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League of Legends Patch 25.12 Early Notes: New Changes, Release Date, and More


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Patch 25.12 has arrived, and here’s everything you need to know.

With the League of Legends Mid-Season Invitational arriving in less than a month, Riot is making some massive meta shifts, and it’s all arriving in Patch 25.12.

Starting with one of the biggest changes in this patch, Rammus mini-rework. As a champion, Rammus has been struggling quite a bit, especially against AP champions. Thus, Riot is making changes to his W – Defensive Ball Curl and giving it MR scaling so he can handle mages much easier. In addition, Riot is also making his Junlge clear more potent by adding bonus monster damage to his E – Frenzying Taunt.

In addition to the Rammus changes, Riot is changing Vi so that she isn’t so dominant in Professional play. Furthermore, Riot is buffing champions like Lee Sin, Aatrox, Jax, and other champions in preparation for MSI. There are also some much-needed nerfs to champions such as Ahri, Azir, and Gwen arriving in this patch.

When Will Patch 25.12 Be Released?

League of Legends Patch 25.12 is expected to be released on June 11, 2025.

Release time and server maintenance:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

Patch 25.12 Champion Changes

Champion Buffs

Quite a number of champions are getting buffed in this patch.

Aatrox

Aphelios

Aurora

Bard

Garen

Jax

LeBlanc

Lee Sin

Mordekaiser

Nidalee

Samira

Twisted Fate

Yasuo

Champion Nerfs

We are getting a bunch of nerfs in this patch as well.

Ahri

Azir

Gwen

Kalista

Neeko

Rumble

Senna

Taliyah

Varus

Yorick

Champion Adjustments

Both Rammus and Vi are getting substantial changes to their kit.

Rammus

Base Stats

  • Base attack damage increased to 65 from 55.
  • Attack damage growth increased to 3 from 2.75.
  • Base armor reduced to 35 from 40.
  • Armor growth reduced to 4.5 from 5.5.
  • Base attack speed increased to 0.7 from 0.656.

Passive – Spiked Shell

  • New Effect: Now grants Rammus bonus AD equal to 15% bonus armor and 15% bonus magic resistance.
  • Removed: No longer deals 10 (+ 10% armor) bonus magic damage on-hit, increased to 15 (+ 15% armor) during W – Defensive Ball Curl.

Q – Powerball

  • Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
  • Removed: No longer prevents E – Frenzying Taunt from being cast shortly after it ends.

W – Defensive Ball Curl

  • New Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt 15 (+ 10% total armor) (+ 10% total magic resistance) magic damage.
  • Old Effect: While active, enemies that use a basic attack on-hit against Rammus are dealt magic damage equal to  Spiked Shell’s bonus damage.
  • Base bonus armor reduced to 25 from 40.
  • Bonus armor armor ratio reduced to 35 / 42.5 / 50 / 57.5 / 65% bonus armor from 35 / 45 / 55 / 65 / 75%.
  • Base bonus magic resistance increased to 25 from 10.
  • Bonus armor magic resistance ratio increased to 35 / 42.5 / 50 / 57.5 / 65% bonus magic resistance from 30 / 35 / 40 / 45 / 50%.
  • Duration increased to 7 seconds from 6.
  • Removed: Basic attacks no longer extend W – Defensive Ball Curl duration by 0.4 seconds, up to a maximum of 4 additional seconds.

E – Frenzying Taunt

  • New Effect: Now deals 80 / 100 / 120 / 140 / 160 (+ 70% AP) magic damage to monsters.
  • Removed: No longer grants 20 / 25 / 30 / 35 / 40% bonus attack speed for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds.
  • Removed: The duration of the bonus attack speed no longer continuously refreshes during  Powerball,  Defensive Ball Curl, and  Soaring Slam.

R – Soaring Slam

  • Removed: The impact causes 3 aftershocks to burst from the area over 3.5 seconds, each one dealing 20 / 25 / 30 / 35 / 40 (+ 10% AP) magic damage to enemies within and applying the initial slow, which stacks up to 4 times.
  • Removed: Epicenter no longer deals 50% increased damage.
  • Base damage increased to 150 / 250 / 350 from 100 / 175 / 250.
  • Slow increased to 30 / 45 / 60% from 15 / 17.5 / 20%.
  • Cooldown changed to 120 / 100 / 80 seconds from 90 at all ranks.

Vi

Patch 25.12 Skins

The Hall of Legends skinline is returning in this patch. Similar to last year’s Hall of Legends, we are getting three new Transcendent skins and a new Mythic skin. The three new skins are for Kai’Sa, and the final Mythic skin is for Vayne.

In addition, the Inkshadow skin line will be making a return as well. There will be four new skin,s and they are for the champions: Lee Sin, Nulah, Pyke, Renekton.

Risen Legend Kai’Sa

Risen Legend Kai'Sa V2
Image Credit: Riot Games
  • Rarity: Transcendent
  • Price: Special Pricing

Immortalized Legend Kai’Sa

Immortalized Legend Kai'Sa
Image Credit: Riot Games
  • Rarity: Transcendent
  • Price: Special Pricing

Signature Immortalized Legend Kai’Sa

Immortalized Legend Kai'Sa
Image Credit: Riot Games
  • Rarity: Transcendent
  • Price: Special Pricing

Risen Legend Vayne

Risen Legend Vayne V2
  • Rarity: Mythic
  • Price: Special Pricing

Inkshadow Lee Sin

Patch 25.12 Inkshadow Lee Sin
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP

Inkshadow Nilah

Patch 25.12 Inkshadow Nilah
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP

Inkshadow Pyke

Patch 25.12 IS Pyke
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP

Inkshadow Renekton

Patch 25.12 IS Renekton
Image Credit: Riot Games
  • Rarity: Epic
  • Price: 1350 RP

The post League of Legends Patch 25.12 Early Notes: New Changes, Release Date, and More appeared first on GameRiv.

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