⚙️ Early Access Update 02 ⚙️ - Warhammer 40000 - GAMELIFE România Jump to content

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https://store.steampowered.com/app/2078450

Oi, Speedfreeks!,
We've been under da hood and changed 'sum 'dings.

Your feedback has been invaluable as ever and led to the following fixes.
We are now live with:
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  • Added heatwave version of Kill Konvoy: Ded 'Ard Desert (the desert map with a big pipline down the middle). There is a 50% chance the server will load this version
  • Added some obstacles/cover to Ded 'Ard Desert to improve balance between Stompa routes
  • Improved collision in some areas
  • Added rainstorm version of Deff Rally: Burna Valley (the volcanic map). There is a 50% chance the server will load this version
  • Added snowstorm version of Deff Rally: Mob Mountain (the snowy mountain map). There is a 50% chance the server will load this version
  • Added spooky nighttime version of Deff Rally: Krump Canyon (the red sand canyon map). There is a 50% chance the server will load this version
  • Improved collision for some parts of Kill Konvoy: Frozen Dakka (glacial map)
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  • Fixed an issue whereby in some conditions the aiming on the client and the server weren't syncing up properly
  • Fixed an issue whereby the Deffkilla Wartrike dealt no damage with boomstikks in certain conditions
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  • Added Leaderboards to the game, with various categories/metrics to choose from. Leaderboards are based on a players 10 best matches throughout their lifetime. This is the first version of the leaderboards, so some things might be janky. Feedback welcome as always!
  • Added Player Account Level next to players' nameplate. This account level is based on the amount of total scrap a player has acquired.
  • Fixed Daily Challenges no longer resetting and not granting scrap
  • Increased scrap progression speed by around 20%, including increasing daily challenge scrap from 2000 to 3000
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  • Added a contextual ping system to the game (default input is Middle Mouse Button)
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  • Added the ability for top players to switch from the winning team to the losing team under certain conditions
  • Team shuffling/balancing after a match now takes player skill into consideration
  • When a player joins a match they are always put on the losing team if teams have an even player count
  • Match warm-up time increased to 1 minute to allow for more players to join before the game starts
  • Matches are automatically closed if 4 or less players are in them (unless the server has never had more than that many players, meaning it is a region with less players actively online). Players in the closed match are taken to the menu to match-make again
  • The Deff Rally capture point kill bonus (1.2x score) is now only for the losing team. The winning team should attempt to hold the capture point to prevent the other team from gaining bonus points
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  • Looted Wagon Grot Bomm FOV increased from 80 to 110
  • Looted Wagon and Grot Mega Tank are slowed less when climbing hills
  • Vehicles with more armour/hit points no longer receive more healing per shot than smaller vehicles
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  • Added Bomb Rush and Dakka Frenzy limited time modes to be occurring on weekends
  • Improved AZERTY keyboard support
  • Fixed some issues whereby the UI showed incorrect damage or healing values
  • Player tags now show during the beginning of the match warm-up phase
  • Removed Konvoy bomb damage upon detonation since it only damaged the defending team.
  • Improved AI bot vehicle and obstacle avoidance
  • Fix for a bug where the settings screen remained visible on the HUD when switching to the next match.
  • Centered the bomb icon back on the physical bomb (and therefore more on the vehicle when carried)
  • Switched Deff Rally and Kill Konvoy mode selection in the menu, updated images, and added animated frames we completely forgot we had made months ago
  • Fixed issue with the UI not properly showing Scrap Boost duration
  • Fix made for input keys not refreshing automatically inside the game HUD after remapping them.
  • A couple crash bug fixes, including one on the server
Top priorities still being worked on:
  • Hit Registration and client/server sync
  • Matchmaking improvements
  • Issues with parties
  • General bug fixing
  • More maps, vehicles, weapons and game modes
  • Seekret stuff
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On behalf of Caged Element and PLAION, we’z shoutin’ a big WAAAGH! Thanks for joinin’ da Kult of Speed in Warhammer 40,000: Speed Freeks!

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Join our community-focused game development discussions on your favorite platform:

Steam Discussions
Discord
r/SpeedFreeks
Suggest Features & Report Bugs
Technical Support

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