Administrators th3#afk Posted September 25, 2024 Administrators Posted September 25, 2024 Heyo Everyone,Welcome to PART 3 of the patch notes.Part 1. Part 2. Part 3. Part 4.ClassesPsykerWhen we started overhauling the Classes for Patch #13, we did it one Class at a time. The first one we tackled was Psyker. As a result, the Psyker ended up with a lot less Passive Nodes available compared to the others, resulting in less room to Customize your preferred build. In this Patch, we hope to remedy that.Psyker Talent UpdatesScrier’s GazeTo further define this Ability as the go-to choice for those wielding non-Force Staff Ranged Weapons.Now also grants Suppression Immunity for its initial Duration.Malefic MomentumTo incentivize weaving between Warp Attacks and Regular AttacksNow also grants +4% Damage to non-Warp Attacks for 8s after a Warp based Kill. Stacks 5 Times.Psyker Talent Tree UpdatesWith more nodes having to fit into the tree, we’ve restructured it a bit. All builds you have been playing up until now should still be available for you, but you might have to take a slightly different path to get there.Inspiring PresenceRemoved.New Psyker TalentsWarp Unbound (As a modifier to Scrier’s Gaze)Scrier’s Gaze prevents you from overloading from Perils of the Warp during its lingering effect.Charged Strike (As a modifier to Smite)Your Heavy Melee Attacks electrocute enemies, damaging them, without stunning them.On the Left Side of the Tree:Perilous AssaultUp to 50% Weapon Wield Speed (based on Peril).Channeled Force+30% Damage to Force Staff’s Primary Attacks after Fully Charged Force Staff Secondary Attacks. Lasts 5s.Empyric Shock6% Warp-Damage Taken by victims of your Force Staff’s Primary Attack. Max Stacks 5. Lasts 10s.On the Right Side of the Tree:Lightning Speed+10% Melee Attack Speed.Warp SplittingUp to 100% Cleave, based on Peril.By Crack of BoneMelee Weakspot Kills Quell 5% Peril and Reduce further Peril Generation by 20% for 4s.SouldrinkerKilling an Enemy with Soulblaze restores 5% Toughness and grants 5% critical Hit Chance for 5s.On your way to the Warp Siphon Keystone:Penetration of the Soul+10% Rending on Warp-Attacks when above 75% Peril.Empyric Resolve-40% Peril Generation. -30% Toughness Replenished.On your way to the Disrupt Destiny Keystone:Tranquility Through SlaughterNon-Warp Ranged Critical Hits Quell 4% Peril.Surety of Arms+25% Reload Speed while below 75% Peril. On Reload, generate up to 25% Peril based on the Percentage of the Clip Restored.Above Empowered Psionics:Crystalline WillOverloading through Perils of the Warp no longer knocks you down, but you still take the appropriate Corruption Damage.VeteranVeteran Talent UpdatesSkirmisherDuration 5s to 8s.Opening SalvoFirst Percentage of Ammo: 10% to 20%.Kill ZoneRanged Damage: 15% to 20%.Veteran Talent Tree UpdatesVanguardRemoved. Replaced by ‘One Motion’.Dev Note: Vanguard wasn’t performing as we wanted, and it was mostly viewed as a blocker to the talents below it.One Motion+25% Weapon Swap Speed.RelentlessRemoved. It is now included in Executioner’s Stance per default.Dev Note: Relentless was pretty much a must pick for the viability of the Ability.ZealotZealot Talent UpdatesInvocation of DeathChanged from 1.5s Cooldown reduction on Melee Critical Strike to: +200% Cooldown Regeneration for 4s on Melee Critical Strike.Dev Note: We missed the mark on the last change to ‘Invocation of Death’, leading to frustration. We hope this brings it to a satisfying and balanced state. In the previous patch notes, this was set to 175%, but we have increased it to 200%.Sainted GunslingerReload Speed per Stack: 3% to 6%.Max Stacks: 10 to 5.Dev Note: The purpose of these changes is to allow the talent to reach its full potential faster.Vicious OfferingToughness: 7.5% to 10%.The Voice of TerraToughness: 2.5% to 4%.Fortitude in FellowshipToughness Coherency Modifier: 25% to 50%.AmbuscadeDamage: 20% to 30%.StalwartNow also provides 25% Toughness Damage Reduction while ‘Fury’ is Active.PerfectionistAbility Cooldown Increase: 50% to 25%.Master-Crafted ShroudfieldDuration: 6s to 5s.I Shall Not FallToughness Damage Reduction per Stack: 5% to 6.5%Restoring FaithHeal 25% to 20%.Time for Full Heal: 5s to 4s.Dev Note: These changes were made because Restoring Faith made taking stray damage a bit too forgiving.Swift CertaintySprint Speed: 10% to 5%.Dev Note: The Dodging effect of Swift Certainty is already a very strong effect. We’re lowering the movement speed slightly.OgrynOgryn Talent UpdatesNo PushoverReworked. New Description:Your Pushes have +250% Stagger. Can only trigger once every 8s.Dev Note: The Old ‘No Pushover’ was frankly not up to par. Maybe this spices things up a bit?Big BoomExplosion Radius: 22.5% to 27.5%.Reloaded and ReadyRanged Damage: 12% to 15%.Duration: 6s to 8s.BruiserCombat Ability Cooldown: 5% to 4%.MassacreDuration: 6s to 10s.Steady GripToughness: 3-5% toughness regeneration per second.Delight in DestructionDamage Resistance per Stack: 10% to 8%.Too Stubborn to DieHealth Threshold: 25% to 33%.Ogryn Talent Tree UpdatesSwapped places of Toughness Damage Reduction Operative Modifier, and Suppression Boost Operative Modifier, on the Bottom Right part of the Tree.Thick of the FrayRemoved. It is now included in Point-Blank Barrage per default.Additional Miscellaneous Talent ChangesFixed an issue where the Zealot class base Aura “The Emperor’s Will” remained active after selecting the “Loner” Aura talent.Fixed an issue where an additional stack of the Psyker “True Aim” talent was gained when inflicting stagger to an enemy during the cast of “Brain Rupture”.Dev Note: A stack of the talent will still be gained when completing the cast.Changed the Psyker “Mettle” talent to only receive a maximum of 1 stack for each Critical attack, regardless of the amount of enemies hit by the attack.Part 1. Part 2. Part 3. Part 4.Vezi articolul complet Blog personal : https://www.facebook.com/jurnalulunuivisator/ Canal youtube : https://www.youtube.com/gabytzuspecial Grup muzica : https://www.facebook.com/groups/muzica2025
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