Administrators Echo Posted March 21, 2024 Administrators Posted March 21, 2024 Breakout’s mid-season patch notes is here. Apparently, there will be tons of balance changes and quality-of-life updates at the Shadow Society event. Apex Legends will release its mid-season update next week. Apart from the Cobalt Katar heirloom and tons of other cosmetic items, there’ll also be some important balance changes coming to the game. Here’s the full patch notes coming with the Shadow Society event: Breakout Mid-season Patch Notes Balance Update Care Package The first set of Care Packages will not contain Red weapons (Kraber, EVA-8, Wingman, Bocek) Seasonal Gold weapons now spawn in their place (R-301, RE-45, Mastiff, Devotion, 30-30) The second and third sets of Care Packages are unchanged Weapon Spawn Rates Assault Rifle and Marksman Rifle spawn rates normalized per zone. Now, the Assault and Marksman rifles will have equal distribution in all POIs. WEAPONS CAR (from the Season 20 launch, missed in Patch Notes) ADS vertical recoil slightly increased EVA-8 [Care Package] Blast pattern tightened Initial projectile size increased Improved handling Reduce ammo reserves to 64 (was 96) Rampage Energize time was slightly reduced to better match the animation Wingman [Care Package] Ammo Reserves decreased to 72 (was 90) Can no longer equip the 1x Digital Threat The optic is no longer locked and can be replaced Legends Ballistic Upgrades Ammuvision: removed Lasting Bullet: moved to Level 2 NEW Speedy Whistler: successful hits with Tactical give a 2s burst of speed (Level 3) Bangalore Rolling Thunder: Cooldown increased to 4.5 min (was 4) Smoke Launcher Cooldown increased to 35s (was 33) No longer deals damage Smoke duration decreased to 11s (was 18) Smoke particles now dissipate faster Upgrades: Level 2 Big Bang: removed NEW Tactical Cooldown: reduces Tactical cooldown by 5s Upgrades: Level 3 Cover Me: Auto-Ping no longer tracks the player who triggered double time Refuge: Heal Rate increased to 3.5 HP/s (was 3HP/s) Bloodhound Upgrades Odin’s Glare: moved to Level 2 Tactical Cooldown: moved to Level 3 Caustic Gas Damage now increases by 1 each tick (was 5/5/6/6, etc.) Downed players still only receive 5/tick The gas Slow effect now only applies on the first damage tick for 2s Upgrades Particle Diffuser: moved to Level 3 Residual Toxins: moved to Level 2 Conduit Radiant Transfer Cooldown Increased to 31s (was 26) Regen Interruption delay time increased to 2s (was 1) Fuse Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%) Lifeline Upgrades: Level 2 Tactical Cooldown+: removed NEW Tactical Cooldown++: Tactical Cooldown reduced by 25s (making the cooldown time equal to its deployment duration, so you always have DOC) Upgrades: Level 3 Gift Wrapped: removed NEW Gold-Plated: next Package spawns with Golden Gear EVO Cache, Gold Knockdown Shield, Gold Backpack Also contains 1 Shield Battery, 1 Medkit, and either a Phoenix Kit or a Mobile Respawn Beacon Octane Upgrade – Wreckless: explosive damage is now reduced by 50% (was 25%) Pathfinder Upgrade – Zipline Zen: damage reduction increased to 50% (was 25%) Revenant Forged in Shadows Knocks no longer refresh the Tactical during Ultimate Tactical Cooldown is no longer shorter during Ultimate Ultimate Cooldown Increased by 60s Upgrades Agile Assassin: removed Tactical Cooldown: moved to Level 3 NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2) Seer Focus of Attention: decreased activation delay to 1.2s (was 1.4) Upgrades Artist’s Reach: moved to Level 2 Long View: moved to Level 3 Racing Hearts: removed (now integrated into base Tactical) NEW Ultimate Cooldown: reduces Ult Cooldown by 30s (Level 2) Wraith Upgrades Tactical Cooldown: moved to Level 3 Ultimate Cooldown: moved to Level 2 Maps Map Rotation Pubs Storm Point Olympus Broken Moon Ranked Storm Point Olympus World’s Edge Mixtape Control: Barometer, Production Yard, Thunderdome Gun Run: Monument, Skulltown, Thunderdome TDM: Monument, Thunderdome, Zeus Station Modes NEW LTM: Lockdown Capture and hold zones to score points Lockdown map rotation: Thunderdome, Skulltown, Zeus Station, and Monument Three Strikes Updates Revive time reduced to 2.0s Players revived with 100% health and 0% shields New minimum guaranteed loot system – ensures you respawn with a competitive version of your loadout and inventory. Mixtape Control: Players respawning on the Mobile Respawn Beacon enter a skydive when they exit the dropship ( instead of free-falling down as they previously did ) Kill Replay Now show hitmarkers and damage numbers Round-winning replays now show the killer’s banner NEW Map: Monument Supports TDM, Gun Run, and Lockdown World Systems EVO Harvester Changed sound fx that play for both the player and their teammates collecting EVO Removed problematic spawn locations on Storm Point near map edges EVO Rewards Changed for respawning and reviving teammates to prevent exploitation Changed for scanning Ring Consoles to prevent excess EVO gain Wildlife & NPC: Spiders, Prowlers, and other NPC will now respect the rules of the ring, take appropriate ring damage, and be affected by heat shields Bug Fixes Dynamic resolution scaling no longer incorrectly decreases resolution on PlayStation 5 and Xbox Series X/S which could cause a blurry image especially in Performance Mode Kill Replay Fixed issues with phantom healing UI displaying in round-winning Kill Replays Fixed some issues with flickering and mispredictions on some weapons when firing No longer crashes clients with some weapons while firing Mirage’s Heirloom “Too Much Witt” correctly shows its name in kill feed and death recap No longer lower the loot quality within the Icarus ship’s vault if Solar Array is the Hot Zone Ranked: placement now appears consistently after player or squad is wiped Resolved performance hitches after playing a plethora of games back-to-back Wattson’s pylons are now properly interrupted by large doors World’s Edge: resolved invisible collision issue at Monument preventing shooting Legends Ballistic No longer generates ammo when swapping weapon from sling in the inventory Lock-on will be more reliable in close range Crypto: resolved drone being destroyed by EMPs from invisible players in Firing Range Quality of Life Ammo loaded into extended magazines will now be refunded to the player if the extended magazine is removed Crypto: new VO line when drone is destroyed by the environment instead of another player Default Legend pick (whoever you were in Lobby) now shows as your selection to teammates unless you hover over another legend NEW Firing Range options Dummy Highlights On/Off Lock Legend Upgrades Jumpmaster selection updated to make it less likely that you’re the jumpmaster if you’re under level 5 or were the Jumpmaster last match Reduced FPS stuttering Reactives now appear at the top of lists and have a shimmer effect More Related: Expert Hacker Reviews Whether Apex Legends Has RCE Vulnerability and if it is Safe to Play Right Now The post Apex Legends Shadow Society Event Patch Notes appeared first on GameRiv. View the full article
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now