Administrators COSMIN Posted October 27, 2025 Administrators Posted October 27, 2025 Hello Responders,The doors to Beaulieu open and 0.7.0 is live! Hospital began its conception in 2024, and over time it’s been honed down and refined into our game’s fifth map! Hospital is an update that touches upon every aspect of No More Room in Hell 2. 0.7.0 features new features like the Beaulieu Hospital map and Match Reconnect, reworks to parts of Powerplant, balance changes that impact combat, health, and inventory, an optimization pass to character models, and a large swath of bug fixes. Developer Note: BeaulieuBeaulieu is a large multistory hospital that features a courtyard at its center. Over time, renovations of different sections of the hospital have created an old-meets-new aesthetic. The street facing exterior and lobby all look and feel brand new, while setting foot into the courtyard feels like you’re walking into the ‘50’s.Research at Beaulieu looked promising, and rumors of a breakthrough made their way to the CRC right before the world went dark. Responders, you’re tasked with getting into the hospital, doing what you can to secure the location, and collecting research that could be pivotal to our survival.Our first daytime objective mapRandomly changing floor layoutNew “bio scanner” objective typeDeveloper Note: Powerplant ChangesPowerplant is by far our largest map, and we feel that it still has a lot of potential before reaching its final form. Our level design team has put a lot of work into the map with updates including:A couple of updates ago we made a major zombie spawn rework to every map except Powerplant. We’re excited to share that Powerplant’s new spawn rework is completed, and ships with 0.7.0. We’ve replaced our 3 radios to find a body scenario with a new scenario featuring bio scanners, a new objective type debuting in Beaulieu Hospital.Updated the “fix machines” end scenario, where you now have to fix one machine instead of three.Fast rope added to extractions inside the powerplant, to make them a bit more tense.Update to all extractions, raising the intensity and danger during your escape.Developer Note: Match ReconnectOur match reconnect feature will detect when you lose connection due to a crash and/or network issues, and place your Responder into an “invisible” state, where you’ll be impervious to damage and undetectable to zombies.Once detected and activated, players will have a limited amount of time (2 minutes at launch) to get back into the game before their character would be lost like normal.Developer Note: Combat ChangesCommunity feedback is constantly helping us refine No More Room in Hell 2, and combat 2.0 still isn’t hitting the mark. Hospital comes with three changes intended to make combat feel more challenging and realistic.Zombies are going to be tougher at every difficulty level and players are going to have to choose their fights tactically, as zombies are now ready to take an additional hit.Moving forward swinging into a crowd of zombies will cost additional stamina for each zombie hit. We see this as a change that should make the gameplay experience feel more realistic and grounded (and more difficult).Shoves and kicks are now slower when out of stamina and also deal less stability. We are testing combat changes to make stamina management a crucial part of the experience by limiting more player capabilitiesBalance ChangesIn addition to the changes above, we made a few other balance changes with this update, alongside our suite of bugfixes, to keep making No More Room in Hell 2 as thrilling as can be.Streamlined zombie spawning in the entire Power Plant map. Zombies should spawn more consistently and be more concentrated in the objective areas. Good luck!Shoving will hit just one zombie at a time, and kicks will hit up the three zombiesZombies with helmets take fewer shots to remove the helmetAdjusted hitboxes to make it easier to hit zombies which are knocked downAmmo purchases in loadouts grants 20 bullets, up from 10Bug FixesAccount & ProgressionFixed an issue where the Diner in Broadway was awarding too much XPApplied more fixes and safeguards to prevent rare instances where responders could be lost when launching the gameAnimationAdjusted animations used by Shamblers when they navigateFixed an issue where Broadway objective items would disappear when held and shovingMuzzle flash vfx should be more consistent on guns with different fire modesResponders who turn should have more visible infection featuresFixed an issue where fire could pop into view when turning the cameraPrevented the flashlight from moving so much when throwing some weaponsAudioAdded more prominent audio feedback when getting hit by zombies and environmental hazards like fire and gasAudio from special encounters such as zombies emerging from coffins or body bags should play more reliablyIncreased attenuations and presence of audio in zombie spawn encounters to help player awarenessAdjusted reverb volumes in LewistonPrevented the ping sound effect from playing when opening certain doorsPolished the glass breaking sound effectsFixed an issue where players could get stuck making squishy footstep soundsFixed a sound effect for inserting fuses which would not play reliablyFixed ping voice lines not playing when pinging a wiring box from too far awayFixed gunshot audio being muffled when crouchingCombatUpdated Tree Trimmer attack tracers to better match the animation of the weapon swingZombies can take damage from thrown weapons while vaultingHip-firing with the Gruber MKVII now cancels sprint properlyFixed self-sacrifice animation with the MP5 so that the gun does not clipFixed zombies not flinching when throwing the gene therapy at them. That’s some expensive hardware though, I wouldn’t be tossing that around if I were you…Overall improvements to one-handed blunt weapon animationsEnvironmentUpdated the behaviour of various double doors across Power PlantFixed some sewers in Broadway which could be blocked by invisible collisionFixed invisible collision inside a store in BroadwayFixed some clipping vehicles in Pottsville and BroadwayFixed some cases where vehicles would pop into view on BroadwayFixed some duplicated and clipping assets on BroadwayFixed a spot in the Train Derailment area in Power Plant where players could get stuckFixed some floating assets in Power PlantFixed some spots where items could not be picked up on Power PlantFixed missing terrain around the edges of BroadwayFixed a visual issue with the objective monitors in the Food Storage building Lewiston, where the code would appear as the default until very close to the screen. You’ll strain your eyes like that!Fixed some floating loot in the Power Plant Radio Station stash roomGameplayPrevented an issue where zombies could fall into inaccessible areas and block the completion of the Fire House in BroadwayApplied a tentative fix to prevent the issue where the Broadway subway station tracks cannot be cleared and extraction is blockedFixed a case where fuses could be inaccessible in some stores in LewistonThe extraction helicopter should now take off promptly if the last remaining player outside of it diesFixed some locations in Power Plant where zombies would not spawnAdjusted zombie spawning in Broadway to prevent zombies spawning out of playFixed an issue where the flashlight could fail to appear when starting a match with certain loadout itemsMade sure Early Extraction unlocks properly later in the match in Broadway and Power PlantMade it so that doors can be interacted with more reliably, and can be closed while partially open and vice versaPlayers should experience less movement corrections while inside helicoptersPrevented alarms from being broken through wallsLocalizationWarnings for leaving a match properly indicate that the character will be lost in all languages nowUI & UXFixed objective markers in the Power Plant repair scenario to point to the correct placeMade sure the Message of the Day cannot block matchmaking buttons on the main menuFixed an issue where end-of-match screen UI would not appear correctly when a player was left behindFixed an issue where the XP bar would not update properly at the end-of-match screenMade sure the objective log appears and updates when completing objectives in Full UI modeFixed an issue where location name UI would not pop up in Pottsville and LewistonFixed an issue where respawned players would see incorrect account XP info at the end-of-match screenPrevented an issue where voice lines and extraction animation could play again on the Broadway end-of-match screenServer & Client StabilityVarious crash fixesApplied optimizations across the board to character textures, hair, and goreFixed a case where players would not see all the users on their friends listSquad members who leave or from a disbanded party should not linger around in the front-end. Get outta here!Squad member nameplates should always update when they leave your squad.Squad members who join will have their responder models and nameplates update more consistentlyTutorialAdded the new Bio Scanner objective to the tutorialAdded some text to give more information about different weapon tiers in the tutorialFixed some typos in the tutorialKnown IssuesSome doors in the Hospital can rarely get stuck in a falling stateSometimes, not all players will see a wall get destroyed in BroadwayPlayers who lose internet connection may need to restart the game to rejoin an ongoing match, even if the game did not crashPlayers in Beaulieu Hospital standing on top of the mortuary cabinets when they are closed can get stuckPlayers reconnecting will hear the radio replay VO that has already been played in the matchNo More Room in Hell 2 is still in Early Access, and your feedback is shaping every step forward. Report bugs in-game, on Discord, or at https://nmrih2.com/support.Stay safe out there,The NMRIH2 Dev TeamView the full article Donator: SteamDB Donator: SteamLadder Steam Level Up: https://slvlup.com/r/krrna6 Steam™ Hour Boosting!: https://freehourboost.com/?r=cosminzm
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