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League of Legends Patch 14.1 Notes – The Start of A New Season


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A new season of League of Legends is upon us, as Patch 14.1 will be releasing soon.

As with the start of a new season for League of Legends, players are treated to a bunch of changes. This time around, Riot has decided to amp it up by reinventing a few systems in the game.

Riot is finally changing the map with some excellent changes. We have Baron Nashor Variants, a better Rift Herald, more Void monsters, and terrain changes. Things are about to get really wild.

Furthermore, Riot is completely overhauling the item system. The Mythic system was a pain in the neck for Riot and players alike, with balance issues down to player satisfaction. So, Riot came to the hard decision of abandoning the Mythic system and moving to a more open item system.

As to how all these changes pan out, it is yet to be seen. With Riot making plans for reinventing the game for 2024 and onwards, all these changes are in PBE right now. Riot started with changes to the Ranked system, and Preseason has been pretty much eliminated.

All the changes mentioned above are going to be coming to League of Legends soon. So, let’s dive into all that is known so far.

Read More: All The LoL New Emotes, Icons, and More Coming Soon

Release Date

League of Legends Patch 14.1 is expected to be released on Wednesday, December 10, 2024.

LoL Patch 14.1 release time and server maintenance:

  • NA: 3:00 AM PT
  • EUW: 5:00 UK time
  • EUNE: 3:00 CET

LoL Patch 14.1

There is a lot coming in this patch and here is all we know so far.

Baron Nashor

Let’s start with the big purple Void Monster, Baron Nashor. Riot went back into the lab to see how they could make Baron more unique let’s say. All that experimentation behind the scenes we are probably not aware of led to a Void being that can decimate a team.

What’s more, Riot is now bringing three Variants of Baron Nashor as well as Map changes when she spawns. One of those variants will spawn at random for that game from 20 minutes and onwards. Also, the Void energy changes how some other Jungle monsters. Pretty cool, right?

Firstly, let’s talk about that spawning and the changes to some Jungle monsters.

Baron Spawn and Jungle Monster Changes

When the Baron spawns at 20 minutes, the map changes or adapts based on which Baron Variant is spawning. More on that later.

Also, the Void seeps into certain Jungle monsters and corrupts them. Those monsters are the Red Brambleback, Blue Sentinel, and the Rift Scuttler. Here are the effects of the Void on these monsters.

Corrupted Red Brambleback:

The Red Brambleback gets empowered with a different look when Baron Nashor spawns (oooh, Void tree looking monster).

Voidborn Brambleback
Image Credit: riot games

Through this, the Corrupted Red Brambleback gets increased Health and also grants the Crest of Cinders (Red Buff) to the killer and all allies that are alive.

Corrupted Blue Sentinel:

Like the Red Brambleback, the Blue Sentinel also gets corrupted by the Void (Not gonna lie, He looks a lot more menacing than before).

Voidborn Sentinel
Image Credit: Riot Games

Also, like the Corrupted Red Brambleback, the Corrupted Blue Sentinel has more Health and give the Crest of Insight (Blue Buff) to the killer and all alive allies at that time.

Rift Scuttler:

Unlike the Red Brambleback and Blue Sentinel, the Rift Scuttler undergoes bigger changes due to the corruption (He looks much meaner).

Voidborn Scuttler
Image Credit: Riot Games

So, in essence, the Scuttler gets more Health and provides a lot more vision but a different kind of it. In addition to all the things the Rift Scuttler provided, the death of this Corrupted Scuttler will also release a Void energy for 1.5 seconds and grant sight in a surrounding area that travels.

This sight reveals champions and non-champions for different durations. Champions are revealed for 3 seconds while non-champions are revealed for 12 seconds. This duration reset if the Champions or non-Champions remain in the area during the 1.5 seconds of the energy spreading.

Wards will be reduced to 1 Health if revealed in this manner. Lastly, the revealed area stays for another 3 seconds after the energy is done spreading.

The Barons

Now, moving to the Barons, there’s three of them: The Hunting Baron, The Territorial Baron, and the All-Seeing Baron, and they all look pretty mean. The last two causes terrain changes and each of them have an unique Ability now, which triggers a few attacks after the Acid Pool that we are all used to seeing.

Hunting Baron

Well, this Baron hunts you down (just kidding). Actually, this Baron Nashor has a horn and shoots lightning.

Hunting Baron Nashor
Image Credit: Riot Games

So, when the conditions are met, the Hunting Baron creates a blast on all nearby enemy champions to deal 15% of target’s Maximum Health magic damage after 1 second. Just don’t get hit by lightning when you face her.

Territorial Baron:

Moving on to the Territorial Baron, she likes to get a little handsy (no pun intended). Also, when the Territorial Baron spawns, the Baron pit shifts to create a wall in front of her.

Territorial Baron Nashor
Image Credit: Riot Games

So, when the condition is met, Territorial Baron uses the limbs to extend for 0.5 seconds, targetting the closest enemy, and then pulling all the enemies in a cone for 1 second. Just like dragging the prey into the territory.

All-Seeing Baron:

Lastly, we have the All-Seeing Baron, showing off that big eye on her head. Not to mention, this one creates two walls and a bunch of tunnels or gaps, making this a very tricky take.

All-Seeing Baron Nashor
Image Credit: Riot Games

All-Seeing Baron uses her eye to channel a Void Rift towards the target for three seconds. This Rift deals 1000 magic damage over the duration. Watch out for that.

Note: Article is in progress as we gather more information.

The post League of Legends Patch 14.1 Notes – The Start of A New Season appeared first on GameRiv.

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