7.41c Gameplay Patch - Dota2 - GAMELIFE România Jump to content

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Patch 7.41c is out now and you can check out the patch notes here.


In addition, over the last few days we've addressed the following issues:
  • Fixed illusions not duplicating the correct level of neutral item enchantment
  • Fixed Bloodstone's Bloodpact having a superfluous stack counter
  • Fixed Conjurer's Catalyst getting into a state where it never triggers
  • Fixed Consecrated Wraps having varying sell cost based on how many charges are active
  • Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
  • Fixed Crella's Crozier not working on health regeneration
  • Fixed Crella's Crozier working on overheals
  • Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
  • Fixed Refresher Shard's mana cost not showing on the item icon
  • Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
  • Fixed Abaddon's Withering Mist creating particles when a unit dies
  • Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
  • Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
  • Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
  • Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
  • Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
  • Fixed Chaos Knight's innate not being duplicated to his illusions
  • Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
  • Fixed Clockwerk's allies sometimes getting stuck inside his cogs
  • Fixed Dark Willow's Bedlam displaying a cast range
  • Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
  • Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
  • Fixed Enigma's Eidolons not having +-4 damage spread
  • Fixed Kazurai Katana being affected by status resistance
  • Fixed some instances where Kazurai Katana could unexpectedly fail
  • Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
  • Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
  • Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
  • Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
  • Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
  • Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
  • Fixed Mars trying to block the ground if targeting his own position with Bulwark
  • Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
  • Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
  • Fixed Meepo clones being able to use Megameepo
  • Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
  • Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
  • Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
  • Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
  • Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
  • Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
  • Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
  • Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
  • Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
  • Fixed Sniper's Headshot not slowing while Take Aim is active
  • Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
  • Fixed crash when Tidehunter eats a fish with a completely full inventory
  • Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
  • Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
  • Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
  • (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
  • Fixed Ursa's Enrage visual effects lingering longer than the ability duration
  • Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
  • Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
  • Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
  • Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
  • Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
  • Fixed Winter's Curse status labels not updating appropriately if the duration was extended
  • Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
  • Fixed Progressive Refinement not working for SFM


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