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About This Software

Height Lab makes it possible to visualize and create height maps and normal maps using math. Its layout is like a paint program, but the layers are expressions instead of images. Once a height map is designed, both height maps and normal maps can be saved as: JPG, PNG, TGA, EXR16, EXR32, EXR16SRGB, or EXR32SRGB.

Height Lab is good for procedurally creating height maps, normal maps, brushes (normal and height), particles, and masks. These are good for: games, simulators, 2D and 3D paint programs, shader effects, and various unique transition effects.

FEATURES
  • Laid out similar to a paint program.
  • Preview changes live.
  • Quality of life Undo/Redo and Shortcut Keys.
  • Includes examples.
  • Expressions can be separated into layers.
  • Layers can be enabled/disabled, and soloed for single layer viewing.
  • Multiple height maps can be designed in a single project.
  • Custom variables can be created and used in expressions.
  • Built in functions for: sphere, cone, pyramid, and sweep.
  • Viewport area for previewing the height map in 2D and 3D.
  • Height map can be animated in both u and v directions.
  • Height map can be "dissolved" from top to bottom.
  • Supported output types are: height map (including normalized) and normal map (GL and/or D3D).
  • Outputs can be saved as: JPG, PNG, TGA, EXR16, EXR32, EXR16SRGB, or EXR32SRGB
  • The output size can be powers of two from 32x32 all the way up to 4096x4096.

REQUIREMENTS
You'll need to know some math and a little trigonometry to get the most out of Height Lab. If you've written shaders before, then Height Lab should be a breeze to pick up since some of the concepts are the same.

WHAT YOU'RE BUYING
A permanent license to use this version. Minor versions are included, which will include bug fixes, and any small revisions that make sense.

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