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Iuliana

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    PIVOT OR DIE

    PROGRESSION CHANGESContinuing from last month’s controversial Meta Shift changes and our push to make meaningful experimental changes to Rust’s progression, this month we’re taking things a step further. By making progression easier! Wait, what? Bear with me. One of the main issues with Rust progression is that the majority of servers don’t Blueprint wipe, including our Facepunch servers. When you join a freshly map-wiped server but already have everything unlocked, you’re effectively skipping the entire early and mid-game. You craft late-tier items immediately, bypassing all the gear and choices before it, which completely breaks the sense of progression on a wipe. Given the current state of the game, we may as well unlock or remove BPs, which seems crazy. Today, we’re wiping all Blueprints, wiping all servers, and drastically reducing tech tree and research costs: Common: 15 (down from 20) Uncommon: 30 (down from 75) Rare: 60 (down from 125) Very Rare: 120 (down from 500) We’ve also removed scrap crafting costs from Workbenches, while Blueprint Fragment requirements remain unchanged. By drastically reducing unlock costs and removing scrap from workbench crafting, the progression curve will feel smoother without removing that sense of effort or reward. Rather than skipping straight to the end, players will be encouraged to actually use early-tier items first and naturally progress upward. Blueprint wipes bring back that sense of discovery, structure, and early-game pacing that Rust was built on. Combined with the cheaper unlocks and the removal of scrap from workbench crafting, the system should feel faster and less punishing, not a grind, while still maintaining that satisfying sense of progression and reward each wipe. The current loop of the game is that you must find components and Blueprint fragments. Through that loop, you’ll naturally collect scrap as you go, and now with Blueprint wipes, there’s a meaningful way to spend it again. Does this mean we’ll be force-wiping Blueprints every month? Maybe. We’re not committing to anything yet. We’re going to play, watch, and listen before making any long-term decisions based on the past two months of changes. BOX SORTINGGot a Storage Adaptor attached to a box? You’ll now find it has a power input and some new box sorting settings available when you open it. You can sort items alphabetically (and change what language you use), condition, count, category (matching the conveyor filter) as well as a custom snapshot mode. The custom snaphsot mode allows you to set a container up with the item layout that you want, take a snapshot of it and then the sorter will attempt to recreate that snapshot as best it can. Sorting is applied automatically 1s after an item is added or removed from the container. Box sorting is enabled on the Large and Small Wooden Boxes, the Coffin and all DLC storage items (barrels and box skins). MINI FRIDGEKeep your food fresh and neatly stored with the new Mini Fridge deployable. Designed for compact bases and early-game, the Mini Fridge offers a compact way to preserve perishables without needing a full-sized refrigerator. Requires: 3 power Storage: 18 slots Placement: Fits comfortably under half-height floor builds Unlock: Early unlock from the Engineers workbench Perfect for solo players or tight base designs, the Mini Fridge bridges the gap between early-game food storage and late-game luxury, giving you a simple, power-efficient way to keep your meals from spoiling. MONUMENT PUZZLE RESET CHANGESLast month’s Meta Shift update caused quite a lot of activity around monuments due to the new blueprint fragment system. While these fragments are designed to be scarce, we observed some undesired behaviour due to how monuments would reset to refresh their loot that was contributing to the fragments not spawning as quickly as intended. Due to the value of these fragments, camping around monuments to ambush players became a popular playstyle. While that’s a classic strategy in Rust and not something we would want to disallow, we noticed that some players were camping so close to monument puzzles and loot rooms that they were inadvertently preventing the loot from respawning. This would lead to fragments becoming even more rare, which would encourage more players to camp the monuments, which would make the problem even worse. It would also lead to long periods of pointless camping, as no new fragments were being generated. This is how monument puzzles used to work: Start a timer for 30 minutes If a player is within range of the monument pause the timer until they leave Refresh the loot once the timer finishes To resolve this we’ve made several changes to how most keycard monuments reset and refresh their loot: Monument refresh timers will now only start once a player loots a container in the puzzle rooms, rather than constantly refreshing every 30 minutes even if no players have visited. Monument refresh timers will now tick down even if players are in range. Monuments will now start generating radiation around their loot rooms and relevant puzzle elements (switches, fuse boxes, etc) 10 minutes before they are due to refresh. This radiation is severe and unsurvivable, although it has a small radius around it of milder radiation to communicate that you should stay clear. Once radiation is active, the puzzle can only reset once it has been clear of players for a total of 5 minutes. We’ve adjusted and shrunk the areas that we check for player presence across most monuments in order to make them as forgiving as possible and still allow general movement and looting around the monument while this refresh is taking place. These changes should hopefully preserve the importance of monument PvP combat while making sure that the presence of combat doesn’t make blueprint fragments artificially harder to get. MEDICAL SYRINGES AND HORSESMedical syringes can now be used on horses by right clicking on the horse with a medical syringe equipped, in the same way you can heal other players. Horse healing can be performed whilst mounted as well as unmounted. Upon healing, horses additionally receive a temporary boost to their max gallop speed (+12.6km/h for 4s) and a small amount of stamina recovery. This should help prevent tragedies of your noble steed succumbing to the various dangers of the island, with the speed boost also giving a better chance of escaping dangerous situations. Horse jockeys may also find this interesting in achieving the maximum possible speed with horses (please gallop responsibly). NOTABLE CHANGESWater Well VendorSemi Automatic Pistol Sell Order Removed M4 ShotgunM4 Shotgun Now Spawns Inside Hackable Loot Crate Again Hackable L96L96 Spawn Chance Lowered Inside Hackable Crate Boat Vendor DPVDPV Can Now Be Purchased At Fishing Village DPVRemoved HQM Crafting Cost From DPV Computer StationCan Now Add More Cameras To The Computer Station Diving TankDiving Tank Can Now Be Refilled For Free Like The Jack Hammer Blue Keycard VendorRemoved Keycard Purchase from Vendor VENDING MACHINE - DRONE ACCESSIBILITYNo longer will you have to travel to outpost just to find that the Vending Machine you wanted to buy from doesn't support drones. All Vending Machines will now show if they are drone accessible or not via the Vendor UI in the main game map. WINDTURBINE OPTIMIZATIONSOn servers with large bases there are often a decent amount of wind turbines. Each of these turbines were skinned to allow it to be animated. This meant that each wind turbine had its own animator and animation system to allow it to spin. This is fine for lower numbers, but at higher amounts it can affect game performance. To combat this we have removed the skin from wind turbines. Instead having them animated in code. You shouldn't see a difference here in game, but we should get some better performance, especially with more turbines in the same area. This also gave me a chance to review our LODs for the turbines themselves and make them a bit better at distance as well, the 'pop in' should be noticeably improved. ELEVATOR IMPROVEMENTSWe’ve given the player placed elevator a bit of love this month. One recurring annoyance was having to replug the elevator power every time you add a floor, which was difficult since you often couldn’t easily reach the top. Now there is a power input plug on each floor (separate to the call button) and if any floor has power the whole elevator will be considered powered. We’ve also increased the speed significantly (3m/s to 5m/s) and reduced the delay between when the elevator can be used again after it comes to a stop. HELICOPTER BALANCE PASSThere's no question that attack helicopters are at the apex of offensive vehicles, but with that strength there still has to be counter-play and ways for defenders (*cough* victims) to fight them off. With this balance pass we took a look at one of the core-problems, that the attack helicopters are too hard to take down with the homing missile launcher, which was intended to be the primary counter-play solution. The first change is that we have completely removed the ability for thrown flares to interact with homing missiles. Passenger's shouldn't be able to avoid the 30s cooldown of the helicopter flare launcher by manually throwing a flare. Now when the flare launcher is used and is reloading, subsequent homing missiles pose a legitimate risk to the helicopter and the pilot needs to choose whether to fight or flee. To couple with this change, we have also removed the ability to repair helicopters that are in-flight. If you are taking heavy damage you will have to find a safe place to land to be able to repair your vehicle. This further reduces the ability for attack-heli passengers to mitigate all incoming damage. And finally, pilots should be taking a risk when flying the helicopter, and to keep a steady grip on the controls they will need both hands. Currently healing items like the bandage and syringe aren't usable, but other items that act more like food still function (i.e. large medkit, and healing teas), meaning a quick-fingered pilot can heal from their inventory menu while flying. With this update we are bringing this more in-line with the other consumables, disabling the ability to use healing foods while piloting a vehicle. This applies to all vehicles, not just helicopters. With these systematic changes, we don't want to hit the other player-driven helicopters too hard. So to compensate, the minicopter and scrap transport helicopter have been retro-fitted with their own flare launchers. When purchasing one of these helicopters from a vendor they will start with flares already loaded in the flare compartment accessible from the fuel tank(s). For hot air balloons (HABs), you will be able to dodge homing missiles by turning off the engine for 4 seconds. But just to be clear, homing missiles by default do not target the HAB, this is only if the server ConVar has been toggled that enables the HAB to be targeted. NEW CCTV CAMERASThis month, some new static CCTV cameras were installed at the Cargo Ship and Ferry Terminal locations. Players will now be able to input the following codes into a computer station: Cargo Ship CARGODECK CARGOBRIDGE CARGOSTERN CARGOHOLD1 CARGOHOLD2 Ferry Terminal FERRYDOCK FERRYPARKING FERRYUTILITIES FERRYLOGISTICS Additionally, we fixed a long standing bug limiting the number of CCTV codes per computer station lower than intended, so you should now be able to have a lot more added at once. PAINTING COLOR WHEEL & FAVOURITE COLORSThe painting menu has gotten a long-awaited upgrade, a colour wheel! Now you can pick your colour using the same type of colour picker as in the workshop scene, including the copy/paste ability with hexcodes. With this comes another QoL improvement so you don't lose your selections: favourite colours. Add up to 10 favourite colours that can be easily copied to the brush, or swapped out, with a single click. These favourites can also be accessed using the `paint.favcolours` ConVar, meaning you can bind custom swatches to different keys to hotswap your palette! DIRECTIONAL FOLIAGE DISPLACEMENTFoliage now will now physically and directionally push away from players and other moving objects. Things like leaves, shrubbery and branches will move out of your way (within reason). This should make off-ground foliage feel more reactive and realistic as players move around. RPG LAUNCHER ITEM STORE DLCThis month we’re introducing the RPG Launcher, which is a unique skin for the Rocket Launcher. The skin can be purchased in-game or from the Rust Steam permanent item store. Whether you’re marauding on the high seas or just outside Outpost, this battle-hardened RPG Launcher will strike fear into the hearts of your enemies, and a rocket into the heart of their base. Comes with unique rocket ammunition skins. WORKSHOP SCENE IMPROVEMENTS CONT.Continuing on the work from last patch, we have another round of workshop scene improvements for the skinners out there. This month has been focused on adding new features to improve the creative flow and keep most of the tools in-game, so you don't have to alt-tab to the workshop page or reference tables with the maximum texture resolutions. MORE EXPERIMENTAL SERVER OPTIMISATIONSCouple months ago I wrote about the release of updated flow of processing players on the server that could be activated with UsePlayerUpdateJobs 2. It's key aspect is that it tries to leverage multithreading to speed up stagers of logic. The highlights are: We can run server occlusion in parallel We can send entity snapshots and entity destroy messages in parallel Only main thread serializes entity snapshots, the cached snapshots get consumed by worker threads I've ran a bunch of tests on our servers and discovered that it's been a mixed bag of results - on fresh servers it showed good results, but on older servers it would show no benefit at all. I've investigated and discovered the following problems that have been addressed in this release. Similar to last time, I'm hoping to validate the new mode and once confirmed that it's holding, roll it out to all official servers. Server Occlusion - too much workIn retrospect, I've already mentioned in the old blog post how 350 players can cause 10k of various checks to be run, I just assumed that we'd be able to sift through them quick. But that's not the case: In the above view we do a lot of small checks that usually are cheap, but we have so many pairs to check (~2.7k in above 330 player snapshot) that it becomes expensive. The way we gather pairs was inefficient - we could generate an (active player, sleeper) from-to visibility check, meaning we'd need to eventually validate if we should send data to the sleepers. We also intermixed player state checks throughout the logic, which would lead to us generating more pairs if we discovered half-way through pair filtering that we need to revalidate things. All-in-all, it was still doing too much work. I've applied the following changes: I've simplified player/sleeper state checks further, as some state can be inferred, and added result caching When generating pairs we now always end up with (player-or-sleeper, player) from-to pairs. Because of above, I ripped out additional downstream checks to see if pair.to is ever not-player or should ignore This should bring down hash lookups by ~75% & reduce pair count by ~50% (rough guess). I hope this'll bring server occlusion times down to ~2ms per frame for 330p case. Player Processing - Lock Contention Another obvious problem that became apparent on snapshots. Our multithreaded player update processing was slow, as slow as serial processing. All threads, including main, got bottlenecked on 1 lock - you can see how the purple WriteThread bellow has gaps where it doesn't do anything right as above green worker thread is pushing more work: We rely on pooling to reduce allocations. But to do that safely, our pool uses a lock per type - this allows us to be fast in single-thread cases. But it doesn't scale in a many-thread scenario. It was rather bad, to the point where total time across threads for pushing entity snapshots was 100ms. Instead of modifying our pool implementation (as that's used in our entire codebase), we now pre-allocate all necessary state on main thread (avoiding expensive locks). I'm hoping it'll speed up the processing and bring it closer to 3ms for comparable population(330p). UI OPTIMISATIONSThis month we've made a lot of UI optimisations again. We noticed UI performance impact was relatively bad on populated servers for some reason. After investigating, we discovered a Unity bug causing the time spent on UI updates to scale with the number of gameobjects in the scenes. We mitigated it by reducing the number of active canvases at any given time, significantly improving performance until Unity releases an official fix. To recap the UI optimisations pushed over the last three months since the new menu was released: Time spent on UI updates every frame (4.5k map, sitting in front of a large base) Before: ~1.40ms Now: ~0.17ms SPECIFIC ENTITY PERFORMANCE IMPROVEMENTSWe've rolled out improvements to several entities this month that we found were having a detrimental effect on performance. We noticed Slot Machines and the Chippy Arcade machine while evaluating performance on next months Floating City casino. The Chippy Arcade machine was rendering it's on-screen image several times a second, even if the machine was idle and not being used (ie. a still image). This is now fixed, it will also not render the screen if the camera is facing the back of the machine as the screen would not be visible. In a test case when looking at 14 machines this has improved performance by 20-30 FPS. Slot Machines use a small world space UI element to display the current payouts. This had several issues - the UI elements weren't properly using Pooling and they would be spawned in as soon as the player entered network range. Fixing the pooling and moving the UI creation to when the player actually comes close brings the time it takes to spawn a Slot machine from 2ms->0.13ms. This should mean less of a hiccup when entering range of Bandit Town. It was also using a skinned renderer despite it's moving parts being quite simple, so we modified the model and it's now made up of 3 static meshes. This will slightly improve rendering performance and allowed us to delete a mb of unneeded assets. Sprinklers and Garage doors now switch from their skinned version to a static version when they are idle, allowing them to batch together and render more efficiently. It's common for bases to have quite a lot of these entities so this should help rendering performance. Finally we discovered some lighting that was being incorrectly disabled at distance on the static phone booth. This is now fixed which should improve rendering performance when within network range of monuments with a phone booth. Given how much content is in Rust finding gains like this is a bit like finding needles in a haystack, but our tools and processes for profiling the game has improved in leaps and bounds over the last year and we're now better able to drill in and find these issues. NEW WORKSHOP SKINNABLE: HMLMGThis month, we're introducing another workshop skinnable: the HMLMG This weapon has been a fan-favourite for a long time, and we're excited to release it to the skinning community after the popularity of last month's bed. We can't wait to see what incredible designs skin creators come up with. To make your own HMLMG skin, head over to the in-game workshop and locate the HMLMG deployable. From there, you can download the model file and add your own materials. SPAWNING VEHICLES - CONSOLE UISpawning vehicles can be a bit of a pain for Admins, they need to remember the entity name as well as type everything out all the time. We've now introduced spawning via icons in the F1 menu. You can spawn Vehicles in the same way as you would Weapons: searching through and picking what you want visually. DROPS. ON. KICK. Yes, you read that right. Drops are coming to Kick! Rust is the first game to do it on the platform! In case you missed the news from Dreamhack Atlanta this past weekend, the world’s fastest-growing livestreaming platform meets the biggest survival game on Steam. From November 13th-23rd, players can earn the exclusive KICK Hazmat and more skins from their favourite creators, just by watching an explosive PvP event! Tune in for a chaotic base raid session to get your hands on these unique cosmetics! Drops include skins from CoconutB, Oilrats, hJune, Spoonkid, Panpots and more! Get your accounts synced so you can claim your drops and see who to watch! https://kick.facepunch.com/ CHARITY PLUSHIE TOTAL Thank you! Last month, Rust is partnered with both Ronald McDonald House Charities UK and Cancer Research UK to raise over £172,000 ($225,125) through the sale of two in-game charity plushies! We have such a great and giving community with the figures shown above being 100% of sale proceeds after Steam fees and tax. About Ronald McDonald House Charities UK:Ronald McDonald House Charities UK is an independent charity, operating 14 Houses around the UK. The Houses provides free ‘home away from home’ accommodation and support for families with a sick child in hospital. The charity ensures families can stay together, and close to their children during critical times, easing the financial and emotional support for those in need. https://rmhc.org.uk/ About Cancer Research UK:Cancer Research UK is the world’s leading cancer charity dedicated to saving lives through research, influence and information. Cancer Research UK’s pioneering work into the prevention, diagnosis and treatment of cancer has helped save millions of lives. Cancer Research UK has been at the heart of the progress that has already seen survival in the UK double in the last 50 years. Today, 2 in 4 people survive their cancer for at least 10 years. Cancer Research UK wants to accelerate progress and see 3 in 4 people surviving their cancer by 2034. Cancer Research UK supports research into the prevention and treatment of cancer through the work of over 4,000 scientists, doctors and nurses. Together with its partners and supporters, Cancer Research UK is working towards a world where people can live longer, better lives, free from the fear of cancer. https://www.cancerresearchuk.org/ RUST X YOUTOOZThe all new Rust x Youtooz collection is now available to order and ships real soon - we've teamed up with Youtooz again to give the people TWO huggable scientists! The new plushies are packed to the seams with 100% PP cotton and are made with a mix of the softest minky material and tricot sublimated material, perferct for cuddling or surviving with. And they come with a free in-game decorative item to put in your base - requiring just 50 Cloth to craft! Redemption codes for the in-game plush item are sent via email after your order ships in December 2025. Order yours here. Vezi articolul complet
  2. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 4, 2025 Horn of Africa v1.1.3 1.56 ETS2 Update v1.1.3 – Fixes a bug from the last version – Fixed the “Incompatible” – Compatibility with PM 2.76 and game version 1.56 Includes: New country – Ethiopia, with new cities: – Ferfer, Mustahil New cities in Somalia: – Baardheere, Beledweyne, Jawiil, Mataban, Guriceel – New cities in Somalia: Jilib, Afmadow, Dhobley – New cities in Kenya: Liboi, Hagadera, Garissa, Bangali – Added Sadax Higlo, Galinsoor and Gaalkacyo – Added Nguni in Kenya Villages added: Golweyn, Buulo Mareer, Haramka – Added the city of Mogadishu Credits: Kiko How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  3. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 4, 2025 Georgian Trans Expedition Skin Pack v1.0 ETS2 Georgian Trans Expedition (Georgia) Skins for: – DAF XF 105 (SCS, Schumi) – DAF CF 85 (Taina95) – Mercedes Actros MP3 (SCS, Schumi) – Mercedes Actros MP4 (SCS, Schumi) – Krone Cool Liner (SCS) – Kögel Cool (SCS) all trucks skins are changable colours Credits: Rocker Trucker How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  4. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 4, 2025 2023 BMW X7 v3.1 1.56x ETS2 A new update : – Fixed Some Materials interior – i added more interior lights – I Fixed the engine sound ChangeLogo : updated to 1.56x I added licence plate I improved the physics and engine Max Speed : 292 KmH Credits: Gaza How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  5. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 4, 2025 Norway-Ukraine Skin Pack v1.0 ETS2 Norway – Ukraine combo skins for: – Scania R & S NextGen (SCS, Eugene) – Volvo FH 4 Rework (SCS) – Volvo FH 5 (SCS) – Krone Cool Liner – Kögel Cool – Schmitz SKO Cool Credits: Rocker Trucker How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  6. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 4, 2025 VOLVO FH 460 DO BRUNO GARCIA v1.0 ETS2 Features: – This Mod was developed for Steering Technique: Truck and Bus Vehicle Dimensions – This mod simulates realistic physics on tight curves, allowing for more precise maneuvers without the need to widen the curve too much or invade other lanes. – Ideal for maneuvering in tight spaces, such as narrow streets, terminals, or urban areas with limited space. – Compatible with buses, trucks and any other vehicle in the game. Simple installation: 1. Place the mod in the Mod folder; 2. Enable it with priority in the mod manager Credits: bruno garcia How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  7. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 2, 2025 Mercedes Benz Actros MP2 v1.56 ETS2 Changes: – Update for 1.56 game version Features: – 4 Cabs: High roof, Low roof, Black Edition, Megaspace – Chassis v6 & v8: 4×2/4/, 6×2/4, 8×6/4 – Open Pipe Sounds – 3 interiors: Exclusive, Standard, Black Edition – Paintjob system – 14 transmissions – Cabin, Flags, Actros DLC support – Tuning Parts – Standalone – Templates Credits: Dotec How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  8. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 2, 2025 Mercedes Benz Actros MP3 v1.56 ETS2 Changes: – Update for ETS2 1.56 game version Features: – Standalone – 6 Cabins – Chassis v6 & v8: 4×2/4/trusted edition, 6×2/4, 8×6/4 – Open Pipe Sounds – 8 Interiors – 10 transmissions – Cabin, Flags, Actros DLC support – Tuning Parts Credits: Dotec How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  9. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 2, 2025 Coast to Coast v2.21.56.1 ATS The original map expansion for American Truck Simulator. Requires all Map DLCs Note: Make sure to place the map in correct load order or it will cause issues! Game version: 1.56 Credits: Mantrid How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  10. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 2, 2025 Lexus LX 570 Super Sport 2021 2.7 1.56.x ETS2 ChangeLogo : updated to 1.56x I improved the physics and engine Max Speed : 294 KmH Credits: Gaza How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  11. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | November 2, 2025 BMW 750iL E38 2.7 1.56.x ETS2 ChangeLogo: updated to 1.56x I Rebuilded all this Car From Zero I added 3 of Color interior I added interior lights I added licence plate I improved the physics and engine Max Speed : 240 KmH Credits: Gaza How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  12. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 31, 2025 Iveco S-Way Improved Dashboard 1.56 ETS2 Changes: – Update for 1.56 game version This mod improved SCS IVECO S-Way dashboard: – added low beam icon – added trip distance indicator on all pages – added trip average consumption gauge on all pages – added fuel gauges – added remaining fuel/abblue in tank percent – added remaining fuel gauge – added guessed operating range of vehicle gauge – added ETA (estimated time to arrival) indicator, hidden when time is not available (no delivery, no navigation etc.) – added time until rest is needed indicator, hidden when fatigue option is disabled – changed home page – changed cruise control section – changed left/right blind spot indicators – changed low air pressure warning – changed low fuel level warning – rebuilded structure of the infotainment module – added pages with passenger MirrorCam on GPS module – added “Always On Display” page on infotainment module – added speed limit on gps page – fixes and improvements Credits: KnightRider How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  13. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 31, 2025 Beyond for v6.0 ETS2 Countries included: Turkmenistan Azerbaijan Tajikistan Kazakhstan Uzbekistan Kyrgyzstan Iran Afghanistan Pakistan China North Korea South Korea Thailand Chad Sudan Libya Nigeria Cameroon Greece (Corfu Island) Version 6: Changelog Compatibility with ETS2 1.56 Added Azerbaijan cities (Astara, Bilasuvar, Salyan) Added Iranian cities (Astara, Rasht, Punel, Hashtpar) Fixed bugs in Corfu Fixed Babol tunnel being too low Companies and trailers imagery fixed Credits: TM Team How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  14. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 31, 2025 Scania ntg 1.56 ETS2 Changes: – Update for 1.56 game version Features: – XXL Cabin – Chassis 4×2, 6×2 & 6×4 – Own engines – Own interior – 11 gearbox – Tuning – Accessory Credits: Wanderley simulador How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  15. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 31, 2025 No Icons Mod 1.56 ETS2 Changes: – Update for 1.56 game version Features: – No load icon (flagpole with warning flag) – No unloading position (only cones) – No dead end barriers (clear) – No fuel service icon (sewer) – No truck shop icon (sewer) – No tolls icon (sewer) – And more… Credits: RussianGuy, Tomas, Turbado How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  16. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 31, 2025 Beyond V6 Routing Fix v1.0 ETS2 Fixes: Pakistan Afghanistan Border Routing Issues in Dera Ismail Khan Fixed Roads in Rawalpindi Adds Trajectories to fix AI Traffic Routing throughout Pakistan. LOAD ABOVE Beyond V6 Credits: predator How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  17. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 30, 2025 FUELO.EU DIESEL PRICE 30 10 2025 v1.0 1.50 1.56 ETS2 FUELO.EU DIESEL PRICE BY RODONITCHO MODS 1.0 1.50 1.56 30 10 2025 AUSTRIA 1,61 BELGIUM 1,70 BOSNIA 1,18 BULGARIA 1,22 CROATIA 1,37 CZECH REPUBLIC 1,36 ESTONIA 1,33 FRANCE 1,68 GERMANY 1,62 GREECE 1,50 HUNGARY 1,47 IRELAND 1,64 ITALY 1,72 LATVIA 1,49 LITHUANIA 1,46 MACEDONIA 1,13 NETHERLANDS 1,85 POLAND 1,42 PORTUGAL 1,68 ROMANIA 1,51 SERBIA 1,64 SLOVAKIA 1,49 SLOVENIA 1,46 SPAIN 1,48 SWITZERLAND 1,92 TURKEY 1,13 UNITED KINGDOM 1,89 Credits: RODONITCHO MODS How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  18. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 30, 2025 Audi A6 C7 3.0 TFSI 2015 v3.2 1.56x ETS2 New update : – Fixed Some Materials interior – i added more interior lights – i added a new engine sound ChangeLogo: updated to 1.56x I added licence plate I improved the physics and engine Max Speed : 264 KmH Credits: Gaza How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  19. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 30, 2025 MAN F2000 Evo v1.0 ETS2 Features: – 2 Cabins – 10 Chassis: FL/BB 4×2 v10, 6×2/4 Midlift, BDF 6×2 Taglift, FNLL 6×2 Tag, 6×4,8×2/4,8×4, etc. – D2840 V10 Euro 2 Engines – ZF16 Transmissions – 3 Interior variants – Support for SiSL Pack, Belka Accessories, Swapbody by Sebastian7870, etc. – Alot of new tuning parts – Templates Credits: rendrik How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  20. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 30, 2025 Pegaso Troner 1.56 ETS2 Changes: – Update for 1.56 game version Features: – 12 liters straight six engine – 16 speed ZF gearbox – 360, 370 and 400 hp Engine – 4×2, 6×2, 6×4, 8×2 chassis – Tuning Parts – Cabin DLC ready Credits: elchapo How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  21. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 30, 2025 Scania ilego V8 – 2025 Edition v10.9 ETS2 Completely renewed version (2025) of the famous modified Scania truck, mainly based on the Scania R 2009 and Streamline models, and some parts of the Scania R700. Obviously it is not a truck that exists in reality, but it was created for the pure pleasure of having fun on the virtual roads of ETS2 without rules, as its nice name also says. I took the most recent version (v9.2), fixed some things, improved others and finally added my personal touch with some details such as new wheels, new mirrors, new EU and UK interiors, new rear bumpers, new engine sounds, many new skins, etc (by various authors). But I also deleted a lot of useless files and accessories that were not perfectly compatible, obtaining a mod that was significantly improved and lighter by over 100mb…The truck can be purchased in 5 configurations in the Scania dealer and in the mod one. If you like the result of my work, leave a like to the truck on the Modland site… Compatible with the following mods: Scania RJL Interior Bundle (putting after scania ilego in the mod manager, it’s very important for it to work perfectly…), SiSL’s Mega Pack, Farsel’s Cab-Cats. Changelog v10.9: Added a new ongline cabin model Added a 10×8 chassis (for longline cabins only). The intensity of the cabin lights has been reduced. Fixed conflicts between some accessories. In version 11.0, which I expect to be released in December, I have more great surprises in store for fans of this mod…stay tuned! Credits: SCS, John Lee, Carls1309, RJL, 50Keda, V8K Blaine, GTMike, GermanTrucker, Papa Smurf, Void, Abasstreppas, Ciak, BKC, newS, TumbEd, Nico2k4, AJIEHA, Carlitos, Tristano. How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  22. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 28, 2025 Colored Background Map for v1.1.0 ATS This mod adds a colored background map for ATS Correctly show colors for underground warehouses (instead of white) Correctly place background map accordingly to Atlantic Canada and Alaska – North to the Future Show major rivers and lakes Show Hawaii and Palau Adjustments in Carrabean Islands Adjustments in Aleutian Islands Adds map camera limits Credits: Rxx2008 How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  23. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 28, 2025 The Godfather’s Freighter T-Liner Skins Pack 23 ATS This is a Skins Pack for the Freighter T Liner Trailers aka C.A.M’s TSA/SWR Mega Pack / The Godfather’s Freighter T Liner Trailer mod for both ATS & ETS2 and has Real life Companies and Brands and much more with many skins in the pack and high in detail all made and owned by The Godfather’s Mods Company EST 2021. Do note matching Truck skins of the companies and brands can be founded in my Truck Skin Packs and Links to them skin packs as well as all of my skins packs can be founded in my latest American Truck Simulator gameplay i do at my you tube channel Australia Worldwide Entertainment and also at the community area of the you tube channel so Subscribe today and join our over 10,000 subscribers.. Also note folks this 23rd Skin back for the Freighter T Liner has a total of 34 skins.. Do Note That The Back Doors and Side Toolboxes Both Small & Big and some of the roofs are been Painted as well with Detailing. Skins that are in this pack listed below. (in Brackets is the country of where the company or Brand location is in Real Life Do Note there is some skins in this pack made by me that are Fantasy Companies just for fun) – 1st Fleet Haulage (Australia) – AirRoad Group (Australia) – Ansett Freight Express (Australia) – Ausway Transport (Australia) – Carways (Australia) – Colgate (USA) – Craig Arthur Transport (White & Blue Skin) (Australia) – Dennis Transport (Australia) – FCN Operations Pty Ltd (Australia) – GTS Freight Management (Australia) – Guilford General Transport (Australia) – Iman Logistics (Australia) – Kimba Transport (Australia) – Land Transport (Australia) – Maloney Transport (Australia) – McBride Transport Traralgon (Australia) – Mchaffie Transport (Australia) – Medlog Transport & Logistics (Australia) – Obrienco Transport (Australia) – P3 Transport Australia (Australia) – RE Downes Pty Ltd (Australia) – Rocket Industries (Australia) – Saxbys Soft Drinks Ginger Beer (Australia) – SGA Logistics (Australia) – SRV Road Freight Services (The Replacement) (Australia) – Statewide Freight (Australia) – Sunshine Sugar (Australia) – Tony Innaimo Transport 30th Annniversary (Australia) – Winning Services (Australia) – Winston Express Haulage (5 Skin Designs) (Australia) All Company’s and Brands used in this mod is only for entertainment use so do understand and enjoy. Other The Godfather’s Freighter T-Liner Trailer Skins Pack can be Downloaded at ATS Mod sites that have The Godfather’s Mods Company Mods for ATS and 100% free to download.. Credits: The Godfather's Mods Company EST 2021 Australia Worldwide Entertainment You Tube Channel for ATS Gameplay of my upcoming skins How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  24. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 28, 2025 Scania Door Opener Mod v1.0 ETS2 1.56 ETS2 Scania Door Opener Mod v1.0 (ETS2 1.56) Experience a new level of realism with this brand-new Scania Door Opener Mod! This mod allows players to manually open and close the doors of Scania trucks, adding an extra layer of immersion for roleplay and cinematic videos. Features: Realistic Scania door animations Smooth and stable performance with version 1.56 Works with all Scania models Ideal for photo sessions and realistic gameplay Author: Abdoh Ibn Egypt Compatibility: ETS2 v1.56 and above Version: 1.0 (First release) Note: Preview images were generated using AI tools for demonstration purposes only. Credits: Abdo Ibn Egypt How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  25. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | October 28, 2025 BXP Russia FIX 156.6 ETS2 BXP Russia FIX compatibility combo patch CONTAINS: fix for RusMap, M12 Vostok, Project Russia, FEATURES: solved missing speed limits and prefabs and models COMPLETED: removed road connection from Shatsk to Rusmap INCOMPLETE: none reported DEPENDENCY: ProMods RusMap VK, Project Russia and M12 Vostok SPECIAL THANKS: SCS, ProMods, Sergey Zubarev, createdbaness and SaltySeeds06 Credits: BXP How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
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