February 25Feb 25 Moderators \[ MAP SCRIPTING ]Added Instance.SetSaveDataAdded Instance.GetSaveDataWorkshop maps can write up to 1MB of save data.Workshop saves leverage Steam Cloud and persist across installs.Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.Added Instance.OnModifyPlayerDamageCalled after all damage properties have been calculated, just before armor and health are modifiedReplaces Instance.OnBeforePlayerDamageIncludes hitgroup in event dataAdded hitgroup to OnPlayerDamage event dataAdded CSDamageFlags.IGNORE_ARMORAdded CSPlayerPawn.IsInputPressedAdded CSPlayerPawn.WasInputJustPressedAdded CSPlayerPawn.WasInputJustReleasedAdded enum CSInputsFixed bug where CSDamageTypes was exported under the name CSDamageType\[ MISC ]Map guides for de_ancient can now be used on de_ancient_night and vice versa.View the full article
\[ MAP SCRIPTING ]
Added Instance.SetSaveData
Added Instance.GetSaveData
Workshop maps can write up to 1MB of save data.
Workshop saves leverage Steam Cloud and persist across installs.
Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
Added Instance.OnModifyPlayerDamage
Called after all damage properties have been calculated, just before armor and health are modified
Replaces Instance.OnBeforePlayerDamage
Includes hitgroup in event data
Added hitgroup to OnPlayerDamage event data
Added CSDamageFlags.IGNORE_ARMOR
Added CSPlayerPawn.IsInputPressed
Added CSPlayerPawn.WasInputJustPressed
Added CSPlayerPawn.WasInputJustReleased
Added enum CSInputs
Fixed bug where CSDamageTypes was exported under the name CSDamageType
\[ MISC ]
Map guides for de_ancient can now be used on de_ancient_night and vice versa.
View the full article