Administrators th3#afk Posted May 11 Administrators Posted May 11 Warband!Patch 1.11.6 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!This patch contains extensive balance changes, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. As we lower how frequently these threats appear, we’re also adjusting the most dominant anti-Carapace options.In case you missed it, check out last week’s dev blog (you can find it just before this post in our Steam announcement section) where we go into more detail on the reasoning behind these changes.Beyond that we also have a bunch of bug and crash fixes, and a few minor tweaks.Balance changesEnemy Balance ChangesReduced Ogryn Crusher spawn amount~35%Due to how spawning works, this number isn’t exact and is more of an average result over the course of a mission.This affects ambient spawns, Horde spawns and Event spawnsHavoc Changes:An additional ~15% reduction in Ogryn Crushers, Bulwarks and ReapersRotten armourArmour override has been changed from Carapace to Infested -- This allows for a greater diversity of weapons to be brought to a Rotten Armour missionLowered the amount of Rotten enemies spawnsClass Balance ChangesOgrynIncreased the height at which the Ogryn is able to Vault over obstacles. This puts him at a similar level as the Human Classes and will hopefully smooth out how you traverse obstacles while playing as our favorite Big’Un.VeteranSplit talent 'Demolition Stockpile' into different replenish timers for each BlitzKrak Grenades from 60s to 90sFrag and Smoke Grenades unchanged at 60sHive ScumBoom BringerMax charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)Chem GrenadeMax charges from 3 to 2 (With ‘Extra Pouches’, from 4 to 3)Chem Toxin DoTDamage per tick while at max stacks changed from 440 to 350Weapon & Blessing Balance ChangesUncanny StrikeFrom Rending to BrittlenessBlaze Force Sword, Combat Blade, Duelling Sword, Sapper ShovelFrom 12/16/20/24% Rending per weakspot hit (max 60/80/100/120%) to 2/4/6/8 stacks of 2.5% Brittleness per weakspot hit (5/10/15/20% per weakspot hit; max 40%)ShivsFrom 4/5/6/8% Rending per weakspot hit (max 20/25/30/40%) to 1/2/3/4 stacks of 2.5% Brittleness per weakspot hit (2.5/5/7.5/10% per weak spot hit; max 40%)Melee Rending BlessingsFrom Rending to Melee RendingOpportunistBladed MomentumSapper ShovelDamage profiles (against 1st target of the attack)Heavy Relentless ADM vs Carapace armour from 0.4 to 0.5Heavy Relentless ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8Heavy Relentless Damage from {110,225} to {125,250}Heavy Relentless Impact from {10,20} to {12,20} Heavy Special Sticky second Damage instance ADM vs Carapace armour from 0.5 to 0.6Heavy Strikedown ADM vs Carapace armour from 0.4 to 0.6Heavy Strikedown ADM vs Flak armour, Maniac, Unyielding from 0.75 to 0.8Heavy Strikedown Damage from {125,275} to {145,295}Heavy Strikedown Impact from 15 to {12,20}Light Vanguard ADM vs Carapace armour from 0 to 0.2Light Vanguard ADM vs Flak armour from 0.75 to 0.8Light Vanguard damage from {80,160} to {85,170}Light Relentless ADM vs Carapace armour from 0 to 0.2Light Relentless ADM vs Flak armour from 0.75 to 0.8Light Relentless damage from {55,120} to {70,140}Light Strikedown Damage from {95,180} to {100,190}Light Special Sticky initial and second instance ADM vs Carapace armour from 0.4 to 0.5Pushfollow attack ADM vs Carapace armour from 0.25 to 0.35Pushfollow attack ADM vs Maniac from 0.5 to 0.75Damage profiles (against secondary targets of the attack)Heavy Relentless and Heavy Strikedown Damage scaled up on all targetsBlaze Force SwordDamage profiles ADM vs Carapace armour (against 1st target of the attack)Light Vanguard from 0.01 to 0.2Light Strikedown Stab from 0.25 to 0.4Light Assassin Uppercut from 0.25 to 0.35Damage profiles ADM vs Carapace armour (against secondary targets of the attack)Heavy Vanguard from 0 to 0.1Obscurus Mk II Blaze Force SwordSlightly delayed the active window for the Light 2 uppercut attack to make it easier to hit weakspots.Shivs Weapon SpecialDirect hit Damage from 190 to 235Finesse boost from 1.2 to 1.6ADM vs Flak armour (near) from 0.5 to 0.6ADM vs Flak armour (far) from 0.25 to 0.35Mk I damage profilesCrit boost curve on most profiles lowered by around 0.15from around 0.8/0.7 to 0.65/0.6Duelling SwordHeavy StrikedownFinesse boost from {1.1, 2.1} to {1.0, 2.0}Crit boost curve from 0.5 to 0.4Heavy StabADM vs Carapace armour from 0.5 to 0.4Finesse boost from {1.2, 2.4} to {1.1, 2.2}Crit boost curve from 0.5 to 0.4Inferno Force StaffDirect hit ADM vs Carapace armour from 0.25 to 0.35Damage over Time effectsBurn ADM vs Carapace armour from 0.1 to 0.2Soulblaze ADM vs Carapace armour from 0.1 to 0.25Soulblaze damage (at max stacks) from 250 to 255Features & TweaksAdded automatic file integrity checks to the launcher after crashes caused by corrupted game files. If corruption is detected, the launcher will prompt Steam file verification to repair the game install.Reduced the time of Expedition capture zone objectives.Made the ‘Scavenged Kantrael Mk XH’ helmets equipable for both Veteran & Zealot.FixesFixed a crash that could occur when having the inventory open while transitioning into a mission loading screen.Fixed an issue where voice chat information would show with the team panel HUD visible when in a mission.Fixed the Veteran ‘Survivalist’ Aura not going into cooldown when other players kill an enemy.Added a Hud Icon to ‘Desperation’ to more clearly show its effect.Fixed an issue where objects would end up slightly below the ground in the Expedition extraction.Fixed an issue with themes not being applied correctly in expedition game mode.Fixed an issue that caused players to die when joining while the team was at the exit of a sanctuaryItems sold in the Expedition Sanctuary can now be marked/pinged by players.Fixed issues that caused zone progression to not display properly after hot-joining, there are still other issues that cause this that we are investigating.Known IssuesWhen hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary. Fixed!Players can use some of the new grenades while inside a Sanctuary. Please be nice to the locals.Some of the new items found in Sanctuaries can’t be tagged.Fixed!Some textures can bug out when playing on AMD GPUs.Players can hot-join private matches if they enter matchmaking through Quickplay. Fix worked on and coming in future hotfix.Fixed!\[Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.That’s all for today! We’ll see you on the Mourningstar. – The Darktide TeamVezi articolul complet Blog personal : https://www.facebook.com/jurnalulunuivisator/ Canal youtube : https://www.youtube.com/gabytzuspecial Grup muzica : https://www.facebook.com/groups/muzica2025
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