Administrators COSMIN Posted March 18, 2025 Administrators Posted March 18, 2025 Hello Responders! We have some big improvements coming to the game in Update 0.3.1! Responders will have a higher chance to be infected; will be able to customize what they enter a match with through Loadouts, and those in private lobbies will be able to choose the difficulty of their match! We are excited to continue to bring improvements and new features to our playerbase, and look forward to hearing your feedback! LoadoutsItems in the loadouts become available to unlock through either account level, character level, or Nightmare Prestige levels. Once an item is unlocked, it is unlocked for good even if the character it was equipped on dies, unless the item had a character level requirement. If so, it will return to a locked state until the character requirement is met again.Using Credits, Responders will be able to equip a selection of loadout items that they will start their matches with as long as that character is alive. If your Responder with that item equipped in their loadout dies, the item would need to be repurchased for a new Loadout. If your Responder survives, they will start their new match with the same loadout and gear unless new gear is purchased to be equipped instead. Loadouts will launch with the ability to purchase the following items:Ranged WeaponsModel 13 HandgunDT11 ShotgunMelee WeaponsWrenchKitchen KnifeRebarSmall PipeLarge WrenchTire IronLong PipeExplosivesProximity IEDPipe BombM67 Frag GrenadeMedicalBandagesMedkitPhalanx PillsMass Casualty KitRevive SyringeGene TherapyUtilityFlashlight BatteriesDeployable WorklightDeployable Radio.357 MAGNUM.45 ACP12GA SHOTGUN SHELLS.308 WIN9MM5.56 NATO6.8X51MMAmmo CrateNailerRanger BootsBody ArmorSatchelCreditsAlong with Loadouts, Credits will become available for earning and spending. Credits are account-wide currency that Responders will earn by completing objectives - the same objectives that grant account XP. These Credits can be spent on Loadouts, and will be the main in-game currency for customization. They can only be earned in-game.Private Lobbies +We’re introducing more options to Private Lobbies! The following options will be modifiable:DifficultyDynamic GroupingDynamic Grouping is the ability to either choose to group-up, or automatically group-up when meeting other Responders. We have more features coming in to allow for modifying in future updates, such as which Start or End scenario on the Power Plant map, or which map to play on! Character MedalsCharacter Medals will track how many times Responders extracted, how many supplies you extracted with, how many objectives you’ve completed, and how many times you helped a teammate. These stats cannot be seen by other players, only yourself, and give no other rewards at this time. They are tracked independently - you could have a gold medal in how many times you’ve extracted, but remain a bronze in how many supplies you have extracted with. Share your stats with other Responders in our Discord!Infection UpdatingInfection is getting an update! Responders now have a chance of getting infected from every Zombie attack - not just when you’re grabbed and lose the “bite” minigame. Chances of being infected by regular zombie attacks will depend on your health and your stamina - once you are below 50% of your HP, you have a chance to get infected. This chance goes up the less HP you have, so stay healthy!As a reminder for Responders on how Infection works for zombie grabs - the less stamina you have, the shorter the minigame and the closer to defeat you are. Should you reach critical stamina (below 15%), the grab will instead become an instant bite, which will infect you regardless of your HP status. Use your energy wisely, and keep your pills (or better yet, a gene therapy cure) handy!Notable AdditionsMP5 Submachine GunOur first SMG in No More Room in Hell 2Built-in Flashlight - does not use in-game batteriesWill use 9mm ammoA gun from the original No More Room in HellRochester 1873Lever-action rifleWill use .357 Magnum ammoA gun from the original No More Room in HellRoje VoiceThe Roje voice is based on a character from No More Room in Hell of the same nameRandom chance - joins the overall poolSatchelNew Item that can be picked up to increase your inventory sizeScope Attachments - HolographicGives more customization options for Responder weaponsAllows a player to better aim at further away targets New Power Plant extractions3 new extraction spots located outside of the power plant, so Responders will need to be alert to which extraction spot they are to be met atBalance ChangesPower Plant BalancingThe End Scenarios that involve the Control Centre no longer require completing Power Plant POIsAll 3 Power Plant End Scenarios have an equal chance of occurringZombie Combat ImprovementsHit reaction improvements - more tactile and reactive animationsCombat balance improvements - zombies will not slide or teleport to the player as they attackLoot Container ImprovementsLoot will better correlate to the container it is found inExample: Military Crates will have padlocks and better lootBug FixesAnimationsEmerge encounters sometimes appear in a default pose briefly when spawningPhalanx Pills will no longer clip into player's hand when being takenM7A1’s hold position is no longer offset when primed for self sacrificeAudioFirefighter tank hiss and explosion SFX are attached to the correct SFX audio volumeFuse Panels will trigger their correct audioVehicle Trunks or Doors will trigger their correct audioCVO now triggers after completing first and second repairs in the Power Plant repair end scenarioEnvironmentThe oil puddles behind Sawmill location ignite properly now when Responders arriveBarricades have been trimmed to fit the window width at checkpoint stash roomInvisible fire volume at Farmhouse has been put outInvisible fire at hospital has been put outLocalizationSkilled Medic description is translated more accurately“Minimal UI“ text in the boot flow visibility setting will not overflow in Russian localizationServer/ClientFixed various crashesPower-up benefits will stop once the item is droppedIntegrated fixes for nanite streaming GPU hangUIUnload Weapon prompt will not be visible on a ground weapon if it has no ammoMain objectives will appear even if multiple Main Quests are triggered at onceObjectives & Markers hint prompt will be seen even when not sprinting inside a POIPending Invites tab of the Social Panel will now be visible even with no invites pendingInput device changes can now be savedMC15 Inventory icon is no longer missing its foregripAll weapons will use the correct Ping UI iconVOIP indicators will now be present when in a squad at the main menuOnline friends who are not in game will not have the online CRC logo next to their nameplates in the offline friends section - they will instead appear as fully offlineSkilled Medic skill description has been updatedUXGas Station - Loot/Radio can no longer be reached when outside the Stash roomWeaponsSilencer offset for 1911 has been adjustedM9A3 Pistol during reload and unload actions will not show have the visible floating clipZombiesCrawlers will approach the responder properlySpawn zones have been set to more reasonable triggering of zombie encountersPlayer Zombies will not trigger pain VO eventsFirefighter zombie will now react when the player shoots the helmet with a firearmRunners attacks will more reliably inflict damageShamblers will no longer pop to downed when shoved while attackingWe thank our playerbase for continuing to report issues and encourage further reporting through https://tornbannerstudios.zendesk.com/hc/en-us/requests/new, in-game, or in our Discord!View the full article Donator: SteamDB Donator: SteamLadder Steam Level Up: https://slvlup.com/r/krrna6 Steam™ Hour Boosting!: https://freehourboost.com/?r=cosminzm
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