JOIN/CREATE ISSUES FIXED - Warhammer 40000 - GAMELIFE România Jump to content

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WE'Z DUN FIXED IT LADZ!
We've tested this latest build thoroughly and it's zoggin' great 💪👍

Please restart Steam to make sure Speed Freeks updates to latest

Things FIXED:
  • Not being able to join games properly, whether through Quick Match, or the Game Browser 🎉,
  • Not seeing all regions in the game browser 🎉
  • Not being able to create a game 🎉
  • Not being able to perform actions after a failed attempt at joining a game. Now the game will tell you if it's still processing a previous request
  • Servers now listed in order of lowest ping in the Game Browser
Cheers for your patience with the game being pretty broken 🛠️
Obviously it was a pretty messy launch with these unforeseen connection issues popping up, but honestly we've had a really quick response to it thanks to our lead programmer (and only networking expert), the Wired QA testing team, and our community members for helping us test too.

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Issues still happening:
  • Performance issues/stuttering when using Full Screen Windowed mode in the display settings.
    Workaround: Please instead use WINDOWED mode with your native resolution, or try FULLSCREEN mode instead,
  • Fatal error crashes. We've done some work on this so hopefully it's better, but these are the types of deep crashes that are hard to reproduce and diagnose. We'll continue to work on it
    Note: try to run as few things in the background when playing the game as possible
  • Game browser can sometimes - but rarely - show nothing, or a loading icon
    Please just restart the game if this happens, and try not to refresh the game browser constantly or it will bug out
  • There's an issue with servers using the same name and it confusing the game,
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What's coming soon❓
  • Improvements to team balancing and team switching,
  • Improvements to hit reg 🙏
  • Vehicle balance improvements
  • General improvements and fixes
  • Warbands, which are like a clan/club feature. This was supposed to be in for launch but didn't make it in time.
  • looking into reimplementing some kind of **party system** (previous one died with the conversion of the multiplayer backend. You can join games with friends through the game browser in the meantime though)
  • Upcoming roadmap of potential features and content
Thanks for sticking with the game everyone. Been chaos the past couple days but we've now nailed it we think.

Happy RACIN', STUNTIN' and KRUMPIN'!
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