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Hospital Update Coming to No More Room in Hell 2 October 27

  • Administrators

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Hello Responders,

We are just over a week away from our next update, Hospital, which will bring No More Room in Hell’s fifth map, along with a large number of gameplay changes to Powerplant, Match Reconnect, and more!

Beaulieu Hospital:

Beaulieu is our fifth map, and first that takes place during the day. The map also features a layout with wards that randomly change location, making the map feel fresh and challenging match after match.

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Nestled in the heart of Manhattan sits one of America’s oldest hospitals, Beaulieu. Beaulieu's proximity to millions, the hospital's size, and New York City's infrastructure made it an ideal candidate for research at the onset of the epidemic. 

Beaulieu is a large multistory hospital that features a courtyard at its center. Over time renovations of different sections of the hospital have created an old meets new aesthetic.The street facing exterior and lobby all look and feel brand new, while setting foot into the courtyard feels like you’re walking into the ‘50’s.

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Research at Beaulieu looked promising, and rumors of a breakthrough made their way to the CRC right before the world went dark. Responders, you’re tasked with getting into the hospital, doing what you can to secure the location, and collecting research that could be pivotal to our survival.

Powerplant Changes:
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Powerplant is by far our largest map, and we feel that it still has a lot of potential before reaching its final form. Our level design team has put a lot of work into the map with updates including:

  • A couple of updates ago we made a major zombie spawn rework to every map except Powerplant. We’re excited to share that Powerplant’s new spawn rework is completed, and will ship with 0.7.0. 

  • We’ve replaced our 3 radios to find a body scenario with a new scenario featuring bio scanners, a new objective type debuting in Beaulieu Hospital.

  • Updated the “fix machines” end scenario, where you now have to fix one machine instead of three.

  • Fast rope added to extractions inside the powerplant, to make them a bit more tense.

  • Update to all extractions, raising the intensity and danger during your escape.

Match Reconnect:

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Match reconnect is a feature that we were really hoping to ship this summer, but an unforeseen complication forced us to push it to October.

Our match reconnect feature will detect when you lose connection due to a crash and/or network issues, and place your Responder into an “invisible” state, where you’ll be impervious to damage and undetectable to zombies.

Once detected and activated, players will have a limited amount of time to get back into the game before their character is killed.

Combat Changes:

Our Hospital update will also take a surgical pass on our combat system and bring a few updates intended to make the game feel more difficult and realistic. 

  • Zombies are going to be tougher at every difficulty level and players are going to have to choose their fights tactically, as zombies are now ready to take an additional hit.

  • Moving forward swinging into a crowd of zombies will cost additional stamina for each zombie hit. We see this as a change that should make the gameplay experience feel more realistic and grounded (and more difficult).

  • Shoves and kicks are now slower when out of stamina. and also deal less stability. We are testing combat changes to make stamina management a crucial part of the experience by limiting more player capabilities

The update will also feature a large number of bug fixes, a couple optimization passes, and more!

If you want to join the conversation, hop into our Discord, leave feedback in-game, or visit

https://NMRIH2.com/support

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