Counter-Strike 2 Update - Release Notes - GAMELIFE România Jump to content

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The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@https://valvesoftware.com with the subject "AG2 Beta".

\[ ANIMGRAPH 2 ]

The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.

  • Smoothed in-air crouching transitions in first and third-person.

  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.

    • Player height on ramps is now consistent and no longer depends on approach direction.

    • As a result of this change, grenade lineups on sloped surfaces may have changed.

\[ ENGINE ]

  • Updated engine code to the latest version of Source 2.

\[ CS SCRIPT ]

  • Added function GetRoundRemainingTime.

\[ GAMEPLAY ] 

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

\[ SOUND ]

  • Mix adjustments to help accentuate jump landing sounds during combat.

  • New c4 equip sound.

  • Minor adjustments to ambient sound levels.

  • Fixed missing ambient sounds on team selection and end of match screens.

  • Fixed missing sounds in the main menu UI

  • Mix tweaks while taking damage

  • Fixed bug where DeathCam music cue was causing volume ducking for too long. 

  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.

  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

\[ KNOWN ISSUES ]

  • In some rare cases, when you turn your head there will be a slight unintended camera shift.

  • The Karambit crouch animation has a strange wrist rotation.

  • Certain combinations of graphics settings result in many things rendering as solid black.

  • Some materials are missing their normal tint.

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