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Games News

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Everything posted by Games News

  1. About This Game Welcome to the Party! 🪓🪓🪓 Axe Party VR is a virtual reality axe-throwing experience. Compete against your friends or your own high score with 3 exciting and challenging game modes. Unlike other titles, our multiplayer is contained in a single VR headset allowing you to show off your axe-throwing skills and compete with your friends locally, without having to purchase multiple devices.Game Modes1. Classic Axe Throw: 5 throws per round. 3 rounds. Highest score wins. 2. BreakRoom: A room of fun gadgets and breakables. 3. Axe Hunt: Hunt virtual birds with axes. View the full article
  2. About This Game Not all detectives are geniuses. Not all of them are nice. Not all of them are legal. In the city Nollyn, where money is what counts and what rules, is the private eye, Vin Virosa. He returns from years of hiatus as he's requested a case investigation from the president of Wilsons Corporation, the electric power corporation of the city. But as the investigation continues, something doesn't seem right... Meet your clients, solve cases you're commissioned to, and receive the pay you deserve.Game Features Intuitive Controls "Eye of Nollyn" features simple controls designed for players of varying expertise. whether you're an experienced veteran or new to the world of detective games, you'll find the controls intuitive and easy, ensuring an overall seamless and enjoyable gameplay experience. Intriguing Storyline The game "Eye of Nollyn" features an intricate and delicate storyline with plot twists after another. Become Nollyn's private investigator and solve crime cases emerging from the city's dark, mysterious alleys. Engaging Questions Test your reasoning with a unique combination of multiple-choice and short-answer questions in the game "Eye of Nollyn". Crafted to be challenging and yet fair, these questions will push your intellect without resorting to absurdity. Bribery System Still scared to try out the game? In "Eye of Nollyn," players have the option to bribe NPCs to extract additional information that might help them solve mysteries. With strategic bribery, players can gain valuable insights, making the game accessible and engaging for all. View the full article
  3. About This Game Midnight Arrow is an atmospheric puzzle platformer that uses a retro art style. Hop on platforms and jump on walls to explore a vast immersive platforming world. Discove the different types of arrows and use them to solve puzzles and illuminate the darkened world around you! Features Tight smooth platforming Optional quests Collectables Skins 6 areas with new mechanics PuzzlesLight your path through the dark caverns using fire arrows. Solve puzzles that test your aim, platforming, and dexterity abilities, all at the same time. Each area brings new mechanics that add to the complexity of the platforming and the challenges of the puzzles. The game will have a total of 6 areas each with its own mood and playstyle. Use different arrows And Solve optional quests! View the full article
  4. About This Game [Game Description] This content allows players to choose whether a young man living in Korea shaves his head through video. Players can decide whether to shave their heads or not. [Experience and Motivation] Created to inspire players to live a more challenging life by gaining courage and motivation from watching a young man actually shaving his head. [Story] Hello! I'm not originally a game developer. I've been an inventor since I was in the 2nd year of middle school. I'm now 26 years old. I have a strong interest in invention and love to challenge new things, so I started attending an invention class since the 2nd year of middle school. Although I was very interested in invention during middle school, I didn't consider it as my major. During that time, I participated in my first invention competition and I enjoyed the sense of accomplishment and presenting my ideas to others. Later, I found out about the existence of specialized invention high schools, and I decided to attend one. After entering high school, I received over 20 awards in invention competitions and applied for and registered 6 patents, which inspired me to start a business based on my inventions. However, by the time I was in my senior year of high school, I had only saved 3 million won (approximately $2,500), and the cost of making molds was too expensive, so I had to give up. As I contemplated my next steps, I realized that instead of needing a lot of money to start a business, I could start a business by investing my time. I came up with the idea of creating content. So, I decided to major in game development at a university. Over the next 4 years, I focused on game development, and starting from my 2nd and 3rd year, I gradually created and released games, similar to a lean startup. By the time I was in my 4th year, I created and released a game called 'Blue Tricks,' which I had crowdfunded the previous year. However, the results were not as good as I had hoped, but I saw it as a part of the journey towards success and continued to plan and develop games consistently. I was fortunate to find team members who shared my vision in a relatively short amount of time. In April of 23, we acquired our first office, and 5 months have passed since then. As time goes on, it feels like we are walking down a dimly lit path, but we keep challenging ourselves and creating every day. In the midst of all this, I thought of a game idea that would relieve my frustration and capture people's attention. That idea was the buzz cut simulation. The reasons are: 1. Anyone can get a buzz cut, but people find it difficult and don't like it. 2. I think people will be interested if they get a buzz cut. 3. I believe it's the quickest way to raise funds to support my business. However, the results are unknown, so I decided to create the game with a mindset of trying it out and taking the challenge.""" View the full article
  5. About This Game Sorcery is forbidden and punishable by death. These punishments are summarily handed out by the Witch Hunters, a powerful organization of inquisitors. When a group of corrupt witch hunters comes to your village, accusing your brother of sorcery and wrongly accusing you of abetting him, your life takes a violent and abrupt change for the worse. After you've suffered more than you can bear and endured terrible tragedy, perhaps your only option left is to become the very thing that your enemies fear and despise so much. The Nascent Necromancer is an epic, 238,000 word interactive fantasy novel by Samuel Young, where your choices control the story. It's entirely text-based, and fueled by the vast, unstoppable power of your imagination. Play as male, female, or nonbinary. Romance men, women, both, or no one at all. Embark on a perilous journey, facing witch hunters, trolls, and goblins as you seek to gain the terrible power that will bring you revenge on your persecutors. Romance the cold, aloof Tozi; the sarcastic, charismatic Tanno; the shy, sweet Kenda; the kind, easygoing Meylor; or even the idealistic witch hunter, Lonnie. Read approximately 100,000 words per play-through! Choose among three kinds of spells; mental, physical, or conjuration. Cast torture spells; summon flying, undead hands; control the minds of your enemies, and much more. If they want a witch hunt, you'll give them one. View the full article
  6. About This Game NOTE: THIS MINI GAME IS 1 BOSS FIGHT. 10 to 30 minutes fight, more with Furier difficulty or to get a S rank! Defeat The Chain to escape your jail. Fight Furi’s first guardian in an ultra-fast-paced and nervous battle, in a reinvented side-scrolling mix of shoot'em up and hack'n slash. Be agile and quick, jump, shoot, dash, parry and slash. The simple controls will test your nerves: stay calm and focus to evade the blows and counter-attack at the right time! A love letter to 8-bit games: we love retro games and wanted this demake to feel authentic! It's the Furi experience, agile and intense, reimagined in retro style. The simple controls with only three action buttons, the old-school pixel art and the catchy music from ODD will bring you back to the 90's! A gift to Furi's community: We reimagined Furi's first boss fight as a way to thank players for their ongoing support. If this is your first time hearing about Furi, head to Furi’s page and check it out! A collaboration with Sylph: We were impressed with Sylph's work as a solo dev and asked him to create this demake of Furi's first boss fight. Check out his other games! View the full article
  7. About This Game Battle for Madrid - SGS Battle Series SGS Battle for Madrid is the second game of our new SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…). One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important. Madrid is emblematic of the Spanish Civil War, one of the tensest battles of this conflict which could have ended the war earlier for the Nationalists if they had won it. In this game, you can play both sides, Nationalist or Republican; against another player in PBEM or in hot seat, against AI. Scale In this specific game, units are mostly battalion-size. The fighting takes place in the hills and plains west and south of the Spanish capital, and on the immediate outskirts of the city. Some “off map boxes” are also integrated to represent more distant areas (where close strategic points such as air bases are located). Each turn is the equivalent of three days. The game elements consist mainly of ground units and some air units. There are many types of troops and vehicles as were present there by the end of 1936. The political aspects of the battle are handled by events and cards. SGS Battle for Madrid covers the period from 9 October 1936 till 15 January 1937, where the direct assault was active, before the battle turned to a distant siege situation till the later fall of the city in 1939. At the beginning of the battle, there are few troops on both sides and the quality and power advantage is clearly in favor of the Nationalists. However, time plays for the Republican, as they get more and more unit as days are passing, allowing them to strengthen the defenses and hold the core of the city safe. The game will contain a grand campaign scenario covering the battle from October until January, as well as other (intermediate or shorter – see below) scenarios based on different starting days or limited to specific areas (Jarama, the University, etc…) of the battle. We plan to also provide the players with interesting options to explore potential what-if situations. The player will also find in the game historical events. Those can be strictly historical or random depending on their nature, and/or depending on the game setting (historical scenario or what if). A more efficient Republican Command? More troops for the Nationalists? Soviet intervention or Axis support is more, or less, present? Leadership on both sides can play a crucial role, as well as the will to fight of the Republican, represented by a “No Pasaran!” (They shall not pass!) index that will boost them when it grows, provided their defense holds long enough. Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book. Scenarios Early Attack: a 15-turns what-if scenario that supposes that the Nationalists make a straight attack against the city a month earlier, September to November 1936. Limited to the central part of the map. The Coruna Road: a 10-turns scenario on the fierce battle in the wooded hills and rough terrains northwest of the city, in winter and foggy weather, December 1936. Battle of Jarama: a small 8-turns scenario in the southeastern outskirts of the city, Feburary 1937. Madrid Grand Campaign: the complete battle, from October 1936 to February 1937 (33 turns), with all the units, the full map and many events and cards. Estimated Playtime: from 1h to many hours… with great replayability. Favored Side / hardest to play: depending on the scenario played and in the campaign it can alternate, being harder for one side at one point in the game before becoming easier (and harder for the opposing side). View the full article
  8. About This Game Only you stand between Moscow and the Crimean army. It's the 16th century. Your task is to protect Russian lands! Hurry up to prepare the southern borders of Rus' for an enemy attack. How to do it? - Solve numerous puzzles. Reveal the enemy's plan, show courage and ingenuity and turn the tide of the battle! — Develop defensive tactics with the defenders of the Epifansky fort! Can you quickly load an ancient arquebus in the heat of battle? - Find the enemy’s weak point and strike! Shoot accurately and quickly, there will be no second chance. "The Gates of the Kulikovo Field. The Battle of Epifan" is a VR reconstruction created jointly with leading Russian historians. How was a 16th century gun loaded? What did the defenders of the southern borders of Rus' look like? How did you fight back a ruthless enemy? Become time travelers and get answers to these questions. View the full article
  9. About This Game Nightwatch: Nightmare Creatures is a cooperative horror game for two players. You can, of course, try to cope alone, but be prepared to work for two. There are two characters in the game - an Engineer and a Security Guard who go to a secret underground bunker of the EarthY company. From that moment on, they are responsible for maintaining the safety and operability of the underground complex at night. Your task will be to restore and repair the equipment responsible for maintaining oxygen and electricity in the complex, as well as... avoiding victims of megacorporation experiments. The game consists of 6 shifts with different difficulty levels and the 7th one is fully customizable. You can play either alone or with a friend in split-screen mode (you need a controller compatible with XInput or Steam, it is also possible to play with 2 controllers), or online (both via Steam and without). View the full article
  10. About This Game Embark on a desperate mission through the depths of a war-torn wasteland. Your goal is to guide Czechoslovak soldiers back home onboard an armored train, but the path ahead is fraught with peril. Caught in the middle of a brutal civil war between Russia's Red and White Armies, your unit must remain in fighting shape, managing what little resources you have and maintaining morale at all costs. Venture through the bleak and unforgiving landscape of Siberia, where the freezing cold and the merciless environment will push you to your very limit. Resources are scarce and your crew is exhausted, but you must keep pushing forward. As you journey through the heart of the conflict, the horrors of war will surround you. The fate of your legion rests on the actions of a few key soldiers, as you engage in real-time battles that will determine the outcome of your mission. You must choose your tactics wisely, using every skill at your disposal to safeguard your troops and complete your mission. With careful training and development, your squads will become a seasoned legion of comrades, brothers and sisters, ready to face any challenge that comes their way. The decisions you make along the journey will determine the fate of your comrades. Inspired by historical events, of the Czechoslovak Legion and their determination to return to their newly formed republic following The Great War, this mission will test your courage and your will to survive. The Last Train Home is in your hands. PICK YOUR BATTLES: Deploy your squad and complete diverse objectives in a series of real-time missions where specialist combat skills, planning, and superior tactics will lead you to victory. EQUIP YOUR SOLDIERS: Level up your men by unlocking new skills and gathering better equipment – discover their stories, assign medals, and help them rise up through the ranks. MANAGE YOUR CREW: Direct your soldiers in their non-combat roles onboard the train. Craft items, heal your wounded, and restore morale for the arduous journey home. UPGRADE YOUR TRAIN: Unlock your armored train’s full potential by upgrading the carriages and locomotive and oversee important maintenance work to keep it running. JOURNEY THROUGH SIBERIA: Stockpile and trade supplies, make new allies, and overcome crisis after crisis as civil war rages across the vast snowfields of Siberia. BASED ON HISTORICAL EVENTS: Last Train Home, is a compelling narrative that portrays the experiences of the Czechoslovak Legion and their valiant fight on behalf of the Entente powers during World War I. View the full article
  11. About This Game About Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult. In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you're facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.Features: An offbeat and personal story with a focus on humor. Over 100 fast-paced minigames specific to each enemy and playable character. Vibrant city locations to explore on a fictional Australian island. A massive cast of characters, including several partners to join you along the way. A huge soundtrack with music by Nelward, Lizzy, Gyms, Barchboi, and pngsequence. View the full article
  12. About This Game Join the Phantom Thieves as they lead an uprising of the heart! Assemble a team of beloved heroes in a brand-new story in this thrilling combat adventure set in Persona’s iconic universe. The Persona 5 Tactica: Digital Deluxe Edition includes the following content: Base Game Persona 5 Tactica: Repaint Your Heart Challenge Pack Persona 5 Tactica: Weapon Pack Persona 5 Tactica: Picaro Summoning Pack + Raoul Persona Ignite your heart— An emotional uprising begins! After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Persona 5 Tactica features an all-new story, the return of fan-favorite characters, and brand-new allies and foes. Join the group as they lead an emotional revolution in this thrilling combat adventure! An Emotional Revolution Lead an uprising of the heart in a brand-new storyline that takes place in Persona’s iconic universe. Build Your Dream Squad Assemble a team of beloved heroes to fight oppressive armies in thrilling turn-based combat. Dynamic Combat Overthrow your enemies with powerful Personas, an assortment of weapons, and wipe them out with style! View the full article
  13. About This Game Once upon a time in a realm far, far away, everything was lush and green. The unicorns mingled among the trees and the elves and humans lived peacefully in harmony with their surroundings. Yet somewhere at the edge of a clearing half-hidden among the trees, obscured by a rising veil of fog in the hazy half-darkness of a weather-beaten hut, a shape huddles over a large and ominously glowing crystal ball. A mumbling voice sings ancient formulae, urging the swirling glowing mists inside the crystal to part and give an insight into the future. “All is in flux, nothing seems certain. Come, oh vagaries of space and time, separate the veil and show us what is yet to come”, the voice grumbles with the hint of an eye faintly reflecting the glow in front of its hood. The shape’s audience, only barely visible in the dim light, leans in closer and listens intently. “Time ebbs and flows, forming pools and wrinkles… but when the mists part only vague images rise from beyond the veil. Shhhh—don’t come too close, you don’t want to disturb my delicate magical weavings do you?” The shape, still bent over the orb, mutters and shoos the other back a bit more into the shadows. “Ah, now it seems to be clearing a little. I can see… something… several somethings, hints of voices echoing in the haze. A baby, something happening on Hill Doom and the coming together of the Council of Snots – what could all this mean?” In a flash, the light reflected in the eye turns red and a distant evil laughter echoes through the woods. Stay tuned for the return of the Soothsaying Evil! The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more. Build a cozy and comfortable Dungeon to suit your creatures’ needs and rule over them, then send them out into the Overworld to kindly remind the good people living there that the Absolute Evil rules over their lands. Gather your Evilness in new and dynamic ways and unleash it upon the lush green forests and plains of the Overworld to turn them over to the dark side. But make sure that your Dungeon is well-secured by traps and defended by your creatures, for those pesky Overworlders won’t just twiddle their thumbs while you turn their land into the Absolute Evil’s most pleasurable holiday paradise. But what is that noise? “Gold, gold, gold and gems, gold and gems and gold!” The ancient song echoes throughout the underworld, accompanied by the clanging steel of hammers and axes. The Dwarves have arrived to claim their share of the abundant resources and together with the Elves and Humans of the Overworld, they send out their raiding parties to find the Dungeon’s heart. Dungeons 4 keeps the spirit of its predecessor, but everything is now bigger, better, and with even more dynamic Evilness™. Everything is better with Dwarves™: The Dwarves have arrived to build their underground strongholds and the hardy little fellows (although they don’t like being called that) compete with the Ever-Expanding Evil for space and resources. It makes your Dungeon great again: Dungeons are up to four times larger than before and there are many more creatures who wait for the All-Commanding Evil’s orders to conquer the Overworld. Now the time has come for massive armies and truly sprawling dungeons! Ripe for the taking: The Overworld is bigger than ever before. Gain Evilness by beating Mini Bosses like the obsessively harmonious Unicorn and use it to transform the Overworld into stunning biomes of pure evil. New and shiny: An ability-based Perk system for Thalya, the Absolute Evil’s trusted *cough* and most loyal subordinate, grants her impressive new powers. The Absolute Evil can now enjoy taking over the world, governing the creatures and slapping subordinates even more with the customizable Evil Hand. Minions, everywhere: The Horde, the Undead and the Demons wait to do the Absolute Evil’s bidding, with more creatures than ever eagerly following the gesturing Evil’s orders, and Snots will play a much more prominent role this time. Many ways to tell the story: A long campaign, narrated by the beloved English Narrator from previous titles, as well as several skirmish maps all to challenge your rule as the Absolute Evil. Change the world: Spread your Evilness across the Overworld to bring lush and green environments over to the dark side, now shining even more vibrantly and beautifully evil as you spread your evilness across many new biomes. Work together, slay together: 2-player co-op multiplayer with both players managing one Dungeon together. All maps from the skirmish mode and the campaign are playable in co-op. View the full article
  14. About This Game Ace Racers SP is designed to be an FPV drone racing simulator for space drones. The purpose of the project was to make a platform for players to create and share unlimited obstacles and maneuvering challenges for the practice of thrust physics vehicles, primarily a 6axis RCS spaceship. Also available in game is a "lunar lander" style vehicle, and a "forward only" style vehicle (which only moves forward), as well as a 6axis space vehicle purpose built for pushing freight around like a space barge. Although formatted with many similarities to a racing game, and titled as a racing game, the primary function of the game is to create courses and obstacle arrangements for the purpose of expanding the available unique maneuvers to practice for the vehicle type. It is possible to export and import saved courses/obstacle arrangements, and the end-goal of the project is to collect an ever increasing database of course material for players to sift through and expand their capabilities with the sticks. It IS possible to "race" yourself, although the course order and timing system are intended not for the purpose of player competition, but rather for the purpose of making it easier to share very specific arrangements/courses. By being able to create a course which highlights the next checkpoint it is possible to make a course, save the course order, and for another player to then "race" the course, without having to find a map or video instruction on the specific pattern of checkpoints. The course will simply tell you where to go next and when you are ready to fly without the racing system you can, or you can choose to continue to use the racing system in order to see your lap-times and compare them with your previous laps. This game was not designed with keyboard and mouse in mind, and instead was originally conceived as a way to make use of my own home-made 6axis controller. It is BEST played with some form of "space game rig" , for example a 6axis hotas, space mouse, or for some people a gamepad is adequate, if not a bit unintuitive for 6axis. The best "lunar lander" flight performance I personally have ever seen posted on the internet, was in the classic game "Lunar Flight" and was performed by a player claiming to have flown ONLY using keyboard (no mouse), and therefore the default control configuration for my game is also keyboard-only, as although I prefer my 4joystick gamepad , I am confident that keyboard-only is simply the superior choice over keyboard and mouse. This game uses Rewired so virtually any controller can be set up/configured by the player, although most/all should not be set up by default. View the full article
  15. About This Game What games does your dad play - It is a management game with the theme of running a game center, and players can replay a variety of stalls, electronic games, etc. from the 80s, 90s, and even 2000s. Operating a Game Center: Each game also requires a certain amount of funds and specific game tickets to build, and some also require employees to operate, so some need to increase manpower appropriately. In addition, all games also need maintenance and the center needs to be cleaned otherwise there will be fewer customers. You can also hire receptionists to increase the number of customers. Mini-games: In addition, every game in the game can also be played. Players only need to go to the game and press "E" to enter the mini-game. Three more games were added to the first release: 1. Alien race - A shooting game where players avoid bullets while shooting alien creatures. 2. City ​​defense tower - A city defense game where players use two turrets to shoot down missiles all over the sky to defend the city. 3. Happy Block - An intellectual game where players need to put the scattered numbers in order. View the full article
  16. About This Game Lair of Anubis is a short first-person horror adventure game. You became an archaeologist to uncover the truths of ancient civilisations. But your greatest desire has always been to discover a pyramid for yourself and have your name written in the history books. Just yesterday, a strange old man with unusual hieroglyphs tattooed on his face, the type you have never seen before, told you of a pyramid hidden deep in the sand, accessible only once every few centuries. You didn't put much stock in the story, but decided to investigate it anyway.GameplayExplore ancient pyramid full of mysteries. Collect items, solve puzzles, escape death traps and don't get caught! FeaturesA story that builds intensity in a dynamic environment. The deeper you go, the more you will be drawn into a web of suspense, emotions and revelations that will keep you hooked until the very end. The end is inevitable. Lair of Anubis offers approximately 1.5 hours of gameplay and has 2 different endings. Examine systemExplore interactive objects in a detailed 3D environment, carefully examining each element for a fully immersive experience. Puzzle solvingNavigate your way through the environment by solving puzzles and avoiding deadly traps. You are not aloneAs you explore the pyramid, keep your eyes open and don't get caught! View the full article
  17. About This Game You are a guard appointed by His Majesty, partnering with an imp to post bounties and send heroes to investigate strange occurrences and deal with monsters. In addition to your hard work and side jobs to make ends meet, you have to maintain the reputation of factions to ensure your survival without being fired or assassinated. Introduction◆This is a narrative driven simulation game with management elements, where the storyline for each playthrough will be randomly generated from three main stories (each with 4 endings) and nearly a hundred sidestories. ◆Guard simulation: Deal with bounties; Make choices when poeple come to you. ◆Enter the tavern: Hire heroes; Manipulate the equipment market; Maintain relationships with factions... ◆Fishing during work ◆Raise your family and deal with family affairs ◆Explore the city: The black market; Arena; Casino; Mystery locations in the sewers... ◆Get endings; Collect butterflies; Unlock decorations, special branches, and additional benefits for the next playthrough. View the full article
  18. About This Game Get ready for a slimy adventure in 'Turf Wars: A Snail Escape'! As a colorful snail hero, you'll need to navigate through dangerous areas, battle difficult bosses, and expand your turf before your enemies do. This isn't just any garden - it's a roguelike adventure bursting with upgrades. So, are you ready to out-slime your foes and head out on this epic snail-paced adventure? (just kidding, it's fast!🐌) The garden is a dangerous place, so follow these tips: Remain on your turf Plan your moves and make sure you got an escape route Pick weapons and upgrades strategically Using the right slime type will be the difference between easily sliding down the garden or drying out. Grey - Unclaimed territory Yellow - Fast & recharges weapons Green - Ultrafast! Red - Ultraslow! Black - Hurts... a lot A wild variety of powerful weapons and tools awaits. Equip up to 4 out of the 20 unique items available, try out different slime types, and unlock over 100 upgrades. Earn coins for in-run upgrades or gather gems to unlock permanent enhancements. Prepare for endless possibilities where you need to constantly adapt your strategy. We strive to offer an inclusive gaming experience for all players, so you can always turn on the dedicated colorblind mode that utilizes shapes instead of colors. You can also navigate the garden with either controller or keyboard, both with remapping and autofire options, offering flexibility and freedom in how you play. More inexperienced snails can also turn down the heat a bit with extra difficulty settings. So what are you waiting for? Gear up and jump into the Turf Wars - the battle awaits! View the full article
  19. About This Game The new horror-inspired pinball platform for fearless players. Prove your skills on the most sinister, gory, and badass tables ever brought to life. - Wrath of the Elder Gods: Director’s Cut - experience the eldritch horror unrestricted for free - A library of brand new, never-before-seen tables filled with fear and carnage - Thrilling competition - Zen Studios’ ultimate pinball simulationSink your teeth into these tables as purchasable DLC: - Chucky's Killer Pinball: Step into a twisted realm where the innocent becomes sinister, and the playful turns menacing. Navigate through an eerie playfield where Chucky lurks in the shadows, ready to pounce.- Dead by Daylight™️ Pinball: Become the hunter or even the hunted in a thrilling fusion of classic pinball and the excitement of one of the most popular horror games ever created.- Duke Nukem's Big Shot Pinball: Enjoy the biggest, grooviest, most BADASS pinball table ever made packed with guns and babes. Push start and play with balls of steel!- The Thing Pinball: Use your pinball skills and battle against the shape-shifting alien through the arctic chill of U.S. Outpost #31. Can you trust anyone, even yourself? - Even more coming... Wishlist and find out more. View the full article
  20. About This Game THE ECDYSIS is an episodic Action/ Adventure game that immerses players in the life of Robin Jr., a professional photographer, guiding them through the thrilling adventures and enigmatic mysteries he experiences on his journey. Play as Robin jr, a professional photographer who embarks on a journey to his dream place to experience and capture the nature and wildlife but you know... not everything works as planned. As a number of mysterious events occur, robin has to investigate and find out what's happening around him. GRIPPING STORYLINE -Engage in an exciting contemporary narrative and endeavor to piece together the clues to the fullest extent possible. CINEMATIC PLAYTHROUGH -Embark on a cinematic adventure as you delve into the game, immersing yourself in its stunning visuals and captivating storyline. GO FOR A LONG DRIVE -Get your truck ready and gear up for an epic expedition to conquer the heights of the mysterious Mt. Mare's Nest. FIGHT FOR YOUR LIFE -Prepare to confront and overcome those who oppose your progress. ORIGINAL SOUNDTRACK -Enjoy a distinct original soundtrack and background score created by Kingsley Roy, an independent musician. View the full article
  21. About This Game Albert and Rose return in SPIRITUS 2. The Book of Rites has been used to build an army and has wiped out the city of London. Together, they must stay together to stay alive and venture to the very depths of evil to prevent the end of the world from happening. With a huge roster of new enemies to fight, challenging bosses, and labryinth areas to solve, SPIRITUS 2 is this year's survival horror classic. Presented in wonderful 3D HD graphics with awesome PSX style retro effects, SPIRITUS 2 is the definite survival horror experience. GAME FEATURES -Take arms and shoot monsters, explore and manage a limited inventory in this 3D survival horror with static camera angles and classic tank controls. -Explore the City and it's dark depths with Lovecraftian influences. -Investigate the story with cinematic sequences and found note storytelling -Quality of life engine upgrades - Shoulder camera toggle added for easier navigation through static camera angles PRESENTATION -A game presented in classic 3D survival horror with fixed camera angles adding to the suspense -PSX Style rendering which takes players back to the best days of survival horror. SOUNDTRACK -Immersive sound effects and chilling soundtrack that immerses the player in the horror. View the full article
  22. About This Game Dive into the spine-chilling world of Scary School Simulator 2, where the serene facade of Sakura High School conceals dark secrets and eerie mysteries. Immerse yourself in this heart-pounding anime horror simulation that combines the thrill of high school life with the terror of a yandere ghost's obsession. Unravel the mysteries, survive the doki-doki moments, and escape the sinister ghosts. Play the game as Sakura and her friend Sara, the Japanese schoolgirls on livestream that trapped in a cursed and abandoned academy, where you must navigate the dark corridors of a haunted school, solve chilling mysteries, and survive terrifying encounters with spooky creatures and zombies. 🌟 Key Features: 🔪 Survive the Haunted School: Navigate the spooky halls of Sakura High School, where creepy ghosts lurk around every corner, ready to haunt you into a world of terror. Can you escape their killing desires and survive the nightmare? 🌸 Explore Sakura High School: Discover the hauntingly beautiful 3D surroundings of Japanese high school, complete with swimming pool, art club, and abandoned classrooms. But beware, as darkness hides behind every corners. 👧 Interact with Friends: Meet with a variety of students, each with their unique personalities and secrets. Build love relationships or face the consequences of rejection, as the yandere ghost are always watching you. 👹 Evil and Angry Teacher’s Wrath: The beautiful teacher is not what they seem. Avoid seek their attention, scare her by prank teachers, solve puzzles, and escape their evil plans to trap you in the haunted high school forever. 🎮 Realistic Simulator Experience: Experience the thrill of a realistic high school simulator with a terrifying twist. Attend classes, prank your friends, and interact with stuff, all while being on the lookout for popping jump scares. 😱 Heart-Pounding Doki Doki Story: Feel your heart race during intense chapters, where your choices could mean the difference between survival and death. Can you keep your composure and outwit the evil ghost trying to kill you? 👻 Anime Horror Atmosphere: Immerse yourself in the captivating anime horror game atmosphere of Scary School Simulator 2. The chilling soundtrack, eerie jumpscare, and unsettling ambiance will keep you on the edge of your seat. 🏃 Escape the Horror: Your last goal - escape from Sakura High School with your boyfriend before it consumes your soul. Use your eyes, mobile phone, and playtime to find a way out of this nightmare. Survive the horror school, outsmart your pursuers, and escape Sakura High School before it's too late. Can you evade the hordes of the supernatural being in this terrifying anime horror simulation game? View the full article
  23. About This Game Lead four Time Walkers to torture the Dark Lord and his subordinates with more than 40 skills. Match different skill builds without class limits. Archer healer, assassin tank or wizard warrior? All up to you. Choose four Heroes before battles, match them with different abilities to produce amazing chain reaction. Create your unique Time Walker every time you start! Manage the resources you collect in every battle. Merge to get advanced abilities or Reforge to your luck. Never ignore Talents. Unlock new heroes and abilities to give Dark Lord’s subordinates an impressive lesson. Looking for more power? Try Advanced Heroes and EX Abilities! Merge three same basic hero items into an advanced one! Merge two Level III abilities into a moer powerful EX ability. Time Walkers power will be stronger and stronger during the war against Dark Lord. Take them to the deep side and reveal Dark Lord’s plots! Please join our Discord to meet more penguins!Welcome to join our DISCORD: https://discord.gg/Map4E2Reav to meet more adventurers! View the full article
  24. About This Content Introduce four ferocious new predators to your parks with Jurassic World Evolution 2: Cretaceous Predator Pack. Manage and control these striking dinosaurs as they fight for dominance in your parks and search for their next meal. Unveil the true power of the Cretaceous period to your park guests.Welcome the following extraordinary species:Gigantoraptor, whose name means “Giant Thief”, is the largest known Oviraptorosaur from the Late Cretaceous era. Featuring an impressive coat of feathers and large elongated legs, the Gigantoraptor can maintain speed for an extended period of time as it chases down its prey. Concavenator has a distinctive narrow hump, formed by two extremely large vertebrae, making its profile instantly recognisable. This agile theropod from the Early Cretaceous period is a fierce hunter that will make an exciting addition to your parks. Utahraptor, one of the largest dromaeosaurs, is an intelligent and ruthless predator that is sure to impress your guests. With a stunning feather coat and large scythe-like claws, this predator, hailing from Utah, will stop any prey in its tracks. Tarbosaurus, is a gargantuan hunter inspired by the Universal Pictures, Amblin Entertainment and DreamWorks Animation Netflix Show, Jurassic World Camp Cretaceous: Hidden Adventure. This unique Tyrannosaurine theropod will need a secure enclosure to protect guests from its powerful jaws. View the full article
  25. About This Game It is the Year of Our Lord 2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it. Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are. Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast... You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. You overslept, not that it matters. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. Like everything else around here, fresh is relative. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. You breathe in metal and burning oil and look up. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City. Calling the Pit a city is a bit of a stretch, but so is calling this reddish-brown liquid water. You've read that water is supposed to be clear and cities are supposed to be big, but no ship-born has ever seen either. Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the color of rust and tasted refreshingly bitter and tangy. That's the kind of optimism that keeps you going. The elevator crawls up a groove in the cargo hold's wall like a black steel bug that's worn a path traveling to the bridge and back. It’s time to get up there and earn a few credits, but first you need a drink. Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless. Plants were sacred to the Founding Fathers. They represented our connection to Mother Earth, our sustenance, and our future. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree. That was the vision for Proxima. But they didn't anticipate how many seedlings would fail in the Ship's simulated environments. And unless they found a way to make good those losses, it would be catastrophic. Alien fauna and poor soil were deemed the biggest threats, so they matched the most important plant species with customized, symbiont fungi. The latter were meant to act as pest killers. Unfortunately, the fungus did its job a little too well. We’re the pests now. Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it. Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands. The Armory - Among the stars, the children of Earth wish most of all for peace. Nevertheless, the wise prepare for every eventuality – we should not survive long without the means to protect our territory and interests, with violence if every other method is exhausted. To that end, the Ship launched with a wide assortment of peacekeeping weapons and armaments, most of it looted and spent during the Mutiny and the hundred lesser skirmishes that followed. Mission Control - The century-old wreckage of the Ship Authority government complex that once controlled every aspect of life on the Ship. Now scavengers infest this ancient seat of power, a grim reminder that nothing lasts. The Shuttle Bay - Noah relied on doves to find a landing place, the Ship carried twelve survey shuttles for that same purpose. Even though the Shuttle Bay survived the Mutiny intact, it was looted in the interim, the life support systems and emergency supplies stripped, and the shuttle interiors used by generations of squatters. The Factory - An abandoned industrial complex that once worked 'round the clock to produce tools for the Ship and the future colony. Why squander your precious shekels on second-hand Earth machinery, when your captive workforce will have three hundred years to manufacture everything you need? And many others. Combat is difficult. You’ll be outnumbered and outgunned, so you’ll have to figure out how to even the odds or avoid fights you can't win. There are 3 main factors determining the difficulty of any combat encounter and your character's life expectancy: Accuracy, Evasion, Damage (both dealt and taken). To succeed in combat, you must learn to control these factors. Accuracy = 50 + bonuses from (stat + skill + feat + implant + helmet/goggles + weapon). You can easily neglect a couple of items from this list and still be a competent fighter, meaning you don't need to min/max your stats because it's only 1 item out of 6. The attacker's accuracy is further modified by the attack type (different attacks have different pros and cons), the weapon's gun's effective range, and inflicted penalties. Evasion = bonuses from (stat + skill + feat + implant + armor handling – armor penalty). The defender's evasion is further modifier by cover (the exact bonus depends on the angle), gadget bonus (i.e., using a Disruptor Field), and smoke/spore cloud (smoke grenades and certain critters). More detailed information can be found on the character and inventory screens (which show your accuracy and evasion), and in combat, where you can press ALT when targeting while targeting to learn what is affecting the accuracy of a particular attack. The damage depends on both the weapon and the target's defense. Incoming damage is reduced by damage resistance (feat + implants + armor) and energy shield (gadget and/or energy armor). Weapons with good penetration and/or aimed attacks can reduce enemy's damage resistance, dealing more damage. When you enter the stealth mode all tiles are automatically assigned detection values, determined by the distance from the guards, which way they're facing, their Perception, and thermal vision gear, if any. Green - safe (you remain undetected), yellow - risky (if you end your turn there, you'll be spotted), red - instant discovery. High sneaking ability (modified by skill, feats, gear) turns more tiles green and opens up more options, whereas a low level thief might see nothing but yellow and red tiles. Each step and action (lockpicking, climbing, using computers, killing guards in stealth mode, etc) generates noise. Not a whole lot of noise to instantly alert the guards the moment you do something, but enough to add up over time and raise the guards' suspicions. The higher the guards' Perception, the faster the alert bar is filled. An alerted guard turns towards the last noise generated, meaning a lot of safe tiles will turn red and if you're in the line of vision you'll be instantly discovered. If fighting isn't you thing, you can avoid ALL combat by relying on speech skills: Persuasion, Streetwise, and Impersonate. Not every solution is in your face, but it is there. We check stats, skills, reputation, deeds, and track your choices to deliver appropriate consequences. Ten party members (max party size is 4) and well over a hundred different characters, some less friendly than others. Lord's Mercy was her given name. Though he wasn't a priest, her father had called himself a Man of Scripture, and never tired of reminding his only child of God's wrath, His vengeance, His untiring thirst for retribution. If that’s what her name meant, Mercy did her best to live up to it. "Are you now?" Bartholomew looks at you with interest. "I assume you were on your way to the Habitat, but now you're stuck here... Your odds aren't looking good, my friend,” he gives you a salesman's smile. “Attacking the Black Hand's stronghold is suicide, with or without our help. If Stanton loses...” He makes a pause, letting you work it out on your own.“You may address me as Harbinger. I no longer have a name." The bitterness in her voice is unmistakable. She must not have been doing this Harbinger thing for long. One of the guards removes his helmet to reveal an oddly leathery face with deep-sunk eyes and a lipless mouth. He grins as he savors your discomfort. “I wonder if the Neanderthals were as shocked by your outlandish appearance,” the woman says. “I wonder if they foresaw their own doom.” A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure. The Protectors' one truth is the Mission, and the sole way to ensure successful completion of the Mission is to follow the Old Ways. The ways of the fathers, forefathers, and Founding Fathers are together the beam upon which the Ship travels to our ultimate destination. The mutiny, which through their steadfast and timely intervention was thankfully aborted, was the ultimate betrayal of the Old Ways, of everyone who had come before, the nullification of every sacrifice and every life dedicated to the Mission. The Brotherhood was formed to liberate the people from the iron shackles of the Ship Authority. Though their first sally -which the fossils of the old world denigrate with the term "mutiny"- failed to completely achieve this aim, the Brotherhood was successful in establishing themselves as a power to be reckoned with. The Brotherhood's initially pure goal, to free the enslaved wherever they may be, has unfortunately been sullied by the practical concerns of democracy. To bring freedom to the Ship entire must involve war, and no war may be won without sacrifice, nor may battles be managed by committee. As inevitably happens in dark and challenging times, some citizens turn to God for reassurance, the promise of an end to pain and hunger. Or failing an end, at least a purpose. The Church of the Elect rejected both the Protectors of the Mission and the Brotherhood of Liberty as worldly fools distracted by politics and their own egos. Teaching their adherents that they were chosen by God, the Church frames the journey of the Ship as a centuries-long test of faith. When the Ship arrives at her destination, Judgment Day awaits every citizen. The righteous will be welcomed into the Promised Land of Proxima Centauri, while the unrepentant will be returned to the Hell from which we fled - Earth - to suffer for all eternity. Plus lesser factions and groups: People of the Covenant (the mutants), the House of Ecclesiastes, formerly known as ECLSS - the Environmental Control and Life Support System, the Pit's Freemen, Thy Brother's Keepers, the Grangers, Jackson's Riflemen, and more! View the full article

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