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Counter-Strike 2 Update

  • Moderators

\[ PREMIER ]

  • Premier Season Five has begun

  • Added Cache to the Active Duty Map Pool

  • Removed Overpass from the Active Duty Map Pool

\[ GAMEPLAY ]

  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

    • Damage is now applied according to precomputed simulation values, baked into the compiled map.

    • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

\[ ARMORY ]

  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

\[ WORKSHOP ]

  • Updated "Custom Paint Job Extended" 

    • Added option to include a dedicated overlay mask texture 

    • Added option to set unique overlay UV randomization separate from albedo UV randomization 

\[ MISC ]

  • Reduced the performance cost of showing the scoreboard.

  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

  • Increased sticker rotation precision to allow half-degree increments on application screen.

\[ MAP SCRIPTING ]

  • Added Instance.QueueAfterThinks

  • Added Instance.OnWeaponDrop

  • Added CSWeaponBase.GetOriginalOwner

  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

  • Added file name and line number to errors caught during the CompileModule step of script loading.

  • Removed support for deprecated vts assets.

\[ ENGINE ]

  • Updated engine code to the latest version of Source 2

\[ MAPS ]

  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

  • Added community maps Debris and El Dorado to Wingman mode

Cache

  • Various clipping adjustments

Dust II

  • Fixed pixel gap Outside Tunnel

  • Clipping adjustment Outside Tunnel

Inferno

  • Clipping fix to prevent pixel boost at Top of Mid

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