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About This Game

A strategic rouge like simulation in the fantasy genre.
Lead your villagers 'Stimmings' against the relentless forces of entropy in this cellular automata simulation where the parameters of the sim are altered every run.

The only resource you have are your villagers, and each villager takes up a cell in the simulation.
Due to unfortunate medical circumstances, the villagers are required to be stimming themselves at all times and they cannot stop moving.

Build up your Stimmings and defend them against the enemies and work towards a limited number of castles on the map.

Defeat each Legendary Opponent in these castles to obtain relics that will be vital for survivial in the next levels.

If you find a portal squeeze as many Stimmings inside as you can to ensure the next round is not impossible to navigate.

You the player usually end up balancing your home economy with refreshing farms, navigating environmental hazards, and the offensive required to overtake an enemy structure.

If you find the modern world unstimulating and consider yourself completely desensitized to any information coming from a screen and speakers, this game is for you. Designed to swallow hours of your day and being left with no real recollection of what happened or where you are at the end of rounds.

AboutThisSImulationText.png?t=1701395928

  • Procedural map generation from one of three biomes determines the initial land scape and resource/hazards locations
  • Every map has a portal that requires a certain amount of your Stimmings to activate (this generates the next level)
  • Stimmings (villagers) throw themselves onto blueprints you place to create structures that can span many squares
  • Unique relics provide relief in tight or stressful spots
  • Get to level 10!
  • Stim!
  • MAINTAIN SANITY

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