Responders - coinciding with today’s Free Weekend (April 17-21) we’ve deployed a hotfix to address some of the top issues coming out of the REANIMATION Update (0.4.0) Tuesday release.
Please make sure you have updated your game to be on the latest build.
We thank our playerbase for continuing to report issues and encourage further reporting through http://nmrih2.com/support, in-game, or in our Discord.
Patch Notes
Combat We expect the below changes to have a significant impact on gameplay difficulty and combat balance, while retaining the vision of a challenging survival horror experience - let us know your feedback!
Implemented fixes to interrupts and hit reaction intensity animations not playing
Interrupts are when zombies can be interrupted from attacking if you hit them with enough stability damage; blunt weapons do more stability damage than sharp weapons.
Shove (default “F” key) changes:
Increased shove stability damage so it interrupts zombie attacks
Changed shove to always do 20 stability damage (up from 15)
Shove recovery extended from 0.15s to 0.6s
Shoves can no longer combo into more shoves until the animation is complete
Reduced shove stability damage when out of stamina
Reductions made to quick attack (right or left clicks) stability damage
Gameplay note: the first quick attack will flinch zombies, but not interrupt them. Comboing with further attacks will increase stability damage. Shoving or kicking can also be used to stop the zombie in its tracks.
Audio
Addressed VOIP bug that caused chat to get dropped
Stability and networking
Fixed a crash that occurred when using the Loadout system
Partial fix to reduce likelihood of users getting stuck on a black screen on boot
Fixed players getting stuck in "Match ready" status
Increased replication rate for spectate mode, will provide a smoother experience while spectating
Please make sure you have updated your game to be on the latest build.
We thank our playerbase for continuing to report issues and encourage further reporting through http://nmrih2.com/support, in-game, or in our Discord.
Combat
We expect the below changes to have a significant impact on gameplay difficulty and combat balance, while retaining the vision of a challenging survival horror experience - let us know your feedback!
- Implemented fixes to interrupts and hit reaction intensity animations not playing
- Interrupts are when zombies can be interrupted from attacking if you hit them with enough stability damage; blunt weapons do more stability damage than sharp weapons.
- Shove (default “F” key) changes:
- Increased shove stability damage so it interrupts zombie attacks
- Changed shove to always do 20 stability damage (up from 15)
- Shove recovery extended from 0.15s to 0.6s
- Shoves can no longer combo into more shoves until the animation is complete
- Reduced shove stability damage when out of stamina
- Reductions made to quick attack (right or left clicks) stability damage
- Gameplay note: the first quick attack will flinch zombies, but not interrupt them. Comboing with further attacks will increase stability damage. Shoving or kicking can also be used to stop the zombie in its tracks.
Audio- Addressed VOIP bug that caused chat to get dropped
Stability and networkingView the full article
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