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Molotov Cocktail v3.30 CSDM 1.0.0

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1 Screenshot

Say Commands
molotov Buy a Molotov
/molotov Buy a Molotov

Console Commands
molotov_give <player|@all|@t|@ct|@al|@ax|@br|@b|@r|@y|@g > Give Molotovs to a player, everyone, or specified team
molotov_cocktail [0|1] Enable(1)/Disable(0) the plugin (If no arguments, show the status)
molotov_override [0|1] Enable(1)/Disable(0) the standard grenade override (If no arguments, show the status)


Configuration

CVARs
molotov_enabled <0|1> (Default: 1) Enable(1)/Disable(0) the plugin
molotov_price <N> (Default: 1200) Set the Molotov price (Counter-Strike only)
molotov_damage <N> (Default: 50) Set the damage done by initial Molotov explosion
molotov_radius <N> (Default: 150) Set the radius of Molotov damage
molotov_firetime <N> (Default: 6) Duration (in seconds) of fire effects, sounds, etc.
molotov_firedamage <N> (Default: 3) Amount of damage done by fire effects (every 0.2 secs)
molotov_ff <0|1|-1|-2> (Default: 1) Set Molotov friendly fire status (Was molotov_tk)
0 - Disable friendly fire for Molotov (regardless of mp_friendlyfire)
1 - Enable friendly fire for Molotov (regardless of mp_friendlyfire)
-1 - Use mp_friendlyfire value (v3.21+)
-2 - Check bit 5 (decimal: 16) of mp_teamplay (DOD and TFC only) (v3.21+)
molotov_override_he <0|1> (Default: 0) Override the mod's standard grenade automatically with Molotov (Was molotov_tempoverride)
molotov_max <N> (Default: 1) Limit carried Molotovs to this amount (Does not work with override)
(Recommended: CSTRIKE: ≤ 10; DOD: ≤ 9; TFC: ≤ 4;)
molotov_buyzone <0|1> (Default: 1) Limit Molotov buying to buyzone (Counter-Strike only)
molotov_menu <0|1> (Default: 0) Enable menu at beginning of each round (Was amx_molotovmenu) (Counter-Strike only)
mp_friendlyfire <0|1> Only checked if molotov_ff = -1
mp_teamplay <N> Only checked if molotov_ff = -2 (DOD/TFC only)

 

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