Administrators COSMIN Posted January 21, 2025 Administrators Posted January 21, 2025 Hello Responders! Our first update for the year is here, including additions like the Firefighter Zombie and Caliber-based Ammunition along with runner improvements, additional responder skills, and bug fixes. Update 0.2.4 is a smaller update, as our team continues to work on the much larger 0.3.0 coming in February, with additional updates well underway too - including new maps, content and features.Read on, and we’ll see you in Update 0.2.4!New Zombie Type: FirefighterA new zombie type is lurching into this update, the Firefighter. You will know them by their gear, and the gas canister they are wearing that can explode - from a distance, or if struck while they are in melee combat with a Responder. Upon being hit and triggered, a small flame will start to come from the oxygen tank. Responders (and zombies) will have a short period of time to back away before there is an ‘air explosion’. It will not do damage, but it can knock down zombies in the immediate vicinity. Shooting for the head will be tricker with their helmets, but the CRC trusts that in-field Responders will figure something out. Caliber-based AmmunitionWe heard the community asking for more realistic ammunition like in the first No More Room in Hell, and are excited to announce its return in Update 0.2.4! While some guns will still share ammo, such as shotguns that are sharing 12GA shells or the Hunter 85 and M14 that share ammunition, it does increase the amount of ammo types available to collect. Responders will need to make sure they have the ammo for the gun they are using. Notable Additions:Runner ImprovementsLunge AttacksImproved ClimbingRunner Spawn FrequencyWe are adjusting the number of runners that spawn in-game thanks to community feedback - it is being reduced. Additional Responder SkillsOutdoor - 30% less damage from fire, water, gas, and electricityBuilder - Increases stack size for barricade boards to +5 and batteries to +1Antibodies - Reduces chance of getting infected by 50%Default HUD SettingsBuilt according to community feedback, we have set a new ‘default’ HUD setting for players to use moving forward from Update 0.2.4 that is more immersive and less distractingBug FixesGameplayUnequippable Pipe Wrench no longer present at the Power PlantServer/ClientPrivate Server Toggle and hover text in should now have the correct translationsMatch Privacy toggle was referring to "Party" instead of "Squad"UISkills were missing from the requirement list of tier 2 skills of the same categoryPing keybinding setting that had no description text has been updated with a descriptionCharacter skills no longer missing from ESC menuUXMule and Mule Expert will add the Extra Inventory Slots on Nightmare DifficultyLanterns will no longer be able to stop, or slow down, zombies when placed in doorways.ZombiesThe ambient zombies that were naked and present all over the Power Plant Map have been clothedHairstyle on zombies will no longer disappear when gore damage takes effect on the headBumping in zombies will no longer cause movement corrections to RespondersA stretching issue on Shamblers when they were being killed is fixedRunner vaulting over fences will no longer get stuck in carsZombies will have an easier time navigating doorsWe thank our playerbase for continuing to report issues and encourage further reporting through https://tornbannerstudios.zendesk.com/hc/en-us/requests/new, in-game, or in our Discord.View the full article Donator: SteamDB Donator: SteamLadder Steam Level Up: https://slvlup.com/r/krrna6 Steam™ Hour Boosting!: https://freehourboost.com/?r=cosminzm
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