Plugins
13 files
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SM CS:S KillStats - 1.1.1
By Marian - GL
New CVar's
sm_killstats_show_body_hits - whether to show body hits. 0=None, 1=All (1 headshot, 1 chest, 2 left leg, etc), 2=Headshots only (2 headshots)
sm_killstats_show_weapon_used - whether to show the weapon used in the kill
sm_killstats_show_distance - whether to show the distance the kill was made from
sm_killstats_combine_damage - whether to combine everything into 2 sections in the menus instead of 4. Rather than having Kills/Killed By/Damage Done/Damage Taken, enabling this will only show Damage Done/Damage Taken, show the kills above damage and denote the kills with *.
sm_killstats_show_death_mark - whether you want to see * next to kills in the menus. Automatically enabled if combine_damage is enabled.
sm_killstats_show_empty_menus - Whether to empty menu items. If disabled, it will hide items like "Killed By" with "None" if the player does not die.
sm_killstats_max_panel_width - how wide the killstats panel will be when shown. Valid between 30 and 128. Defaults to 100.
sm_killstats_restart_numbering - whether to restart the number on each page when there is more than 1 page. If enabled, every page will start with "1". If disabled, something like Damage Done would be "3" by default (assuming display order is not changed).
CVar's:
sm_killstats_version: The version number
sm_killstats_enable: Enables the plugin
sm_killstats_enabled_by_default: Whether users connecting will have killstats enabled (1) or disabled (0) by default
sm_killstats_unit_of_measure: 1=feet, 2=meters
sm_killstats_new_player_options: Any player who hasn't been saved to the database will get the killstatsoptions menu when they connect
sm_killstats_show_startup_help: Whether to display the "Type !killstats" and "Type !killstatsoptions" messages
sm_killstats_death_time: How long to display the stats by default after someone dies
sm_killstats_round_end_time: How long to display the stats by default after the round ends (some player like this shorter)
sm_killstats_view_time: How long to display the stats when someone uses !killstats or !killstatsoptions to view
sm_killstats_show_on_teamkill: Whether killstats should be shown when you were killed by a teammate (disabling will hopefully help with ATAC).
sm_killstats_default_show_in_chat: Whether killstats should be displayed in chat by default
sm_killstats_default_show_in_menu: Whether killstats should be displayed in a menu by default
sm_killstats_chat_display_order: Order in chat to display Kills/Deaths/Damage Done/Damage Received (1234 would be this order, 4321 would be reverse, etc). Be careful with this. Putting something like 2200 for example would show killed by twice and nothing else. Only 1-4 are currently valid values. 1=Kills, 2=Killed By, 3=Damage Done, 4=Damage Taken.
sm_killstats_menu_display_order: Same as chat display order, but for menu.
sm_killstats_menu_show_killed: Show/hide this field for all players using menus.
sm_killstats_menu_show_killed_by: Show/hide this field for all players using menus.
sm_killstats_menu_show_damage_done: Show/hide this field for all players using menus.
sm_killstats_menu_show_damage_taken: Show/hide this field for all players using menus.
sm_killstats_chat_show_killed: Show/hide this field for all players using chat.
sm_killstats_chat_show_killed_by: Show/hide this field for all players using chat.
sm_killstats_chat_show_damage_done: Show/hide this field for all players using chat.
sm_killstats_chat_show_damage_taken: Show/hide this field for all players using chat.
Commands:
!killstats - Shows the current statistics for this round
!damage - Same as !killstats
!killstatsoptions - Enable/Disable/View
Installation:
You will need to install sourcemod if you have not already done so.
Transfer the "addons" directory from the Killstats.zip file to your cstrike directory
2 downloads
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SM Bank
By Marian - GL
SM Bank
Chat commands:
!deposit <amount / all> - Deposits money to your bank. !withdraw <amount / all> - Withdraws money from your bank. !bankstatus - Shows how much money you have in the bank.0 downloads
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Quake Sounds v3 [6th-Jun-2016]
By Marian - GL
Configuration
1. QuakeSetsList.cfg
"SetsList"
{
"sound sets"
{
"sound set 1" "standard"
"sound set 2" "female"
"sound set 3" "" << Add name of sound set config here!
"sound set 4" ""
"sound set 5" ""
}
}
2. Sound Set configs (dependant on your configuration)
"SoundSet"
{
"headshot"
{
"0" << Plays the sound on every headshot
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
"1" << Number of kills required to play the sound
{
"sound" "quake/standard/headshot.mp3" << Sound file to play
"config" "9" << Configuration setting for this sound
}
}
}
"config" ""
The field works as follows:
0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim
You need to add the above values to get your value
If you want to play sounds and text to everyone 1 + 8 = 9
If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14
3. plugin.quakesounds.txt (translations)
"headshot" << This is used when config is set to always play headshots
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
}
"headshot 1" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Headshot"
"de" "{1} Kopfschuss"
"fr" "{1} aime les grosses têtes !!"
}
"headshot 3" << Number of Kills required to play the sound
{
"#format" "{1:s}"
"en" "{1} Hattrick"
"de" "{1} Hattrick"
"fr" "{1} Tour du chapeau"
}
CVARS
sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch!
sm_quakesoundsv3_announce: Enables the plugin announcement on player join.
sm_quakesoundsv3_text: The default text setting for new users.
sm_quakesoundsv3_sound: The default sound setting for new users.
sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played).
sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO)
sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default.
5 downloads
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Autojoin
By Marian - GL
CVARS:
sm_autojoin_enabled
0 = Plugin Disabled
1 = Plugin Enabled
Default: 1
sm_autojoin_adminsimmune
0 = Admins not immune
1 = Admins are immune
Default: 0
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[CS:S] RankMe (Version 2.8.3 - 19 Jul 12)
By Marian - GL
--- Features:
= Rank your players by STEAM:ID or by NAME or by IP Address.
= Use SQLite or MySQL for the Database.
= Kills and Death Statistic.
= Accuracy Statistic.
= Weapon Statistic.
= Rank by Points System or by KDR (Kill:death ratio).
= Hitbox Statistic.
= Connected Time.
= Bomb and Hostage Statistic.
= VIP (as_ maps) statistic.
= Statistics changed on current map.
= Translation.
= Auto-Purge.
= SQLite database.
= Full customization with CVars.
= Set minimal kills for entering the rank.
= Set multiplier for losing points.
= Possible to not showing the points changes on chat.
= Top for each weapon.
= Natives.
= Mani Admin Plugin Import.
== Just run the sm_rankme_import_mani command. Doesn't matter if MAP is loaded or not.
= Possible to use with web interface since it has an export system.
== The database is exported to cstrike folder as rank.sql (needed for SQLite).
== For web interface, may require a web server with PHP and MySQL.
--- Point System (Default, changeable with cvars):
= Every player start with 1000 points.
= For each kill is given 2 points plus 1 point for each 100 points difference between the killer and the killed.
= For each death is taken the same amount that is given to the killer.
= For HeadShot kill is given 1 point.
= Killing with Knife doubles the points given and taken.
= For Planting the C4, is given 2 points for each terrorist plus 2 points for the one who planted.
= For Exploding the C4, is given 2 points for each terrorist plus 2 points for the one who planted.
= For Defusing the C4, is given 2 points for each counter-terrorist plus 2 points for the one who defused.
= For Rescuing the Hostage, is given 2 points for each counter-terrorist plus 2 points for the one who rescued.
= For being the MVP, is given 2 points for the player.
= For VIP Escaping, is given 2 points for each counter-terrorist plus 2 points for the one who escaped.
= For Killing the VIP, is given 2 points for each terrorist plus 2 points for the one who killed.
--- Commands:
= Normal Commands:
== sm_rankme
== sm_session
== sm_statsme
== sm_hitboxme
== sm_weaponme
== sm_rank
== sm_next
== sm_top
== sm_top x (x equals number) (also topx on chat)
== sm_topkills
== sm_topkills x (x equals number) (also topkillsx on chat)
== sm_topdeaths
== sm_topdeaths x (x equals number) (also topdeathsx on chat)
== sm_topknife
== sm_topknife x (x equals number)
== sm_topnade
== sm_topnade x (x equals number)
== sm_tophs
== sm_tophs x (x equals number) (also tophsx on chat)
== sm_topacc
== sm_topacc x (x equals number) (also topaccx on chat)
== sm_toptime
== sm_toptime x (x equals number) (also toptimex on chat)
== sm_topweapon
== sm_topweapon x (x equals weapon name. Eg: glock,usp)
== sm_topweapon x z (x equals weapon name. Eg: glock,usp. z equals number)
== sm_resetmyrank
= Admin Commands
== Root flag:
=== sm_resetrank "STEAM:ID/Name/IP Address" (don't forget the quotes, the info inside the quotes depends on your rank mode)
=== sm_rankpurge X (x equals number of days of inactivity)
=== sm_resetrank_all
=== sm_rankme_import_mani (import rank data from Mani Admin Plugin)
=== sm_rankme_remove_duplicate (remove duplicated rows)
== Generic Flag:
=== sm_statsme2 <name / #position on top / steam> ->
==== Examples:
===== sm_statsme2 "STEAM_0:0:12345678"
===== sm_statsme2 "lok1"
===== sm_statsme2 #1 -> get the stats from the top1
--- ConVars:
= rankme_version -> RankMe Version
You can found these CVars on cfg/sourcemod/rankme.cfg. (The file is auto-generated in the first run).
= rankme_enabled -> Is RankMe enabled? 1 = true 0 = false. Default 1.
= rankme_rank_by -> Rank players by? 0 = STEAM:ID 1 = Name 2 = IP. Default 0.
= rankme_rankbots -> Rank bots? 1 = true 0 = false. Default 0.
= rankme_show_bots_on_rank -> Show bots on rank/top/etc? 1 = true 0 = false. Default 0.
= rankme_changes_chat -> Show points changes on chat? 1 = true 0 = false. Default 1.
= rankme_ffa -> Free-For-All (FFA) mode? 1 = true 0 = false. Default 0.
= rankme_rank_mode -> Rank by what? 1 = by points 2 = by KDR. Default 1.
= rankme_mysql -> Using MySQL? 1 = true 0 = false (SQLite). Default 0.
= rankme_sql_table -> The name of the table that will be used. (Max: 100). Default "rankme".
= rankme_dump_db -> Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false. Default 0.
= rankme_autopurge -> Auto-Purge inactive players? X = Days 0 = Off. Default 0.
= rankme_points_bomb_defused_team -> How many points CTs got for defusing the C4? Default 2.
= rankme_points_bomb_defused_player -> How many points the CT who defused got additional? Default 2.
= rankme_points_bomb_planted_team -> How many points TRs got for planting the C4? Default 2.
= rankme_points_bomb_planted_player -> How many points the TR who planted got additional? Default 2.
= rankme_points_bomb_exploded_team -> How many points TRs got for exploding the C4? Default 2.
= rankme_points_bomb_exploded_player -> How many points the TR who planted got additional? Default 2.
= rankme_points_hostage_rescued_team -> How many points CTs got for rescuing the hostage? Default 2.
= rankme_points_hostage_rescued_player -> How many points the CT who rescued got additional? Default 2.
= rankme_points_hs -> How many additional points a player got for a HeadShot? Default 1.
= rankme_points_kill_ct -> How many points a CT got for killing? Default 2.
= rankme_points_kill_tr -> How many points a TR got for killing? Default 2.
= rankme_points_kill_bonus_ct -> How many points a CT got for killing additional by the diffrence of points? Default 1.
= rankme_points_kill_bonus_tr -> How many points a TR got for killing additional by the diffrence of points? Default 1.
= rankme_points_kill_bonus_dif_ct -> How many points of diffrence is needed for a CT to got the bonus? Default 100.
= rankme_points_kill_bonus_dif_tr -> How many points of diffrence is needed for a TR to got the bonus? Default 100.
= rankme_points_ct_round_win -> How many points an alive CT got for winning the round? Default 0.
= rankme_points_tr_round_win -> How many points an alive TR got for winning the round? Default 0.
= rankme_points_knife_multiplier -> Multiplier of points by knife. Default 2.
= rankme_points_start -> Starting points. Default 1000.
= rankme_minimal_kills -> Minimal kills for entering the rank. Default 0.
= rankme_minimumplayers -> Minimum players to start giving points. Default 2.
= rankme_show_rank_all -> When rank command is used, show for all the rank of the player? 1 = true 0 = false. Default 0.
= rankme_resetownrank -> Allow player to reset his own rank? 1 = true 0 = false. Default 0.
= rankme_vip_enabled -> Show AS_ maps statiscs (VIP mod) on statsme and session? 1=true 0=false. Default 0.
= rankme_points_vip_escaped_team -> How many points CTs got helping the VIP to escaping? Default 2.
= rankme_points_vip_escaped_player -> How many points the VIP got for escaping? Default 2.
= rankme_points_vip_killed_team -> How many points TRs got for killing the VIP? Default 2.
= rankme_points_vip_killed_player -> How many points the TR who killed the VIP got additional? Default 2.
= rankme_percent_points_lose -> Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose. Default 1.
= rankme_points_lose_round_ceil -> If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest. Default 1.
= rankme_points_lose_tk -> How many points a player lose for Team Killing? Default 0.
= rankme_points_lose_suicide -> How many points a player lose for Suiciding? Default 0.
= rankme_chat_triggers -> Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false. Default 1.
= rankme_points_mvp_ct -> How many points a CT got for being the MVP? Default 1.
= rankme_points_mvp_tr -> How many points a TR got for being the MVP? Default 1.
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SM CS:S KillStats - 1.1.1
By Marian - GL
~ New CVar's ~
sm_killstats_show_body_hits - whether to show body hits. 0=None, 1=All (1 headshot, 1 chest, 2 left leg, etc), 2=Headshots only (2 headshots)
sm_killstats_show_weapon_used - whether to show the weapon used in the kill
sm_killstats_show_distance - whether to show the distance the kill was made from
sm_killstats_combine_damage - whether to combine everything into 2 sections in the menus instead of 4. Rather than having Kills/Killed By/Damage Done/Damage Taken, enabling this will only show Damage Done/Damage Taken, show the kills above damage and denote the kills with *.
sm_killstats_show_death_mark - whether you want to see * next to kills in the menus. Automatically enabled if combine_damage is enabled.
sm_killstats_show_empty_menus - Whether to empty menu items. If disabled, it will hide items like "Killed By" with "None" if the player does not die.
sm_killstats_max_panel_width - how wide the killstats panel will be when shown. Valid between 30 and 128. Defaults to 100.
sm_killstats_restart_numbering - whether to restart the number on each page when there is more than 1 page. If enabled, every page will start with "1". If disabled, something like Damage Done would be "3" by default (assuming display order is not changed).
CVar's:
sm_killstats_version: The version number
sm_killstats_enable: Enables the plugin
sm_killstats_enabled_by_default: Whether users connecting will have killstats enabled (1) or disabled (0) by default
sm_killstats_unit_of_measure: 1=feet, 2=meters
sm_killstats_new_player_options: Any player who hasn't been saved to the database will get the killstatsoptions menu when they connect
sm_killstats_show_startup_help: Whether to display the "Type !killstats" and "Type !killstatsoptions" messages
sm_killstats_death_time: How long to display the stats by default after someone dies
sm_killstats_round_end_time: How long to display the stats by default after the round ends (some player like this shorter)
sm_killstats_view_time: How long to display the stats when someone uses !killstats or !killstatsoptions to view
sm_killstats_show_on_teamkill: Whether killstats should be shown when you were killed by a teammate (disabling will hopefully help with ATAC).
sm_killstats_default_show_in_chat: Whether killstats should be displayed in chat by default
sm_killstats_default_show_in_menu: Whether killstats should be displayed in a menu by default
sm_killstats_chat_display_order: Order in chat to display Kills/Deaths/Damage Done/Damage Received (1234 would be this order, 4321 would be reverse, etc). Be careful with this. Putting something like 2200 for example would show killed by twice and nothing else. Only 1-4 are currently valid values. 1=Kills, 2=Killed By, 3=Damage Done, 4=Damage Taken.
sm_killstats_menu_display_order: Same as chat display order, but for menu.
sm_killstats_menu_show_killed: Show/hide this field for all players using menus.
sm_killstats_menu_show_killed_by: Show/hide this field for all players using menus.
sm_killstats_menu_show_damage_done: Show/hide this field for all players using menus.
sm_killstats_menu_show_damage_taken: Show/hide this field for all players using menus.
sm_killstats_chat_show_killed: Show/hide this field for all players using chat.
sm_killstats_chat_show_killed_by: Show/hide this field for all players using chat.
sm_killstats_chat_show_damage_done: Show/hide this field for all players using chat.
sm_killstats_chat_show_damage_taken: Show/hide this field for all players using chat.
Commands:
!killstats - Shows the current statistics for this round
!damage - Same as !killstats
!killstatsoptions - Enable/Disable/View
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Client Redirect
By Marian - GL
Cmds:
Code:
sm_redirect_version - Plugin Version
sm_redirect <time> <userid> <address> <reason> - asks player to be redirected to specified gameserver
Eg:
In console - rcon sm_redirect "10" "100" "60.234.73.177:27017" "Please Join This Server!"
In chat - /redirect "10" "100" "60.234.73.177:27017" "Please Join This Server!"
Change Log:
1.1a - Fixed a PrintToChat error.
1.1
Added new chat command '/redirect'
Added a message telling the admin the command had been sent
Made some code changes (Thanks ferret)
1.0 - Initial Release
Installation:
redirect.smx - Place in addons/sourcemod/plugins
(optional) redirect.sp - Place in addons/sourcemod/scripting
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[CSS] Gun Menu v1.1.3
By Marian - GL
Installation: Place compiled plugin (css_gunmenu.smx) into the plugins folder (../addons/sourcemod/plugins/).
Needed SM1.8+ for compile.
The plugin creates a config named css_gun_menu.cfg
CVars:
sm_gun_menu_primary - Allowed primary weapons
Code:
AWP - 1
SG 550 - 2
G3/SG1 - 4
Scout - 8
AK - 16
M4A1 - 32
SG 552 - 64
AUG - 128
Galil - 256
FAMAS - 512
MAC-10 - 1024
MP5 - 2048
TMP - 4096
UMP 45 - 8192
P90 - 16384
M3 - 32768
М4 - 65536 // aka xm1014
M249 - 131072
sm_gun_menu_secondary - Allowed secondary weapons
Code:
Glock - 1
USP - 2
P228 - 4
Desert Eagle - 8
Five-SeveN - 16
Dual Beretta - 32
sm_gun_menu_grenades - Allowed grenades (0 - disallow all grenades)
Code:
HE grenade - 1
Stun grenade - 2
Smoke grenade - 4
sm_gun_menu_armor - Give to player: 0 - nothing, 1 - armor, 2 - armor + helmet
sm_gun_menu_clear - Time after which the dropped weapon will be removed (-1 - disable cleaning)
6 downloads
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[CSS/CSGO] Revival 1.1.6 [2022/10/29]
By Marian - GL
Name: Revival
Description: Press and hold Shift, E or Ctrl key above death place to respawn player
Commands: sm_revival - show client's prefrences menu (key for revive, where show additional info and progressbar)
ConVars:
sm_revival_version - plugin version
sm_revival_enabled - Enable/disable plugin
sm_revival_tip - Enable/disable key tip at the beginning of the round
sm_revival_msg - Enable/disable chat messages (except tips)
sm_revival_key - Key for reviving (0 - 'duck', 1 - 'use', 2 - 'walk', 3 - no key needed)
sm_revival_pos - Spawn player at: 0 - position of reviver, 1 - his death position, 2 - team spawn point
sm_revival_clean - Remove body x sec after the death (-1 - don't remove)
sm_revival_dissolve - Dissolve effect when removing ragdolls: -1 - disable effect, 0 - Energy, 1 - Heavy electrical, 2 - Light electrical, 3 - Core effect
sm_revival_teamchange - Can a player be revived after a team change
sm_revival_no_end - Can a players be revived after a round end
sm_revival_enemy - Can a player revive the enemy (the revived player will change the team)
sm_revival_bar - Enable/disable progressbar
sm_revival_percent - Enable/disable save the percentage of reviving
sm_revival_effect - Enable/disable effect (circles) around to place of death
sm_revival_radius - Radius to respawn death player
sm_revival_time - The time after the death of the player, during which the revive is possible (0 - down to the end of the round)
sm_revival_countdown - Time for respawn in seconds
sm_revival_times - How many times can a player revive other players during the round (0 - unlimited)
sm_revival_reset - Reset counter of revived (for cvar 'sm_revival_times') at every: 0 - round, 1 - spawn
sm_revival_risings - How many times can a player will revived by other players during the round (0 - unlimited)
sm_revival_noblock_time - Noblocking time after respawn (set at 0 if you have any noblock plugin)
sm_revival_health_cost - Need's health to respawn (if value is less than 0, then this value will be added to the reviver)
sm_revival_maxhealth - The maximum amount of health that a reviver can receive for reviving players (0 - disable limit)
sm_revival_death - Can a player revive others if he have less HP than needed for reviving
sm_revival_health - How many HP will get revived player
sm_revival_frag - Give x frags to the player for revived teammate
sm_revival_rip - Disallow the revival of the players killed: 1 - in the head, 2 - with a knife, 3 - in the head or with a knife.
sm_revival_balance - The difference in the number of live players of the teams, at which player can revive allies (-1 - disable restriction)
sm_revival_soundpath - This sound playing after reviving (empty string = disabled)
sm_revival_nodmg_time - No damage recive time after respawn (set at 0.0 if you have any spawn protect plugin)
sm_revival_crouch - Crouch a revived player for a split second to avoid getting stuck in a space with a low height
sm_revival_color_t - T death mark color. Wrong color code = red
*Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp., any register).
sm_revival_color_ct - CT death mark color. Wrong color code = blue
sm_revival_color_any - Any death team mark color (sm_revival_enemy = 1). Wrong color code = green
sm_revival_best - Show TOPx revivers at round end (0 - disable)
sm_revival_worst - Show AntiTOPx revivers at round end (0 - disable)
sm_revival_mark_t - Path to the vmt-file in folder 'materials' for the T mark. Wrong or empty path = default mark.
sm_revival_mark_ct - Path to the vmt-file in folder 'materials' for the CT mark. Wrong or empty path = default mark.
sm_revival_mark_any - Path to the vmt-file in folder 'materials' for the Any mark. Wrong or empty path = default mark.
sm_revival_hud_x - HUD info position X (0.0 - 1.0 left to right or -1 for center)
sm_revival_hud_y - HUD info position Y (0.0 - 1.0 top to bottom or -1 for center)
sm_revival_hud_color - HUD info color. Set by HEX (RGB or RRGGBB, values 0 - F or 00 - FF, resp.). Wrong color code = green
sm_revival_hud_mode - Show additional info in the: 0 - chat only, 1 - HUD, 2 - KeyHint (not for CS:S v34)
sm_revival_together - Can more than 1 alive player try to revive a player at the same time (0 - 1 reviver per 1 dead player)
sm_revival_feed - Show revives in the killfeed to the: 1 - allies, 2 - enemies, 4 - spectators (all: 1+2+4 = 7).
sm_revival_last_man - Disable revives when only one player is alive on one of the teams
sm_revival_duel - Disable revives when both teams have one player alive
7 downloads
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[ANY] Spawn Protect Slay (1.2)
By Marian - GL
Commands and Cvars
----------------------------------------------------
Cvars
sm_projectile_view_auto_update (Default 1) Automatically update plugin (requires Updater)
sm_spslay_version Plugin version.
sm_spslay_enable (Default 1) Enable or disable plugin (1 - enable, 0 - disable)
sm_spslay_time (Default 10.0) Sets the amount of seconds players will be protected from getting hurt on their respawn.
sm_spslay_slay (Default 1) Slay players who shoot spawn-protected teammates (1 - slay, 0 - don't slay)
sm_spslay_removeonfire (Default 0) Removes spawn protection if player fires (1 - remove, 0 - don't remove)
sm_spslay_changecolor (Default 1) Change color on spawn protected players (1 - custom colors, 0 - don't change)
sm_spslay_tred (Default 255) Red component of T spawn protect color
sm_spslay_tgreen (Default 0) Green component of T spawn protect color
sm_spslay_tblue (Default 0) Blue component of T spawn protect color
sm_spslay_talpha (Default 128) Alpha component of T spawn protect color
sm_spslay_ctred (Default 0) Red component of CT spawn protect color
sm_spslay_ctgreen (Default 0) Green component of CT spawn protect color
sm_spslay_ctblue (Default 255) Blue component of CT spawn protect color
sm_spslay_ctalpha (Default 128) Alpha component of CT spawn protect color
Installation
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If you haven't already, install SDKHooks.
Place spslay.smx into your /addons/sourcemod/plugins directory.
Modify settings in /cfg/sourcemod/spslay.cfg. (This will be auto-generated the first time you use the plugin)
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[CS:S] VIPMod
By Marian - GL
What are the cvars? I want to configure this!
Sure!
The configurable CVARs are:
vip_forceload - Enables forced loading of VIPMod.
vip_gamedescription - Enables the changing of SRCDS's gamedescription.
vip_vocalize - Is the plugin going to be silent or not. (if I missed something, let me know.)
vip_vipmodel - Path to your own VIP Model.
vip_vipweapon - Weapon given to the VIP.
The CVARs that typically shouldn't be touched are:
vip_escapezone - First Escape Zone
vip_escapezone2 - Second Escape Zone
vip_teleport - VIP Teleport zone, only if the map wants to do this.
The static cvars are:
vip_gamemode_version - Game Version
I want to change the VIPs Model, the stock one is terrible.
Go for it. As of version 1.2.1 you can create a file in /addons/sourcemod/configs/vip/Models.cfg and have the files inside that folder added to the Downloads table. The same can be done with Sounds.cfg and Decals.cfg, each doing their respective adding and precaching. After adding the files required for clients to download, simply change the cvar vip_vipmodel to your new model.
Well, this is cool and all but I want to change certain bits of it and release my own build.
Please, don't do this. I will gladly add your changes, and of course add you to the list of credits. Just post them in the thread.
Alright, my error logs are filled with crap! You're absolutely terrible!
Sorry, I tried my best to ensure this was error free. You're one of the lucky ones that found an error. File a bug and I'll get to it as soon as possible.
I want to request a feature!
Sure! File a bug at my GoogleCode repository (Priority: Enhancement).
Installation Instructions
Drag and Drop the Base archive into your cstrike folder.
Grab the plugin (VIPMod.smx) -> Place in \addons\SourceMod\Plugins\
Grab the Gamedata (plugin.VIPMod.txt) -> Place in \addons\SourceMod\Gamedata\
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Deathmatch Team Balancer
By Marian - GL
Deathmatch Team Balancer v1.0.0.4
Server Console Vars:
dmtb_enable "1" // Enable the Deathmatch Team Balancer
dmtb_checktime "30.0" // How often to check if the teams are balanced - min = 30 (30 seconds) max = 600 (10 mins)
dmtb_playerlimit "2" // How uneven the teams can get before getting balanced - Min = 1 Max = 32
dmtb_adminsimmune "1" // Enable admins immunity from getting switched 1 = on / 0 = off
Install:
dmtb.smx -> addons\sourcemod\plugins
dmtb.sp -> addons\sourcemod\scripting
plugin.dmtb.cfg -> cfg\sourcemod
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Welcome Sound cs 1.6
By Marian - GL
sm_join_sound
you can use it like this:
sm_join_sound "consnd/joinserver.mp3"
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