Breakout’s mid-season patch notes is here. Apparently, there will be tons of balance changes and quality-of-life updates at the Shadow Society event.
Apex Legends will release its mid-season update next week. Apart from the Cobalt Katar heirloom and tons of other cosmetic items, there’ll also be some important balance changes coming to the game.
Here’s the full patch notes coming with the Shadow Society event:
Breakout Mid-season Patch Notes
Balance Update
Care Package
The first set of Care Packages will not contain Red weapons (Kraber, EVA-8, Wingman, Bocek)
Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30)
The second and third sets of Care Packages are unchanged
Weapon Spawn Rates
Assault Rifle and Marksman Rifle spawn rates normalized per zone. Now, the Assault and Marksman rifles will have equal distribution in all POIs.
WEAPONS
CAR (from the Season 20 launch, missed in Patch Notes)
ADS vertical recoil slightly increased
EVA-8 [Care Package]
Blast pattern tightened
Initial projectile size increased
Improved handling
Reduce ammo reserves to 64 (was 96)
Rampage
Energize time was slightly reduced to better match the animation
Wingman [Care Package]
Ammo Reserves decreased to 72 (was 90)
Can no longer equip the 1x Digital Threat
The optic is no longer locked and can be replaced
Legends
Ballistic
Upgrades
Ammuvision: removed
Lasting Bullet: moved to Level 2
NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3)
Bangalore
Rolling Thunder: Cooldown increased to 4.5 min (was 4)
Smoke Launcher
Cooldown increased to 35s (was 33)
No longer deals damage
Smoke duration decreased to 11s (was 18)
Smoke particles now dissipate faster
Upgrades: Level 2
Big Bang: removed
NEW Tactical Cooldown: reduces Tactical cooldown by 5s
Upgrades: Level 3
Cover Me: Auto-Ping no longer tracks the player who triggered double time
Refuge: Heal Rate increased to 3.5 HP/s (was 3HP/s)
Bloodhound
Upgrades
Odin’s Glare: moved to Level 2
Tactical Cooldown: moved to Level 3
Caustic
Gas Damage now increases by 1 each tick (was 5/5/6/6, etc.)
Downed players still only receive 5/tick
The gas Slow effect now only applies on the first damage tick for 2s
Upgrades
Particle Diffuser: moved to Level 3
Residual Toxins: moved to Level 2
Conduit
Radiant Transfer
Cooldown Increased to 31s (was 26)
Regen Interruption delay time increased to 2s (was 1)
Fuse
Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
Lifeline
Upgrades: Level 2
Tactical Cooldown+: removed
NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC)
Upgrades: Level 3
Gift Wrapped: removed
NEW Gold-Plated: next Package spawns with Golden Gear
EVO Cache, Gold Knockdown Shield, Gold Backpack
Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon
Octane
Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%)
Pathfinder
Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%)
Revenant
Forged in Shadows
Knocks no longer refresh the Tactical during Ultimate
Tactical Cooldown is no longer shorter during Ultimate
Ultimate Cooldown Increased by 60s
Upgrades
Agile Assassin: removed
Tactical Cooldown: moved to Level 3
NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
Seer
Focus of Attention: decreased activation delay to 1.2s (was 1.4)
Upgrades
Artist’s Reach: moved to Level 2
Long View: moved to Level 3
Racing Hearts: removed (now integrated into base Tactical)
NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2)
Wraith
Upgrades
Tactical Cooldown: moved to Level 3
Ultimate Cooldown: moved to Level 2
Maps
Map Rotation
Pubs
Storm Point
Olympus
Broken Moon
Ranked
Storm Point
Olympus
World’s Edge
Mixtape
Control: Barometer, Production Yard, Thunderdome
Gun Run: Monument, Skulltown, Thunderdome
TDM: Monument, Thunderdome, Zeus Station
Modes
NEW LTM: Lockdown
Capture and hold zones to score points
Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument
Three Strikes Updates
Revive time reduced to 2.0s
Players revived with 100% health and 0% shields
New minimum guaranteed loot system – ensures you respawn with a competitive version of your loadout and inventory.
Mixtape
Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free-falling down as they previously did )
Kill Replay
Now show hitmarkers and damage numbers
Round-winning replays now show the killer’s banner
NEW Map: Monument
Supports TDM, Gun Run, and Lockdown
World Systems
EVO Harvester
Changed sound fx that play for both the player and their teammates collecting EVO
Removed problematic spawn locations on Storm Point near map edges
EVO Rewards
Changed for respawning and reviving teammates to prevent exploitation
Changed for scanning Ring Consoles to prevent excess EVO gain
Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields
Bug Fixes
Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode
Kill Replay
Fixed issues with phantom healing UI displaying in round-winning Kill Replays
Fixed some issues with flickering and mispredictions on some weapons when firing
No longer crashes clients with some weapons while firing
Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap
No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone
Ranked: placement now appears consistently after player or squad is wiped
Resolved performance hitches after playing a plethora of games back-to-back
Wattson’s pylons are now properly interrupted by large doors
World’s Edge: resolved invisible collision issue at Monument preventing shooting
Legends
Ballistic
No longer generates ammo when swapping weapon from sling in the inventory
Lock-on will be more reliable in close range
Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range
Quality of Life
Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed
Crypto: new VO line when drone is destroyed by the environment instead of another player
Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend
NEW Firing Range options
Dummy Highlights On/Off
Lock Legend Upgrades
Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match
Reduced FPS stuttering
Reactives now appear at the top of lists and have a shimmer effect
Breakout’s mid-season patch notes is here. Apparently, there will be tons of balance changes and quality-of-life updates at the Shadow Society event.
Apex Legends will release its mid-season update next week. Apart from the Cobalt Katar heirloom and tons of other cosmetic items, there’ll also be some important balance changes coming to the game.
Here’s the full patch notes coming with the Shadow Society event:
Breakout Mid-season Patch Notes
Balance Update
Care Package
Weapon Spawn Rates
WEAPONS
CAR (from the Season 20 launch, missed in Patch Notes)
EVA-8 [Care Package]
Rampage
Wingman [Care Package]
Legends
Ballistic
Bangalore
Bloodhound
Caustic
Conduit
Fuse
Lifeline
Octane
Pathfinder
Revenant
Seer
Wraith
Maps
Map Rotation
Modes
World Systems
Bug Fixes
Legends
Quality of Life
More Related: Expert Hacker Reviews Whether Apex Legends Has RCE Vulnerability and if it is Safe to Play Right Now
The post Apex Legends Shadow Society Event Patch Notes appeared first on GameRiv.
View the full article