Moderators Beatrice Posted January 27 Moderators Posted January 27 \[ GAMEPLAY ]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.\[ SOUND ]Fixed a performance issue when running CS2 without a sound device.Various knife sound adjustments.\[ MISC ]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.Various stability improvements.\[ MAPS ]NukeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)View the full article 1
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