Counter-Strike 2 Update - Release Notes - GAMELIFE România Jump to content

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\[ MAPS ]

Cache

  • Bomb explosion radius increased.

  • Lighting Adjustments around Vent.

  • Disabled player collision on sign and removed lamp by squeaky.

  • Reworked e-box on A-site for better visibility.

  • Lowered Checkers entrance frame height at B Main.

  • Removed AC unit above Sandbags and moved pipes.

  • Fixed lack of footstep sounds on top of crates at A-site.

  • Fixed hole in world on door in Sun Room.

  • Fixed wall bangs on A Main wall.

  • Fixed some z-fighting around Garage.

  • Adjusted grenade clipping throughout map.

  • Adjusted player clipping throughout map.

Dust II

  • Blocked visibility through corner of Mid Box (Xbox).

\[ SOUND ]

  • Speculative fix for a case where all audio drops out.

\[ MISC ]

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.

  • Adjusted particle effect sprite opacity for fully occluded flashbangs.

  • Improved smoke lighting consistency.

  • Minor adjustments to dropped pistol magazine velocity.

  • Ambient Occlusion adjustment settings in Environment Blend shader restored.

  • Fixed a case where money was subtracted from the wrong player during bot takeover.

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