Silkworm keeps fights grounded with street level combat, featuring minimal vantage points in favor of face-to-face skirmishes. Look for Attachments that improve your Aim Down Sight Speed and other weapon handling bonuses to quicken your response time against enemies rounding the next alleyway or storefront. Chain reaction: Main Street is lined with vehicles, several of them grouped up in tight clusters. Inflict damage to the engine to set cars on fire, resulting in an explosion. Heavy armaments like Frag Grenades, Launchers, and LMGs tend to work best. Time your attack to catch enemies in the blast. Game Room hero: Shoot for a high score in the Game Room. Close-quarters Loadouts excel there. Watch the Convenience Store from behind the front counter and use the pillars out back as cover on the way toward the Warehouse and Basketball Court. There’s a lot to work with in a small area, keeping fights fast and frenetic. Transit 213 Expect skirmishes throughout an overgrown Indian bus depot where a parking lot of rusting buses divide the battlefield into tight lanes, concealed routes, and close-range ambushes balanced by impressive sightlines across the Center Lot. TRANSIT 213 TOP TIPS: Unleash the arsenal: The smaller the map, the easier it is to affect enemies with your Equipment and Field Upgrade. Clear out the open busses with Frag Grenades, obscure your movements with a Smoke Grenade, defend your position with a Trophy System… the more variety you add to your plays, the better your chances of winning the round. Center Lot dead zone: Beware the Center Lot busses. They provide cover and concealment against targets on the ground, but their central position makes them easy to rush and often the target of incoming grenades. Always look for enemies inside, and don’t linger too long near the windows. Quick on the draw: Speed up your actions with the Fast Hands Perk to reload, use Equipment, and swap weapons faster. On a small map like Transit, it pays to minimize your time spent on these actions so you’re ready to go in the next fight. Gunfight (3v3, 10v10, Kill Block) QUICK INTEL: NEW: Gunfight returns on Kill Block, featuring 3v3 and the all-new 10v10 variants. Single-life rounds featuring randomized shared loadouts. Kill Block reconfigures every two rounds with a new Combo and Loadout rotation. Eliminate the opposing team or capture the Overtime Flag to win the round. Gunfight returns in the Modern Warfare 4 Beta, bringing its signature single-life elimination gameplay to Kill Block. Fight in either 3v3 or the all-new 10v10 variant as teams battle across ever-changing Kill Block map Combos, with every player using the same randomized Loadout. Victory comes through teamwork, weapon proficiency, and adapting quickly as both the map and your equipment change throughout the match. Every two rounds, Kill Block reconfigures into a new Combo — a trio of connected scenic Slabs — while a new randomized Loadout is issued to every player. Teams swap spawn sides between rounds, ensuring both sides compete on the same layout with identical equipment before the next Combo is randomly created. If neither team secures the elimination before time expires, an Overtime Flag appears, forcing one final fight for the round. KILL BLOCK GUNFIGHT: TOP TIPS: Squad up: A lone Operator is an easy target. Push with teammates, trade eliminations, and communicate enemy positions. Master every Loadout. Every player receives the same randomized weapons, so success comes from adapting quickly rather than relying on a favorite class. Play both sides. Teams swap spawn points every round, giving each side an opportunity to attack and defend the same Combo before it changes. Break the stalemate: Don't forget the Overtime Flag. If neither team is eliminated before time expires, the Overtime Flag becomes the fastest route to victory. Win the opening fight and use equipment wisely. Tactical and Lethal Equipment unlock shortly after each round begins. Win the opening engagement with positioning and gunplay before relying on equipment. Combat Outpost (24v24, Ground War) QUICK INTEL: NEW Ground War mode for Modern Warfare 4 available across two large-scale maps. Large-scale objective combat across a sprawling battleground featuring infantry and vehicles. Captured Outposts become additional spawn locations for your team, expanding your team’s front line. Unlock escalating team rewards, from Local UAV coverage to armored vehicle support. Combat Outpost reimagines Domination for Ground War, expanding the familiar three-flag battle into a large-scale conflict across a sprawling battleground. Capture Outposts to earn a steady stream of points while expanding your team's available spawn locations, allowing friendly forces to reinforce the front line and maintain pressure across the map. The battle doesn't end once an Outpost is secured. Continue Reinforcing captured positions to unlock increasingly powerful team rewards, from Local UAV coverage and a JLTV airdrop to a Light Tank delivered straight to your Headquarters. With Capture and Reinforce objectives often overlapping, Combat Outpost rewards coordinated teams that can seize territory, defend key positions, and leverage the battlefield advantages they earn. Ground War Multiplayer Maps (24v24, Beta) QUICK INTEL: Battle across two large-scale Combat Outpost battlegrounds set within the Haijin region. Fight between open countryside and dense urban terrain with infantry and vehicle combat across both maps. Both maps offer unique routes, landmarks, and tactical opportunities. Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match. Imjin Farmlands Battle across the rural outskirts of Haijin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. IMJIN FARMLANDS TOP TIPS: Against the grain: The mill towers over the Imjin Farmlands, making it a prime spot for snipers and Operators looking to get a lay of the land from up high. When approaching from the outskirts, use cover to minimize sightlines onto your position and work with teammates to breach the inner facility from multiple angles. Once inside, switch to close-ranged weapons to speed up combat. Road tax: The Imjin Farmlands are relatively flat with narrow roads and shortcuts connecting its various sections. When facing enemy vehicles, carry a Launcher into battle and use the even terrain to land hits on target. Hold for reinforcements: Don’t just capture and run. In Combat Outpost, victory depends on reinforcing your positions, earning powerful rewards over time including armored vehicles, tanks, and a twin-engine helicopter. Get the goods and then go into battle with the advantage. Wolves Stadium Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. WOLVES STADIUM TOP TIPS: Amphitheater ambush: Ambush foes from the amphitheater stage, protected by a circle of terrain that’s difficult for vehicles to penetrate. Wolves Stadium is full of defensible POIs like this; achieving victory is partly in knowing when to buckle down and defend and when to move on toward the next target. Ascend: Look for ascenders, ladders, pipes, and anything else that you can use to quickly scale structures. Especially in the thick of downtown, using these shortcuts to obtain a vantage point ASAP will help you lock down critical routes with minimal setup. Refill for Killstreaks: Play the long game by sticking near Outposts where you can refill your supplies and fend off attackers from a fortified position. Build up your Killstreaks so that when it’s time to push forward or defend against a large attack, you have the extra support to help turn the battle in your favor. Call of Duty: Warzone™ Resurgence (44 players, Zodiac Map) QUICK INTEL: NEW: Experience Resurgence on the all-new Zodiac map during Weekend Two of the Modern Warfare 4 Beta. Battle across the DRC Advanced Systems drone assembly headquarters. Stay alive while your teammates redeploy, then eliminate enemies and complete Contracts to shorten their return timer. Outlast every opposing squad to secure the win. Resurgence returns with the all-new Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly and manufacturing headquarters. Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches. Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack. Development Credits Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. View the full article
  12. Weapons Detail QUICK INTEL: 22 Weapons available during the Beta. Nine Weapon classes, from Assault Rifles to Melee Weapons. Primary, Secondary, and Melee Weapon categories. Unlock additional Weapons as you rank up. Build every Loadout using Create a Class. NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog. During the Beta, you'll unlock and wield up to 22 of the 33 weapons available at launch, spanning every major weapon class. Whether you favor the adaptability of Assault Rifles, the aggressive mobility of SMGs, the stopping power of Shotguns and Sniper Rifles, or the utility of Launchers and Melee Weapons, the Beta offers a broad selection from the full Multiplayer arsenal. Weapons are organized into Primary, Secondary, and Melee categories and can be tailored to your preferred combat role using Modern Warfare 4's expanded Create a Class system. Throughout the Beta, experiment with different weapon classes, refine your loadouts, and discover which playstyle best suits every engagement. Note: All Beta weapons except those only accessible via a Default Loadout, Launchers and the Combat Knife support the new Apex Attachment system, unlocking specialized modifications as you level up each weapon. Here’s an at-a-glance confirmation of the weapons you can access during the Beta: Six Assault Rifles (ARs): Han 86, M4, Hyeon Burst, Kastov 762, Patriot XMR, Axion (Default Loadout only)* Four Submachine Guns (SMGs): ISO Nightshade, PPSh-41, X-58 Nyx, Wz. 55 Striga (Campaign Mission only)* One Shotgun: Rezi 12 Two Light Machine Guns (LMGs): FiNN LMG, Type 73 Two Marksman Rifles: MAR-9, Oris 8.6 Two Sniper Rifles: KG-7 Vulcan, Signal .50 Three Pistols: Krait P68, .50 GS, Sang 9mm (Default Loadout only)* One Launcher: PILA One Melee Weapon: Combat Knife *Note: The Axion (AR) and Sang 9mm (Pistol) are available within a Default Loadout class you can choose at the beginning of your Player Progression. The Wz. 55 Striga is only available during the Campaign Mission. These weapons have no access to the Gunsmith or their Apex Attachment. All other weapons can be levelled up, and their Attachments and Apex Attachments unlocked. The Firing Range Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. As you unlock additional Weapons throughout the Beta, experiment with different loadouts and Attachment combinations to discover what best suits your preferred combat style. Visit the Firing Range at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match. WEAPONS: TOP TIPS: Beta test: Try every weapon class early. Each class fills a distinct combat role, and unlocking multiple weapons expands your Create a Class options. Hand-crafted support: Use the default loadouts to sample the available arsenal. They let you try different weapon types while you’re still unlocking custom Create a Class options. Good backup: Don't overlook your Secondary Weapon. Swapping weapons is often faster than reloading during close engagements, making Pistols and Launchers valuable backup options. Proven strategy: Progress your favorite weapons. The more you level a weapon, the more customization options become available through Gunsmith and Apex Attachments. Apex Attachments QUICK INTEL: Unlock by fully leveling supported weapons. Equipped separately from standard Gunsmith attachments. Does not consume an attachment slot. Introduce unique gameplay effects and weapon behaviors. One unique Apex Attachment is available for each supported weapon in the Beta. Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build. Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal. APEX ATTACHMENTS: TOP TIPS Every Apex Attachment is unique. They don't provide generic stat bonuses; they introduce bespoke gameplay effects specific to each supported weapon. They don't consume an attachment slot. Equip an Apex Attachment alongside your standard Gunsmith build to further specialize your weapon. Choose your weapon first, then chase its Apex Attachment. Fully leveling a weapon unlocks its Apex Attachment, making weapon progression worthwhile beyond standard attachment unlocks. Primary Weapons Available During the Modern Warfare 4 Beta Assault Rifles Available in the Beta (6) Assault Rifles (ARs) offer a dependable balance of damage, accuracy, and handling, making them an excellent choice for almost any combat scenario. While they won't match the close-range speed of an SMG or the long-range precision of a Sniper Rifle, their versatility makes them one of the most adaptable Primary Weapon classes. Han 86 Unlocked: Immediately. Levels: 68 Intel: Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights. Apex Attachment: HAN 86 X20 SKYBREAKER: This advanced weapons system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates on target with devastating results. Highly effective at flushing cover. M4 Unlocked: Player Rank 9. Levels: 68 Intel: Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. Apex Attachment: M4 HURRICANE: A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile right is light, maneuverable, and boasts a high rate of fire. Hyeon Burst Unlocked: Player Rank 18. Levels: 64 Intel: A versatile North Korean prototype rifle running 6.8 SPC with a hard-hitting burst mode that puts fast, decisive rounds on target. Apex Attachment 1: HYEON AUTO: Converted to fully automatic fire, the Hyeon Auto was built for laying down stable, rapid fire. Offering a substantial increase in continuous RPM over the burst fire/semi-automatic variant, this weapon relies on firepower over precision. Apex Attachment 2: HYEON HYPERBURST: Features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing. Kastov 762 Unlocked: Player Rank 21. Levels: 71 Intel: A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Apex Attachment 1: Kastov 545: Fires 5.45x39mm rounds, offering smooth handling and rapid follow-up shots without sacrificing combat effectiveness. Apex Attachment 2: Kastov ARC: An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs. Patriot XMR (Battle Rifle) Unlocked: Player Rank 25. Levels: 64 Intel: A full-auto rifle delivering high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. Apex Attachment 1: PATRIOT XMR VOLT: Stun targets and clear tight quarters with shocking efficiency with this underbarrel launcher, which fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination. Axion Unlocked: Default Loadout Only. Levels: 67 Intel: A moderate recoil .300 Blackout rifle with solid impact and a fast cyclic rate, built for controlled automatic fire. Apex Attachment 1: AXION CRUSADER: Receiver conversion that reconfigures the R&M Axion into a compact, high-mobility variant with an integrated saw stock and side grip for aggressive maneuvering. Submachine Guns Available in the Beta (4) Submachine Guns (SMGs) excel in fast-paced, close-quarters combat, pairing high mobility with rapid fire to overwhelm opponents before they can react. Their effectiveness drops off at longer ranges, rewarding Operators who can close the distance and stay on the move. ISO Nightshade Unlocked: Player Rank Immediately. Levels: 56 Intel: A full-auto 9x19mm SMG with a fast-firing rhythm, the ISO Nightshade delivers strong class-level impact with a notable recoil signature. Apex Attachment: ISO TRACE: Specialized RFID ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction. PPSh-41 Unlocked: Player Rank 11. Levels: 54 Intel: A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity. Apex Attachment: PPSH-41 EMBER: A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control. X-58 Nyx Unlocked: Player Rank 27. Levels: 47 Intel: An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations. Apex Attachment: X-58 VOID: The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed. WZ.55 Striga Unlocked: Campaign Mission Only. Levels: 52 Intel: Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire. Apex Attachment: \[CLASSIFIED] Shotgun Available in the Beta (1) Shotguns deliver devastating damage at close range, capable of ending a fight with a well-placed blast. Their limited effective range and slower follow-up shots mean success depends on closing the distance and choosing engagements carefully. Rezi 12 Unlocked: Player Rank Immediately. Levels: 60 Intel: A fast-cycling semi-auto 12-guage, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work. Apex Attachment: REZI 12 ENFORCER: Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles. Light Machine Guns Available in the Beta (2) Light Machine Guns (LMGs) carry large magazines that let you stay in the fight longer before reloading, making them ideal for defending objectives and engaging multiple enemies. They trade mobility, handling speed, and quicker reloads for sustained firepower and ammunition capacity. Finn LMG Unlocked: Player Rank Immediately. Levels: 52 Intel: A high-impact 5.56x45mm LMG with a steady firing rhythm and a firm recoil feel, optimized for mobile sustained fire. Apex Attachment: FINN ADVERSE: A Tempus Armament weapon modification that unthrottles the rate of fire beyond the weapon’s operational abilities. Sustained fire can overheat the weapon, requiring the weapon to cool down before returning to full auto fire. Type 73 Unlocked: Player Rank 5. Levels: 57 Intel: A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class. Apex Attachment: TYPE 73 ASSAULT: A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power. Marksman Rifles Available in the Beta (2) Marksman Rifles bridge the gap between Assault Rifles and Sniper Rifles, combining strong damage with accurate fire at longer distances. They perform best in the hands of Operators who can consistently land precise shots. MAR-9 Unlocked: Player Rank Immediately. Levels: 67 Intel: A designated marksman rifle chambered in 7.62 NATO, the MAR-9 delivers precise semi-automatic fire from a rigid, accurized platform. Its tuned gas system, heavy barrel, and optic-ready classis make it dependable for mid to long-range engagements. Apex Attachment: MAR-9 AUTO: Introducing the fully automatic Mar-9 Auto from Bruen. Boasting a high rate of fire, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart. Oris 8.6 Unlocked: Player Rank 14. Levels: 68 Intel: A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements. Apex Attachment: ORIS 8.6 RAZOR: A compact blade module mounted to the receiver, housing a pair of rapidly deployable kunai for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most. Sniper Rifles Available in the Beta (2) Sniper Rifles are built for extreme-range precision, capable of eliminating enemies with a single well-placed shot. They trade mobility, handling speed, and faster follow-up shots for exceptional accuracy and stopping power. KG-7 Vulcan Unlocked: Player Rank Immediately. Levels: 72 Intel: A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates into a higher rate of fire for quickly sending shots down range. Apex Attachment: KG-9 DRILLCHARGE: Allows for KG-9 Drill charges to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants. Signal .50 Unlocked: Player Rank 30. Levels: 73 Intel: Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. Apex Attachment: SIGNAL 50 INFERNO: Gives “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage. Available During the Modern Warfare 4 Beta: Secondary and Melee Weapons Pistols Available in the Beta (3) Pistols provide a dependable backup when your Primary Weapon isn't the right tool for the engagement or needs to be reloaded. While they lack the range and firepower of Primary Weapons, their quick handling and fast weapon swap speed can prove invaluable in a firefight. Karit P68 Unlocked: Player Rank Immediately. Levels: 34 Intel: A semi-automatic .45 ACP pistol with a modern, ergonomic frame, the Krait P68 delivers reliable performance and strong close-range effectiveness. Apex Attachment: KRAIT P68 COMMANDO: Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control. .50 GS Unlocked: Player Rank 23. Levels: 50 Intel: A powerhouse in any operator’s hands, this 50-caliber sidearm is a heavy hitter when the recoil is controlled. Apex Attachment: GS MAGNA: Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy. Sang 9mm Unlocked: Default Loading Only. Levels: 34 Intel: A lightweight 9x19mm service pistol, the Sang 9mm offers quick cycling and easy handling, trading heavier impact for speed and controllability. Apex Attachment: SANG 9&12: An underbarrel single-shot 12-gauge chamber that adds a close-range breaching option to the Sang 9mm. One loaded round provides a decisive punch when the pistol needs immediate stopping power. Launchers Available in the Beta (1) Launchers specialize in destroying vehicles, equipment, and Killstreaks while remaining capable of dealing devastating explosive damage against groups of enemies. Their limited ammunition and slower reload times reward careful shot placement and target selection. PILA Unlocked: Player Rank Immediately. Levels: 36 Intel: A lightweight, portable air-defense system, the PILA can deploy both guided or unguided missiles as needed. Apex Attachment: None: No Gunsmith is available for this weapon. Melee Weapons Available in the Beta (1) Melee Weapons are built for silent, close-quarters eliminations, rewarding Operators who can close the distance without being detected. They sacrifice ranged capability entirely in exchange for swift, decisive attacks at point-blank range. Combat Knife Unlocked: Player Rank Immediately. Levels: 30 Intel: Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters. Apex Attachment: None: No Gunsmith is available for this weapon. Gunny QUICK INTEL: Optional Gunnery Sergeant, nicknamed Gunny. Weapon build recommender within Create a Class. With a click of a button, can generate new builds using the attachments you've already unlocked. Adapts recommendations as your arsenal grows. Built for both new and experienced players. Short for Gunnery Sergeant, Gunny helps you spend less time building weapons and more time playing. Whether you're looking for a dependable all-round setup or experimenting with different combat roles, Gunny can quickly assemble effective weapon builds using the attachments you've already unlocked. All Gunny’s recommended weapon builds have been crafted by Infinity Ward’s developers. Gunny serves two key purposes throughout the Beta. It provides ready-to-use weapon builds for players who want to jump straight into the action, while also helping you experiment with different weapon characteristics, engagement ranges, and playstyles as your arsenal expands. As you unlock additional attachments, Gunny's recommendations evolve alongside your Weapon progression, continually offering fresh ways to approach combat. Gunny is entirely optional. Every recommended build can still be customized manually, giving you complete control over your loadouts whenever you want it. GUNNY: TOP TIPS: Try Gunny early. Generate a recommended build as soon as you unlock Create a Class to get into Multiplayer with a dependable weapon configuration. Experiment with different builds. As your arsenal grows, compare Gunny's Short Range, Balanced, and Long Range recommendations to discover which combat role best suits your playstyle. Make Gunny your starting point. Use a recommended build as-is or treat it as the foundation for your own Gunsmith customization as additional attachments become available. Gunsmith QUICK INTEL: Customize Weapon performance, handling, and appearance. Equip a wide range of Attachments to suit your playstyle. Unlock Apex Attachments by fully leveling supported Weapons. Compare Weapon performance using detailed Gunsmith statistics. Build your own loadouts or use Gunny for optimized recommendations. Modern Warfare 4’s Beta features a robust Gunsmith, a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to Modern Warfare, Apex Attachments to suit your preferred playstyle. Returning players will already be familiar with Gunsmith, while newcomers can expect a broad range of Attachment categories that allow you to customize every aspect of your weapon: Optics: Improve target acquisition with a variety of sights, helping you line up shots more effectively. Lasers: Tighten hip-fire spread, support a Canted Stance, highlight enemies, and provide other close-quarters aiming benefits—though some lasers may reveal your position. Barrels: Adjust a Weapon's damage range, bullet velocity, and other ballistic characteristics. Muzzles: Reduce recoil, suppress weapon fire, or otherwise refine shot control and weapon accuracy. Underbarrels: Enhance recoil control and aiming stability or equip specialized launcher attachments where available. Stocks: Boost mobility, accuracy, flinch resistance, or handling related handling traits. Rear Grips: Adjust weapon handling, including Aim Down Sight (ADS) and Sprint-to-Fire speeds. Ammunition: Modify your weapon's rounds to alter ballistic performance, adding specialized effects or enhancing attributes like bullet velocity, damage range, or penetration. Magazines: Increase ammunition capacity or improve reload efficiency to keep you in the fight longer. Infinity Ward has introduced some streamlining to the way Attachments are accessed: Each Attachment is only unlocked once, meaning there is no redundant grinding. The same Attachment is available across all weapons that use it, once unlocked the first time. Each weapon can unlock all attachments available to it. Players do not have to utilize a different weapon to earn an attachment on their favorite gun(s). Grow your arsenal: The more attachments you unlock, the more that become immediately available when you start to use a new weapon. Weapon Progression Speed: If you reach a level on a weapon that would award you an attachment you already own, you skip that level with a Bonus Level Up. GUNSMITH: TOP TIPS: Start with a purpose. Build your weapon around the engagement distances and combat role you expect to face rather than trying to improve every stat. Use Toggle Details frequently. Compare detailed weapon statistics before equipping Attachments to understand exactly what changes. Balance your build. Improving one attribute often comes with trade-offs elsewhere, so compare multiple builds before settling on a favorite. Experiment with different Attachment categories. Small changes to optics, grips, ammunition, or stocks can dramatically alter how a weapon handles. Let Gunny do the heavy lifting if you're unsure. Generate an optimized build first, then fine-tune it manually as you unlock additional Attachments. Canted Stance: Unlock compatible Laser Attachments such as the 1mW and 5mW Canted Lasers to access Canted Stance. This greatly improves ADS responsiveness and tactical mobility, though your laser beam will remain visible while aiming. Hollow Point Ammunition: Returning for Modern Warfare 4, Hollow Point rounds delay enemy healing and cause critically injured Operators to leave a blood trail, making wounded enemies easier to track down. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. * Actual launch date(s), times, and platform availability of MP Beta subject to change. See https://www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta. ©/TM/® 2026 Activision Publishing, Inc. For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty, and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! View the full article
  13. Player Progression (Multiplayer) QUICK INTEL: Unlock new weapons, equipment, Perks, Field Upgrades, Killstreaks, and Beta Rewards by increasing your Player Level. Weekend One: Progress through Level 30 to unlock every gameplay item and all eight Beta Rewards. Unlocked Beta Rewards become available in the full game when Modern Warfare 4 launches on October 23. NOTE: This intel comes from the Modern Warfare 4 Beta: Everything You Need to Know Blog. Click here for the full blog. Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta. Track your Player Level and XP progress from the Multiplayer lobby and after every match via the After Action Report. Each new level immediately unlocks additional gameplay items, making it easy to see what's available next as you progress through the Beta. For a complete overview of your progression, open the main Multiplayer left Side Menu, select Career Profile (top left), then choose Progression. Here you can view your current Player Level, Rank, upcoming unlocks, and every item earned throughout the Beta. The Open Beta allows progression to Player Level 30, granting access to all Beta gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when Modern Warfare 4 launches, while gameplay progression resets when the Beta concludes. PLAYER PROGRESSION TOP TIPS: Unlock Create a Class immediately: New players begin with Default Loadouts. Reach Player Level 4 as quickly as possible to unlock Create a Class and start building your own custom loadouts. Check your Daily Challenges: Review your available Daily Challenges before deploying. Many can be completed together, helping you earn bonus XP and progress through the Player Levels more quickly. Keep an eye on your next unlock: Use the Progression screen to see exactly what's coming next. Knowing your upcoming weapon, Perk, Equipment, or Killstreak unlock can help you plan your next matches. Remember the weekend caps: Weekend One is capped at Player Level 20. Return for Weekend Two to continue progressing through Level 30 and unlock the remaining gameplay items and Beta Rewards. You can continue to play once you’ve hit the Player Level cap, you will just not be able to level up any further than each weekend’s cap. Earning XP once you’ve hit the Player Level cap will not go toward the second weekend. Player Level UnlocksThe complete Player Level progression for the Modern Warfare 4 Beta is shown below. Modern Warfare 4 Beta: Level 1-20 Unlocks Level 1 – Private I Assault Default Loadout Kastov 762 Assault Rifle Sang 9mm Pistol Portable Radar Field Upgrade Frag Grenade Lethal Flash Grenade Tactical Quick Fix Perk Stalker Default Loadout ISO Nightshade SMG Krait P68 Pistol Sticky Grenade Lethal Smoke Grenade Tactical DDoS Field Upgrade Breacher Default Loadout REZI 12 Shotgun .50 GS Pistol Drill Charge Lethal Snapshot Grenade Tactical Smoke Wall Field Upgrade Level 2 — Private II Demolition Default Loadout FINN LMG PILA Launcher Stim Tactical Trip Wire Lethal Riot Shield Field Upgrade Level 3 — Private III Sniper Default Loadout Signal 50 Sniper Rifle Axion Assault Rifle Smoke Grenade Tactical Thermite Lethal Razor Wire Trap Field Upgrade Level 4 — Private IV Create a Class “Through the Paces” Legendary Emblem — Beta Reward Level 5 — Private V Type 73 — Light Machine Gun, A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class. Level 6 — Private First Class I Bomb Glider — Killstreak, 4 Kills, Hand-held glider with an explosive payload. Level 7 — Private First Class II Drill Charge Lethal — Equipment, Thermal lance that burrows through surfaces before releasing an explosive round. Level 8 — Private First Class III SAM Airburst Turret — Field Upgrade, Portable missile turret that intercepts aerial threats. Lethal Reach — Perk, Throw equipment farther with a visible trajectory. Automatically use your dedicated melee attack when you perform a melee butt. “First Served” Epic Weapon Charm — Beta Reward Level 9 — Private First Class IV Care Package — Killstreak, 4 Kills, Call in a random killstreak care package to your location. M4 — Assault Rifle, Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements. Level 10 — Private First Class V Snapshot Grenade — Tactical, Provides a momentary glimpse of enemies within the immediate area for your team. Level 11 — Specialist I Riot Shield — Field Upgrade, Destructible shield that can be planted to provide cover for your team. PPSh-41 — Submachine Gun, A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity. Level 12 — Specialist II Impact Warhead — Killstreak, 4 Kills, Explosive payload that drills through multiple floors. Fast Hands — Perk, Reload, use equipment, and swap weapons faster. “Meonjeo” Legendary Weapon Sticker — Beta Reward Level 13 — Specialist III Proximity Mine — Lethal, Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding. Level 14 — Specialist IV Oris 8.6 — Marksman Rifle, A lightweight bolt-action chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight mobile engagements. Trophy System — Field Upgrade, Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter. Level 15 — Specialist V Concussion Grenade — Tactical. Disorients enemies, resulting in reduced reaction speeds and blurred vision. Level 16 — Corporal I Wheelson — Killstreak, 8 Kills, AI controlled vehicle that hunts down nearby targets or guards the area around the owner. High Alert — Perk, Vision pulses when spotted by an enemy player outside of view. “Last Charge” Legendary Calling Card — Beta Reward Level 17 — Corporal II Zip Gun — Lethal, 3D printed, single-use pistol that can be quickly deployed to take out close ranged targets. Level 18 — Corporal III Hyeon Burst — Assault Rifle, A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target. Level 19 — Corporal IV Seeker Drone — Field Upgrade, Deployable drone that seeks out nearby enemies to snapshot them. Level 20 — Corporal V Ninja — Perk, Your footsteps are quieter, with significantly reduced range. Crossfire — Killstreak, 6 Kills, Call in dual airstrikes to annihilate enemies from both directions. “Dread Tiger” Operator Skin – Reece — Beta Reward Modern Warfare 4 Beta: Level 21-30 Unlocks Level 21 — Sergeant I Kastov 762 — Assault Rifle, A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target. Level 22 — Sergeant II Trip Wire — Lethal, thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can be linked together, creating a connected network of explosives. Level 23 — Sergeant III .50 GS — Pistol, A powerhouse in any operator’s hands, this .50 caliber sidearm is a heavy-hitter when the recoil is controlled. Heartbeat Sensor — Tactical, Battery-powered tablet that displays nearby enemy locations. “Field Tested” Epic Spray — Beta Reward Level 24 — Sergeant IV Missile Salvo — Killstreak, 7 Kills, Aerial missile platform that fires lock on missiles. Ghost — Perk, Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors. Level 25 — Sergeant V Patriot XMR — Assault Rifle, A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced. Inflatable Decoy — Field Upgrade, Proximity activated decoy dummy. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Level 26 — Staff Sergeant I Combat Drone — Killstreak, 5 Kills, Remote controlled anti-personnel drone. Thermite — Lethal, Sticky incendiary device that deals heavy damage to vehicles and armored targets. “Beta Rights” Epic Loading Screen — Beta Reward Level 27 — Staff Sergeant II X-58 — Submachine gun, An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations. Level 28 — Staff Sergeant III · Molotov Cocktail — Lethal, Improvised incendiary device that explodes on impact, leaving flammable pools in the area. · Battle Hardened — Perk, Reduce the effect of enemy Tacticals. Level 29 — Staff Sergeant IV Smoke Wall — Field Upgrade, Hand-held rocket that emits a long trail of heavy smoke coverage. Shock Stick — Tactical, Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire. Level 30 — Staff Sergeant V Signal 50 — Sniper Rifle, Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts. Cold-Blooded — Perk, Undetectable by AI Targeting Systems, Recon Drones, Snapshot Grenades, and High Alert. “Beta Forged” ISO Nightshade (SMG) Weapon Blueprint — Beta Reward Beta Rewards Player Levels marked with Beta Rewards unlock unique cosmetic items that become available when Modern Warfare 4 launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account. Development Credits Call of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. * Actual launch date(s), times, and platform availability of MP Beta subject to change. See https://www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta. ©/TM/® 2026 Activision Publishing, Inc. For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty, and follow @Activision and @CallofDuty and @InfinityWard on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X. Join Call of Duty's Official Discord to get the latest updates and maybe even meet your next squadmate! View the full article
  14. https://gamelife.ro/forum/topic/79734-voteaza-serverele-comunitatii/
  15. .gmLightboxOpen { overflow: hidden; } .gm-actions { display: flex; gap: 8px; flex-wrap: wrap; margin: 0 0 12px 0; } .gm-btn { display: inline-flex; align-items: center; justify-content: center; min-height: 38px; padding: 8px 14px; border-radius: 8px; text-decoration: none; color: #ffffff; font-weight: 600; font-size: 14px; } .gm-btn-article { background: #1d9f61; } .gm-btn-steam { background: #1d5fb5; } .gm-media-label { margin: 6px 0 8px 0; font-size: 14px; font-weight: 600; letter-spacing: .2px; } .cleanSpoilerGallery { margin: 14px 0; border-radius: 10px; overflow: hidden; } .cleanSpoilerGallery .ipsSpoiler_header { padding: 11px 14px; background: linear-gradient(180deg, rgba(255,255,255,.07), rgba(255,255,255,.03)); border: 1px solid rgba(255,255,255,.08); border-bottom: 0; border-radius: 10px 10px 0 0; } .cleanSpoilerGallery .ipsSpoiler_header span { font-size: 13px; font-weight: 600; letter-spacing: .2px; color: #e8e8e8; } .cleanSpoilerGallery .ipsSpoiler_contents { padding: 12px; background: rgba(255,255,255,.035); border: 1px solid rgba(255,255,255,.08); border-radius: 0 0 10px 10px; } .cleanSpoilerGallery .spoilerGalleryGrid { display: flex; flex-wrap: wrap; gap: 10px; align-items: flex-start; } .cleanSpoilerGallery .spoilerGalleryItem { display: inline-block; overflow: hidden; border-radius: 8px; background: #111; border: 1px solid rgba(255,255,255,.07); width: 188px; text-decoration: none; } .cleanSpoilerGallery .spoilerGalleryItem img { width: 100%; height: 112px; object-fit: cover; display: block; border-radius: 8px; transition: transform .25s ease, filter .25s ease; } .cleanSpoilerGallery .spoilerGalleryItem:hover img { transform: scale(1.025); filter: brightness(1.06); } .gm-description-text { white-space: pre-wrap; line-height: 1.6; font-size: 15px; } .gm-description-text a { color: #1d5fb5; text-decoration: underline; } .gm-description-text a.gm-inline-steam { display: inline-block; margin-top: 6px; padding: 3px 8px; border-radius: 6px; border: 1px solid #1d5fb5; text-decoration: none; } .gmLightbox { position: fixed; inset: 0; background: rgba(0, 0, 0, .86); display: none; align-items: center; justify-content: center; z-index: 2147483640; padding: 20px; } .gmLightbox.is-open { display: flex; } .gmLightboxImage { max-width: min(92vw, 1500px); max-height: 84vh; border-radius: 8px; object-fit: contain; box-shadow: 0 12px 36px rgba(0, 0, 0, .5); } .gmLightboxBtn { position: fixed; border: 0; background: rgba(22, 22, 22, .75); color: #fff; cursor: pointer; border-radius: 8px; font-size: 22px; line-height: 1; padding: 10px 12px; } .gmLightboxClose { top: 16px; right: 16px; font-size: 28px; padding: 8px 12px; } .gmLightboxPrev { left: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxNext { right: 16px; top: 50%; transform: translateY(-50%); } .gmLightboxCounter { position: fixed; bottom: 16px; left: 50%; transform: translateX(-50%); color: #fff; background: rgba(18, 18, 18, .72); border-radius: 999px; padding: 6px 12px; font-size: 12px; } @media (max-width: 640px) { .cleanSpoilerGallery .spoilerGalleryItem { width: calc(50% - 5px); } .cleanSpoilerGallery .spoilerGalleryItem img { height: 105px; } .gm-btn { width: 100%; } .gmLightboxPrev, .gmLightboxNext { font-size: 18px; padding: 8px 10px; } } @media (max-width: 420px) { .cleanSpoilerGallery .spoilerGalleryItem { width: 100%; } .cleanSpoilerGallery .spoilerGalleryItem img { height: 150px; } } View Article Media × ❮ ❯ 1 / 8 WARNING: If you are going to play the map with its music enabled, you must lower the game's music volume all the way down Forward Velocity is a fast paced challenge designed for players who enjoy this kind of experience and want to put their skills to the test. All the resources you will need are available at the beginning of the map. You will have to manage them carefully and survive until the end, fighting your way through hordes of zombies and pushing forward until you complete the entire route. The map's aesthetic is heavily inspired by the video game Sonic Heroes, with a colorful, fast-paced atmosphere focused on the feeling of speed. The map is designed with speedruns in mind, as well as the ability to evade zombies, similar to what happens in the Tank Run game mode. It is one long map, designed for players who enjoy difficult challenges and want to overcome an entire route without giving up. With each update, new sections will be added to the map, making the route longer, more challenging, and harder to complete. This is a difficult map View the full article
  16. FIXED: -Octane passive once again restores him to full health, as intended. -Fixed rare instances where players were locked out of nearly all actions in Battle Royale mode. -Fixed an instance where Gibraltar could sprint faster than intended when combining Fast Shotties perk with the Corrupted Stock. -Fixed an issue where players would sometimes experience rubberbanding, jumpy behaviour and/or jittery movement after reconnecting. View the full article
  17. Hey all! We’ll be answering as many questions as possible about Legend & Weapon meta this Thursday, August 27, 2026, from 10 am PT to 12pm PT. Drop your questions below ahead of our AMA and tune back for replies when we go live. As always, feedback is also welcome and we’ll be collecting everything to share with the team. Here’s our team on deck: RSPN_Caseroos RSPN_JayBiebs RSPN_ConMon RSPN_hypnotik Reminder: We have only two hours to answer as many questions as we can. To improve your chances of getting a response: Keep your questions focused on Legends or Weapons meta Try to limit yourself to 1-2 related questions Be polite and ask questions in good faith If you’ve got off topic questions, let us know which AMA you think we should host next. Chat soon! View the full article
  18. Here's your confirmed intel on how to pre-load the Open Beta right now, and the Weekend Two content waiting when the Call of Duty Open Beta begins this Friday. Modern Warfare 4 Open Beta: Getting Started Modern Warfare 4 Open Beta ScheduleAll players can preload the Open Beta starting at 9:00 AM PT on Wednesday August 26. Weekend Two (Open Beta): August 28 at 10:00 AM PT – September 1 at 10:00 AM PT The Open Beta begins at 10:00 AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00 AM PT on Tuesday, September 1. Here’s how to participate in the Open Beta: The Beta is available to all players. Download the Call of Duty: Modern Warfare 4 Beta. No pre-order or Beta Codes are needed. How to Access and Launch the Beta Steam (PC) Preload (Available Now): Open the Call of Duty®: Modern Warfare® 4 Store page, select Play Now, and Steam will automatically add the Beta to your Library and begin downloading. Launch (Available at 10:00AM PT on Friday, August 28): Open your Steam Library and select Call of Duty®: Modern Warfare® 4 Beta when the Beta goes live. Modern Warfare 4 Beta RewardsProgress through the Modern Warfare 4 Beta, rank up, and unlock cosmetic rewards along the way. Weekend Two: Start from Player Level 1, or return return to continue progressing from Weekend One, up to Level 30, unlocking all eight Beta Rewards, including the "Dread Tiger" Operator Skin for Reece, and the "Beta Forged" Weapon Blueprint for the Han 86 Assault Rifle. These rewards can only be earned during the Modern Warfare 4 Beta and will be available in the full game at launch for players who unlock them. Beta Rewards Player Level 4: "Through the Paces" Legendary Emblem Player Level 8: "First Served" Weapon Charm Player Level 12: "Meonjeo" Legendary Weapon Sticker Player Level 16: "Last Charge" Legendary Calling Card Player Level 20: "Dread Tiger" Operator Skin – Reece Player Level 23: "Field Tested" Epic Spray Player Level 26: "Beta Rights" Epic Loading Screen Player Level 30: "Beta Forged" Weapon Blueprint – Han 86 Additional Rewards There's even more to unlock throughout the Modern Warfare 4 Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including: Default Items (immediately available): 3 Emblems, 3 Calling Cards, 1 Spray, and 3 Loading Screens Mobility Course Challenge Reward: Clockwork Charm. Combat Record Rewards: \[CLASSIFIED] Weapon Blueprint, Emblem, and Charm. \[CLASSIFIED] Challenge Reward: \[CLASSIFIED]. Twitch Drops Modern Warfare 4 Beta Twitch Drops These rewards are available for watching your favorite creator throughout the Modern Warfare 4 Beta. "Get Tactical" Emblem (for watching 15 minutes) "Clearing House" Calling Card (for watching 30 minutes) "Action Ready" Charm (for watching 45 minutes) For further details on linking your Twitch account, click here. Modern Warfare 4 Beta: Patch Notes AccessQUICK INTEL: Stay up to date throughout the Modern Warfare 4 Beta with the latest Patch Notes from the Infinity Ward Comms team. Expect updates throughout the Beta covering everything from bug fixes and gameplay adjustments to new maps and modes. Visit the Modern Warfare 4 Patch Notes for the latest intel. Modern Warfare 4: Open Beta (Weekend Two) Content IntelEverything below is available the Open Beta, giving you an early look at the Multiplayer, Campaign, and gameplay systems featured in the Modern Warfare 4. Looking for a deeper dive? Check out the Modern Warfare 4 Open Beta: Everything You Need to Know blog, featuring comprehensive breakdowns of every map, mode, weapon, gameplay system, progression unlock, and more. Campaign Mission: “Entrenched”QUICK INTEL: NEW: For the first time in a Call of Duty Beta, play a Campaign mission. Join a large-scale assault to prevent the destruction of a vital nuclear power station. Continue the fight with Campaign Early Access starting October 16 for digital pre-orders, ahead of the full game launch on October 23. For the first time in Call of Duty Beta history, deploy into a complete Campaign mission before launch. In “Entrenched,” fight alongside friendly infantry and armored vehicles as you battle to prevent a strategically vital nuclear power station from falling into enemy hands. Mobility CourseFlex your expertise in mobility and make your way through the course as fast as possible. QUICK INTEL: NEW: Enter a dedicated training facility built to teach Modern Warfare 4's expanded movement and combat systems. Learn every new maneuver through guided Tutorials before putting your skills to the test in timed Courses. Return throughout the Beta to improve your ratings, refine your movement, weapon handling, and marksmanship, and build confidence before your next Multiplayer match. Whether you're a new recruit or a returning veteran, the Mobility Course is your proving ground for Modern Warfare 4's expanded movement and combat systems. Master new traversal techniques, sharpen your gunplay, chase faster completion times, and revisit the Courses whenever you want to fine-tune your skills between Multiplayer matches. Player Progression (Multiplayer)QUICK INTEL: Earn XP in Multiplayer matches to increase your Player Level and unlock new gameplay content. Open Beta: Progress from Levels 1-30, unlocking new weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards. Beta Rewards earned during the Open Beta carry over to the full game at launch. Every Multiplayer match brings you closer to your next player level and new unlock. Climb through the ranks to expand your arsenal, customize your loadouts, and unlock Create a Class at Level 4. Continue earning XP to complete your progression and unlock even more weapons, Equipment, Perks, and Beta Rewards. Create a Class and OperatorsQUICK INTEL: Build up to 12 Custom Loadouts, each with its own Operator, Weapons, Equipment, Perks, Field Upgrade, and Killstreaks. NEW: Operators are now assigned on a per-loadout basis, giving every Custom Loadout its own identity. Choose from 21 Operators during the Beta, including military specialists, iconic characters, and additional Operators available with the Vault Edition. Unlock Create a Class at Player Level 4 and expand your customization options as you progress. Modern Warfare 4 streamlines Create a Class by bringing every major loadout choice together into a single menu, making it faster than ever to build specialized loadouts for every combat role. Pair a unique Operator with each Custom Loadout, customize your weapons, Equipment, Perks, Field Upgrade, and Killstreaks, then fine-tune your setup before every deployment. Operators are now fully integrated into Create a Class, allowing each loadout to feature its own distinctive look, voice, and interchangeable Finishing Move. The Beta includes 21 Operators to choose from, including Operators available through the Vault Edition, with more arriving at launch. Weapons, Gunsmith, Apex Attachments, Gunny, and Firing RangeQUICK INTEL: Deploy with 19 weapons spanning nine weapon classes, with three additional weapons becoming available through Campaign or Default Loadouts. Customize your arsenal using the returning Gunsmith, then test every build in the Firing Range before deployment. NEW: Unlock powerful Apex Attachments by fully leveling supported weapons, adding unique gameplay effects without using an attachment slot. NEW: Need a starting point? Gunny can instantly recommend a wide variety of Weapon builds using Attachments you've already unlocked. Additional Weapons arrive with the full game at launch. The Beta features 19 Multiplayer weapons spanning nine weapon classes. Three additional weapons are accessible through specific Default Loadouts or the Campaign mission, bringing the total number of weapons available across the Beta to 22. Customize supported weapons with Gunsmith, unlock game-changing Apex Attachments by mastering supported weapons, use Gunny to recommend optimized builds, and put every setup through its paces in the Firing Range. Note: Looking for the complete arsenal? Check out the Modern Warfare 4 Beta: Everything You Need to Know blog with the full Beta weapon roster, Gunsmith and Apex Attachment breakdowns, Gunny tips, and complete weapon intel. Equipment: Tacticals, Lethals, Field UpgradesQUICK INTEL: Build every loadout with 9 Tactical Equipment items, 11 Lethals, and 11 Field Upgrades, including new equipment in every category. Gather intelligence, breach defended positions, deny enemy movement, defend objectives, and support your squad with equipment tailored to every combat role. Additional equipment arrives with the full game at launch. Every loadout is more than just your Primary and Secondary weapons. Choose Tactical Equipment to gather intel, disrupt enemy movement, or recover in the heat of battle; Lethal Equipment to clear defenders, deny routes, and secure eliminations; and rechargeable Field Upgrades to support your squad, defend objectives, and create new tactical opportunities. KillstreaksQUICK INTEL: Equip up to three Killstreaks to every Custom Loadout before deploying into Multiplayer. Earn Killstreaks by achieving consecutive eliminations without being eliminated. The Beta features 17 Killstreaks. Additional Killstreaks arrive when Modern Warfare 4 launches. From reconnaissance and support to devastating offensive firepower, Killstreaks are powerful combat rewards earned through aggressive play and survival. Choose from new and returning Killstreaks to build your preferred combination for each Custom Loadout, then progress throughout the Beta to unlock additional options as the Player Level cap increases to 30. PerksQUICK INTEL: Customize your Operator with the Pick 3 Perk System, equipping one Perk from each of three Perk slots. Choose from 18 Perks during the Beta. Mix and match Perks to support aggressive assaults, stealth, survivability, mobility, objective play, and tactical awareness. Additional Perks arrive when Modern Warfare 4 launches. Perks are passive abilities that define how your Operator performs in combat. Modern Warfare 4's Pick 3 system enables you to build combinations that complement your preferred weapons, Equipment, and overall playstyle, whether you're leading the charge, staying off enemy radar, or supporting your squad. Multiplayer ModesQUICK INTEL: Deploy into seven Core 6v6 Multiplayer modes during the Open Beta. Play Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Search and Destroy, Inflation (new mode), and Hijack (new mode). From classic objective modes to tactical one-life competition, every mode supports full Create a Class functionality. Additional Multiplayer modes become available as the Beta continues, with more modes at launch. The Open Beta brings together Call of Duty's signature Multiplayer experiences with an all-new way to play. Alongside Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy, jump into Inflation, where every elimination builds your fortune while turning you into an increasingly valuable target. Also check out Hijack, where you carry, throw, or carry a Data Spike towards the enemy Comm Station, planting it to score while defenders race to defuse it. Each mode rewards a different style of play, from coordinated objective control to tactical, one-life precision. Multiplayer Core 6v6 MapsQUICK INTEL: Deploy across six Core 6v6 maps, each offering its own layout, engagement ranges, and tactical opportunities. Fight across snow-covered rooftops, dense shopping districts, coastal villages, rail terminals, and an overgrown bus depot. Learn every route, flank, and vantage point before additional maps become available later in the Beta. More Core Multiplayer maps arrive when Modern Warfare 4 launches. Every Modern Warfare 4 Beta map delivers a distinct combat experience: Rooftops: Traverse the snow-covered rooftops of New York's Hotel Times West using elevated walkways and multiple routes to outmaneuver the opposition. Silkworm: Push through a dense South Korean shopping district where storefronts, alleyways, and apartments keep engagements fast and unpredictable. Transit 213: Navigate an overgrown Indian bus depot divided by rusting buses, concealed routes, and long sightlines. Cachette: Fight through a secret hideout next to a French rail terminal packed with shipping containers, rooftops, and compact interiors built for constant flanking. Lotus: Deploy into a battle-scarred Korean fishing village where narrow streets, burning buildings, and abandoned armor create varied engagements from close quarters to long sightlines. Lithium: Fight across a damaged lithium processing facility in rural Mexico, where industrial buildings, processing equipment, interactive doors, and strong mid-range sightlines support a wide variety of combat styles. Kill Block and GunfightQUICK INTEL: NEW: Fight across Kill Block, a dynamic combat space that reconfigures every two rounds into a new Combo of three interconnected Slabs. Experience Gunfight in both classic 3v3 and the 10v10 variant, exclusive to Kill Block. Every map Combo introduces a new randomized shared Loadout, keeping every round fresh. Eliminate the opposing team or capture the Overtime Flag to secure victory. Kill Block reimagines Gunfight with an ever-changing combat space built from interconnected Slabs. Every two rounds, a new Combo and randomized shared Loadout transform the flow of the match, demanding constant adaptation. Jump into the classic intensity of 3v3 Gunfight or the new 10v10 variant, where larger teams bring an entirely different dynamic—and considerably more mayhem—to Kill Block's evolving arenas. Ground War Multiplayer Maps (24v24, Beta)QUICK INTEL: Battle across two large-scale Combat Outpost battlegrounds set within the Haijin region. Fight between open countryside and dense urban terrain with infantry and vehicle combat across both maps. Both maps offer unique routes, landmarks, and tactical opportunities. Combat Outpost spans two distinct large-scale theaters of conflict, each offering a different approach to Ground War combat. Whether crossing open farmland or fighting through dense urban streets, learning the terrain, major landmarks, and key routes is essential to supporting your team and maintaining control of the match. Battle across the rural outskirts of Haijin, where open fields, waterways, scattered farms, and the large-scale mill combine with roads and rail lines to create a combat zone suited to long sightlines, vehicle maneuvering, and coordinated assaults on key strongholds. Fight through the heart of Haijin in a dense urban environment centered on the Wolves Stadium. Multi-story buildings, transit lines, tunnels, rooftops, and surrounding hillsides create a highly versatile arena of battle where every route offers multiple ways to advance. Call of Duty: Warzone ResurgenceQUICK INTEL: NEW: Experience Resurgence on the all-new Zodiac map. Battle across the DRC Advanced Systems drone assembly headquarters. Stay alive while your teammates redeploy, then eliminate enemies and complete Contracts to shorten their return timer. Outlast every opposing squad to secure the win. Resurgence returns with the all-new Zodiac, a compact combat zone built around the DRC Advanced Systems drone assembly and manufacturing headquarters. Fight from the company Admin building through and beneath the central double Trackline with multiple trains, then push toward the R&D facility and shipping docks as squads battle across offices, manufacturing buildings, rooftops, tunnels, and the surrounding shoreline. Expect an explosive tank battle, legendary loot, action across the ground and air, and other surprises to find during your matches. Every Loadout has room to dominate and are default for the Beta. Choose from AR, SMG, LMG, or Sniper Default Loadouts. Close-range Operators can weave between buildings and through the center of the facility, while longer-range Loadouts benefit from rooftops and elevated windows overlooking the facility’s points of interest. Beneath it all, an underground tunnel network offers another way to rotate, flank enemy squads, or briefly disappear before launching your next attack. Stay frosty: We'll see you in the Beta. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox, for Steam. Additional development in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. View the full article
  19. Movement has defined Apex Legends since launch, and Respawn Entertainment has no plans to move away from that identity. However, the developers are paying much closer attention to abilities that combine high movement speed with strong evasiveness, especially when those abilities make players significantly harder to track during gunfights. On August 26, Apex Legends insider HYPERMYST shared that Respawn still considers movement a core part of Apex, while highlighting abilities such as Axle’s movement, Ash’s Dash, and Octane’s Stim as examples of mobility that can become problematic when players move quickly while also becoming difficult to hit. Importantly, these comments were not originally made on August 26. They came from a Respawn developer Q&A held on the official Apex Legends Discord around August 21, 2026. A discussion posted alongside Respawn’s August 21 balance announcement referenced the Discord Q&A taking place earlier, where developers discussed these changes and several other balance topics. Respawn Wants to Keep Movement at the Heart of Apex Legends Respawn’s current approach appears to be focused on separating healthy movement from mobility that creates frustrating combat interactions. Image Credit: Respawn Movement itself remains central to Apex. When Respawn introduced Axle in Season 29, the studio described fluid movement as a staple of the game and explained that movement Legends have consistently ranked among the most popular characters. The team also said its development work on Axle began with a broader examination of how movement functions across Apex. The concern comes when an ability lets a player rapidly change position while making incoming shots considerably harder to land. Axle, Ash Dash, and Octane Stim Are Key Examples Axle has already received several movement-related adjustments since her introduction. Respawn previously acknowledged that she pushed the pace of matches significantly, while her Nitro Gate allowed both Axle and her teammates to close distances at extremely high speeds. Image Credit: EA The studio continued addressing that problem with another round of Axle changes announced on August 21. Respawn reduced Nitro Gate’s launch speed from 750 to 700 while also nerfing several parts of her Ultimate. Ash presents a similar balancing challenge through her Dash passive, which allows her to reposition quickly during combat. Respawn has previously adjusted its speed and cooldown while trying to keep the ability useful without allowing Ash to dominate the overall Legend meta. Octane remains one of the clearest examples of the problem. His Stim is built around raw speed, and Respawn recently described him as one of its “biggest balancing headaches.” Despite consistently being one of Apex Legends’ most popular characters, his performance can fall considerably at higher skill levels, making straightforward buffs difficult to implement safely. Respawn Is Trying to Preserve Movement Without Hurting Gunplay Respawn now appears to be drawing a clearer line between movement that creates opportunities and movement that makes opponents excessively difficult to track. The developers have already acknowledged concerns about movement inflation. Legend Designer John Larson previously explained that adding more mobility tools requires careful balancing because excessive movement can affect combat awareness, level design, and other Legend abilities. Respawn also said it would evaluate where movement had become excessive following Axle’s introduction. Axle, Ash, and Octane may simply be the most visible examples of a broader balancing philosophy Respawn intends to follow going forward. The post Respawn Says Movement Is Still Core to Apex Legends as Mobility Balance Changes Continue appeared first on GameRiv. View the full article
  20. League of Legends appears to be preparing a major return for two of Riot Games’ biggest virtual music groups. New leaked material has provided a first look at K/DA FIRESTARTER and HEARTSTEEL 2026, with ten champions reportedly receiving new skins during Season 3 of 2026. The leak, shared online and credited to CNPeterLee, includes early merchandise and concept imagery featuring both groups. While the images are currently low resolution, they point toward K/DA returning with Ahri, Akali, Evelynn, and Kai’Sa, while HEARTSTEEL is bringing back its complete six-member lineup. Riot Games has yet to officially reveal these skins, so the names, designs, and release details should still be treated as leaked information. In brief: K/DA FIRESTARTER reportedly features Ahri, Akali, Evelynn, and Kai’Sa HEARTSTEEL 2026 reportedly includes Aphelios, Ezreal, Kayn, K’Sante, Sett, and Yone A new K/DA song titled WATCH ME has appeared in the ASCAP repertory The cosmetics are expected during League of Legends Season 3 in 2026 K/DA FIRESTARTER skins bring the original lineup back According to the leaked material, the new K/DA collection is called K/DA FIRESTARTER and features the four core members of the group: K/DA FIRESTARTER Ahri K/DA FIRESTARTER Akali K/DA FIRESTARTER Evelynn K/DA FIRESTARTER Kai’Sa These are the same four champions who formed K/DA’s original lineup. The group later returned with the K/DA ALL OUT era in 2020, which also featured Seraphine as a collaborating artist. The listing strengthens the possibility that the FIRESTARTER skins could arrive alongside a new K/DA music release. A release date for WATCH ME has yet to surface. HEARTSTEEL 2026 skins reportedly feature all six members HEARTSTEEL also appears ready for another League of Legends skin collection. The reported HEARTSTEEL 2026 lineup includes: HEARTSTEEL Aphelios HEARTSTEEL Ezreal HEARTSTEEL Kayn HEARTSTEEL K’Sante HEARTSTEEL Sett HEARTSTEEL Yone And that matches HEARTSTEEL’s complete original lineup from 2023. Riot introduced the group with the song PARANOIA, followed by skins for all six champions and a Prestige HEARTSTEEL Yone skin. The leaked imagery appears to show redesigned versions of the characters rather than an entirely new roster, suggesting Riot could be treating HEARTSTEEL 2026 as the group’s next visual era. When could K/DA FIRESTARTER and HEARTSTEEL 2026 release? Both collections are being linked to League of Legends Season 3 of 2026. Riot officially kicked off Season 3 with Patch 26.15, with the ranked season beginning on July 29. Riot has not announced an exact patch, release date, RP pricing, or skin rarity for K/DA FIRESTARTER and HEARTSTEEL 2026 at the time of writing. With leaked merchandise, new character designs, and the WATCH ME registration now surfacing together, Riot’s virtual music universe looks set for a major expansion during the remainder of Season 3. The post LoL K/DA FIRESTARTER Skins Leak as New Song “WATCH ME” Surfaces appeared first on GameRiv. View the full article
  21. Read the full announcement here!View the full article
  22. Apex Legends Season 30, officially titled Marked, is preparing to enter its second split, and the first details surrounding the upcoming Battle Pass have reportedly leaked. According to reliable Apex Legends leaker HYPERMYST, Season 30 Split 2 will feature a new collection of Legend and weapon cosmetics, including Legendary skins for Fuse and Revenant, alongside another Reactive R-301 skin. Respawn has not officially revealed the Split 2 Battle Pass lineup yet, so the leaked cosmetics should be treated as unconfirmed until the developer publishes the full reward track. In brief Apex Legends Season 30 Split 2 is expected to begin on September 15, 2026 Fuse and Revenant are reportedly receiving Legendary Battle Pass skins The R-301 is expected to receive the Reactive reward The Premium Battle Pass currently costs 950 Apex Coins Apex Legends Season 30 Split 2 Battle Pass skins According to HYPERMYST, the Season 30 Split 2 Battle Pass contains cosmetics for several Legends and weapons. Reactive weapon skin R-301 The R-301 is reportedly getting the Reactive treatment once again. Reactive skins traditionally serve as one of the biggest rewards in an Apex Legends Battle Pass, changing their appearance as players score eliminations. EA’s current Battle Pass structure guarantees one Reactive weapon skin or variant within the paid reward track. Legendary skins The leaked Legendary rewards include: Fuse Revenant Prowler Fuse and Revenant are expected to receive Legendary Legend skins, while the Prowler reportedly gets the Battle Pass’s Legendary weapon skin. This lines up with the current Battle Pass format, which includes two Legendary character skins and one Legendary weapon skin. Epic Legend skins Four Legends are reportedly receiving Epic cosmetics: Crypto Gibraltar Mirage Valkyrie Exactly where each cosmetic will appear across the Free and Premium tracks remains unclear. Epic weapon skins The leaked Epic weapon lineup includes: Havoc Flatline G7 Scout Mozambique P2020 Sentinel Spitfire Volt Respawn has yet to reveal the individual Battle Pass levels required to unlock these skins. Apex Legends Season 30 Split 2 Battle Pass price Apex Legends currently offers Free, Premium, Ultimate, and Ultimate+ Battle Pass options. EA’s updated Battle Pass support page lists the Premium Battle Pass at 950 Apex Coins. Ultimate and Ultimate+ passes are instead purchased using real money, with their exact prices varying depending on region and platform. The Premium track contains 60 levels and currently offers rewards including a Reactive weapon skin, two Legendary character skins, a Legendary weapon skin, Apex Coins, Crafting Metals, Apex Packs, and Exotic Shards. Apex Legends Season 30 Split 2 release date Apex Legends Season 30 Split 2 is expected to release on September 15, 2026. EA’s official Apex Legends Store is currently counting down to the next Battle Pass, with its countdown lining up with a September 15 launch. We’ll update this article with more information as soon as they are available. The post Apex Legends Season 30 Split 2 Battle Pass: All Skins, Price, and Release Date appeared first on GameRiv. View the full article
  23. The new Zodiac map will be playable in this weekend’s Open Beta, and we want you there to help put it through its paces. Preload tomorrow and squad up. Modern Warfare 4 Beta View the full article
  24. Riot Games has released the full League of Legends Patch 26.17 notes, bringing another round of champion and item balance changes to Summoner’s Rift alongside major updates for League Classic, ARAM: Mayhem, and Arena. Riot is targeting several champions that have become too dominant, including Nasus, Vayne, Graves, Nocturne, Xerath, and Thresh. At the same time, melee AD carries such as Irelia, Qiyana, Yasuo, and Yone are receiving buffs designed to improve their scaling instead of forcing them to snowball early. In brief Irelia, Qiyana, Yasuo, Yone, Aurelion Sol, Cho’Gath, LeBlanc, and Trundle receive buffs. Nasus, Vayne, Graves, Nocturne, Thresh, and Xerath are getting nerfed. Stormrazor is buffed while Sundered Sky receives another nerf. League Classic, ARAM: Mayhem, and Arena also receive substantial balance and progression updates. LoL Patch 26.17 Champion Buffs Aurelion Sol Aurelion Sol struggled following the mage adjustments from the previous patch, so Riot is improving both his mana efficiency and access to Astral Flight. Q, Breath of Light mana cost per second: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50 W, Astral Flight cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds ⇒ 22 / 20 / 18 / 16 / 14 seconds Cho’Gath Cho’Gath is getting some early-game damage back after previous changes to Hail of Blades and Hextech Rocketbelt weakened some of his aggressive builds. E, Vorpal Spikes base damage: 20 / 40 / 60 / 80 / 100 ⇒ 30 / 50 / 70 / 90 / 110 Irelia Riot wants Irelia to function as a more reliable scaling carry instead of depending so heavily on building an early lead. Q, Bladesurge AD ratio: 70% AD ⇒ 80% AD W, Defiant Dance AP damage reduction ratio: 7% per 100 AP ⇒ 8% per 100 AP R, Vanguard’s Edge AP ratio: 70% ⇒ 100% The AP adjustments are mainly intended to open up unconventional ARAM and Arena builds rather than establish AP Irelia as a standard Summoner’s Rift option. LeBlanc LeBlanc receives stronger AP scaling alongside an attack speed adjustment. Attack Speed Ratio: 0.4 ⇒ 0.625 Attack Speed Growth: 2.35% ⇒ 1.5% W, Distortion AP ratio: 80% ⇒ 90% Mimic Distortion AP ratio: 80% ⇒ 90% Qiyana Qiyana gets more champion damage, particularly aimed at helping mid lane, while her monster modifier is reduced to avoid excessively buffing jungle Qiyana. Q base damage: 70 / 100 / 130 / 160 / 190 ⇒ 80 / 110 / 140 / 170 / 200 Q bonus AD ratio: 85% ⇒ 90% Monster damage modifier: 175% ⇒ 160% Trundle Trundle gets considerably more attack speed from Frozen Domain at later ranks. W attack speed: 30 / 45 / 60 / 75 / 90% ⇒ 30 / 50 / 70 / 90 / 110% Yasuo Yasuo’s critical strike penalty is being reduced to improve his scaling and make early crit builds more appealing. Passive critical strike damage reduction: 10% ⇒ 5% Yone Yone receives the same scaling-focused critical strike adjustment. Passive critical strike damage reduction: 10% ⇒ 5% LoL Patch 26.17 Champion Nerfs Graves Graves has benefited from several indirect buffs recently, so Riot is cutting the bonus AD scaling on End of the Line. Q initial bonus AD ratio: 65% ⇒ 55% Q return bonus AD ratio: 55 / 70 / 85 / 100 / 115% ⇒ 45 / 60 / 75 / 90 / 105% Nasus Nasus’ improved stacking has made him particularly effective in top lane. Riot is reducing his ability to sustain through minion waves. Passive life steal: 12 / 18 / 24% ⇒ 10 / 15 / 20% Nocturne Nocturne is losing some early durability to make reaching his powerful level six spike slightly riskier. Armor: 38 ⇒ 36 Health: 655 ⇒ 640 Thresh Thresh has quietly maintained strong performance while becoming increasingly popular, prompting a Flay damage nerf. E base damage: 75 / 120 / 165 / 210 / 255 ⇒ 65 / 110 / 155 / 200 / 245 E AP ratio: 70% ⇒ 60% Vayne The biggest goal of Vayne’s changes is to weaken her top lane performance without hitting bot lane equally hard. Health: 550 + 103 per level ⇒ 580 + 98 per level Health regeneration: 3.5 + 0.55 per level ⇒ 4 + 0.5 per level Attack Speed Ratio: 0.658 ⇒ 0.67 Attack Speed Growth: 3.3% ⇒ 2.8% Q mana cost: 30 ⇒ 46 / 42 / 38 / 34 / 30 W max-health true damage: 6 / 7 / 8 / 9 / 10% ⇒ 4 / 5.5 / 7 / 8.5 / 10% W minimum damage: 50 / 65 / 80 / 95 / 110 ⇒ 40 / 55 / 70 / 85 / 100 The changes hit early Silver Bolts damage particularly hard, which should make top lane opponents less vulnerable to Vayne’s early harassment. Xerath Xerath has been performing especially well in mid lane following the previous mage changes. Health: 596 ⇒ 575 Q damage: 75 / 115 / 155 / 195 / 235 ⇒ 70 / 110 / 150 / 190 / 230 LoL Patch 26.17 Item Changes Only two standard Summoner’s Rift items are directly adjusted this patch. Stormrazor Buff Stormrazor has struggled to secure a consistent spot in marksman builds, so Riot is increasing its attack speed. Attack Speed: 20% ⇒ 25% Sundered Sky Nerf Riot says the previous Sundered Sky nerf did not reduce the item’s strength enough. Health: 450 ⇒ 400 Attack Damage: 45 ⇒ 40 League Classic Gets a Huge Patch 26.17 Update Patch 26.17 is also the second major balance update for League of Legends Classic. Riot is giving players two extra Rune Pages, dramatically increasing progression speed, reducing rune costs, adjusting Summoner’s Rift visuals, and adding Champion and Role swapping to Champion Select. Some of the biggest Classic champion changes include: Ahri: Lower health, regeneration, and a longer Spirit Rush cooldown. Annie: Longer passive stun plus increased Q and W damage and AP scaling. Ashe: Volley gains more damage and increases from 1200 to 1300 range. Blitzcrank: Rocket Grab range and mana nerfs, weaker Mana Barrier, and longer ultimate cooldown. Dr. Mundo: More base health, health growth, and level-one attack speed. Evelynn: Reduced mana regeneration, weaker Hate Spike, and a more expensive Dark Frenzy. Ezreal: Mystic Shot loses AD scaling and range while Trueshot Barrage gains AP scaling. Garen: More AD, armor growth, defensive scaling, and Judgment damage. Gragas: Higher cooldowns and lower Barrel Roll damage. Heimerdinger: His upgraded turret double-damage bug has been fixed. Kayle: Righteous Fury cooldown reduced. Lux: Gains attack speed, a larger E, faster shield activation, and new spell interactions during Final Spark. Miss Fortune: Receives movement speed, Q, E, and Bullet Time buffs. Sivir: Ricochet gains more bounce range and less damage falloff. Tristana: Attack speed growth reduced and Rapid Fire becomes more expensive at higher ranks. Tryndamere: Major crit, sustain, and ultimate cooldown nerfs. Twitch: Lower health and attack speed. Classic’s Innervating Locket also drops from 2,650 gold to 2,250 gold while gaining more health, cooldown reduction, and stronger restoration. Wriggle’s Lantern and Feral Flare are meanwhile being reshaped from AD items into attack speed items. League Classic Progression Is Getting Much Faster Riot is responding to complaints about Classic progression taking too long. Patch 26.17 introduces: Two additional Rune Pages for every player More than double the Influence Points earned per game Double the Classic XP earned per game Quintessence cost reduced from 1,250 IP to 1,000 IP Minor Rune cost reduced from 650 IP to 500 IP The Classic version of Summoner’s Rift is also receiving lighting, texture, and decal changes designed to make the map look closer to the original Rift. ARAM: Mayhem Changes in Patch 26.17 ARAM: Mayhem is adding more tools for fighters while toning down several powerful ADC Augments. The biggest changes include: Critical Missile: Maximum missiles reduced from four to three. Double Tap: Upgraded from Gold to Prismatic. Tripleshot: Now prioritizes enemies near the primary target. Ultra Hydra: New Augment built around collecting Ravenous, Profane, and Titanic Hydra. Upgrade Death’s Dance: New fighter-focused Augment with delayed damage and takedown healing. Upgrade Infinity Edge: No longer provides critical strike chance. Upgrade Ravenous: Cleave now works on minions, and Ravenous Hydra life steal increases from 18% to 20%. Several Augment-related bugs are also being addressed. Arena Champion and Item Balance Changes Arena is returning to an alternating balance schedule, with Riot currently planning Arena balance updates primarily on odd-numbered League patches. Champion changes hit Ambessa, Garen, Gragas, K’Sante, Kled, LeBlanc, Renata Glasc, Renekton, Senna, Tahm Kench, Teemo, Vel’Koz, Zaahen, and Zilean. Notable changes include: Ambessa’s E cooldown increases, and her ultimate loses armor penetration and bonus AD scaling. Garen gets significantly stronger passive healing access and W resistance stacking. Kled’s remount cooldown falls from 12 seconds to 5 seconds. LeBlanc’s Mimic cooldown drops dramatically to 30 / 20 / 10 seconds. Senna’s Q bonus AD ratio increases from 60% to 75%. Tahm Kench gets shorter W cooldowns and faster access to Thick Skin out of combat. Vel’Koz’s ultimate cooldown increases to 100 / 90 / 80 seconds. Zaahen’s Q bonus AD scaling is reduced. Zilean’s Chronoshift cooldown increases to 150 / 120 / 90 seconds. Arena items including Lord Dominik’s Regards, Mortal Reminder, Serylda’s Grudge, Ardent Censer, Redemption, Staff of Flowing Water, and Sword of Blossoming Dawn are also being adjusted. Serve Beyond Death’s duration increases from 3 / 6 seconds to 4 / 8 seconds. Patch 26.17 Bug Fixes and Quality of Life Changes Riot has included another set of general fixes in the update. Among the notable fixes: Jayce’s enhanced EQ damage should now display correctly. Diana’s E dash speed has been corrected in certain situations. Akali can no longer send Shuriken Flip across unintended map distances. Vladimir’s passive should correctly convert AP gained from runes. A rare Blind Pick bug preventing junglers from buying starting items has been fixed. A controller preset has been added for spectator camera movement when ReplayAPI is enabled. Riot has also updated League of Legends’ minimum and recommended macOS system requirements. New LoL Patch 26.17 Skins Image Credit: Riot Games Image Credit: Riot Games Three skins are arriving alongside Patch 26.17 on August 26, 2026: Heartsong Seraphine Ocean Song Soraka Ocean Song Jinx Chromas will also be released for all three skins. Patch 26.17 Focuses on Scaling Carries and Top Lane Frustrations League of Legends Patch 26.17 is relatively focused on Summoner’s Rift, but several of its changes could have a noticeable impact on the meta. Nasus and top lane Vayne are receiving direct hits, while Riot is trying to make champions like Irelia, Yasuo, Yone, and Qiyana less dependent on completely taking over the early game. Graves, Nocturne, and Xerath are also being pulled back after strong performances in their respective roles. Outside the standard game, League Classic continues to evolve rapidly with significantly faster progression and a lengthy balance pass, while Arena and ARAM: Mayhem receive another round of mode-specific adjustments. The post LoL Patch 26.17 Notes: All Champion Buffs, Nerfs, Item Changes, and More appeared first on GameRiv. View the full article

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