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th3#afk

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  1. Ultima actualizare la iulie 14, 2026 Am avut ocazia sa stau de vorba cu Tarik Ozgur, dezvoltatorul si creatorul jocului indie Seeing Double, un titlu care trece complet neobservat pentru multi jucatori, insa care ofera o experienta de platforming cu adevarat memorabila. I am pus 10 intrebari, iar el a raspuns cu multa deschidere si apreciere fata de toata comunitatea de dezvoltatori indie. Va invitam sa cititi interviul complet mai jos. Intrebarea 1 Ce te a inspirat sa creezi un joc construit in jurul ideii de dubluri si identitati care se suprapun? Tarik: Mecanica de ecran impartit a aparut din dorinta de a proiecta un platformer 2D simplu, dar cu un element unic. Am vazut pe Reddit un GIF cu un joc puzzle platformer care folosea o mecanica asemanatoare, insa doar pentru un singur puzzle. Atunci mi am dat seama ca ar putea fi foarte interesant sa construiesc un joc intreg pornind de la acest concept de oglinda a ecranului, imbinat cu un stil clasic de platforming reinterpretat modern. Intrebarea 2 Care mecanica de gameplay a fost cea mai dificil de proiectat sau implementat, si de ce? Tarik: As spune ca cea mai mare provocare a fost sincronizarea camerelor pentru mecanica de ecran impartit. Seeing Double functioneaza avand doua copii ale aceluiasi nivel in aceeasi camera de joc, cu Pitter intr o copie si Patter in cealalta. Aveam nevoie de doua camere, cate una pentru fiecare personaj, perfect sincronizate in permanenta, pana la pixel, asa ca a fost nevoie de multa munca pentru a rezolva acest lucru. Am intampinat si dificultati legate de coliziuni in general. Jocurile platformer pot fi notorii cand vine vorba despre gestionarea tuturor cazurilor speciale legate de modul in care jucatorul interactioneaza cu suprafetele solide sau semi solide. De exemplu, daca jucatorul se afla pe o platforma mobila, iar aceasta coboara sub nivelul solului solid, jocul trebuie sa poata transfera jucatorul pe acel sol fara nicio problema vizibila. Iar asta fara sa mai punem la socoteala benzile transportoare, cutiile mobile sau, ei bine, pantele. Vreau sa multumesc lui Peyton Burnham, ale carui tutoriale video despre crearea unui platformer m au ajutat enorm sa pun bazele jocului. Intrebarea 3 Stilul vizual este foarte distinctiv. Cum ai ajuns la aceasta estetica finala? Tarik: Stilul vizual al jocului Seeing Double este in mare parte rezultatul lucrului cu resurse limitate. Nu sunt un artist talentat si nici nu am fonduri pentru a angaja unul, asa ca am decis sa merg pe un stil minimalist, dar cu personalitate. Acest lucru mi a permis sa folosesc diverse pachete de asset uri de pe platforme precum itch.io si sa le adaptez pentru a obtine o directie artistica coerenta fara un efort urias. As vrea sa multumesc echipei Kenney, ale carei resurse gratuite formeaza o parte insemnata din arta jocului. Intrebarea 4 Ce mesaj sau experienta emotionala vrei ca jucatorii sa ramana cu ele dupa ce termina jocul? Tarik: Nu vreau sa dezvalui prea multe, dar pot spune ca Seeing Double are parte de momente inalte si joase, cateva momente tensionate, altele amuzante, si poate, daca reusesc, si un moment emotionant pe undeva. Insasi mecanica de ecran impartit sugereaza una dintre temele majore ale jocului, si anume felul in care doua persoane diferite pot fi in aceeasi camera, pot privi aceleasi lucruri si totusi sa nu le vada la fel. Dar asta e tot ce pot spune deocamdata fara sa dezvalui prea mult. Intrebarea 5 Cat timp a durat dezvoltarea si care a fost cea mai mare provocare pe parcurs? Tarik: Am inceput dezvoltarea in octombrie 2025. Am terminat demo ul spre finalul lunii decembrie 2025 si am lansat versiunea Early Access, cea actuala, in jurul lunii iunie 2026, care include doua zone principale, padurea si pesterile. Sper ca urmatoarea actualizare majora, laboratorul de cercetare, sa apara in urmatoarele luni. Sincer, cea mai mare provocare de pana acum a fost marketingul si atragerea atentiei catre joc. Exista atat de multe jocuri excelente in ziua de azi incat este foarte greu sa iesi in evidenta. In plus, Seeing Double este un platformer, iar acest gen este notoriu pentru dificultatea de a capta atentie, spre deosebire de alte genuri precum roguelike. Asa ca multumesc mult pentru ajutor in aceasta privinta. Intrebarea 6 Ce feedback din partea jucatorilor te a surprins cel mai mult pana acum? Tarik: Cand le dau prietenilor mei un build de test al jocului Seeing Double, aproape intotdeauna ii urmaresc jucand de la inceput pana la sfarsit, ca sa inteleg cum gandesc pe parcursul jocului. Ma ajuta sa raspund la intrebari precum, este acest tutorial suficient de clar, este acest segment prea greu, sau este acest secret prea bine ascuns. Aproape de fiecare data sunt surprins de faptul ca ceva ce mi se parea evident este ratat sau interpretat gresit de unii jucatori. Recomand tuturor sa urmareasca oameni jucand propriile lor jocuri. In ceea ce priveste dificultatea generala, adesea zonele pe care le am parcurs de mai multe ori in timpul propriilor mele teste mi se par extrem de usoare, insa vad jucatori care se chinuie exact in aceleasi zone. Subiectivitatea dezvoltatorului este un fenomen foarte real, de care trebuie sa tii cont, si din acest motiv tind sa fiu mai ingaduitor fata de jucator. Numarul mare de puncte de salvare din Seeing Double este un bun exemplu al acestei filozofii de design. E in regula daca jucatorii se frustreaza putin pe alocuri, insa incerc mereu sa reduc aceasta frustrare pe cat posibil, pentru ca nimeni nu vrea sa se enerveze din cauza unui joculet cu pixeli. Presupun ca unii chiar isi doresc asta, asa ca poate voi adauga niste zone bonus extrem de dificile pentru acest tip de jucatori. Daca e sa fiu sincer, cel mai surprinzator feedback a fost cat de mult le a placut oamenilor jocul. Nu ma intelegeti gresit, sunt incantat ca atat de multi oameni il considera grozav, dar simt ca pare modest in comparatie cu multe alte jocuri. Probabil ca ar trebui sa nu ma mai gandesc atat de mult la asta. Intrebarea 7 Ce motor si unelte ai folosit, si cum au influentat limitarile tehnice jocul? Tarik: Folosesc Gamemaker pentru a construi Seeing Double. Gamemaker este unul dintre cele mai bune motoare pentru dezvoltarea jocurilor 2D, asa ca a parut alegerea potrivita in mod natural. In plus, aveam deja experienta cu Gamemaker din alte proiecte pe care le am pus temporar pe pauza. Imi place foarte mult limbajul de programare usor de invatat al lui Gamemaker, mi s a parut intotdeauna mai intuitiv decat ceva de genul C Sharp cu Unity, de exemplu. Stiu ca Godot devine tot mai popular pentru jocuri 2D in ultima vreme, dar pentru mine Gamemaker ramane alegerea numarul unu. Intrebarea 8 Vezi Seeing Double ca pe un proiect de sine statator sau ca inceputul unui univers mai amplu? Tarik: Nu am planuri pentru continuari sau pentru vreun univers cinematic pornind de la Seeing Double. Imi doresc ca acesta sa ramana o experienta autonoma, deoarece dupa lansare vreau sa reiau lucrul la celelalte proiecte ale mele, mai ample. Intrebarea 9 Ai in plan actualizari, moduri noi sau continut suplimentar dupa lansare? Tarik: Seeing Double se afla in prezent in Early Access, cu doua din cinci zone majore finalizate. Cele trei zone ramase de adaugat sunt laboratorul de cercetare, canalizarea si vulcanul. Sper sa termin complet jocul pana la inceputul anului viitor, dupa care Seeing Double va fi practic complet, cu exceptia remedierii unor eventuale erori. As putea adauga si niste moduri sau provocari bonus, daca exista suficienta cerere pentru asa ceva. De exemplu, am adaugat deja un mod speedrun pentru cei carora le place sa termine jocurile rapid. Intrebarea 10 Daca ai relua proiectul de la zero azi, ce ai face diferit? Tarik: Fiind un proiect de dimensiuni mici si neavand foarte mult timp de lucru la el, nu pot spune ca as schimba foarte multe daca as reincepe de la zero. Un lucru pe care il pot spune, insa, este ca m as pregati mult mai bine pentru Steam Nextfest. Steam Nextfest este un eveniment pe Steam care are loc de aproximativ trei ori pe an, in cadrul caruia sunt promovate demo uri din jocuri viitoare, o ocazie excelenta de a atrage multa atentie catre proiectul tau. Am intrat in editia din februarie cu aproximativ o suta de wishlist uri, gandindu ma ca voi ajunge la mii de wishlist uri noi, insa in realitate am mai obtinut doar inca vreo suta, ceea ce nu este rau deloc, dar mult mai putin decat speram. Daca as relua Nextfest, as imbunatati cu siguranta capsula si coperta jocului, care in prezent sunt foarte simple si putin atragatoare. Cred ca multi oameni au vazut acea imagine si nu s au deranjat sa dea click, din pacate. As incerca de asemenea sa imi construiesc o audienta mai mare in avans. Cred ca Nextfest functioneaza mai degraba ca un multiplicator al wishlist urilor existente, decat ca o sursa noua, decat daca demo ul tau este cu adevarat impresionant. Va multumesc mult ca m ati luat in vizor si ati aratat interes fata de Seeing Double. Oricine se hotaraste sa incerce jocul meu, va multumesc din suflet si sper sa va placa. A fost o placere sa vorbesc cu Tarik despre creatia lui si va recomand tuturor sa incercati Seeing Double, este o experienta cu adevarat reusita. Recenzia noastra este in lucru, ramaneti pe aproape. The post Interviu cu creatorul jocului Seeing Double, Tarik Ozgur appeared first on Need4Games. Citește mai departe !
  2. [data-focus-scheme="dark"] { color-scheme: none; } Lord Captains, Update 1.6.1.511 is live! In it, we're fixing the annoying bug with Blade Dancer and Assassin abilities, a lot of narrative and epilogue fixes, additional reactivity for Eogunn, enemies becoming immune to attack during the first turn of combat, and more. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. As usual, it may take up to 48 hours for this update to appear on consoles. Please be aware of the plot spoilers below! Patch Notes Narrative Epilogues related to Malice, Abel, the Commissar, Achilleas and Clementia were displaying incorrect portraits - fixed; Leaving some companions in the Bottomless Pit lacked an epilogue - fixed; Fixed an issue causing multiple Zarkov-related epilogues to not be displayed; Epilogues related to Tirkuaz-4 were not displayed if a certain choice was made - fixed; Epilogues related to Nuncius were not displayed if a certain choice was made - fixed; Added missing background images to some epilogues; Some DLC3 companion banter had incorrect conditions and never popped up - fixed; Eogunn will no longer sometimes insert his comments that were meant for another conversation; Eogunn's options were not correctly displayed in Zarkov Chronicles 1 and 3 - fixed; Fixed a bug which made it possible to repeatedly call Solomorne to the bath, causing his dialogue to break and equipment to disappear; Added additional reactivity for Eogunn to several key places, including Pasqal's second quest and Tirkuaz-4; Fixed Seberian still appearing on the voidship bridge after being given away; Added subtitles on all languages for the Hymn of the Lost at Zarkov; Improved the dialogue with the Deathwatch Captain and added additional Ulfar and Eogunn reactivity for it; Fixed some missing character banter on Marazhai's quest; Self surgery event will no longer appear if we already know truth about Nuncius; Vedka and Janur will no longer die in the battle with the Drover; Added additional clarifying objectives and quest markers to multiple The Infinite Museion DLC quests; Added an option to give the core to the Adeptus Mechanicus after the return from Tirkuaz-4; Reworded an errand about waiting for the end of Zarkov excavation for better clarity and understanding how long the player needs to wait; Abelard will now make his comments regarding the Krieg soldiers in time, not a few encounters later - your trusted Senechal is not THAT old yet; Fixed a broken dialogue with Marazhai, Heinrix and Yrliet at the Spire; Yrliet Fixed a bug causing the bath cutscene with Yrliet to have a long odd pause in the beginning; Mechanics The Death from Above and Blade Dance ability didn't work with Scourging Strikes talent and Where It Hurts Ability - fixed; Assassin's talent Imminent Demise now properly scales damage from attacks; Clenched Teeth was sometimes not working - fixed; Fixed a bug causing enemy reinforcements that arrive during combat to become immune to single target damage until they make at least one turn; Killing Trazyn while he is under effect of Lord of Histories no longer breaks the fight; Commorragh debuff will be now correctly removed from Pasqal if the xeno augmentation was removed; Fixed a bug during the battle with Chronomancer which could cause Zorael to stay in combat forever if the Chronomancer was killed before his arrival; The augmentation screen is no longer available during the Heartless Arbites scenario and Kibellah's search at the Lower Decks; Trazyn will no longer use Mindshackle scarabs on the Rogue Trader; Assassin's talent Imminent Demise now properly scales damage from attacks; Captain Walz sometimes refused to die, locking the combat - fixed; Items Malpian Shroud will no longer deal an additional instance of massive base damage when used with Kick or Slice; in some rare cases consumables (grenades, medkits) could not be equipped onto a companion - fixed; UI Fixed a few issues with formula display for abilities; Genetor Ferrenz and Vivisector Martinax were sometimes displayed on the map despite not being there - fixed; Visuals Eogunn's body will no longer disappear after installing certain augments; Improved some cutscenes at the Cage; Improved Seberian's soldiers animations at Zarkov; Improved the Krieg battle cutscene; Lasguns were sometimes losing textures after the wielder's death - fixed; Audio Fixed Level-up window missing some sounds. Miscellaneous The Infinite Museion achievement will no longer require keeping Seberian alive; Kill the Xenos! achievement had a typo in its code that caused it to never pop up - fixed;Vezi articolul complet
  3. (Image credit: MetalCloud) On July 24-26th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 20 LAN Playoffs and a chance to prove who is the best team in North America! Come watch in person or catch all of the action live on the RGL.gg Twitch Stream. Below are the match schedules for July 25th - 26th (July 24th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more). Schedule - Day 1 (Saturday, July 25th) 1:00 pm Eastern Daylight Time - Round 1 Match 4:30 pm Eastern Daylight Time - Semi-Finals Schedule - Day 2 (Sunday, July 26th) 12:30 pm Eastern Daylight Time - Lower Bracket Finals 4:00 pm Eastern Daylight Time - GRAND FINAL View the full article
  4. Unleash the Arsenal: Black Ops Season 05 Season 05 Roadmap Across Call of Duty® Black Ops 7 and Call of Duty: Warzone™, Season 05 delivers a huge season of content. Multiplayer brings a hard-hitting lineup led by the brand-new Jubilee map, set in a rural town in Japan where the action never stops. In Zombies, rip through the undead in a new Survival map at launch and prepare to confront the Warden in the epic Mid-Season conclusion to the Black Ops 7 Zombies story. In Endgame, race against the clock in the new Burn Run Assignment and further enhance your Operator with Ability Boosts. Plus, push the action even further with new events, Weekly Challenges, a brand-new Battle Pass, a serving of new weapons including the FG42 Assault Rifle, Gremlin SMG, and Mammoth LMG, and much more. Season 05 is armed and ready for action. Own the stage and get ready to fight when new free and premium content arrives in Call of Duty: Black Ops 7 Season 05, launching on July 23 at 9AM PT across all platforms. Endgame Content FREE TO PLAY: ENDGAME CONTENT SUMMARY New Assignment: Take to the roads in a bomb-rigged vehicle in the new Burn Run Assignment, challenging Operators to a race against the clock while running over enemies and objects to add valuable seconds to the timer. Stick to the path, seek out bonuses en route, and don’t let up on that gas pedal. New Ability Boosts: Further customize your Operator with the addition of Ability Boosts, earnable primarily in Nightmare zones with a chance to drop in Zone IV. Ability Boosts add additional upgrades to your Major and Minor Abilities, from reducing their cooldown time to adding more ammo, inflicting additional damage types, and more. Free to Play Ends Soon: Season 05 is your last chance to jump into Endgame for free with your squad. Don’t miss out! New Assignment: Burn Run (Launch) Get pumped in Avalon with the new Burn Run Assignment, challenging Operators to a race against the clock in a bomb-rigged vehicle that’s ready to explode. As the music rages on, step on the gas and pass through all thirty arches, each one embroiled in flames so you know exactly where to go. The pathway is littered with Fear enemies and objects; run them over to add additional seconds to the clock and seek out bonuses like repair wrenches and speed boosts to keep your vehicle in working order as you blast through the racecourse. Keep your eyes on the road, hit everything in your path, and get to the destination. Exotic Ability Boosts (Launch) Upgrade your Major and Minor Abilities with new, rare enhancements that can be acquired in the match, further empowering them with advantages including reduced cooldown times, extra ammo, the chance to inflict additional damage types, and other bonuses improving their effectiveness in the field. Found in item cases, Ability Boosts are mixed in with other reward types and are chosen based on your currently equipped Major and Minor Ability. Though Ability Boosts have a small chance to drop in Zone IV regions, they are primarily found in Nightmare locations. Open your Tac Map and check the rewards list of various Nightmare level Activities and Assignments to discover where you have the best chance of discovering them. Each Major and Minor Ability has two Exotic Ability boosts to choose from. Once acquired, the Ability Boost will remain until you either wipe or swap out the affected Ability. Free to Play Throughout S05Endgame’s free-to-play period is planned to continue through to the conclusion of Season 05, so be sure to jump in with your squad to explore all that Avalon has to offer in this expansive PvE mode. Once Season 06 of Black Ops 7 and Call of Duty: Warzone begins, Endgame will no longer be accessible via the Call of Duty: Warzone menu and will be available only to Black Ops 7 owners. Black Ops 7: Multiplayer Content MULTIPLAYER CONTENT SUMMARY Multiplayer Maps: Crash the party at a rural Japanese festival in the brand-new Jubilee map and deploy to remastered maps Dig and Frequency. In the Mid-Season, invade a Nuketown pinball machine in Turbo Tilt and jump, dive, and traverse a harrowing parkour environment with the arrival of a new Freerun map. Multiplayer Modes: Power up your Operator while capturing and defending objectives in Overdrive Domination. In Gauntlet Rush, compete for the top spot across five different game modes, and in the Mid-Season, turn the adrenaline up to eleven in Cranked Moshpit. Black Ops 7 Ranked Play: Get wins and climb the Ranks in the next season of Multiplayer Ranked Play, delivering new rewards to those who prove their worth in the rankings. Multiplayer Maps Jubilee (Launch) Brand-New, 6v6, Medium-Sized Fight through a rural Japanese town as a festival turns to chaos and the streets erupt in conflict. Battle in the front courtyard of the Palace museum, explore local cuisine in the pop-up Festival, and test your luck in the pachinko room offering low and standard rates. For a more scenic path, traverse the outer Garden running behind residential spaces above street level. For long-ranged skirmishes, head down the central Main Street running down the length of the map where scattered vehicles provide some cover throughout. For tighter encounters, flank out to the sides where there’s a greater mix of sightlines, giving every playstyle a chance to shine in the celebratory scene. Frequency (Launch) Remaster, 6v6, Medium-Sized First introduced in Call of Duty: Black Ops 4, Frequency returns fully remastered with greater detail than ever before. Deploy deep into the mountains of Hunan where Operators engage in constant battle over control of the listening station’s global surveillance capabilities. Take in the sights along the outer platform as you battle down the infamous Catwalk and Pipes sections on the perimeter, or head inside the facility for close-quarters action in the Surveillance room and amongst the Servers. The map opens up in the middle with skirmishes breaking out all around the circular pathway; drop down into the Maintenance area to travel below the path. Whatever your approach, make liberal use of the Wall Jump for new angles of attack while throwing off the enemy’s aim. Dig (Launch) Remaster, 6v6, Small-Sized Following its debut in Call of Duty: Black Ops 2, Dig returns in remastered form, sending Operators to an archaeological dig site in Avalon where rival forces clash over what lies beneath. With the enhanced movement of Black Ops 7, now’s your chance to experience the map like never before. Battle along exposed ruins with bas-reliefs of ancient battles and statues commemorating long forgotten figures. Featuring a roughly rectangular layout, the map is full of equipment and scaffolding to repair the crumbling architecture, creating a myriad of narrow, twisting routes that occasionally open up onto long distance vantage points, pits dug into the ground, secret passageways, and flanking routes that are ideal for setting up ambush. Turbo Tilt (Mid-Season) Brand-New, 6v6/2v2, Small-Sized Shrink down to size and battle inside the Nuketown Turbo Era Rampage pinball machine in Turbo Tilt, a wild Mid-Season Multiplayer map inspired by the history of Nuketown. Encounter a lit up mushroom cloud in the center where a boulder sized pinball occasionally passes through crushing unlucky Operators in its path. Take cover behind bumpers and flippers and fire from the upper window of the Green House just like in the original. Push the opposition, obtain a high score, and finish the match in style. Freerun: Descent (Mid-Season) Brand-New The Guild expects nothing less than the absolute best from its pool of Operators, and that begins with training as the company brings a new obstacle course into play. Jump, dive, slide, and more across an all-new Freerun map arriving in the Mid-Season. Multiplayer Limited-Time Modes Overdrive Domination (Launch) New Mode (Moshpit) Domination comes to Overdrive bringing an objective-based twist to the high-octane game mode. Capture, hold, and defend objectives while eliminating targets with style to earn stars for your team. Earn additional stars for impressive Eliminations based on the following criteria: Earn 1 star for Basic Eliminations. Earn 2 stars for Core Medal Eliminations. Earn 3 stars for completing Distinguished Medal Eliminations. Earning stars grants special Operator bonuses, as follows: 1 Star: Cognition Uplink: Increased perception to help you find your next target. 3 Stars: Hyper Speed: Increased movement speed to reach your target faster. 6 Stars: Ballistic Overdrive: Increased weapons handling to help you eliminate your target. Stay in the fight to keep your star counter climbing. If you are eliminated or wait too long between actions, your star count will return to zero. Operators who manage to achieve six stars in a single combo will trigger Overdrive, doubling all earned stars while active. Gauntlet Rush (Launch) New Mode Keep pushing and don’t let up in the new Gauntlet Rush mode, rewarding Operators who constantly engage the enemy and complete objectives across a rotating set of five modes: Team Deathmatch, Kill Confirmed, Domination, Hardpoint, and Roulette. Each game mode lasts for two minutes before seamlessly switching to the next one within the same map to keep the action hot. Eliminate enemies and play the objective to rev up toward Operator enhancements including faster movement speed, weapon swap speed, and improved headshot damage. Check the lower lefthand corner of your HUD to see how close you are to earning the next buff; the gauge drops if you fail to engage the next target or objective quickly enough, so stay active and reap the rewards. Throughout the match, look out for Gain Stacks that drop in the environment, providing a huge score boost to help reach that next devastating Scorestreak. Cranked Moshpit (Mid-Season) Returning Mode Turn up the heat with the debut of Cranked in Black Ops 7. Eliminate enemies to activate the Cranked timer and earn buffs like faster movement, reload speed, and other upgrades. Your life ends when the timer does, so keep it active through constant slaying. Hit zero and you explode. Season 05 Multiplayer Ranked Play (Launch Window) Season 05 Ranked Play Overview Multiplayer Ranked Play gives players the ultimate competitive experience by offering the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Earn career rewards throughout the lifespan of Black Ops 7 Multiplayer Ranked Play, including Rank Skins and Win Challenge rewards. Each season comes with its own seasonal rewards that can only be earned throughout the duration of that season, including the following: Season 05 Ranked Play Rewards The following Weapon Blueprint, Large Decal, Calling Cards, and Weapon Camos are only available during Season 05: Get 10 Wins: Pro Re-Issue MPC 25 SMG Blueprint Get 100 Wins: “Ranked Season 05 — 100 Wins” Large Decal Reach Silver Rank: “Ranked Season 05 — Silver” Calling Card Reach Gold Rank: “Ranked Season 05 — Gold” Calling Card and Weapon Camo Reach Platinum Rank: “Ranked Season 05 — Platinum” Calling Card and Weapon Camo Reach Diamond Rank: “Ranked Season 05 — Diamond” Calling Card and Weapon Camo Reach Crimson Rank: “Ranked Season 05 — Crimson” Calling Card and Weapon Camo Reach Iridescent Rank: “Ranked Season 05 — Iridescent” Animated Calling Card and Weapon Camo Finish Season 05 at the Top 250 Rank: “Ranked Season 05 — Top 250” Animated Calling Card and Animated Weapon Camo Finish Season 05 at the Top 250 #1 Overall: “Ranked Season 05 — Top 250 Champion” Animated Calling Card Call of Duty: Black Ops 7: Zombies ZOMBIES CONTENT SUMMARY New Survival Map: Return to the frozen land of the giants in the Eidskallen Lighthouse Survival map. Push the rounds as far as you can using the resources available in a confined section of Totenreich and earn rewards for reaching round milestones. Kowakujō Directed Mode, Starting Room: Benefit from extra guidance on the Main Quest as Directed Mode comes to Kowakujō. In Starting Room, drop into the Outer Ward and survive with whatever’s on hand. New Rogue Run Playlists: Astra Malorum arrives in Rogue Run through three new playlists offering increasingly difficult challenges, featuring Calling Card and GobbleGum rewards to help you push further in the match. Survive each wave, choose your power up, then teleport to the next area. New Mid-Season Round-Based Map, Features: Make your stand and face the Warden in the final confrontation as the Black Ops 7 Zombies story reaches its epic conclusion in the Mid-Season. Get some much-needed assistance with a familiar Perk-a-Cola, new GobbleGum, and two more Ultra-Rarity legacy weapons. Survival Map: Eidskallen Lighthouse (Launch) “They lurk in the sea, watching… waiting.” Return to frigid Eidskallen and survive for as long as you can on Beacon Island and its Lighthouse in a new Survival Map placing the crew on a confined section of the Totenreich Round-Based map. Navigate the island’s rugged terrain and scale the Lighthouse stairs to Pack-a-Punch as you explore the map for upgrades from the Arsenal, Der Wunderfizz, Mystery Box, Armor Upgrades, Wall Buys, and everything else you need for a lasting fight. Before the cold becomes unbearable, heat things up with the Flammenfalle Trap, roasting zombies with its triple flame. Earn the following rewards for reaching certain round milestone in the match: “Valhallan” Animated Emblem and 1,000 XP (complete Round 10) “Eidskallen’s Light” Weapon Charm and 2,500 XP (complete Round 25) “Gift Card” GobbleGum and 5,000 XP (complete Round 50) Directed Mode: Kowakujō (Launch) Get extra guidance for the Main Quest on Kowakujō with the introduction of Directed Mode for the map, providing on-screen quest steps and a max round cap of 15. Drop into the scorching fires of a volcanic landscape where supernatural forces guard a crumbling castle harboring the World Seed and other smoldering mysteries. Go toe to toe with the Oni, wielding heavy armor, a massive spiked kanobō, and the power of electricity, joined by Scorched Zombies, Hellhounds, and more. Plus, wield the mystical Nekomancer Wonder Weapon, enlist support from the Ghostly Rifleman Trap, and expose the curse that grips Takeo’s soul. Players who complete Kowakujō on Directed Mode will earn the “Yōjinbō” Operator Skin for Carver, “Kowakujō Directed Mode Completion” Calling Card, and 5,000 XP. Starting Room: Kowakujō (Launch) Defend the burning castle in Starting Room: Kowakujō. Make your stand in the Outer Ward and fight to the finish. All pathways outside of the initial area are locked, so make the most out of what you’ve got as you battle the castle’s ravenous hordes. Use the following map items to further increase the temperature in this already scorching environment: Kowakujō: Mystery Box, Wall Buy (Jäger 45), Ghostly Rifleman Trap, Ammo Cache, Quick Revive, Rampage Inducer, GobbleGum Machine Survive as long as you can to earn the following rewards: “Hellping Hound” GobbleGum and 1,000 XP (reach Round 10) “Armor Gettin’” GobbleGum and 2,500 XP (reach Round 25) “Hidden Power” GobbleGum and 5,000 XP (reach Round 50) Rogue Run: Astra Malorum (Launch) Rogue Run expands its frontiers to Astra Malorum, bringing its roguelite twist on Zombies to three new playlists. Fight for your life in iconic locations like the Crash Site, Museum Infinitum, and Mars while powering up through randomized reward paths offering Ammo Mods, Perk-a-Colas, new weapons, and other game-changing abilities. Queue up for three new playlists differentiated by difficulty: Casual, Normal, and Hardcore. Complete round challenges to earn GobbleGums and Calling Cards: Astra Malorum: Casual Rewards: “Flavor Hex” GobbleGum and 1,000 XP (complete Round 15) “Near Death Experience” GobbleGum and 2,500 XP (complete Round 20) Calling Card and 5,000 XP \[Redacted] Astra Malorum: Normal Rewards: “Hellping Hound” GobbleGum and 1,000 XP (complete Round 20) “Reign Drops” GobbleGum and 2,500 XP (complete Round 30) Calling Card and 5,000 XP \[Redacted] Astra Malorum: Hardcore Rewards: “Gift Card” GobbleGum and 1,000 XP (complete Round 20) “Hidden Power” GobbleGum and 2,500 XP (complete Round 30) Calling Card and 5,000 XP \[Redacted] Every round gets harder, so build smart and survive as long as possible. Any permanent Rogue Run unlocks you’ve earned in the other playlists apply to these playlists as well, so be sure to progress through them all to improve your chances. Curse Inducer Need a bigger challenge (and want to earn those Calling Cards)? Interact with the new Curse Inducer tablet across the Astra Malorum or Ashes of the Damned Rogue Run playlists to activate a random Cursed Relic. Good luck! More Coming in the Mid-Season Rex Infernus: First Look (Mid-Season) The Warden’s corruption runs deep in the final chapter of the Black Ops 7 Zombies narrative as an all-new Round-Based Zombies map launches in the Mid-Season. Cleanse the Shadowsmiths’ places of power and arm yourself with a new Wonder Weapon, GobbleGum, Perk-a-Cola, and two more Ultra-Rarity legacy weapons to survive the ultimate confrontation. The final fight is almost here. Make your last stand count. Returning Perk-a-Cola, New GobbleGum, and Legacy Weapons (Mid-Season) Discover new ways to turn the undead into mincemeat as the Mid-Season update delivers the Widow’s Wine Perk-a-Cola, Fully Packed GobbleGum, and the Olympia Shotgun and TR2 Marksman Rifle legacy weapons. Get more intel on these features in the Season 05 Reloaded blog arriving later in the season. Call of Duty®: Warzone™ Content CALL OF DUTY: WARZONE SUMMARY New Verdansk POI: The skies are alive with drones emerging from the new Drone Labs POI in Verdansk, located south of the Quarry. Explore the area’s Administrative Offices and Research and Development within two large L-shaped buildings, and fine tune your drone piloting skills in the obstacle course out back. New Limited-Time Modes: Perfect the layout of Drone Labs in Lockdown Casual, featuring random killstreak rewards like the Juggernaut and War Machine. In Heavy Metal Heroes, push the pedal to the floor as squads engage in explosive vehicular combat. New Gameplay Features: In the new Juggernaut Armor, fight for possession of the infamous suit to annihilate the enemy with overwhelming firepower. Shoot down airborne Supply Drones and Buy Stations for extra gear, drop Hunter Killer Drones on the enemy with the arrival of the HKDs killstreak in Resurgence and Battle Royale, and more arriving in the Mid-Season. Resurgence Ranked Play: Rank up and earn rewards in a new season of Ranked Play: Resurgence. Bring your best plays to increase your Skill Rating, earn exclusive rewards, and climb the Skill Divisions on your way to the top. New Verdansk POI: Drone Labs (Launch) Eyes up, Operators — the skies of Verdansk have never been more loaded as a brand-new Drone Labs POI arrives east of the TV Station and south of Quarry. Run by Automaton Labs, the facility is ramping up production and unleashing Supply Drones across Verdansk, carrying valuable gear for those who shoot them down and retrieve the goods before the enemy can get there first. The primary section of Drone Labs features two large L-shaped buildings connected via Zipline and a skybridge. The multi-level buildings are divided between the Administrative Offices and Research and Development, each featuring multiple levels with plentiful loot to collect inside and up on the rooftops for Operators seeking more distant engagements. Just north of the facility, Operators will encounter a drone obstacle course featuring a collection of wooden structures and flythrough targets to keep your drone piloting skills in top shape. The area is rife with ambush potential, so keep your head on a swivel or get eyes from above and call out enemy positions to your squad. Armed JLTV A rare armed JLTV is secured inside a locked garage located in the Drone Labs. Find a way to retrieve the codes required to unlock the door and gain access to the powerful vehicle. New Limited-Time Modes (LTMs) (Launch, Mid-Season) Lockdown Casual (LTM) (Launch) 12v12, Verdansk For learning the new Drone Labs POI, there’s no better playlist than Lockdown Casual. Drop into the facility with your Custom Loadout and battle for control of the various zones around the map. Experiment with all sorts of killstreaks including the Juggernaut as you constantly respawn with one equipped, making every match unpredictable. Lockdown Challenges Complete the following challenges in Lockdown Casual to earn rewards, as follows: Use 15 killstreaks to unlock the “Area Locked” Weapon Charm. Defend a High Value zone for 120 seconds to unlock the “Hostile Custodian” Spray. Achieve 5 zone takeovers to unlock the “Lockdown Hero” Animated Calling Card. Heavy Metal Heroes (In-Season) 50v50, Battle Royale Drop into Heavy Metal Heroes and gear up for explosive combat in this limited-time mode. Squads can harness heavy vehicle weapon fire to turn the tide, while eliminations reward Operators with powerful buffs like faster movement and weapon handling, ammo and armor regeneration, and other critical upgrades. When you’re not raining down heavy fire from behind the wheel, loot mobility abilities like Flicker, Kinetic Jump, and the Grappling Hook to stay agile. Outmaneuver enemy squads and fight to be the last team standing. Heavy Metal Heroes gives squads more ways to stay in the fight, with extra respawn tokens and shorter timers for revives and redeploy towers. These rules encourage risk-taking plays that amp up the competition with explosive combat. New Gameplay Features (Launch, Mid-Season) Unleash the arsenal as new instruments of opportunity and destruction arrive across Call of Duty: Warzone. Wield the infamous Juggernaut suit, shoot down Supply Drones for gear, rain Hunter Killer Drones over the enemy position, and more. Juggernaut Armor (Launch) Resurgence and Battle Royale Fight through a hail of gunfire to claim the armor and become the ultimate war machine in the Juggernaut Armor. Supply Drones (Launch) Battle Royale HKDs Killstreak (Launch) Resurgence and Battle Royale The Guild’s deadly drone tech arrives in Resurgence and Battle Royale. Seek out the devastating killstreak to drop an aerial payload of Hunter Killer Drones on the enemy. Quickdrop Kit (Mid-Season) Resurgence Return to the match more quickly with the Quickdrop Kit, earned for completing a Most Wanted Contract. This stackable reward cuts down your squad's redeployment time, getting everyone back into the action with minimal downtime. Special Delivery Drone (Mid-Season) Resurgence The Special Delivery Drone doesn’t appear often. Take one down, pick up the case, and try to survive to claim new Weapon Camos. Season 05 Resurgence Ranked Play (Launch Window) Ranked Play Playlist Maps Available Maps: Rebirth Island, Fortune’s Keep, Haven’s Hollow Season 05 Ranked Play Overview Climb the ranks in Season 05 Resurgence Ranked Play, giving players the ultimate competitive experience by offering the same settings and weapon restrictions used by the Call of Duty League. In addition to the rewards available across all seasons, and the additional rewards (including new Weapon Camos) available during the Ranked Play Event this season, the Season 05-specific rewards include the following: Season 05 Ranked Play Rewards Get 10 Top Placements: “Storm of the Serpent” MK35 ISR Assault Rifle Blueprint Get 100 Top Placements: “WZ Ranked Season 05 — 100 Wins” Large Decal Reach Silver Rank: “WZ Ranked Season 05 — Silver” Calling Card Reach Gold Rank: “WZ Ranked Season 05 — Gold” Weapon Camo and Calling Card Reach Platinum Rank: “WZ Ranked Season 05 — Platinum” Weapon Camo and Calling Card Reach Diamond Rank: “WZ Ranked Season 05 — Diamond” Weapon Camo and Calling Card Reach Crimson Rank: “WZ Ranked Season 05 — Crimson” Weapon Camo and Calling Card Reach Iridescent Rank: “WZ Ranked Season 05 — Iridescent” Weapon Camo and Calling Card Finish Season 05 at the Top 250 Rank: “WZ Ranked Season 05 — Top 250” Animated Weapon Camo and Calling Card Finish Season 05 as the Top 250 #1 Overall Champion: “WZ Ranked Season 05 — Top 250 Champion” Calling Card Call of Duty: Black Ops 7: General Content (END, MP, ZM, WZ) Call of Duty: General Content Summary (All Modes and Games) New Weapons, Attachments: Down enemy targets with four new weapons including the FG42 Assault Rifle and the dual wield Gremlin SMG available at launch in the Battle Pass. Participate in events and Weekly Challenges to unlock the Mammoth LMG and Mace Melee weapon. New Attachments include the Jäger 45 Grid-Breaker Kit, M34 Novaline Garand Conversion, M15 Mod 0 .50 Cal Kit, and more. New Events and Rewards: Celebrate Treyarch’s 30th anniversary, face the Machine of War, and compete for top placement in the Eidskallen Lighthouse Zombies Leaderboard to earn rewards like the Mammoth LMG plus new Weapon Blueprints, Camos, and other rewards across events arriving at launch and throughout the season. Battle Pass and BlackCell: Unlock new Weapon Blueprints, Operator Skins, Calling Cards, Finishing Moves, Emotes, and more across a mix of free and premium tiers in the Season 05 Battle Pass. Purchase BlackCell to earn additional rewards including the exclusive “Cipher” Operator and a Mastercraft Weapon Blueprint, both featuring additional unlockable variants via in-game challenges. Weekly Challenges: Complete Weekly Challenges throughout the season to unlock new Attachments, the Mace Melee Weapon, Camo rewards, and XP. Plus, unlock over 40 Weapon Camos earnable throughout Season 05! New Store Offerings: New Store drops include a variety of Bundles delivering premium content including Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints, including the Tracer Pack: Operation Stingray Bundle featuring the “Forced Retreat” Weapon Blueprint for the new Season 05 FG42 Assault Rifle. Weapons Detail Primary Weapon: FG42 (Launch) Assault Rifle, Battle Pass Page 3 HVT, Page 15 HVT Battle Pass Blueprint Levels: 37 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto assault rifle. Excellent damage and respectable rate of fire. Balanced by slower handling and short open-bolt delay. Designed with a side-mounted magazine and front and rear sights for a clear sight picture, the FG42 Assault Rifle presents a reliable armament capable of performing well across a variety of combat scenarios. With low recoil and a rapid recentering speed, burst fire is hardly a necessity, even at longer ranges. Acquire your target, jam down that trigger, and keep firing until you’ve won the fight. Prestige Attachment Stock > MFS Ambilateral Stock Provides a massive bonus to fire rate and removes nearly all horizontal recoil. Aggressive vertical recoil that harms both aiming speed and mobility. Camos Confirmed: Weapon Prestige > FG42 The Universal Weapon Prestige Camos for the FG42 (above): Prestige 1: “Zesty.” Prestige 2: “Plume.” Prestige Max: “Momiji.” Primary Weapon: Gremlin (Launch) SMG, Battle Pass Page 6 HVT, Page 12 HVT Tier Battle Pass Blueprint Levels: 47 MAGS: 4 MAG SIZE: 26 Mastery Badges: Yes Attachments: Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto dual submachine guns. Excellent mobility and firepower, limited at range by inability to ADS. Go to town with a weapon in each hand using the dual-wield Gremlin SMG. The weapon’s excellent mobility and handling give you the tools to outmaneuver enemies and get up close to inflict maximum punishment. What the weapon lacks in damage per shot, it more than makes up for with the best hipfire accuracy in its class, allowing you to reliably track targets out to the mid-range when using controlled bursts to keep recoil to a minimum. For speed and rapid-fire precision, few compete with the deadly Gremlin. Prestige Attachment Barrel > 9” MFS Cestus Barrel Lightweight barrel outfitted with deadly spikes dealing very high melee damage. Provides faster movement speeds. Camos Confirmed: Weapon Prestige > Gremlin The Universal Weapon Prestige Camos for the Gremlin (above): Prestige 1: “Frequency.” Prestige 2: “Core.” Prestige Max: “Bath Time.” Primary Weapon: Mammoth (In-Season) LMG, Event Reward Levels: 39 MAGS: 3 MAG SIZE: 50 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto light machine gun. Twin reciprocating barrels provide massive damage with manageable recoil. Slow rate of fire, mobility, and handling. The Mammoth LMG hits hard and stays on target even through sustained fire. The weapon’s low recoil and slow fire rate assists Operators in providing covering fire for their teammates, featuring a Prestige Attachment that rapidly speeds up the weapon’s reaction speed. If you’re itching to lead the charge, consider Attachments that improve the Mammoth’s mobility and handling, such as Fast Mag I, Ranger Foregrip, Quickdraw Grip, Light Stock, and other options that bolster the weapon’s performance in high-speed skirmishes. Prestige Attachment Barrel > 14” MFS Cascade Barrel Specialized barrel removes pre-fire delay and movement penalties when firing. Improves ADS movement speed, spread, and recoil, but takes longer to ADS. Camos Confirmed: Weapon Prestige > Mammoth The Universal Weapon Prestige Camos for the Mammoth (above): Prestige 1: “Sky Rats.” Prestige 2: “Database.” Prestige Max: “Spent.” Melee Weapon: Mace (In-Season) Melee, Weekly Challenge Reward Levels: 30 Mastery Badges: Yes Attachments: None Customize Options: Blueprints Melee weapon. High damage, long range, and slow attack speed. Camos Confirmed: Weapon Prestige > Mace The Universal Weapon Prestige Camos for the Mace (above): Prestige 1: “Deepwater.” Prestige 2: “Jazzy.” Prestige Max: “Metachrosis.” New: Weapon Attachments Jäger 45 Grid-Breaker Kit (In-Season) Jäger 45 Pistol, Weekly Challenge Reward Attachment > Barrel Converts the Jäger 45 into a recharging EMP device with improved movement speeds. Fires a localized blast that deals minor damage and disrupts enemy electronics. M34 Novaline Garand Conversion (In-Season) M34 Novaline Marksman Rifle, Weekly Challenge Reward Attachment > Stock Converts weapon into a top-loaded semi-auto rifle with devastating firepower and accuracy complimented by a solid fire rate. EAM IR-VIZ Thermal Reflex (In-Season) Most Primary Weapons, Weekly Challenge Reward Attachment > Optic A lightweight thermal sight from EAM for improved visibility. M15 Mod 0 AMR .50 Cal Kit (In-Season) M15 Mod 0 Assault Rifle, Weekly Challenge Reward Attachment > Fire Mods Converts the M15 MOD 0 to fire .50 caliber rounds for improved lethality at impressive distance. Sacrifices fire rate and recoil control for raw power. RK-9 Calibrated Strike System (In-Season) RK-9 SMG, Weekly Challenge Reward Attachment > Barrel Details REDACTED. Peacekeeper MK1 Gauss Accelerator (In-Season) Peacekeepr MK1 Assault Rifle, Weekly Challenge Reward Attachment > Fire Mods Details REDACTED. Season 05 Events (END, MP, ZM, WZ) Dive into new challenges with rewards across several Season 05 events. Join in to gain new content like the Mammoth LMG plus new Weapon Blueprints, Camos, Calling Cards, Loading Screen, and more. Event: Eidskallen Leaderboard Event (ZM) Rewards Include: Weapon Camos, Weapon Blueprint Brave the cold in the new Eidskallen Lighthouse Survival map in Zombies across multiple 3-hour leaderboards to earn themed rewards including the “Harbinger” and “Ragnarök” Universal Weapon Camos, plus an Emblem, Weapon Charm, and the “Wake Up Call” DS20 Mirage Assault Rifle Weapon Blueprint. Event: Machine of War (END, MP, ZM, WZ) Rewards Include: Mammoth LMG, Weapon Camos, Loading Screen Collect trophies across all modes during the Machine of War event to earn rewards including the new Season 05 Mammoth LMG, “Puffed Up” and “Soul Eater” Universal Weapon Camos, “Piston” Reticle, “Mechanic Preparation” Loading Screen, and more rewards themed around killer robots and heavy metal. Event: Treyarch 30th Anniversary (END, MP, ZM, WZ) Rewards Include: Weapon Blueprint, Calling Card, Emblem Login and play every day during the Treyarch 30th Anniversary Event to earn the “Treyarch 30th” Calling Card and Emblem and the “Gunniversary” MK35 ISR Assault Rifle Weapon Blueprint. More Events in the Mid-Season Expect more events to arrive in the Mid-Season and beyond, including the Ranked Series Events for Multiplayer and Resurgence, and a Freerun Leaderboard Event. Weekly ChallengesCareer > Challenges > Weekly Challenges Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Check the Weekly Challenge menu at the start of Season 05 to see the available rewards and the challenges required to unlock them. Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments, the Mace Melee weapon, “Thorny Connection” VST SMG Weapon Blueprint, and more. Weekly Challenge Reward Milestones: Animated Weapon Camos In addition to new Attachments and a Melee Weapon arriving throughout the season, players can unlock a new SMG Blueprint and two Universal Animated Weapon Camos by completing Weekly Challenge Rewards. Weapon Blueprint: “Thorny Connection” VST SMG Blueprint Earn this as part of the Weekly Rewards Challenges. Weekly Challenge Weapon Camo 1: “Murder” (Animated): Earn any four Weekly Rewards to unlock the “Murder” Universal Animated Camo. Weekly Challenge Weapon Camo 2: “Nectar” (Animated): Earn all Weekly Rewards across Season 05 to unlock the “Nectar” Universal Animated Camo. Current Season Weekly Challenges and Armory Access As Season 04 nears the end, check through all your remaining Weekly Challenges across Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. Any Attachments, Weapons, or Scorestreaks that you don’t unlock via Weekly Challenges in Season 04 will be available in the Armory during Season 05 to unlock via Armory Challenges. Camo Checklist: Season 05: 40+ Unlockable Weapon Camos Pick your style with over 40 available Weapon Camos to earn throughout Season 05, most being Universal (and therefore applicable to any weapon carried), some of which are Animated. Here’s where to find the various Weapon Camo challenges, with more arriving in the Mid-Season: Season 05 Checklist (Launch and In-Season) (GEN) S05 Weapon Prestige Camos (12 Camos total, 4 Animated): There are three new Prestige Camos for each of the four new weapons, with three weapons being available before Mid-Season. (GEN) S05 Event: Machine of War (2 Camos Total, 1 Animated): “Puffed Up” Camo. “Soul Eater” Animated Camo. (GEN) S05 Weekly Challenge Camo (2 Camos total): “Murder” Camo and “Nectar” Animated Camo. (GEN) S05 BlackCell Camo Challenge Rewards (6 Camos total): “Tessellation” (Assault Rifles Challenge), “Ornate” (SMGs Challenge), “Aurelian” (LMG Challenge), “Scarlet” (Shotgun Challenge), “Caustics” (Melee Weapons Challenge), “Primacy” (Eliminations Challenge). (MP only) S05 Multiplayer Ranked Play Camos (6 Camos total): Ranked Season 05 Gold, Platinum, Diamond, Crimson, Iridescent, Top 250. (ZM only) S05 Zombies Lighthouse Leaderboard Event (2 Camos total): “Harbinger” Camo and “Ragnarök” Camo. (WZ only) S05 Winstreak Camos (6 Camos total): “Synapse” and “Phasebreak” Camos: Win a set number of consecutive matches in Battle Royale. “Burn Protocol” and “After Image” Camos: Win a set number of consecutive matches in Resurgence. “Signal Decay” and “Signal Jam” Camos: Win a set number of consecutive matches in Black Ops Royale. (WZ only) S05 Placement Camo (1 Animated Camo): “War Machine” Animated Camo. (WZ only) S05 Resurgence Ranked Play Camos (6 Camos total): Ranked Season 05 Gold, Platinum, Diamond, Crimson, Iridescent, Top 250. Season 05 Battle Pass and BlackCell Arm for Impact with the Season 05 Battle Pass Dispatch the enemy as Spectre, an assassin whose true identity, and even existence, is kept highly classified. The deadly Operator headlines the Season 05 Battle Pass, featuring a new selection of Operator Skins, Weapon Blueprints, and more, including up to 1,100 COD Points, 100+ rewards, and two new Base Weapons. There are several ways to access the Battle Pass: Purchase the Season 05 Battle Pass for 1,100 COD Points. Purchase the Season 05 Battle Pass Bundle for 2,400 COD Points, which also grants you 20 Tokens to use. After purchasing the Battle Pass, you immediately unlock the Instant Rewards Page, including the following items: 10% Battle Pass XP Boost The “Spectre” Operator Skin for the new Spectre Operator plus a BlackCell variant for those who purchase BlackCell The “Dawn Shred” Legendary Blueprint for the Voyak KT-3 Assault Rifle The “Swift Talent” Emote The “Make an Entrance” Animated Calling Card The Season 05 Battle Pass features 100+ pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, and more. Focus on the following Pages to obtain these weapons: Free Unlock: FG42 Assault Rifle: Page 3 Completion Reward Free Unlock: Gremlin SMG: Page 6 Completion Reward Season 05 Battle Pass Completion Rewards Players who purchase and complete the Season 05 Battle Pass will earn the following completion rewards: “Viscera” Ultra Operator Skin for Spectre plus a BlackCell variant for those who purchase BlackCell “Fission Core” Legendary Blueprint for the Carbon 57 SMG 200 COD Points “Thousand Cuts” Animated Calling Card “Strive” Animated Emblem “Gift Card” Ultra GobbleGum (x1) New BlackCell Offerings Purchase Season 05 BlackCell to access over a dozen premium content items, including a New Operator and Mastercraft Weapon Blueprint with additional variants unlocked via BlackCell-exclusive challenges. Grind JSOC into the dust with the arrival of the new Cipher Operator, a former inmate with augmented reflexes and an unquenchable bloodlust for revenge. Purchase Season 05 to unlock the base Operator paired with three additional Skins earnable through in-game challenges. Also get the Season 05 Sturmwolf 45 SMG BlackCell Mastercraft Blueprint and the “Riddlefang” Melee Weapon Blueprint, each featuring three unlockable variants. Cipher leads a cast of alternate BlackCell-exclusive Operator Skins across JSOC and The Guild, as well as Weapon Blueprints earned throughout the Battle Pass. Begin your Season 05 BlackCell journey via the exclusive BlackCell Instant Rewards Page, offering the following items: “Cipher” BlackCell Operator Skin plus three additional alternate Skins earnable through Challenges. “Vindex” Mastercraft Blueprint for the Sturmwolf 45 SMG with Tracers and Death FX plus three alternate Mastercraft Blueprints earnable through Challenges. “Riddlefang” Knife Melee Blueprint plus three alternate Melee Blueprints earnable through Challenges. 1,100 COD Points “Meat Grinder” Finishing Move “Phobia” Weapon Charm “BlackCell No. 5” HUD Theme The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) 10% XP Boost BlackCell owners get access to page after page of additional exclusive rewards within the Season 05 Battle Pass, including: Seven BlackCell-exclusive Skins, including: Instant Reward Page: “Spectre BlackCell” BlackCell Skin for the new Spectre Operator BP Completion Page: “Viscera” BlackCell Skin for Spectre Page 2: “General Chaos” BlackCell Skin for T.E.D.D. Page 5: “In Flight” BlackCell Skin for Anderson Page 7: “Corrosive Fury” BlackCell Skin for Dempsey Page 11: “Fester” BlackCell Skin for Richtofen Page 13: “Siege Machine” BlackCell Skin for Reaper EWR-3 Seven BlackCell-exclusive Weapon Blueprints: Page 1: “Sonic Plate” BlackCell Blueprint for the CBRS-3 SMG Page 4: “Dead End” BlackCell Blueprint for the Hawker HX Sniper Rifle Page 8: “Breakaway” BlackCell Blueprint for the MK35 ISR Assault Rifle Page 10: “Coercion” BlackCell Blueprint for the SG-12 Shotgun Page 12: “Adoptosis” BlackCell Blueprint for the new Gremlin SMG Page 14: “Dead Flip” BlackCell Blueprint for the VST SMG Page 15: “Odium” BlackCell Blueprint for the new FG42 Assault Rifle Players who fully complete the Season 05 BlackCell Battle Pass will acquire 140 total item rewards (Battle Pass and BlackCell related). As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Mastery Camo Track: Access the Season 05 BlackCell Mastery Camo track, offering additional BlackCell-only Weapon Camos for BlackCell users who complete the in-game weapon challenges. BlackCell Bonus: Extra Daily Challenges: BlackCell owners get access to additional Daily Challenges throughout Season 05 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. BlackCell daily challenges count toward the three challenges required to earn Daily Challenge Bonus XP. BlackCell Loyalty Bonus: Players who purchased BlackCell in a previous Black Ops 7 Season and go on to purchase Season 05 BlackCell will activate a permanent 10% Player and Weapon XP bonus in Black Ops 7 (40% bonus for purchasing BlackCell in Seasons 01, 02, 03, 04, and 05 and up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!). New Operators Both factions bring new blood to the fight as The Guild introduces the Cipher Operator Collection leading Season 05 BlackCell content, opposed by JSOC’s acquisition of the enigmatic Spectre. Cipher (BlackCell, Guild, Launch) “Cipher” + Three Unlockable Variants: BlackCell Instant Reward Page Cipher is the renegade hybrid product of a black budget project that fused condemned inmates with advanced combat sub-systems. Augmented reflexes, enhanced physiology, and an electrically stimulated bloodlust ensure high lethality in any environment. Escaping during a bloody uprising, Cipher’s team now operate as mercenaries, harboring a burning vendetta against those that created them. Players who purchase Season 05 BlackCell will immediately unlock the base Cipher Operator Skin; complete in-game challenges to unlock three additional variants all capable of inflicting maximum damage. Spectre (Battle Pass, JSOC, Launch) “Spectre” and “Viscera” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page Next to nothing is known about the presumed wet works specialist, Spectre. The designation itself is a codename agreed on by the various agencies that have pooled their intelligence on unsolved assassinations, inferring his or her existence based on either evidence found at the scene, or from fragmentary reports given by shaken bystanders. Despite heavy redaction, all accounts suggest an individual capable of extraordinary stealth, able to evade or neutralize the most sophisticated of manned or automated security setups. In every case, Spectre’s victims have been slain with surgically precise mid-line stab wounds with rarely any signs of struggle. New Store Offerings Look forward to a variety of new Ultra Skins, Reactive content, and Mastercraft Weapon Blueprints across multiple Season 05 Bundles, including the following highlights: Tracer Pack: Dark Resonance Bundle Go dark and eliminate the threat with the Dark Resonance Bundle, featuring a kitted out 50/50 Operator Skin designed for expert infiltrations in the dead of night alongside two silver and red-lit Weapon Blueprints, an Emote, and more. The full Bundle contents include: “Nightfire” 50/50 Operator Skin (JSOC) “Vital Fall” MXR-17 Assault Rifle (Tracers) “Atlas Rive” SG-12 Shotgun (Tracers) “Zappy Hour” Emote “Cigar Time” Animated Weapon Charm “Signal Vibe” Animated Emblem “Arachnobot” Spray “Wall Power” Legendary GobbleGum (x1) Tracer Pack: Operation Stingray Bundle Discipline and training are the main requirements for this Mil-Sim inspired Bundle featuring a heavily armored and camouflaged Mason Operator Skin paired with three Weapon Blueprint, a Finishing Move, and an Equipment Skin for maximum lethality in the field. Arm up with the full Bundle offering, including: “High Stakes” Mason Operator Skin (JSOC) “Forced Retreat” FG42 Assault Rifle (New Season 05 Weapon, Tracers, Death FX) “Dead Directive” Carbon 57 SMG (Tracers, Death FX) “Sand Viper” 1911 Pistol (Tracers, Death FX) “Close Encounter” Finishing Move “Cold Breach” Combat Axe Equipment Skin “War Mongrel” Weapon Charm “Shredded Identity” Animated Calling Card “Midst of Battle” Loading Screen 1-Hour Double Weapon XP Token Tracer Pack: Safeguard Recharge Ultra Skin Bundle Programmed to protect, serve, and dominate, this Bundle features an Ultra Operator Skin for T.E.D.D., optimizing the robot for intense security operations across every game mode. Packed with two Weapon Blueprints and a Wonder Weapon Skin, he’s ready for any challenge ahead. Get the Bundle for the following items: “Failsafe” T.E.D.D. Operator Skin (Guild) “Security Breach” Gremlin SMG (New Season 05 Weapon, Tracers, Death FX) “Lawmaker” KRS-7.62 Marksman Rifle (Tracers, Death FX) “Zero Precinct” Ray Gun Mark II Wonder Weapon Skin “Nice Try” Emote “Thermal Verdict” Molotov Equipment Skin “Enforced” Reticle “Protect and Destroy” Animated Calling Card “Hidden Power” Ultra GobbleGum (x1) Other Incoming Bundles Visit the Store throughout Season 05 for the above and other Bundles, including the “Tracer Pack: Sand Sovereign” Bundle featuring a new Operator Skin for Kagan, the “Tracer Pack: Combat Cabinet” Bundle featuring a new Operator Skin for Reaper, and the “Tracer Pack: Un-Synced” Bundle featuring a new Operator Skin for Vermaak. Get a more in-depth look at the season’s new Operators, Bundles and more in the Season 05 BlackCell, Battle Pass, and Store Bundle blog. View the full article
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  5. Warframe finally crashed the Fortnite party, and it did it in the biggest way possible. Announced during TennoLive at TennoCon 2026, Digital Extremes is running its first official collaboration with Fortnite in partnership with Epic Games, and it starts immediately. Excalibur, the frame that basically taught every Tenno how to bullet jump, is now on the Island. If you have been waiting for a proper Warframe crossover, this is it. Warframe x Fortnite Collab Explained It was rumored for weeks leading up to the event, but Digital Extremes made it official on stage. The iconic Excalibur was added to Fortnite in a collaboration between Digital Extremes and Epic Games, announced by Ben Starr, who recently appeared in the battle royale as the main antagonist, Geno. If that name sounds familiar to Warframe players, it should. Ben Starr voices Arthur, the 1999 protoframe version of Excalibur, so having him reveal the skin was a nice bit of symmetry rather than a random celebrity drop. The surreal sci-fi world of Warframe ventures through a rift in the Void to join the world of Fortnite. A rift between worlds is about as on-brand as it gets for a game built around the Void. Excalibur makes total sense as the first pick. He has been the face of the franchise for over a decade. Excalibur has spent 13 years as Warframe’s poster boy, the master of gun and blade, and the starter frame that taught most of us how to bullet jump. Throwing in some obscure late-game frame would not have landed the same way. All Warframe Fortnite Skins and Cosmetics Right now, the headliner is the Excalibur Outfit. He is arriving on the Island as a brand new Outfit, marking the first time a Warframe has crossed into Epic’s shooter. The in-game model keeps his clean white and red silhouette intact, so he reads as Excalibur even to Fortnite players who have never touched Warframe. Image Credit: Digital Extremes Also, there is a music side to it for this collab. The in-game boyband On-lyne’s debut music track, PARTY OF YOUR LIFETIME, from Warframe: 1999, is also available in Fortnite Festival for purchase for V-Bucks via the in-game store. If you have played through the 1999 chapter, you already know On-lyne is Warframe’s Infested boy band, and now they have a stage inside Fortnite Festival. Not bad for a fictional group. Excalibur Fortnite Price and V-Bucks Cost The Excalibur Outfit runs you 1,500 V-Bucks in the Fortnite shop. And that lines up with the usual pricing for a full character Outfit, so no surprises there. The On-lyne track, PARTY OF YOUR LIFETIME, is a separate purchase in Fortnite Festival and costs 500 V-Bucks. Grab both if you want the complete Warframe experience, or just cherry-pick the skin if the Höllvania sound is not your thing. The post Warframe x Fortnite Collab: Excalibur Skin, On-lyne Track, and V-Bucks Cost appeared first on GameRiv. View the full article
  6. Camere inteligente în toate mașinile noi. Noul sistem impus de UE detectează când șoferul este distras de la drum 0 Cristina Stancu 0 Trimite Publicat: 12.07.2026 16:45 Ultima actualizare: 12.07.2026 17:24 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Începând cu 7 iulie 2026, toate autoturismele noi înmatriculate în Uniunea Europeană trebuie să fie echipate cu un sistem care monitorizează atenția șoferului prin intermediul unei camere amplasate în habitaclu. Șoferul este atenționat dacă privește în altă direcție mai mult de câteva secundeFOTO Freepik Măsura face parte din ultima etapă a Regulamentului european de siguranță 2019/2144 și urmărește reducerea numărului de accidente rutiere provocate de neatenție, potrivit publicației germane Der Web. Noua tehnologie poartă denumirea de Advanced Driver Distraction Warning (ADDW) și are rolul de a detecta momentele în care șoferul își orientează privirea prea mult timp în afara drumului. Cum funcționează sistemul Sistemul se bazează pe o cameră cu infraroșu care monitorizează poziția capului și direcția privirii conducătorului auto. Dacă șoferul este distras pentru o perioadă prea lungă, automobilul emite avertismente vizuale, sonore sau prin vibrații. Potrivit regulilor europene, avertizarea intră în funcțiune de la aproximativ 20 km/h. Între 20 și 50 km/h, șoferul este atenționat dacă privește în altă direcție mai mult de șase secunde. La viteze de peste 50 km/h, pragul scade la 3,5 secunde. Camera nu poate face recunoaștere facială Una dintre controversele legate de introducerea acestui sistem este legată de protecția datelor personale. Publicația germană precizează însă că legislația Uniunii Europene interzice explicit recunoașterea facială și utilizarea datelor biometrice în cadrul acestui sistem. Datele colectate trebuie procesate local, în interiorul vehiculului, fără să fie stocate permanent sau transmise în exterior. Camera analizează doar poziția capului și direcția privirii, iar informațiile sunt șterse după procesare. Măsură inclusă într-un pachet mai amplu de siguranță ADDW completează seria de sisteme obligatorii introduse gradual în ultimii ani pentru mașinile noi din UE. Printre acestea se numără avertizarea de oboseală, asistentul inteligent de viteză, sistemele de frânare automată de urgență și asistența pentru menținerea benzii de rulare. Potrivit Comisiei Europene, pachetul de măsuri are ca obiectiv salvarea a peste 25.000 de vieți până în anul 2038. Riscul apariției „oboselii la alarmă” Deși sistemul este conceput ca un instrument de siguranță rutieră, unii șoferi au raportat deja apariția unor alarme false. Potrivit dezbaterilor citate de publicația germană, avertizările se pot activa uneori chiar și atunci când conducătorul auto privește spre oglinzi sau către ecranul de bord. Experții atrag atenția că avertismentele prea dese ar putea determina șoferii să ignore sistemul, fenomen cunoscut în cercetarea siguranței drept „oboseală la alarmă”. Amintim că, tot începând cu 7 iulie 2026, mașinile noi înmatriculate în cele 27 de state membre UE trebuie să fie pregătite tehnic pentru integrarea sistemelor de tip Alcolock, menite să împiedice pornirea motorului în cazul în care șoferul a consumat alcool. Autoritățile europene precizează că nu devine obligatorie instalarea efectivă a dispozitivului Alcolock, ci doar existența unei interfețe standardizate care permite montarea ulterioară a sistemului. Sistemul Alcolock funcționează cu ajutorul unui senzor electrochimic în care șoferul suflă aer, conectat la unitatea de control a autovehiculului. Dacă este detectat alcool peste limita stabilită, motorul nu pornește. Vezi articolul complet
  7. Ultima actualizare la iulie 11, 2026 “Granblue Fantasy Relink” este fără dar și poate, unul dintre cele mai bune jocuri pe care le-am jucat generația asta. Pot zice că a fost adaosul perfect pentru toate jocurile bune ce au fost lansate de-a lungul anilor.. cât și în 2024. Jocul de bază ne-a oferit sute de ore de gameplay, unde dorința de a încerca ceva nou pentru un fan al seriei Monster Hunter a luat amploare. Jocul ne-a fost promis de către Platinum Games, dar până la urmă a fost dezvoltat de către Cygames însuși, cu puțin ajutor de ici colo. O revenire mai puternică ca oricând În trecut, am primit suficiente update-uri cât să facă titlul de bază și mai dulce.. sau mai bine zis, POMPOS! Totuși, tristețea m-a acaparat la un moment dat, când am realizat că nu vor mai fi update-uri de care să ne bucurăm, și că grind-ul va dispărea la un moment dat. Uite că la 2 ani după ce a fost lansat jocul, Cygames s-a hotărât să ne livreze unul dintre cele mai uimitoare expansion-uri pe care le-am primit în ultimii ani într-un joc video. Personaje noi și grozave Endless Ragnarök adaugă o tonă de chestii noi, dar una dintre cele mai interesante mecanici noi adăugate a fost cu siguranță modul roguelite numit „The Conflux”. Pot zice că este perfect pentru orice iubitor al genului respectiv, oferă zeci de ore de content, unde loop-ul continuu pare să nu te plictisească așa de tare. Mi-am dorit foarte mult ca acest expansion să adauge personaje noi, păi.. uite că dezvoltatorii ne-au livrat, nu unul, nu 2, nu 4, ci 6 personaje noi playable. Din cele 6 personaje, 2 sunt ceva mai vechi, fiind 2 bosși memorabili din jocul principal, „Gallanza” și „Maglielle”, care au un sig exceptional de bun și unică, la fel ca și toate personajele noi adăugate. Nu am apucat să investesc zeci sau sute de ore în expansion, dar am apucat să testez fiecare personaj și să termin o bucată mare din povestea și bosșii noi adăugați în acest update, pot spune că nu am avut o secundă în care să mă plictisesc, totul a decurs lin, natural și simțeam nevoia să mă joc din ce în ce mai mult. Rival pentru Seofon Design-urile noi sunt la fel de bune ca ce am avut în jocul de bază, adaugă personaje pe care fanii și le-au dorit încă de la lansarea jocului la începutul lui Februarie din 2024, dar sunt și bosși care arată mai bine ca oricând, cu efecte noi, luminoase și foarte periculoase, toate în același timp. Expansiune făcută de către zei! Sunt o tonă de pași noi care trebuie urmați pentru a juca acest expansion, în primul rând, trebuie să termini povestea principală, în al 2-lea rând, trebuie să îți placă noul mod de joc roguelite pe care l-am menționat mai sus, este mandatoriu dacă vrei să înțelegi cât mai bine povestea și să ai o continuare demnă de fundație. Adaosul perfect pentru acest expansion au fost cu siguranță bosșii noi și înfiorător de grei, probabil trebuie să ai jocul la mâna dreaptă, skill-ul și tehnicile minime necesare pentru a îi nimici fără să te chinui este de necrezut. Categoric, poți scădea dificultatea, dar să fim serioși, după ce investești sute de ore în acest joc, modul „Ușor” nu prea îți mai sare în ochi ca și la început. Pot spune doar că .. vreau mai mult! „Granblue Fantasy Relink: Endless Ragnarök” este un final de capitol excelent, unde am avut parte de multă bucurie, dar și tristețe. Sper ca Cygames să continue să lucreze la acest joc.. sau la un sequel, pentru că acest univers merită mult mai multă faimă și atenție. Nota finală este de – 9.5/10 – The post Granblue Fantasy Relink: Endless Ragnarok – Mini-Recenzie appeared first on Need4Games. Citește mai departe !
  8. Exclusiv Dacia Striker schimbă regulile jocului. Ce oferă noul crossover românesc și ce preț va avea 0 Constantin Ciobanu 0 Trimite Publicat: 11.07.2026 17:22 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover La prima vedere, ai fi tentat să crezi că Dacia Striker este un fel de apendice la Bigster. Însă după ce am văzut mașina și i-am simțit noile direcții, tind să cred că este unul dintre cei mai importanți pași pe care îi face Dacia. Din toamnă, Dacia aduce un nou produs. FOTO: Dacia Din momentul în care am aflat detalii despre acest proiect, și eu am privit Dacia Striker ca pe un apendice firesc la Bigster. Una din sprâncene a ieșit din rând în clipa în care am văzut primele imagini oficiale: o mașină cu o linie venită din familia de design Duster/Bigster, dar linii mai calde, alte proporții, un produs care poate face cu ochiul – cel puțin estetic – și unui client care nu caută doar esențialul promis de Dacia. Iar un model doar dacă are puterea de a atrage priviri prin cum arată are o șansă mai mare de succes. Da, știam și detaliile tehnice. Mașina este construită pe aceeași platformă cu Bigster, platforma CMF-B a grupului. Dacă este să pornim explorarea acestui nou model de la general la particular, putem începe prin a spune că Striker este un crossover, și cred că poate fi considerat una dintre cele mai bune definiții ale acestui concept. Striker, un interior generos. FOTO: Dacia Avem un model cu o lungime de 4,62 metri. Dacă este să privim spre un clasic al segmentului, precum Opel Astra Tourer, descoperim că acesta are o lungime de 4,64 metri. Cu alte cuvinte, vorbim despre un veritabil model compact. Dar ceva ce nu prea găsești în segmentul compact, de fapt găsești rar chiar în peisajul SUV-urilor, este garda la sol de 20 cm pentru versiunea 4x4 și de 19 cm pentru versiunea 4x2. Motorizări • Mild Hybrid-G 140. Un sistem de 48V care este disponibil atât cu o transmisie manuală, cât și cu una automată cu 6 trepte și dublu ambreiaj. Sistemul este compus dintr-un motor termic turbo cu trei cilindri de 1.2 litri care poate fi alimentat atât cu benzină, cât și cu GPL. Motorul termic este asistat de un starter/generator la pornire, și în cazul accelerațiilor, energia recuperată pe perioadele de frânare este stocată într-o baterie cu capacitatea de 0,8 kWh. • Hybrid 155. Este compus dintr-un motor termic de 1.8 litri cu 4 cilindri care dezvoltă 109 CP și două motoare electrice (unul de 49 CP care poate propulsa mașina și un starter/generator de înaltă tensiune). Energia recuperată este stocată într-o baterie de 1,4 kWh, iar puterea este trimisă la puntea față via o cutie de viteze automată electrificată. • Hybrid 150 4x4. Pe puntea față: un motor mild hybrid 48V de 1.2 litri care dezvoltă 140 CP/230 Nm, împreună cu o cutie automată cu dublu ambreiaj și 6 trepte, cu padele la volan. Pe puntea spate: un motor electric cu o putere maximă de 23 kW (31 CP) și 87 Nm, asociat unei cutii automate cu două trepte, decuplabilă. Striker, o evoluție masivă în gama Dacia Esențialul în segmentul compact reprezintă altceva decât în zona subcompactă, lucru afirmat de Dacia încă de la debutul lui Bigster. Clientul de segment compact așteaptă ca anumite detalii de la un astfel de model să fie un dat firesc, să nu le caute pe o listă de opționale. Bigster și-a permis să mențină acest esențial la un anumit nivel pentru simplul fapt că îmbracă o haină mai robustă, mai aventuroasă. În cazul lui Striker, lucrurile stau puțin altfel. Piața auto din România își revine. Dacia ajunge la un pas de BMW, iar BYD urcă puternic în top Plecăm de la design, care, în termeni matematici, se laudă cu un coeficient aerodinamic Cx de 0,29 – deci avem o estetică funcțională. Apoi evoluția designului, cu detalii mai rafinate, vezi omogenitatea estetică a grupurilor optice față/spate. Avem o linie exterioară pusă în valoare și de roți care pot ajunge, opțional, la 19 inch, sau de detalii precum cele de pe portierele față care menționează niște coordonate geografice care fac trimitere la Transfăgărășan. De asemenea, sunt detalii pe care nu le descoperi doar privind caroseria, precum acționarea electrică a hayonului și funcția de deschidere automată atunci când ai cardul în buzunar și te poziționezi aproape de spatele mașinii. Striker, varianta hybrid. FOTO: Dacia Pășind la interior, am descoperit același univers Dacia și parcă puțin altfel. Primul lucru remarcat: scaunele. Sunt noi, nu sunt din garderoba Dacia, sunt din garderoba grupului, cred că din familia Megane/Scenic. Instrumentarul de bord este o altă surpriză. În partea superioară a planșei de bord, poziționat orizontal, se află un display de 7 inch. Imaginea acestuia este proiectată pe o suprafață curbă pe care mai sunt proiectate ceva lumini care creează un model, totul pentru a avea iluzia unui afișaj 3D. Practic, informațiile plutesc undeva în acel spațiu – o soluție întâlnită și la modele din grupul Stellantis, dar frumos executată în cazul Dacia. O altă premieră pentru Dacia este funcția Autohold, disponibilă standard începând cu al doilea nivel de echipare. Pe panourile interioare ale portierelor găsești un material plăcut la textură, care amintește de Starkle de la exterior care îmbracă zonele inferioare ale caroseriei, dar nu la fel de dur ca cel de la exterior. Zona centrală dintre scaunele față are o modularitate interesantă. Suporturile de băuturi pot fi scoase, puse unul peste altul, de sub cotieră poate fi scos un sertar discret unde poți depozita un telefon, portofel sau cardul mașinii. Poți opta și pentru plafon panoramic, doar că în acest caz nu mai poate fi acoperit ca la Bigster. Tehnologie de ultimă generație. FOTO: Dacia Dacia se pare că a ajustat ceea ce consideră că înseamnă esențial în segmentul compact. Striker m-a surprins plăcut, este un model care ar fi lăsat aceeași senzație indiferent de sigla de pe grila frontală. În același timp, poate fi considerat modelul care deschide calea unei noi linii narative în gama Dacia. Pe de o parte vom avea robustețea gamei Duster/Bigster, pe de altă parte, vom avea un ton mai cald care dorește a sensibiliza o categorie mai largă de clienți prin Striker. Mașina va avea premiera mondială, pentru public, la Salonul Auto de la Paris din luna octombrie. Știm că prețul de bază va fi de sub 25.000 de euro. Vezi articolul complet
  9. Gigant auto, lovit de cea mai mare scădere a livrărilor din ultimii patru ani. Skoda susține că restructurarea Volkswagen nu îi afectează activitatea 0 Oana Ababei 0 Trimite Publicat: 11.07.2026 08:53 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Producătorul ceh de automobile Skoda Auto, parte a grupului Volkswagen, a anunțat vineri că planul de restructurare al Volkswagen nu va avea, în acest moment, un impact direct asupra operațiunilor sale. Reacția vine după ce compania-mamă a prezentat un amplu program de reorganizare, care prevede reducerea gamei de modele și a capacității de producție. Și Volkswagen traversează o perioadă dificilă. FOTO: Shutterstock „Această evoluție nu are niciun impact imediat asupra operațiunilor noastre. Activitatea continuă în condiții normale”, a transmis Skoda Auto într-un comunicat, citat de Reuters. Compania, parte a grupului Volkswagen, a precizat că este în prezent a doua cea mai bine vândută marcă auto din Europa și că toate uzinele sale funcționează la capacitate maximă. Planul de restructurare al Volkswagen, care a fost anterior contestat de sindicate, ar putea duce la eliminarea a aproximativ 100.000 de locuri de muncă, potrivit unor surse citate de Reuters. Skoda Auto este unul dintre cei mai mari angajatori din Cehia, având peste 34.000 de salariați, iar industria auto reprezintă un sector-cheie pentru economia țării, puternic dependent de exporturile către piețele vest-europene. Analiștii avertizează însă că, deși restructurarea nu afectează deocamdată producătorul ceh, schimbările majore din cadrul grupului Volkswagen ar putea avea efecte indirecte asupra întregului lanț de furnizori și asupra economiei cehe. Volkswagen, afectat de prăbușirea pieței din China Și Volkswagen traversează o perioadă dificilă. Grupul german a raportat o scădere de 8,6% a livrărilor globale de autovehicule în trimestrul al doilea al anului, cea mai mare scădere trimestrială din ultimii patru ani. În perioada aprilie-iunie, Volkswagen a livrat 2,077 milioane de vehicule, declinul fiind determinat în principal de prăbușirea vânzărilor din China, cea mai importantă piață a companiei. Livrările au scăzut aici cu 36,6% față de aceeași perioadă a anului trecut, în condițiile în care piața auto chineză s-a contractat cu aproximativ 20%, conform sursei citate. În schimb, constructorul auto a înregistrat creșteri pe alte piețe. Livrările au avansat cu 7,7% în America de Nord, cu 1,8% în Europa Occidentală și cu 6,7% în Europa Centrală și de Est. Rezultatele evidențiază dificultățile cu care se confruntă cel mai mare producător auto european, într-un context marcat de concurența tot mai puternică a producătorilor chinezi de vehicule electrice. Volkswagen speră să își îmbunătățească performanțele în a doua parte a anului prin lansarea unei noi game de automobile dezvoltate special pentru piața chineză. Compania intenționează să introducă peste 20 de modele cu propulsie alternativă pe piața chineză în acest an, însă analiștii atrag atenția că grupul continuă să depindă într-o mare măsură de vânzările de automobile cu motoare cu ardere internă, într-o piață dominată tot mai mult de vehiculele electrice. Volkswagen se alătură astfel altor constructori auto germani, precum Mercedes-Benz, BMW și Porsche, care au raportat recent scăderi ale livrărilor pe piața chineză. Vezi articolul complet
  10. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Beachcomber's Brim to fix an incorrect material Updated Taunt: The Circuit Breaker Fixed incorrect team color on prop Fixed orphaned particles Updated the Inglorious Patriot Adjusted the normal map and refined the colors Improved the weighting on the bottom pockets Updated the backpack icon Updated pl_redwood Fixed various lighting issues Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25s Decreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1s Fixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve Shooter Fixed the B.A.S.E. Jumper's parachute deploying while using a zipline Updated koth_camp_saxton Vastly improved optimization. Further investigation is ongoing. Tweaked log-and-netting walls along the central shore for clearer definition Fixed several instances of minor prop clipping Fixed players getting stuck on the wood-carved Saxtons Improved clipping throughout View the full article
  11. [data-focus-scheme="dark"] { color-scheme: none; } Lord Captain! You've delved into Trazyn's vault, explored The Infinite Museion, and met the big Update 1.6 head-on — we'd love to hear your impressions! We've launched a new community survey covering the DLC and Update 1.6. It takes about 20 minutes, and there are no wrong answers here — only your honest perspective, which we read closely and value greatly as we shape what comes next for Rogue Trader. Take the survey: https://www.surveymonkey.com/r/P5RM77D Vezi articolul complet
  12. Blue Lily Flower is one of the special items in Project Slayers with which you can gain the immense power of a Demon soul! Isn’t that thrilling? We will tell you the shortest ways to find this amazing beauty! In Project Slayers, you can travel from mountains to mountais and even visit some of the major cities. That do gives off the extra adrenaline rush. Moreover, you can do chores to get rewards. There are lakes where you can go Fishing in the game. Moreover, there are beautiful places on the Project Slayer map. Each place on the map is filled with different adventures and experiences. Another mysteriously beautiful item in Project Slayers is Blue Lily Flowers. These Blue Lily Flowers can help you acquire power and become greater. Read More: Project Slayers Clan Tier List: Best Clans Ranked How To Find Blue Lily Flowers in Project Slayers Follow the steps below to find these Blue Lily Flowers: Start Muzan’s Quest Muzan is an NPC in the game who will give you the task of finding these flowers. He will draw his blood out to give you the demon soul. Kabiwaru Village Locate Kabiwaru Village on your map and start traveling there with the Horseguy. Once you reach the village, explore it around. You will get a few flowers at Kabiwaru Village. Butterfly Mansion To get more of these Blue Lily Flowers, visit the Butterfly Mansion. You will get enough flowers from these two places. Travel to these places with the Horseguy to reach faster. After you get enough flowers, get back to Muzan and give him those to start your demon power gaining process. This is the easiest and the quickest way to gather Blie Lily Flowers. Best of Luck!! Want to know what’s more cookin’ from Project Slayer? These are the latest projects; Project Slayers Codes, Best Ways To Get More Spins, and Best Ways To Get Money Fast. The post Project Slayers – How To Find Blue Lily Flowers appeared first on GameRiv. View the full article
  13. Ultima actualizare la iulie 9, 2026 Am avut ocazia să mă înfrupt din noul titlu al seriei “Assassin’s Creed”, care nu este neapărat un nou titlu, dar se simte ca și unul în unele circumstanțe. În primul rând, vreau să menționez că acesta a fost cu siguranță cel mai sigur joc din serie pentru un remake de la 0.. Black Flag a fost și va rămâne unul dintre cele mai bune jocuri de tip Open World făcute de Ubisoft vreodată, iar remake-ul despre care vom vorbi astăzi poartă aceeași mărime la pantofi. Un remake excepțional făcut pe un engine și mai bun Înainte de a mă juca, mi-am pus o tonă de întrebări precum: “Dacă jocul este îndreptat spre seria RPG?” sau “Cât de schimbat este jocul față de original?” .. Păi, cu siguranță vă pot răspunde la ambele întrebări, după câteva zeci de ore pe care le-am petrecut în joc, pot declara că nu s-au făcut inegalități. Povestea, lumea și design-ul personajelor sunt mai bune ca niciodată. În schimb, singura schimbare majoră pe care am văzut-o este legată de numărul total de colectibile în Open World, pare că au scos o tonă din ele doar pentru a nu îți face experiența de platina atât de obositoare și bloated. Lies of Kenway În materie primă de gameplay, jocul nu m-a dezamăgit absolut deloc, este satisfăcător să îl joci și stealth, dar și ca un berserker care ucide tot în fața lui. Personal, experiența mea a fost mai mult înclinată spre a 2-a categorie, unde nu am stat prea mult la discuții și mi-am torturat fiecare victimă. Sistemul de combat încă este Parry-Based, deci te poți aștepta la o experiență similară cu cea din OG, cu toate că aici este mult mai rafinată și te poți folosi de celelalte unelte și arme precum pistoalele mult mai bine. La partea de stealth, ai opțiuni noi în întregime, precum asasinarea din copac cu o funie și multe altele pe care nu le-am descoperit nici în momentul de față. Iar pentru iubitorii jocurilor RPG din serie, au fost adăugate costume întregi direct scoase dintr-un MMORPG, care îți dau atribute speciale, unele legate de combat, altele pasive pentru defensivă.. iar unele legate de combat-ul navă. Vreau să vorbim puțin și despre partea pe care o iubesc cel mai mult la Assassin’s Creed Black Flag Resynced, și anume COMBAT-ul Naval. Iubesc faptul că Ubisoft nu s-au atins absolut deloc de sistemul făcut aproape la perfecție încă din 2013, poate au realizat că după dezamăgirea pe care am avut-o cu Skull and Bones acum câțiva ani. Pe lângă că a rămas la fel, au adăugat mici tweak-uri de care chiar am avut nevoie, unul din ele fiind rotița pentru “Shanty”, unde îți poți schimba “orchestra” de pe corabie în orice moment vrei tu, foarte similară cu rotița de muzică din Grand Theft Auto V. Corabia ta poate avea animăluțe drăguțe care să îți țină companie, pisici cu un petic pe ochi sau maimuțe în chiloți, Ubisoft s-au gândit că avem nevoie de mai mult roz pe corabie, și nu doar cranii și sânge. Una din mecanicile pe care le-am folosit cel mai mult în playthrough-ul meu a fost cu siguranță opțiunea de “Follow the destination” pe care o avem de ceva timp în jocurile Ubisoft, doar că aici a fost mai bine făcută și mai necesară ca niciodată. Barba lui ‘Barba Neagra’ arată mai bine ca oricând Pot spune altceva în afara că acest titlu este piesa de rezistență, cea mai frumos vizuală pe care ne-a livrat-o Ubisoft până acum? Cu siguranță așa este, când vine vorba de grafică, jocurile Ubisoft întotdeauna au arătat foarte bine, chiar și cele din seria Rayman, unde stilul lor artistic a făcut jumătate din joc, aici stilul artistic rămâne la fel, dar fidelitatea și detaliile noi fac ca jocul să se simtă ca și o complet nouă experiență. Cel mai impresionat am rămas cât timp mă luptam cu navele pe ocean, uneori apăreau dezastre naturale precum: uragane, descărcări electrice masive și tsunami-uri (ceva mai mici). Cu toate astea, aveam fiori pe șira spinării tot timpul când vremea și fundalul se făcea din ce în ce mai albastru și negru, crezând că Davy Jones își va face apariția în orice clipă. Structurile, lumina ambientală și detaliile grafice sunt și ele la nivel de top al generației curente, sunt foarte puține jocuri care au un nivel atât de mare de detaliu, în special în Open World. Apreciez ăsta, nu Skull and Bones La categoria de sunet am întâmpinat câteva bug-uri ce-i drept, dar nu au fost bug-uri să mă deranjeze atât de tare încât să le observ din prima. De abia după 10-15 ore am observat că sunetul parry-ului este puțin întârziat, cât și țipetele inamicilor care sunt în agonie. Muzica în schimb, rămâne aceeași pe care o știm încă din 2013, cu alte câteva piese noi adăugate, totuși, sunt atâtea pe care le poți colecționa încât nu mai poți ține pasul. Tot ce pot spune totuși, este că.. până și pirații au nevoie de muzică relaxantă în timp ce nava lor se scufundă încet din cauza ghiulelelor ce au lovit vasul. Singurul personaj care poate ajunge la nivelul lui Ezio Auditore Fiind un remake de la zero al unui joc din 2013 care are deja o poveste grozavă, nu aș putea lăuda suficient de mult și cursa pe care am primit-o acum. Când vine vorba de dialog și plot, Ubisoft nu au schimbat nimic, dar în schimb s-au gândit să facă jocul ceva mai cinematic, adăugând cutscene-uri noi și eliminând într-un final “Modern Day”, un segment care îmi displace în toată seria Assassin’s Creed. De asemenea, s-a observat clar în cele 25+ ore pe care le-am jucat că animațiile faciale, cât și lip sync-ul este cu mult superior față de celelalte jocuri, inclusiv Assassin’s Creed Shadows. Nu am primit o experiență nouă, dar cel puțin e completă La final de zi, am reușit să îmi satisfac nostalgia și experiența de acum 13 ani, când încă eram în generală și abia așteptam să ajung acasă pentru a mă aventura cu corabia peste mări și insule. După acest remake, am ceva mai multă încredere că Ubisoft se vor descurca de minune cu următoarele jocuri din serie, cât și remake-urile de care știm.. în mare parte. Recomand acest joc fanilor, cât și persoanelor care nu au jucat în viața lor un titlu din această serie numeroasă, chiar dacă devine repetitiv după o scurtă perioadă de timp, este un joc care nu te obosește cu mecanici foarte complicate sau lupte de tip souls-like. Un joc cinstit, cu o poveste bună și o calitate vizuală demnă de a îți pierde orele admirând maimuțele de pe corabie sau papagalii din palmieri. Nota finală este de – 9.2/10 – The post Assassin’s Creed Black Flag Resynced – Recenzie appeared first on Need4Games. Citește mai departe !
  14. [data-focus-scheme="dark"] { color-scheme: none; } Hi folks and especially content creators! With 8.1 we've launched a Twitch Extension that allows creators to stream Total War on Twitch and let their viewers engage with their stream via polls and raffles! This has been a small passion project that was slowly developed in the background over the last year, and the functionality is focused on allowing viewers to naturally integrate into the experience, rather than dramatically alter it. We've learned a lot from the implementation of this extension, and we'd love to hear what other ideas you have for extensions on future titles. To set up the Total War: Warhammer III Twitch Extension, please follow the steps below: Open the Creator Dashboard on Twitch on your account. Go to Extensions. In the Invite Only tab, you should be able to find the extension: Total War: WARHAMMER III Companion 0.0.1. Click Add to claim it. Go to the My Extensions tab and set the Total War extension as an Overlay 1. Go to the Stream Manager in Creator Dashboard on Twitch and click on Edit Stream Info. Input Category as Total War: WARHAMMER III and click Done. Open Total War: WARHAMMER III and go to Options. Click Log In and connect your game with your Twitch Account. Once connected, Start Streaming in OBS (or other broadcast software). * Please Note: you might need to wait for some time for Twitch to send the information to the game that you have started the stream so be patient. Once the connection is established, you will see the status change in the Twitch Integration tab in the game. When someone wants to join in on a Raffle or a Poll you created, they will need to click on the Total War: WARHAMMER III Extension in Steam and click Accept. Have all of the fun with your Polls and Raffles! — The Total War Team Vezi articolul complet
  15. [data-focus-scheme="dark"] { color-scheme: none; } Hi everyone, Patch 8.1 has now arrived in Total War: WARHAMMER III, with a primary focus on Campaign AI improvements, as well as introducing some new Landmarks, Technologies, and a swathe of bug fixes and adjustments across the board. As always, should you run into any new issues after updating to 8.1, don’t hesitate to report it over in our dedicated bug reporting sub-forum. See you on the battlefield! — Steve Coleman // Senior Community Manager 1. Campaign AI Improvements With Patch 8.1 a number of Campaign AI changes and improvements have been added to the game: Campaign AI Prioritisation What did we change? There are certain Campaign AI tasks that lead to its armies clustering and idling e.g. focusing on defending key regions therefore, we’ve added a new mechanism that allows us to control exactly what the Campaign AI prioritises, depending on how many turns have passed since campaign start. Using this new mechanism we’ve de-prioritised tasks e.g. defending key regions in the late game, as contextually they are not that useful at this stage of a campaign anyway. How will this change affect you in-game? We expect this to solve a number of cases where Campaign AI armies are clustered and idle around settlements, and the mechanism we’ve developed make this tweak also allows us to more easily solve similar Campaign AI behaviour issues in the future. Campaign AI End Game Scenario Balance Update What did we change? Utilising the mechanism above defensive tasks for end game factions have had their priority decreased, making the late game more dynamic and much more interesting to play as the Campaign AI will seek to expand and compete instead of turtling up and behaving reactively. The priority of tasks that target enemy forces is increased slightly. How will this change affect you in-game? End game factions should be less prone to idling and clumping around a settlement, and situations where multiple end game factions end up in a stalemate (not attacking each other, only defending) should decrease. Campaign AI Known Issues There are a series of AI related issues that we are working on solving, including: End game factions spawning before turn 40 are more likely to both exhibit and cause clumping behavior. Multiple end game scenarios triggering at the same time can cause, regular factions bordering end game factions to clump up around their settlements. End game factions bordering other end game factions clumping around settlements or near region borders (this can occur regardless of whether the factions are at war). End game factions at war with other end game factions that share a border or fight over a contested province can form pockets of armies locked in a standoff (usually this manifests as one side encamping around a settlement, and the other - raiding in the same region). The chance this occurs is proportional to the autoresolve result - the more evenly matched the armies are in auto resolve, the higher the chance this will happen. End game factions bordering a human of similar or superior strength ranking may fall back to owned regions and clump up. 2. New Landmarks Patch 8.1 adds 4 new landmarks focused in Cathay to add additional buffs and benefits when conquering in the east: Settlement Tier Building Effects Name / Brief Village of the Tigermen III Recruitment cost: -15% for all Tiger Warrior units (factionwide) Ability cooldown: -20% for innate abilities Guiding Strike, Master Strike and Predatory Instincts of Sawai lords (factionwide) Spell intensity +10% for all Clawspeakers (factionwide) Wound recovery time: -2 turns for Sawai and Clawspeaker Monument of the White Tiger Shang-Yang III Income: +500 per turn Unlocks hero recruitment: Alchemist Hero capacity: +2 for Alchemists Hero recruit rank: +2 for Alchemists (factionwide) Ability cooldown: -20% for abilities “Alchemist’s Elixir of Puissance”, “Alchemist’s Elixir of Iron Skin” and “Potion of Healing” for Alchemists (factionwide) House of Secrets Nan-Gau IV Unlock recruitment of Terracotta Sentinels Upkeep: -10% for Terracotta Sentinels (factionwide) Recruitment rank: +2 for Terracotta Sentinels (factionwide) Defensive supplies: +200 for all settlements factionwide Defensive supplies: +50 per turn when under siege (factionwide) Terracotta Road Shi-Wu V All armies ignore movement cost when embarking or disembarking from ships Sea Lane movement: -1 turn Grand Maritime Lift 3. New Technologies 8.1 also introduces two new technologies for the Tiger Warriors faction, focused on reducing upkeep while increasing recruitment rank, speed and damage output across the roster: Tiger's Call: Upkeep: -10% for Tiger Warrior Stalker units Recruitment cost: -10% for all Tiger Warrior Units Base missile damage: +2 for Tiger Warrior Stalker units Honed Senses: Upkeep: -10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units Recruitment rank: +2 for all Tiger Warrior units Speed: +10% for Tiger Warrior (Dual Axes) and Iron Claw Tiger Warrior units 4. Additional Campaign-side Updates Goblin Big Boss, Goblin Great Shaman and Orc Warboss now have access to Chariot mounts in Campaign Dragon-blooded Shugengan Lords (Yin and Yang) now have personalised skill lines. Onwards to the full patch notes! PATCH 8.1.0 Campaign GeneralFixed an issue with Zhao Ming’s goals triggering for Bhashiva around the Chaos Invasions. Fixed bug where, upon meeting the maximum capacity in the Garden of Morr panel, removing one location does not cause available locations to repopulate. Fixed an issue with Dragonship armies, causing them to not grant Settled Grudges or Iron Favour. Note that this fix will not affect saved games, only newly started campaigns. When playing as Lizardmen, the main buildings of Itza and Hexoatl should now provide the same Control effect as the regular settlement main buildings. Hotkeys have now been disabled during Realms of Chaos narrative event messages, to prevent other UI panels opening that can cause issues with other on-screen panels. The building "Sanctum of Quintex" should now provide its Growth effect factionwide, instead of only for the local province. Changed the effects of Rampaging Oak Landmark, which now provides: Immediately causes wall breaches when besieging (Be'lakor's army) Attribute: Siege Attacker (all characters factionwide) The minor faction Ss'ildra Tor should no longer get Tzeentch corruption from an unknown source. Astromancy stance will no longer take 25 campaign moment range on each turn, and will now only take that cost when entering the stance, as intended. The following new Landmarks, exclusive to Grand Cathay factions have been added: Monument of the White Tiger in Village of the Tigermen (exclusive for owners of Character Pack: Bhashiva) House of Secrets in Shang-Yang Grand Maritime Lift in Shi-Wu When an enemy occupies a settlement with a Purple Hand, the unusual location foreign slot no longer shows building slots (if any were originally present). Fixed script error when starting Taurox quest battle Heart of the Dark. The Orthodoxy and Ice Court building chains should no longer remain in Kislev settlements after they've been conquered by another faction. Fixed an issue where the title "Slayer of Champions" for the Warriors of Chaos wasn't unlocked upon completing the requirement. The effect bundle "Raise the Banners" should now decrease cost and increase recruitment rank of Warband Recruitment units. Lords will no longer lose Action Points mid turn by changing mounts or ancillaries. Those bonuses will be properly changed on turn start only. Fixed issue with re-allocation of AP when switching between stances. Fixed instances where recruiting a saved character would initiate a dilemma allowing stacking Names of Power buffs. The settlement Massif Orcal should now have 10 construction slots available instead of 8 when playing as Greenskins or Bretonnia. Lords will no longer lose Health or other stats when changing mounts in the same turn. Faction MechanicsAdded Vampires and Dark Elves to the Iron Favour targeted cultures for Bhashiva. Added a price cap to all actions within the Armies of Shang Yang. Costs are now capped to 10x their original value. Treasury and Iron Favour rewards are now fixed to the mission type: Scaling for destroy faction missions tweaked to better reflect the faction size. Slightly improved Iron Favour from culture targeting missions. Fixed issue where Armies of Shang Yang would sometimes get more than 3 Zhao Ming’s Goals. Increased Gold rewards from Zhao Ming’s Goals, and increased Gold and Favour rewards scaling based on the target difficulty. Added building buff to Tiger Den when playing as Yuan Bo in Fortress settlements. The Lord limit in Bhashiva’s Armies of Shang Yang no longer counts armies borrowed from allied factions. Fixed an issue where Caravan rewards were not updating properly. Caravan encounters with Chaos Dwarfs now resolve correctly, without unforeseen wars. Fixed an issue where the "Capture Settlement" target in Zhao Ming’s Goals would repeat with the same settlement. ‘Da Plan’ scripted tour no longer breaks when triggered. Fixed an issue where the Oath activation requirements could be bypassed. Fixed an issue where missions under Zhao Ming’s Goals are hidden if they have not been accepted but have had their requirements met, preventing new missions from repopulating. Changed ‘Raise Dead’ recruitment panel to include pending recruitment costs in its calculations so that it is no longer possible to queue up more units than you can afford. Changed the effects for the ritual "Mistwalker Reinforcements" in Tyrion's Champion of Ulthuan mechanic. Removed the effects targeting only Mistwalker units. Removed the Vigour loss reduction effect. Added an effect providing the army ability "Envelop in Mist". Added an effect granting all units in the army the passive ability "Grim Discipline", replacing "Martial Mastery" and "Martial Prowess". The ritual "Blessed Cold One Spears" in Nakai's Temples of the Old Ones should now state the correct amount of Spawning Sequence it grants. Cults for the Masque and Dechala have received the following updates: The building "Charm Offensive" has been added for the Masque with adjusted effects for her. The building "Ritual of Excess" has been updated for the Masque. It now has a cost in Favour and provides a large amount of Devotees to the Masque upon building construction. The building "Ritual of Excess" has been added for Dechala's Magus Cults with effects and costs adjusted for Dechala. When playing as Slaanesh, Daemon Prince of Slaanesh lords should now have the Devour Captives post-battle option. Changed the logic of Sayl's Blind War; it will now cause the target to declare war on all factions it knows, except for Sayl, his human allies or any of their vassals. Caravans can no longer be dispatched before starting the scripted tour for Cathay caravans. Fixed issue where Elspeth was able to construct more than 5 Gardens of Morr. Scripted tour for Pleasure Palace no longer triggers when the user selects and deselects a settlement. The Boar Meat ingredient for Grom's Cauldron should now unlock when a Savage Orc Shaman unlocks his War Boar mount, Wurrzag unlocks Spleenrippa or Gorbad unlocks Gnarla. The Spider Egg Yolk ingredient for Grom's Cauldron should now properly unlock after recruiting an Arachnarok Spider (Flinger). The Deeps foreign slots should now be removed if the settlement is traded to another faction. (Note that this fix will not affect existing saves and will only be applied to new campaigns.) Ritual of Pestilence and Ritual of Plague now correctly increase Epidemius' tally mechanic. Dark Elves should now get the same Income from Ports benefit that High Elves receive from the main building in Ancient Elven Colony settlements. Establishing a colony in the Shrine of Khaine's ruins, as Aislinn, no longer requires colony availability points and it doesn't cost colony availability points when ending the turn. CharactersFixed softlock when Aislinn is declaring war on The Awakened and Clan Spittel and both of them are vassals or allies to the player. Adjusted the effect of "The Fruits of Torment" after completing all narrative missions as Dechala. It will now increase the unit capacity and replenishment rate in Daemonic Attraction recruitment. Nakai should now keep his horde buildings after he gets confederated by another Lizardmen faction. Repanse de Lyonesse will now start her campaign with a Peace Treaty and Military Access agreement with the faction Lyonesse. UnitsFixed an issue where Saytang the Watcher was ignored by some skill benefits affecting Heroes. Fixed the Gifts of Slaanesh not being applied to Generals when they are wounded or have a hero action applied to them. Fixed and issue where the Daemonsmith Sorcerer with the Lore of Hashut didn't have the Hide (Forest) attribute. In Rewards of Dread the cost to increase unit capacity of Chimera and Preyton should now correctly increase each time you purchase it. Increased the recruit time of the Chimera to 2 turns, to be equal to all other T4 Monsters. When playing with a Tomb Kings faction, the Salt Mine building should now increase the recruitment rank of Liche Priests as intended. Dragon-blooded Shugengan Lord (Yin and Yang) now have personalised skill lines. BalanceMiao Ying’s starting army buffed to help her early campaign experience. Increased number of Stalkers given in Ivory Road dilemmas. Reduced the price of units in one of the choices when units are given through an Ivory Road event. Some ancillary balancing: Dragon’s Gaze: Armour +15, Enemy Hero action success chance -15% Horns of Shang Yang - Armour +15, Spell Resistance +30 Storm Wind Coronal - Armour +15, physical resistance replaced with Ward Save +12 Vambraces of Yin - Melee Attack and Melee Defense +6 Burning Vambraces: Melee Attack and Melee Defense +6 Dragon’s Fang: Melee Attack +12 Events & MissionsStyrkaar the Sortsvinaer should now appear for Azazel after finishing his missions. When playing as the Beastmen, completing the mission "Fall of Man" should now properly trigger the event "The Fall of Men" granting the ancillary "Banner of Fallen Kings". When playing as Grom the Paunch, all versions of the mission "Cook for the Hag" should now properly complete when the correct recipe and ingredients are cooked. Fixed a script error that occurred when completing a Shanty mission. The Gotrek and Felix quest battle now triggers for Bhashiva. Fixed a bug where daemon invasion forces in Bhashiva's quest line do nothing. ItemsFixed new Cathayan ancillaries not properly being generated from ancillary drops. Fixed an issue where fusing two green arcane items as Valkia was destroying the items but wasn't producing a blue one. Valkia should now receive a blue arcane item when fusing green ones. TechnologiesThe technology ‘Service Great and Small' should now appropriately reduce the cost and build time of Bhashiva's military buildings. Note that the ‘Peasant Huts’ and 'Peasant Stables’ won't be affected by this technology as they're not considered military buildings. Added bespoke Technologies for Tiger Warriors in the Cathay Technology tree. Fixed Celestial Dragon Guard and Celestial Dragon Crossbow benefits to provide their benefits to the appropriate units and their RoR versions. Skills, Abilities & TraitsChanged Traditions of Fortitude to now affect all Tiger Warrior units. Also changed how the Tiger Warrior Sawaii benefits are displayed to be consistent with other skills in the tree. Caravans now possess a new skill, allowing them to reduce or become immune to attrition. Fixed issue where Norscan Provincial actions effects were applying to player armies instead of enemy armies. Drycha's skill "The Natural Order" should now increase the recruitment rank of Branchwraiths as intended. Fixed an issue that caused the Mentor skill to occasionally not be visible for Celestial General Lords. ‘Drowned Dead’, ‘Awaken from the Grave’ and ‘Command of the Unliving’ now receive cooldown reduction from "Cooldown to all spells" effect. The Gate Master's skill Implacable Spirit should no longer unnecessarily display the portrait of the Gate Master. When playing with Tiktaq'to, the Skink Priest (Beasts) should now have the correct skill "Gong Attunement" instead of "Sun Alignment". High Queen Khalida's skill "Tenacity" should now require only 2 skill points instead of 3. Warriors of Chaos tech Giant Manacles and the skills Monstrous Strength and Freakish Mutations will now provide bonuses to Chimera and Dread Maw units. Supreme Sorceresses, Warlock Masters and Warlock Engineers now have a chance to be recruited with the Knowledgeable trait, increasing the experience gain of the character and the chance to receive a magic item after battle. Aislinn and his Dragonship Admirals no longer have the Looter skill, and instead have been granted the Ancient Cunning skill. To facilitate this, Ancient Cunning has been replaced with Elven Scholar in the second part of the campaign skill line. Fixed an issue with Transformation of Kadon (Lore of Beasts) not being available to Wood Elves or Bhashiva’s faction. Fixed an issue where Champions of Slaanesh are missing the Immune to Psychology trait provided by Mark of Slaanesh. Gorbad Ironclaw's skills "Shootaz to da Back!" and "Riderz on da Flankz!" should now properly grant their respective ability and attribute to the listed Regiments of Renown. Fixed an issue where movement increases applied through traits/ancillaries didn't work for Heroes. UIFixed an issue where the Insignia assign menu loses functionality if it's opened whilst the army is moving. Fixed the 3D relics decal on settlements appearing for factions other than Bhashiva. Fixed the Select Race button not working in the Unit & Spell browser. Fixed the names of all Lords appearing as empty or incorrect text. Fixed Zhao Ming’s Goal mission tooltip sometimes breaking and not displaying properly. Fixed incorrect warning texts on loaned armies in Zhao Ming’s Support recruitment. Devotion tooltip can no longer be clicked through. Fixed missing UI elements for the Gate Keeper Embed actions. Fixed issue where Caravans tooltip displayed wrong unit rank number when recruiting a caravan. The Flow of Desire ability tooltip no longer has an incorrect condition. Fixed Bhashiva's Tiger Warrior garrison leaders having Cathay names instead of Sawai ones. Fixed an issue where some settlements weren't displaying the icon of the trade resource they're providing. The action points of Heroes will properly be added to Lords when they join their army. Fixed issue when activating rituals in the campaign where some of the upgrades were not displayed in the UI panel. AIImproved performance of Tiger Warriors/Bhashiva campaign AI behaviour. Claws of the White Tiger (Bhashiva) now properly send out caravans. Norscan factions will now build Mammoth recruitment buildings. Battle GeneralFixed a script error in second tutorial battle in Prologue campaign. In Bhashiva’s final quest battle, units can no longer move to or land on unreachable areas of the map. Tzarina Katarin's Ice Court Sled mount should now be available to players who don't own the Shadows of Change DLC. Fixed issue where increases to explosion radius made in campaign do not increase the explosion radius in battle. Fixed issue where underground intercepts would trigger a minor settlement battle instead of a subterranean Underway battle. BalanceMade the following changes to address issues with overstacking of Speed bonuses when playing as a Slaanesh faction: The innate hero trait "Sleek" now provides Speed only to the hero, not the whole army The skill "Sinful Demeanour" of Exalted Hero of Slaanesh now provides Speed only to the hero, not the whole army The skill "Bend the Mind, Bend the Flesh" of Cultist of Slaanesh no longer provides a Speed bonus to the Cultist The skill "The Umbral Pall" of Druchii Anointed now provides the Evasion passive ability only to Devotees of Slaanesh, not the whole army Dechala's Mark of Vindictiveness "Heed the Lash" has had its Speed and Charge Speed bonuses lowered to 10%/15%/20% for the 3 tiers respectively. UnitsSky Junk will now have the Eye of the Dragon ability again. Adding missing Moving Attack animation to Jade Lancers. Sky Lantern’s projectile range has now correctly been adjusted to 275. Night Goblins will now face the direction in which they are placing ladders. Added the Aquatic trait to Lokhir Felheart and both Black Ark Corsair units. Fixed an issue where Hobgoblin Wolf Raiders (Bows) were not counting towards ‘Missile Unit' unit cap and 'Missile Cavalry, Chariots & War Machines’ unit cap. Fixed an issue where the Gate Master incorrectly had Expert Charge Defence while on a warhorse. Fixed an issue where the Great Shaman Sorcerer (Death) had less Missile Resistance while on a War Mammoth mount. Fixed an issue where Berog Bearstruck and the Marauder Bearmen were available as an Extended roster unit for the Warriors of Chaos faction when unit caps were turned on. Fixed an issue where Da Rusty Arrers (Night Goblin Archers) unit had lower Charge bonus than the base Night Goblin Archers unit. Calmed the Steam Tanks down a little so they stop moving and spinning of their own accord without any player intervention. Skills, Abilities & TraitsRemoved the bullet point on Wind Bow incorrectly stating that it deals scaling damage. Fixed an issue where some Lords and Heroes were missing the Encourage attribute. Fixed an issue where Master of Mists ability didn't have a cooldown. Fixed an issue where the self effect from Dual Personality - Betrayer ability was not being applied to the Curs'd Ettin (Runecaller). UIRemoved a number of placeholder icons from new maps. Fixed an issue where the Herald of Slaanesh, when put on a Daemonic Steed, has the wrong unit type icon. AIFixed an issue where the AI ignores routing units when there are no other suitable targets nearby or urgent tasks to do. Fixed an issue where the AI had problems reforming its big army, causing units to stack on the border of the map. Fixed an issue where the AI ranged units are constantly receiving different orders and changing formation, while prioritising outflanking instead of just shooting the open targets. Fixed an issue where the AI was stacking units on top of each other in Chokepoint battles. MapsAdded 2 new battles (land and ambush) to the area of Black Fire Pass. Fixed incorrect wall HP in Ancient City of Quintex – Dark Elves siege map. Fixes and adjustments to deployment zones, ambush zones and reinforcement markers in various maps. A selection of minor terrain, border and height adjustments in various maps. PerformanceFixed crash caused by Caravan encounters from confederated factions. Fixed crash occuring after using Amethyst artillery units in Battle as Wissenland & Nuln. VisualDevotees of Slaanesh 2D portholes now using correct updated models. Tiger Warrior Stalker’s hair no longer jumps around, jumps around, jumps up, jumps up and gets down. Exalted Hero of Slaanesh, Ogre Bruiser and Skaven Warlord characters should no longer flicker around during idle animations. Ivory Road scripted tour Dispatch button highlight no longer remains after completing the scripted tour. Fixed an issue where in Skirmish vs. AI as Daemons of Chaos the Herald of Tzeentch on Disc of Tzeentch doesn't have said Disc of Tzeentch. Fixed capture point flag positioning in Ancient City of Quintex and Sartosa - Coast maps. Fixed animation issue where Celestial General on a Celestial Lion detaches from the mount during a flying attack. “Fire while moving” animations are no longer interrupted, which would lead to them not dealing damage. Added missing axe unit variants for Doomseekers and The Brotherhood of Grimnir RoRs. AudioBhashiva’s Quest battle option objective line now plays when completed. Misc.Fixed a translation error in Warptech Academy. Fixed a bug where game objects could be clicked on outside of the visible game display area (i.e. on ultrawide monitors) Battle Balancing BhashivaWhite Tiger passive ability Effect Range: 55m > 100m Tiger Warrior SawaiCost -100g Max Splash Attacks reduced to 5 Predatory Instincts ability Additional 24 Melee Attack added. Dawn Glaive Effect range increased to 55m ClawspeakerFerocity of Kamau passive ability Cost -100g Protection of Kamau passive ability Cost -100g Mysticism of Kamau passive ability Cost -100g Mantra of Righteousness ability Additional 25% armour piercing melee effect added. Tiger Warrior StalkersNo longer uses the pre-cursor missile weapon profile and are now missile skirmishers. Tiger Warriors (all)Now has the woodsman attribute Uses small forest strider effect group. Taoyan the MercilessNow has immune to psychology Max splash attacks reduced to 4 Fuelled by Vengeance passive ability Base and AP damage maximum increased to 35% Damage resistance maximum increased to 35% Celestial Dragon Guard (Melee and Crossbow)Additional +4 hp per entity +25 Mass Terracotta SentinelNow has Sunder Armour contact effect The Green Guardian (Terracotta Sentinel RoR)Now has the Sunder Armour contact effect Cost -50g Astrogoth IronhandMechanical Overdrive Base weapon strength increased to 20% Additional 20% AP weapon strength effect added Stone Mantle No longer has the health activation flag Now increases based on the amount of spells casted by the player. Speed penalty increased to 30% Physical resistance increased to 40% The Masque of Slaanesh-400 HP -6 Melee Defence Chanson of Caging Speed increased to 15% Additional 15% Charge Speed effect added Waltz of Lethargy Effect Range increased to 55m Additional Unyielding Assault attribute added Slaangors-600 HP -2 Charge Bonus -2 Armour piercing weapon strength Dechala the Denied OneDance of Destruction Additional 36 melee attack added Additional Unyielding Assault attribute added. Praise of Slaanesh Additional 360 missile block attribute added Missile block chance increased to 36 Elixir of Damnation Number of uses increased to 5 Druchii Anointed+25 Weapon Strength on all variants (mounts etc) Can now purchase Murderous Euphoria in Custom Battle Can now purchase Guardian in Custom Battle PreytonAll-Consuming Hatred Damage Reflection increased to 40 Now has unlimited uses Endless Malice Effect Range increased to 55m Devotees of SlaaneshNow has Murderous Mastery Second stage weapon strength is now 20% Champions of SlaaneshNow has Immune to Psychology Bonus vs Infantry increased by 5 Scourge of Arden (Preyton RoR)Now has the wounded prey contact effect Now has Hide (forest) Seeker Chariots (mount version included)-20 Armour +20 Charge bonus Hellflayer-20 armour +20 Charge Bonus +5 Armour Piercing Weapon Strength Exalted Seeker Chariot-20 Armour +20 Charge Bonus Additional Causes Terror attribute added Chaos Lord of SlaaneshNow has Soporific Musk contact effect Beguiling Gem Now has -20% speed effect Daemonettes of SlaaneshCost -50g AlluressCost -50g (mounts included) +5 Melee defence on the Daemonic Steed Locus of Swiftness Now has 40s duration Can now purchase Locus of Beguilement in custom battle The Marquis of Masochism (Keeper of Secrets RoR)-100g Bound Enfeebling Foe Num uses increased to 2 Cultist of SlaaneshPendant of Slaanesh Cooldown now 60s Torment Blade Duration now 18s Chimera-5 Leadership Flaming Breath Damage Reduction Bloodshriek Chimera (Chimera RoR)-5 Leadership Perfect Predator Target Range now 55m Dread Maw-5 Leadership Burrow Cooldown now 25s Increased explosion projectile radius Base explosion damage is now 25 AP explosion damage is now 35 Fimir NobleCost -50g Hit Reaction/Ignore chance now 70% Favoured by the Matriarch Cost -50g Hit point threshold is now 25% Beorg BearstruckNow deals 20 Bonus vs Large instead of Bonus vs Infantry Can now purchase Colossal Strike in Custom Battle Replaced Potion of Toughness with Preyton Horns in Custom Battle Hit Reaction/Ignore Chance now 75% Bear Fang Talisman Now has 25s Duration War Cry Now has 22s duration Riders of the Mighty Serpent RoRCost +100g Kurgan Horsemen (Dual Weapons)+420 HP +5 Weapon Strength Kurgan Horsemen (Great Weapons)+420 HP Wulfrik the WandererHunter of Champions -60 Armour Sword of Torgald. Now has the Invietable End contact effect Cost -150g on the War Mammoth. ThroggCost -50g Can now purchase Colossal Strike in Custom Battle Copious Vomit Now has the Stomach Acid contact effect Fimir (All variants and characters)From the Mist +5 Melee Defence Now uses the aquatic_large ground stat group. Feral MammothCost -100g Curs’d Ettin RunecallerEnfeebling Foe, Flock of Doom and Doom & Darkness uses are now 3 Dual Personalities – Savage WOM reserves per second now 0.07 Soul Crusher RoRCost -150g -1 Melee Defence Toad Dragon+2000 HP (11970 > 13970) Base melee damage now 200 (275 > 200) AP melee damage now 400 (325 > 400) Increased acceleration Collision attack profile adjusted Unspeakable Foulness No longer has the in melee condition Tamurkhan+2000 HP (Bubebolos) Base melee damage now 200 AP melee damage now 450 Cost -100g (on foot) Bonus vs Large now 30 Hit Reaction/Knock interrupt chancen ow 80% Black Cleaver and Rotting Host range now 55m Feast of the Maggot Lord healing increased from 2.4% to 3% per second Rot FliesCost -100g Plague Ogres (both variants)+304 HP Cost -50g Nurglings+15 HP per entity +2 Melee Attack Rot KnightsMount Entity Shape now ellipse PlagueriddenCost -150g on all variants Plague Flail can now be purchased in Custom Battle Locus of Virulence Duration is now 25s Additional 25% base weapon strength added. Herald of NurgleCost -200g on all variants Tormentor Sword can now be purchased in Custom Battle EpidemiusCost -50g +30 Weapon Strength Sands of Sickness Duration now 25s Tallyman’s Blades Summon lifetime is now 120s Tally of Pestilence Max Melee Attack is now 20 Billious Thunderguff RoRRemoved poison contact effect and replaced it with Corroded Armour Violent Wind Increased Damage Removed Corroded Armour contact effect and replaced it with Suffocating. Great Unclean OneNow has Foetid Stench Cost -100g Cultist of NurgleCan now purchase the Brass Cleaver in Custom Battles Warrior Bane Base weapon strength debuff is now -12% ChangelingDeceiving Shadows Now gives 25% spell mastery to the Changling Decoy now has the Disoriented contact effect Cowled and Cloaked Cost -100g Now has +25% speed Screamers of Tzeentch+4 Charge Bonus +15 hp per entity Shrieking Skyrays RoRCost +50g +4 Charge Bonus +15 hp per entity Flamers of TzeentchCost -50g CockatricePetrifying Gaze Num uses now 2 Cooldown now 120s Iridescent HorrorLocus of Change Duration now 40s Fractured Clasp and the Great Standard of Sundering can be purchased in Custom Battle Vilitch the CurselingNow has the hide (forest) attribute Vessel of Chaos Barrier now heals at 1% per second 35m AoE added Twisted Twin Maximum intensity requirement reduced Blazing Squealers RoRCost -100g +27 accuracy Man entity now uses the correct profile Aekold HelbrassHit reaction/knock interrupt ignore now 75% Thorn’s Aura Duration now 30s Wind Blade Vortex goal radius increased to 4m Blue ScribesNow has the Flammable contact effect on their missile weapon Mutailith Vortex BeastCost -100g Aeson the FallenMaelstrom of Change Spread range now 40m Burning Chariot of Tzeentch (all variants, mounts)Additional 20 bonus vs infantry Warpflame contact effect added for melee Collision attack profile adjusted. Lord of ChangeNow has the Seer of Destiny The Golden Griffin on TheurgyNow has the Seer of Destiny Bound uses of Seering Doom is now 2. ⚠ IMPORTANTIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. MOD WARNINGPlease note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. Vezi articolul complet
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Beachcomber's Brim to add a second style that was originally missed Updated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflict Updated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issues Updated the Hard Hearing to fix truncated style names Updated backpack image for the Pyro's Overalls to fix the alpha channel Updated the Sandwich Diner and Sideshow war paints to fix the alpha channels Updated the Team Union war paint to remove a few rogue pixels View the full article
  17. Noua Dacia Striker i-a cucerit pe britanicii de la Top Gear: „Pare să ofere multe pentru puțin” 0 Maria Ţaga 0 Trimite Publicat: 08.07.2026 23:34 Ultima actualizare: 08.07.2026 23:46 data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' viewBox='0 0 48 48'%3e%3cdefs%3e%3cpath id='a' d='M44.5 20H24v8.5h11.8C34.7 33.9 30.1 37 24 37c-7.2 0-13-5.8-13-13s5.8-13 13-13c3.1 0 5.9 1.1 8.1 2.9l6.4-6.4C34.6 4.1 29.6 2 24 2 11.8 2 2 11.8 2 24s9.8 22 22 22c11 0 21-8 21-22 0-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath id='b'%3e%3cuse xlink:href='%23a' overflow='visible'/%3e%3c/clipPath%3e%3cpath clip-path='url(%23b)' fill='%23FBBC05' d='M0 37V11l17 13z'/%3e%3cpath clip-path='url(%23b)' fill='%23EA4335' d='M0 11l17 13 7-6.1L48 14V0H0z'/%3e%3cpath clip-path='url(%23b)' fill='%2334A853' d='M0 37l30-23 7.9 1L48 0v48H0z'/%3e%3cpath clip-path='url(%23b)' fill='%234285F4' d='M48 48L17 24l-4-3 35-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google data:image/svg+xml,%3c%3fxml version='1.0' encoding='UTF-8' standalone='no'%3f%3e%3csvg xmlns:dc='http://purl.org/dc/elements/1.1/' xmlns:cc='http://creativecommons.org/ns%23' xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23' xmlns:svg='http://www.w3.org/2000/svg' xmlns='http://www.w3.org/2000/svg' xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd' xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape' version='1.0' width='119.96407pt' height='119.96586pt' viewBox='0 0 119.96405 119.96586' preserveAspectRatio='xMidYMid meet' id='svg10' sodipodi:docname='Google Discover.svg' inkscape:version='0.92.3 (2405546%2c 2018-03-11)' inkscape:export-filename='C:%5cUsers%5cGioSal%5cDesktop%5cGoogle Discover (truT) 326.png' inkscape:export-xdpi='195.8' inkscape:export-ydpi='195.8'%3e %3cdefs id='defs14' /%3e %3csodipodi:namedview pagecolor='white' bordercolor='%23666666' borderopacity='1' objecttolerance='10' gridtolerance='10' guidetolerance='10' inkscape:pageopacity='0' inkscape:pageshadow='2' inkscape:window-width='1920' inkscape:window-height='1057' id='namedview12' showgrid='false' inkscape:zoom='3.280264' inkscape:cx='10.573959' inkscape:cy='124.53611' inkscape:window-x='-8' inkscape:window-y='-8' inkscape:window-maximized='1' inkscape:current-layer='svg10' fit-margin-top='0' fit-margin-left='0' fit-margin-right='0' fit-margin-bottom='0' /%3e %3cmetadata id='metadata2'%3eCreated by potrace 1.15%2c written by Peter Selinger 2001-2017%3crdf:RDF%3e %3ccc:Work rdf:about=''%3e %3cdc:format%3eimage/svg%2bxml%3c/dc:format%3e %3cdc:type rdf:resource='http://purl.org/dc/dcmitype/StillImage' /%3e %3cdc:title%3e%3c/dc:title%3e %3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e %3cpath style='fill:%23fbbc01%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.1' inkscape:connector-curvature='0' id='path6' d='m 17.485799%2c17.161672 -7.199999%2c7.3 12.699999%2c12.7 12.8%2c12.8 h -17.8 H 0 v 10 10 h 17.985799 17.8 l 7.2%2c-7.2 7.3%2c-7.2 v -10.1 -10 l -12.8%2c-12.8 -12.7%2c-12.7000001 z' sodipodi:nodetypes='ccccccccccccccccc' /%3e %3cpath style='fill:%23eb4435%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.09999999' inkscape:connector-curvature='0' id='path6-5' d='m 50.05716%2c27.699999 -0.01515%2c27.760627 2.815154%2c-2.760627 c 2.777219%2c-2.723427 2.9%2c-2.7 17.2%2c-2.7 h 14.499999 l 12.7%2c-12.7 L 110.05716%2c24.5 l -7.2%2c-7.2 -7.299997%2c-7.3000001 -12.7%2c12.6999991 -12.799999%2c12.8 v -17.8 V 0 h -10 -10 z' sodipodi:nodetypes='ccsscccccccccccc' /%3e %3cpath style='fill:%234886f4%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10002016' inkscape:connector-curvature='0' id='path6-2' d='m 52.636899%2c52.666772 c -1.087936%2c1.139283 -3.026919%2c2.966444 -3.435046%2c4.11722 -0.379981%2c1.071417 0.733956%2c1.44349 0.733956%2c3.08278 v 4.5 l 22.709161%2c22.699999 22.809202%2c22.799989 7.202908%2c-7.2 7.30294%2c-7.299989 -12.705122%2c-12.7 -12.805166%2c-12.799999 h 17.807188 17.70714 v -10 -10 H 87.651024 55.337988 Z' sodipodi:nodetypes='csscccccccccccccc' /%3e %3cpath style='fill:%2338a752%3bfill-opacity:1%3bstroke:none%3bstroke-width:0.10003133' inkscape:connector-curvature='0' id='path6-7' d='m 29.872141%2c75.638078 -19.799999%2c19.812414 7.2%2c7.304568 7.3%2c7.20452 12.699999%2c-12.707959 12.8%2c-12.808026 v 17.811155 17.7111 h 10 10 V 102.15469 84.443595 l -10%2c-10.006268 c -9.2%2c-9.105706 -9.778745%2c-10.287283 -10.078745%2c-14.28979 l 0.04861%2c-4.686911 z' sodipodi:nodetypes='cccccccccccccccc' /%3e%3c/svg%3e Urmărește-ne pe Discover Dacia continuă să atragă atenția presei internaționale. Noul model Dacia Striker a fost analizat de jurnaliștii britanici de la Top Gear, care au avut numai cuvinte de laudă la adresa celui mai mare și mai sofisticat automobil lansat până acum de constructorul român. → Imaginea 1/4: Noua Dacia Striker i-a cucerit pe britanicii de la Top Gear. FOTO: dacia.ro Prezentarea începe cu o comparație inedită, inspirată din filmul premiat cu Oscar „Everything Everywhere All at Once”. „Iată noua Dacia Striker. Ar fi trebuit, de fapt, să o numească «Dacia: Totul peste tot și toate deodată». Asta pentru că producătorii săi susțin că este un SUV, dar și un sedan, și un break. Hai să-i spunem, pur și simplu, «Mașină»”, au scris britanicii. Jurnaliștii remarcă faptul că noul model va avea un preț de pornire de sub 25.000 de lire sterline, chiar dacă este ușor mai mare decât estimările inițiale. „Rămâne considerabil mai mic decât cel al modelelor de dimensiuni similare, precum Golf, Astra sau Corolla”, notează Top Gear. Două motorizări hibride și echipamente moderne Publicația britanică trece în revistă cele două versiuni hibride ale modelului: Striker Hybrid 155, care combină un motor pe benzină de 1,8 litri cu un motor electric, și Striker Hybrid 150 4x4, echipat cu un sistem mild-hybrid, transmisie automată cu dublu ambreiaj și tracțiune integrală inteligentă. De asemenea, britanicii evidențiază dotările generoase oferite încă din echiparea standard, precum ecranul tactil de 10,1 inci, tabloul de bord digital, sistemele moderne de asistență la condus și portbagajul de 600 de litri. „Dacă ai mai stat într-o Dacia modernă, interiorul îți va părea familiar”, notează Top Gear. Concluzia jurnaliștilor britanici: „Arată... izbitor” Concluzia jurnaliștilor britanici este una cât se poate de favorabilă. „Cu siguranță arată... izbitor. Și, ca toate mașinile Dacia, pare să ofere multe pentru puțin. Credeți că își va atinge ținta?”, se întreabă cei de la Top Gear, făcând un joc de cuvinte inspirat de numele noului model. Potrivit producătorului român, denumirea „Striker” provine dintr-o expresie care înseamnă „a lovi” sau „a atinge ținta”, sugerând ambiția noului model de a concura cu succes în segmentul compact european. Dotările noului model Dacia Striker Dacia se extinde în segmentul C și a prezentat miercuri, 8 iulie, noul model Dacia Striker. Lansat în premieră în Turcia, comenzile pentru noul crossover cu o lungime de 4,62 metri vor fi deschise în toamna acestui an, iar prețul de pornire anunțat de constructor va fi de sub 25.000 de euro (estimările pieței situându-se în jurul a 23.000 de euro pentru versiunea de bază). Dacia Striker renunță complet la motorizările diesel și mizează exclusiv pe propulsii verzi, adaptate noilor standarde de emisii: - Mild Hybrid-G 140 (Benzină + GPL): Motor de 1.2 litri echipat cu un sistem hibrid ușor la 48V (baterie de 0,8 kWh), disponibil cu transmisie manuală sau automată. - Hybrid 155 (Full Hybrid): Propulsie bazată pe un motor pe benzină de 1.8 litri (109 CP) asistentat de două motoare electrice și o baterie de 1,4 kWh, ansamblu care coboară emisiile de CO₂ sub pragul de 100 g/km. - Hybrid 150 4x4 (Vedeta gamei): Un sistem de tracțiune integrală electrificată diferit de cel de pe Bigster, echipat exclusiv pe benzină (fără GPL). Acesta combină motorul de 1.2 litri cu o cutie automată cu dublu ambreiaj în 6 trepte (cu padele pe volan) și un motor electric independent de 31 CP pe puntea spate. Sistemul decuplează automat puntea spate la viteze mari pentru a reduce consumul. Marea surpriză din habitaclu o reprezintă tehnologia LightVisio pentru ceasurile de bord (un ecran digital de 7 inci). Ecranul central tactil are 10,1 inci pe toată gama, iar versiunile superioare beneficiază de sistemul Media Nav Live și audio Arkamys 3D. Printre dotările de confort, în premieră pentru Dacia, se numără proiectoarele cu direcție variabilă (care luminează în viraj), scaunele reglabile electric și plafonul panoramic din sticlă. Vezi articolul complet
  18. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2026! Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave Added the Summer 2026 Cosmetic Case Contains 24 new community-contributed items Has a chance to give a taunt Unusualifier as a bonus item Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Circuit Breaker Taunt: Buffoon's Bivouac Taunt: Faux-calization Taunt: Friendly Fire Added 12 new community-created Unusual effects 7 new effects for Unusual hats 5 new effects for Unusual taunts Added the Summer 2026 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2026 Collection Has a chance to give a taunt Unusualifier as a bonus item All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2026 General Security and stability improvements Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456) Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr) Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos) Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle) Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle) Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast) Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity) Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr) Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity) Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme) Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator) Fixed weapon Unusual effects (community fix from Cipherlock and rune) Fixed particles being orphaned after death Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord) Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity) Fixed outdated description for the Splendid Screen (community fix from JoriKos) Trimmed delay at the start of the sound file for the Panic Attack's shooting sound Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers! Updated cp_powerhouse to fix collision problem with crates on final control points Updated cp_fortezza Reworked interior of shack building next to Point A Rebalanced ammo packs around Point A Improved visuals across the map Made rotation for shortcut path shorter Updated koth_blowout Prevent sentry guns from being built inside a prop under the stairs in the maintenance room Visual changes to improve clarity and consistency View the full article
  19. [data-focus-scheme="dark"] { color-scheme: none; } Warband! Hotfix 1.12.3 is now being rolled out on all platforms. It just has a small fix, but we would like to take the opportunity to quickly cover some feedback we have received since the release of the Skitarii Class. Dev note: Since the Omnissiah blessed the Mourningstar with the arrival of the Skitarii, we’ve been keenly listening to the feedback you have shared regarding them. We are currently looking at their Blitz Abilities , addressing the issues regarding balance, usability, and how they fit into the kit of the Skitarii. We are also looking at the Skitarii Melee Weapons, and we are planning some fixes and changes to stat scaling and also a set of specific tweaks for the Mechanicus Power Sword. Finally, we have heard your feedback on the new enemy, the Vanguard, and we are hard at work on tweaking and balance for them too. We still need some time to get this right, so these fixes are coming in the next patch, that should be with you all just after summer break. Hotfix 1.12.3 patch notes General FixesFixed missing auto-aim on Advanced Combat Doctrines when shooting targets moving sideways. Known IssuesThe initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  20. Wallhacks have been the bane of Counter-Strike since forever, and Valve’s own solutions have never fully closed the door. Now, a developer going by Karola3vax has taken a swing at the problem from a completely different angle, and the approach is clever enough that it might do something wallhackers really won’t like. The plugin is called Fog of War, or CS2FOW, and instead of trying to detect cheaters after the fact, it quietly removes the information they rely on before it ever reaches their machine. How CS2FOW Actually Works CS2FOW is not a visual overlay or a client-side filter that a cheat can simply ignore. It works on the server through something called visibility culling. In plain terms, if an enemy is completely hidden behind solid map geometry, the server just stops sending that player’s data to you. If your client never receives the information, no wallhack can reveal it, because there is literally nothing there to reveal. Image: Valve So, this is the same logic that makes cheating so hard to stop in the first place, flipped around to work in the defender’s favor. A wallhack draws enemies through walls by reading position data that the game already sent to your PC. Cut off that data at the source, and the exploit has nothing to chew on. The Surprise Bonus, Up to 30 Percent More FPS The anti-cheat angle is the headline, but the performance claim is what has people talking. According to the developer, sending fewer hidden players also means less work for both your client and the network. Depending on the map, the player count, and your hardware, that can translate to roughly 20 to 30 percent more frames per second. In a competitive FPS game like CS2, this is not a small number since every frame matters for peeking and tracking. The main reason it works is actually pretty simple. Your machine no longer has to process and account for players it cannot see anyway. Fewer entities to track means lighter load, and lighter load means smoother performance. This isn’t entirely new Image Credit: Riot Games If this concept sounds familiar, it should. Riot built almost exactly this system for VALORANT, also calling it Fog of War, using precomputed visibility sets to decide what the server sends to each player. It became one of the pillars of VALORANT’s reputation for being harder to cheat in than most shooters. Seeing a community developer bring a similar philosophy to CS2 as an open plugin is genuinely exciting, even if server owners will want to test it thoroughly before rolling it out. Valve has never shied away from adopting community ideas that work. If CS2FOW proves stable at scale, it is exactly the kind of concept that could shape where official anti-cheat goes next. The post CS2 Modder Builds a Server-Side Anti-Wallhack That Could Also Boost Your FPS appeared first on GameRiv. View the full article
  21. Semnele erau clare de ani de zile, însă numărătoarea inversă a început oficial. Într-o mișcare radicală care va redefini industria jocurilor video pentru totdeauna, Sony a confirmat că brandul PlayStation va trece la un ecosistem complet digital până în anul 2028. Această schimbare înseamnă că discurile fizice vor deveni istorie, afectând atât actuala consolă PlayStation 5, cât și viitoarea generație, PlayStation 6. Această veste șoc vine la scurt timp după ce Rockstar Games a anunțat că mult-așteptatul Grand Theft Auto 6 va fi disponibil doar în format digital la lansare. Strategia agresivă a celor de la Sony nu face doar să împingă industria de la spate, ci practic semnează sentința la moarte a formatului fizic pe consolele PlayStation. Un viitor exclusiv digital Pe data de 1 iulie, prin intermediul unui articol oficial pe blogul companiei, PlayStation și-a prezentat planurile. Începând din ianuarie 2028, toate jocurile noi de PS5 nu vor mai beneficia de ediții pe disc. Prin această decizie, publisherul a confirmat implicit că viitoarea consolă PS6 va fi proiectată exclusiv pentru formatul digital, eliminând complet suportul pentru mediile fizice de stocare. Sony își justifică această hotărâre catalogând-o drept o aliniere firească la tendințele actuale ale pieței de divertisment: „Pe măsură ce preferințele consumatorilor și întreaga industrie a divertismentului continuă să se îndrepte dinspre discurile fizice către digital, producția de discuri fizice pentru toate jocurile noi lansate pe consolele PlayStation va fi întreruptă începând cu ianuarie 2028.” Practic, dacă vrei titluri noi după ianuarie 2028, singurele opțiuni rămân magazinul digital oficial al celor de la Sony sau codurile cumpărate de la retaileri. Singura consolare din toată povestea asta e că decizia nu dă timpul înapoi: jocurile deja apărute sau cele care primesc o versiune fizică înainte de deadline nu vor avea de suferit. De ce vor dispărea și jocurile third-party pe disc Pentru cei care sperau că această măsură se va aplica doar jocurilor dezvoltate de studiourile proprii Sony (first-party), realitatea din culise este mult mai dură. O serie de insideri din industrie au explicat rapid ramificațiile uriașe ale acestei decizii. Conform specialistului în industrie Genki JPN, toate jocurile fizice lansate pe consolele PlayStation sunt fabricate direct de către Sony. Acest lucru include și lansările companiilor partenere (third-party). Genki JPN a detaliat situația: „În caz că unii oameni nu știau: toate jocurile fizice de PlayStation sunt fabricate de Sony. Trebuie să treci prin Sony pentru ca jocul tău să fie imprimat pe un disc. Odată ce PlayStation decide că nu mai produce discuri, totul s-a terminat pentru formatul fizic pe platforma lor.” Dacă aceste informații structurale sunt exacte, soarta jocurilor fizice pe PlayStation este pecetluită. În momentul în care Sony va opri presele de discuri, giganți precum EA, Ubisoft sau Capcom nu vor mai avea fizic cum să își distribuie jocurile pe suport material pentru această consolă. Reacția comunității Așa cum era de așteptat, comunitatea de gameri a reacționat cu un val uriaș de indignare. Colecționarii de jocuri și fanii formatului fizic au catalogat decizia drept una „catastrofală” și „apocaliptică”. Revolta este atât de mare încât mulți fani fideli amenință deja că vor boicota consola PS6 la lansare. Secțiunea de comentarii a blogului oficial s-a transformat rapid într-o zonă a regretelor și a frustrării extreme. Un utilizator a comentat: „Am cumpărat fiecare generație de PlayStation lansată până acum. Se pare că PS6 este locul unde drumul meu se oprește, din păcate.” Un alt jucător nemulțumit a adăugat: „O decizie groaznică, dar la ce te poți aștepta de la această companie în momentul de față?” De asemenea, unii fani iau în calcul migrarea definitivă către PC: „Dacă așa stau lucrurile, de acum încolo îmi voi cumpăra toate jocurile de pe Steam.” Dincolo de furia de moment a comunității, nu putem să nu ne întrebăm ce se va întâmpla cu piața jocurilor second-hand și cu marile lanțuri de magazine specializate. Când un gigant de talia PlayStation face pasul definitiv spre digital, este doar o chestiune de timp până când și ceilalți mari publisheri îi vor urma exemplul. Acest scenariu ar putea însemna dispariția totală a conceptului de jocuri la mâna a doua, a schimburilor între prieteni și a reducerilor masive din magazinele fizice precum GameStop. Pentru oricine ține la ideea de proprietate asupra jocurilor sale și la conservarea istoriei acestui mediu, vestea este extrem de deprimantă. The post Sony confirmă că PS6 și jocurile viitoare de PS5 vor fi exclusiv digitale din 2028 appeared first on Need4Games. Citește mai departe !
  22. [data-focus-scheme="dark"] { color-scheme: none; } The Infinite Museion holds more than relics — it holds echoes. Wars won, worlds lost, souls catalogued for eternity. Wander its silent halls with the full soundtrack of our latest Warhammer 40,000: Rogue Trader DLC. The soundtrack is now available on YouTube and streaming services, and is also included in the Deluxe Pack. Additionally, in today's patch, we've released additional epilogue fixes. Everything is now working properly, and you can enjoy the end of your journey in the Koronus Expanse, Lord Captain! Vezi articolul complet
  23. [data-focus-scheme="dark"] { color-scheme: none; } DIS IZ A BIG WUNImprovements to hit-reg, de-sync and connection problemsOur mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it This is truly a big patch in how much of a difference it will make for the game. Details below... NETWORKING Massive improvements to hit-reg. You'll notice your shots will hit a lot more, even in higher ping situations Less issues with de-sync such as players not being damaged or doing damage, the stompa being in the wrong place, etc Fixed the majority of connection issues when in a match or trying to join VEHICLES Kustom Boosta-BlastaIncreased Rivet Gun dmg to 8, up from 7.5 Decreased Rivet Gun spread from 1 to 0.8 Megatrakk ScrapjetDecreased Combat Rokkit damage to 22, down from 25Increased Recoil Rokkit damage to 23, up from 20 Shokkjump DragstaIncreased Warp Tunnel cooldown by 1 second After considerable feedback, we'll be reducing the health of this vehicle in the next patch as well We will likely take a look at the Trukk for a buff in an upcoming patch, too. MISC Fixed memory issue in the main menu Increased distance for dragging assets out of the library in Creation Mode Enjoy the krumpin'! Cause it should be much better now. Do let us know if you see any issues though WE'Z TAKIN' DIS AZ A WIN! Vezi articolul complet
  24. [data-focus-scheme="dark"] { color-scheme: none; } Warband! Hotfix 1.12.2 is now being rolled out on all platforms. This hotfix is focused on the Skitarii class, and it also has some features and tweaks to improve the general Darktide experience. Hotfix 1.12.2 patch notesFeatures & TweaksReduced the unlock requirement for the Pro-Trader (5) Penance from 100,000 salvage to 20,000 salvage. Vanguard Enemies: Sweep priority between head and shield hitzones have been equalized; this change will make it so less of the hits that visually should have hit the head will be consumed by the shield instead. Tweaked the Weakspot damage multipliers as follows: Dreg Vanguard 0.5 → 0.75 Scab Vanguard 0.5 → 0.65 Change to Damage over Time type damage behaviour. The initial hit will inflict stagger as expected, but the DoT damage itself will not contribute to the impact required to ”open” the shield. Reduced the unlock requirements of the following Skitarii Penances: Curse of Malfunction: 500 → 75 Corpuscarian Disciple: 5000 → 1500 Voltaic Warrior: 5000 → 2500 FixesGeneral FixesFixed an issue where the ‘Voltaic Emitter’ Ability could be obstructed by terrain, and improved the consistency of the Weapon Malfunction of Voltaic Emitter. Fixed the ‘Heretical Artefacts’ coherency buff reducing rather than increasing the coherency radius. Fixed an issue where Skitarius-specific height scaling where not applied in Mission Lobby and End of Round menus. Fixed an issue where hogtied players could be moved to another respawn location when an alive player was right next to them. Fixed an issue where the game would crash when trying to set keybindings in the options. Fixed an issue where using the Skitarii ‘Chordclaw Strike’ Ability would not consume a Capacitance Charge after starting to sprint while aiming the ability. Vanguard Enemies: Fixed unaligned Stagger settings for post-broken shield state; all stagger animations should now play correctly. This issue did not affect the enemy while the shield was active. Fixed an issue that made it very hard to make a Vanguard enter its heavy Stagger state. Fixed an issue where the Skitarii ‘Veteran Skitarius” Penance could fail to track progress if the player joined an already ongoing mission. Fixed an issue where the Skitarii ‘Voltaic Resistance’ upgrade Talent for the ‘Integrated Refraction Emitter’ Blitz could fail to generate any Arc lightning when expiring. Fixed an issue where Ability cooldown could not be decreased when the cooldown was paused while an Ability was active. E.g. Psyker Psykinetic's Aura with Scriers Gaze. Fixed an issue where the Phosphor Blast Pistol could display an incorrect animation status if a reload was interrupted at a very specific timing. Fixed an issue where the 1st person camera position for Ogryn operatives would scale incorrectly depending on the Height value of the character. Fixed an issue where Poxbusters could fail to be staggered by melee Pushes in some situations. Fixed a missing variable in the description for the Skitarii ‘Advanced Combat Doctrines’ Ability Mortis Trials legendary buff. Fixed Skitarii ‘Progressive Plating Matrix’ Talent buff icon using the wrong image. Fixed Hive Scum ‘Speedloader’ Talent showing in the Tactical Overlay without description while active. Fixed an issue where smoke from Veteran ‘Smoke Grenades’ was difficult to see under certain lighting conditions and video settings. Added missing Vanguard localisation text. Fixed a crash that could occur when calling in a Valkyrie Airstrike on Expeditions missions. Fixed an issue where chat bubbles would appear below Skitarius characters instead of above them in the Mourningstar hub. Cosmetic FixesFixed an issue where the Lens Colours could incorrectly blend between eyes on Skitarius Body 1. Fixed visual issues with Thrice Blessed Eye of Admonition (Scorched Ironmantle/Mordian Pride/Darkweald Battleshade). Fixed a visual issue with Mordian Cap with Psykana Collar. Known IssuesSometimes hogtied (respawned) players will be moved to a later respawn point despite the Strike Team not having moved past their area. Fixed! No loadout is equipped after Personality Scourging as DLC classes Happens on Hive Scum, Arbites, and Skitarii. Hive Scum specific issue: When personality scourging as Hive Scum, the headgear is changed to the chosen gang’s starter headgear (instead of the headgear equipped by the player). Skitarii specific issue: When personality scourging as Skitarii, all loadouts are unequipped AND all loadouts get a yellow exclamation mark, pointing to some error with the backpack slot. Changing the equipped backpack resolves the issue. Fixed! The initial section of the Chasm Station HL-16-11 mission has some navigational issues that might cause enemies to navigate unpredictably. That’s all for today! We’ll see you on the Mourningstar. – The Darktide Team Vezi articolul complet
  25. Vara e în toi, codurile roșii de caniculă ne țin mai mult prin casă cu aerul condiționat pornit, iar industria de gaming profită din plin de asta. De la aventuri grafice care îți taie răsuflarea sau indies care promit să devină noua ta obsesie, această lună este surprinzător de bogată. Am selectat cele mai tari experiențe care merită fiecare ban și minut din timpul tău în lista noastră cu top 10 jocuri noi iulie 2026. Pune-ți băutura preferată la rece, șterge praful de pe controller și hai să vedem ce merită cumpărat luna aceasta! Black Flag Resynced Mistfall Hunter Avatar Legends The Fighting Game The Mound: Omen of Cthulhu Splatoon Raiders Echoes of Aincrad Dinoblade Carnival Hunt Corsair Cove The Relic First Guardian Black Flag Resynced Lansare: 9 iulie 2026 Platforme: PC, PS5, Xbox Series X/S Dacă îți era dor de mirosul de praf de pușcă și de valurile Caraibelor, Ubisoft Singapore readuce la viață cel mai iubit joc cu pirați al francizei într-un remake complet realizat în motorul grafic Anvil. Black Flag Resynced nu este doar o remasterizare simplă: gameplay-ul a fost curățat de elementele RPG obositoare din titlurile recente, parkour-ul este mult mai fluid, iar luptele navale sunt spectaculoase datorită fizicii moderne. Partea cea mai bună? Secțiunile plictisitoare din prezent de la birourile Abstergo au fost eliminate și înlocuite cu noi secvențe narrative axate pe trecutul lui Edward Kenway, plus câteva scene noi de poveste scrise chiar de scenaristul original. The post Top 10 jocuri noi iulie 2026 appeared first on Need4Games. Citește mai departe !
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