Everything posted by madalin.
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[Gaming Reviews] PLAYERUNKNOWN'S BATTLEGROUNDS
Un joc pe care-l joc for fun, este pentru orice gen de pc având în vedere ca exista și lite cat si pe telefon! Merita jucat
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[IT-NEWS] Microsoft's forthcoming Outlook for Mac should boost WFH
October's release of Microsoft Outlook for Mac adds new tools and features for Mac users in Outlook-based enterprises. Microsoft has been watching what remote workers need and seems to have introduced some of these necessary features in the planned October release of Microsoft Outlook for Mac, which adds new tools, customizations and more for Mac users working in Outlook-based enterprises. Feels like a Mac app Microsoft moved fast to support Apple’s new operating systems this year, including the recent addition of support for use of Outlook (or Edge) as the default email client/browser on iOS and iPadOS 14. Its apps (including OneDrive) now offer iOS 14 Home screen widgets; there are new complications for Apple Watch; and Apple Pencil support on iPads. [ Sign up now at no cost for full access to our deep-dive Insider articles. And go to the next level with our Insider Pro website. ] Turning to the Mac, Microsoft promises the October release will feel even more like a native application. In the case of Big Sur, that means elements such as rounder corners and pane-based views. “We wanted you to feel at home while using Outlook for Mac without sacrificing what makes Outlook, well, Outlook,” said Microsoft marketing program manager Jessica Wilczek in a blog post. Rules, swipes and snooze Beyond design, Microsoft seems focused on making Outlook/Mac a more productive space for enterprise workers. This extends to revamped custom rules and swipe settings that should help you more effectively navigate high volume accounts alongside use of Microsoft’s own sync technologies, which it says boosts performance and means email will load faster. Search has been improved. You can filter searches by the importance status of messages, keywords, and attachments, or use natural language search. The application also introduces a message-snoozing function. When a message you need to respond to that you don’t currently have the opportunity to address comes in, you can use a swipe gesture to snooze that communication. You’ll be able to select a more convenient time for it to appear again in your email as unread. This should help remote workers carve more sense out of their busy email existences. People and MyDay Trying to stay organized, particularly in lockdown, is a challenge for every knowledge worker. Microsoft seems to want to make it possible for users to do much more of this work from inside Outlook. [ Get certified as an Apple Technical Coordinator with this seven-part online course from PluralSight. ] So, for example, Outlook’s “People” feature will gather key contacts into one space within the application. The feature is designed to be a central place to “manage and explore those you collaborate with often." You’ll be able to use this space as a hub for collaboration. There’s also a new MyDay pane within the main mail screen and a two-week calendar that sits beside the inbox. Zoom from inside Outlook Microsoft has made many of Outlook’s features customizable, at least in the message list, calendar, and main mail canvas. These are Mac-like features, including drag-&-drop arrangement of accounts and folders, and the capacity to mark some contacts as Favorites. You can also customize the toolbar to help ensure the controls you need are easy to find. This also extends to third-party apps. Outlook lets you install toolbar commands to access features such as Microsoft Forms, DocuSign, Salesforce, and Zoom. Calendars and meetings Calendars are now grouped by calendars you own, calendars that are shared with you, and Microsoft 365 Group Calendars. You can set up events from within the calendar grid, use a Teams toggle to invite people, and Outlook will attempt to suggest a useful time. If you have a scheduled meeting, you can click it for more information and any relevant emails or files. iCloud Mail support? ‘It’s coming’ Of course, every silver lining is shrouded by grey clouds, and in this case that flaw is that Outlook for Mac doesn’t yet support iCloud or IMAP accounts. To be fair, the company says such support is “coming soon," and the application does bring in mail from Office 365, Outlook and Google accounts. This lack of iCloud support will be a friction point for knowledge workers with a Mac, who will inevitably also have an iCloud address. All told, this looks like a solid release that seems should be of great use to Mac users working at enterprises that have coalesced around use of Outlook across all supported platforms.
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Ask VALORANT #8
Ask VALORANT #8 This is Ask VALORANT. Our digital town hall brings you answers to community questions every other week. Today we go into how we’re validating some perceived game-to-game inconsistencies, the work behind a potential left hand view model, the recent map rotation update, and updating weapon skins. Q Are there any updates regarding a “Left Hand View model”? We know that this is something that a lot of players have been asking for and we've been doing some exploration into this. We're currently in the process of validating how this would work from not just a technical side but from a competitive and artistic front as well. While this may seem like a small technical challenge, we want to make sure this is done right for players. To do this we need to validate a couple of different things: The first thing we want to consider is how we maintain the art fidelity of our awesome weapon skins, character models, and abilities. We don't frequently get to see different camera views of our first person weapons and viewarms so we'll need to make sure our art still holds up when we switch hands for players. We'll need to make sure that abilities still originate from the same place and that our hot fire still looks like... well... hot fire. The second aspect we need to consider is how this might impact the competitive integrity of the game. We want to ensure that there are no advantages or disadvantages to playing with a left handed view model and that we maintain a fair competitive playing field. We want to make sure that left hand view isn't the new meta or that players with this preference aren't nerfed. While this is something on our radar, we still need to ensure that we meet the criteria mentioned above and to do so we'll need to put these changes through rigorous competitive and artistic testing. With all that in mind, we unfortunately don't have a date we can share for when we think this will be available to players. Q Are you open to updating existing skins, like adding effects for Spline? We’re open to it! We’ve stated before that we’re potentially open to adding Variants to melees, so it’s not out of the question for us to update an existing skin line. It all comes down to how much players want it, how much work it is, and what things we don’t make as a result (weighing the trade offs). We’ve done little stealth updates that are pretty fast, like changing the gun buddy mount colors on the Agent skins. But going back to add effects to a skin line like Spline is definitely not fast or easy! So, as of right now, we don't have plans to add feature-based upgrades (like VFX, new animations, or audio) to existing skins. Before we take on something like this, we want to make sure we're making changes players actually want, and that what we're doing is sustainable. That requires more research and testing, which takes time and resources to complete. So even if we did decide to pursue this, players probably wouldn't see it for a while. Going back to work on something we’ve already released means that we aren’t working on the next awesome thing that you’re all waiting for. This is a trade off we don’t take lightly, because ultimately we want to prioritize the content you all want most. —Sean Marino, Art Lead, and Preeti Khanolkar, Producer Q Will the map rotation changes in patch 1.08 result in longer queue times? These changes will not impact queue times! That's the main reason we didn't hard restrict players from getting the same map multiple times in a row, but instead made it so we significantly reduce the chance of that occurrence. This way, we maintain a little bit of flexibility to keep queue times popping at the same pace. Q This is probably frustrating to hear but: it feels like my experience with VAL on a game-to-game basis is inconsistent, like sometimes I'll have problems landing basic shots but other times everything will feel buttery smooth. I'm not trying to make excuses for my own performance, but something just doesn't always feel right. Do you feel this or see it? Are you investigating? We’re not dodging this, but understanding what’s going on has been a real hoot. I’ll also say it’s not just you: we’re constantly pulse-checking where players are at on the “reliability and consistency of combat” though surveys, gameplay analytics, and yes, social media (hi, Reddit). Over the past couple months, we noticed some less than inspiring trends on perceptions of shooting reliability (namely, declining positive sentiment around “My bullets reliably hit targets when I expect them to”), so that prompted us to dig deeper. As I bring up what some players are saying, keep in mind there is a team on VALORANT that is chasing down issues with hit registration and clarity, and they've shipped changes throughout VALORANT's existence so far. But for things like "VALORANT feels different game to game," it can be hard to nail down exactly what that means. For these types of situations, we like to sit down with players (in this case, ranging from Gold to Immortal+) to hear in their own words what's going on. In our conversations, these players said (broadly) that shooting felt reliable and consistent the vast majority of the time—however, there was also clear room for improvement. They highlighted these opportunities for improving reliability in combat: increasing hitbox clarity, improving readability and predictability of states of movement inaccuracy, and minimizing the difference in gameplay feel across different ping conditions. Those sound like good spaces to investigate, so we are! We’re now in the process of digging into each one of these, while also trying to build a more holistic picture of gameplay reliability—one that blends player sentiment, gameplay analytics, and a deep technical analysis of our underlying systems. Ensuring the game respects you and your opponents’ skill is critical to delivering on the promise of VALORANT, and we won’t be setting this to the side any time soon. Keep the feedback coming, and we’ll keep on digging.
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[Gaming Reviews]Destroy All Humans!
Cerinţe de sistem Minim: Necesită un procesor și sistem de operare pe 64 de biți SO: Windows 10 (64 bit) Procesor: AMD / Intel CPU running at 3.0 GHz or higher: AMD Kaveri A10-7850K or Intel Pentium DualCore G3220 or newer is recommended / Ryzen 5 2400G (for systems using an integrated GPU) Memorie: 8 GB RAM Grafică: AMD/NVIDIA dedicated graphics card, with at least 4GB of dedicated VRAM and with at least DirectX 11.0 and Shader Model 5.1 support DirectX: Versiune 11 Stocare: 19 GB spațiu disponibil Placă audio: Integrated or dedicated DirectX 9 compatible soundcard Note adiționale: Windows 7 and 8.1 are supported but some AMD Graphics Cards might show weaker performance on those OS versions. Recomandat: Necesită un procesor și sistem de operare pe 64 de biți SO: Windows 10 (64 bit) Procesor: IAMD / Intel processor running at 3.5 GHz or higher (AMD Ryzen 3 1300x or Intel Core i3 8100 or newer is recommended) Memorie: 16 GB RAM Grafică: AMD/NVIDIA dedicated graphics card, with at least 4GB of dedicated VRAM and with at least DirectX 12.0 and Shader Model 6.0 support DirectX: Versiune 12 Stocare: 19 GB spațiu disponibil Placă audio: Integrated or dedicated DirectX 9 compatible soundcard Note adiționale: Windows 7 and 8.1 are supported but some AMD Graphics Cards might show weaker performance on those OS versions.
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Announcing VALORANT First Strike
/// ᴛᴏᴅᴀʏ ᴡᴇ ᴀʀᴇ ᴛʜʀɪʟʟᴇᴅ ᴛᴏ ᴀɴɴᴏᴜɴᴄᴇ ᴛʜᴇ ꜰɪʀꜱᴛ ᴍᴀᴊᴏʀ ᴠᴀʟᴏʀᴀɴᴛ ᴇꜱᴘᴏʀᴛꜱ ᴛᴏᴜʀɴᴀᴍᴇɴᴛ - ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ. ᴛʜɪꜱ ᴇᴠᴇɴᴛ ᴡɪʟʟ ᴄʀᴏᴡɴ ᴛʜᴇ ꜰɪʀꜱᴛ ʀᴇɢɪᴏɴᴀʟ ᴄʜᴀᴍᴘɪᴏɴꜱ ꜰᴏʀ ᴛʜᴇ ɢᴀᴍᴇ, ᴀʟʟᴏᴡɪɴɢ ᴘʟᴀʏᴇʀꜱ ᴀɴᴅ ᴛᴇᴀᴍꜱ ᴛᴏ ꜱʜᴏᴡᴄᴀꜱᴇ ᴛʜᴇɪʀ ɢʀᴇᴀᴛɴᴇꜱꜱ ᴛʜʀᴏᴜɢʜ ᴍᴇʀɪᴛ ʙᴀꜱᴇᴅ Qᴜᴀʟɪꜰɪᴇʀꜱ ᴛʜᴀᴛ ᴡɪʟʟ ᴄᴜʟᴍɪɴᴀᴛᴇ ɪɴ ᴍᴜʟᴛɪᴘʟᴇ ʀᴇɢɪᴏɴᴀʟ ꜰɪɴᴀʟꜱ ɪɴ ᴅᴇᴄᴇᴍʙᴇʀ. /// ᴠᴀʟᴏʀᴀɴᴛ ɪꜱ ᴀ ᴅᴇᴇᴘʟʏ ᴄᴏᴍᴘᴇᴛɪᴛɪᴠᴇ ᴛɪᴛʟᴇ, ᴏɴᴇ ꜰᴏʀ ᴡʜɪᴄʜ ᴇꜱᴘᴏʀᴛꜱ ɪꜱ ᴀ ᴄʀɪᴛɪᴄᴀʟ ᴇxᴛᴇɴꜱɪᴏɴ ᴏꜰ ᴛʜᴇ ᴇxᴘᴇʀɪᴇɴᴄᴇ ᴡᴇ ᴡᴀɴᴛ ᴛᴏ ᴘʀᴏᴠɪᴅᴇ ᴛᴏ ᴘʟᴀʏᴇʀꜱ. ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ ᴡɪʟʟ ʙᴇ ᴛʜᴇ ꜰɪʀꜱᴛ ᴛᴏᴜʀɴᴀᴍᴇɴᴛ ᴘʀᴏᴅᴜᴄᴇᴅ ʙʏ ʀɪᴏᴛ ɢᴀᴍᴇꜱ ᴀɴᴅ ᴀɴ ɪᴍᴘᴏʀᴛᴀɴᴛ ꜰᴏᴜɴᴅᴀᴛɪᴏɴᴀʟ ꜱᴛᴇᴘ ᴛᴏ ᴇꜱᴛᴀʙʟɪꜱʜɪɴɢ ʀᴇɢɪᴏɴᴀʟ ʟᴇɢᴀᴄʏ. ᴀꜱ ᴡᴇ ᴄᴏɴᴛɪɴᴜᴇ ᴛᴏ ᴘʟᴀɴ ᴀʜᴇᴀᴅ ꜰᴏʀ ᴛʜᴇ ꜰᴜᴛᴜʀᴇ, ᴏᴜʀ ᴀᴘᴘʀᴏᴀᴄʜ ᴡɪʟʟ ᴄᴏɴᴛɪɴᴜᴇ ᴛᴏ ʙᴇ ʜᴇᴀᴠɪʟʏ ᴅʀɪᴠᴇɴ ʙʏ ᴛʜᴇ ᴄᴏʀᴇ ᴘʀɪɴᴄɪᴘʟᴇꜱ ꜱʜᴀʀᴇᴅ ᴇᴀʀʟɪᴇʀ ᴛʜɪꜱ ʏᴇᴀʀ. ꜰᴏʀ ᴛʜᴏꜱᴇ ᴡʜᴏ ᴀʀᴇ ᴀꜱᴘɪʀɪɴɢ ᴛᴏ ᴄᴏᴍᴘᴇᴛᴇ ɪɴ ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ, ꜱᴛᴀʀᴛ ʙᴜɪʟᴅɪɴɢ ᴀɴᴅ ᴘʀᴀᴄᴛɪᴄɪɴɢ ᴡɪᴛʜ ʏᴏᴜʀ ʀᴏꜱᴛᴇʀꜱ ɴᴏᴡ. ʀᴇɢɪᴏɴᴀʟ Qᴜᴀʟɪꜰɪᴇʀꜱ ᴡɪʟʟ ʙᴇɢɪɴ ɪɴ ᴛʜᴇ ꜱᴇᴄᴏɴᴅ ʜᴀʟꜰ ᴏꜰ ᴏᴄᴛᴏʙᴇʀ ᴀɴᴅ ᴡᴇ’ʟʟ ʙᴇ ʀᴇʟᴇᴀꜱɪɴɢ ᴀᴅᴅɪᴛɪᴏɴᴀʟ ᴅᴇᴛᴀɪʟꜱ ᴀʙᴏᴜᴛ ʀᴜʟᴇꜱ, ᴘᴏʟɪᴄɪᴇꜱ, ᴀɴᴅ ʜᴏᴡ ᴛᴏ ʀᴇɢɪꜱᴛᴇʀ ɪɴ ᴛʜᴇ ɴᴇxᴛ ꜰᴇᴡ ᴡᴇᴇᴋꜱ. ᴛʜᴇ ᴇᴠᴇɴᴛ ᴡɪʟʟ ᴄᴏɴᴄʟᴜᴅᴇ ᴡɪᴛʜ ᴍᴜʟᴛɪᴘʟᴇ ʀᴇɢɪᴏɴᴀʟ ꜰɪɴᴀʟꜱ ᴛʜᴀᴛ ᴡɪʟʟ ᴏᴄᴄᴜʀ ꜰʀᴏᴍ ᴅᴇᴄᴇᴍʙᴇʀ 3ʀᴅ ᴛᴏ ᴛʜᴇ 6ᴛʜ. ᴘʟᴀʏᴇʀꜱ ꜱɪxᴛᴇᴇɴ ᴀɴᴅ ᴀʙᴏᴠᴇ ᴡʜᴏ ʜᴀᴠᴇ ᴇᴀʀɴᴇᴅ ᴀ ʀᴀɴᴋ ᴏꜰ ɪᴍᴍᴏʀᴛᴀʟ 1 ᴡɪʟʟ ɢᴇɴᴇʀᴀʟʟʏ ʙᴇ ᴇʟɪɢɪʙʟᴇ ᴛᴏ ᴄᴏᴍᴘᴇᴛᴇ ɪɴ ᴛʜᴇ Qᴜᴀʟɪꜰɪᴇʀꜱ, ʙᴜᴛ ᴡᴇ ᴀᴅᴠɪꜱᴇ ᴛᴏ ᴄʜᴇᴄᴋ ᴛʜᴇ ꜰᴜʟʟ ʀᴜʟᴇꜱ ᴀɴᴅ ᴘᴏʟɪᴄʏ ᴏɴᴄᴇ ᴛʜᴇʏ ᴀʀᴇ ʀᴇʟᴇᴀꜱᴇᴅ. ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ ᴡɪʟʟ ᴏꜰꜰᴇʀ ᴍᴜʟᴛɪᴘʟᴇ ʀᴇɢɪᴏɴᴀʟ ꜰɪɴᴀʟꜱ ᴛᴀᴋɪɴɢ ᴘʟᴀᴄᴇ ᴀᴄʀᴏꜱꜱ ɴᴏʀᴛʜ ᴀᴍᴇʀɪᴄᴀ, ᴇᴜʀᴏᴘᴇ, ᴄɪꜱ, ᴛᴜʀᴋᴇʏ, ᴀꜱɪᴀ, ᴏᴄᴇᴀɴɪᴀ, ʙʀᴀᴢɪʟ, ᴀɴᴅ ᴛʜᴇ ᴍɪᴅᴅʟᴇ ᴇᴀꜱᴛ. ꜱɪɴᴄᴇ ᴛʜᴇ ʟᴀᴜɴᴄʜ ᴡᴇ’ᴠᴇ ʙᴇᴇɴ ʙᴜꜱʏ ʟɪꜱᴛᴇɴɪɴɢ ᴛᴏ ʏᴏᴜʀ ᴇxᴘᴇᴄᴛᴀᴛɪᴏɴꜱ ᴀɴᴅ ʜᴏᴘᴇꜱ ꜰᴏʀ ᴛʜᴇ ꜰᴜᴛᴜʀᴇ ᴏꜰ ᴠᴀʟᴏʀᴀɴᴛ ᴇꜱᴘᴏʀᴛꜱ. ʙᴏᴛʜ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ɪɢɴɪᴛɪᴏɴ ꜱᴇʀɪᴇꜱ ᴀɴᴅ ʜᴜɴᴅʀᴇᴅꜱ ᴏꜰ ꜱᴍᴀʟʟᴇʀ ᴛᴏᴜʀɴᴀᴍᴇɴᴛꜱ, ᴡᴇ ʀᴇᴄᴇɪᴠᴇᴅ ᴠᴀʟᴜᴀʙʟᴇ ɪɴꜱɪɢʜᴛ ꜰʀᴏᴍ ᴛᴏᴜʀɴᴀᴍᴇɴᴛ ᴏᴘᴇʀᴀᴛᴏʀꜱ ᴀɴᴅ ꜰᴀɴꜱ ᴛʜᴀᴛ ᴡᴇ ʜᴀᴠᴇ ɪɴᴄᴏʀᴘᴏʀᴀᴛᴇᴅ ɪɴᴛᴏ ᴏᴜʀ ᴘʟᴀɴꜱ ꜰᴏʀ ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ. ᴄᴏᴍᴘᴇᴛɪᴛɪᴠᴇ ɪɴᴛᴇɢʀɪᴛʏ ʀᴇᴍᴀɪɴꜱ ᴏᴜʀ ɴᴜᴍʙᴇʀ ᴏɴᴇ ᴘʀɪᴏʀɪᴛʏ; ᴅᴜʀɪɴɢ ᴛʜᴇ ᴘᴀꜱᴛ ꜱɪx ᴍᴏɴᴛʜꜱ ᴡᴇ’ᴠᴇ ᴄᴏʟʟᴀʙᴏʀᴀᴛᴇᴅ ᴄʟᴏꜱᴇʟʏ ᴡɪᴛʜ ᴛʜᴇ ᴠᴀʟᴏʀᴀɴᴛ ᴀɴᴛɪ-ᴄʜᴇᴀᴛ ᴛᴇᴀᴍ ᴛᴏ ɪᴅᴇɴᴛɪꜰʏ, ɪɴᴠᴇꜱᴛɪɢᴀᴛᴇ, ᴀɴᴅ ʀᴇꜱᴘᴏɴᴅ ᴛᴏ ᴀɴʏ ꜱᴜꜱᴘɪᴄɪᴏᴜꜱ ʙᴇʜᴀᴠɪᴏᴜʀ ᴀɴᴅ ᴄᴏɴᴛɪɴᴜᴇ ᴛᴏ ᴅᴏ ꜱᴏ ʙᴏᴛʜ ᴅᴜʀɪɴɢ ᴛʜᴇ Qᴜᴀʟɪꜰɪᴇʀꜱ ᴀɴᴅ ᴛʜᴇ ꜰɪɴᴀʟꜱ. ᴡᴇ’ᴠᴇ ᴀʟꜱᴏ ᴇᴠᴀʟᴜᴀᴛᴇᴅ ᴡʜɪᴄʜ ꜰᴏʀᴍᴀᴛꜱ, ᴍᴀᴛᴄʜ ᴄᴀᴅᴇɴᴄᴇ, ᴀɴᴅ ꜱᴄʜᴇᴅᴜʟɪɴɢ ʙᴇꜱᴛ ᴄᴏᴍᴘʟɪᴍᴇɴᴛ ᴠᴀʟᴏʀᴀɴᴛ ᴀɴᴅ ᴇɴʜᴀɴᴄᴇ ᴛʜᴇ ꜰᴀɴ ᴇxᴘᴇʀɪᴇɴᴄᴇ. ꜰɪɴᴀʟʟʏ, ᴡᴇ’ᴠᴇ ᴘʀɪᴏʀɪᴛɪᴢᴇᴅ ᴍᴀɴʏ ᴏꜰ ᴛʜᴇ ᴏʙꜱᴇʀᴠᴇʀ ꜰᴇᴀᴛᴜʀᴇꜱ ʏᴏᴜ ʀᴇQᴜᴇꜱᴛᴇᴅ, ᴡɪᴛʜ ꜱᴇᴠᴇʀᴀʟ ʜᴀᴠɪɴɢ ꜱʜɪᴘᴘᴇᴅ ᴀʟʀᴇᴀᴅʏ ᴀɴᴅ ꜱᴇᴠᴇʀᴀʟ ᴍᴏʀᴇ ᴏɴ ᴛʜᴇ ᴡᴀʏ. ʏᴏᴜʀ ꜱᴜᴘᴘᴏʀᴛ ᴀɴᴅ ᴇɴᴛʜᴜꜱɪᴀꜱᴍ ʜᴀꜱ ʜᴇʟᴘᴇᴅ ᴛᴜʀɴ ᴠᴀʟᴏʀᴀɴᴛ ɪɴᴛᴏ ᴛᴏᴅᴀʏ'ꜱ ꜰᴀꜱᴛᴇꜱᴛ ɢʀᴏᴡɪɴɢ ᴇꜱᴘᴏʀᴛ, ᴀɴᴅ ʏᴏᴜʀ ꜰᴇᴇᴅʙᴀᴄᴋ ʀᴇᴍᴀɪɴꜱ ᴏɴᴇ ᴏꜰ ᴏᴜʀ ᴍᴏꜱᴛ ᴠᴀʟᴜᴀʙʟᴇ ʀᴇꜱᴏᴜʀᴄᴇꜱ ꜰᴏʀ ɪᴍᴘʀᴏᴠɪɴɢ ᴇꜱᴘᴏʀᴛꜱ. ᴡᴇ ʟᴏᴏᴋ ꜰᴏʀᴡᴀʀᴅ ᴛᴏ ꜱʜᴀʀɪɴɢ ꜰɪʀꜱᴛ ꜱᴛʀɪᴋᴇ ᴡɪᴛʜ ʏᴏᴜ ᴀɴᴅ ᴅɪꜱᴄᴏᴠᴇʀɪɴɢ ᴡʜɪᴄʜ ᴛᴇᴀᴍꜱ ᴡɪʟʟ ʙᴇᴄᴏᴍᴇ ᴛʜᴇ ꜰɪʀꜱᴛ ᴄʜᴀᴍᴘɪᴏɴꜱ ᴏꜰ ᴛʜᴇɪʀ ʀᴇɢɪᴏɴ!
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[IT-NEWS] Xbox Series X: With Bethesda and Game Pass
In past console generations, you tended to think about Microsoft, Sony and Nintendo in fairly concrete terms. Nintendo was the outlier, forging its own strange path with consoles like the Wii, 3DS and Switch. These were consoles less about processing grunt and more about curating unique, tactile experiences. Microsoft and Sony, on the other hand, felt more like mirror images competing in the world's longest staring contest. Aside from key exclusives, the games were the same. For the most part, the processing power was the same, the control pads were the same. Sometimes even the components were similar. Choosing a PlayStation or an Xbox, for the most part, was like deciding which fridge to buy. At the end of the day, they all do pretty much the same thing. The PlayStation 5: a gigantic, hyper-designed piece of technology built to announce its presence. It's a difficult object to ignore. The Xbox Series S and Series X, on the other hand, are consoles designed to disappear. The Xbox Series X is a big unit, but understated. The PS5 looks like a spaceship by comparison. This generation, success for both Sony and Microsoft will be measured with different yardsticks. Sony, you suspect, will remain focused on the number of consoles shipped, the amount of games sold. Microsoft is concerned with building its subscriber base and absolutely everything -- console sales, exclusive titles, even wild cards like the upcoming cloud gaming service Project xCloud -- is focused directly on that singular goal. Time will tell which strategy will work best. In the end it's possible that both -- in their own ways -- will be successful plays. But this generation, for the first time in decades, Sony and Microsoft are playing very different games. ou can preorder the new Xbox Series X game console starting tomorrow, Sept. 22, but if you're not sure yet where to place an order for the next-gen Xbox, consider GameStop: The store is offering up to $200 in trade credit toward the purchase of the new Xbox. That would bring your net price down to $300. You can also apply that same credit to the Xbox Series S, which would leave you with a final price of just $100. (Just for the record, you can also apply the credit to a PlayStation 5 preorder.)
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- [Gaming Reviews]Untitled Goose Game
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[Gaming Reviews] Deceit
Super fain ! merita incercat !
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