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Everything posted by Marian - GL
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Bancuri cu ardeleni Doi ardeleni se suie într-un tren ca să se întoarcă acasă. După vreo oră de mers, parcă încep să bănuiască că au greșit trenul. Când vine controlorul, unul din ei își face curaj și-l întreabă: – Domnule, nu te supăra, trenul ăsta mă duce la Cluj? – Nu. După câteva momente de tăcere, al doilea ardelean întreabă: – Dar pe mine? Nevasta ardeleanului bagă divorț. La judecător: – Domnule, de zece ani suntem căsătoriți și nu am făcut încă dragoste! Judecătorul către ardelean: – Tu ori nu vrei, ori nu poți, ori nu știi… – De putut pot, de vrut vreau și de știut știu… Dar nu înțeleg ce atâta grabă! Doi ardeleni stau pe marginea unei străzi: -Mă crezi că pot trece strada asta în 10 minute? -Dar ce, mă, ești fulger?? Turistul într-un sat din Ardeal; – Auzi bade, în satul asta, unde fierbeți voi palincă? – Dapăi, domnule dragă, vezi dumneata biserica aia? – Da. – No, numa acolo nu! Ion coseşte într-o vale, apare Gheorghe în vârful dealului şi îi strigă: – Ioane, o murit soacră-ta! Ion coseşte în continuare impertubabil. Gheorghe coboară până jumătatea dealului şi strigă din nou: – Ioane, o murit scoacră-ta! Ion nu zice nimic, continuă să cosească. Gheorghe vine lângă el. – Mă, Ioane, tu nu mai auzi? O murit soacră-ta! – Ba aud, mă, Gheorghe! Dar întâi munca şi apoi distracţia!
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Sophia, o cercetătoare genială, află că un rechin de dimensiuni impresionante pândește în apele râului.
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Rezolvat
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# Game name: Chivalry 2 # Offer link: Click # EpicGames link: Click # Offer period: Offer ends 6/6/2024 at 5:00 p.m. # Activation details: Click on "Offer link" Login and add to your account! @Members @Retired Staff @Managers Server @Premium Members @ Girls @Moderators @Global-Moderators @Administrators @ Scripters @Technical Assistance @Designers
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# Game name: Warhammer 40,000: Gladius – Relics of War # Offer link: Click # Steam link: Click # Offer period: 30/05/2024 # Activation details:- @Members @Premium Members @Retired Staff @ Girls @Managers Server
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- warhammer 40000: gladius – relics of war
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View File Quake Sounds v3 [6th-Jun-2016] Configuration 1. QuakeSetsList.cfg "SetsList" { "sound sets" { "sound set 1" "standard" "sound set 2" "female" "sound set 3" "" << Add name of sound set config here! "sound set 4" "" "sound set 5" "" } } 2. Sound Set configs (dependant on your configuration) "SoundSet" { "headshot" { "0" << Plays the sound on every headshot { "sound" "quake/standard/headshot.mp3" << Sound file to play "config" "9" << Configuration setting for this sound } "1" << Number of kills required to play the sound { "sound" "quake/standard/headshot.mp3" << Sound file to play "config" "9" << Configuration setting for this sound } } } "config" "" The field works as follows: 0: Off 1: Play sound to everyone 2: Play sound to attacker 4: Play sound to victim 8: Print text to everyone 16: Print text to attacker 32: Print text to victim You need to add the above values to get your value If you want to play sounds and text to everyone 1 + 8 = 9 If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14 3. plugin.quakesounds.txt (translations) "headshot" << This is used when config is set to always play headshots { "#format" "{1:s}" "en" "{1} Headshot" "de" "{1} Kopfschuss" "fr" "{1} aime les grosses têtes !!" } "headshot 1" << Number of Kills required to play the sound { "#format" "{1:s}" "en" "{1} Headshot" "de" "{1} Kopfschuss" "fr" "{1} aime les grosses têtes !!" } "headshot 3" << Number of Kills required to play the sound { "#format" "{1:s}" "en" "{1} Hattrick" "de" "{1} Hattrick" "fr" "{1} Tour du chapeau" } CVARS sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch! sm_quakesoundsv3_announce: Enables the plugin announcement on player join. sm_quakesoundsv3_text: The default text setting for new users. sm_quakesoundsv3_sound: The default sound setting for new users. sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played). sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO) sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default. Submitter Marian-TSGAMELIFERO Submitted 05/19/2024 Category Plugins
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Version 1.0.0
6 downloads
Configuration 1. QuakeSetsList.cfg "SetsList" { "sound sets" { "sound set 1" "standard" "sound set 2" "female" "sound set 3" "" << Add name of sound set config here! "sound set 4" "" "sound set 5" "" } } 2. Sound Set configs (dependant on your configuration) "SoundSet" { "headshot" { "0" << Plays the sound on every headshot { "sound" "quake/standard/headshot.mp3" << Sound file to play "config" "9" << Configuration setting for this sound } "1" << Number of kills required to play the sound { "sound" "quake/standard/headshot.mp3" << Sound file to play "config" "9" << Configuration setting for this sound } } } "config" "" The field works as follows: 0: Off 1: Play sound to everyone 2: Play sound to attacker 4: Play sound to victim 8: Print text to everyone 16: Print text to attacker 32: Print text to victim You need to add the above values to get your value If you want to play sounds and text to everyone 1 + 8 = 9 If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14 3. plugin.quakesounds.txt (translations) "headshot" << This is used when config is set to always play headshots { "#format" "{1:s}" "en" "{1} Headshot" "de" "{1} Kopfschuss" "fr" "{1} aime les grosses têtes !!" } "headshot 1" << Number of Kills required to play the sound { "#format" "{1:s}" "en" "{1} Headshot" "de" "{1} Kopfschuss" "fr" "{1} aime les grosses têtes !!" } "headshot 3" << Number of Kills required to play the sound { "#format" "{1:s}" "en" "{1} Hattrick" "de" "{1} Hattrick" "fr" "{1} Tour du chapeau" } CVARS sm_quakesoundsv3_version: The version number of the plugin... Do NOT Touch! sm_quakesoundsv3_announce: Enables the plugin announcement on player join. sm_quakesoundsv3_text: The default text setting for new users. sm_quakesoundsv3_sound: The default sound setting for new users. sm_quakesoundsv3_teamkill_mode: Teamkill setting; 0=Normal, 1=Teamkills act as normal kills (and teamkill sounds wont be played). sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO) sm_quakesoundsv3_combo_time: Max time in seconds between kills that will count as combo; 0.0=Minimum, 2.0=Default.Free -
View File Autojoin CVARS: sm_autojoin_enabled 0 = Plugin Disabled 1 = Plugin Enabled Default: 1 sm_autojoin_adminsimmune 0 = Admins not immune 1 = Admins are immune Default: 0 Submitter Marian-TSGAMELIFERO Submitted 05/19/2024 Category Plugins
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View File [CS:S] RankMe (Version 2.8.3 - 19 Jul 12) --- Features: = Rank your players by STEAM:ID or by NAME or by IP Address. = Use SQLite or MySQL for the Database. = Kills and Death Statistic. = Accuracy Statistic. = Weapon Statistic. = Rank by Points System or by KDR (Kill:death ratio). = Hitbox Statistic. = Connected Time. = Bomb and Hostage Statistic. = VIP (as_ maps) statistic. = Statistics changed on current map. = Translation. = Auto-Purge. = SQLite database. = Full customization with CVars. = Set minimal kills for entering the rank. = Set multiplier for losing points. = Possible to not showing the points changes on chat. = Top for each weapon. = Natives. = Mani Admin Plugin Import. == Just run the sm_rankme_import_mani command. Doesn't matter if MAP is loaded or not. = Possible to use with web interface since it has an export system. == The database is exported to cstrike folder as rank.sql (needed for SQLite). == For web interface, may require a web server with PHP and MySQL. --- Point System (Default, changeable with cvars): = Every player start with 1000 points. = For each kill is given 2 points plus 1 point for each 100 points difference between the killer and the killed. = For each death is taken the same amount that is given to the killer. = For HeadShot kill is given 1 point. = Killing with Knife doubles the points given and taken. = For Planting the C4, is given 2 points for each terrorist plus 2 points for the one who planted. = For Exploding the C4, is given 2 points for each terrorist plus 2 points for the one who planted. = For Defusing the C4, is given 2 points for each counter-terrorist plus 2 points for the one who defused. = For Rescuing the Hostage, is given 2 points for each counter-terrorist plus 2 points for the one who rescued. = For being the MVP, is given 2 points for the player. = For VIP Escaping, is given 2 points for each counter-terrorist plus 2 points for the one who escaped. = For Killing the VIP, is given 2 points for each terrorist plus 2 points for the one who killed. --- Commands: = Normal Commands: == sm_rankme == sm_session == sm_statsme == sm_hitboxme == sm_weaponme == sm_rank == sm_next == sm_top == sm_top x (x equals number) (also topx on chat) == sm_topkills == sm_topkills x (x equals number) (also topkillsx on chat) == sm_topdeaths == sm_topdeaths x (x equals number) (also topdeathsx on chat) == sm_topknife == sm_topknife x (x equals number) == sm_topnade == sm_topnade x (x equals number) == sm_tophs == sm_tophs x (x equals number) (also tophsx on chat) == sm_topacc == sm_topacc x (x equals number) (also topaccx on chat) == sm_toptime == sm_toptime x (x equals number) (also toptimex on chat) == sm_topweapon == sm_topweapon x (x equals weapon name. Eg: glock,usp) == sm_topweapon x z (x equals weapon name. Eg: glock,usp. z equals number) == sm_resetmyrank = Admin Commands == Root flag: === sm_resetrank "STEAM:ID/Name/IP Address" (don't forget the quotes, the info inside the quotes depends on your rank mode) === sm_rankpurge X (x equals number of days of inactivity) === sm_resetrank_all === sm_rankme_import_mani (import rank data from Mani Admin Plugin) === sm_rankme_remove_duplicate (remove duplicated rows) == Generic Flag: === sm_statsme2 <name / #position on top / steam> -> ==== Examples: ===== sm_statsme2 "STEAM_0:0:12345678" ===== sm_statsme2 "lok1" ===== sm_statsme2 #1 -> get the stats from the top1 --- ConVars: = rankme_version -> RankMe Version You can found these CVars on cfg/sourcemod/rankme.cfg. (The file is auto-generated in the first run). = rankme_enabled -> Is RankMe enabled? 1 = true 0 = false. Default 1. = rankme_rank_by -> Rank players by? 0 = STEAM:ID 1 = Name 2 = IP. Default 0. = rankme_rankbots -> Rank bots? 1 = true 0 = false. Default 0. = rankme_show_bots_on_rank -> Show bots on rank/top/etc? 1 = true 0 = false. Default 0. = rankme_changes_chat -> Show points changes on chat? 1 = true 0 = false. Default 1. = rankme_ffa -> Free-For-All (FFA) mode? 1 = true 0 = false. Default 0. = rankme_rank_mode -> Rank by what? 1 = by points 2 = by KDR. Default 1. = rankme_mysql -> Using MySQL? 1 = true 0 = false (SQLite). Default 0. = rankme_sql_table -> The name of the table that will be used. (Max: 100). Default "rankme". = rankme_dump_db -> Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false. Default 0. = rankme_autopurge -> Auto-Purge inactive players? X = Days 0 = Off. Default 0. = rankme_points_bomb_defused_team -> How many points CTs got for defusing the C4? Default 2. = rankme_points_bomb_defused_player -> How many points the CT who defused got additional? Default 2. = rankme_points_bomb_planted_team -> How many points TRs got for planting the C4? Default 2. = rankme_points_bomb_planted_player -> How many points the TR who planted got additional? Default 2. = rankme_points_bomb_exploded_team -> How many points TRs got for exploding the C4? Default 2. = rankme_points_bomb_exploded_player -> How many points the TR who planted got additional? Default 2. = rankme_points_hostage_rescued_team -> How many points CTs got for rescuing the hostage? Default 2. = rankme_points_hostage_rescued_player -> How many points the CT who rescued got additional? Default 2. = rankme_points_hs -> How many additional points a player got for a HeadShot? Default 1. = rankme_points_kill_ct -> How many points a CT got for killing? Default 2. = rankme_points_kill_tr -> How many points a TR got for killing? Default 2. = rankme_points_kill_bonus_ct -> How many points a CT got for killing additional by the diffrence of points? Default 1. = rankme_points_kill_bonus_tr -> How many points a TR got for killing additional by the diffrence of points? Default 1. = rankme_points_kill_bonus_dif_ct -> How many points of diffrence is needed for a CT to got the bonus? Default 100. = rankme_points_kill_bonus_dif_tr -> How many points of diffrence is needed for a TR to got the bonus? Default 100. = rankme_points_ct_round_win -> How many points an alive CT got for winning the round? Default 0. = rankme_points_tr_round_win -> How many points an alive TR got for winning the round? Default 0. = rankme_points_knife_multiplier -> Multiplier of points by knife. Default 2. = rankme_points_start -> Starting points. Default 1000. = rankme_minimal_kills -> Minimal kills for entering the rank. Default 0. = rankme_minimumplayers -> Minimum players to start giving points. Default 2. = rankme_show_rank_all -> When rank command is used, show for all the rank of the player? 1 = true 0 = false. Default 0. = rankme_resetownrank -> Allow player to reset his own rank? 1 = true 0 = false. Default 0. = rankme_vip_enabled -> Show AS_ maps statiscs (VIP mod) on statsme and session? 1=true 0=false. Default 0. = rankme_points_vip_escaped_team -> How many points CTs got helping the VIP to escaping? Default 2. = rankme_points_vip_escaped_player -> How many points the VIP got for escaping? Default 2. = rankme_points_vip_killed_team -> How many points TRs got for killing the VIP? Default 2. = rankme_points_vip_killed_player -> How many points the TR who killed the VIP got additional? Default 2. = rankme_percent_points_lose -> Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose. Default 1. = rankme_points_lose_round_ceil -> If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest. Default 1. = rankme_points_lose_tk -> How many points a player lose for Team Killing? Default 0. = rankme_points_lose_suicide -> How many points a player lose for Suiciding? Default 0. = rankme_chat_triggers -> Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false. Default 1. = rankme_points_mvp_ct -> How many points a CT got for being the MVP? Default 1. = rankme_points_mvp_tr -> How many points a TR got for being the MVP? Default 1. Submitter Marian-TSGAMELIFERO Submitted 05/19/2024 Category Plugins
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Version 1.0.0
2 downloads
--- Features: = Rank your players by STEAM:ID or by NAME or by IP Address. = Use SQLite or MySQL for the Database. = Kills and Death Statistic. = Accuracy Statistic. = Weapon Statistic. = Rank by Points System or by KDR (Kill:death ratio). = Hitbox Statistic. = Connected Time. = Bomb and Hostage Statistic. = VIP (as_ maps) statistic. = Statistics changed on current map. = Translation. = Auto-Purge. = SQLite database. = Full customization with CVars. = Set minimal kills for entering the rank. = Set multiplier for losing points. = Possible to not showing the points changes on chat. = Top for each weapon. = Natives. = Mani Admin Plugin Import. == Just run the sm_rankme_import_mani command. Doesn't matter if MAP is loaded or not. = Possible to use with web interface since it has an export system. == The database is exported to cstrike folder as rank.sql (needed for SQLite). == For web interface, may require a web server with PHP and MySQL. --- Point System (Default, changeable with cvars): = Every player start with 1000 points. = For each kill is given 2 points plus 1 point for each 100 points difference between the killer and the killed. = For each death is taken the same amount that is given to the killer. = For HeadShot kill is given 1 point. = Killing with Knife doubles the points given and taken. = For Planting the C4, is given 2 points for each terrorist plus 2 points for the one who planted. = For Exploding the C4, is given 2 points for each terrorist plus 2 points for the one who planted. = For Defusing the C4, is given 2 points for each counter-terrorist plus 2 points for the one who defused. = For Rescuing the Hostage, is given 2 points for each counter-terrorist plus 2 points for the one who rescued. = For being the MVP, is given 2 points for the player. = For VIP Escaping, is given 2 points for each counter-terrorist plus 2 points for the one who escaped. = For Killing the VIP, is given 2 points for each terrorist plus 2 points for the one who killed. --- Commands: = Normal Commands: == sm_rankme == sm_session == sm_statsme == sm_hitboxme == sm_weaponme == sm_rank == sm_next == sm_top == sm_top x (x equals number) (also topx on chat) == sm_topkills == sm_topkills x (x equals number) (also topkillsx on chat) == sm_topdeaths == sm_topdeaths x (x equals number) (also topdeathsx on chat) == sm_topknife == sm_topknife x (x equals number) == sm_topnade == sm_topnade x (x equals number) == sm_tophs == sm_tophs x (x equals number) (also tophsx on chat) == sm_topacc == sm_topacc x (x equals number) (also topaccx on chat) == sm_toptime == sm_toptime x (x equals number) (also toptimex on chat) == sm_topweapon == sm_topweapon x (x equals weapon name. Eg: glock,usp) == sm_topweapon x z (x equals weapon name. Eg: glock,usp. z equals number) == sm_resetmyrank = Admin Commands == Root flag: === sm_resetrank "STEAM:ID/Name/IP Address" (don't forget the quotes, the info inside the quotes depends on your rank mode) === sm_rankpurge X (x equals number of days of inactivity) === sm_resetrank_all === sm_rankme_import_mani (import rank data from Mani Admin Plugin) === sm_rankme_remove_duplicate (remove duplicated rows) == Generic Flag: === sm_statsme2 <name / #position on top / steam> -> ==== Examples: ===== sm_statsme2 "STEAM_0:0:12345678" ===== sm_statsme2 "lok1" ===== sm_statsme2 #1 -> get the stats from the top1 --- ConVars: = rankme_version -> RankMe Version You can found these CVars on cfg/sourcemod/rankme.cfg. (The file is auto-generated in the first run). = rankme_enabled -> Is RankMe enabled? 1 = true 0 = false. Default 1. = rankme_rank_by -> Rank players by? 0 = STEAM:ID 1 = Name 2 = IP. Default 0. = rankme_rankbots -> Rank bots? 1 = true 0 = false. Default 0. = rankme_show_bots_on_rank -> Show bots on rank/top/etc? 1 = true 0 = false. Default 0. = rankme_changes_chat -> Show points changes on chat? 1 = true 0 = false. Default 1. = rankme_ffa -> Free-For-All (FFA) mode? 1 = true 0 = false. Default 0. = rankme_rank_mode -> Rank by what? 1 = by points 2 = by KDR. Default 1. = rankme_mysql -> Using MySQL? 1 = true 0 = false (SQLite). Default 0. = rankme_sql_table -> The name of the table that will be used. (Max: 100). Default "rankme". = rankme_dump_db -> Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false. Default 0. = rankme_autopurge -> Auto-Purge inactive players? X = Days 0 = Off. Default 0. = rankme_points_bomb_defused_team -> How many points CTs got for defusing the C4? Default 2. = rankme_points_bomb_defused_player -> How many points the CT who defused got additional? Default 2. = rankme_points_bomb_planted_team -> How many points TRs got for planting the C4? Default 2. = rankme_points_bomb_planted_player -> How many points the TR who planted got additional? Default 2. = rankme_points_bomb_exploded_team -> How many points TRs got for exploding the C4? Default 2. = rankme_points_bomb_exploded_player -> How many points the TR who planted got additional? Default 2. = rankme_points_hostage_rescued_team -> How many points CTs got for rescuing the hostage? Default 2. = rankme_points_hostage_rescued_player -> How many points the CT who rescued got additional? Default 2. = rankme_points_hs -> How many additional points a player got for a HeadShot? Default 1. = rankme_points_kill_ct -> How many points a CT got for killing? Default 2. = rankme_points_kill_tr -> How many points a TR got for killing? Default 2. = rankme_points_kill_bonus_ct -> How many points a CT got for killing additional by the diffrence of points? Default 1. = rankme_points_kill_bonus_tr -> How many points a TR got for killing additional by the diffrence of points? Default 1. = rankme_points_kill_bonus_dif_ct -> How many points of diffrence is needed for a CT to got the bonus? Default 100. = rankme_points_kill_bonus_dif_tr -> How many points of diffrence is needed for a TR to got the bonus? Default 100. = rankme_points_ct_round_win -> How many points an alive CT got for winning the round? Default 0. = rankme_points_tr_round_win -> How many points an alive TR got for winning the round? Default 0. = rankme_points_knife_multiplier -> Multiplier of points by knife. Default 2. = rankme_points_start -> Starting points. Default 1000. = rankme_minimal_kills -> Minimal kills for entering the rank. Default 0. = rankme_minimumplayers -> Minimum players to start giving points. Default 2. = rankme_show_rank_all -> When rank command is used, show for all the rank of the player? 1 = true 0 = false. Default 0. = rankme_resetownrank -> Allow player to reset his own rank? 1 = true 0 = false. Default 0. = rankme_vip_enabled -> Show AS_ maps statiscs (VIP mod) on statsme and session? 1=true 0=false. Default 0. = rankme_points_vip_escaped_team -> How many points CTs got helping the VIP to escaping? Default 2. = rankme_points_vip_escaped_player -> How many points the VIP got for escaping? Default 2. = rankme_points_vip_killed_team -> How many points TRs got for killing the VIP? Default 2. = rankme_points_vip_killed_player -> How many points the TR who killed the VIP got additional? Default 2. = rankme_percent_points_lose -> Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose. Default 1. = rankme_points_lose_round_ceil -> If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest. Default 1. = rankme_points_lose_tk -> How many points a player lose for Team Killing? Default 0. = rankme_points_lose_suicide -> How many points a player lose for Suiciding? Default 0. = rankme_chat_triggers -> Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false. Default 1. = rankme_points_mvp_ct -> How many points a CT got for being the MVP? Default 1. = rankme_points_mvp_tr -> How many points a TR got for being the MVP? Default 1.Free -
View File SM CS:S KillStats - 1.1.1 ~ New CVar's ~ sm_killstats_show_body_hits - whether to show body hits. 0=None, 1=All (1 headshot, 1 chest, 2 left leg, etc), 2=Headshots only (2 headshots) sm_killstats_show_weapon_used - whether to show the weapon used in the kill sm_killstats_show_distance - whether to show the distance the kill was made from sm_killstats_combine_damage - whether to combine everything into 2 sections in the menus instead of 4. Rather than having Kills/Killed By/Damage Done/Damage Taken, enabling this will only show Damage Done/Damage Taken, show the kills above damage and denote the kills with *. sm_killstats_show_death_mark - whether you want to see * next to kills in the menus. Automatically enabled if combine_damage is enabled. sm_killstats_show_empty_menus - Whether to empty menu items. If disabled, it will hide items like "Killed By" with "None" if the player does not die. sm_killstats_max_panel_width - how wide the killstats panel will be when shown. Valid between 30 and 128. Defaults to 100. sm_killstats_restart_numbering - whether to restart the number on each page when there is more than 1 page. If enabled, every page will start with "1". If disabled, something like Damage Done would be "3" by default (assuming display order is not changed). CVar's: sm_killstats_version: The version number sm_killstats_enable: Enables the plugin sm_killstats_enabled_by_default: Whether users connecting will have killstats enabled (1) or disabled (0) by default sm_killstats_unit_of_measure: 1=feet, 2=meters sm_killstats_new_player_options: Any player who hasn't been saved to the database will get the killstatsoptions menu when they connect sm_killstats_show_startup_help: Whether to display the "Type !killstats" and "Type !killstatsoptions" messages sm_killstats_death_time: How long to display the stats by default after someone dies sm_killstats_round_end_time: How long to display the stats by default after the round ends (some player like this shorter) sm_killstats_view_time: How long to display the stats when someone uses !killstats or !killstatsoptions to view sm_killstats_show_on_teamkill: Whether killstats should be shown when you were killed by a teammate (disabling will hopefully help with ATAC). sm_killstats_default_show_in_chat: Whether killstats should be displayed in chat by default sm_killstats_default_show_in_menu: Whether killstats should be displayed in a menu by default sm_killstats_chat_display_order: Order in chat to display Kills/Deaths/Damage Done/Damage Received (1234 would be this order, 4321 would be reverse, etc). Be careful with this. Putting something like 2200 for example would show killed by twice and nothing else. Only 1-4 are currently valid values. 1=Kills, 2=Killed By, 3=Damage Done, 4=Damage Taken. sm_killstats_menu_display_order: Same as chat display order, but for menu. sm_killstats_menu_show_killed: Show/hide this field for all players using menus. sm_killstats_menu_show_killed_by: Show/hide this field for all players using menus. sm_killstats_menu_show_damage_done: Show/hide this field for all players using menus. sm_killstats_menu_show_damage_taken: Show/hide this field for all players using menus. sm_killstats_chat_show_killed: Show/hide this field for all players using chat. sm_killstats_chat_show_killed_by: Show/hide this field for all players using chat. sm_killstats_chat_show_damage_done: Show/hide this field for all players using chat. sm_killstats_chat_show_damage_taken: Show/hide this field for all players using chat. Commands: !killstats - Shows the current statistics for this round !damage - Same as !killstats !killstatsoptions - Enable/Disable/View Submitter Marian-TSGAMELIFERO Submitted 05/19/2024 Category Plugins
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Version 1.0.0
2 downloads
~ New CVar's ~ sm_killstats_show_body_hits - whether to show body hits. 0=None, 1=All (1 headshot, 1 chest, 2 left leg, etc), 2=Headshots only (2 headshots) sm_killstats_show_weapon_used - whether to show the weapon used in the kill sm_killstats_show_distance - whether to show the distance the kill was made from sm_killstats_combine_damage - whether to combine everything into 2 sections in the menus instead of 4. Rather than having Kills/Killed By/Damage Done/Damage Taken, enabling this will only show Damage Done/Damage Taken, show the kills above damage and denote the kills with *. sm_killstats_show_death_mark - whether you want to see * next to kills in the menus. Automatically enabled if combine_damage is enabled. sm_killstats_show_empty_menus - Whether to empty menu items. If disabled, it will hide items like "Killed By" with "None" if the player does not die. sm_killstats_max_panel_width - how wide the killstats panel will be when shown. Valid between 30 and 128. Defaults to 100. sm_killstats_restart_numbering - whether to restart the number on each page when there is more than 1 page. If enabled, every page will start with "1". If disabled, something like Damage Done would be "3" by default (assuming display order is not changed). CVar's: sm_killstats_version: The version number sm_killstats_enable: Enables the plugin sm_killstats_enabled_by_default: Whether users connecting will have killstats enabled (1) or disabled (0) by default sm_killstats_unit_of_measure: 1=feet, 2=meters sm_killstats_new_player_options: Any player who hasn't been saved to the database will get the killstatsoptions menu when they connect sm_killstats_show_startup_help: Whether to display the "Type !killstats" and "Type !killstatsoptions" messages sm_killstats_death_time: How long to display the stats by default after someone dies sm_killstats_round_end_time: How long to display the stats by default after the round ends (some player like this shorter) sm_killstats_view_time: How long to display the stats when someone uses !killstats or !killstatsoptions to view sm_killstats_show_on_teamkill: Whether killstats should be shown when you were killed by a teammate (disabling will hopefully help with ATAC). sm_killstats_default_show_in_chat: Whether killstats should be displayed in chat by default sm_killstats_default_show_in_menu: Whether killstats should be displayed in a menu by default sm_killstats_chat_display_order: Order in chat to display Kills/Deaths/Damage Done/Damage Received (1234 would be this order, 4321 would be reverse, etc). Be careful with this. Putting something like 2200 for example would show killed by twice and nothing else. Only 1-4 are currently valid values. 1=Kills, 2=Killed By, 3=Damage Done, 4=Damage Taken. sm_killstats_menu_display_order: Same as chat display order, but for menu. sm_killstats_menu_show_killed: Show/hide this field for all players using menus. sm_killstats_menu_show_killed_by: Show/hide this field for all players using menus. sm_killstats_menu_show_damage_done: Show/hide this field for all players using menus. sm_killstats_menu_show_damage_taken: Show/hide this field for all players using menus. sm_killstats_chat_show_killed: Show/hide this field for all players using chat. sm_killstats_chat_show_killed_by: Show/hide this field for all players using chat. sm_killstats_chat_show_damage_done: Show/hide this field for all players using chat. sm_killstats_chat_show_damage_taken: Show/hide this field for all players using chat. Commands: !killstats - Shows the current statistics for this round !damage - Same as !killstats !killstatsoptions - Enable/Disable/ViewFree