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Iuliana

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  1. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 8, 2026 COMIL INVICTUS DD 8×2 VOLVO v1.0 ETS2 Comil Invictus DD 8×2 Volvo is a highly regarded double-decker bus, especially for tourism and long-distance routes, combining the modern Comil body with the robustness and technology of Volvo chassis. Here are the main features and information about this model. Credits: romario cardoso How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  2. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 8, 2026 Scania T-Series v3.3 ETS2 Normal, Highline, Topline, Extended Topline and Longline cabins. 4×2, 6×2, 6×2/4, 6×2*4, 6×4, 8×2/*6, 8×4/4, 8×4*4, 10×4/6, 10×4*6 and 10×6/4 chassis Scania T1 and T2 interiors. Euro 3, Euro 4, Euro 5 and Euro 6 engines. 8-, 9-, 12- and 14- speed gearboxes with 2.71, 3.08, 3.42 and 3.80 rear differentials Wide range of T1, T2 and Streamline parts Plastic and paintable chassis + a lot of Scania stock parts Many custom and tuning parts Compatible with Cabin Accessories, National Window Flags and Mighty Griffin DLCs (separate compatibility addons required) And something more… Credits: RAFAEL_ALVES How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  3. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 8, 2026 Iveco S-way Wanderley v1.3 ETS2 – Buy from a dealer – 6 chassis options – 3 engine options – 4 transmission options – 3 interior options – 3 steering wheel options – Metallic color options – Tuning options Credits: iFaaz How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  4. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 8, 2026 Road to Caucasus + Promods Road Connector v1.6 ETS2 The road connecting Vladikavkaz with Promods Georgia. The connector is optimized for ETS2 version 1.58. Fixed bugs. Credits: Yuriko How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  5. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 8, 2026 Mercedes-benz actros mp5 2019 fix 1.58 ETS2 Mercedes Benz actros 2019 Mp5 mod for ets2 fixed for the newest version of game 1.58 Credits: - How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  6. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 6, 2026 MARCOPOLO G6 1800 DD 8X2 VOLVO 1.58 ETS2 High-quality model of exterior and interior – 3 Cabins – 7 Chassis (4х2/6×2/6×4/8×4/8×2 BDF/8×4 BDF) – Different interior variants – Different accessories – Skinpack and template for your skins – Standard and custom steering wheels – Ownable Container-trailer – Compatible with container Credits: the gold How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  7. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 6, 2026 Scania Vabis 1 Series Old Edition 1.58 ETS2 Standalone Truck 5 Chassis Type 3 Cabin Type 3 Interior Style Mudflaps Vabis Wheels Sound Tuning Parts Credits: Zkundyksicht How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  8. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 6, 2026 DAF XF 105 by vad&k v7.19 1.58 ETS2 Mod updated. Changelog: – adaptation to patch 1.58. Features: – Completely redesigned EU interior. We added a lot of new parts and replaced the standard texture – Redesigned external model. – Advanced coupling supported. – Support of all possible DLC on accessories and flags. – Support for coloring – not complete. Coloring on the roof to go to is not entirely correct. – A large number of tuning salon and exterior model – Added some paint_job. – Added several independent accessories in the cabin (requires the “DLC – Cabin Accessories”) – Support the “DLC – XF Tuning Pack” (requires the “DLC – XF Tuning Pack”) – Added several options for chassis and cabs. – And other changes Mod replaces the standard DAF XF105 of the game. Credits: vad&k How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  9. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 6, 2026 Ferrari SF90 1.58 ETS2 Specifications: – Very high-quality exterior & interior _ options of Rim paintable – HQ UI Dashboard it have digital speed and Rpm gauge _ it have HQ GPS with screens _ i added lights interior custome just Pross ” O ” – Excellent driveability i improved engine and physics – Openable Front Windows – Wipers work accurately – I added A new Engine Sound is very nice – Top Speed : 320KH _ 7th gear Truck Dealers > Access Mod Dealer > Ferrari Credits: lezgo How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  10. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 6, 2026 Mercedes-Benz S-Class 1.58 ETS2 – Very high-quality exterior & interior – Custom UI with digital speedo (in km/h) & functional misc information – Excellent driveability – Openable Front Windows – Wipers work accurately – Indicator stalk animation – 5 types of rims Credits: Srpek, prdel How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  11. Iuliana

    SHIPSHAPE

    EXTENDED DAYTIME This month we've extended the amount of time each day has sunlight by around 20 minutes. The duration of night is unchanged (around 10 minutes). This should hopefully allow for more time for daylight activities while still keeping nighttime tactics viable. BOAT BUILDING IMPROVEMENTS & FIXES There have been a ton of small fixes and improvements to player boats and boat building this month. I want to a highlight a few of the more common complaints that have been addressed here in this section. Boat building blocks can now be rotated and demolished at any time in edit mode - they are no longer subject to the usual 5 minute timer. The tiny dive site buoys that would bring your full size boat to a complete halt have now been addressed. You may now sail freely! The very annoying issue with sails randomly being destroyed has also been fixed. This was caused by a sail being rotated after initial placement, which sometimes led to them being placed off the edge of a boat. When you then picked something up nearby, the groundwatch triggered and the sails got destroyed. Not any more! Finally, the Deploy & Edit steering wheel option will now always show, even if the current location is unsuitable. An error toast will be displayed if you try to use it, informing you that you cannot edit in this location. There are many reasons why deploy & edit can be unavailable and most of the time the reason is explained, but this one was missing - which led to a lot of confusion previously. Hopefully this will help clear things up! Head to the change list for the full details! DEEP SEA CHANGES We made a number of balancing changes and improvements to the Deep Sea. Loot now respawns slowly over time. The initial loot fill when the Deep Sea opens has been decreased to around 70% of what it was. The side of the map it spawns on is now random after each opening. The deep sea will no longer open right after the server wipes. You can’t go there using RHIBs now. A notification sound will play when the deep sea opens. All these changes can be configured via new convars. We’ve also increased the network range from 300 to 620 metres in the Deep Sea, so you can spot ships from much further away. We can’t afford to do that on the mainland because of player and entity density, but out at sea we have enough performance headroom to support it. Thanks to everyone for sharing their thoughts about their experience with the Deep Sea since its release. CANNON HIT MOVEMENT PENALTY We've added a movement penalty for player built boats that are hit by cannons. Repeated hits can reduce a ship's movement speed to 30% of its maximum speed. We'll keep an eye on how this plays out, but our hope is that this leads to more interesting ship to ship combat as well as some more boarding action. We've also buffed the player protection while mounted to cannons so players shouldn't be as vulnerable while using them. ELECTRICITY, INDUSTRIAL, AND WATER IO ON BOATS You can now use electricity, industrial and water IO items on boats. Almost all the items are available. Some of them are more involved to support than others, for performance or various other reasons. Some of them are blocked purely for gameplay balance concerns. Blocked items: Auto turret SAM site Windmill CCTV cameras Seismic sensor Hanging lights Door controller, hopper All subject to change in the future! WALLPAPER ON BOATS You can now use wallpaper on boats, the same way as in your base. DESTRUCTIBLE BOAT WRECKS Sunken player-built boats can now be damaged block by block, allowing for exploration and loot recovery. PLAYER BUILT BOAT DECAY CHANGES I've made some changes to decay rates, based on player feedback. Decay delay has been doubled from 12 hours to 24 hours and decay duration has been reduced from 18 hours to 12 hours. This will mean players can stay offline for longer without their boat decaying, but abandoned boats will decay quicker. As a reminder, a player boat is only classed as used when it receiving steering wheel input. STORAGE BOX PACK DLC Shipping this month is the Storage Box Pack, a packed-out collection of 16 uniquely designed and labelled skins for the Large Wood Box. Featuring bespoke and beautiful designs for Ammo, Armor, Charcoal, Clothing, Components, Explosives, Food, Guns, Meds, Metal, Ore, Scrap, Stone, Sulfur, Tools and Wood. Each box also has a special functionality where they show the contents as a distinctive stack of items. Never fear though, the contents are not visible to hostiles unless your auth is destroyed! Get them boxed up from the in-game store or from the Rust item store! DEPLOYABLE SNAPPING ON BOATS You can now use deployable snapping on player built boats! This works as you'd expect. Hold a relevant deployable and left shift whilst on a player boat. This works for the exact same set of deployables as it does on land. PLAYER BOAT AIM SWAY We've added a moderate amount of ADS aim sway while on player built boats, scaled by the speed of the boat. Ideally this encourages the use of cannons over traditional weapons, but doesn't entirely rule out some poorly aimed rockets and AK spray. PAINTING LINE TOOL Just like the line tool from back in the day, but updated for modern day Rust standards. You can now draw lines while painting by holding shift and dragging a click to paint a line! While there's nothing more beautiful to us than the freehand drawing that took seconds to make, we think this tool could benefit the people who really go all out in making masterpieces. DEEP SEA BOAT BUILDING We've added a static Boat Building Station to every Deep Sea island, allowing you to make repairs and modifications while at sea. These static stations also have a slight magnet force that pulls your ship in as long as it's powered down and nearby, making it easier to dock. NAVAL SCIENTIST IMPROVEMENTS We made it so that naval scientists can't see through the smoke from smoke grenades anymore. If this works well we'll port the same soft occlusion tech to prevent them from seeing through bushes, which would be extra nice for the junkpile scientist once he gets the new AI. There's been a bug in Rust since the very beginnings where the hazmat would give no protection against scientists or turrets. Turned out a lot of other armors actually performed worse than expected. We updated the formula but only for naval scientists for now, as rebalancing turret damage is a gigantic can of worms. tldr: Against naval scientist hazmat goes from 5% to 30% protection, and fullmetal from 25% to 50% Naval scientists missed a lot but had high damage. We changed it so that they miss less but have lower damage. What this means is that you'll have more time to see your health ticking down and get in cover, as opposed to big chunks of health disappearing intermittently. Unlike regular scientists naval scientists did not have flashlight and lasersights. We gave them some so it'll be easier to fight them at night. There were a lot of rough corners to the scientists reactions to sniping from extreme distance. They will be more responsive now, and will reposition if they hear bullets coming from other angles. Previously at long range they would only reposition if they were hit or saw you flank them. We'll keep monitoring the naval scientists performance and gameplay wise, before we start porting their AI to the scientists at other monuments. ANTICHEAT: TPM 2.0 & SECURE BOOT ENFORCEMENT Server OwnersServers can now opt-in to requiring TPM and Secure Boot enabled for players to connect to them. This allows EAC to work better but not all players have it set up. Over 80% of players have TPM hardware already but just under 60% of players have Secure Boot enabled right now. Servers that require TPM and Secure Boot for all players will have the Secure tag shown on the server browser. Clicking on a server with additional requirements will show you what is required and if it is supported on your system. We will be enforcing this on a few Facepunch servers for the initial test period. Community servers will be able to enforce this at-will. Just look for the "Secure" tag in the server browser. To require TPM and Secure Boot for all players and get the Secure tag you can enable the server.useServerWideRequiredSystemConfig convar. Additionally, we are working on backend systems to require TPM, Secure Boot, and more for individual accounts. Servers can opt-in to enforcing these per-player requirements by enabling the server.usePerPlayerRequiredSystemConfig convar. Note that this will not apply the Secure tag to your server - that will only show if it is enforced for all players. PlayersPlayers can check to see if their PC is compatible by running a couple of Windows commands. If you have a PC from the last ~8 years It's likely your PC is already running it or equipped to run it. Here's a guide on how to check for and/or enable TPM/Secure Boot on your PC. It's good to familiarize yourself with it, as many games are already enforcing this. Our end goal is to make it global in the future. We will communicate more about this timeline in future devblogs. SHADOW SETTINGS REWORK The Shadow settings have been reworked to be part of a Shadow Quality preset setting that can be found under the Graphics Quality section of the Graphics menu. We no longer have a specific section under the Graphics tab for Shadow Settings, as it's no longer needed. The Max Shadow Lights setting has been moved to the Rendering section of the Graphics menu, as we still wanted this to be separate from the new presets. Max Shadow Lights has also had its minimum value changed to 1 to prevent light-leaking issues. This has been done to allow us to have more control over the performance and visual balance of the shadow settings, while making it easier for players to configure. REMOVED 64K COLLIDER LIMIT The physics library that Unity uses, PhysX, has always had a limitation that only around 64,000 colliders are allowed to be within a broadphase cell, the entire world is split into 256 of these cells (16x16).As the world got a lot bigger with the naval update the size of these cells also had to increase, meaning a lot more colliders per cell. As we now use a custom version of Unity, using a custom version of PhysX, for both the server and client, we have more control over limitations like this. There is now effectively no limit to the number of colliders that are allowed in each broadphase cell. There is a theoretical limit of around 4 billion colliders per cell, but you would hit performance bottlenecks long before that. MISSION SERVER PERFORMANCE IMPROVEMENTS Alongside the new missions introduced with the naval update was a bunch of general misc changes to how missions function on the backend and code cleanup in an effort to make missions easier for us to work with and fix some longstanding issues with them. One of those longstanding issues was a problem with how we would find which missions are valid and able to be accepted by players. We need to have this information on hand for each player whenever they open their map due to the mission provider map markers showing how many missions are available and where, and to have the correct dialogue options show up when we go to talk with these mission provider NPC's. The problem with how this worked before was that we would have the client try to figure out what missions are available for the mission map markers and dialogue options, with the server then checking if a mission is definitely valid for that player when a player tries to accept and start a mission. This led to scenarios where there could be discrepancies between what the client and server see as a valid mission for that player, due to the client not having access to all the same information that the server has. Where there was a discrepancy, a client could see inaccurate mission map markers and could try to select dialogue options to start missions but would then be booted out the conversation without understanding why. The idea to fix this was to consolidate this mission validation work to run on the server. To be smart and performant about it, we now have a mission validation "work queue" (a pattern we use to load-balance tasks across frames instead of running many tasks in one frame, to avoid frametime spikes). The work queue figures out which missions could potentially be accepted by anyone on the server (do the required entities exist, is there a valid spawn point for an entity which the mission spawns, etc), so all players are able to pull from the same information here rather than having a different work queue run for each player. This work queue attempts to run any time a player needs to know what missions are valid, but with a fixed cooldown. If the work queue is in cooldown, then the player which requested an update instead receives the last calculated valid states for each mission. After releasing the naval update, we were seeing that this new work queue was too expensive. We were also seeing some expensive RPC frametime spikes when players go to talk to NPC's (when a player talks to an NPC, the server performs a complete revalidation of that NPC's missions and checks that specific players mission prerequisites, so that they have the most up to date information to display the correct dialogue options). Data from our EU Staging server shows that the work queue was second place in terms of time spent executing (data captured across 7 days after the naval staging wipe). It was also accounting for up to 6% of our total frametime. Profiling this showed that the most expensive part of the work queue was for trying to generate points for missions which create generate random positions in specific biome/topology areas of the map, with one position generation taking in the range of 5-6ms. To summarise, part of that process would iterate over thousands of potential areas of the map, before passing these initially found potential areas to a second filter, pulling randomly until we find one which we can generate a valid position from. This is something which would have always been problematic every time we we started one of those types of missions, but was only exposed in this way because we moved the work to run in a work queue, and more frequently than before as we are now polling the mission regularly rather than only when a player tries to start that mission. Put simply, the optimisation was to instead of always iterating through thousands of areas, pull all these potential areas into a basic indexed data structure once as part of the servers bootstrap process, and when we need a position pull randomly from that preallocated data structure until we find a valid area. In testing, this showed at worst case we would test a few hundred areas instead of always at least a few thousand. Profiling after this change shows that the cost of the task is now down to around 0.15-0.275ms, bringing down the total cost of the work queue (across all frames) down from around 20ms to 1.5ms. Our EU Staging performance data across 7 days after the change shows that the work queue has now fallen right down the list of total time spent executing, and is now accounting for only up to 0.15% of total frametime. The change also resolved the lag spikes created from talking to mission provider NPC's. This was a slightly lengthier writeup but I hope it gave some insight as to the context for this specific problem, and how these problems come up and how we resolve them. It is also a good example of a problematic system which can end up being in a game for years, but is only exposed because we happen to try to utilise it in a different way from before. COLLIDER COUNTS To help ease the burden on the phsyics system this month I've taken a look at some of the worst offending parts of our game in terms of collider counts. These are important - we want accurate colliders for a variety of gameplay reasons, but the quantity and detail level of the colliders can be a drain on server performance, memory use and contributed to the 64k limit mentioned above. After receiving some helpful breakdowns from a few community servers I made some specific changes that should help our most collider heavy environments. Vine swinging trees use 6-9 less colliders (depending on which variation is spawned) Collectable plants in the world (Hemp, Wheat, Pumpkins, berries, etc) no longer have a collider on the server, just the client. It's needed on the client to allow the player to interact with them, but not needed on the server. Plants growing in planters have also had the server colliders removed. Sprinklers, heaters and environmental factors are calculated by the planter rather than every individual plant, so this should have no gameplay changes. The first point should make the Jungle biome a lot less collider heavy, while the other two points will help across the whole map as well as in heavy farming bases. WINDOWS MIDI UPDATES We've discovered in the last week that Windows is rolling out a new MIDI interface that seems to be incompatible with the implementation in Rust. This is sometimes resulting in a constant increase of virtual MIDI devices that degrades client performance over time. We would recommend disabling these commands if you are on the latest Windows updates and have used MIDI commands in Rust in the past: midiconvar.enabled and global.processmidiinput. This will unfortunately stop devices like MIDI instruments and Stream Decks working with Rust. We are investigating a fix as a priority as we use these tools internally quite a bit. NEW WORKSHOP SKINNABLE: BBQ This month’s workshop skinnable is the Barbeque Put another human meat on the barbie with this popular request from the skinning community. The possibilities are endless! To make your own BBQ skin, head over to the in-game workshop and locate the Barbeque deployable item. From there, you can download the model file and add your own materials. RUST 2026 ROADMAP The journey for Rust doesn’t stop here. Rust is evolving throughout 2026, with new challenges and changes on the horizon. Here's a current snapshot of this year's roadmap. It's also viewable here where it will be updated as we progress through the year's patches: https://rust.facepunch.com/roadmap ART OF RUST - ART BOOK Launching this month is The Art of Rust. A book takes you behind the scenes with a curated collection of concept art, early explorations, environment designs, and visual development that helped define Rust’s unmistakable style. https://www.darkhorse.com/books/3009-843/art-of-rust-hc/ From the first sketches of iconic monuments to the detailed artwork behind your favourite loot, this is a deep dive into the creative process that built the world you’ve survived in for years. https://www.darkhorse.com/books/3009-843/art-of-rust-hc/ Whether you’re a long-time player, a creator, or someone who appreciates game art, The Art of Rust captures 12 years of visual evolution in one beautifully crafted, hardback book. Get yours here. FULL DEVBLOG AND CHANGELIST HEREVezi articolul complet
  12. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 4, 2026 FUSO Super Great V TRUCK ETS2 1.58 ETS2 – 2 cabin options – 5 chassis options – 4 engine options – 2 transmission options – Many tuning options – Many accessories options – Tested 1.58 game version Credits: Koutsu, dorobuta How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  13. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 4, 2026 20FT CONTAINER G1 PACK TRAILER 1.58 ETS2 FIXES/CHANGES: Fixed cargo not visible (adaptation to new SCS cargo system). Adjusted trailers names. Fixed beacons not working. Fixed reflective parts. Fixed trailer shadow. Changed liftable axis. Added cargo icons (SCS style). Deleted unnecesary/duplicate files. Updated to latest DLC’S. Name: ETS2 Container G1 Pack Truck: All Game: Euro Truck Simulator 2 Game Version: 1.58.x Info about ETS2 [Trailer] Container G1 Pack: Mod Author: RussianGuy (update/fix), SASq (main mod) Trailer Model: SCS Software Trailer Modification: SASq Cargo: SASq Container G1 Pack Skins: Global Maersk MSC Hamburg Süd Barrett Steel Services 19 Cargo jobs per skin Maybe you need to rest several times before you can see the “Container G1” in jobs list. You can find the trailer in game trailers reviews: section: “Gooseneck 20ft” cargo: “Beverages, Brake Fluid. Container G1 is standalone. Normal cargo jobs. Credits: RussianGuy (update/fix), SASq (main mod) How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  14. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 4, 2026 Expansion Cargo Add On vMarch 26 ATS Included Modded Trailers Pizzster Modding – Rogers, Murray – UPDATED 10th Sept, Timesko, Wade, Barrett, Timpte Super Hopper, Wilson Commander, Manac Logger 850 Modding – Versamaxx – UPDATED August 25, Heavy Logging Trailer, 65T Scissorneck, 60T Highboy Southern Skinning – MAS Chain Floor Trailer, 39FT Trailstar Frame-Style End Dump, MAC Frameless End Dump Thad Smith’s MAC Coal Bucket End Dump KisadoWalker – Steerable Dolly, Aussie Byrne Livestock, Tanker, Kalya Siebert D&F Modding – Gincor Zeemods – Frameless End Dump HFG’s – Manac Flat Deck, East Dump Dro Modding – MAC MFG Dump, Kalyn Stepdeck, Temisko Logger, Deloupe Lowboy, Wilkins Walking Floor Mark Browser – Nascar Featherlite (only 2 locations for now) Skorri Industries – Nascar Featherlite (only 2 locations for now) F3D Modding – Car Hauler (only 2 locations for now), Kalyn Siebert Oilfield Trailer H3D Arts – Pratt Coil Trailer (2/3 locations) Heavy Haulin Customz – CX11 Car Hauler, 388 Wrecker and International Rollback (only 2 locations for now), Heil Tanker B4RT’s – Wilson Silverstar Livestock, (SWC) Eby Horse Trailer, Mac Stepdeck, Doepker Super-B **updated 19th April 25**, Walks Foodgrade 45′ CT Modding – Merritt Livestock **updated 19th April 25** MTG’s Trailer pack from the 281-351 Lund Mods – 1960’s Peerless Trailer Caleel – 2023 Mac 53ft Flatbed Sartana – B-Double Jon Ruda – Lowboy, Flatbed, Polar Tanker Ironwerx – Lowboy Selonik Company Models – Felling FT-50-3LP Stoned Customz – Wilson Livestock Trailer Stoned Customz & Heavy Haulin Customz * – MAXX (Flight of the Navigator SCS Lowboy Addon Cargo) -Removed due to some errors that need correcting Fishpant’s Modding – Walker Food Grade Tanker (1 location atm due to unique cargo until sites are made), Dragon Tanker Heavy Haulin Customz (HHC) – Heil Tanker HTStudio – Tuff Agwidener And Dolly, The House Mover Shop Pisc – Double Merritt Livestock Trailer Henrique’s Shop – Reitnouer Flatbed Trailer 2025 SK Customs – Mac Flatbed General clean up Bobcat DLC added Credits: Dr.PupzEditz.scs How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  15. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 4, 2026 YTHQ GPS v1.3 1.58 ETS2 Features: – Dashboard – Air pressure bar – Low air warning icon – Parking lights (parking lights icon) – Low beam lights icon – High beam lights icon – gear – Time (current time) – speed – Cruise control icon – fuel bar – Low fuel warning icon – Remaining fuel in tank – Guessed operating range of vehicle – Parking brake indicator icon – Left/right blinker – Navigation (GPS nav) – Compass – Estimated Time of Arrival (ETA) – speed limit – Differential lock icon Accessories: – YTHQ Dashboard: Truck Configurator –> Accessories –> Windshield Corner – YTHQ GPS: Truck Configurator –> Accessories –> Windshield Sets – Supports trucks from all brands, except for some DLC trucks. Credits: 寻找游戏体验 How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  16. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 4, 2026 Turkish Radio 2026 v1.0 ETS2 Turkish radio mode for ETS2. There are over 100 Turkish radio stations in this mode and they are all up to date. Credits: OmixMod How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  17. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 2, 2026 D-TEC FLEXITRAILER TRAILER v10.0 1.58 ETS2 FULL version includes: 20ft, 40ft, 45ft, 2x20ft & 20ft + dolly container & tanker chassis. All cargos (88 total up to more than 40 tons). Double trailers with all configurations. Freight market (All cargos, chassis, colours & configurations). Trailers in traffic (LOW FREQUENCY. All cargos, chassis, colours & configurations). Trailer in trailers browser. v10.0 changes: Updated to ETS2 1.58.x Cargos adapted to new SCS cargo system (again). Cargos adapted to latest DLC’S companies. Clean gamelog. Please, inform about bugs/errors. Thank you. Credits: Cyrus, Igor, Peerke145, EED123, Tony1971, Holly, Samson, SheryO, Marc D, Nordisch, Pauli, Arnook, Ventyres, Bora, John Dalton, SMG. How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  18. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 2, 2026 TREMEA MAN TG3 TGX 02 03 2026 v1.0 1.50 1.58 ETS2 THIS MOD DOESN’T NEED TO EXTRACT PUT IT AS YOU DOWNLOADED IT IN YOUR GAME’S MODS FOLDER Credits: RODONITCHO MODS How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  19. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 2, 2026 BXP Espana FIX 158.0 ETS2 BXP Espana FIX compatibility combo patch CONTAINS: fix for El Enclaves map FEATURES: solved definition compatibility COMPLETED: full compatibility with BXP SCS Mediterran INCOMPLETE: none reported DEPENDENCY: ProMods and El Enclaves map SPECIAL THANKS: SCS, ProMods, Ciezarowkarz and hi sora Credits: BXP How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  20. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 2, 2026 Grand Utopia Map v1.19 ETS2 Main changes: complete renovation of the Castelnoir urban area, including improvement of the Arcelor Distribution site and of the Pétroval industrial area improvement of long-distance views in the Utopia port area (Utopia city center is now visible from the other side of the bay) Road network: replacement of all road signs in Castelnoir area creation of an A2/A3 interchange to prepare the map expansion to the north modification of the N4 layout to create a logical connection with the new A2/A3 interchange improvement of many road sections (curves, textures, etc.) addition of metropolitan numbering for certain roads in the urban area snow removed from the road to Le Paradis Cities and villages: refresh of Castelnoir, La Palmyre and Sainte-Agnès addition of a cinematic viewpoint to Port-Aelvinque and La Palmyre Player VTC: addition of 20 depots available for rent across the archipelago Official custom companies: addition of Arcelor Distribution and Utopia Pétrole & Gaz Other modifications: update of offense-related parameters fix of several bugs and mapping errors Credits: MyGodness How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  21. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | March 2, 2026 PM TGS – Kazakhstan RC + Pm TGS Fix 0.7-1.58 ETS2 PM TGS – Kazakhstan RC + Pm TGS Fix Changelog v0.7 Compatibility Update for ETS2 1.58 / Promods TGS 1.6.0 Credits: Bozkie How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  22. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | February 28, 2026 Scania G-420 v1.2 ETS2 6×2 and 6×4 chassis Optional exhaust tips Deflectors Intercooler (air conditioning) Smoked windshield Antennas Fenders Flare exhaust system And various other optional extras Credits: Pisc Games How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  23. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | February 28, 2026 Scania RT 2016 v1.3 1.57x ETS2 – 2 Cabin Options – 9 Chassis Options – 4 Engine Options – 9 Transmission Options – 6 Interior Options – 4 Steerin Wheel Options – Many Tuning Options Credits: Skimo How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  24. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | February 28, 2026 Scania R500 “De Winter” + Trailer v1.0 1.57x ETS2 Features: – Standalone – Normal Roof Cabin – 6×2 Taglift Chassis – DC13 155 500 Euro 6 Openpipe – Special Interior – Custom Salon – Personal wheels – Opticruise GRS 905R Transmission – Septic Trailer 3 axle – Optional plate – Accessories Credits: PDT(Platinum Design Truck) How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
  25. Euro Truck Simulator 2 Mods | American Truck Simulator Mods | February 28, 2026 SGD TRAILER PACK v1.0.5 1.57x ETS2 Changelog Edited BERGER ecotrail 2018 Trailer Edited BERGER ecotrail 2018 Paintjob Added 5x BERGER ecotrail 2018 Trailer “Rent look” to Traffic and Quick Job Added BERGER ecotrail 2025 – curtain trailer Renamed some parts CURTAIN TRAILER: PAINTJOBS: EURO LEASING – Trailer Rent Heisterkamp – Trailer Rent PNO – Trailer Rent TIP – Trailer Rent TRAILERLLOYD – Trailer Rent BERGER – ecotrail (2025) Credits: - How to install ETS2 mods or ATS Mods In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD View the full article
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