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[ Mod ] FPS BOOSTER + 30FPS - Without Losing Graphic Quality

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Information Optimizations: Removal of graphic details: Grass and small objects on the ground are removed, and graphic details are avoided at a short distance. Lighting and shadows: Ambient lighting is adjusted, dynamic shadows and shadow rendering in texture are disabled, and shadow quality is reduced to improve performance. Shadows on objects and environment lights are also disabled, and shadow rendering distance is reduced. Rendering and details: The rendering distance of objects is limited, decals (marks on walls, blood, etc.) are managed, texture compression is enabled, model detail level is set to a lower level, unnecessary details at long distances are reduced, and the number of pixels in rendered objects is decreased. Additionally, the rendering of small details in the environment is disabled. Visual effects: The number of particles is reduced, the vignette effect is disabled, the bloom effect (reducing excessive brightness) is disabled, and the third-person flashlight view is disabled. GPU optimization: An optimization in the GPU is activated to quickly reject pixels. Other adjustments: The rendering of the sky in 3D is enabled, and the maximum number of dynamic lights is set to zero, disabling all dynamic lights. Screen Configuration: Several visual effects are disabled to improve performance and reduce excessive brightness: Disables bloom, motion blur, vignette, bloom scaling, film grain, and shadows. Reduces the amount of debris generated by object destruction. Enables color correction. Interpolation and physics configuration optimization: Advanced interpolation and physics: Global interpolation is disabled, but entity interpolation is allowed, and ragdoll physics is enabled. Interpolation for NPCs: 0.055 seconds.

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