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StefanNmagie

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  1. Hello Survivors, A big question we’ve seen the last few months is what our plans are for PUBG on the next generation of consoles. Today, we’re happy to announce that PUBG will be playable on Xbox Series X, Xbox Series S, and PlayStation 5 from day one! If you are a current-gen PUBG Console player, you’ll be able to continue playing the game on next-gen consoles at no extra cost with the same PUBG account you’ve been playing on all this time. All of your game account progress and cosmetics will carry over with no interruptions. In addition to PUBG being playable from day one on next-gen, we will also be supporting cross-generation multiplayer alongside cross-platform play. This means that players on Xbox One, PS4, Xbox Series X/S, and PS5 consoles will be able to squad up and play against each other on the battlefield. Please see below for specifics around performance and technical details: Xbox Series X/S The Xbox Series X will leverage the Xbox One X game build. The game will run at 60 FPS by selecting the Framerate Priority option*. The Xbox Series S will leverage the Xbox One S game build, which runs at 30 FPS. We are working to provide an option to raise the framerate cap on Xbox One S and Xbox Series S consoles in the future. PlayStation 5 PlayStation 5 will leverage the PlayStation 4 Pro build. By selecting the Framerate Priority option*, the game will run up to 60 FPS. *Framerate Priority option releases on live servers for Xbox One X and PlayStation 4 Pro with the October 9.1 Update. After rigorous testing, we’re pleased to say that the game performance is extremely smooth and stable, with faster loading and little to no frame drops thanks to the power of next-gen. For more information around backwards compatibility, please visit the official PlayStation and Xbox websites. Game performance and stability is a priority for us and we want to thank everyone for their support. This is an exciting time for console players everywhere, and we hope to ring it in with you with plenty of chicken dinners! See you on the Battlegrounds, PUBG Console Team Source: pubg.com
  2. TOP 100 FUNNIEST MOMENTS IN PUBG Vizionare placuta! Source: https://www.youtube.com/channel/UCXQ_4o9suWlKtAUUfqn9I5Q
  3. Numele pe facebook: https://www.facebook.com/profile.php?id=100005196631583 Numar: 6 Particip !
  4. PUBG Season 9 is now live! Chopper in to the mysterious highlands of Paramo, a new 3×3 map featuring our first dynamic map, active lava flows from the nearby volcano, and plenty of new ways to play! Grab your squad and take on the new map in TPP OR FPP! With Season 9 also comes a brand new Ranked Season with the much-requested Solo Ranked Mode! Now, you can drop into the Ranked Battlegrounds and test your skills against solo opponents and you climb the ladder to glory. We’re also starting this season with a new weapon balance pass to tone down the Beryl and SLR a bit and are implementing a new way for you make purchases in the game. G-Coin is PUBG’s new currency and is meant to give you and us more options around purchases. You’ll receive bonus G-Coin for buying bigger bundles and can now also receive it as a reward. Speaking of rewards, Survivor Pass: Highlands has the gear you need to take on Paramo in style! This pass will be shorter than previous ones, but now features G-Coin in some rewards, letting you save up a bit towards your next pass or whatever else you want! Pick up Survivor Pass: Highlands today and get leveling! For full details on Update 9.1, you can check out our patch notes. For now, grab your squad and drop into the highlands! Source: pubg.com
  5. Store featured page has gone through an overhaul to provide better experience. Browse and interact with the new featured page! Other The outgame background color has been changed to improve readability and quality Improved some design components for consistency Indicators and a message will now be displayed In situations where connectivity issues to Steam are preventing certain outgame features from working correctly Ranked Mode insignias have been aligned on the lobby screen Skins New Items CHUSEOK LUNAR Sets Battle Bunny Set Floptop Set Individual items Battle Bunny Outfit Battle Bunny Mask Bunnycomb – M24 Floptop Tank Floptop Hoodie Floptop Pants Floptop Mask Floptop Shoes Moondust – AUG CULT CLASSICS Sets CULT CLASSICS WEAPON PACK Individual items Shackled Monarch – SKS Blue Whale Cult – AKM Seahorse Cult – Beryl M762 Striped Graffiti Individual items Striped Graffiti Pink – Helmet (Level 3) Striped Graffiti Yellow – Helmet (Level 3) 2020 Halloween Sets CARRIONETTE COSTUME SET (2018 Halloween option available) MALEVOLENT MIME COSTUME SET (2018 Halloween option available) GRIM GOALIE COSTUME SET (2018 Halloween option available) EXECUTIONER COSTUME SET (2018 Halloween option available) CARRIONETTE GEAR PACK MALEVOLENT MIME GEAR PACK GRIM GOALIE GEAR PACK EXECUTIONER GEAR PACK Individual items Carrionette Backpack (Level 1) Carrionette Costume Carrionette Leggings Carrionette Wig Carrionette Mask Malevolent Mime Costume Malevolent Mime Leggings Malevolent Mime Beret Malevolent Mime Helmet – (Level 2) Malevolent Mime Backpack (Level 3) Faceless Freak Mask Grim Goalie Mask Grim Goalie Costume Scrapyard Slasher Spiker Helmet – (Level 1) Caution Tape Backpack (Level 2) Executioner Costume Executioner Pants Twisted Cleaver 2018 Halloween Sets Killer Clown Set Ancient Mummy Set Bloody nurse Set Bug Fixes Gameplay Fixed the excessive reverb when firing the AWM Fixed the Kar98k reverb sound not playing when shooting outdoors Fixed an issue where players could use melee weapons inside the starting plane in War Mode Fixed a visual issue with the Skorpion where the bolt moved too far forward in single fire mode Fixed a visual issue where the bullet ejector on the Skorpion ejector didn’t open after switching to full-auto firing mode Fixed an issue where Panzerfaust warheads would float in-place when firing as the player is DBNO’d Fixed the issue where throwing a grenade at the exact moment of death created a duplicate grenade in the inventory Fixed the issue where vaulting whilst switching weapons may interrupt the action and unholster the weapon Fixed the issue where a character’s face would display abnormally when performing a throwing action after holding a melee weapon Fixed the issue where M24’s front iron sight would display abnormally in ADS World Fixed the issue where boats could spawn on top of wooden docks on Erangel Fixed an issue where characters could take damage while jumping contentiously at the front-side of trains on Vikendi UI/UX Fixed misaligned text on the Match History screen Fixed an issue which omitted helmet level information of some helmet items on the customize screen Fixed the issue where new makeup skins are misaligned in the customize screen Fixed the issue where some killfeed images overlap with other UI during the Deathcam Greatly mitigated an issue where squadmates were not displayed in the team list UI Sound Fixed the issue where menu navigation arrows did not have any sound effects Skins & Items Fixed the strange texture displayed when equipping Plaid Skirt (Flannel Gray) Fixed an issue where characters would load into the game only wearing some items, when equipping a bow tie costume and another item Fixed an issue where part of the character’s body is partially transparent when equipping Heavy Fur Coat and Summer Bikini items together Fixed the issue where female character’s legs displayed abnormally when equipping Lucha Royale Wrestler Boots Fixed the clipping issue when wearing Duncan’s Pants Fixed the mirrored text on a Retro Synthwave skin Fixed the issue where earrings disappear when equipping facial skins (Mustache, masks etc.) along with Sassy Shades (Red) Fixed the clipping issue when equipping hoodies along with the PCS1 Mask Replay Fixed the issue where the TOP 4 UI displayed even when jumping back on the timeline Fixed the issue where the TOP 4 UI was empty when skipping forward on the timeline Replay System The replay system has been updated. Replay files from previous updates are now unable to be used. Source: pubg.com
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  6. Momente amuzante din PUBG! Vizionare placuta! Source: https://www.youtube.com/channel/UCXQ_4o9suWlKtAUUfqn9I5Q
  7. Hello Survivors, Welcome back to another Dev Update from the console dev team. Some of you may have noticed that there was no Dev Update for September. We had some last-minute, but very important updates on performance issues and bots recently, so we wanted to squeeze these into this Dev Update as well. Let’s go discover what these updates are. Client Performance We’ve been seeing reports of severe freezing in early matches where the game becomes unresponsive for a few seconds. Additionally, many of you have been telling us that loading has been super slow on Karakin – to a point where you load in towards the end of the plane path. After some investigation, we found that these issues were side effects of some recent optimization work. As we’ve covered in our past Dev Updates, we’re always striving to save memory as the lack of available memory is the usual culprit of game crashes. In order to shave down on memory use, we made changes so that less assets are loaded in at one time, since loading too many things at once could be too taxing on memory. While this change did help save memory, it caused freezing and loading issues to occur when on the plane. With Update 8.3, we reverted these changes, but our data shows that these reverts didn’t result in much of a change for some of you. As we prepare our next update, we’re testing a variety of fixes and are seeing nice improvements in loading speeds for Karakin. We are also aware of serious hitches that started to pop up with Update 8.3. This hitching issue was escalated to our engineers as a high-priority task, and we found that these hitches were mainly being caused by how bots were using animations. For the loading issue, our data also showed that loading speeds worsened for maps other than Karakin as well, so we’re running lots of tests to make sure loading times really do improve with the next patch. And for hitches, we’re not only testing if our fixes will actually work, but we’re testing whether there are other immediate fixes we have to make. Given how much of an impact these issues have on gameplay, we would have liked to bring these fixes out through a hotfix, but in order to secure enough time to validate our fixes, we’ll be pushing these fixes out with our next major update coming this month. Central North America Servers Around early September, we were seeing pretty severe instances of stuttering, packet loss, and freezing in the North America (NA) region. To resolve this, we quickly switched our server provider once the reports started coming in. However, the new service provider doesn’t have servers located in central NA. This has resulted in improved stability for many, but worse network conditions for players in certain parts of NA. In order to make network conditions more fair throughout the entire continent, we’ll be looking into using another server provider. However, this isn’t as simple as picking a service provider that has servers in central NA. Each server provider is hooked up to all the ISPs in a different way. This means that even though a server provider might have servers in central NA, even players that are physically very close to the servers might suffer from sub-optimal network conditions depending on how those servers are routed to ISPs. Also, some server providers provide features that are just more optimal to PUBG’s needs. Therefore, we’ll be trying out different server providers in NA. Obviously, with the aforementioned server issues, we’ll need to be very mindful of things like server stability as well, but our most important goal is to provide server performance that is more evenly spread from the West coast to the East coast. All in all, picking out a server provider is no easy task, but we know how important this is for our NA community and we’ll keep you updated on any changes. Anti-Cheat With radar hacks taken down recently, our sights are now set on unauthorized input devices. This includes keyboards and mice that we’ve never announced official support for, and unauthorized controller accessories. Blocking unauthorized devices has proven to be challenging, as it is difficult to detect these devices from not only the client level, but the console device level as well. This is an industry-wide challenge, but the console dev team and anti-cheat team have begun working together to research and develop a method to start weeding out these unauthorized devices. If we have any impactful updates to share in this area, we’ll be sure to do so. Bots When we introduced bots with Update 7.1, our goal was to not only improve matchmaking conditions, but to provide an additional avenue for our players to hone their skills. After collecting and analyzing data, in addition to reviewing community feedback for bot matchmaking, we are now ready to roll out some experimental changes. Starting at the times below, we will be making changes to the ratio of bots in Normal matches for higher MMR group matchmaking. Basically, the way matchmaking currently works with bots is that once enough players have convened, a game session will start. The session will wait a few minutes until the designated number of players fill up. If the session fails to fill up, the rest will be filled with bots. Now with the ratio change, if matchmaking conditions are healthy and the match is able to fill up with all human players, no bots will be added to the session. PDT: October 15, 2020 at 00:00 CEST: October 15, 2020 at 09:00 We will be monitoring closely to see how this affects our matchmaking landscape. If we see that this change doesn’t affect matchmaking negatively, we’ll keep the change implemented permanently and look to possibly bring this over to other platforms. If matchmaking suffers greatly due to this decision, we may have to revert the change. This has been a long-time request, so we’re looking forward to your feedback. Source: pubg.com
  8. New Map: Paramo Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field. Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience. Read on for the full details! Seasonal Match Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool. Paramo is provided as a Seasonal Match exclusive for Season 9 only. Seasonal Match will have bots disabled. Seasonal Match will not count for your Career > Stats. Seasonal Match will have the Battlestat feature disabled. Seasonal Match will allow you to complete missions. Paramo Map Rules 3×3 km playable area with dynamic map locations. 64 Players TPP Squads Only No Red Zones The Blue Zone shrinks slowly, but deals more damage compared to other maps, even in the early phases of the match. Motorcycles are the only vehicle available on Paramo and can usually be found near small villages. Paramo: New Features Dynamic Map Locations Major landmarks and parts of terrain are relocated in every new session. Players must adapt and use suitable strategies and tactics according to the changes. Several streams of lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map. Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second. Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player. Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on screen. Failure to quickly return to the playable area will result in you being killed. New item boxes can now spawn in certain houses. Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items. Players will drop into the Battleground of Paramo from helicopters. During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early. Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack. Ranked Mode Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks. Season 9 Begins A new ranked season has begun. Ranked rewards earned from Season 8 will be granted to your account upon login. Player ranks have been reset Players will be given their initial rank after 5 placement matches. RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank. Leaderboards have been reset Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for. View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats Ranked Game Mode Updates Ranked Solo Solo matches have been introduced to Ranked Mode. These matches will have the same competitive qualities as Ranked Squad matches. 64 players No Red Zones More loot Erangel, Miramar, Vikendi and Sanhok only Ranked Leaderboard Changes For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 5: Europe TPP Solo and Squads Russia TPP Solo and Squads FPP Solo and Squads North America FPP Solo and Squads South America FPP Solo and Squad TPP Squads This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards Ranked Mode Ruleset Updates Algorithm Update Points earned per kill and assist have been increased by 50%. Sanhok Blue Zone Adjustment Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of Sanhok matches. Increased the size and waiting time of Phase 2 Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive. Please note, these changes are only to Ranked Sanhok matches. Item SpawnsIncreased AR/DMR Magazines spawns Increased 4x, 6x and 8x spawns Increased Canted Sight spawns Slightly decreased the spawn rates of 2x and 3x scopes Decreased Handgun/SMG Magazines spawns Decreased Handgun spawns, along with 9mm and .45ACP ammo Vehicle spawns Esports vehicle spawn locations will now always spawn a vehicle. Care Packages MG3 has been added Care Packages on all Ranked maps Regional Matchmaking Changes This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region. When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches. For the game modes available for each region, please see below. AS TPP: Solo, Duo, Squad, Solo Rank, Squad Rank FPP: Duo, Squad, Solo Rank, Squad Rank KRJP TPP: Solo, Duo, Squad, Solo Rank, Squad Rank FPP: Solo, Squad, Solo Rank, Squad Rank KAKAO TPP: Solo, Duo, Squad, Solo Rank, Squad Rank SEA TPP: Solo, Duo, Squad, Solo Rank, Squad Rank FPP: Squad, Solo Rank, Squad Rank EU Random Map Selection TPP: Solo, Squad, Squad Rank FPP: Solo, Duo, Squad, Solo Rank, Squad Rank RU Random Map Selection TPP: Solo, Squad, Squad Rank FPP: Solo, Duo, Squad, Solo Rank, Squad Rank NA Random Map Selection TPP: Solo, Squad FPP: Solo, Duo, Squad, Solo Rank, Squad Rank SA Random Map Selection TPP: Solo, Squad, Squad Rank FPP: Duo, Squad, Solo Rank, Squad Rank OC Random Map Selection TPP: Solo, Squad, Squad Rank FPP: Squad Weapon Balance Update After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals. With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience. Beryl M762 Base damage reduction: 46 → 44 Increased vertical recoil of early spray by 5% Increased horizontal recoil of early spray by 5% Slightly increased the minimum horizontal recoil SLR Based damage reduction: 58 → 56 Increased recoil during ADS by 5% Increased loss of bullet velocity by distance by 15% G-COIN G-Coin has been introduced to PUBG. G-Coin will function as the new currency for PUBG purchases. To read more about G-Coin, please read our G-Coin launch announcement. Survivor Pass: Highlands Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards. Survivor Pass: Highlands will be available for 990 G-Coin or $9.99 with Steam Wallet funds. You can earn 1,000 G-Coin through collection of rewards in the Survivor Pass. Yes, that’s correct, collecting all the G-Coin rewards mean earning the pass for free! Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with a total of 50 levels. QoL improvements Missions Missions XP is now automatically claimed upon completion. Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass. Pass Reward and XP Visibility Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar. Claimable rewards are animated and highlighted to better display which rewards are ready to collect. Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page. Preview Improvements You can now preview multiple items on your character at once, while on the Survivor Pass page. You can now preview emotes while also wearing skins you wish to preview at the same time. Weekly Missions Now all players will be able to claim weekly missions. There are total number of 7 weekly missions. Weekly missions are now grouped by difficulty, giving XP based on how challenging they are. Performance Character animation preloading has been added to improve performance This will result in shorter loading when entering matches and slightly reduced instances of hitching. Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch. Selectable resolution in Fullscreen Borderless Mode You can now select your resolution while using Fullscreen Borderless mode and your render scale will adjust automatically to correlate with the selected resolution. Changing the display mode to ‘Borderless’ mode from ‘Fullscreen’ or ‘Windowed’ will have the Render Scale automatically set to 70. You can readjust the render scale above 70 if desired. UX/UI New Feature: News Page We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot! The News page replaces rolling banners previously located in the top left corner of the lobby. The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes. Lobby Menu Improvements Enhanced the visuals and navigation of the menu. Added ESC shortcuts to the navigation menu. ESC will return you to the most recent PLAY menu. From the PLAY menu, ESC will open the System Menu In-game Store Improvement Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art. Customize Menu Improvement The structure and layout of the customize menu has been revamped. Categories have been combined to provide quicker and easier navigation. Overall menu structure and layout improvement Category home menu has been deleted for quicker access Streamlined the excess amount of categories (e.g. vehicles) Number of items displayed on the screen has been increased Enhanced searching tools Items earned most recently will be now filtered to top Search filters has been applied to more categories Added on-off toggle to show or hide face accessories when accessing appearance category. Player Status in Party It has been difficult to distinguish whether a party member had disconnected, or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status. New UI and text has been added to clearly state the player’s current status. Other UI Updates New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section. Now you are able to control the volume of emotes separately from gameplay volume. Karakin map image used in Match history section has been updated. Optimized the UI in Observing Mode to provide more clear visibility. Skins & Items Baseball themed items – 9 set items, 16 individual items. (Release on October 21st) Doggy themed items – 7 set items, 21 individual items. (Release on November 4th) Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 21st) Replay System The replay system has been updated. Replay files from previous updates are now unable to be used. Bug Fixes Gameplay Fixed the issue where players could cancel the reload animation of M249 to reduce the reload time. UI/UX Fixed the issue where player’s damage in match history and match report page was shown differently. Fixed the issue where unrelated system messages displayed when players spent a certain amount of time at the out game screen such as lobby, customize screen. Fixed a typo in the loading screen of the Training Map. Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real-time. Skins & Items Fixed the issue where characters appearance could distort when equipping the Madsy Utility Belt with some other clothing items. Fixed the issue where the wrong item was being displayed when previewing Jockey Boots with a male character. Spectating Fixed the issue where a player’s number could be mismatched with the one displayed on the observer player list. Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes. Fixed the issue where an observer’s right mouse button could be disabled when using hide UI function. Fixed the issue where players could receive the incorrect penalty pop-ups when trying to leave the match after spectating the killer. Source: pubg.com
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  9. Din inima unei galaxii aflate la 215 de milioane de ani lumină distanță, un fulger strălucitor de lumină a izbucnit în golul spațiului - ultimul țipăt de lumină de la o stea pe moarte, când s-a virat prea aproape și a fost despărțit de o gaură neagră supermasivă. Este cea mai apropiată moarte a unei stele pe care am observat-o vreodată, oferind o perspectivă fără precedent asupra procesului cosmic violent. Deși prinderea unei găuri stelare moarte-cu-gaură-neagră este neobișnuită, astronomii au observat suficient până acum pentru a-și da seama de liniile generale ale modului în care se întâmplă. Când o stea se aventurează prea aproape, forța mareică imensă a găurii negre - produsul câmpului său gravitațional - se întinde mai întâi și apoi trage steaua atât de tare încât este sfâșiată. Acest eveniment de întrerupere a mareelor (TDE) eliberează o lumină strălucitoare înainte ca resturile stelei dezintegrate să dispară dincolo de orizontul de evenimente al găurii negre. Dar acea lumină este adesea cel puțin parțial ascunsă de un nor de praf, ceea ce face dificilă studierea detaliilor mai fine. Noul TDE, descoperit pentru prima dată în septembrie anul trecut și numit AT2019qiz, ajută acum o echipă condusă de astronomul Matt Nicholl de la Universitatea din Birmingham din Marea Britanie să facă lumină asupra originii acestui praf. „Am constatat că, atunci când o gaură neagră devorează o stea, poate lansa o explozie puternică de material spre exterior care ne împiedică vederea”, a spus astronomul Samantha Oates de la Universitatea din Birmingham din Marea Britanie. TDE-urile stelare sunt unul dintre acele fenomene cosmice care sunt imposibil de previzionat - trebuie doar să supraveghezi cerul și să aștepți apariția flăcării. Așa s-a întâmplat cu AT2019qiz, iar astronomii s-au grăbit să-și întoarcă telescoapele către un mic petic de cer din constelația Eridanus și inima unei galaxii spirale aflate la 215 de milioane de ani lumină distanță. „Mai multe sondaje pe cer au descoperit emisiile din noul eveniment de întrerupere a mareelor foarte repede după ce steaua a fost sfâșiată”, a spus astronomul Thomas Wevers , aflat la Universitatea Cambridge din Marea Britanie în timpul cercetării. „Am îndreptat imediat o suită de telescoape terestre și spațiale în acea direcție pentru a vedea cum a fost produsă lumina”. Pe măsură ce steaua este sfâșiată, unele resturi rezultate se spaghetifică, atenuându-se într-un fir lung și subțire de material care se alimentează în gaura neagră. Flacăra este rezultatul unor influențe gravitaționale și fricționale intense în acest material care se acumulează. Aceste influențe încălzesc materialul la temperaturi atât de ridicate încât TDE poate depăși pe scurt galaxia gazdă. Din acea erupție inițială, TDE se estompează pe o perioadă de luni. Nicholl și echipa sa au observat și au trasat cu atenție decolorarea AT2019qiz pe mai multe lungimi de undă ale luminii, inclusiv ultraviolete, radio, optice și raze X. Aceasta a fost o altă lovitură de noroc - TDE-urile strălucesc în cea mai mare parte optice și ultraviolete. Această lumină a permis echipei să calculeze masele implicate în AT2019qiz. "Observațiile au arătat că steaua avea aproximativ aceeași masă ca a Soarelui nostru și că a pierdut aproximativ jumătate din aceasta în gaura neagră, care este de peste un milion de ori mai masivă", a spus Nicholl . Între rapiditatea cu care echipa și-a îndreptat atenția asupra evenimentului, apropierea sa și spectrul mai larg decât de obicei pe care l-au observat, au stabilit, de asemenea, că praful obscur era parte integrantă a TDE și nu un fenomen separat. „AT2019qiz este cel mai apropiat eveniment de întrerupere a mareelor descoperit până în prezent și, prin urmare, incredibil de bine observat pe tot spectrul electromagnetic. Acesta este primul caz în care vedem dovezi directe de ieșire a gazelor în timpul procesului de întrerupere și acumulare, care explică atât optica cât și cea optică. emisiile radio pe care le-am văzut în trecut ", a spus astronomul Edo Berger de la Harvard-Smithsonian Center for Astrophysics. "Până acum, natura acestor emisii a fost puternic dezbătută, dar aici vedem că cele două regimuri sunt conectate printr-un singur proces. Acest eveniment ne învață despre procesele fizice detaliate de acumulare și ejectare în masă din găurile negre supermasive ." Cercetarea este doar cea mai recentă descoperire în studierea TDE. La începutul acestui an, o echipă a confirmat că o parte din resturile stelei întrerupte se învârte într-un disc de material care se alimentează în gaura neagră, ca apa de pe un canal de scurgere. Un TDE cu câțiva ani mai devreme a arătat că jetul de plasmă lansat de gaura neagră este proporțional cu cât din steaua devorează . Și o stea care a scăpat de întreruperea totală arată că o gaură neagră își poate raționa masa și poate hrăni un însoțitor care orbitează timp de miliarde de ani . Dar AT2019qiz, spun cercetătorii, este un caz special care va continua să ne ajute eforturile de a înțelege aceste evenimente incredibile. „Datele rafinate prezentate aici”, au scris în lucrarea lor, „vor face din AT2019qiz o piatră Rosetta pentru interpretarea viitoarelor observații TDE în era eșantioanelor mari așteptate de la Zwicky Transient Facility, Observatorul Rubin și alte anchete noi și în curs de desfășurare a domeniului în timp . " Source: sciencealert.com https://www.youtube.com/channel/UCIhYoC2VIAJqCkoIWNHBQ3Q
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  10. Va treubui să reconsiderăm tot ceea ce ştim despre cosmos. O echipă internaţională de cercetători a găsit noi dovezi referitoare la modul în care s-a format Universul. Specialiştii susţin ipoteza conform căreia spaţiul cosmic a luat fiinţă în urma unui ,,Big Bounce” (,,Marea Săritură”) şi nu a unui ,,Big Bang” (,,Marea Explozie”). Spre deosebire de teoria Big Bang-ului, în care se afirmă că faptul Universul s-a format în urma exploziei produse într-un punct cu o densitate infinită, cea a Big Bounce-ului menţionează că spaţiul cosmic se află într-o continuă expansiune şi contracţie. Dacă am lua în considerare cea de-a doua idee, cosmosul ar trebui să se comporte asemenea unui balon, care începe să îşi mărească dimensiunile la un moment dat, creşte până în momentul în care ocupă o suprafaţă maximă şi se contractă până revine la forma iniţială. Cei care susţin această teorie spun că procesul descris se repetă la infinit. Un grup de fizicieni britanici şi canadieni susţine că, în momentul în care are dimensiunea cea mai redusă, Universul este guvernat de regulile mecanicii cuantice şi nu de legile fizicii, prezente în viaţa noastră de zi cu zi. De asemenea, oamenii de ştiinţă spun că, în această stare în care s-ar afla cosmosul, el nu ar putea fi distrus, deoarece efectele mecanicii cuantice ar înfrâna desfăşurarea unui asemenea eveniment. ,,Mecanica cuantică face ca materia să nu poată fi nimicită. Ea pune electronii în imposibilitatea de a distruge atomi, iar, din acest motiv, este posibil să ca tot ea să fi salvat Universul de la evenimente atât de violente, cum a fost Big Bang-ul şi cum va fi Big Crunch-ul”, este de părere Dr. Steffen Gielen, cercetător în cadrul Imperial College London. Oamenii de ştiinţă au ajuns la această concluzie după ce au folosit simulări computerizate, care le-au permis să îşi dea seama de modul în care Universul ar fi putut evolua de-a lungul timpului. Principalul rezultat obţinut a fost faptul că, folosind mecanica cuantică, cosmosul s-ar fi putut extinde dintr-un anumit punct, necesitând un număr minim de elemente prezente în acel moment: radiaţia şi materia. ,,Cea mai mare surpriză pe care am avut-o a fost faptul că am putut descrie primele momente ale Big Bang-ului, bazându-ne pe teorii rezonabile despre materia exsitentă atunci. În condiţiile acestor ipoteze, Big Bang-ul a fost un ,,salt”, în timpul căruia contracţia se transformă în expansiune”, a adăugat Neil Turk, specialist al Perimeter Institute for Theoretical Physics, Canada. Din moment ce modelul explică modul în care Universul ar fi putut alterna între starea de expansiune şi cea de contracţie, echipa de cercetare încearcă acum să afle dacă acest fenomen ar fi putut da naştere obiectelor din interiorul spaţiului cosmic, cum ar fi galaxiile sau alte structuri celeste. Source: sciencealert.com, descopera.ro
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  11. Cele mai imposibile si de la distante kill-uri. Merita vazut! Source: https://www.youtube.com/channel/UCVmVt5LK0ZT8mWXL58fXZgw
  12. Hello PUBG Esports fans, PUBG Continental Series(PCS) is now heading to the third series looking for who gets the third crown! PCS3 will be held across four regions from Nov 5 to 22. The four regions include: Asia – which consists of Korea, Japan, China, and Chinese Taipei Asia Pacific – which consists of Southeast Asia and Oceania Europe North America PCS3 Tournament Schedule ASIA/NA: November 5-6, 12-13, 19-20 APAC/EUROPE: November 7-8, 14-15, 21-22 Total Matches 24 matches in total per region (4 matches per day) The Pick’em Challenge event, which gives fans a chance to benefit directly from the livestream action, is coming back as well to run over the course of the three week event. Sale period of the PCS3 items PC: After the maintenance on Oct. 28, 2020 – 5 pm on Nov. 19, 2020 KST Console: 11am on Oct. 29, 2020 – 5 pm on Nov. 19, 2020 KST The PCS3 Pick’em Challenge event period PC: After the maintenance on Oct. 28, 2020 – 6 pm on Nov. 19, 2020 KST Console: After the maintenance on Oct. 29, 2020 – 6 pm on Nov. 19, 2020 KST Pick’em reward claiming period PC & Console: Nov. 23, 2020 – 11am on Dec. 9, 2020 KST Twenty-five percent of the revenue from PCS3 items will be equally distributed among the four regional events. Exactly 12.5% of the 25% will go to the prize pool, and the other 12.5% will be allocated evenly to all participating teams. We will offer more diverse Pick‘Em items for PCS3. In case you want to know more, here’s a sneak peek at some of the sales and reward items that will be available for PCS3! You can see these must-have items in the game beginning October 28 (October 29 for Console) when the Pick’em Challenge event starts. There is no team that has become the champion twice from PCS Charity Showdown, 1 and 2 yet. Can we finally meet the defending champion or a new champion will be born? Let’s see what happens on PCS3! Source: pubg.com
  13. In acest videoclip,se pot regasi momente amuzante si ciudate,prezente pe PUBG,in mare parte intamplate pe live-urile unor stream-eri cunoscuti. Vizionare placuta! Source: https://www.youtube.com/channel/UCXQ_4o9suWlKtAUUfqn9I5Q
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  14. Season 8 is winding down, but we’ve got a few more big improvements to drop before we’re out of the jungle. Update 8.3 brings a new Ferry system to Erangel, a new item that can temporarily negate Bluezone damage, two new Team Deathmatch stages on Sanhok, a number of bug and hitching fixes, and more. We’ve even, at long last, added destructible haystacks to Miramar! Read on for info in all this and more coming with Update 8.3. New Feature: Erangel Ferries For those of you wondering what the new docks on Erangel were all about since we added them last update, your ship has come in! Two new Ferry lines will now carry passengers across the water from Southern Erangel to Sosnovka Island and back. There’s a total of 4 ferries that make round trips throughout the game for those of you not feeling lucky enough to yolo it across the bridge. Four Ferries have been added to Erangel Ferries allow players to board and travel via two set routes between the Erangel Mainland and Sosnovka Island Each route has two Ferries Each Ferry will depart from the docks with the first phase of the Blue Zone Once arriving at a dock, ferries will stay docked for approximately 20 seconds before taking to the sea en route to their destination Ferries will sound a horn 7 secs prior to arrival and departure. Hop aboard! Ferries are not available in Ranked Mode or Esports Mode in Custom Matches New Item: Jammer Pack We’ve been teasing the Jammer Pack for a while, and it’s finally making its Battlegrounds debut! The Jammer Pack allows you to prevent Blue Zone damage for a short time at the expense of level 3 bag space. For now, the Jammer Pack will only spawn rarely on Sanhok and Karakin in Normal and Custom Matches. The Jammer Pack uses its energy to temporarily prevent players from taking damage from the Blue Zone An new energy bar for the Jammer Pack will be displayed on screen once equipped Once all energy has been depleted, the Jammer Pack will function only a regular backpack, not giving any protection against the Blue Zone Energy depletes more quickly as the Blue Zone deals more damage Available in Normal and Custom Matches as rare world loot spawn on Karakin and Sanhok Also obtainable from the Sanhok Loot Truck Gameplay General Decoy Grenades have been added Karakin and Training Mode Miramar haystacks are now destructible (much like their Erangel counterparts) Added Pai Nan and Bootcamp to Team Deathmatch With the added maps, the map ratio for Sanhok in TDM has been increased Added additional natural cover in the form of trees and rocks outside Bootcamp, Sanhok on both the North and West sides Since the recent sound improvements to the Kar98k and SKS, we’ve received feedback that the overall volume of the sounds are too loud. We’ve heard your feedback and have lowered the volume when firing both the Kar98k and SKS Destructible wooden shacks have been re-added to Erangel These were temporarily replaced with concrete shacks in Update 8.2 due to a technical issue Sanhok Loot Truck Added Jammer Pack to available loot pool Greatly reduced the number of Level 3 Helmets and Ghillie suits drops Limited the number of duplicate item drops from Loot Trucks, to prevent situations where excessive loot of the same type is dropped from one Loot Truck Assist System Up until now, assists were only tracked during the recap of Ranked Mode matches. Now we’re expanding upon it’s visibility and adding it to Normal Matches as well, with new UI elements added to show when your assists happen. Assist UI and messaging has been added to Ranked Mode, Normal Matches in Duos/Squads and team modes in Battle Royale Custom Matches. The current assist system for TDM will remain unchanged. Assists are earned after dealing at least 25 damage to an enemy who is then killed soon after by a teammate You’ll be granted an assist for enemies knocked within 60 seconds of you dealing the minimum damage, who are then later killed by one of your teammate, without being revived beforehand Assists also apply when these conditions are met in situations where an enemy dies instantly, due to being the last member alive in their team or squad Teammate Combat Indicators We’ve added a visual indication for when your squad mates are attacked by enemy players. This will help teams react more quickly to allies under fire, especially those not using voice comms. Additional indicators will now display alongside the existing teammate UI to help you identify when teammates are engaged in combat. You’ll see these indicators in the existing locations you get information on your teammate’s current status. Team HUD Minimap On-screen 3D teammate icons The notifications won’t display while spectating (including replays) or watching the Deathcam Bot AI improvements We’ve made a few improvements to bots to make them act a little more naturally M416 Sound Adjustment Sound is a crucial factor in PUBG’s gameplay, realism, and fun and the PUBG Sound team has been looking for places to increase this quality further. One place we’ve targeted is improving weapon sounds to try and bring them as close to realistic as possible. To this end, the sound team recently updated the weapon sounds of the M416. However, we’ve received a large amount of feedback that these new sounds are not up to the standards and goes against the familiar gameplay experience you expect. With the above in mind, we’ve made additional improvements on the M416 sounds. We hope these new changes are more to your liking, and will be monitoring your feedback. Our goal is to provide the highest quality and most realistic gameplay sounds for you, so you can rely on the best gameplay experience and fully immerse yourself in the Battlegrounds. Ranked Mode Train your skills while matchmaking Players will now have the option to join Training Mode while waiting for their Ranked Match queue. About 30 seconds after your queue begins, you’ll be given a popup asking whether you want to stay in the lobby or join Training Mode. This is a good, completely optional way to warm up and pass the time before getting into your Ranked Match. After matchmaking for 30 seconds, you’ll be presented with the option to enter Training Mode while remaining in queue for your Ranked Match You can choose to either stay in the lobby or enter Training Mode while continuing to wait for a match Bear in mind, you won’t necessarily be placed into the same Training Mode instance as your teammates You and your teammates will automatically be removed from Training Mode and sent into a Ranked Match once found Leaving Training Mode manually will return you to the main menu, where you’ll remain in the Ranked Mode queue You won’t have the option to rejoin Training Mode if you’ve manually left Matchmaking will be cancelled if any teammates exit PUBG, or cancel matchmaking Performance and Optimization Reduced the chance of hitching or stuttering to occur while the game is spawning items Items will be loaded in advance during the loading splash screen We expect this improvement will also resolve most cases of items not being displayed upon landing and cases where throwing a melee weapon can result in the projectile visually stuttering. Character Spawning Optimization Reduced instances of hitching or stuttering which could occur during the loading of multiple vehicles or players at once. Optimized shadow animations when exiting vehicles Optimized the cost of world particle effects to ease potential overloads which could cause a decrease in performance Optimized the rendering pipeline to improve performance Custom Matches Loot Truck Icons New icons for loot trucks has been added in the observer mode. Loot truck icons show two state of the truck. Live or Dead. General Player headup UI displayed in the observer mode has been slightly optimized for better experience. Added Jammer Backpack (Sanhok and Karakin) Esports Ruleset update Esports Mode has been updated with the latest global S.U.P.E.R. ruleset For full details, including specific spawn rate adjustments, please refer to the Global Esports Ruleset available at https://www.pubgesports.com Source: pubg.com
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