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Hello Responders,

0.7.1 is live, and with it comes a large number of updates intended to make No More Room in Hell 2 a more polished experience as we move ever closer to 1.0. A major change in this patch, our Unreal Engine upgrade, won’t be felt immediately by players, but acts as the first step to larger change coming over the next few months.

The rest of 0.7.1 should be felt instantly, as we’ve put a lot of effort into tackling bugs impacting gameplay experience, took a first pass at a large number of perk balancing tweaks (more to come!), and made an update to runner crawlers which should turn up the lethality and danger around crawlers.

On a final note before we get into the "meat and potatoes" of 0.7.1, this will be our last update of the year! 2025 was a year of transformation for the game, as we moved from a single map to five unique and challenging levels. We also introduced new weapons and mods, loadouts, private lobbies, character rosters, individual extraction, difficulty preference, casual difficulty mode, customization, a tutorial, skill and character reroll, and much more!

Moving into 2026, our focus lies entirely on launching the best possible 1.0 version of No More Room in Hell 2. Updates might skip certain months as our QA team takes the time it needs to polish the game, and the rest of our team is more selective in the content that finds its way into the game during Early Access for feedback from our community before the 1.0 launch. 

There’s a lot of exciting changes coming to No More Room in Hell 2, and we’re excited to start giving you more details in January of next year, now onto the patch notes!

Developer Note: Unreal Engine Upgrade

Unreal Engine 5 is an extremely powerful game engine, and each UE5 update gives us more tools for game optimization. Unreal released its latest update in June with 5.6, and we’re ready to update No More Room in Hell 2 to 5.6 with our 0.7.1 update. As we use 5.6 players should feel improved performance update after update.

Developer Note: Perk Pass #1

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Perks in No More Room in Hell 2 act as one of our major progression tools, giving players something to work on round after round (if their character survives!). Unfortunately, in their current state they’re much too strong, particularly abilities that increase a responder's survivability or stamina tend to make them stronger than intended and let players more or less circumvent or plow through systems in the game that we want them to engage with.

We want to go even further and rework the way perks work for 1.0, but in the meantime, it’s important that we lower the powerscaling and ground the perks in realism. This is the first of multiple passes, and its major focus is on the “baddest actors” within our perk pool.

Developer Note: Runner Crawlers

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Crawlers in No More Room in Hell 2 work well in theory: the idea of slicing off legs of the living dead but them still coming towards you can be terrifying — unfortunately they currently come without threat. 

Our upcoming update looks to change the Crawler dynamic. When Runners lose one of their two legs they will fall to the ground and maintain almost all of their speed. If a Runner loses both its legs it will become a regular crawler.

Lost Connection Issues:

Starting last month before our October update, we began to see more players report seeing a “Lost Connection to Host” message. The issue is complex with multiple contributing factors, including load time and geographic location. We’ve been reading each and every report to track down this one and while we’ve made the fixes we can so far, it does appear that players who have the game installed onto HDD experience the bug more often. We highly recommend you install the game on a SSD if you have seen these errors in the past, as it could resolve the issue.

If you continue to experience this issue, please reach out and let us know your PC specs, where you are in the world, what you were doing leading up to the crash (including video if possible!) and what type of drive you have the game installed on. Thank you!

Balance Changes

  • Reduced the required time for Bio Scanner holdouts in Power Plant to 40 seconds

  • Reworked a number of perks

  • Added stimuli to distract zombies when items are thrown

Bug Fixes

Account & Progression

  • Applied a fix to an issue where rarely, account level would reset for some players between updates. If you’ve encountered this issue and are missing levels, or encounter it again, please reach out!

  • Changing the colour of boots should work properly and no longer change the colour of your pants instead

Animation

  • Responder models should no longer break while idling on the character menu

  • Swapping from a two-handed to a one-handed weapon should no longer make the flashlight disappear in third person

  • Polished the attack animations for zombie runners

Audio

  • Fixed missing CRC voice lines in Broadway after completing the interior train station objectives

  • Fixed an issue where footsteps from other responders would play multiple times when behind you

  • Reduced the reverb intensity in the morgue in Hospital

  • Added and polished swinging sounds when zombies are attacking

Combat

  • Increased the M7A1 semi-auto fire rate

  • Runners should react consistently when being kicked

  • Fixed delays when entering ADS after reloading

  • Fixed an issue where grenades would bounce off invisible collision when thrown

  • The X12 shotgun shell count should be synced with the animation as individual shells are reloaded

Environment

  • Responders should no longer be able to get stuck inside the mortuary cabinets in the Hospital

  • Responders should not be able to get stuck nearby the respawn truck in the Hospital map

  • Fixed a location in Power Plant where responders could get stuck by falling behind a fence near an electrical transformer. We typically recommend trying not to touch the transformer

  • Fixed an issue where some players would not see certain walls explode on Broadway

  • Patched holes where it was possible to see through the ceilings in some wards in Hospital

  • Blocked an area in Hospital where it was possible to escape the map around the southwest quadrant

  • Prevented shortcut ladders in the Hospital to access the morgue from being triggered too early

  • Fixed an area where runners could get stuck near the helicopter extraction in Broadway

  • Fixed the rotation of spawned revive syringes

  • Fixed an area where zombies could get stuck in the Stacker Reclaimer in Power Plant

  • Fixed floating loot in the morgue in Hospital

  • Fixed floating loot in the ICU ward in Hospital

  • Fixed a gap around windows in the houses in Pottsville

  • Fixed a gap where players could see through the wall behind open mortuary cabinets in Hospital

  • Removed glowing keys inside a display case in the Admin Wing in the Hospital

  • Fixed floating assets in the Admin Wing in the Hospital

  • Added VFX throughout the Hospital

  • Fixed intense shadows and black decals in the Checkpoint stash room and HQ in Power Plant

  • Fixed some clipping tires on vehicles in various maps

  • Fixed a spawner in the forest in Power Plant where two-handed weapons were spawning with incorrect rotation

  • Fixed invisible doors on a HERA truck van

  • Fixed clipping and floating loot inside lockers in the Wetlands biome in Power Plant

  • Fixed missing garbage inside lootable garbage bins. We added more junk back to the game, just like you wanted

Gameplay

  • Added extra failsafes in the Broadway train extraction and zombie clearing objectives to make sure that responders won’t be blocked in these areas. Thank you to everyone who reported these issues and helped us investigate!

  • Players who reconnect to a match should no longer be instantly targeted by zombies before they move or act

  • Vulture skill now applies to .22 LR ammo

  • Removed an unintended safe spot in Broadway nearby the helicopter extraction point

  • Removed an unintended safe spot inside the Pottsville community center

  • Improvements to make vaulting smoother

  • Fixed an issue where other responders would fail to see padlocks open when you complete them

Localization

  • Fixed an inaccurate translation for a Power Plant objective in Simplified Chinese

  • Fixed a missing translation for a Power Plant objective

  • Fixed an inaccurate translation for the Credits button in Simplified Chinese

UI & UX

  • Fixed missing objective markers on panels in the Power Plant map

  • Fixed an issue where interacting with a morgue body in the Hospital when the timer is almost over caused the banner to disappear

  • Fixed missing objective markers in Brights Park in Pottsville

  • Fixed a bug where low stamina visuals would disappear too early

  • Extraction markers should be visible when responders reconnect to a match

  • Fixed the camera jittering when picking up boat parts in Lewiston

  • Fixed inconsistencies in Squad terminology in dropdown menus

  • Fixed an issue where the extraction countdown banner in Lewiston could be overridden and not come back if replaced by the early extraction banner

  • Glow on hard drives should disappear when the objective is complete in Pottsville’s finale

Server & Client Stability

  • Various crash fixes

  • Lengthened the timing window for clients attempting to connect to a match, to try and prevent users on slower drives such as HDDs from seeing a Lost Connection to Match message

  • Optimizations to the loading time when entering a match, to reduce the number of Lost Connection to Match errors

  • Improved hitches when many zombies are blown up at once. Pipe bombs away!

Tutorial

  • Swapping from a two-handed to a one-handed weapon should no longer make the flashlight disappear in the tutorial

  • The fire hazard in the tutorial should damage players appropriately

Known Issues

  • In some cases the post-match results screen can show discrepancies with the actual amount of XP or Credits earned

  • Responder skin can appear to be overly shiny

  • The extraction helicopter sometimes appears to hover a bit higher for some players in a match

  • CRC VO when reconnecting will replay VO up until the current match progress point

No More Room in Hell 2 is still in Early Access, and your feedback is shaping every step forward. Report bugs in-game, on Discord, or at https://nmrih2.com/support.

Stay safe out there,

The NMRIH2 Dev Team

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