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th3#afk

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  1. Porsche elimină încă 5.000 de locuri de muncă până în 2035, dar exclude concedierile colective Maria Ţaga Publicat: 28.07.2026 10:36 Ultima actualizare: 28.07.2026 10:36 0 1 live Trimite Copiat! data:image/svg+xml,%3csvg%20xmlns='http://www.w3.org/2000/svg'%20xmlns:xlink='http://www.w3.org/1999/xlink'%20viewBox='0%200%2048%2048'%3e%3cdefs%3e%3cpath%20id='a'%20d='M44.5%2020H24v8.5h11.8C34.7%2033.9%2030.1%2037%2024%2037c-7.2%200-13-5.8-13-13s5.8-13%2013-13c3.1%200%205.9%201.1%208.1%202.9l6.4-6.4C34.6%204.1%2029.6%202%2024%202%2011.8%202%202%2011.8%202%2024s9.8%2022%2022%2022c11%200%2021-8%2021-22%200-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath%20id='b'%3e%3cuse%20xlink:href='%23a'%20overflow='visible'/%3e%3c/clipPath%3e%3cpath%20clip-path='url(%23b)'%20fill='%23FBBC05'%20d='M0%2037V11l17%2013z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%23EA4335'%20d='M0%2011l17%2013%207-6.1L48%2014V0H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%2334A853'%20d='M0%2037l30-23%207.9%201L48%200v48H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%234285F4'%20d='M48%2048L17%2024l-4-3%2035-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google Sursă preferată data:image/svg+xml,%3c?xml%20version='1.0'%20encoding='UTF-8'%20standalone='no'?%3e%3csvg%20xmlns:dc='http://purl.org/dc/elements/1.1/'%20xmlns:cc='http://creativecommons.org/ns%23'%20xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23'%20xmlns:svg='http://www.w3.org/2000/svg'%20xmlns='http://www.w3.org/2000/svg'%20xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd'%20xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape'%20version='1.0'%20width='119.96407pt'%20height='119.96586pt'%20viewBox='0%200%20119.96405%20119.96586'%20preserveAspectRatio='xMidYMid%20meet'%20id='svg10'%20sodipodi:docname='Google%20Discover.svg'%20inkscape:version='0.92.3%20(2405546,%202018-03-11)'%20inkscape:export-filename='C:\Users\GioSal\Desktop\Google%20Discover%20(truT)%20326.png'%20inkscape:export-xdpi='195.8'%20inkscape:export-ydpi='195.8'%3e%3cdefs%20id='defs14'%20/%3e%3csodipodi:namedview%20pagecolor='%23ffffff'%20bordercolor='%23666666'%20borderopacity='1'%20objecttolerance='10'%20gridtolerance='10'%20guidetolerance='10'%20inkscape:pageopacity='0'%20inkscape:pageshadow='2'%20inkscape:window-width='1920'%20inkscape:window-height='1057'%20id='namedview12'%20showgrid='false'%20inkscape:zoom='3.280264'%20inkscape:cx='10.573959'%20inkscape:cy='124.53611'%20inkscape:window-x='-8'%20inkscape:window-y='-8'%20inkscape:window-maximized='1'%20inkscape:current-layer='svg10'%20fit-margin-top='0'%20fit-margin-left='0'%20fit-margin-right='0'%20fit-margin-bottom='0'%20/%3e%3cmetadata%20id='metadata2'%3e%20Created%20by%20potrace%201.15,%20written%20by%20Peter%20Selinger%202001-2017%20%3crdf:RDF%3e%3ccc:Work%20rdf:about=''%3e%3cdc:format%3eimage/svg+xml%3c/dc:format%3e%3cdc:type%20rdf:resource='http://purl.org/dc/dcmitype/StillImage'%20/%3e%3cdc:title%3e%3c/dc:title%3e%3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e%3cpath%20style='fill:%23fbbc01;fill-opacity:1;stroke:none;stroke-width:0.1'%20inkscape:connector-curvature='0'%20id='path6'%20d='m%2017.485799,17.161672%20-7.199999,7.3%2012.699999,12.7%2012.8,12.8%20h%20-17.8%20H%200%20v%2010%2010%20h%2017.985799%2017.8%20l%207.2,-7.2%207.3,-7.2%20v%20-10.1%20-10%20l%20-12.8,-12.8%20-12.7,-12.7000001%20z'%20sodipodi:nodetypes='ccccccccccccccccc'%20/%3e%3cpath%20style='fill:%23eb4435;fill-opacity:1;stroke:none;stroke-width:0.09999999'%20inkscape:connector-curvature='0'%20id='path6-5'%20d='m%2050.05716,27.699999%20-0.01515,27.760627%202.815154,-2.760627%20c%202.777219,-2.723427%202.9,-2.7%2017.2,-2.7%20h%2014.499999%20l%2012.7,-12.7%20L%20110.05716,24.5%20l%20-7.2,-7.2%20-7.299997,-7.3000001%20-12.7,12.6999991%20-12.799999,12.8%20v%20-17.8%20V%200%20h%20-10%20-10%20z'%20sodipodi:nodetypes='ccsscccccccccccc'%20/%3e%3cpath%20style='fill:%234886f4;fill-opacity:1;stroke:none;stroke-width:0.10002016'%20inkscape:connector-curvature='0'%20id='path6-2'%20d='m%2052.636899,52.666772%20c%20-1.087936,1.139283%20-3.026919,2.966444%20-3.435046,4.11722%20-0.379981,1.071417%200.733956,1.44349%200.733956,3.08278%20v%204.5%20l%2022.709161,22.699999%2022.809202,22.799989%207.202908,-7.2%207.30294,-7.299989%20-12.705122,-12.7%20-12.805166,-12.799999%20h%2017.807188%2017.70714%20v%20-10%20-10%20H%2087.651024%2055.337988%20Z'%20sodipodi:nodetypes='csscccccccccccccc'%20/%3e%3cpath%20style='fill:%2338a752;fill-opacity:1;stroke:none;stroke-width:0.10003133'%20inkscape:connector-curvature='0'%20id='path6-7'%20d='m%2029.872141,75.638078%20-19.799999,19.812414%207.2,7.304568%207.3,7.20452%2012.699999,-12.707959%2012.8,-12.808026%20v%2017.811155%2017.7111%20h%2010%2010%20V%20102.15469%2084.443595%20l%20-10,-10.006268%20c%20-9.2,-9.105706%20-9.778745,-10.287283%20-10.078745,-14.28979%20l%200.04861,-4.686911%20z'%20sodipodi:nodetypes='cccccccccccccccc'%20/%3e%3c/svg%3e Urmărește-ne pe Discover Discover Producătorul german de automobile de lux Porsche AG a anunțat luni că va reduce cu încă 5.000 de posturi în Germania până în anul 2035, în cadrul unui amplu program de restructurare estimat la 2,1 miliarde de euro. Porsche taie încă 5.000 de locuri de muncă până în 2035. FOTO: Eurocharge Compania, parte a grupului Volkswagen, a precizat însă că a ajuns la un acord cu reprezentanții angajaților pentru extinderea garanției locurilor de muncă până în 2035 și că nu vor exista concedieri colective din motive economice în această perioadă. Reducerile de personal vor afecta uzina principală din Stuttgart-Zuffenhausen și centrul de cercetare și dezvoltare din Weissach. Potrivit companiei, disponibilizările vor fi realizate prin măsuri considerate „responsabile din punct de vedere social”, precum pensionările, programele de pensionare anticipată și plecările voluntare. Anunțul vine după programul de restructurare lansat în februarie 2025, care prevedea eliminarea a aproximativ 1.900 de locuri de muncă în regiunea Stuttgart până în 2029 și nereînnoirea a circa 2.000 de contracte pe durată determinată. La sfârșitul anului 2025, Porsche avea aproximativ 20.600 de angajați în regiunea Stuttgart, față de 22.200 în anul precedent. La nivel global, compania avea aproape 41.800 de salariați. Vânzările au scăzut, iar piața din China s-a prăbușit Porsche traversează o perioadă dificilă după ce vânzările au scăzut cu 10% în 2025, până la aproximativ 279.400 de automobile, cel mai redus nivel din 2020. În China, care a fost mult timp cea mai importantă piață a companiei, vânzările s-au redus la jumătate în perioada 2021–2025, afectând puternic profitabilitatea constructorului. Publicația germană Bild relatase anterior că directorul general Michael Leiters intenționează să elimine între 5.000 și 6.000 de locuri de muncă până în 2035. Și Volkswagen reduce masiv personalul Problemele Porsche fac parte din dificultățile mai ample cu care se confruntă grupul Volkswagen. Compania-mamă a avertizat că până la 100.000 de locuri de muncă ar putea fi desființate la nivel mondial. În Germania, grupul intenționează să elimine 50.000 de posturi până în 2030, dintre care 35.000 la marca Volkswagen, iar restul la mărcile Audi și Porsche. Peste 37.000 de angajați au acceptat deja programe de plecare voluntară. Volkswagen este afectat de cererea slabă de pe piața europeană, de costurile generate de noile taxe vamale impuse de Statele Unite și de investițiile necesare pentru tranziția către automobile electrice. După rezultatele slabe din trimestrul al doilea, grupul și-a revizuit în scădere estimările pentru 2026 și anticipează acum un declin al vânzărilor de până la 3%, în locul creșterii estimate anterior. Grupul Volkswagen deține 12 mărci, printre care Volkswagen, Audi, Porsche, Škoda, Lamborghini, Seat, Bentley, MAN și Scania. Vezi articolul complet
  2. Dacă ai apucat deja să parcurgi o parte din ce s-a lansat luna trecută, ultima lună de vară vine și ea cu câteva opțiuni foarte interesante. Deși august e de obicei o perioadă mai de tranziție înainte de lansările din toamnă, această lună include genuri destul de variate. Mai jos am adunat cele mai importante jocuri noi din august 2026 și le-am enumerat în funcție de data de lansare. Beast of Reincarnation Hell Let Loose Vietnam Mafia The Old Country Man of Honor – DLC The Sinking City 2 Mortal Shell 2 Alien Fireteam Elite 2 Star Wars Zero Company Metal Gear Solid Master Collection V2 Resonance A Plague Tale Legacy Breathedge 2 Beast of Reincarnation Data lansării: 4 august 2026 Platforme: PC, PS5, Xbox Series X|S Dezvoltat de studioul Game Freak (cunoscuți pentru seria Pokemon), jocul este un Action RPG plasat într-o Japonie post-apocaliptică din anul 4026. Povestea o urmărește pe Emma, o tânără capabilă să manipuleze natura și plantele, alături de companionul ei canin, Koo. Gameplay-ul pune accent pe luptă dinamică în stilul titlurilor de acțiune moderne, înfruntând creaturi afectate și roboți. The post Top 10 jocuri noi august 2026 appeared first on Need4Games. Citește mai departe !
  3. Tot mai multe orașe interzic virajele la stânga. Motivul nu este doar siguranța Anemona Marinescu Publicat: 27.07.2026 00:15 0 1 live Trimite Copiat! data:image/svg+xml,%3csvg%20xmlns='http://www.w3.org/2000/svg'%20xmlns:xlink='http://www.w3.org/1999/xlink'%20viewBox='0%200%2048%2048'%3e%3cdefs%3e%3cpath%20id='a'%20d='M44.5%2020H24v8.5h11.8C34.7%2033.9%2030.1%2037%2024%2037c-7.2%200-13-5.8-13-13s5.8-13%2013-13c3.1%200%205.9%201.1%208.1%202.9l6.4-6.4C34.6%204.1%2029.6%202%2024%202%2011.8%202%202%2011.8%202%2024s9.8%2022%2022%2022c11%200%2021-8%2021-22%200-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath%20id='b'%3e%3cuse%20xlink:href='%23a'%20overflow='visible'/%3e%3c/clipPath%3e%3cpath%20clip-path='url(%23b)'%20fill='%23FBBC05'%20d='M0%2037V11l17%2013z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%23EA4335'%20d='M0%2011l17%2013%207-6.1L48%2014V0H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%2334A853'%20d='M0%2037l30-23%207.9%201L48%200v48H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%234285F4'%20d='M48%2048L17%2024l-4-3%2035-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google Sursă preferată data:image/svg+xml,%3c?xml%20version='1.0'%20encoding='UTF-8'%20standalone='no'?%3e%3csvg%20xmlns:dc='http://purl.org/dc/elements/1.1/'%20xmlns:cc='http://creativecommons.org/ns%23'%20xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23'%20xmlns:svg='http://www.w3.org/2000/svg'%20xmlns='http://www.w3.org/2000/svg'%20xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd'%20xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape'%20version='1.0'%20width='119.96407pt'%20height='119.96586pt'%20viewBox='0%200%20119.96405%20119.96586'%20preserveAspectRatio='xMidYMid%20meet'%20id='svg10'%20sodipodi:docname='Google%20Discover.svg'%20inkscape:version='0.92.3%20(2405546,%202018-03-11)'%20inkscape:export-filename='C:\Users\GioSal\Desktop\Google%20Discover%20(truT)%20326.png'%20inkscape:export-xdpi='195.8'%20inkscape:export-ydpi='195.8'%3e%3cdefs%20id='defs14'%20/%3e%3csodipodi:namedview%20pagecolor='%23ffffff'%20bordercolor='%23666666'%20borderopacity='1'%20objecttolerance='10'%20gridtolerance='10'%20guidetolerance='10'%20inkscape:pageopacity='0'%20inkscape:pageshadow='2'%20inkscape:window-width='1920'%20inkscape:window-height='1057'%20id='namedview12'%20showgrid='false'%20inkscape:zoom='3.280264'%20inkscape:cx='10.573959'%20inkscape:cy='124.53611'%20inkscape:window-x='-8'%20inkscape:window-y='-8'%20inkscape:window-maximized='1'%20inkscape:current-layer='svg10'%20fit-margin-top='0'%20fit-margin-left='0'%20fit-margin-right='0'%20fit-margin-bottom='0'%20/%3e%3cmetadata%20id='metadata2'%3e%20Created%20by%20potrace%201.15,%20written%20by%20Peter%20Selinger%202001-2017%20%3crdf:RDF%3e%3ccc:Work%20rdf:about=''%3e%3cdc:format%3eimage/svg+xml%3c/dc:format%3e%3cdc:type%20rdf:resource='http://purl.org/dc/dcmitype/StillImage'%20/%3e%3cdc:title%3e%3c/dc:title%3e%3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e%3cpath%20style='fill:%23fbbc01;fill-opacity:1;stroke:none;stroke-width:0.1'%20inkscape:connector-curvature='0'%20id='path6'%20d='m%2017.485799,17.161672%20-7.199999,7.3%2012.699999,12.7%2012.8,12.8%20h%20-17.8%20H%200%20v%2010%2010%20h%2017.985799%2017.8%20l%207.2,-7.2%207.3,-7.2%20v%20-10.1%20-10%20l%20-12.8,-12.8%20-12.7,-12.7000001%20z'%20sodipodi:nodetypes='ccccccccccccccccc'%20/%3e%3cpath%20style='fill:%23eb4435;fill-opacity:1;stroke:none;stroke-width:0.09999999'%20inkscape:connector-curvature='0'%20id='path6-5'%20d='m%2050.05716,27.699999%20-0.01515,27.760627%202.815154,-2.760627%20c%202.777219,-2.723427%202.9,-2.7%2017.2,-2.7%20h%2014.499999%20l%2012.7,-12.7%20L%20110.05716,24.5%20l%20-7.2,-7.2%20-7.299997,-7.3000001%20-12.7,12.6999991%20-12.799999,12.8%20v%20-17.8%20V%200%20h%20-10%20-10%20z'%20sodipodi:nodetypes='ccsscccccccccccc'%20/%3e%3cpath%20style='fill:%234886f4;fill-opacity:1;stroke:none;stroke-width:0.10002016'%20inkscape:connector-curvature='0'%20id='path6-2'%20d='m%2052.636899,52.666772%20c%20-1.087936,1.139283%20-3.026919,2.966444%20-3.435046,4.11722%20-0.379981,1.071417%200.733956,1.44349%200.733956,3.08278%20v%204.5%20l%2022.709161,22.699999%2022.809202,22.799989%207.202908,-7.2%207.30294,-7.299989%20-12.705122,-12.7%20-12.805166,-12.799999%20h%2017.807188%2017.70714%20v%20-10%20-10%20H%2087.651024%2055.337988%20Z'%20sodipodi:nodetypes='csscccccccccccccc'%20/%3e%3cpath%20style='fill:%2338a752;fill-opacity:1;stroke:none;stroke-width:0.10003133'%20inkscape:connector-curvature='0'%20id='path6-7'%20d='m%2029.872141,75.638078%20-19.799999,19.812414%207.2,7.304568%207.3,7.20452%2012.699999,-12.707959%2012.8,-12.808026%20v%2017.811155%2017.7111%20h%2010%2010%20V%20102.15469%2084.443595%20l%20-10,-10.006268%20c%20-9.2,-9.105706%20-9.778745,-10.287283%20-10.078745,-14.28979%20l%200.04861,-4.686911%20z'%20sodipodi:nodetypes='cccccccccccccccc'%20/%3e%3c/svg%3e Urmărește-ne pe Discover Discover Virajul la stânga este o manevră banală pentru mulți șoferi, însă specialiștii în siguranță rutieră îl consideră unul dintre cele mai riscante. Tot mai multe orașe, în lume, iau decizia de a-l interzice. Limitarea virajelor la stânga, o posibilă soluție pentu diminuarea ambuteiajelor FOTO: Pixabay Decizia de a interzice sau de a limita în anumite intervale orare și în anumite intersecții virajul la stânga este adoptată în din ce în ce multe orașe din lume, specialiștii în siguranță rutieră considerând această manevră drept una dintre cele mai periculoase. Efectele directe ale limitărilor au dus la un trafic mai fluent, mai puține accidente și economii la combustibil. Profesorul Vikash V. Gayah, specialist în ingineria transporturilor la Penn State University, într-o analiză publicată de The Conversation, a explicat și cum este cest lucru posibil. „Când faci un viraj la stânga, trebuie să traversezi traficul din sens opus. Dacă apreciezi greșit momentul, poți lovi sau poți fi lovit de un vehicul care vine din față. Acesta este unul dintre cele mai periculoase tipuri de accidente”, a precizat profesorul Gayah. Cum un drum mai lung poate dura, în fapt, mai puțin Un viraj la stânga, pe drumurile din țările în care se circulă pe partea dreaptă, poate încetini circulația. Șoferii care virează la stânga trebuie să traverseze benzile de circulație ale sensului opus, dar și să fie atenți la pietoni și bicicliști. Din acest motiv, într-o singură manevră apar mai multe puncte de conflict decât în cazul unui viraj la dreapta. Riscul de accidente crește, iar o mașină care așteaptă câteva secunde pentru a găsi un moment sigur de traversare poate bloca rapid coloanele din spate. Efectul se poate propaga în întreaga intersecție. Pentru a rezolva astfel de probleme, specialiștii propun, printre soluții, drumul în față și ulterior virajul la dreapta sau amenajarea unui punct special pentru întoarcere. Astfel, un traseu cu câteva sute de metri mai lung, dar care te scapă de blocaje, în fapt se traduce în timp mai scurt petrecut în trafic. „Chiar dacă șoferii parcurg uneori o distanță puțin mai mare, fiecare intersecție fără viraje la stânga poate prelua mai multe vehicule. Asta înseamnă că timpul de așteptare scade, iar în final ajungi mai repede la destinație”, explică profesorul Gayah, potrivit sursei citate. Cum se întâmplă asta? Semafoarele au nevoie de mai puține faze dedicate, iar intersecțiile pot procesa un număr mai mare de vehicule într-un timp mai scurt. Măsura, aplicată cu succes de o companie de curierat Strategia de a evita virajele la stânga s-a dovedit eficientă, de exemplu, pentru compania americană de curierat UPC. Software-ul companiei planifică, de peste un deceniu, rutele astfel încât șoferii să evite, pe cât posibil, virajele la stânga, ceea ce a dus la economisirea a milioane de litri de combustibil anual, emisii mai mici de CO2 și, foarte important, număr redus de accidente. Modelul fost studiat inclusiv de către autoritățile care proiectează infrastructura rutieră, cercetările indicând, potrivit profesorului Gayah, că reducerea timpului petrecut cu motorul la ralanti și eliminarea accelerărilor repetate pot diminua consumul de carburant. „Studiile noastre au arătat că vehiculele consumă cu aproximativ 10-15% mai puțin combustibil pe cursă atunci când sunt eliminate virajele la stânga, chiar dacă traseele sunt ușor mai lungi”, a mai spus specialistul. Cine aplică soluția Deja restricțiile privind virajele la stânga se aplică în orașe mari precum New York, Salt Lake City sau San Francisco, unde anumite intersecții permit această manevră doar în anumite intervale orare sau o interzic complet. În statul Michigan este folosit de zeci de ani sistemul cunoscut sub denumirea de „Michigan Left”, prin care șoferii merg înainte, fac un viraj în U într-o zonă special amenajată și apoi virează la dreapta. Studiile autorităților americane au arătat că această soluție reduce semnificativ numărul accidentelor grave din intersecții. Care ar fi dezavantajele Măsura nu este doar lăudată, ci a adunat și critici. Cei care sunt astfel obligați să parcurgă distanțe mai mari nu văd în primul rând avantajele. Măsura, de asemenea, este greu de aplicat în zonele în care nu există spații pentru întoarcere. Recomandarea ar fi, de altfel, ca decizia să fie adoptată doar în intersecțiile pentru care studiile de trafic arată beneficii clare. Pe măsură ce intersecțiile devin tot mai aglomerate, limitarea virajelor la stânga devine însă o soluție de luat în seamă, chiar și pentru orașele mari din România, care se confruntă zilnic cu blocaje. Un impediment ar putea fi faptul că străzile nu sunt la fel de largi precum cele din Statele Unite, ceea ce face posibilitățile de întoarcere limitate. Vezi articolul complet
  4. [data-focus-scheme="dark"] { color-scheme: none; } WE'Z DUN SUM FINGSNetworking fixes and more Check out the latest patch changelist below: Fixed Host Migration not working sometimes Fixed Easy Anti-Cheat error issue Fixed issue with player stats not calculating properly at the end of a match Hopefully fixed issue with some new players having a greyed out menu Possible fix for not being able to quit the game from the ingame menu Reworked team balancing to be more stable General networking stability improved Workshop backend futureproofing (let us know if you experience issues) Fixed analog stick drift affecting camera navigation in Creation Mode VEHICLE BALANCE Deffkopta health increased from 95 to 100 Shokkjump Dragsta health decreased from 140 to 130 Shokkjump Dragsta Unstable Shokk Rifle damage increased from 9 to 9.5 per burst Trukk now accelerates more quickly YOU'Z LIKE ORKZ, DO YA'Z?!Well, we'z got a snazzy 4k Wallpaper fer ya'z den called BONK (this wallpaper was from a piece of key art created last year that was never used) Link to the 4k wallpaper is -HERE-Hope ya like it! (and the patch) As always, if you want to meet gits and krump togetha, join the official Speed Freeks Discord Vezi articolul complet
  5. Articol publicitar BT @ Hungaroring | Brandul românesc care ajunge din nou pe una dintre cele mai vizibile scene ale sportului mondial ADH Publicat: 24.07.2026 18:25 0 1 live Trimite Copiat! data:image/svg+xml,%3csvg%20xmlns='http://www.w3.org/2000/svg'%20xmlns:xlink='http://www.w3.org/1999/xlink'%20viewBox='0%200%2048%2048'%3e%3cdefs%3e%3cpath%20id='a'%20d='M44.5%2020H24v8.5h11.8C34.7%2033.9%2030.1%2037%2024%2037c-7.2%200-13-5.8-13-13s5.8-13%2013-13c3.1%200%205.9%201.1%208.1%202.9l6.4-6.4C34.6%204.1%2029.6%202%2024%202%2011.8%202%202%2011.8%202%2024s9.8%2022%2022%2022c11%200%2021-8%2021-22%200-1.3-.2-2.7-.5-4z'/%3e%3c/defs%3e%3cclipPath%20id='b'%3e%3cuse%20xlink:href='%23a'%20overflow='visible'/%3e%3c/clipPath%3e%3cpath%20clip-path='url(%23b)'%20fill='%23FBBC05'%20d='M0%2037V11l17%2013z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%23EA4335'%20d='M0%2011l17%2013%207-6.1L48%2014V0H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%2334A853'%20d='M0%2037l30-23%207.9%201L48%200v48H0z'/%3e%3cpath%20clip-path='url(%23b)'%20fill='%234285F4'%20d='M48%2048L17%2024l-4-3%2035-10z'/%3e%3c/svg%3e Adaugă-ne ca sursă preferată în Google Sursă preferată data:image/svg+xml,%3c?xml%20version='1.0'%20encoding='UTF-8'%20standalone='no'?%3e%3csvg%20xmlns:dc='http://purl.org/dc/elements/1.1/'%20xmlns:cc='http://creativecommons.org/ns%23'%20xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23'%20xmlns:svg='http://www.w3.org/2000/svg'%20xmlns='http://www.w3.org/2000/svg'%20xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd'%20xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape'%20version='1.0'%20width='119.96407pt'%20height='119.96586pt'%20viewBox='0%200%20119.96405%20119.96586'%20preserveAspectRatio='xMidYMid%20meet'%20id='svg10'%20sodipodi:docname='Google%20Discover.svg'%20inkscape:version='0.92.3%20(2405546,%202018-03-11)'%20inkscape:export-filename='C:\Users\GioSal\Desktop\Google%20Discover%20(truT)%20326.png'%20inkscape:export-xdpi='195.8'%20inkscape:export-ydpi='195.8'%3e%3cdefs%20id='defs14'%20/%3e%3csodipodi:namedview%20pagecolor='%23ffffff'%20bordercolor='%23666666'%20borderopacity='1'%20objecttolerance='10'%20gridtolerance='10'%20guidetolerance='10'%20inkscape:pageopacity='0'%20inkscape:pageshadow='2'%20inkscape:window-width='1920'%20inkscape:window-height='1057'%20id='namedview12'%20showgrid='false'%20inkscape:zoom='3.280264'%20inkscape:cx='10.573959'%20inkscape:cy='124.53611'%20inkscape:window-x='-8'%20inkscape:window-y='-8'%20inkscape:window-maximized='1'%20inkscape:current-layer='svg10'%20fit-margin-top='0'%20fit-margin-left='0'%20fit-margin-right='0'%20fit-margin-bottom='0'%20/%3e%3cmetadata%20id='metadata2'%3e%20Created%20by%20potrace%201.15,%20written%20by%20Peter%20Selinger%202001-2017%20%3crdf:RDF%3e%3ccc:Work%20rdf:about=''%3e%3cdc:format%3eimage/svg+xml%3c/dc:format%3e%3cdc:type%20rdf:resource='http://purl.org/dc/dcmitype/StillImage'%20/%3e%3cdc:title%3e%3c/dc:title%3e%3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e%3cpath%20style='fill:%23fbbc01;fill-opacity:1;stroke:none;stroke-width:0.1'%20inkscape:connector-curvature='0'%20id='path6'%20d='m%2017.485799,17.161672%20-7.199999,7.3%2012.699999,12.7%2012.8,12.8%20h%20-17.8%20H%200%20v%2010%2010%20h%2017.985799%2017.8%20l%207.2,-7.2%207.3,-7.2%20v%20-10.1%20-10%20l%20-12.8,-12.8%20-12.7,-12.7000001%20z'%20sodipodi:nodetypes='ccccccccccccccccc'%20/%3e%3cpath%20style='fill:%23eb4435;fill-opacity:1;stroke:none;stroke-width:0.09999999'%20inkscape:connector-curvature='0'%20id='path6-5'%20d='m%2050.05716,27.699999%20-0.01515,27.760627%202.815154,-2.760627%20c%202.777219,-2.723427%202.9,-2.7%2017.2,-2.7%20h%2014.499999%20l%2012.7,-12.7%20L%20110.05716,24.5%20l%20-7.2,-7.2%20-7.299997,-7.3000001%20-12.7,12.6999991%20-12.799999,12.8%20v%20-17.8%20V%200%20h%20-10%20-10%20z'%20sodipodi:nodetypes='ccsscccccccccccc'%20/%3e%3cpath%20style='fill:%234886f4;fill-opacity:1;stroke:none;stroke-width:0.10002016'%20inkscape:connector-curvature='0'%20id='path6-2'%20d='m%2052.636899,52.666772%20c%20-1.087936,1.139283%20-3.026919,2.966444%20-3.435046,4.11722%20-0.379981,1.071417%200.733956,1.44349%200.733956,3.08278%20v%204.5%20l%2022.709161,22.699999%2022.809202,22.799989%207.202908,-7.2%207.30294,-7.299989%20-12.705122,-12.7%20-12.805166,-12.799999%20h%2017.807188%2017.70714%20v%20-10%20-10%20H%2087.651024%2055.337988%20Z'%20sodipodi:nodetypes='csscccccccccccccc'%20/%3e%3cpath%20style='fill:%2338a752;fill-opacity:1;stroke:none;stroke-width:0.10003133'%20inkscape:connector-curvature='0'%20id='path6-7'%20d='m%2029.872141,75.638078%20-19.799999,19.812414%207.2,7.304568%207.3,7.20452%2012.699999,-12.707959%2012.8,-12.808026%20v%2017.811155%2017.7111%20h%2010%2010%20V%20102.15469%2084.443595%20l%20-10,-10.006268%20c%20-9.2,-9.105706%20-9.778745,-10.287283%20-10.078745,-14.28979%20l%200.04861,-4.686911%20z'%20sodipodi:nodetypes='cccccccccccccccc'%20/%3e%3c/svg%3e Urmărește-ne pe Discover Discover Weekend-ul acesta, la Marele Premiu al Ungariei, unul dintre cele mai urmărite evenimente din calendarul Formula 1, un brand românesc va fi prezent într-un context rezervat de regulă celor mai importante nume internaționale. Pentru a doua oară în acest sezon al Campionatului Mondial de Formula 1, logo-ul Băncii Transilvania va fi vizibil pe monopostul echipei McLaren Mastercard Formula 1®, pe volan și pe căștile piloților Lando Norris și Oscar Piastri. Formula 1 a depășit de mult statutul de competiție sportivă. Astăzi, Marele Circ reprezintă una dintre cele mai puternice platforme globale de comunicare, urmărită de sute de milioane de fani și asociată cu tehnologia de vârf, inovația și performanța. Pentru companiile care aleg să fie prezente în acest spațiu, asocierea cu una dintre echipele de top ale campionatului reprezintă o oportunitate de a transmite valori precum ambiția, viteza de adaptare și orientarea către performanță. Hungaroring, un moment cu semnificație specială Circuitul Hungaroring, de lângă Budapesta, găzduiește în acest weekend una dintre cursele importante ale sezonului. În acest context, prezența logo-ului BT pe monopostul echipei McLaren Mastercard Formula 1® capătă o valoare aparte. Nu este vorba doar despre apariția unui element de branding într-un context internațional, ci despre un nou capitol într-un parteneriat început anul trecut și construit împreună cu Mastercard și echipa McLaren. Pentru publicul din România, momentul are și o dimensiune simbolică: un brand local este prezent în centrul unui eveniment urmărit la nivel mondial, într-un sport care și-a consolidat în ultimii ani statutul de fenomen cultural și mediatic. De la vizibilitate la experiențe Prezența BT la Hungaroring nu se rezumă la apariția logo-ului pe monopost. Pe lângă vizibilitatea oferită în timpul curselor, clienții BT care au un card McLaren F1 Team Mastercard au o serie de beneficii dedicate fanilor motorsportului și călătoriilor: 10% cashback pentru plățile efectuate la restaurante și hoteluri din străinătate în weekend-urile cu curse F1;15% reducere la achiziția produselor din colecția oficială McLaren Racing;asigurare de călătorie și acces în business lounge-urile aeroporturilor pentru deținătorii cardului BT Mastercard McLaren Gold. Vezi articolul complet
  6. Anytime România introduce o nouă abordare a protecției auto și își extinde portofoliul prin lansarea noilor soluții CASCO Publicat: 24.07.2026 15:22 0 1 live Trimite Copiat! 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data:image/svg+xml,%3c?xml%20version='1.0'%20encoding='UTF-8'%20standalone='no'?%3e%3csvg%20xmlns:dc='http://purl.org/dc/elements/1.1/'%20xmlns:cc='http://creativecommons.org/ns%23'%20xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns%23'%20xmlns:svg='http://www.w3.org/2000/svg'%20xmlns='http://www.w3.org/2000/svg'%20xmlns:sodipodi='http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd'%20xmlns:inkscape='http://www.inkscape.org/namespaces/inkscape'%20version='1.0'%20width='119.96407pt'%20height='119.96586pt'%20viewBox='0%200%20119.96405%20119.96586'%20preserveAspectRatio='xMidYMid%20meet'%20id='svg10'%20sodipodi:docname='Google%20Discover.svg'%20inkscape:version='0.92.3%20(2405546,%202018-03-11)'%20inkscape:export-filename='C:\Users\GioSal\Desktop\Google%20Discover%20(truT)%20326.png'%20inkscape:export-xdpi='195.8'%20inkscape:export-ydpi='195.8'%3e%3cdefs%20id='defs14'%20/%3e%3csodipodi:namedview%20pagecolor='%23ffffff'%20bordercolor='%23666666'%20borderopacity='1'%20objecttolerance='10'%20gridtolerance='10'%20guidetolerance='10'%20inkscape:pageopacity='0'%20inkscape:pageshadow='2'%20inkscape:window-width='1920'%20inkscape:window-height='1057'%20id='namedview12'%20showgrid='false'%20inkscape:zoom='3.280264'%20inkscape:cx='10.573959'%20inkscape:cy='124.53611'%20inkscape:window-x='-8'%20inkscape:window-y='-8'%20inkscape:window-maximized='1'%20inkscape:current-layer='svg10'%20fit-margin-top='0'%20fit-margin-left='0'%20fit-margin-right='0'%20fit-margin-bottom='0'%20/%3e%3cmetadata%20id='metadata2'%3e%20Created%20by%20potrace%201.15,%20written%20by%20Peter%20Selinger%202001-2017%20%3crdf:RDF%3e%3ccc:Work%20rdf:about=''%3e%3cdc:format%3eimage/svg+xml%3c/dc:format%3e%3cdc:type%20rdf:resource='http://purl.org/dc/dcmitype/StillImage'%20/%3e%3cdc:title%3e%3c/dc:title%3e%3c/cc:Work%3e%3c/rdf:RDF%3e%3c/metadata%3e%3cpath%20style='fill:%23fbbc01;fill-opacity:1;stroke:none;stroke-width:0.1'%20inkscape:connector-curvature='0'%20id='path6'%20d='m%2017.485799,17.161672%20-7.199999,7.3%2012.699999,12.7%2012.8,12.8%20h%20-17.8%20H%200%20v%2010%2010%20h%2017.985799%2017.8%20l%207.2,-7.2%207.3,-7.2%20v%20-10.1%20-10%20l%20-12.8,-12.8%20-12.7,-12.7000001%20z'%20sodipodi:nodetypes='ccccccccccccccccc'%20/%3e%3cpath%20style='fill:%23eb4435;fill-opacity:1;stroke:none;stroke-width:0.09999999'%20inkscape:connector-curvature='0'%20id='path6-5'%20d='m%2050.05716,27.699999%20-0.01515,27.760627%202.815154,-2.760627%20c%202.777219,-2.723427%202.9,-2.7%2017.2,-2.7%20h%2014.499999%20l%2012.7,-12.7%20L%20110.05716,24.5%20l%20-7.2,-7.2%20-7.299997,-7.3000001%20-12.7,12.6999991%20-12.799999,12.8%20v%20-17.8%20V%200%20h%20-10%20-10%20z'%20sodipodi:nodetypes='ccsscccccccccccc'%20/%3e%3cpath%20style='fill:%234886f4;fill-opacity:1;stroke:none;stroke-width:0.10002016'%20inkscape:connector-curvature='0'%20id='path6-2'%20d='m%2052.636899,52.666772%20c%20-1.087936,1.139283%20-3.026919,2.966444%20-3.435046,4.11722%20-0.379981,1.071417%200.733956,1.44349%200.733956,3.08278%20v%204.5%20l%2022.709161,22.699999%2022.809202,22.799989%207.202908,-7.2%207.30294,-7.299989%20-12.705122,-12.7%20-12.805166,-12.799999%20h%2017.807188%2017.70714%20v%20-10%20-10%20H%2087.651024%2055.337988%20Z'%20sodipodi:nodetypes='csscccccccccccccc'%20/%3e%3cpath%20style='fill:%2338a752;fill-opacity:1;stroke:none;stroke-width:0.10003133'%20inkscape:connector-curvature='0'%20id='path6-7'%20d='m%2029.872141,75.638078%20-19.799999,19.812414%207.2,7.304568%207.3,7.20452%2012.699999,-12.707959%2012.8,-12.808026%20v%2017.811155%2017.7111%20h%2010%2010%20V%20102.15469%2084.443595%20l%20-10,-10.006268%20c%20-9.2,-9.105706%20-9.778745,-10.287283%20-10.078745,-14.28979%20l%200.04861,-4.686911%20z'%20sodipodi:nodetypes='cccccccccccccccc'%20/%3e%3c/svg%3e Urmărește-ne pe Discover Discover Anytime România, brandul de asigurări digitale al Interamerican și parte a Grupului Achmea, își extinde portofoliul de asigurări auto prin lansarea unei noi game de soluții CASCO, construite în jurul unui principiu simplu: fiecare șofer ar trebui să poată alege nivelul de protecție care se potrivește nevoilor și bugetului său. Oana Pienescu, Head of Operations, Anytime România Într-o piață în care mulți conducători auto percep alegerea ca fiind între protecția minimă oferită de RCA și o poliță CASCO completă, Anytime propune o abordare diferită. În locul unei alegeri de tip „totul sau nimic”, compania introduce o ofertă flexibilă, cu mai multe niveluri de protecție, care le permite clienților să își personalizeze asigurarea în funcție de profilul autovehiculului, modul de utilizare și nivelul de acoperire dorit. Prin această lansare, Anytime nu adaugă doar două produse noi în portofoliu, ci construiește o ofertă completă de protecție auto, care răspunde diferitelor nevoi ale șoferilor și simplifică modul în care aceștia aleg o asigurare. Portofoliul Anytime include acum patru niveluri de protecție: RCA – asigurarea obligatorie de răspundere civilă auto, disponibilă și cu opțiunea de Decontare Directă;RCA PLUS – include RCA, Asistență Rutieră și, opțional, Decontare Directă;Soluție CASCO Esențială – combină beneficiile RCA PLUS cu principalele acoperiri CASCO, oferind un echilibru optim între nivelul de protecție și cost; disponibilă și cu opțiunea de Decontare Directă.Soluție CASCO Completă – oferă cel mai ridicat nivel de protecție, incluzând beneficiile RCA PLUS, pachetul complet de acoperiri CASCO și, opțional, Decontare Directă. Noua structură le permite clienților să compare toate variantele disponibile în cadrul aceluiași proces de ofertare și să aleagă soluția care răspunde cel mai bine nevoilor lor. „Lansarea noilor soluții CASCO reprezintă următorul pas firesc în dezvoltarea Anytime în România și în strategia noastră de a construi un portofoliu complet de protecție auto. Credem că alegerea unei asigurări nu ar trebui să însemne un compromis între protecția minimă și cea maximă, ci posibilitatea de a selecta nivelul de acoperire potrivit fiecărui șofer. Prin această extindere continuăm să aducem pe piața locală expertiza și inovația dezvoltate de Grupul Achmea pe alte piețe europene, păstrând în același timp promisiunea Anytime de a oferi o experiență simplă, transparentă și integral digitală”, a declarat Oana Pienescu, Head of Operations, Anytime România. O singură experiență digitală pentru toate opțiunile de protecție auto Lansarea noii game CASCO păstrează modelul digital-first care definește Anytime și extinde aceeași experiență simplă și rapidă de achiziție pentru întregul portofoliu de asigurări auto. După completarea a doar patru informații obligatorii – numărul de înmatriculare, CNP-ul, seria de șasiu și localitatea – clienții primesc, în cadrul aceluiași flux digital, ofertele disponibile pentru toate nivelurile de protecție aferente autovehiculului lor. Astfel, aceștia pot compara ușor opțiunile disponibile și pot decide care este nivelul de protecție potrivit, fără procese suplimentare sau etape diferite de ofertare. Întregul proces de achiziție se desfășoară online. Pentru soluțiile CASCO care necesită evaluarea autovehiculului, aceasta se realizează printr-o autoinspecție digitală bazată pe fotografii încărcate direct de client, eliminând necesitatea programărilor, deplasărilor sau inspecțiilor fizice. Prin digitalizarea completă a procesului de ofertare și emitere, Anytime reduce timpul necesar achiziționării unei polițe și transformă un proces perceput adesea ca fiind complicat într-o experiență intuitivă și accesibilă. „Nevoile de protecție nu sunt identice pentru toți șoferii. Un autoturism nou are alte nevoi decât unul cu o vechime de câțiva ani, iar așteptările clienților sunt diferite. De aceea am construit o ofertă flexibilă, care permite fiecăruia să aleagă exact nivelul de protecție de care are nevoie, fără să plătească pentru acoperiri pe care nu le consideră relevante. În același timp, am simplificat întreaga experiență de achiziție astfel încât obținerea unei polițe CASCO să fie la fel de rapidă și intuitivă ca orice altă experiență digitală”, a declarat Mihai Măgureanu, Head of Underwriting, Anytime România. Odată cu această lansare, Anytime își extinde portofoliul de asigurări auto și își consolidează poziționarea ca asigurător digital-first, oferind șoferilor din România o modalitate mai simplă, mai flexibilă și mai accesibilă de a alege nivelul de protecție potrivit nevoilor lor. Despre Anytime Anytime este brandul de asigurări digitale al Interamerican, membru al grupului olandez de asigurări Achmea. Cu o cotă de piață de peste 45% atât în Grecia, cât și în Cipru, Anytime a devenit sinonim cu excelența în servicii și inovația în domeniul asigurărilor digitale directe. Din 2019, Anytime se află într-o nouă etapă de dezvoltare, adoptând filosofia „mai multă siguranță, mai puțină birocrație”. Brandul se concentrează pe simplificarea experienței în domeniul asigurărilor și pe extinderea dincolo de serviciile tradiționale, pentru a susține un stil de viață mai sigur și mai previzibil. Prin misiunea „every moment, more” („mereu mai mult pentru tine”), Anytime își exprimă clar strategia de brand, axată pe accesibilitate, simplitate și orientare către client, printr-un model complet digital de asigurare directă, oferind siguranță, simplitate și protecție în viața de zi cu zi. Despre Interamerican și Achmea Cu prime brute subscrise de 495 de milioane de euro, Interamerican este unul dintre principalii furnizori de asigurări din Grecia și o subsidiară importantă a Grupului Achmea - lider olandez în servicii financiare, cu o experiență de peste 200 de ani. Cu o tradiție solidă de peste 45 de ani, Interamerican oferă o gamă largă de servicii de asigurare și de sănătate pentru milioane de clienți, bazându-se pe cunoașterea profundă a pieței locale și pe inovație continuă. Cu prime brute subscrise în valoare de 24,8 miliarde de euro, Achmea se numără printre cei mai mari furnizori de asigurări din Țările de Jos. Grupul are o prezență puternică în mai multe piețe europene, prin companiile sale din Grecia, Germania, Turcia, Slovacia și alte țări. Achmea integrează dezvoltarea durabilă și inovația în centrul strategiei sale, concentrându-se pe îmbunătățirea accesului la servicii de sănătate, promovarea mobilității inteligente și asigurarea bunăstării financiare pentru generațiile viitoare. Vezi articolul complet
  7. Ultima actualizare la iulie 24, 2026 Wreckreation 2 nu este prima încercare a foștilor dezvoltatori Burnout de a readuce la viață spiritul seriei de curse arcade atât de îndrăgite și cu siguranță nu va fi ultima încercare de acest fel. După Danger Zone, Danger Zone 2 și primirea mixtă pe care au avut o Dangerous Driving și Wreckreation, presiunea cade acum pe umerii studioului When Tides Turn, care trebuie să reușească de data aceasta. Judecând după timpul petrecut cu o versiune de test foarte timpurie, această a patra încercare ar putea fi chiar cea care reușește. Un început mai curat decât te aștepți Fiona Sperry, șefa studioului și veterană a perioadei glorioase Burnout de la Criterion Games, a fost sinceră și a precizat de la început că versiunea prezentată se află încă într un stadiu foarte incipient de dezvoltare. Cu toate acestea, demo ul, care a inclus peste douăsprezece evenimente și o pereche de mașini ce pot fi îmbunătățite, a rulat surprinzător de bine pe un PC performant, fără framerate instabil sau bug urile care au marcat primul joc Wreckreation. Asta nu garantează că versiunea finală va fi la fel de lustruită, însă este un semn încurajator încă de pe acum. Construiesc Burnout Paradise sub un alt nume Wreckreation 2 vrea în mod evident să fie un succesor spiritual al lui Burnout Paradise și nu se ascunde deloc de acest lucru. Stilul vizual strălucitor, coloana sonoră cu influențe pop punk și chiar indicatorul de turbo aprins din colțul ecranului par desprinse direct din clasicul EA. Heartbreak City, noua locație a jocului, transmite aceeași energie pe care o avea Paradise City în vremurile bune. Rapid, agresiv și un simț de joc familiar Jucând pe dificultatea Hard, cea recomandată de studio, porțiunea din centrul orașului Heartbreak City disponibilă în demo se mișcă într un ritm amețitor, iar adversarii controlați de inteligența artificială nu ezită să dea tampoane și să doboare pe oricine se relaxează o secundă. Controlul de tip arcade a părut instant familiar, cu o frână de mână mapată pe butonul X al controllerului, care poate roti mașina rapid pe un viraj strâns dacă este folosită cu grijă, însă dacă este ținută apăsată prea mult timp reduce brusc viteza. Coliziunile au o greutate reală, iar la un accident se activează mecanismul clasic de tip aftertouch, care îți permite să îți direcționezi mașina în timp ce se rostogolește încet, pentru a lua cu tine și adversarii din apropiere, exact ca în vechile jocuri Burnout. Modul Road Rage fură tot spectacolul În afara de plimbarea liberă prin oraș pentru a sparge porțile și barierele marcate pe hartă, cea mai mare parte a versiunii de test a fost formată din curse în mai multe formate, inclusiv circuite cu mai multe ture, sprinturi de o singură tură și dueluri unu la unu care recompensează jucătorii cu mașini noi sau îmbunătățite. Evenimentele care au ieșit cu adevărat în evidență au fost însă cele două provocări de tip Road Rage, un mod preluat aproape identic din Burnout. Fiecare doborâre a unui adversar adaugă timp pe ceas și te apropie de următorul prag de medalie, fiind nevoie de câteva doborâri pentru bronz, mai multe pentru argint și aproximativ douăsprezece pentru aur. Demo ul a oferit două mașini foarte diferite de încercat, sportiva și rapida Nightranger și mai robusta și greoaia Nebraska, fiecare având versiuni îmbunătățite ce pot fi deblocate ulterior în garaj. După ce toate evenimentele au fost terminate, nu a mai fost prea mult de făcut în această felie timpurie de lume deschisă, însă asta este de așteptat la un stadiu atât de incipient al dezvoltării. Ce urmează pentru Wreckreation 2 Studioul When Tides Turn a anunțat că intenționează să dezvolte Wreckreation 2 în mod transparent, iar fanii pot urmări progresul prin comunitatea Discord a studioului. Lansarea pe PC este planificată prima, urmând ca versiunile pentru console să apară ulterior. Mai este un drum lung până la lansare, însă dacă echipa reușește să corecteze problemele care au afectat primul joc Wreckreation și să se apropie și mai mult de acea senzație specifică lui Burnout Paradise, acest joc ar putea ajunge să fie cel mai aproape lucru pe care fanii curselor arcade l au văzut de un adevărat succesor, după mulți ani de așteptare. The post Wreckreation 2 în avanpremieră cât de aproape poate ajunge de Burnout Paradise appeared first on Need4Games. Citește mai departe !
  8. Ultima actualizare la iulie 24, 2026 EA Sports se apropie de marea prezentare de gameplay pentru EA FC 27 cu două vești complet diferite. Pe de o parte, studioul a început să teaseze un nou mod open world numit The Grounds, care promite un hub social plin de minijocuri și opțiuni de personalizare pentru avatar. Pe de altă parte, imagini scurse cu ambalajul jocului sugerează că EA FC 27 ar putea primi pentru prima dată un rating PEGI 16, o schimbare care ar afecta modul în care milioane de fani din Europa vor putea cumpăra jocul. The Grounds aduce un hub open world în EA FC 27 Cu doar o zi înainte de dezvăluirea completă de gameplay, EA a început să teaseze noul spațiu social din EA FC 27, numit The Grounds. Modul ar urma să le permită jucătorilor să exploreze liber, să intre în minijocuri, să își personalizeze avatarul și să interacționeze cu alți jucători într-o lume comună, cu tematică fotbalistică. Primul indiciu a apărut prin intermediul copertei ediției standard, recent dezvăluită, care îl are din nou pe Kylian Mbappe în prim plan. Sloganul tipărit pe aceasta, care s-ar traduce aproximativ prin „construit chiar din The Grounds”, sugerează că fundalul grafic oferă fanilor prima privire oficială asupra noului mod. Membri ai comunității au început rapid să distribuie noi imagini promoționale înaintea trailerului, toate axate pe The Grounds. Modul face de fapt subiectul unor zvonuri de câteva luni bune, unele rapoarte anterioare susținând că hub ul va fi împărțit în districte inspirate de mari națiuni fotbalistice. Cele mai recente imagini par să confirme această idee, arătând o arhitectură asemănătoare unor orașe precum Paris sau Londra. În jurul lumii deschise sunt răspândite mai multe terenuri de fotbal, unde jucătorii se pot alătura unor activități diferite. Pe lângă experiențele de fotbal stradal similare celor din Volta, informațiile scurse sugerează că vor exista și minijocuri noi, printre care tenis cu mingea de fotbal și alte provocări de tip casual. Alte funcții noi anunțate odată cu The Grounds The Grounds nu este singura noutate anunțată de EA. O altă funcție importantă este The Gallery, un sistem de tip album de colecție, care îi răsplătește pe jucători pentru completarea unor seturi tematice de carduri, legate de cluburi, ligi și competiții. Fanii mai vechi ar putea recunoaște și o figură familiară, întrucât fostul protagonist din Journey, Alex Hunter, pare să facă un comeback, aparent coborând cu parașuta în una dintre imaginile promoționale ale noii lumi deschise. Nu se știe exact ce rol va avea, însă acest detaliu sugerează că ar putea reveni ca un fel de ghid sau avatar în The Grounds. EA FC 27 s-ar putea confrunta cu primul rating PEGI 16 din istoria seriei În timp ce modul open world stârnește entuziasm, o altă poveste legată de EA FC 27 îi îngrijorează puțin mai mult pe fani. Încă din luna martie, PEGI, organizația europeană de rating pentru jocuri, a anunțat că orice joc cu mecanici de tip lootbox va primi automat rating PEGI 16, pentru a ține jocurile respective mai departe de jucătorii tineri. Jocurile cu battle pass sau cu sisteme gândite să îi aducă pe jucători înapoi constant urmau să primească rating PEGI 12, în timp ce titlurile construite în jurul NFT urilor sau al tehnologiei blockchain urmau să fie clasificate PEGI 18. Având în vedere că jocurile EA FC, la fel ca FIFA înaintea lor, au avut rating PEGI 3 timp de mulți ani, această posibilă schimbare este una importantă. Ultimate Team, modul construit în întregime în jurul deschiderii de pachete cu jucători, este aproape manualul de exemplu perfect pentru o mecanică de tip lootbox, așa că se aștepta deja ca EA FC 27 să treacă la rating PEGI 16. PEGI nu a clasificat oficial jocul încă, însă fotografii scurse cu noul ambalaj par să arate clar sigla PEGI 16 tipărită pe cutie. Dacă informația se confirmă, aceasta ar pune capăt unei serii lungi pentru franciză, având în vedere că EA FC 26, jocul din anul trecut, a avut încă rating PEGI 3. Ce ar însemna schimbarea de rating pentru jucători Trecerea de la PEGI 3 la PEGI 16 nu este deloc o schimbare minoră. Din moment ce EA FC rămâne una dintre cele mai bine vândute francize sportive din Europa, magazinele ar fi nevoite să ceară act de identitate cumpărătorilor tineri, în loc să le permită să cumpere jocul fără nicio verificare, cum se întâmpla până acum. Schimbarea ar putea afecta și familiile care folosesc controlul parental, limitând posibil accesul, achizițiile sau comunicarea în joc pentru jucătorii mai tineri, care până acum nu întâmpinau nicio problemă în a ajunge la joc. Nu este o schimbare uriașă în sine, însă, combinată cu un nou mod open world și cu noi sisteme de colecție, arată cât de mult evoluează EA FC 27 față de edițiile anterioare ale seriei. Cu marea prezentare de gameplay chiar la orizont, fanii ar urma să vadă în curând cea mai clară imagine de până acum asupra The Grounds, The Gallery și a modului în care EA plănuiește să echilibreze conținutul nou cu schimbările de rating care se anunță. The post EA FC 27 anunță modul open world The Grounds appeared first on Need4Games. Citește mai departe !
  9. Are you trying to find the most recent Roblox Super Power Fighting Simulator Codes? Don’t worry! We’ve got you covered. Super Power Fighting Simulator is a Roblox-exclusive fighting game developed by GamesReborn. Your main goal here is to program your deepest warrior as you train your body, fists, speed, and mind to become one of the best soldiers. You can practice with buddies or face it alone in order to rank up, explore new islands that are off the usual path, and unlock amazing powers to showcase your true potential. Super Power Fighting Simulator Codes Active codes UGCHUNT — 1,000,000 Gems TY200M — Free Rewards 200KLIKES — 20,000 Tokens 2MGROUP — 50,000 Tokens ULTRAPOWER — 2 Hour 2x Power Boost JAKDNOOB — 3,000 Tokens JJD7 — 3,000 Tokens PIEOVER — 3,000 Tokens REKTWAY — 3,000 Tokens XBUTTERFLIES — 6,000 Tokens 500KFAVORITES — 500,000 Gems Expired codes void VIPTOKENS 30KSupreme TRANSFORM WINTERTOKENS HolidayPass PRESENT3 ServerSpecial 40KLIKES 85M 300KMEMBERS 350KFavorites LightDark 1MMembers 50KLIKES Fusion2500 Azend Sub2Cookie OPLUCK mrrhino DRAGON 100Kmembers 1M gemupdate 1250Tokens LASERVISION TwitterTokens 10KLIKES 5KPLAYERS FROSTOOTH WINTERBOOST XMASLUCK ALIEN ASTRO ZMLZGaming Jojocraft BOO HALLOWEEN2021 SPOOKYSHOP Metaverse GIFTING UNIVERSALDESTROYER 1.5MMEMBERS Universe killerbobjoe17 Santa 300kFavorites TrickorTreat Halloween2020 250KFavorites Skulls10 20KSUPREME AncientItems Gems HyperDjano 1.5K 500likes 600KMEMBERS 400KFAVORITES artifacts Anubis HALLOWEENTOKENS HAUNTEDBOOST GamingDan space Forgotten 50M Release 35KLIKES VEXR MOBILETOKENS 30MVISITS HALLOWEEN SPOOKYPOWER POSEIDON PRESENT2 REAPER BUFF ELEMENTAL 900KMEMBERS GAMESREBORNSECRETCODE ItzVexo 100KLIKES 15MVISITS mehdiable Joseph47 100KFAVORITES 250Players 10M sciborg Rektway100K goals 75KLIKES BOUNTY Rainway 100M 400KMEMBERS 1KLikes QUESTS 10Kplayers PRESENT1 750LikeTokens 20MVISITS SUPERSECRETEARLYACCESSCODE NINJA Tokens777 FREEPOWER SKY SUPERLUCK OMNI JustHamNoTurkey ShutdownTokens FROSTLORD WINTERUPDATE HAPPYNEWYEAR FESTIVEBOOST 500KFAVOURITES 150MPARTY 150KLIKES How to Redeem Codes in Super Power Fighting Simulator In the Super Power Fighting Simulator, redeeming codes for free rewards is indeed very easy. Just follow the steps described below: Open up Roblox Super Power Fighting Simulator on your device. Search and tap for three lines on the right side of the screen. Then click on the Twitter icon, and a text box will show up. Copy a code as it appears in the list we gave. Simply paste it into the text box. Finally, click the enter button and enjoy your reward! The post All Super Power Fighting Simulator Codes 2026 appeared first on GameRiv. View the full article
  10. Are you looking for the most up-to-date The Flash Infinite Earths Codes? Don’t worry! We’ve got you covered. The Flash Infinite Earths is one of the sci-fi games available on Roblox, developed by ProCreations. Here, you can play as your favorite Flash characters with your friends in Central City as well as battle, role-play, and do a lot more. Discover Central City and stop by a variety of famous locations, including CCPD and Star Labs. The Flash Infinite Earths Codes Active codes FIFTYTWOK! — 5 VX Expired codes 38KWOW! March11 YouAreCool! 43K:D 47isagoodnumber BLACKFRIDAY AWESOME46K! 51K! SEASON9! KHIOBALT How to Redeem The Flash Infinite Earths Codes Credit: Roblox Redeeming codes for free rewards is indeed very easy in The Flash Infinite Earths. Just follow the steps described below: Open up The Flash Infinite Earths on your device. Click the Codes button in the main menu. Copy a code as it appears in the list we gave. Simply paste it into the text box labeled “Enter Codes.” Finally, click the Redeem Codes button and enjoy your reward! How to Get More Codes for Free? Simply search and join the ProCreations Roblox Group, follow @ProCreationsRB on Twitter, join the ProCreations Discord Server, and subscribe to the ProCreations YouTube Channel for more information on The Flash Infinite Earths. We’ll keep you informed about new codes as soon as they become available. It would be best if you use them as quickly as possible when they get published because you never know when they’ll run out. The post All The Flash Infinite Earths Codes 2026 appeared first on GameRiv. View the full article
  11. Are you looking for the most up-to-date Delivery Simulator Codes? Don’t worry! We’ve got you covered. Delivery Simulator is a Roblox-exclusive simulation game developed by BloxCrafters Emerald. In this game, you will construct your own warehouse and prepare to ship several boxes for delivery. You will pick up boxes, store them at your storage facility, load them into a vehicle, and deliver them to homes. When you have enough money, you can upgrade your warehouse so that you can ship to additional areas. Delivery Simulator Codes Active codes GOAL210 — 12,000 Cash LIKES185 — 10,000 Cash LIKEGOAL175 — 9,000 Cash 165LIKES — 8,500 Cash LIKES155 — 8,500 Cash GOAL145 — 8,500 Cash LIKES135 — 8,500 Cash Expired codes LikeGoalSix SECRETCASH How to Redeem Codes in Delivery Simulator Image via BloxCrafters Emerald In the Delivery Simulator, redeeming codes for free rewards is indeed very easy. Just follow the steps described below: Open up the Delivery Simulator on your device. Search for a Twitter icon on the bottom right side of the screen. It will open the code redemption box if you tap on it. Copy a code as it appears in the list we gave. Simply paste it into the text box in the redemption window. Finally, click the submit button and enjoy your reward! How to Get More Delivery Simulator Codes for Free? To get more Delivery Simulator Codes, follow the developers IncreatedRblx, Ryzoft, and Gavineoo on Twitter/X. You can also just search and reach the Roblox section of our site. We’ll keep you updated with additional codes once they are released. You should redeem these as soon as possible. New codes are added quite often, so there’s nothing to worry about if you missed out on any previous ones. The post All Delivery Simulator Codes 2026 appeared first on GameRiv. View the full article
  12. Are you looking for the most up-to-date Max Speed Codes? Don’t worry! We’ve got you covered. Max Speed is one of the racing games available on Roblox, developed by Team Hermes. You’ll be pressing down on the mouse or your mobile device to accelerate here. Your race will start when the timer expires, and you must go as far as you can to level up your character. Increase your speed by making some improvements to yourself. See if you can beat all the other racers to the top. Max Speed Codes Active codes RunForrestRun — 15 Minute 2x Acceleration Boost BeFamous — 15 Minute 3x Trophy Boost Doubledown — 15 Minute Luck Boost BigDay — 15 Minute 2x Trophy Boost FastNFurious — 15 Minute 2x Trophy Boost Expired codes RoundyRunner Headlight E-Scooter Red Express How to Redeem Codes in Max Speed If you don’t know how to redeem codes in this game, just follow the steps given below: Open up Roblox Max Speed on your device. Press the Gift button on the right side of the screen. Copy a code as it appears in the list we gave. Simply paste it into the redemption text box. Finally, press the Redeem button and enjoy your reward! Credits – Roblox The post All Max Speed Codes 2026 appeared first on GameRiv. View the full article
  13. Are you looking for the most up-to-date Roblox Wizard Simulator Codes? Don’t worry! We’ve got you covered. Wizard Simulator is an online multiplayer game available on Roblox, created by developer Polaris Studios. In this game, your ambition is to become the world’s most powerful wizard. Fight a variety of fierce enemies, discover hidden treasures, and go on thrilling adventures with your buddies throughout your journey. See if you can become the best magician of your dreams. Wizard Simulator Codes Active codes POLARIS — 500 Coins WISDOMCLOCK — 250 Coins DAIREB — 250 Coins WISDOMBOOST — 20 Minute XP Boost DAIREBBOOST — 20 Minute Gold Boost RANDOM — 30 Minute XP Boost, 30 Minute Gold Boost and 30 Minute Drop Boost 2020UPDATE — 30 Minute Drop Boost ROBZIGAME — 250 Coins Expired codes razorfishgaming pumpclock pvp How to Redeem Codes in Wizard Simulator Codes In the Wizard Simulator, redeeming codes for free rewards is indeed very easy. Just follow the steps described below: Open up Roblox Wizard Simulator on your device. Select store from the menu at the top of the screen. Select the Codes option from the menu on the left side. Copy a code as it appears in the list we gave. Simply paste it into the redemption text box. Finally, click the redeem button and enjoy your reward! Credits – Roblox How to Get More Codes? If you are looking for ways to keep up with the latest news and updates for Wizard Simulator, make sure you follow them on Twitter and join their Discord Server. You can also check out other Roblox game codes for Punch A Anime, RB World 4, Doors, Gummy, Gym Tycoon, and Zombie Strike. The post All Wizard Simulator Codes 2026 appeared first on GameRiv. View the full article
  14. Are you looking for the most up-to-date Roblox My Bee Tycoon Codes? Don’t worry! We’ve got you covered. My Bee Tycoon is one of the farming games available on Roblox, developed by Dosmas Studios. You’ll have to build your own hive to harvest honey and turn it into Royal Jelly. You also have to upgrade your beehive using the currencies you earn. In addition, you’ll be able to generate additional bees and buy more weaponry to attack enemies as you go. See if you can cultivate the largest beehive in the land. My Bee Tycoon Codes Active codes 1M_Visits_ThankYou — 150 Royal Jelly 10K_LIKES_TYCODE — 77 Royal Jelly TYSM_LIKES_5K — 50 Royal Jelly Update2Bee — 100 Royal Jelly 1K_Likes — 40 Royal Jelly Welcome — 80 Royal Jelly XTRA — 50 Royal Jelly Expired codes None confirmed expired. How to Redeem My Bee Tycoon Codes In the My Bee Tycoon, redeeming codes for free rewards is indeed very easy. Just follow the steps described below: Open up Roblox My Bee Tycoon on your device. Search for a Gift button on the top right side of the screen. It will open the code redemption box if you tap on it. Copy a code as it appears in the list we gave. Simply paste it into the text box labeled “Type Here.” Finally, click the Get button and enjoy your reward! The post All My Bee Tycoon Codes 2026 appeared first on GameRiv. View the full article
  15. Arm for Impact with the Season 05 Battle Pass! The highly secretive Operator “Spectre” is known only by codename and exceptional ability in the field. Unleash the stealth asset and fight for dominance with help from a brand-new Battle Pass, new BlackCell content, and Store Bundles arriving when Season 05 of Call of Duty®: Black Ops 7 and Call of Duty: Warzone™ launches at 9AM PT on July 23. Progress through the Battle Pass to earn 100+ rewards including new free base weapons plus new Operator Skins, Weapon Blueprints, Finishing Moves and more found throughout the Season 05 Battle Pass. Purchase the premium Battle Pass for 1,100 COD Points and progress through all Battle Pass rewards or get the Battle Pass Bundle for 2,400 COD Points, including 20 Tier Skips for an advanced start on your seasonal journey. Get BlackCell for the ultimate seasonal experience, including unique Operator Skins, Weapon Blueprints, and more. BlackCell Season 05: Cipher Operator (Guild)BlackCell Instant Rewards Page, HVT Cipher is the renegade hybrid product of a black budget project that fused condemned inmates with advanced combat sub-systems. Augmented reflexes, enhanced physiology, and an electrically stimulated bloodlust ensure high lethality in any environment. Escaping during a bloody uprising, Cipher’s team now operate as mercenaries, harboring a burning vendetta against those who created them. BlackCell users can deploy as the augmented Cipher at the start of the season, joined by his team of mercenaries in the BlackCell: Cipher Collection including his allies “DoxBit,” “Trace,” and "Hex” unlocked through completing in-game challenges. The former convicts are joined by a cast of hardened Operator Skins and Weapon Blueprints earned exclusively through BlackCell, including a set of deadly Melee Weapon Blueprints that are unlocked as part of the Cipher Collection, starting with the “Riddlefang” Knife Blueprint plus three other alternate earnable Melee Blueprints including the “Zero Code” Executioner’s Duet and “Parallax” Katana, marked by jagged red lines and menacing designs. Additional BlackCell Instant Rewards Content Get the full Battle Pass experience with BlackCell, giving access to unlock every reward available throughout the Season 05 Battle Pass. Your purchase grants immediate access to the BlackCell Instant Rewards Page, offering the following items: “Cipher” BlackCell Operator Skin plus three additional alternate Skins earnable through Challenges. “Vindex” Mastercraft Blueprint for the Sturmwolf 45 SMG with Tracers and Death FX plus three alternate Mastercraft Blueprints earnable through Challenges. “Riddlefang” Knife Melee Blueprint plus three alternate Melee Blueprints earnable through Challenges. 1,100 COD Points “Meat Grinder” Finishing Move “Phobia” Weapon Charm “BlackCell No. 5” HUD Theme The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles) 10% XP Loyalty Boost BlackCell owners can earn even more rewards throughout the Season 05 Battle Pass, unlocking bonus content across multiple Pages, featuring: Seven BlackCell-exclusive Skins, including: Instant Reward Page: “Spectre” BlackCell Skin for the new Spectre Operator BP Completion Page: “Viscera” BlackCell Skin for Spectre Page 2: “General Chaos” BlackCell Skin for T.E.D.D. Page 5: “In Flight” BlackCell Skin for Anderson Page 7: “Corrosive Fury” BlackCell Skin for Dempsey Page 11: “Fester” BlackCell Skin for Richtofen Page 13: “Siege Machine” BlackCell Skin for Reaper EWR-3 Seven BlackCell-exclusive Weapon Blueprints: Page 1: “Sonic Plate” BlackCell Blueprint for the CBRS-3 SMG Page 4: “Dead End” BlackCell Blueprint for the Hawker HX Sniper Rifle Page 8: “Breakaway” BlackCell Blueprint for the MK35 ISR Assault Rifle Page 10: “Coercion” BlackCell Blueprint for the SG-12 Shotgun Page 12: “Adoptosis” BlackCell Blueprint for the new Gremlin SMG Page 14: “Dead Flip” BlackCell Blueprint for the VST SMG Page 15: “Odium” BlackCell Blueprint for the new FG42 Assault Rifle Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. BlackCell Camo Track: Access the Season 05 BlackCell Camo track, offering additional BlackCell-only Weapon Camos for BlackCell users who complete the in-game weapon challenges. These Animated Universal Weapon Camos are unlocked by completing various weapon class and elimination-based challenges, awarding the Primacy, Caustics, Scarlet, Aurelian, Ornate, and Tessellation Weapon Camos upon completion. BlackCell Bonus: Extra Daily Challenges: BlackCell owners get access to additional Daily Challenges throughout Season 05 for Endgame, Multiplayer, Zombies, and Call of Duty: Warzone. BlackCell daily challenges count toward the three challenges required to earn Daily Challenge Bonus XP. BlackCell Loyalty Bonus: Players who purchased Season 04 BlackCell and go on to purchase Season 05 BlackCell will activate a permanent 10% XP and Weapon XP bonus in Black Ops 7 (40% bonus for purchasing BlackCell in Seasons 01, 02, 03, 04, and 05 and up to a 50% bonus for purchasing BlackCell in every Call of Duty: Black Ops 7 season!). Purchase the Battle Pass: Instantly Unlock the Spectre Operator Players who purchase the premium Season 05 Battle Pass or BlackCell gain full access to the Battle Pass Instant Rewards Page, unlocking the following items: 10% Battle Pass XP Boost The new “Spectre” Operator plus a BlackCell variant for those who purchase BlackCell The “Dawn Shred” Legendary Blueprint for the Voyak KT-3 Assault Rifle The “Swift Talent” Emote The “Make an Entrance” Animated Calling Card The Season 05 Battle Pass features 100+ pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons. Focus on the following Pages to obtain these weapons: • Free Weapon Unlock: FG42 Assault Rifle: Page 3 Completion Reward • Free Weapon Unlock: Gremlin SMG: Page 6 Completion Reward New Operator: Spectre (JSOC)Battle Pass Instant Rewards Page, HVT Next to nothing is known about the presumed wet works specialist, Spectre. The designation itself is a codename agreed on by the various agencies that have pooled their intelligence on unsolved assassinations, inferring his or her existence based on either evidence found at the scene, or from fragmentary reports given by shaken bystanders. Despite heavy redaction, all accounts suggest an individual capable of extraordinary stealth; able to evade or neutralize the most sophisticated of manned or automated security set ups. In every case, Spectre’s victims have been slain with surgically precise mid-line stab wounds with rarely any signs of struggle. Additional Battle Pass Operator Skins Progress through the Battle Pass to unlock multiple Operator Skins, many paired with BlackCell variants, including the following: T.E.D.D.: “General Chaos” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 2 Bring a new level of chaos to your skirmishes as T.E.D.D. swaps out a clean head for a nightmare-inducing skull stitched together with staples and wiring over bloodstained black armor. In the BlackCell variant, the out-of-service robot adds spikes to his armor with a swirling black and gold design from head to toe. Samuels: “Handyman” SkinOperator Skin, Battle Pass Page 4 Donning a spiked welding mask with a skull imprint and reinforced gloves, Samuels is ready to face the summer heat and fix his way out of any mess. From the looks of his grease-stained shirt and overalls and the heavy chains at his back, he’s already been hard at work toughening up for the next season of combat. Anderson: “In Flight” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 5 Dempsey: “Corrosive Fury” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 7 Combining heavy armor with a strong dose of intimidation, Dempsey wears a spiked helmet, pauldrons, and red body armor, all scratched up and smeared with the blood of his enemies. The BlackCell variant opts for a polished black and gold design, no less intimidating for its striking sheen. Vermaak: “Heavy Engineer” SkinOperator Skin, Battle Pass Page 9 No skirmish is too hot for Vermaak as the Operator prepares to withstand the most punishing damage with a full complement of heavy armor pieces, a helmet and gas mask, and tools to surpass any obstacle in his way. Grimm: “Cobalt Guard” SkinOperator Skin, Battle Pass Page 10 Favoring the latest in combat technology, Grimm combines mobility and defense with full body armor including augmented leg support to support long distance travel with minimal wear and tear. Richtofen: “Fester” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 11 Richtofen has seen better days; his body emaciated and infused with deadly steel, wielding a spiked collar at his neck and a mechanical arm with sharpened claws. In the BlackCell variant, the nefarious crew member utilizes cybernetic implants combined with a more classic look. Reaper EWR-3: “Siege Machine” SkinsOperator Skins, Battle Pass and BlackCell, HVT, Page 13 Reaper hits the streets mounted over a camouflaged heavy armor capable of withstanding extreme punishment. The BlackCell variant changes the camouflage design for a more modern, high-tech look. Wei Lin: “Beast Mechanic” SkinOperator Skin, Battle Pass Page 15 Wei Lin moves from the garage to the field of battle, wearing a backwards cap and overalls with a tool belt at her waist filled with the essentials needed to breach any obstacle. Season 05: Battle Pass: Free Base Weapons Head into combat with renewed confidence wielding the FG42 Assault Rifle, instantly recognizable by its side-mounted magazine, as well as the dual-wield Gremlin SMG. Unlock these two new free Base Weapons in the Season 05 Battle Pass. All players can unlock these weapons for free by progressing through their listed Battle Pass Pages. Primary Weapon: FG42 (Launch)Assault Rifle, Battle Pass Page 3 HVT, Page 15 HVT Battle Pass and BlackCell Blueprint Levels: 37 MAGS: 3 MAG SIZE: 30 Mastery Badges: Yes Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camos and Reticle Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto assault rifle. Well-rounded with average accuracy, mobility, and power. The FG42 Assault Rifle offers a reliable attacking option across a variety of combat situations, its jack-of-all-trades stats forgoing flair and glaring weaknesses for a steady platform. The weapon’s low recoil and rapid recentering speed allow constant fire even on distant targets, allowing Operators to competitively engage the enemy even down long sightlines, making the FG42 an excellent choice across all game modes. Prestige Attachment — MFS Ambilateral Stock: Additional weight from this stock greatly improves an Operator’s recoil control at the expense of handling and mobility. Primary Weapon: Gremlin (Launch)SMG, Battle Pass Page 6 HVT, Page 12 HVT Tier Battle Pass and BlackCell Blueprint Levels: 47 MAGS: 4 MAG SIZE: 26 Mastery Badges: Yes Attachments: Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods Customize Options: Blueprints, Camo Unlocks (END, MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3). Full-auto submachine gun. Great mobility and handling. Moderate damage, range, and rate of fire. Decimate the competition with the dual wield Gremlin SMG, providing double the firepower in a highly mobile package capable of outmaneuvering foes and dishing out rapid-fire damage at close range. Sporting the highest hipfire accuracy in its class, the Gremlin excels in tracking targets even during sustained fire with burst fire providing reliable accuracy out to the mid-range. Prestige Attachment — 9” MFS Cestus Barrel: Lightweight Barrel outfitted with deadly spikes that can eliminate enemies in a single melee attack. Facilitates faster movement speeds. New Weapon Blueprints Unlock over 20 new Weapon Blueprints spread throughout the Season 05 Battle Pass and BlackCell, including the following Blueprints as they appear throughout the Battle Pass Pages. Blueprints marked with an “*” indicate they have a BlackCell variant, shown after this section. Prestige Unlocks: As with previous seasons, any weapon you earn in the Battle Pass becomes accessible to you throughout your Prestige journey all the way to Master Prestige. This allows you to spend Prestige Unlock Tokens on other items when acquired. Battle Pass and BlackCell Blueprints “Dawn Shred” Voyak KT-3 Assault Rifle, Battle Pass Instant Reward (Above) “Sonic Plate” CBRS-3 SMG, HVT, Page 1* (Above) “Dredger” Akita Shotgun, Page 2 “Hot LZ” 1911 Pistol, Page 3 (Above) “Dead End” Hawker HX Sniper Rifle, HVT, Page 4* “Bad Altitude” REV-46 SMG, Page 5 (Above) “Claw Back” VX Compact Assault Rifle, Page 6 “Chipped Havok” Sokol 545 LMG, Page 7 (Above) “Splinter” Executioner’s Duet Melee, Page 8 “Breakaway” MK35 ISR Assault Rifle, HVT, Page 8* (Above) “Vindicator” KRS-7.62 Marksman Rifle, Page 9 (Above) “System Shred” Strider 300 Sniper Rifle, Page 10 (Above) “Coercion” SG-12 Shotgun, HVT, Page 10* “Organic Panic” GDL Havoc Special, Page 11 (Above) “Neo Reverb” AN-94 Assault Rifle, Page 12 “Haptic Loss” A.R.C. M1 Launcher, Page 12 (Above) “Apoptosis” Gremlin SMG, HVT, Page 12* (Above) “Buzz Kill” H311-SAW Melee, Page 13 (Above) “Phantom Thunder” XR-3 Ion Sniper Rifle, Page 13 “Town Crier” MK.78 LMG, Page 14 (Above) “Big Blast” DS20 Mirage Assault Rifle, Page 14 “Dead Flip” VST SMG, HVT, Page 14* (Above) “Odium” FG42 Assault Rifle, HVT, Page 15* “Fission Core” Carbon 57 SMG, Completion Page BlackCell Mastercraft Blueprints Season 05 BlackCell provides access to additional earnable Weapon Blueprints found on the BlackCell Instant Reward Page and paired with the HVT Weapon Blueprints found throughout the Battle Pass. Earn additional BlackCell Instant Reward Mastercraft Blueprints by completing in-game challenges to unlock the “Exilium” and “Optio” Blueprint variants. As for the hidden third Mastercraft Blueprint variant… that’s up to you to find. (Above) “Vindex” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward. Complete in-game challenges to unlock two Mastercraft Blueprint variants, including: (Above) “Exilium” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward. (Above) “Optio” Sturmwolf 45 SMG (Mastercraft, Tracers, Death FX), BlackCell Instant Reward. These three Mastercraft Weapon Blueprints all come with their own signature built-in look for some Attachments, so you can change up your playstyle while retaining each weapon’s Mastercraft aesthetic. Additional Blueprints with BlackCell Variants (Above) “Sonic Plate” CBRS-3 SMG and “Sonic Plate” BlackCell variant, HVT, Page 1. (Above) “Dead End” Hawker HX Sniper Rifle and “Dead End” BlackCell variant, HVT, Page 4. (Above) “Breakaway” MK35 ISR Assault Rifle and “Breakaway” BlackCell variant, HVT, Page 8. (Above) “Coercion” SG-12 Shotgun and “Coercion” BlackCell variant, HVT, Page 10. (Above) “Apoptosis” Gremlin SMG (New Weapon, Tracers) and “Apoptosis” BlackCell variant (New Weapon, Tracers), HVT, Page 12. (Above) “Dead Flip” VST SMG (Mastercraft, Tracers, Death FX) and “Dead Flip” BlackCell variant (Mastercraft, Tracers, Death FX), HVT, Page 14. (Above) “Odium” FG42 Assault Rifle (New Weapon, Reactive, Tracers, Death FX) and “Odium” BlackCell variant (New Weapon, Reactive, Tracers), HVT, Page 15. New Equipment Skins and Reticles Unlock new Equipment Skins and Reticles including: “Razor Burn” Reticle, Battle Pass Page 1 “Armed Danger” Hunter Bot Equipment Skin, Battle Pass Page 8 “Strike Geometry” Reticle, Battle Pass Page 12 “Bonus!” Reticle, Battle Pass Page 14 “Guard Dog” Point Turret Equipment Skin, Battle Pass Page 15 New Finishing Moves, Emotes, and Sprays Personalize your Operator with additional Finishing Moves, Emotes, and Sprays found throughout the Season 05 Battle Pass. BlackCell players also get the “Meat Grinder” Finishing Move located in the BlackCell Instant Rewards page. “Swift Talent” Emote, Battle Pass Instant Rewards Page “Power Punch” Finishing Move, Battle Pass Page 2 “Cleared to Rock” Emote, Battle Pass Page 5 “Writhing Fury” Finishing Move, Battle Pass Page 11 “Start Up!” Emote, Battle Pass Page 12 “Bursting” Finishing Move, Battle Pass Page 15 Examples of Sprays found in the Season 05 Battle Pass. “Hive Mind” Spray, Battle Pass Page 4 “Blue Steel” Spray, Battle Pass Page 10 “Continue!” Spray, Battle Pass Page 14 Additional Battle Pass Content The Season 05 Battle Pass offers dozens of additional items of content, including items from the following categories: COD Points Weapon Charms Weapon Large Decals Weapon Stickers GobbleGums Emblems (some animated) Calling Cards (some animated) Loading Screens Season 05 HUD Theme (BlackCell only) Clan Tag (BlackCell only) Consumable 2XP & 2WXP Tokens Restore Tokens Battle Pass Completion Page: Rewards Progress to the Completion Page of the Season 05 Battle Pass to gain access to the final rewards, unlocked by completing all other Pages first. Finish the Completion Page to acquire the following: “Viscera” Ultra Skin for Spectre plus a BlackCell variant for those who purchase BlackCell “Fission Core” Legendary Carbon 57 SMG Blueprint 200 COD Points “Thousand Cuts” Animated Calling Card “Strive” Animated Emblem “Gift Card” Ultra GobbleGum (x1) Spectre: “Viscera” BlackCell Variant Operator SkinsOperator Skins, Premium Battle Pass and BlackCell, Completion Page Spectre prepares to face off against threats with a highly mobile and armored getup. The BlackCell variant ups the style with gold accents, a swirling armor pattern, and red lights indicating that trouble’s coming for anyone who dares stand in Spectre’s way. Store Highlights: New Ultra Skins, Reactive, and Mastercraft Bundles Return to the Store throughout Season 05 for new Bundles featuring a variety of themed content including new Mastercraft Weapon Blueprints, Reactive Weapon Blueprints, Ultra Skins, and more. Mastercraft Weapon Blueprints include custom animations, unique weapon inspections, and more. Players can change the Barrel, Stock, and other attachments while maintaining the weapon’s signature look. Reactive Weapon Blueprints feature a visual effect that intensifies as you eliminate enemies. Reactive Weapon Blueprints also maintain their signature look when changing the Barrel, Stock, and other attachments. Ultra Skins are highly detailed, themed, and may include VFX. Some Ultra Skins are also Reactive Skins. Season 05 Store highlights include: Tracer Pack: Sand Sovereign Bundle Master the shifting sands and journey beyond the horizon, thriving where others are lost. Excel in the most unforgiving terrain with a new Kagan Operator Skin and cut through the heat haze with two sand-blasted Weapon Blueprints, paired with an Emote, compass-themed Weapon Charm, and more. The full Bundle offering includes: “Mirage” Kagan Operator Skin (Guild) “Sandstorm” VST SMG Blueprint (Tracers) “Desert Piercer” Strider 300 Sniper Rifle Blueprint (Tracers) “Seen Enough” Emote “True Way” Animated Weapon Charm “Swarmed” Animated Calling Card “Sand Marauder” Weapon Sticker 1-Hour Double XP Token Tracer Pack: Sentry’s Watch Mastercraft Ultra Skin Bundle Protect the realm from every threat with the finest forged tools available, starting with the highly disciplined Wei Li Operator Skin paired with a Mastercraft Weapon Blueprint transforming the new Season 05 Mammoth LMG into a sight to behold with crossbow-like limbs and strings attached to the barrel. Wield the power of the dragon with these and the following Bundle items: “Youxia” Wei Lin Operator Skin (JSOC) “Arcforge” Mammoth LMG Blueprint (New Weapon, Mastercraft, Tracers, Death FX) “Blue Dragon” VST SMG Blueprint (Tracers, Death FX) “Dragon’s Signal” Emote “Cumulus” Reticle “Big Bad Ballista” Weapon Charm “Dragon Lord” Animated Calling Card “Eternal Warrior” Weapon Sticker 1-Hour Double Weapon XP Token Tracer Pack: Un-Synced Mastercraft Ultra Skin Bundle Rip the universe into pieces with this Bundle featuring an Operator Skin with three interchangeable head options: deploy with a neon green, translucent skull in a shattered helmet, an enclosed helmet and visor, or with the helmet off to enter combat face to face with your foes. In addition, get a Mastercraft Weapon Blueprint for the new Season 05 FG42 Assault Rifle plus two other Weapon Blueprints, a Finishing Move, Emote, and more. The full Bundle contents include: “Phasetorn” Vermaak Operator Skin with three head variants (JSOC) “Resync” FG42 Assault Rifle Blueprint (New Weapon, Mastercraft, Tracers, Death FX) “Shatter Lock” Sturmwolf 45 SMG Blueprint (Tracers, Death FX) “No Return” Velox 5.7 Pistol (Tracers, Death FX) “Back Drop” Finishing Move “Mental Break” Emote “Trifecta” Reticle “Unleashed Potential” Animated Calling Card “To Pieces” Weapon Sticker 1-Hour Double Weapon XP Token Tracer Pack: Combat Cabinet Reactive Ultra Skin Bundle Break records and achieve the high score with this arcade-themed Bundle headlined by a walking arcade cabinet, two video game-inspired Weapon Blueprints, and a Finishing Move that crushes opponents with the Arcade Classics. For showing off your love of old school gaming, nothing else compares. Get the Bundle to access the following items: “Max Score” Reaper EWR-3 Operator Skin (Guild) “Player One” VS Recon Sniper Rifle Blueprint (Reactive, Tracers, Death FX) “Player Two” Voyak KT-3 Assault Rifle Blueprint (Tracers, Death FX) “Arcade Rumble” Finishing Move “Shmup” Reticle “Coveted Arsenal” Weapon Charm “You Died” Animated Calling Card “Final Boss” Animated Emblem “Skill Set” Weapon Sticker Tracer Pack: Wild Drip Bundle Keep your style untamed and your vibes immaculate with the Wild Drip Bundle, headlined by a Takeo Operator Skin with impeccable taste and two tagged up, samurai-themed Weapon Blueprints, a kingly Emote, and more items claiming unprecedented drip. Get the Bundle for the following items: “Untamed” Takeo Operator Skin (JSOC) “Samurai Tango” CBRS-3 SMG Blueprint (Tracers) “Ronin Wrecker” XM325 LMG Blueprint (Tracers) “From the Top” Emote “Spin Out” Reticle “Modern Oni” Animated Calling Card “Downtown Racer” Loading Screen “On the House” Legendary GobbleGum (x1) Shadow Wolf Bundle Control the fight with masterful tactical decisions while deploying with a Mil-Sim Harper Operator Skin and two scrappy Weapon Blueprints that have survived countless scrapes with the enemy. Set the example of how to enforce the law with the full Bundle offering including the following items: “Earned Patch” Harper Operator Skin (JSOC) “Fang Tactics” EGRT-17 Assault Rifle Blueprint “Damage Control” M10 Breacher Shotgun Blueprint “Lead Bite” Finishing Move “Blind Rage” Flashbang Equipment Skin “Memento” Weapon Charm “Renegade” Calling Card Call of Duty: Modern Warfare 4 Pre-Order Bonus Camo Players who pre-order or pre-purchase either of the Digital Editions of Call of Duty®: Modern Warfare® 4 (Standard or Vault Edition) will receive the Gilded Pearl Weapon Camo Pack in Black Ops 7. The Pack consists of: The Moonlit Pearl Universal Camo in Black Ops 7 and Call of Duty: Warzone, which also unlocks instantly in Modern Warfare 4. The Gilded Pearl Camo Pack Challenge in Black Ops 7 and Call of Duty: Warzone, going live on July 23 at 12PM PT. Complete the Gilded Pearl Camo Pack Challenge to unlock the following: The Gilded Ruin Universal Camo in Black Ops 7, which also unlocks instantly in Modern Warfare 4. If you are one of the first 100,000 players to complete the Gilded Pearl Camo Pack Challenge, the Gilded Ruin Universal Camo you unlock also comes engraved with a unique, first-of-its-kind serialized number displayed on ranged weapons equipped with the camo. The Challenge requires players to earn 5,000 Skull Score in Black Ops 7 by eliminating enemies across Endgame, Multiplayer, Zombies, and/or Call of Duty: Warzone. Enemies have a different criteria and Skull Score depending on the mode you are playing: Endgame: Defeat enemies. 5 Skull Score per elimination. 1,000 eliminations needed. Multiplayer: Defeat other players: 10 Skull Score per elimination. 500 eliminations needed. Zombies: Defeat enemies: 1 Skull Score per elimination. 5,000 eliminations needed. Call of Duty: Warzone: Defeat other players: 30 Skull Score per elimination. 167 eliminations needed. The faster you complete the Challenge, the lower the serialization number will be. Players who complete the Challenge after all Serialized Camos are awarded will still earn the second Camo without the serialization. Verify Your Email and Unlock Double XP Tokens, Weapon Camo If you haven’t done so already, unlock a wealth of Double XP and the Universal Weapon Camo “Veiled Aurora” simply by verifying your email. Verifying your Call of Duty account email helps strengthen security. Once you complete this verification, expect the following to be added to your Call of Duty Account: 1-Hour 2XP Level Tokens (x5) 1-Hour 2XP Weapon Tokens (x5) 1-Hour 2XP Battle Pass Tokens (x5) For those who have previously verified, rewards will have been automatically added to your inventory. For more info on email verification, visit our Activision Account Email Verification FAQ here. You can also click here to easily verify your email. Upgrade to Black Ops 7 Today! Purchase Black Ops 7 today to access the entirety of the Season 04 Call of Duty experience, including Multiplayer and Zombies in addition to the free-to-play Call of Duty: Warzone. ©/TM/2026 Activision Publishing, Inc. View the full article
  16. Fanatics Fest Recap: Modern Warfare 4 Brings Kill Block to Fanatics Fest New York fans came ready to play. Over four packed days at Fanatics Fest, Call of Duty®: Modern Warfare® 4 turned its show-floor presence into a full-scale destination, giving fans their first hands-on experience with Modern Warfare 4 Multiplayer through Kill Block while offering a deeper look at the game's Multiplayer experience and how Call of Duty continues to bring competition, spectacle, and culture together. First Deployments into Kill BlockKill Block was the center of gravity. Set within the West Bridge Advanced Military Training Facility, the new Multiplayer experience made its public debut with fast, aggressive 10v10 Gunfight matches, giving players a first taste of Modern Warfare 4’s adaptive live-fire training environment. Designed for fast-paced, close-quarters combat, Kill Block's ever-changing battleground rewarded repeat play, encouraging players to rethink their tactics from one match to the next, and drew crowds throughout the weekend. From the Booth: The Modern Warfare 4 ExperienceThe experience extended well beyond the gameplay stations. Infinity Ward developers were also on hand throughout the weekend, meeting players, answering questions, and offering deeper insight into Modern Warfare 4's evolving Multiplayer experience through live discussions and a special live episode of the COD POD. The MW4 booth buzzed with activity as creators streamed live, athletes and special guests stepped into exhibition Grudge Matches, and fans explored interactive displays and took on the Polaris Path to Victory by navigating rugged terrain in a specially themed off-road experience. Making its public debut at Fanatics Fest, the Aston Martin Dreadnought concept vehicle was unveiled and gave attendees their first look at the bespoke tactical SUV created through the collaboration between Aston Martin and Infinity Ward. Later this year, players will move from admiring it on the show floor to driving it across the battlefields of the next chapter of Modern Warfare® 4's DMZ and Call of Duty®: Warzone™. Call of Duty in Culture Beyond the gameplay, the "Call of Duty in Culture" panel brought together Mark Grigsby, Co-Studio Head at Infinity Ward, Tyler Bahl, Chief Marketing Officer at Activision, and guests from across sports, entertainment, and media to discuss how Modern Warfare 4 continues Call of Duty's connection to competition, community, and modern culture. Collectors also had their own objectives to chase. Inside the Armory, limited-edition MW4 merchandise, Ghostwrite collectible figures, Ghost mask balaclavas, MW4 Beta code opportunities, and event rewards gave fans plenty to earn, redeem, and take home. Fans left with MW4 keepsakes to commemorate their first hands-on experience with Modern Warfare 4. From the first deployment into Kill Block to the unveiling of the Aston Martin Dreadnought, Fanatics Fest gave players their first hands-on experience with Modern Warfare 4 and an early look at what's still to come. Now the spotlight turns to Call of Duty®: NEXT. Intel Incoming: Call of Duty: NEXT and Modern Warfare 4 Open Beta dates Revealed The next major Call of Duty: Modern Warfare 4 moment arrives on August 21. Tune in to Call of Duty: NEXT on this date for a global event featuring live gameplay, an in-depth briefing on the lineup of content coming to Modern Warfare 4's Multiplayer, developer insights, and new reveals ahead of the Beta. Modern Warfare 4 Beta*: Times for Weekend One and TwoThe Modern Warfare 4 Beta begins on August 21, kicking off immediately after the Call of Duty: NEXT broadcast for the first time ever. Weekend One (Modern Warfare 4 Early Access Beta): This begins on August 21 and ends on August 25. The Early Access Beta is available to players who have pre-ordered the game on Steam. Weekend Two (Modern Warfare 4 Open Beta): The second Beta weekend is open to all players on all platforms, regardless of their pre-order status. The second Modern Warfare 4 Beta weekend is scheduled to begin on August 28 and end on September 1. Modern Warfare 4 Beta: Content OverviewGet ready to drop into multiple Multiplayer maps and modes, choosing from a wide selection of brand-new Operators, including all the Vault Edition Operators for players who pre-order the Vault Edition, and unlocking as many as 19 different weapons before deploying into everything from small-scale 3v3 skirmishes to massive tactical battles featuring tanks and more. Test your mettle across new and returning modes, from Search & Destroy to the brand-new Kill Block, plus the Training Mobility Course. Experience fluid movement and best-in-class ballistics, building your own loadouts with the optional help of Gunny, leveling up as you unlock a wide variety of weapons, Tacticals, Lethals, Field Upgrades, Perks, and Killstreaks. And that’s just scratching the surface… expect more gameplay intel soon! Modern Warfare 4 Vault Edition: Gear Up for the Beta Hostile Alliance Operator Pack Benefits: If you’ve pre-ordered the Modern Warfare 4 Vault Edition, you can play the Multiplayer portion of the Beta as any of the four Operators from the Hostile Alliance Operator Pack: Price Valeria Ghost Blix Note: Price and Valeria can be masked or unmasked, accessible via the emote system. Special Forces Operator Pack Benefits: Those with a Vault Edition pre-order can also access all four Operators from the Special Forces Operator Pack: COM SFT (France) KSK Amphibious (Germany) SK Special Forces (South Korea) SAS (United Kingdom) Note: Each of these Operators has a Voice Pack in their local language. Signature Weapons Collection Benefits: In addition, Vault Edition pre-order players can immediately test out the base weapon and Blueprint from any of the five armaments in the Signature Weapon Collection, along with its Apex Attachment: Kastov 762 Assault Rifle and “Voltspine” Blueprint ISO Nightshade Submachine Gun and “La Sombra Venenosa” (“The Poisonous Shadow”) Blueprint Rezi 12 Shotgun and “Shattered Code” Blueprint Oris 8.6 Marksman Rifle and “Volt-Edge” Blueprint Combat Knife (Melee) and “Sombra Besada” (“Shadow’s Kiss”) Blueprint More details on this unprecedented Beta experience, including exclusive Beta rewards and other surprises, are to be expected in the weeks to come. Note: The Modern Warfare 4 Beta occurs across two weekends and will feature Early Access days as well as an Open Beta period. Internet access is required for participation. Modern Warfare 4: Pre-Order Bonus Serialized Camo Intel Ready to make your mark when Call of Duty®: Black Ops 7 Season 05 launches on July 23? Unlock the “Moonlit Pearl” Universal Weapon Camo instantly, then complete a special Challenge in Black Ops 7 to earn a second Universal Weapon Camo (named “Gilded Ruin”), with a uniquely serialized variant of this second Weapon Camo, individually numbered for the first 100,000 players to unlock it. Then instantly unlock both rewards in Call of Duty®: Modern Warfare® 4. Read on for the full intel. 1. How do you acquire the Gilded Pearl Weapon Camo Pack? Prior to July 23 and the launch of Season 05, digitally pre-order or pre-purchase Modern Warfare 4 in either Standard or Vault Edition format. Players who pre-order, or who have already pre-ordered Modern Warfare 4, will instantly receive the Gilded Pearl Camo Pack. The Moonlit Pearl Universal Camo unlocks immediately, along with a Challenge that becomes available near the start of Season 05, allowing you to earn the Gilded Ruin Universal Camo. The challenge to unlock the Gilded Ruin Weapon Camo will begin on July 23 at 12PM PT. Note: You can pre-order Modern Warfare 4 after July 23, but your chances of unlocking the serialized Weapon Camo are greatly diminished, due to the time-sensitive nature of the Challenge. 2. How do you complete the Gilded Pearl Camo Pack Challenge? As Black Ops 7 Season 05 begins, those players who pre-ordered Modern Warfare 4 digitally should expect to find the Moonlit Pearl Universal Camo in your Gunsmith Camos Menu along with all your other unlocked camos. The Moonlit Pearl Universal Camo (top) and Gilded Ruin Camo (bottom). The Challenge is separate, with the following stipulations: You are here to earn a second Universal Camo: the Gilded Ruin. The first 100,000 players that complete the Challenge will receive a special version of the Camo that features their unique Serialization number between 1-100,000 engraved into the surface of the Gilded Ruin Camo. A non-engraved version is also awarded. The faster you complete the challenge, the lower your unique Serialization number will be. Players who complete the Challenge after all 100,000 serialized Gilded Ruin Camo variants have been awarded still unlock the standard Gilded Ruin Universal Camo without serialization engravement. The Gilded Ruin Camo with a unique serialized number engraved on it. Preload the Season 5 update and be ready to hop in on July 23 at 12PM PT if you’re aiming for a lower Serialization number! 3. What are the steps to complete the Gilded Pearl Camo Pack Challenge? The Challenge is as follows: Earn 5,000 Skulls in Black Ops 7 by eliminating enemies across Endgame, Multiplayer, Zombies and/or Call of Duty: Warzone™. Each mode awards a different number of Skulls per Elimination: Endgame: Defeat enemies: 5 Skulls per Elimination. Multiplayer: Defeat other players: 10 Skulls per Elimination. Zombies: Defeat enemies: 1 Skull per Elimination. Call of Duty: Warzone™: Defeat other players: 30 Skulls per Elimination. Note: You can optionally swap between modes during the Challenge and keep your current Skull Score, as there is only one Skull Score track no matter which mode you choose. Note: Both the Moonlit Pearl and Gilded Ruin Camos can be placed on any Black Ops 7 weapon (once you complete the Challenge), as well as any Modern Warfare 4 weapon (at launch). Reach the 5,000 Skull Score target, claim the Gilded Ruin Universal Camo, and if you’re impressive enough, secure your place in Call of Duty history before all the unique serialization numbers are gone! 4. Are the Camos Also Available in Modern Warfare 4? Yes. Once you’ve completed the Challenge in Black Ops 7, you can proudly display both the Moonlit Pearl and the Gilded Ruin Camos on any weapon you choose, along with the unique serialization number if you’ve completed the Challenge in time. Then, on October 23, you can showcase any Modern Warfare 4 weapon in either camo, as both will unlock instantly. Additional Intel Incoming Stay tuned to the Call of Duty Blog for the latest official intel as we move toward additional information drops before the Modern Warfare 4 launch on October 23. Preorders are available now at participating retailers, in-game, on platform stores, or at https://CallofDuty.com. For more information on preordering, including Vault Edition content, rewards, and a special Loyalty Discount, see the Pre-order blog here. Stay Frosty. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Steam. Additional development by — in alphabetical order — Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. *Actual launch date(s), times, and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required for MP Beta. View the full article
  17. [data-focus-scheme="dark"] { color-scheme: none; } Lord Captains, hotfix 1.6.1.514 is live! We've fixed a few annoying bugs often reported by the community: Fixed the epilogues abruptly ending in a few cases for the heretical conviction if certain choices were made; Glaito will no longer sometimes disappear after the Vheabos-VI mission; Fixed a loud weapon firing sound that sometimes could persist after cutscenes in the Infinite Museion; Using Furious Assault with Ogryn Grip sometimes led to the character being stuck in animation, not ending their turn - fixed. Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. As usual, it may take up to 48 hours for this update to appear on consoles.Vezi articolul complet
  18. An Update on the Update on the MvM UpdateView the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated Taxi Cabbed war paint Fixed mip settings on the stickers Fixed using the incorrect wear texture Updated/Added some tournament medals Updated koth_dryfield Fixed the teleporter prison exploit Fixed the broken geometry of the RED hut near the point Attempt to fix a flying RED roof spotted from afar Fixed the watercooler facing the wall Improved access to the balcony section to make jumping easier Added many missing player clip View the full article
  20. Introducing the Dreadnought Every so often a vehicle drops into Call of Duty that stands apart from the rest. Today, Call of Duty and Aston Martin are proud to reveal that vehicle, the Aston Martin Dreadnought, an in-game, bespoke tactical SUV concept created for Call of Duty: Modern Warfare 4 and Call of Duty: Warzone™. Developed through a collaboration between Aston Martin’s design team and engineered from the ground up with Infinity Ward, the Dreadnought reimagines what happens when one of the world’s most iconic ultra-luxury performance brands enters the world of Modern Warfare. This is one of the most aggressive all-wheel drive machines in the game. When Luxury Meets Tactical Performance Designed by the same Aston Martin team responsible for some of the marque’s most celebrated vehicles, the Dreadnought is an exploration of what’s possible when designers are freed from real-world constraints. Drive to survive The Dreadnought rolls with an armored exterior and military-grade armor plating. This isn't a joyride SUV that folds under the first burst of fire. It's a mobile fortress. Push objectives and drive straight through contested ground while its impressive armor plating helps absorb the heaviest of incoming fire. The most aggressive AWD in MW4 Grounded in Modern Warfare's in-game physics and packing supercar-level performance, the Dreadnought is the most aggressive all-wheel drive in the game. This translates to brutal traction, real speed, and the momentum to ram, escape, or run down a squad that thought it had you cornered — all announced by the roar of a full-blooded V12 engine. [carousel autoadvance="true"][/carousel]Aston Martin Dreadnought concept photography shown. A Closer Look at the Aston Martin Dreadnought The capabilities of a performance SUV have been translated into an immersive virtual world for the next generation of Aston Martin fans. Grounded in the in-game physics of the Call of Duty universe, this unapologetic, uncompromising tactical all-wheel drive SUV delivers not only a stunning exploration of extreme visual language, but also an engaging and dynamic player experience. The Dreadnought name naturally conjures up images of military might. Aside from its obvious dictionary definition, “fear nothing”, it also recalls the famous early 20th Century British warship, HMS Dreadnought, which was so revolutionary in terms of her armament and propulsion that she coined an entirely new class of warship, defining global naval military ambition in the early 1900s. The Dreadnought combines supercar levels of performance, advanced armor technologies, and adaptive combat zone intelligence systems into a single, striking form. Though these elements are purely cosmetic in the game, all have been imagined for elite tactical performance: from its optimized aerodynamics to its fully integrated digital command interfaces. Exquisite design details emphasize the Dreadnought’s high luxury heritage: from the herringbone weave of the exterior carbon fiber to the Oxford Tan leather dashboard and door panel details, and the metallic gold gear lever. These are uniquely contrasted in this digital creation with features rarely found in an Aston Martin like military grade armor plating. Amplified without restraint: Unmistakably Aston Martin Commenting on the debut of the Dreadnought in Call of Duty: Modern Warfare 4, Aston Martin Chief Creative Officer, Marek Reichman, said: “The team have hugely enjoyed the not inconsiderable challenge of redefining what an Aston Martin can be when the only limit is imagination. “To create the ultimate exotic off-road machine, I had to imagine Dreadnought not only as a digital asset, but as a vehicle living in the real world — navigating the streets of New York, powering through the monsoon-soaked roads of Mumbai, and performing with complete authenticity in every environment,” Reichman said. “That vision allowed us to create something that feels genuinely real, even within the immersive world of the game. [carousel autoadvance="true"][/carousel]Aston Martin Dreadnought in-game imagery shown.“To me, Dreadnought is unmistakably an Aston Martin — amplified without restraint. The quality of the details we have been able to include, right down to the iconic Chiltern Green paint color so synonymous with this marque, underscores our dedication to delivering a truly authentic Aston Martin experience,” Reichman said. “Features as diverse as the carbon fiber chassis right through to exquisite elements such as the door hinges in anodized Satin Gold, reflect our real-world determination to be the most desirable ultra-luxury brand in the automotive sector, and beyond.” Built Together with Infinity Ward Bringing the Dreadnought to life required close collaboration between Aston Martin and Infinity Ward throughout every stage of development, from concepting and vehicle geometry to animation, in-game physics, propulsion, and gameplay tuning. Every element was engineered to reflect Aston Martin's distinctive design philosophy while delivering a high-performance armored vehicle purpose-built for Modern Warfare 4. The results, explains a member of Infinity Ward’s design team, is “a high performance armored vehicle that stays true to Aston Martin’s distinctive design philosophy and dominates any battleground. This is the most aggressive all-wheel drive vehicle in Modern Warfare 4.” See It First at Fanatics Fest NYC, Drive it in game on October 23 Fans attending Fanatics Fest NYC will have the opportunity to see a full-size physical interpretation of the Dreadnought before it arrives in Modern Warfare 4. At launch players can locate the Dreadnought within a few key points of interest across both Modern Warfare 4 DMZ and Call of Duty: Warzone™. View the full article
  21. Ultima actualizare la iulie 16, 2026 Recunosc din start, m-am îndrăgostit puțin de tastatura asta încă din prima seară. Logitech G512 X 75 a intrat pur și simplu în rutina mea de gaming fără nicio dramă, fără softuri instalate cu japca, fără trei restart uri înainte să pot scrie o literă. Am conectat cablul, am deschis League of Legends, am intrat direct în ARAM-ul meu de suflet, și gata, a mers din prima. Sun banal spunând asta, dar pentru mine, care am trecut prin momente în care o tastatură nouă mi-a mâncat jumătate de seară doar ca să o fac funcțională, simplitatea asta chiar mi-a adus zâmbetul pe față. Detalii tehnice Ca să fim și corecți, nu doar sentimentali, hai să trecem puțin și prin partea tehnică. G512 X 75 vine cu layout 75%, compact, gândit pentru cei care vor spațiu liber pe birou fără să renunțe la funcționalitate. La bază stă tehnologia Dual Swap, care îți permite să combini switch-uri analogice cu switch-uri mecanice clasice, pe aceeași tastatură, în funcție de ce simți nevoia pentru fiecare tastă în parte. Switch-urile analogice folosesc senzori TMR, o tehnologie care citește adâncimea apăsării și transformă fiecare tastă într-un input gradual, nu doar simplu on sau off, ceea ce înseamnă o precizie mult mai fină în joc. Tastatura oferă și un polling rate de 8K, deci un timp de răspuns aproape instant. Pe cutie apare mențiunea US INTL pentru layout, iar în pachet vin nouă switch-uri analogice de rezervă, inele SAPP pentru al doilea punct de acționare și capace suplimentare pentru câteva taste. Pentru specificațiile complete, poți consulta oricând pagina oficială Logitech G512 X 75. Sunetul tastelor Acum, partea mea preferată, sunetul. Nu este deloc un sunet clicky, agresiv, genul care te enervează pe tine sau pe cel de lângă tine după o oră de joc. Este un sunet calm, aproape ritmic, care mie personal îmi amintește de picăturile de ploaie. Fiecare apăsare are un ton înfundat, plăcut, și în sesiunile mele lungi de ARAM chiar am simțit diferența, nu obosești urechea ascultând o tastatură zgomotoasă ore în șir. Personal, dacă aveam tastatura asta pe vremea când fiica mea era mică și a trecut prin perioada de colici, cred că mă apucam să scriu romane lângă ea. Știu deja că sunetul ăsta de taste ar fi fost direct ASMR, un white noise perfect ca să adormi un copil într-un minut. Senzația la tastare Dincolo de sunet, ce m-a surprins cu adevărat este senzația de sub degete. Deși sunetul e discret, spre finalul cursei fiecărei taste simți o greutate suplimentară, o rezistență care crește ușor și apoi cedează clar. Este momentul acela în care simți că ai apăsat exact cum trebuie, o confirmare fizică a preciziei, ca și cum ai pune punctul pe i la fiecare literă scrisă. Nu știu cum să explic altfel, dar ai o satisfacție reală, aproape copilărească, din simplul gest de a apăsa o tastă. E genul de senzație care nu se transmite bine în cuvinte, trebuie să o simți personal ca să înțelegi ce vreau să spun. Lipsa numpad ului dedicat Nu toate au fost lapte și miere, evident. Layout-ul 75% vine cu un compromis cunoscut, lipsa numpad-ului dedicat. Eu personal lucrez des cu cifre, iar mâna mea era obișnuită să meargă direct la numpad fără să mă uit, un reflex construit în ani de zile. Trecerea la rândul de cifre de sus mi-a luat un pic din eficiență la început. Nu e defectul tastaturii, e doar o diferență reală de productivitate pentru cei ca mine. Mică precizare ca să nu induc pe nimeni în eroare, pe layout QWERTY rândul de cifre funcționează normal, fără Shift, eventuala confuzie apare doar dacă sistemul de operare e pe un alt layout, cum a fost la mine la un moment dat cu AZERTY francez, cifrele cer Shift. Rotița de volum Un alt punct la care m-am cam încruntat este rotița de volum. Arată bine, se integrează frumos vizual cu restul tastaturii, dar în timpul jocului nu e la fel de rapidă pe cât mi-aș dori. Cere control cu două degete și puțină atenție ca să nu depășesc nivelul dorit, are o rezistență ceva mai fermă. Iar eu, care reglez volumul destul de des, în funcție de cum țin casca sau ce vreau să aud în jurul meu, am simțit asta ca o mică pierdere de timp. Prefer clar o rotiță orizontală tip glisor, pe care o reglezi dintr o singură mișcare rapidă a unui deget, fără să te gândești. Lipsa suportului pentru încheietură Și, ca să fiu sinceră până la capăt, lipsa suportului pentru încheietură chiar m-a durut, la propriu. În sesiunile mele lungi de joc, orice abilitate sau acțiune spam-ată constant, mâna rămâne fixă mult timp pe zona QWER, fără variația de poziție pe care o ai la un FPS, și disconfortul la încheietură și la degete a apărut mai repede decât mă așteptam. La un moment dat chiar mi-a distras atenția de la joc, mintea mea fugea la disconfort exact când trebuia să fiu concentrată pe o salvare sau o acțiune critică. E o decizie de design explicabilă, tastaturile compacte urmăresc un profil cât mai jos și lasă alegerea suportului la latitudinea fiecăruia, dar pentru cei care joacă MOBA, unde mâna stă practic nemișcată minute întregi, absența lui chiar se simte. Performanța în joc Am jucat primele două meciuri direct pe setările default din G HUB, fără să ating actuation point-ul sau funcția de rapid trigger, și experiența a fost solidă chiar și așa. Mie personal îmi place să nu pierd timp cu configurări înainte să intru în joc, iar aici tastatura chiar performează bine din cutie, fără nicio ajustare. La capitolul precizie, în combat, la spam-ul de Q W E R, nu am ratat niciun input, totul a fost natural și ușor. Nu pot spune că am simțit o diferență majoră față de tastatura mea anterioară din acest punct de vedere, dar per total cred că e un lucru bun, arată consistență, fără regres și fără surprize neplăcute în mijlocul unui teamfight. Iluminarea RGB Despre iluminarea RGB, adevărul e că în toiul jocului nu prea ai timp să te uiți la ea, atenția mea era pe hartă, nu pe taste. Ce mi a plăcut totuși este că tastatura are o rotiță dedicată, lângă cea de volum, special pentru intensitatea luminii, așa că poți regla rapid fără să intri în G HUB, un detaliu mic dar practic. Stabilitate și greutate La capitolul stabilitate, tastatura stă bine ancorată pe birou chiar și în mișcările mele mai bruște din teamfight-uri. Are opritori de silicon atât jos cât și sus, cei din spate fiind mai înalți, ceea ce dă o înclinare generală plăcută la tastare, pe care personal o prefer și simt că mă ajută. În plus, tastatura are o greutate considerabilă, nu e deloc o tastatură lejeră, iar combinația dintre greutate și opritoarele de silicon face ca ea să rămână fixă pe birou fără să alunece, orice aș face în joc. Detalii din spatele tastaturii Un detaliu mic dar util pe care l am descoperit pe parcurs se află în spate, lateral stânga sus, unde tastatura are două butoane mov. Primul activează modul joc, dezactivează tasta Windows ca să nu ieși accidental din partidă dintr-o apăsare greșită, iar al doilea e dedicat identificării switch-urilor analogice, practic scanează și îți arată vizual, prin lumină, exact care taste au montate switch-uri analogice. Nu e o funcție pe care o folosești zilnic, dar când ai nevoie de ea, mai ales dacă schimbi configurația de switch-uri des, chiar te scutește de bătaie de cap. Tot în spate am descoperit și un compartiment integrat unde stau switch urile analogice de rezervă, gata montate, la vedere, exact ca într-o vitrină mică. Nu mai cauți o cutiuță separată prin sertare când vrei să faci un swap, ai totul acolo, pe tastatură. Lângă acest compartiment am mai găsit și niște inele mici de silicon, inelele SAPP, care se montează pe switch-urile analogice ca să creeze un al doilea punct de acționare, practic o rezistență suplimentară spre finalul cursei tastei. E o funcție avansată, pentru cei cărora le place să și ajusteze fizic senzația de apăsare, nu doar din G HUB. Concluzie Per total, G512 X 75 este pentru mine o tastatură eficace pentru gaming, compactă, stabilă și acurată, și una la care m-am atașat mai repede decât mă așteptam. O recomand cu încredere cui caută o tastatură solidă pentru sesiuni lungi de MOBA sau alte jocuri cu spam constant de taste, mai ales dacă apreciază conectivitatea simplă, plug and play, fără bătăi de cap. Rămân totuși două puncte discutabile pentru mine, în funcție de preferințele fiecăruia, rotița de volum, care nu oferă un reglaj la fel de rapid ca o rotiță orizontală, și lipsa suportului pentru încheietură, care se poate resimți în sesiuni lungi, deși există opțiunea de a cumpăra unul separat. Pentru cei care lucrează des cu cifre și au nevoie de numpad dedicat, layout ul 75% rămâne un compromis de luat în calcul. Dincolo de asta însă, ce plăcere să scrii pe tastatura asta, poți scrie cât e în lună și în stele, degetele parcă alunecă singure peste taste. The post Review Logitech G512 X 75 appeared first on Need4Games. Citește mai departe !
  22. [data-focus-scheme="dark"] { color-scheme: none; } Hey folks, Hotfix 8.1.1 has just rolled out for Total War: WARHAMMER III, focused on implementing the following quick fixes in the wake of Patch 8.1: Fixed potential crash on boot that was affecting some players. Reverted unintended change where Shadow Walkers’ weapons could stack multiple contact effects. Fixed issue with screen scrolling when using the mouse cursor to scroll. Note: we are aware of some specific instances where this may still occur and are investigating further. As always, if you run into any news issues after updating to 8.1.1, please report them in our dedicated bug reporting sub-forum. See you on the battlefield! — Steve // Senior Community Manager ⚠ IMPORTANTIf you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance. MOD WARNINGPlease note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance. For the latest news and announcements, drop by our official social channels.SteamXFacebookInstagramDiscordBluesky Vezi articolul complet
  23. Ten years ago, CappingTV started casting Team Fortress 2 matches to whoever would watch. This July, the last decade comes full circle at Fortress Arena in Melbourne, where LAN Downunder 2026 will crown Australia's next TF2 champion on July 18-19th! Eight teams will make the trip, and the storylines write themselves. BLG and j*b, last year's grand finalists, are both back and neither is interested in settling for second again! Around them sits a mix of veterans with years on LAN stages and rookies who'll be walking onto one for the first time! There's another reason this year's event carries extra weight. Alongside the tournament, CappingTV will be taking time across the weekend to look back on ten years of broadcasts, rivalries, and the community that got everyone to this point! It's a tournament and an anniversary sharing the same stage! Tune in from 12pm AEST both days via Twitch, or grab a seat at Fortress Arena in person! Tickets and full event details are available at the Event Hub! View the full article
  24. Kill Block: A First Look (at Fanatics Fest)Kill Block Explained SUMMARY: Fanatics Fest attendees are among the first members of the public experiencing Kill Block. Here's a closer look at the adaptive Multiplayer battleground and how it fits into Modern Warfare 4's broader Multiplayer offering. Fanatics Fest NYC takes place July 16–19 at New York City's Javits Center, and attendees are the first members of the public to experience Kill Block, one of Call of Duty®: Modern Warfare® 4's new Multiplayer experiences. As players battle across the adaptive training facility throughout the event, we're taking a deeper look at the mode itself, from its modular battleground design and military engineering to its expanded Gunfight experiences and the future of the facility within Modern Warfare 4 Multiplayer. Read on, and we'll cover the following: Blog Summary What is Kill Block? Learn about the West Bridge Advanced Military Training Facility, an adaptive live-fire environment where modular battlegrounds reconfigure before every match, creating hundreds of unique combat configurations. How Kill Block Works: Go behind the scenes at the facility to discover how the facility's massive modular Slabs move into place, how configurations are assembled, and what tactical opportunities each environment provides. Safety Off Beyond This Point: Get the tactical rundown on battles within Kill Block matches, including 3v3 Gunfight and the all-new Gunfight 10v10 modes, and a look at how the facility is being built to support additional core Multiplayer modes after launch. Let's take a closer look at Kill Block... So What Exactly is Kill Block?An Adaptive Live-Fire Training Environment SUMMARY: Kill Block is a modular Multiplayer battleground that reconfigures every match, challenging players to rethink routes, sightlines, and combat spaces on the fly. Welcome to the West Bridge Advanced Military Training — codenamed Kill Block — an off-the-books facility specializing in modular Multiplayer battlegrounds centered on reconfiguring combat layouts. Designed as a live-fire training environment, Kill Block maps reconfigure between matches, forcing players to reassess sightlines, routes, and combat spaces. At its core, Kill Block is assembled from three modular sections — two outer areas (“End Slabs”) and one central combat space (“Central Slab”) — that combine into a new combat configuration after each match called a “Combo”. Each section and how they are positioned allows for multiple possible Combo variants, creating hundreds of unique layout combinations that reshape combat flow. Most map sections are entirely new, while others draw inspiration from iconic locations across Modern Warfare history. At launch on October 23, more than 500 configurations are possible, with layouts reconfiguring between matches and throughout Gunfight rounds to transform sightlines, routes, cover placement, and engagement pacing. Kill Block supports expanded Gunfight experiences, including 3v3 and the new Gunfight 10v10 mode at launch, with future support planned for more core Multiplayer modes. Kill Block: Learn the layout. Adapt when it changes. Let’s take a closer look at the West Bridge Advanced Military Training Facility: How Kill Block Works: Engineering OverviewModular Combat Systems SUMMARY: Discover how West Bridge's massive towers, motors, rails, and modular Slabs work together to physically reconfigure the combat space between matches. An impressive feat of military engineering, this self-contained compound features a perimeter of eight massive concrete towers that house an array of electronics, motors, and pulley systems. These are attached to three massive steel-reinforced Slabs that sit within the facility's perimeter, each resting on a network of rail-mounted wheel assemblies known as bogies that travel along tracks embedded above and below the training area. When a change of map occurs between matches, the active Slab decouples from the others and is slowly lowered by electric motors into a dedicated storage chamber beneath the arena. A synchronized motor array then switches the rail network to a different Slab, which is winched into position and locked in place, transforming the combat space for the next exercise. The result is an ever-changing Combo map that enables Tier One Operator teams to experience a variety of Shoothouse-style environments across numerous combat scenarios. What are Kill Block Combos and Slabs?Slabs are sectional environments constructed specifically for military training purposes, and there are three linked together in every Kill Block match. Mocked up streets, compounds, and urban blocks provide faithful facsimiles of real-world environments, with many assembled from shipping containers, timber-framed structures, temporary facades, and training props. This is a full-scale tactical set, each built to evoke the character of an operational environment with recognizable spaces, and constructed with a variety of scenery, vantage points, verticality, chokepoints, routes, low openings, and sightlines that typically extend across to an adjacent Slab, and occasionally across the entire map. Three of these Slabs fitted together form a Combo, which is the entire map a match takes place on. Two Kill Block Combos, one completely different match: Note the \[Station], \[Shoot House], and \[Woods] Slabs (first image) and the \[Killhouse]], \[Ambush], and \[Snow Block] Slabs (second image), slotting together to create a completely different environment. Checking Slabs more thoroughly, you can expect to find parked trucks, burned-out tanks and cars, stacked gabions, cargo containers, live-fire training rooms, prefabricated multi-level buildings, concrete blocks, barriers, and walls, and a few tactically important doors you can shoot open, barge through or open slowly with stealth in mind. Construction markings, grenade marks, arrows, named labels for each Slab, training targets, named rooms (using duct tape floor markers), number markings, and a host of other scenic elements are there to assist in your spatial awareness as you learn the environments. Slab ConfigurationsEach set of three Slabs — a Combo — is rectangular in shape, and always the same footprint size (roughly that of the Modern Warfare (2019) map “Shoot House”). Every Slab is self-contained, but with the necessary openings to allow flow throughout the map to adjacent Slabs. Every match involves traversing all three of these slabs, which are connected along their longitudinal edges to form the entire Combo playspace. Here’s how the two slab types differ: End Slabs: There are always two End Slabs on each Kill Block match map, and each of them is one third of the play space and connects to each side of the Central Slab. Teams enter via an infil armory room and into their End Slab, with a perimeter wall gate closing behind them at the start of a match. End Slabs always have these gates (labeled A or B) on the outer wall, directly opposite the other, and in non-Gunfight modes, team members will spawn in and around the back portion of their End Slab. After spawning, teams with tactical know-how usually move forwards towards the Central Slab with the safety off. Central Slabs: Linked on each side to an End Slab, the middle of the map offers scenery particularly crafted to enhance combat coming in from multiple angles, with a variety of commanding vantage points, chokepoints, and defensive positions. Teams can move freely between all three slabs. Environmental ChallengesCertain Slabs are fitted with military-grade weather simulation arrays along with powerful fans that propel vast quantities of misting water or snow across the slab’s entirety. With inclement conditions and the possibility of rain or snow flurries, Operators need to adapt to shifting visibility, altering sightlines, and other evolving tactical conditions. Expect weapons to also react to the weather, with ice particles or a wet sheen building up on the weapon until you swap armaments or reload. Before and after a snow flurry within the central Slab “Crash”. Veteran TerrainWhile most Slabs are entirely new, others recreate iconic locations including Crash from Call of Duty 4: Modern Warfare (2007), Storage Town from Call of Duty: Warzone’s Verdansk map and Shoot House from Modern Warfare (2019). Paired with different neighboring Slabs, these familiar spaces play in entirely new ways. Though drawn from iconic maps, these Slabs are fundamentally recontextualized by the randomized environments surrounding them, allowing familiar terrain to deliver both the classic moments you remember and entirely new tactical experiences. Kill Block Map Situational OverviewEvery Kill Block match is fought across a random selection of three Slabs bolted to each other. When this larger map in its entirety is measured, the entire area is roughly the same size as the Modern Warfare (2019) map “Shoot House”. Ensure your situational awareness by checking the perimeter walls so you know where you are. Note the “B4” and “B3” location wall markers in both wildly different Combos. For those needing more tactical awareness, the perimeter of the map has indications of smaller sections that serve as visual reference points, helping you identify your location more rapidly while you glance at the mini-map for red dots. Along the map’s longer north and south wall perimeter, there are six “A” and “B” sectors respectively, while the shorter east and west walls have two “C” and “D” sectors, each between an entrance gate where each team spawns. You’re able to tell where you are due to each perimeter section’s letter and number emblazoned at intervals around the map’s perimeter wall. Use all this knowledge as you learn your Kill Block environments to pinpoint enemies over your comms and learn the maps you’re dropped into. “Safety Off Beyond This Point”: General Tactical AwarenessLearn. Adapt. Dominate. SUMMARY: Know your terrain by studying each Slab's layout, movement options, and sightlines, then apply that knowledge in a changing mix of combat environments. As you learn the layouts of the different slabs, you’re able to tactically piece together sightlines that carry across the entire Kill Block space itself. It’s worth remembering there are spray-painted signs branding a wall that names most slabs, as well as the names of each Slab appearing during the infil as the map reconfigures between matches, enabling you to quickly ascertain which slabs you’re playing on and learn their layouts the longer you play. Furthermore, with Modern Warfare 4’s full suite of refined and fluid movement mechanics, expect to be able to scramble across Slab scenery with the same rapid dexterity as you would during a Core Multiplayer match. This includes vertical positioning: climbing onto rooftops, atop containers, onto upper balconies, and ascending to other areas that offer advantageous sightlines at the expense of exposure. Kill Block’s adaptive Multiplayer maps have been designed to offer tactical benefits and creative challenges no matter where you’re positioned. Kill Block Slab ExamplesThe following examples and the video footage within this Blog highlight just a selection of the dozens of Slabs available at launch, each offering its own tactical opportunities and combat challenges. Note that the names of Slabs are subject to change prior to the game’s launch: \[ Ambush ] // Central Slab: A slice of the classic Call of Duty 4: Modern Warfare map, this training facsimile features a convoy-clogged main road with blown-out pre-fab buildings either side, with plenty of elevated sniper nests that look across the adjacent End Slabs. \[ Blacksite ] // End Slab: Three prefabricated structures are positioned around the slab with open access between each of them, with mud and grass thoroughfare, a rusted van, open cargo container, and stacked military gabions as well as concrete barrier stacks to tactically maneuver between. \[ Killhouse ] // End Slab: A section of the seminal Call of Duty 4: Modern Warfare map, with a similar aesthetic, with gabions placed at corners of prefab walls, some with gaps to climb over, with a central kill box in the middle, and smaller scenic cover opportunities along the far edge of the Slab. \[ ME-Town ] // Central Slab: A kill box dirt courtyard surrounded by four prefabricated structures, roughly in each corner, some with significant interior and roof top space available for long-range overwatch coverage. The main turquoise building is a warren of tight rooms and scramble points constructed with mobility training in mind. \[ Snow Block ] // End Slab: A maze of stacked gabion walls of varying lengths, along with tactically positioned open cargo containers and other concrete blocks. Operators must weigh the benefits of overwatching from the top of these fortifications, as your line sights improve at the expense of cover. \[ Trench ] // Central Slab: A no-man’s land of sunken mud walls and pill boxes with sandbags, tires, and wooden trusses keeping the dirt trenches from collapsing. The action is particularly fraught in the exposed middle with concrete barriers, and a burned tank offer a modicum of protection and sight lines. Kill Block: Live-Fire GunfightsHigh-Stakes Team Combat SUMMARY: Gunfight returns with 3v3 and the all-new 10v10 modes, where shared loadouts, single-life rounds, and decisive teamwork determine every victory. On October 23, Kill Block launches with expanded Gunfight experiences, featuring both 3v3 and the all-new Gunfight 10v10 modes. Every round pits teams against one another in fast-paced, single-life combat with every elimination carrying weight and every surviving teammate influencing a round outcome. Communicate effectively, capitalize on opportunities, and execute under pressure to claim victory. Each round begins with all Operators equipped with the same randomized Primary and Secondary Weapons, Tactical and Lethal Equipment, ensuring every player starts on equal footing. There are no custom Loadouts to rely on, placing the emphasis squarely on teamwork, weapon proficiency, and tactical decision making. If neither team is eliminated before the round timer expires, an Overtime Flag deploys into the combat zone, forcing both teams to converge on it. Capture this Flag to claim victory or fight to maintain the health advantage if time runs out. During Kill Block Gunfight matches, teams swap sides after the first round. After the second round ends, the three Slabs change to a new Combo (map), a new random loadout is equipped, and the match continues. Combos continue to change every two rounds until one of the teams wins six rounds. While Gunfight 3v3 and 10v10 headlines Kill Block at launch, the West Bridge Advanced Military Training Facility has been engineered as a modular combat platform capable of supporting additional core Multiplayer modes in future post-launch seasons. Players can expect the facility's adaptive battlegrounds to provide fresh tactical challenges across an expanding variety of Multiplayer modes. Beyond Kill Block: The Complete Multiplayer Offering From the adaptive battlegrounds of Kill Block to the globe-spanning Core MP maps, large-scale Ground War battles, tactical one-life modes, fan-favorite respawn and round-based playlists, and Party Modes, Call of Duty: Modern Warfare 4 Multiplayer is built for every possible engagement. Alongside Kill Block, players can look forward to: 12 grounded Core multiplayer maps set across globally diverse locations, each built around distinct visual identities and tactical flow, with two additional favorites dropping just after launch. Every Core map features its own custom insignia and visual branding inspired by the location, operation, or conflict surrounding the environment, from Lotus (a Korean fishing village in the aftermath of an amphibious assault) to Rooftops (the snow-lined rooftops of a New York Hotel) and Mumbai (a fugitive’s hideout inside a dense residential district). Larger scale battles with armored vehicles across expansive maps, featuring brutally intense combined-arms warfare. A full suite of Multiplayer Modes and Hardcore variants, from fan favorites like Team Deathmatch, Domination and Hardpoint to new modes with full reveals in the weeks to come. Expect Party Modes to also arrive at launch, with additional modes coming shortly after release. Whether you prefer chasing the objective, coordinating with your squad, or simply racking up eliminations, there's a mode built to match your playstyle. Additional Intel Incoming Stay tuned to the Call of Duty Blog for the latest official Modern Warfare 4 intel as we move toward additional information drops before the Modern Warfare 4 launch on October 23. Preorders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com. For more information on preordering, including Vault Edition content, rewards, and a special Loyalty Discount, see the Preorder blog here. Development CreditsCall of Duty: Modern Warfare 4 development is led by Infinity Ward and will be available globally on PC via Steam on Friday, October 23, 2026. Call of Duty: Modern Warfare 4 for the PC delivers a fully optimized experience, led by Infinity Ward in partnership with Beenox for Steam. Additional development by in alphabetical order: Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, and Treyarch. View the full article
  25. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed missing sound for Taunt: Circuit Breaker Renamed "Northern Nights" Summer 2026 Unusual effect to "Polar Prism" Updated the Floral Growth Unusual effect to fix orientation/position problems Updated the Bald Spotter Adjusted vertex normals and diffuse on head Adjusted normals and specular on head mirror Reduced mesh size slightly toward the front and back of the head Fixed some facial flexes Reduced texture size of lens Updated the Surgical Shroud Fixed vertex normal issue on coat Adjusted Phongfresnelranges on mirror to improve envmap effect Reduced texture size of mirror Updated/Added some tournament medals Updated koth_dusker to globally improve lighting in outdoor areas for better team recognition Updated cp_premuda Fixed conflicting files leading to crashes Fixed several spawn room errors Adjusted respawn-times to make capping easier Adjusted sound timings and volume Brightened up dark spaces and tunnels Smaller changes all around the map to improve game flow Miscellaneous visual and clipping bugs fixed View the full article
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