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Iuliana

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  1. The loadout drop field upgrade has been permanently removed from Modern Warfare 3 multiplayer. Modern Warfare 3 has been widely successful worldwide, thanks to Sledgehammer Games. Taking the helm from Infinity Ward, Sledgehammer Games has made many positive changes to the game, including the new change to an old field upgrade. The field upgrade we are talking about is the loadout drop field upgrade, which has been available since Modern Warfare (2019). According to recent reports, the field upgrade has been permanently removed from Modern Warfare 3’s multiplayer mode. Read More: All New Prestige Challenges in Modern Warfare 3 Season 2 Loadout Drop Field Upgrade Removed from Multiplayer Game Mode In a recent tweet, Sledgehammer Games shared a recent change to Modern Warfare 3’s multiplayer. They stated that the Loadout Drop field upgrade is permanently removed from the game due to underuse and exploitation matters. Image via gameriv The loadout drop upgrade allowed players to change their loadouts mid-game. Using the field upgrade, a large box similar to Warzone’s loadout drop was dropped into the map, and after interacting with it, players could change their loadout. However, the loadout drop was heavily underused in multiplayer game mode. The time required to reach the loadout screen after interacting with the field upgrade was too high, leading players to get killed while maintaining a kill streak or completing challenges. Image via callofduty.com Another problem with the loadout drop field upgrade was its role in exploits. Exploiters broke the game using this loadout drop field upgrade by summoning it in awkward positions in different maps. The removal of the field upgrade is unsurprising, as it has been almost absent from the field upgrade meta for a while. So, if you want to use the Field upgrade in your next play session, wait until the subsequent game releases or hop into Warzone 2.0 to use the Loadout Drops. Read More: Call of Duty Black Ops Gulf War To Have An Open World Campaign The post Loadout Drop has Been Permanently Removed from Modern Warfare 3 Multiplayer appeared first on GameRiv. View the full article
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  4. Here is the full list of Driftboard Locations during the Fortnite x TMNT Event. Fortnite brought childhood joy for the players with the new anticipated collaboration Fortnite x TMNT. Teenage Mutant Ninja Turtles’ character skins and weapons will bring you excitement and nostalgia filled with the Fortnite experience. An event pass is available to buy during these two weeks of time-limited events. The new contents and activities will give you the opportunity to grab the latest cosmetics, TMNT-themed skins, and weapons. Read more: Can’t fix Fortnite “Unable to login to your Epic Games account” error? Here’s How to Do It Along with this new Cowabunga Event, Fortnite also brought back the Driftboards that were already known to the old players. It caught the attention of the new players as well. These Driftboards will be available in different locations on the Fortnite map. You can also use them to complete the weekly quests such as “Splinter Assignment.” This guide will inform you about Driftboards in Fortnite x TMNT Event and where to find them. Driftboards in Fortnite x TMNT Driftboards were first introduced in Chapter 1 of Fortnite. In the TMNT collaboration, the Driftboards are green colored because of the Ninja Turtles. This device will help you during transportation. You can swiftly traverse the whole map and do some flips and tricks. Credit: Epic Games Start riding the TMNT Driftboard to do the tricks. You can use nitro boost for speed and use the jump button. They usually hover smoothly so you can easily cross grass, water, and snow. Remember that the event will end on 27th February, so make sure to use these boards to complete the quests and have fun. All Driftboard Locations Credit: Fortnite.gg There are a total of 20 Driftboards available in the Fortnite Map. Here is a list of locations to help you find them: Rebel’s Roost: 1 TMNT Driftboard Ritzy Riviera: 2 TMNT Driftboards Pleasant Piazza: 2 TMNT Driftboards Snooty Steppes: 1 TMNT Driftboard Fencing Fields: 2 TMNT Driftboards Hazy Hillside: 2 TMNT Driftboards Grand Glacier: 2 TMNT Driftboards Reckless Railways: 4 TMNT Driftboards Lavish Lair: 2 TMNT Driftboards Classy Courts: 2 TMNT Driftboards Read more: How to Unlock the Jackie Skin (Gold Skin) Early in Fortnite Rocket Racing The post Fortnite x TMNT Event: All Driftboard Locations appeared first on GameRiv. View the full article
  5. Learn about All TMNT Vending Machine Locations in the Fortnite Cowabunga Event. Fortnite recently collaborated with the 90s popular cartoon Teenage Mutant Ninja Turtles in Fortnite Chapter 5 Season 1. If you are a massive fan of the Teenage Mutant Ninja Turtles series, this event is everything you hoped for. The event started on February 9th, bringing many character and weapon skins for the players. As a limited-time event, it will last for two weeks; during this time, you will find various new content and activities in Fortnite. The cartoon characters from Teenage Mutant Ninja Turtles will be available as skins. TMNT Battle Pass will include free and premium rewards during the event time. Read more: Fortnite is Returning to iOS, But Only in Europe The event will also make some changes to the Fortnite map. You will find various Vending Machines, Driftboards, and pizza party weapons throughout the map. Some excellent goods can be obtained from these vending machines. If you want to know the locations of all TMNT Vending Machines, then this guide is the one you need. Vending Machines in Fortnite x TMNT Credit: Epic Games The TMNT Vending Machine in Fortnite will hold some of the unique items that are only available during the event time. So, this is your only chance to grab your favorite items. You can use the gold bars and purchase items like Mythic weapons, including: Leonardo’s Katana Saya Donatello’s Bo Staff Sheath Michelangelo’s Nunchucks & Skateboard Raphael’s Sai Backpack These weapons will generally cost you 300 Gold bars. You can also buy “Pizza Party,” which will grant you additional health and shield. TMNT-themed driftboards are also available, so check them out before the event ends on February 27th. All TMNT Vending Machine Locations Credit: Fortnite.gg There are 6 TMNT Vending Machines available across the Fortnite map. If you want to find them, then you must head to the locations listed below: Grand Glacier Pleasant Piazza Classy Courts Rebel’s Roost Hazy Hillside Ritzy Riviera Read more: Fortnite: How to Get the Chill Vibez Pack The post Fortnite Cowabunga Event: All TMNT Vending Machine Locations appeared first on GameRiv. View the full article
  6. Warzone 2.0 Season 2 Patch Notes are finally here. With the new Season 2 update, Raven Software has finally made some long-awaited in-game adjustments. Raven Software will release the Call of Duty: Warzone 2.0 Season 2 update tonight. Players are getting new game modes, playlist updates, weapons and attachment adjustments, and bug fixes with the update. The patch will be available for players starting February 7 at 10 am PT/1 pm ET/5 pm UK. Furthermore, the update is set to bring the most awaited weapon adjustments based on community feedback. In this update, many new weapons are being added to the game to shake up the current player choices of Warzone 2.0. Resurgence Ranked Play and the Fortune’s Keep is set to arrive in-game with the update. Furthermore, this update’s other drastic weapon adjustments will surely shake up the meta for Warzone 2.0. Read More: All New Prestige Challenges in Modern Warfare 3 Season 2 Warzone 2.0 Full Season 2 Patch Notes GLOBAL EVENTS Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot. Horde Hunt The Hunt is on. Every week, hunt down new featured zombie types. Year of the Dragon In-Season Start the new lunar year off with a bang with this Field Rep event! Cryptid Bootcamp In-Season Fact or fiction? Prove your monstrous might. (Tinfoil hat not included) The Walking Dead: Fear the LivingIn-Season Fight the dead, fear the living. Vortex: Decay’s RealmIn-Season The Vortex is back and seeping with Decay’s blighted touch. Dune: Rule of FateIn-Season Take control of the throne of fate. BATTLE PASS Season 2 is here and packed with new content from the eerie to the badass including a variety of Operator Skins, Weapon Blueprints, and more. Take a look at what you’ll find in the Season 2 Battle Pass, BlackCell offering, and in new Store Bundles. WARZONE MAPS Fortune’s Keep Returning Map Welcome Back to Fortune’s Keep! How has the island changed? Extendable Bridges Three Extendable Bridges over gaps in the fallen roadways are now present. These are not portable, but rather you can extend or retract them across a gap in the road by using a small control console, one on either side of the bridge. The controls react to more than melee interaction, in case you’re wanting to activate the bridge at range. In addition, this updated version of Fortune’s Keep will encompass 11 Major Points of Interest, detailed below. Keep: Rear Dock and Caves (North Coast) The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep. Terraces: Fishing Docks and Cliff Paths (Northwest Coast) The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI. Graveyard (Northwest Coast) The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action! Town: Lower (Western Coast) The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers. Town: Upper (Southwestern Coast) Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east. Overlook: Restaurant (Southwestern Coast) East of Overlook (a fortified plateau with an old, multi-floor dwelling and Salty’s Snack Bar attached to it), on a slightly lower plateau overlooking the sea, is the Trattoria Il Luna, a newly constructed restaurant instead of the shack and military tents that used to be here. The eatery offers more than great views across the south of the island; there’s exterior access to tunnels below the cliffs. Konni Outpost (Bay, Northeastern Coast) Once a seldom-visited locale, the old Bay POI now gives Operators their first clue to the faction behind the island’s partial collapse. Konni Group has established a small outpost here, complete with a mechanic’s garage, several small server and monitoring rooms, and a storage cave with Ascender access to the Keep’s eastern perimeter. Pier (Camp, Southeastern Coast) Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store. Lighthouse (Southeastern Coast) While Smuggler’s Cove has seen cataclysmic damage, the initially alarming cracks along the exterior of the old lighthouse haven’t toppled the structure yet. Winery (East) The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks. Gatehouse (Center) The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below. Ground Zero (Grotto, South Coast) Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels. WARZONE RANKED PLAY: RESURGENCE We’re excited to introduce Ranked Play to Call of Duty: Warzone this year by first bringing competitive experiences to the popular, high-action Resurgence game mode. Similar to our previous iteration of Warzone Ranked Play, Warzone Ranked Play: Resurgence will use competitive settings developed by Treyarch and Raven Software, along with the input and support of our partners at Sledgehammer Games. Warzone Ranked Play: Resurgence aims to deliver a competitive and fair system of play while striving to ensure a consistent experience similar to other Resurgence modes. To achieve this, Resurgence Ranked Play is launching with initial gameplay restrictions and adjustments. Restricted content will be re-evaluated each Season with the possibility of re-introducing content after fixes or balance adjustments. We are constantly watching the state of the game and will react to live situations on a case-by-case basis. We can’t wait for existing competitive players and new Resurgence players to dive in, climb through Skill Divisions, and earn some awesome rewards. Catch all of the details below! Launch Preparations Launch Matchmaking: During the Resurgence Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches. Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters. Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below. Match Ruleset Map Fortune’s Keep Mode Resurgence Player Level Requirement Level 55 Squad Size Trios Max Player Count 51 (17 Squads) Gameplay Public Event Adjustments Public Events in Resurgence Ranked Play occur at the same circle in each match. Circle 2: Loadout Drop Circle 3: Fire Sale Circle 4: Restock Spawn Protection Reduced to 2.5s. Weapon Adjustments Snipers will not down players in one shot in Resurgence Ranked Play. The weapon’s maximum damage will be 299. Respawn Loadouts Loadouts issued to players who are respawning are static, not random. Warzone Ranked Play: Resurgence Restrictions Weapons Melee Riot Shields Launchers All Shotguns KV Broadside MX Guardian Haymaker Riveter Attachments Ammunition Snakeshot Dragon’s Breath High Explosive Optics All Thermals Underbarrel Jak Purifier Corvus Torch Trigger Action Maelstrom Dual Trigger Perks Birdseye Plate Carrier Comms Vest Vehicles All Turreted Ground Vehicles All Turreted Aquatic Vehicles SR (Skill Rating) & Divisions Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions. All players begin our first Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR. Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads. Breakdown: Divisions & Tiers Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting Division Silver – 900 SR Gold – 2,100 SR Platinum – 3,600 SR Diamond – 5,400 SR Crimson – 7,500 SR Iridescent – 10,000 SR Top 250 – 10,000+ SR All Divisions except for Iridescent and Top 250 have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon. Breakdown: Earning SR Kills and Assists Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates. Players also receive some SR each time a Squadmate gets a Kill, even if they didn’t contribute to the Kill. To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive. 9 – 17 Squads Remaining: +5 SR per Kills/Assists, +3 SR per Kill by Squadmate 4 – 8 Squads Remaining: +7 SR per Kills/Assists, +5 SR per Kill by Squadmate 1 – 3 Squads Remaining: +10 SR per Kills/Assists, +7 SR per Kill by Squadmate Final Placements Players earn SR based on their Final Placement at the end of the match. Top 12: 20 SR Top 8: 40 SR Top 5: 60 SR Top 3: 80 SR 1st: 100 SR Players will see this SR added throughout the match. Reach Top 12 and you’ll gain 20 SR. Reach Top 8 and you will see another 20 SR for a total of 40 SR. SR Tracker Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game. The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match. If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report. Breakdown: Seasonal Challenges Seasonal Challenges are a new addition to the Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR. Players can complete the below challenges once per Season. First Kill or Assist: +100 SR 10 Kills or Assists: +100 SR 25 Kills or Assists: +100 SR 50 Kills or Assists: +100 SR 100 Kills or Assists: +100 SR Reach Top 8 Squad: +100 SR Reach Top 5 Squad: +100 SR Reach Top 3 Squad: +100 SR Win a Match: +200 SR These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season. Breakdown: Death Fees Death Fees are a new addition to the SR system to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence. Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death. Silver I-III: -2 SR per Death Gold I-III: -3 SR per Death Platinum I-III: -4 SR per Death Diamond I-III: -5 SR per Death Crimson I-III: -6 SR per Death Iridescent & Top 250: -7 SR per Death Death Fees do not scale with SR >10,000+. Competitors cannot lose more SR than their Deployment Fee which are listed below. Breakdown: Deployment Fees Deployment Fees are a returning Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress. Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total. Bronze I-III: FREE Silver I: -10 SR Silver II: -14 SR Silver III: -18 SR Gold I: -23 SR Gold II: – 28 SR Gold III: -33 SR Platinum I: -39 SR Platinum II: -45 SR Platinum III: -51 SR Diamond I: -58 SR Diamond II: -65 SR Diamond III: -72 SR Crimson I: -80 SR Crimson II: -90 SR Crimson III: -100 SR Iridescent & Top 250: Starts at -110 SR to -280 SR Deployment Fee increases every 300 SR above 10,000+ SR. Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match. Breakdown: End of Season Skill Setback At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season: Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season. Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III. Players Crimson II and above will start Season 2 in Diamond I. The highest starting position each Season is Diamond I. Top 250 Leaderboard & Division The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby. Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season. Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season. Ranks Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career. Breakdown: Ranks All players start at Rank 1 and can progress to Rank 50. Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank. Stars awarded by Placement: Top 8: 1 Star Top 5: 2 Stars 1st Place: 3 Stars Rewards Resurgence Ranked Play joins Modern Warfare III Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season. Breakdown: Rewards Players can earn rewards in three ways: Rank Rewards: Available at launch and can be earned in any Season. Season Rewards: Available at the start of a Season and only available in that Season. End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division. Rank Rewards Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards: Rank 05: ‘Sweat Buggy’ Vehicle Skin & Calling Card Rank 10: ‘On the Rise’ Animated Emblem & Calling Card Rank 15: ‘Carrying the Squad’ Weapon Sticker & Calling Card Rank 20: ‘Team Player’ Weapon Charm & Calling Card Rank 25: ‘GOAT’ Animated Emblem & Calling Card Rank 30: ‘WZ Ranked Play’ Weapon Camo & Calling Card Rank 35: ‘WTB Teammate’ Weapon Sticker & Calling Card Rank 40: ‘Beamed’ Large Weapon Decal & Calling Card Rank 45: ‘You Tried’ Weapon Charm & Calling Card Rank 50: “WZ Ranked Veteran” Operator Skin, Animated Emblem, and Animated Calling Card. Season 2 Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. Throughout Season 2, players can earn the following rewards: Placement Challenges Finish Top 8 25 Times: ‘Melted’ Large Weapon Decal Finish Top 5 25 Times: ‘Pro Issue Striker’ SMG Blueprint Finish 1st: ‘Popped Off’ Weapon Charm Kill & Assist Challenges Get 50 Kills or Assists: ‘WZ Ranked Play Season 2 Competitor’ Weapon Sticker Get 250 Kills or Assists: ‘WZ Ranked Play Season 2’ Loading Screen Get 1000 Kills or Assists: ‘WZ Ranked Play Season 2 Veteran’ Weapon Camo End of Season Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. Season 2 Division Rewards Bronze: ‘WZ Season 2 Bronze’ Emblem Silver: ‘WZ Season 2 Silver’ Emblem Gold: ‘WZ Season 2 Gold’ Large Weapon Decal and Animated Emblem Platinum: ‘WZ Season 2 Platinum’ Large Weapon Decal and Animated Emblem Diamond: ‘WZ Season 2 Diamond’ Large Weapon Decal and Animated Emblem Crimson: ‘WZ Season 2 Crimson’ Large Weapon Decal and Animated Emblem Iridescent: ‘WZ Season 2 Iridescent’ Large Weapon Decal and Animated Emblem Top 250: ‘WZ Season 2 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card Players must finish in the Top 250 Division to qualify for these rewards. Seasonal Division Operators New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions. Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone. Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season. Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division. Players must finish in the Top 250 Division to qualify for these rewards. Ranked Play First Place The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 2 bragging rights. Competitive Integrity Features Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes. In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match: Players must have at least 1 Squad member remaining. There must be at least 3 Squads remaining in the match. Players can only rejoin the same match once. To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches. Callouts: When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected. When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected. Players that have been eliminated for over 3 minutes and intentionally disconnect via ‘Leave Match’ will not be presented with the option to Rejoin. Players that disconnect while operating a vehicle will be ejected from the driver’s seat. Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match. Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions. Note: Players that have been eliminated for over three minutes can disconnect from the match via “Leave Match” without penalties. SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early. Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted. Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Bronze – Platinum: Can party up without any restrictions Diamond: Can party within 2 Skill Divisions Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division Additional Features Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone. PLAYLIST Week of Feb 7 – 14 Ranked Play Resurgence Fortune’s Keep Trios Battle Royale Urzikstan Solos, Duos, Trios, Quads Resurgence Fortune’s Keep Solos, Duos, Trios, Quads Plunder Urzikstan Quads Week of Feb 15 – 21 Ranked Play Resurgence Fortune’s Keep Trios Battle Royale Urzikstan Solos, Duos, Trios, Quads Resurgence Fortune’s Keep Solos, Duos, Trios, Quads Vondel Quads Lockdown Vondel Quads For information about upcoming Playlists, please check out the dedicated Warzone Trello Board. GENERAL Audio Improvements Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including: Ascenders Audible distance and volume increased. Parachute Audible distance and volume increased. Removed environmental sounds that could be misconstrued as parachutes. Reduced enemy parachute occlusion while firing a weapon. Enemy Redeploy Drone Players will now hear the intended VO when enemies are landing in their vicinity after using a Redeploy Drone. GAMEPLAY New Features All Modes | All Maps Rogue Signal New Public Event A match wide public event that pits players against one another for 90 seconds to be the best at a specified task – to gather the most money, get the most kills, deal the most damage, or open the most loot chests. The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon. Resurgence | All Maps Squad Wipe Streak Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you. This represents the number of squad wipes you achieve back-to-back within 90-second windows. This stat is tracked per match and is added to your main stats along with your personal best. A white flare shoots up from the last enemy player to be slain after each streak. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant. Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons. This feature is disabled in Ranked Play. Resurgence | Fortune’s Keep Eradication Contract New Contract | In-Season Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors. Zombies Power-Ups New Power Mechanics Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers). Full Armor: Instant buff. Fully fills your active Armor slots on pickup. Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup. Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time. Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item. Zarkour: 60-second duration. Increases movement speed by around 10%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage. Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active. Adjusted Features All Modes | All Maps Health Regen Delay The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7. Health Regen Per Second Regen Per Second increased to 50, up from 40 Ground Loot Weapon builds have been updated in the ground loot. Newer weapons have been added. Existing weapons have received improved builds. Removed several Modern Warfare 2 weapons and those that came defaulted to burst fire. “Danger Zone” Tac Map Notification Quality of Life An icon has been added to the Tac Map to show the “Danger Zone” of an incoming Precision Air Strike. Players in this area are at risk of being damaged. Precision Air Strike Banner Radius Alongside the above, the distance at which players see the existing warning banner for a Precision Air Strike on the HUD has had a range increase. UAV HUD Notification Quality of Life Players will now see a small red outline around their Minimap when they are under the influence of an enemy UAV in order to help better understand when they may be visible, or even pushed, by a team. Auto-Equip Durable Gas Mask Quality of Life Players will now auto-equip the durable gas mask over the regular gas mask by default. Players can still equip a regular gas mask over an equipped durable in the backpack. Redeploy Drone Ping Quality of Life The location of the ping icon for the Redeploy Drone has been moved to the bottom of the ascender to improve player navigation. Death Location Highlight Quality of Life The player’s death skull icon appears upon redeployment and remains visible until the player has landed. When the player has landed, the death icon will stay for an extra 10 seconds if the player landed near the death icon. Lootable Grenade VisibilityQuality of Life Loadout Markers and Smoke Grenades are now easier to spot as ground loot – they are now up right and slightly elevated from the ground. This will now match the behavior of Deployable Buy Station grenades when they are on the ground. Auto-Equip Stowed KillstreaksQuality of Life Players will now auto-equip the next available Killstreak that is stowed in the backpack if a matching one is not found. Live Ping Fade Quality of Life While players are aiming down sights, live enemy pings will now fade away. Stow Equipped Perk Pack Quality of Life Players can now stow their equipped Perk Pack. Battle Royale | Urzikstan Buy Station Shuffle Buy Station locations across Urzikstan have been updated to refresh the gameplay loop and combat scenarios. The number of available Buy Stations remains unchanged. Gulag Loadouts Updated the weapon builds for all weapons in the gulag. Item Drops Decreased the chance a Portable Radar and Suppression Mine appears in ground loot by 30%. Champion’s Quest Progress will reset at the launch of Season 2. Defuse time decreased to 10 seconds, down from 15. Chopper health increased by 10%. The order of elements has changed to Beryllium, Tritium, Plutonium. Resurgence | All Maps Gulag Token The Gulag Token has been removed from Resurgence loot tables. All Modes | Vondel Dynamic Fog System The fog will now only be present in 8% of games, it was 24%. Loot Density In the smaller or more dense POIs the loot density has decreased. WEAPONS General Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device. ADS Idle Sway While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon. Note: Sniper Rifles are not included in this change. After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights. Note: Sniper Rifles are not included in this change. ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve. Hipfire Crosshair Sway The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added. Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera. Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates. Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen. Looking Ahead Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics. New Weapons BP50 (MWIII) Assault Rifle A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges. Can be acquired via Battle Pass Sector B7 RAM-9 (MWIII) Submachine Gun More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range. Can be acquired via Battle Pass Sector B6 SOA (MWIII) Subverter Battle Rifle In-Season Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil. Can be acquired via Weekly Challenge Soulrender (MWIII) Melee Weapon In-Season A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. New Aftermarket Parts JAK Tyrant 762 Kit Compatibility: Longbow (Sniper Rifle) This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon. Can be acquired via Weekly Challenge. JAK Limb Ripper Compatibility: Underbarrel Attachment, several weapons Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way. Can be acquired via Weekly Challenge. JAK Maglift Kit Compatibility: Haymaker (Shotgun) With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine. Can be acquired via Weekly Challenge. JAK Glassless Optic Compatibility: Optic Attachment, several weapons This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing. Can be acquired via Weekly Challenge. JAK Outlaw-277 KitIn-Season Compatibility: BAS-B (Battle Rifle) This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision. Can be acquired via Weekly Challenge. JAK Burnout KitIn-Season Compatibility: Holger 26 (Light Machine Gun) Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time. Can be acquired via Battle Pass. JAK Backsaw KitIn-Season Compatibility: Holger 556 (Assault Rifle) Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once. Can be acquired via Weekly Challenge. Weapon Adjustments » General « We’ve reduced the recoil on all weapons while using them in Tac Stance. A number of improvements have been made to Modern Warfare II weapons: Assault Rifles Increased movement speed while aiming down sights. Battle Rifles Increased movement speed while aiming down sights and while crouched. Marksman Rifles Increased movement speed while aiming down sights and while crouched. Light Machine Guns Increased movement speed while aiming down sight, while crouched, and while strafing. Sniper Rifles Increased movement speed while aiming down sight, while crouched, and while strafing. » Assault Rifles « RAM-7 (MWIII) Mid Damage reduced to 24, down from 28. Min Damage reduced to 22, down from 25. MCW (MWIII) Increased aim down sight time to 265ms, up from 240ms. Increased sprint to fire time to 252ms, up from 241ms. Holger 556 (MWIII) Increased aim down sight time to 270ms, up from 260ms. TR-76 Geist (MWII) Headshot Damage Modifier reduced to 1.25x, down from 1.3x. Upper Torso Damage Modifier increased to 1.15x, up from 1.05x. Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x. » Battle Rifles « BAS-B (MWIII) Max Damage reduced to 30, down from 35. Increased sprint to fire time to 252ms, up from 231ms. Increased aim down sight time to 270ms, up from 260ms. Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s. MTZ-762 (MWIII) Semi-Auto damage override has been removed. The weapon now does the same damage in semi-auto as it does in automatic. Sidewinder (MWIII) Increased bullet velocity to 600m/s, up from 540m/s. Decreased recoil and gun kick significantly. JAK Thunder LMG Kit Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms. Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s. Increased gun kick control and recoil control by 35%. » SMGs « HRM-9 (MWIII) Max Damage Range reduced to 12.9m, down from 16.5m. WSP-9 (MWIII) Max Damage Range increased to 18m, up from 16.5m. Near-Mid Damage Range increased to 26.7m, up from 22.9m. Decreased aim down sight time 220ms, down from 240ms. Broodmother .45 Kit Decreased aim down sight time to 241ms, down from 270ms. Decreased movement speed penalties by 50%. » Shotguns « Lockwood 680 (MWIII) Mid Damage reduced to 30, down from 44. Defender Heavy Long Barrel Increased sprint to fire time penalty to 30%, up from 8%. Haymaker (MWIII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.9m, down from 3.5m. Near-Mid Damage Range decreased to 4.1m, down from 4.8m. Riveter (MWIII) Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m. .410 Gauge Incendiary Max Damage Range decreased to 2.5, down from 3.0m. Near-Mid Damage Range decreased to 3.3, down from 3.8m. Bryson 890 (MWII) Mid Damage Range reduced to 10.4m, down from 13.2m. KV Broadside (MWII) Decreased sprint to fire time to 189ms, down from 210ms. Decreased aim down sight time to 240ms, down from 330ms. Lockwood 300 (MWII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.6m , down from 3.3m. Near-Mid Damage Range decreased to 5.3m, down from 7.1m. MX Guardian (MWII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.9m, down from 3.5m. Near-Mid Damage Range decreased to 4.8m, down from 5.5m. » LMGs « Pulemyot 762 (MWIII) Jak Annihilator Bullpup Kit Near-Mid Damage set to 32. New Variable Near-Mid Damage Range set to 38.1m. New Variable Min Damage reduced to 30, down from 34. TAQ Evolvere (MWIII) Max Damage increased to 34, up from 26. Max Damage Range reduced to 30.5m, down from 45.8m. Near-Mid Damage 29. New Variable Near-Mid Damage Range 45.8m. New Variable Min Damage increased to 26, up from 20. TAQ Eradicator (MWIII) Increased sprint to fire time to 252ms, up from 210ms. Increased sprint to fire time to 340ms, up from 330ms. 556 Icarus (MWII) Decreased sprint to fire time to 235ms, down from 250ms. RAAL MG (MWII) Decreased sprint to fire time to 199ms, down from 216ms. Decreased aim down sight time to 330ms, down from 390ms. RPK (MWII) Decreased aim down sight time to 380ms, down from 410ms. » Marksman Rifles « KVD Enforcer (MWIII) Decreased headshot multiplier to 1.4x, down from 1.8x. MTZ Interceptor (MWIII) Increased sprint to fire time to 262ms, up from 252ms. Increased aim down sight time to 280ms, up from 265ms. Decreased neck multiplier to 1.0x, down from 1.62x. MCW 6.8 (MWIII) Decreased aim down sight time to 245ms, down from 271ms. Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s. Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s. Decreased bullet velocity to 930m/s, down from 1,016m/s. LM-S (MWII) Reduced intensity of aim down sight idle sway. Crossbow (MWII) Neck Damage Multiplier increased to 3x, up from 1.2x. Lower limb Damage Multipliers increased to 1x, up from 0.9x. XRK Stalker (MWIII) Now one-shot downs to the head within its Max Damage Range Max damage range increased to 50.8 meters. Longbow (MWIII) Min Damage reduced to 73, down from 75. Decreased aim down sight time to 520ms, down from 550ms. Signal 50 (MWII) Near-Mid Damage Range reduced to 62.3m, down from 67.4m. SP-X 80 (MWII) Increased aim down sight time to 545ms, up from 521ms. » Handguns « Renetti (MWIII) JAK Ferocity Carbine Kit Reduced movement speed penalties by 50%. WSP Stinger (MWIII) Max Damage increased to 24, up from 20. Near-Mid Damage increased to 22, up from 16. Min Damage increased to 20, up from 14. .50 GS (MWII) Max Damage increased to 78, up from 72. Basilisk (MWII) Lower Torso Damage Modifier increased to 1.2x, up from 1.0x. » Melee « Gutter Knife (MWIII) Decreased melee lunge distance by 30%. Karambit (MWIII) Decreased melee lunge distance by 30%. Combat Knife (MWII) Decreased melee lunge distance by 30%. Dual Kodachis (MWII) Decreased melee lunge distance by 30%. Dual Kamas (MWII) Decreased melee lunge distance by 30%. Pickaxe (MWII) Decreased melee lunge distance by 30%. Adjusted Attachments JAK BFB Muzzle Decreased gun kick control benefit to 55%, down from 60%. Decreased vertical recoil control benefit to 35%, down from 40%. Increased aim down sight time penalty to 15%, up from 12%. Increased sprint to fire time penalty to 14%, up from 11%. Increased aim walking speed penalty to 17%, up from 14%. Added 18% bullet velocity penalty. PERKS General Adjustments Several perk descriptions have been updated for clarity. The spacing of perks located on the HUD has been increased for more separation between them and the tac stance indicator. Perk Adjustments Flex Perk Revised audio levels while equipped. Irradiated Will now reduce gas damage by 20%, up from 10%. Allows players to replace armor plates while in the gas. Battle Hardened Will now show the “resist” icon for the killstreak owner when a player resists the Guardian. Quick Fix Quick fix will now correctly begin regenerating health when the player inserts an armor plate. Shrouded The deployed smoke grenade has a slight randomized offset so that it is not deployed directly on top of the player. EQUIPMENT Adjusted Equipment Claymore Following a related bug fix, players can expect the following damage values from claymores: Close damage 170. Far Damage 100. C4 Throw velocity increased to 425m/s, up from 392m/s. The charge can now be thrown between 5m to 15m based on the type of throw. Breacher Drone Close Damage decreased to 175, down from 200. Frag Grenade Close Damage increased to 275, up from 250 Mid Damage increased to 200, up from 150 Far Damage increased to 175, up from 105 Gas Mask Gas Mask health reduced to 100, down from 120. Durable Gas Mask health reduced to 200, down from 240. BUG FIXES Fixed an issue causing a fourth melee hit to instantly down a second target. Fixed several geography issues throughout Urzikstan. Yes, that includes doing some excavating near the historic Urzikstan Plateau. Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them. Fixed an issue causing the Battle Hardened hitmarker not to appear when a player with Battle Hardened is hit by an enemy Guardian. Fixed an issue where vehicles were not taking the intended amount of damage from lethal equipment. Fixed an issue where ultimate perks were not being correctly removed and reset when switching perk packages. Fixed an issue when hovering over an active mosquito drone on the tac map did not have any name. Fixed several issues that prevented a Players death icon from appearing. Fixed an issue preventing a Player from seeing their death icon if they did not fight anyone in the Gulag. Fixed an issue causing the Ammo Caches on Plunder to have lower cooldowns. Fixed an issue allowing a Player to respawn after the Resurgence countdown ended. Fixed an issue causing the Loot Crate icon from the Scavenger Contract to not appear. Fixed an issue causing multiple of the same Field Upgrade to spawn next to one another in ground loot. Fixed a collision issue with the Cash Drop Crate. Fixed an issue that would cause performance issues when opening the Tac-Map. Fixed an issue that would cause a ping on the enemy to appear as a Loadout Crate icon. Fixed an issue where a mushroom cloud would be visible in the victory cinematic even though the nuke was defused. Fixed an issue causing the Nuke icon to be visible to Players in the Gulag. Fixed an issue preventing Players from joining a Private Match after receiving an invite. Fixed an issue causing the Riot Shield to clip through the Player during the Exfil scene. Fixed an issue causing Champion’s Quest element icons to disappear after returning from the Gulag. Fixed a UI issue with the Resurgence timer in the Player Squad widget. Fixed an issue causing an Operator to appear invisible in the Exfil scene. Fixed an issue with the “Go Again” Gulag event that allowed Players to spectate an enemy instead of their alive teammate. Fixed an issue preventing Players from going down fire station tower stairs. Fixed an issue with incorrect accolades appearing during the Exfil scene. Fixed an issue that incorrectly details how much money a Redeploy Pack and a Gulag Token rewards Players. Fixed an issue causing the rarity of Mortar Strikes to be displayed incorrectly in the backpack. Fixed an issue where the red skull icon would overlap with the money in the Squad Widget. Fixed an issue preventing a cooldown on “request” pings from teammates. Fixed an issue preventing ATVs and PWCs from automatically exploding after receiving maximum damage. Fixed an issue that caused Gas Masks to be damaged when bought from a Buy Station. Fixed an issue in Plunder, causing the Cash Deposit Balloon to display the incorrect amount of money being deposited. Fixed an issue preventing the favorite icon from appearing on a favorited loadout. Fixed an issue that caused the EMP Killstreak to be displayed incorrectly in the backpack. Fixed an issue causing Black Site Keys to spawn when there is no Black Site available. Read More: Call of Duty Finally Explains How SBMM Works in Modern Warfare 3 The post Warzone 2.0 Season 2 Patch Notes appeared first on GameRiv. View the full article
  7. Modern Warfare 3 is getting a new range of Prestige Challenges with the Season 2 patch. Call of Duty titles have always featured a set of Prestige Challenges that commemorate a player’s rank. These prestige challenges have always been a large aspect for players grinding the game. Modern Warfare 3 also features Prestige Ranking, which reaches a maximum level cap every season. With Season 1, players were limited to a certain prestige ranking, which will be extended with the new Season 2 update. Read More: How to Optimize MW3’s Video Settings for More FPS in Ranked Play All New Prestige Challenges In Season 1, the max player level was capped at 250, and Prestige 5. With the Season 2 update, the level cap will be increased to Level 450 and Prestige 9. Here’s a brief look at all the rewards associated with the Prestige Ranks in Season 2: Prestige 6: Unlocked at Rank 300 Emblem Reward. MP: Four Tiered Calling Card Challenges, one Prestige 6 Mastery Calling Card Challenge. MWZ: Four Tiered Calling Card Challenges, one Prestige 6 Mastery Calling Card Challenge. Prestige 7: Unlocked at Rank 350 Emblem Reward. MP: Four Tiered Calling Card Challenges, one Prestige 7 Mastery Calling Card Challenge. MWZ: Four Tiered Calling Card Challenges, one Prestige 7 Mastery Calling Card Challenge. Prestige 8: Unlocked at Rank 400 Emblem Reward MP: Four Tiered Calling Card Challenges, one Prestige 8 Mastery Calling Card Challenge. MWZ: Four Tiered Calling Card Challenges, one Prestige 8 Mastery Calling Card Challenge. Prestige 9: Unlocked at Rank 450 and the level cap until the end of Season 2. Emblem Reward. MP: Four Tiered Calling Card Challenges, one Prestige 9 Mastery Calling Card Challenge. MWZ: Four Tiered Calling Card Challenges, one Prestige 9 Mastery Calling Card Challenge. Blueprint Reward: “Bird of Prey” Blueprint for the RAM-7 AR. A weapon for those who stand above the rest. Image via callofduty.com So, stay frosty and gear up to boast the new Prestige Ranks with the upcoming Season 2 update on February 7, 2024. Read More: All Restrictions in Warzone 2.0 Resurgence Ranked Play The post All New Prestige Challenges in Modern Warfare 3 Season 2 appeared first on GameRiv. View the full article
  8. Warzone 2.0 Resurgence Ranked Play will feature many in-game restrictions to ensure a fair playing field. Warzone 2.0 Season will introduce the most awaited Fortune’s Keep back to the game. Previously added to the game with Warzone Caldera, the Resurgence map has since been reworked for Warzone 2.0. While normal lobbies in Warzone 2.0 allow players to use various weapons and in-game features, Ranked Play restricts a few. This creates a level playing field and ensures that all players use the same weapons and in-game features. The restrictions of Resurgence Ranked Play have been revealed, let’s take a look. Read More: Call of Duty Finally Explains How SBMM Works in Modern Warfare 3 All Restrictions in Resurgence Ranked Play Many in-game restrictions are in place, such as squad limitations, map selection and other weapon bans. Here’s an in-depth look at different restrictions in Resurgence Ranked Play: Game Mode Restrictions The squad size for Ranked Play is restricted to Trios Only, and the map is set to Fortune’s Keep until Vondel appears in the rotation. Fortune’s Keep was revamped after an earthquake to change most POIs. Weapon Restrictions Weapon restrictions are vital for Ranked Play as they ensure all players can access the same guns. Moreover, it also stops the usage of over-the-top weapons and attachments such as the Riveter, dragon breath ammunition, and more. Here’s a Riot Shields Banned Launchers Banned KV Broadside, Haymaker, Riveter, and Guardian MX Banned One Shot Snipers Banned No Corvus Torch Dragon’s Breath Ammo for Shotguns Banned High Explosive Rounds Banned Snake Shots and Dual Trigger Banned Thermal Optics Banned JAK Purifier AMP Banned Turreted Vehicles Banned Other Restrictions Certain event restrictions exist for Resurgence Ranked Play, including Jailbreak Event (No Gulag). Moreover, global text and proximity voice chat are restricted to prevent players from leaking callouts or other player positions. Firesale and Restock events only at fixed circles Jailbreak Events Restricted Restock Event Restricted Global Text Chat is Restricted Proximity Voice Chat is Restricted So, stay frosty and buckle up for the Resurgence Ranked Play. For more Ranked Play loadouts, guides and tips, and tricks follow our Call of Duty guides. Read More: How to Optimize MW3’s Video Settings for More FPS in Ranked Play The post All Restrictions in Warzone 2.0 Resurgence Ranked Play appeared first on GameRiv. View the full article
  9. Ranked Play is the most competitive game mode in Modern Warfare 3. If you’re getting into Ranked Play, here is how to optimize your video settings for more FPS. Modern Warfare 3‘s Ranked Play arrived with the launch of Season 1 Reloaded. Although it was delayed for performance issues, it is now running. Thousands of players are getting into the game to grind up the rank ladder. While casual multiplayer focuses less on how many frames per second you get, in Ranked Play, it dictates how well you perform. So, naturally, you would like to get the highest FPS possible. If you’re getting serious about Ranked Play, here’s how to optimize your video settings to get the highest FPS possible. Read More: Best Ranked Play Loadouts You Should Use in Modern Warfare 3 to Win More How to Get More FPS in Ranked Play by Optimizing Video Settings Modern Warfare 3 runs on the new IW engine, so it is a resource-heavy game which utilizes a good amount of GPU and CPU from your setup. So, to make your life easier, we played MW3 for a while, and after a few tests tweaking in-game settings, we found out that some settings completely change how the game performs. So now, after opening Modern Warfare 3, head to in-game Settings and select the “Graphics” tab. Then, start tweaking the following settings depending on your PC setup. Display Display Mode: Full-screen Exclusive High Dynamic Range HDR: Off Sustainability VSync: Off Custom Frame Rate Limit: Custom Gameplay Custom Frame Limit: 250 Menu Custom Frame Limit: 60 Global Quality Upscaling: NVIDIA Image Scaling Variable Rate Shading: Off Details & Textures Streaming Quality: Low Texture Resolution: Low Texture Filter Anisotropic: Normal Particle Quality: High Bullet Impacts & Sprays: Disabled Tessellation: Disabled Dismemberment & Gore Effects: Disabled On-demand Texture Streaming: Disabled Filmic Strength: 0 Film Grain: 0 NVIDIA DLSS: If you have an RTX graphics card, you can enable DLSS for better performance at the cost of resolution. Give it a shot to see if you like it, but we usually leave this disabled. Anti-Aliasing: Off Depth of Field: Disabled World Motion Blur: Disabled Weapon Motion Blur: Disabled Shadow Map Resolution: Low Cache Spot Shadows: Enabled Cache Sun Shadows: Enabled Particle Lighting: Normal DirectX Raytracing: Disabled Ambient Occlusion: Disabled Screen Space Reflection (SSR): Disabled Here’s a preview of how the game looks with the optimized Video Settings: Image via u/callme-snow We tested out these settings in Ranked Play, and we found no performance issues. However, we haven’t included FOV settings as they are based on player preference. The max 120 FOV provides more to see on the screen but makes the game look faster-paced. So, we recommend tweaking it between 90 and 120 and selecting the number that hits the sweet spot for you. Read More: Fortune’s Keep Teased for Warzone 2.0 Season 2 The post How to Optimize MW3’s Video Settings for More FPS in Ranked Play appeared first on GameRiv. View the full article
  10. Call of Duty has finally explained how the SBMM process works in Modern Warfare 3. Matchmaking has been a huge debate in the CoD community since the game’s inception. The devs have always been quiet about how the complete matchmaking process functions. But the severity of SBMM since the release of Modern Warfare (2019) has left players curious about how the new CoD titles handle the matchmaking process. SBMM has been a widely controversial topic of all CoD titles since 2019. The whole matchmaking system became a bane for the community as it started punishing good players for performing well and letting new players experience a smoother lobby experience. Putting all speculations aside, Call of Duty has finally explained how their matchmaking process works in Modern Warfare 3. Read More: Fortune’s Keep Teased for Warzone 2.0 Season 2 Full SBMM Process Explained Matchmaking in Call of Duty is completely based on a Skill standpoint, or better know as SBMM. Skill-based matchmaking (SBMM) is a very complex process. In a recent blog, Call of Duty explained how their matchmaking system works. Here’s an overview of the whole process: CONNECTION – Connection is the first step of the matchmaking process. It factors in ping, and regional coordinates. Players are always sent to lobbies of their region, and with ping being the lowest possible. TIME TO MATCH – Time to match is the second process unless you are shadowbanned for obvious reasons. Matchmaking usually takes up to 2 minutes at most. The following factors are also critical to the matchmaking process: PLAYLIST DIVERSITY – The number of playlists available for players to choose from. It basically accounts for the playlist chosen by the player before starting the matchmaking process. RECENT MAPS/MODES – Unless you are queuing for a fixed map playlist, the matchmaking process accounts for the previous map you played and pushes you into a new map pool with map voting options. SKILL/PERFORMANCE– Depending on your skill or performance in previous matches, the difficulty of your lobby or your opponents are matched. If you perform well in a match, you will be put in harder lobbies for the next few matches, and vice versa. INPUT DEVICE – Depends on Crossplay settings, input such as Controller or mouse and keyboard. PLATFORM – The device (PC, Console) that you are playing on. VOICE CHAT – Depends on if you have it Enabled or disabled. Every time a player begins matchmaking in Multiplayer, for example, the process needs to work through all these factors to find other players to assemble a stable and competitive lobby quickly. According to the devs at Call of Duty, they are confident that this process creates a balanced and competitive environment. However, most players and content creators seem to disagree about how effective the whole “SBMM” process has been since 2019. In our personal experience, the SBMM in Modern Warfare 3 is very strict and unless you know the workarounds you will always be punished for performing well in a game. Read More: Best Ranked Play Loadouts You Should Use in Modern Warfare 3 to Win More The post Call of Duty Finally Explains How SBMM Works in Modern Warfare 3 appeared first on GameRiv. View the full article
  11. (Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo/Paintover - Requim, Feedback - agrastiOs, YLR, trashbin) In a winter wonderland, there's no better way to stay warm than a comfy seat by the fire and a mug of cocoa at your side. At Mann Co., the fire in question just so happens to be the entire lobby of HQ. Certainly not months overdue, it's the newest Fortress Faceoffs event featuring a particularly mischievous mercenary, the Pyro! After the parking lot incident, Pyro has been sent away on a "holiday vacation" of sorts after being sent to clear out the company parking lot and getting a little too carried away. As a result, Fortress Faceoffs has taken it upon themselves to sort out a new mission for the little trailblazing traveler! Teams of five will be tasked with putting an end to the dreadful desolation of winter. With some of the newest equipment in the arsonist's arsenal, including a custom-made pair of running shoes, you must make yourself known as King of the Hill and Hater of All That Is Snow in the most heated happening since the Phlogistinator! Explore scenic resorts and beachsides as you ponder life's deepest questions, such as "Is the life of a mercenary really for me?" or "Hang on, when did I turn into a pile of ash?" Sign up today to get your first-class seats on the only vacation you might ever get! The games begin on February 23rd @ 11:59 PM / 23:59 BST for all regions and will continue for roughly 2 weeks, though you do NOT have to actively participate this long! The top 8 teams will have their talent shown off live, showing that grubby groundhog who really decides when winter ends! For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and remember to wipe your shoes off at the doormat! Important Links: Discord Twitter Twitch YouTube Steam Group Challonge Event Page (Tournament Brackets) View the full article
  12. Modern Warfare 3 players are frustrated by overpowered melee knives in every Call of Duty game. Modern Warfare 3 is the latest entrant to the reboot MW saga. Developed by Sledgehammer Games, MW3 has managed to be a better game than Modern Warfare 2. The new game focuses on everything MW2 broke alongside new in-game features and mechanics. Weapons this year have been satisfactory for the community, which is rare for most Call of Duty games. However, a certain weapon class managed to get on the nerves of majority of MW3 players. The melee weapon class which includes the Gutter Knife and the Karambit has become an overpowered annoyance of many players. Read More: Best KATT AMR Loadout to Use in Warzone 2.0 Players Frustrated of Melee Knives While melee has always been a Secondary option used for mobility, this year the knives have become more potent than Shotguns. Specially in close-range gunfights knives can overpower almost all weapon classes. In a recent Reddit thread by u/Act_0f_Defiance, the poster shared a GIF potraying how a player with knives manages to take down a weapon wielding player every Call of Duty game every year, potraying their frustration at the melee options. While melees have always been a hard thing to balance in most games, the ones in Call of Duty have always been a high risk high reward thing. Any player running knives ends up getting an instant kill at close ranges, however ends up dying just as quick at longer ranges. The balancing of melee weapons will also be a matter of debate every year, which is the case for Modern Warfare 3. Read More: An Unreleased CoD: Zombies Live-Service Game Was Developing at Raven Software Before the Project Was Cancelled The post Modern Warfare 3 Players Share “Frustration” on Overpowered Melee Knives appeared first on GameRiv. View the full article
  13. Apple device users in Europe can play the popular battle royale after the new Digital Markets Act law passed by the European Union. Epic Games has announced that Fortnite is returning to iOS, at least in some European countries. The Digital Markets Act, passed in December 2022 by the European Union, will allow developers to publish their own app stores on Apple’s App Store. The bill is expected to go into effect in March 2024, which will allow Epic Games to publish the Epic Games Store on the App Store. In 2020, Epic Games was taken off from Apple’s App Store for setting up a direct-pay system to avoid paying Apple’s cut of each in-game purchase. Epic Games introduced direct payments within Fortnite for in-game items, such as vBucks and other packs, to bypass Apple’s 30% cut on every microtransaction on iOS. Read More: Is Palworld on Xbox Game Pass? Fortnite vBucks Purchasing on Apple Devices After Epic introduced the direct payment method within Fortnite, Apple removed Fortnite from the App Store and banned Epic Games’ developer account after establishing that this was a violation. The two companies have had an impasse for over three years, and Epic Games eventually filed a lawsuit against Apple. Fortnite Coming Back to Apple Devices Fortnite’s official account posted on the social media platform X about Fortnite’s return on iOS later this year through the Epic Games Store. The post reads, However, with the new Digital Markets Act law, Apple now has to allow developers to create and offer apps without using the App Store. However, Apple changed its terms and conditions to ensure they still earn money on apps not featured on the App Store. Apple’s new terms and conditions demand that apps downloaded more than a million times yearly must pay €0.50 for every download over a million. As a result, developers on the App Store will owe Apple $542,00 or €500,000 for every million downloads after the first million. Fortnite on iOS | Credit: Epic Games Earlier in January 2024, Apple announced that it would let developers take consumers to a third-party website to make payments instead of the App Store. However, in doing so, Apple will charge a 27% commission on any payments made through these websites. If Epic Games agrees to these terms, they will probably make Fortnite available on iOS devices through the Epic Games Store. Read More: Horizon Forbidden West is Coming to PC in March 2024 Follow GameRiv for more Fortnite and the latest Gaming News in the future. The post Fortnite is Returning to iOS, But Only in Europe appeared first on GameRiv. View the full article
  14. Are you determined to win more in Modern Warfare 3’s Ranked Play? Then buckle up as we show you the best Ranked Play loadouts you should use to win more. Modern Warfare 3‘s Ranked Play is finally live. After being delayed with the Season 1 Reloaded launch, the game mode has been finally made available on all platforms. This year’s Ranked Play features three classic game modes with a selection of GA’d weapons. While in public lobbies, you can use all weapons and attachments, in Ranked Play, certain restrictions are imposed, which leave certain loadouts up for grabs. If you are getting into Ranked Play and looking to win more matches than usual, then here are the best loadouts you must use in Modern Warfare 3. Read More: Modern Warfare 3 Ranked Play Restrictions Best Loadouts to Use in Ranked Play We tested out all unrestricted weapons in Ranked Play and found the best weapons to use to win more. These loadouts are specifically for AR, SMG and Sniper Rifle categories. Let’s dive into an in-depth look at the best loadouts for each category: Best AR Loadout for Ranked Play – MCW MCW is the best AR in Modern Warfare 3, and its no surprise that the AR is our pick for Ranked Play. We tested various attachments and found the optimal ones that allow the MCW to excel at long-range gunfights with manageable recoil. However, only downside to this loadout is the magazine runs out fairly fast due to the fire rate. Image via u/callme-snow Barrel: 16.5″ MCW Cyclone Long Barrel Optic: Slate Reflector or Mk. 3 Reflector Stock: RB Precision Heavy Rear Grip: RB Claw-PSL Grip Underbarrel: DR-6 Handstop Best SMG Loadout for Ranked Play – Rival 9 The Rival 9 is currently the best SMG in Modern Warfare 3. During our play test with the weapon, we found it performing way better in Ranked Play with the optimal build. If you are prioritizing rushing players or objectives, we recommend picking the Rival 9 loadout. Image via u/callme-snow Muzzle: Purifier Muzzle Brake S Barrel: Rival-C Clearshot Barrel Stock: MTZ Marauder Stock Rear Grip: Rival Vice Assault Grip Underbarrel: DR-6 Handstop Best Sniper Rifle Loadout for Ranked Play – KATT AMR We like Sniping in Call of Duty, more or less. Moreover, in Modern Warfare 3, the hitmaker sounds are so good that they make sniping even more fun. So, naturally, we tested a Sniper Rifle loadout for Ranked Play, and the KATT AMR delivered excellent results. Image via u/callme-snow Barrel: Perdition 24″ Short Bolt: Ephemeral Quickbolt Stock: Tactical Stock Pad Rear Grip: Phantom Grip So, hopefully, we have got you covered for every playstyle. If you’re confused about your secondary weapon, we recommend picking the Gutter Knife, Karambit, or any handgun, as it significantly increases mobility stats. Read More: Season 2 in MW3 is Set to Bring Back some Fan-Favorite Maps The post Best Ranked Play Loadouts You Should Use in Modern Warfare 3 to Win More appeared first on GameRiv. View the full article
  15. Do you want to get your hands on the new Vought Superheroes coming to Modern Warfare 3 & Warzone 2.0? Here’s how you unlock A-Train and Firecracker in MW3 & Warzone 2.0. Call of Duty is one of the biggest FPS titles in the world. The game has collaborated with many celebrities and franchises all around the world. Following the tradition, Call of Duty’s latest collaboration is with the popular superhero show The Boys. Previously, the Boys was added to Modern Warfare 2 and Warzone 2.0 as a part of the first major collaboration. The fan-favourite Superheroes of Vought Homelander, Stargirl and Black Noir joined the already growing game roster. With the Season 1 Reloaded update, players can now play as their new favourite Vought superheroes, A-Train and Firecracker. With the arrival of these operators, we are almost close to the birth of the Dawn of the Seven in MW3 and Warzone 2.0. Read More: Season 2 in MW3 is Set to Bring Back some Fan-Favorite Maps How to Get The Boys Operator Bundles The three operators can be unlocked by purchasing their limited-time operator bundles from the in-game store of Modern Warfare 3 and Warzone 2.0. Here are the bundle contents and their prices: The Boys: A-Train Operator Bundle Image via callofduty.com The Boys: A-Train Bundle, priced at 2,400 COD Points, includes A-Train Operator Skin “Fastest Man in the World” – Finishing Move “Turbocharged” – Assault Rifle Blueprint “Fast AF” – SMG Blueprint “A-Train” – Weapon Sticker “Here Comes the A-Train” – Animated Calling Card “World’s Fastest Man” – Animated Emblem “The Boys A-Train” – Loading Screen “Turbo Rush Energy Drink” – Charm Image via callofduty.com The Boys: Firecracker Bundle, priced at 2,400 COD Points, includes Firecracker Operator Skin “Freedom of Speech” – Finishing Move “Smoking Gun” – Assault Rifle Blueprint “Firecracker” – Weapon Sticker “Fellow Patriot” – LMG Blueprint “Truthbomb” – Animated Calling Card “Eagle Eyed” – Animated Emblem “Second Protects” – Charm Stay frosty, and get your hands on the heroes of Vought Enterprise before time runs out. Follow our Call of Duty guides for the best loadouts, tips, and tricks. Read More: Ricochet Anti-Cheat Will Close Call of Duty From Now On if Aim Assist is Detected on Keyboard and Mouse The post How to Unlock New The Boys Operators in Modern Warfare 3 & Warzone 2.0 appeared first on GameRiv. View the full article
  16. Season 2 of MW3 is rumored to be adding some fan-favorite maps from older games! Call of Duty has always been a casual console game for most players. However, it also features a competitive side since Black Ops II. The casual and competitive player bases all just want more. In the latest set of leaks regarding the game, three new names for maps have emerged to be included in the game during Season 2. With Sledgehammer Games under scrutiny regarding their delayed and troubled ranked play release, this news of new maps might bring some goodwill back. Modern Warfare 3 has been regarded as just a facelift of the previous game with a hefty price tag. They have a lot to do to steer the ship in the right direction. Read More: Modern Warfare 3 Ranked Play has Been Delayed Indefinitely What Maps are Expected to be Added in MW3 Season 2? While details of the next Season update are still not fully available, data miners and leakers have revealed some exciting news. According to Leakers, 3 maps from previous titles are making their way back to MW3 in Season 2. Season 2 of Modern Warfare 3 will have Das Haus, Dome, and Beenbergh Hotel return to the pool. This is exciting news for the community as each of these maps is specialized for close-quarters combat. The fast-paced nature of these maps makes it so beloved. Will Season 2 Have other MW3 Maps? The Update will bring in 3 original maps as well as the remade classics. This is good news since Call of Duty has some of the most nostalgic sets of maps ranging from Nuketown to Killhouse to the aforementioned dome. Moving forward, it’s important that Sledgehammer hosts a healthy mix of new and old to keep the game both interesting and engaging. Read More: Modern Warfare 3 Ranked Play Game Modes and Rewards The post Season 2 in MW3 is Set to Bring Back some Fan-Favorite Maps appeared first on GameRiv. View the full article
  17. Modern Warfare 3 Ranked Play is finally live with new weapons, perks and equipment restrictions. Modern Warfare 3‘s Ranked Play is finally here. After the Season 1 Reloaded launch, the Ranked Play mode was delayed due to unforeseen circumstances. However, it seems like the devs have managed to fix the problems and bring the Ranked Play mode live for all players. Ranked Play follows CDL format, which means a new wave of restrictions on weapons, perks and equipment are going to be in place again. The restrictions ensure a balanced gameplay experience across all ranks. Read More: Best TYR Loadout to Use in Warzone 2.0 All Ranked Play Restrictions Ranked Play restrictions are determined after the GA agreement of CDL. This season’s GA was revealed a few weeks ago, and the restrictions were set in compliance with it. Image via Callofduty.com All Weapon Restrictions Aside from a few Modern Warfare 3 weapons, the whole Modern Warfare 2 weapon pool is restricted for Ranked Play. Here’s the complete list of all weapons banned in Ranked Play mode: Assault Rifle Holger 556 DG-58 FR 5.56 MTZ 556 SVA 545 RAM-7 Battle Rifle All SMG HRM-9 Shotgun All Marksman Rifle All LMG All Sniper Rifle Longbow KV Inhibitor XRK Stalker Melee Riot Shield Pistol WSP Stinger COR-45 TYR Launcher All All Modern Warfare 2 Weapons All Attachment Restrictions All aftermarket parts and Modern Warfare 2 attachments have been banned for Ranked Play, here is the complete list of all Attachment Restrictions: Aftermarket Parts All Ammunition All Barrel All Integral Silencers Grip All Akimbo Rear Grips Lasers All Muzzle All Suppressors All Melee Damage Boosting Muzzles Optics All Thermal All Night Vision Trigger Action All Fire Rate Boosting Triggers Underbarrel All Launcher and Shotgun Underbarrels All Modern Warfare 2 Attachments All Perk Restrictions Aside from the classic perks, all perks have been restricted for Ranked Play. Here’s a complete list of all Perk Restrictions: Vests CCT Comms Vest Demolition Vest Engineer Vest Gunner Vest Overkill Vest Gloves Scavenger Gloves Gear Bone Conduction Blacklight Flashlight Control Comlink Data Jacker Ghost T/V Camo Hijacked IFF Strobe L/R Detector Signal Jammer Threat Identification System All Equipment Restrictions Most Lethal, Tactical and Field Upgrades have been banned from Ranked Play. These pieces of equipment can create momentary chaos in normal lobbies if used properly, so they are GA’d by pros every year. Here are all the equipments banned from Ranked Play: Lethal Breacher Drone C4 Claymore Drill Charge Molotov Cocktail Proximity Mine Thermite Thermobaric Grenade Throwing Knife Throwing Star Tactical Battle Rage Decoy Grenade EMD Grenade Flash Grenade Scatter Mine Shock Stick Smoke Grenade (Banned on Hardpoint and Control Game Modes) Snapshot Grenade Stim Tear Gas Field Upgrade A.C.S Anti-Armor Rounds Comm Scrambler DDOS Deployable Cover Inflatable Decoy Munitions Box Loadout Drop Portable Radar Recon Drone Smoke Airdrop Suppression Mine Tactical Camera Tactical Insertion Heartbeat Sensor Med Box All Killstreak Restrictions Image via Activision Killstreaks are an integral part of Call of Duty, however, they are always banned from CDL tournaments due to unfair advantage issues. Here are the killstreaks restricted for the whole duration of Modern Warfare 3 Ranked Play: Bomb Drone Care Package Carpet Bomb Chopper Gunner Cluster Mine UAV Advanced UAV Counter UAV Mosquito Drone Sam Turret Guardian-SC Precision Airstrike SAE Mortar Strike Overwatch Helo Juggernaut Recon Emergency Airdrop Gunship Remote Turret SAE Wheelson-HS VTOL Jet If you’re gearing up for Ranked Play mode, then hopefully our restrictions guide helps you prepare your ideal loadout to climb up to your desired rank. Read More: Best HRM-9 Loadout to Use in Warzone 2.0 The post Modern Warfare 3 Ranked Play Restrictions appeared first on GameRiv. View the full article
  18. Modern Warfare 3 Ranked Play mode has been delayed following unforeseen circumstances. Modern Warfare 3 Season 1 Reloaded is finally here. The game received the mid-season update, which was supposed to bring the long-awaited Ranked Play mode. Previously, Ranked Play mode was added to Modern Warfare 2 after Season 2. Although Ranked Play was supposed to be available with the update, it has unfortunately been delayed due to unforeseen circumstances. Moreover, the game faces many in-game issues, which has broken the BR counterpart, Warzone 2.0. Read More: Ricochet Anti-Cheat Will Close Call of Duty From Now On if Aim Assist is Detected on Keyboard and Mouse Season 1 Reloaded’s Launch is a Disaster Modern Warfare 3 and Warzone 2.0’s Season 1 Launch has been a disaster following reports of various in-game bugs. The delay of the long-awaited Ranked Play mode has further cemented it. In a recent update Tweet, the devs shared that the Ranked Play mode has been delayed due to an unforeseen issue. The delaying of Ranked Play might put a lot of pressure on Sledgehammer Games as they need to deliver properly once this season is over. Moreover, the rampant cheater issue might also become a problem once Ranked Play emerges. We’ll post an update on the Ranked Play situation once more intel is available. Read More: Best KATT AMR Loadout to Use in Warzone 2.0 The post Modern Warfare 3 Ranked Play has Been Delayed Indefinitely appeared first on GameRiv. View the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to PASS Time and the round timer at the end of a round Fixed overlapping texture for the Panic Attack's kill icon Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points Updated cp_brew Fixed missing textures on a truck Fixed unintended sentry spot on top of the HVAC pipes at the Brewery Updated pl_camber Fixed respawn room exploit Updated plr_hacksaw Fixed teleporters being able to be placed in spawn Removed hint nodes from the hacking sequence Updated plr_hacksaw_event Fixed teleporters being able to be placed in spawn Updated to match layout changes to plr_hacksaw Updated ctf_pelican_peak Removed skybox bridge for dx8 users Adjusted cow Miscellaneous fixes Updated pl_corruption Fixed an issue with the 3D skybox View the full article
  20. In the heart of competitive TF2, the 2024 Summer Brawl is gearing up with seven elite APAC teams for a day of intense battles. The journey to claim the prestigious Summer Cup starts with a cutthroat Swiss stage, separating the strategic frontrunners from the rest. Anticipation rises as teams compete for victory in high-stakes matches throughout the day, culminating in a climactic single-elimination final. Catch all the action by tuning into the official broadcast live from Brisbane on CappingTV's Twitch channel, starting on Saturday at 1pm AEDT / 3am CET / 9pm ET (Friday). Stay updated with the bracket here! View the full article
  21. If you want to know which charms and totems are best in LEGO Fortnite, then this guide is for you. Let’s look at the best charms and totems. Exploring the varied and dangerous biomes of the LEGO Fortnite world can be treacherous without the right protections. Equipping charms and totems is the best way to keep yourself safe and gain an advantage over the environment and enemies. Now, what are charms and totems in LEGO Fortnite? Charms and totems are special equipable items in LEGO Fortnite that provide beneficial effects and boosts for your character. Charms are gear pieces that go in one of your three equipment slots and provide passive bonuses. Different charms give effects like: Increasing your maximum health and defense Granting regeneration to slowly restore health over time Boosting resistance to heat or cold temperatures Improving your luck when mining to find more rare materials Totems are a special type of single-use charm. When equipped, they provide their charm bonus and effects. But totems get consumed when their effect is triggered. For example: The Totem of the Immortal revives you if you take lethal damage. It gets used up in the process. A Hearty Totem could give you bonus max health when at full health. It gets consumed when it grants that temporary health boost. Today, I’ll walk you through some best charms and totems in LEGO Fortnite. Also, I’ll tell you how you can craft each charm and totem. Best Charms and Totems in LEGO Fortnite Essential Charms for Basic Protection When just starting out in LEGO Fortnite, you’ll want to focus on charms that boost your health and defense. Health Charm The Health Charm is available at all rarity levels. Craft the highest rarity version you can be based on your crafting bench. Each tier adds extra hearts and defense. The Epic Health Charm grants a whopping +5 hearts and +15 defense! How to Craft Health Charm You need the following items: CommonUncommonRareEpic3 Silk Thread 3 Bone 5 Wolf Claw3 Silk Thread 1 Marble 1 Shell3 Wool Thread 3 Cut Amber 3 Sand Claw 3 Flexwood Rod3 Heavy Wool Thread 5 Iron Bar 3 Arctic Claw 3 Brute Scale Collect the items, and you can craft the desired Health Charm using the Crafting Bench. Regeneration Charm The Regeneration Charm at Epic rarity passively regenerates your health over time, so you’ll need less food. How to Craft Regeneration Charm You need the following items: RareEpic3 Wool Thread 5 Copper Bar 3 Brute Scale 10 Rough Amber3 Heavy Wool Thread 5 Cut Sapphire 5 Cursed Bone 1 Frost Brute Scale Collect the items, and you can craft the desired Regeneration Charm using the Crafting Bench. Charm of Resilience The Charm of Resilience provides a defense boost for a few seconds after taking damage, giving you a lifesaving buffer. How to Craft Charm of Resilience You need the following items: RareEpic3 Wool Threads 5 Copper Bars 10 Sand Shells 5 Obsidian Slabs3 Heavy Wool Threads 5 Iron Bars 5 Malachite Slabs 5 Cursed Bones Collect the items, and you can craft the desired Charm of Resilience using the Crafting Bench. Resistance Charms for Exploration To access the more extreme biomes in LEGO Fortnite, you’ll need charms that protect against hot and cold temperatures. Cool-Headed Charm The Cool-Headed Charm increases your resistance to heat, allowing you to safely traverse hot areas like deserts. How to Craft Cool-Headed Charm You need the following items: UncommonRareThree Silk Thread, one Marble, three Sand Shells3 Heavy Wool Threads 5 Frost Shells 1 Sand Brute Scale 3 Malachite Slabs Collect the items, and you can craft the desired Cool-Headed Charm using the Crafting Bench. Inner Fire Charm The Inner Fire Charm makes you resistant to the cold, so you can explore frozen biomes without freezing. Both come in Rare and Epic versions. How to Craft Inner Fire Charm You need the following items: RareEpic3 Wool Thread 8 Brightcore 5 Cut Ruby 3 Blast Cores3 Heavy Wool Thread 30 Brightcore 10 Blast Cores 1 Frost Brute Scale Collect the items, and you can craft the desired Inner Fire Charm using the Crafting Bench. Utility Charms and Totems Some charms provide unique bonuses and advantages: Good Luck Charm The Good Luck Charm makes you more likely to find rare loot when mining and digging. How to Craft Good Luck Charm You need the following items: Good Luck Charm3 Heavy Wool Threads 5 Rough Sapphires 5 Rough Rubies 5 Rough Ambers Collect the items, and you can craft the desired Good Luck Charm using the Crafting Bench. Hearty Totem The Hearty Totem grants bonus health when at full health, giving you extra buffer. How to Craft Hearty Totem You need the following items: UncommonRare3 Wool Threads 5 Sand Shells 6 Sand Claws 5 Cut Amber3 Heavy Wool 3 Arctic Claws 3 Brute Scales 5 Malachite Slabs Collect the items, and you can craft the desired Hearty Totem using the Crafting Bench. Totem of the Immortal The Totem of the Immortal revives you once when you take lethal damage, at the cost of the totem. How to Craft Totem of the Immortal You need the following items: Totem of the Immortal3 Wool Threads 5 Cut Ambers 1 Sand Brute Scale 5 Obsidian Slabs Collect the items, and you can craft the desired Totem of the Immortal using the Crafting Bench. How to Craft Charms and Totems You’ll need a Crafting Bench to make charms and totems. Upgrade your bench to unlock higher tier recipes. Check the recipe for the specific charm or totem you want to make. Moreover, each one requires different materials. Basic crafting materials like wood, stone, ores, and fabrics can be gathered through mining, chopping trees, etc. Special monster parts like Claws, Shells, and Bones are collected by defeating enemies. Rare materials like Amber, Sapphire, Brightcore come from mining in dangerous areas. Totems require rarer materials than basic charms, so prepare before crafting them. Stand near the Crafting Bench and open your inventory to the Crafting tab. If you have the required materials, the charm recipe will be shown. Now, you can select the charms and totems, you want to craft. The post LEGO Fortnite: Best Charms and Totems Guide appeared first on GameRiv. View the full article
  22. Here is how to get the Chill Vibez Pack in Fortnite. Fortnite is the largest Battle Royale in the world right now, with millions of players playing the game every day. The game features outstanding maps, and game mechanics which makes it a unique experience. But, the cosmetics available in the game undoubtedly add new heights to the game. Since its release, cosmetics have been a key attraction of the game to the players. Read More: LEGO Fortnite New Leaked Weapons -Gravity Gun, Bow & More Fortnite adds a starter pack at the beginning of every season which features a lot of exclusive items. In this season as well, the game has added another started pack called the Chill Vibez Pack. This pack contains a lot of cosmetics along with some V-Bucks. In this guide, we will tell you everything you need to know about the Chill Vibez Pack. What Is the Chill Vibez Pack in Fortnite The Chill Vibez Pack in Fortnite is the latest one that the players can buy from the store. The pack contains V-Bucks and other cosmetic items. Here is a complete list of all the items that players can get from the Chill Vibez Pack. 600 V-Bucks Reverie Skin (available in LEGO Fortnite) Dreamzy Handbag Back Bling Reverie’s Dreamstaff Pickaxe Reverie Rave wrap How to Buy the Chill Vibez Pack in Fortnite epic games In order to buy the Chill Vibez Pack, follow the given steps. Open Fortnite. Go to the Item Shop. Scroll down to find Special Offers and Bundles. Click on the Fortnite – Chill Vibez Pack. Confirm your purchase. Keep in mind that the starter packs cannot be bought with V-Bucks. You must use real currencies to buy these packs. The Chill Vibez Pack can also be bought from the Epic Store. The Chill Vibez Pack will only stay available in the store till March 19, 2024. Players who want to collect this pack must do it before the date. Read More: How to Boost Start to Win in Fortnite: Rocket Racing The post Fortnite: How to Get the Chill Vibez Pack appeared first on GameRiv. View the full article
  23. Here is how to farm gold fast in Fortnite. Fortnite is one of the biggest Battle Royale games in the world right now, with millions of players swarming the servers every day. The game features a lot of different kinds of resources and items that the players must collect to survive against the other players. One of the most important items to collect in Fortnite is Gold Bars. Read More: All Wheels You Can Unlock in Fortnite: Rocket Racing Gold Bar is comparatively a new introduction to the game. There are not many ways to farm Gold Bars in Fortnite, and the process is not easy either. Players who are new to the game might get confused when it comes to collecting Gold Bars. In this guide, we will show you all the ways you can farm Gold fast in Fortnite. How To Farm Gold In Fortnite Shield Breaker EMP Epic Games Collecting gold by using the Shield Breaker EMP is the easiest way to obtain this item. Shield Breaker EMP are ground loot that can be found quite easily while roaming through the map in Fortnite. Players can collect and store up to six Shield Breaker EMP per slot in their inventory. Shield Breaker EMP can be used to break any kind of machine in Fortnite. This item can be used very effectively to collect gold, as this can break any Vending Machine quite easily as well. So, by using a Shield Breaker EMP on a Vending Machine, players can break the machine and collect 150 Gold Bars using a Shield Breaker EMP. Society Medallion Vaults And Other Vaults Epic Games Society Medallion Vaults are also a great way to farm gold in Fortnite. However, players will be required to defeat a Society Medallion Boss beforehand. After being defeated, the Society Medallion Boss will drop a key to a vault. Using the key, players can now enter the Society Medallion Vaults, which has a lot of gold stored inside. Inside the Society Medallion Vaults of Fortnite, players will find deposits of Gold Bars. Now, they must hit the deposits with their tool and break them to be able to collect gold from them. There are also other vaults inside which, the Gold Bars can be found. Here is a list of the other vaults. Eclipsed Estate Sanguine Suites Relentless Retreat Rumble Ruins Slappy Shores Mega City Elimination & Looting Eliminating Players is a great way to earn gold in Fortnite as well. After being eliminated, each player will drop 8 Gold Bars. So, players have a great chance to collect a lot of gold based on the amount of eliminations that they get in a match. Moreover, Gold can sometimes be found inside the chests found at different corners of the map. Read More: How to Get Iron in LEGO Fortnite in the Most Optimal Way The post Farming Gold Fast in Fortnite appeared first on GameRiv. View the full article
  24. Make sure you are stacking these resources! LEGO Fortnite has brought a new spin to sandbox survivals. Like its spiritual predecessors, the game requires you to start a life from scratch by collecting, resourcing, and building. That is, you will have to search and stockpile the right resources and use them to ensure your survival. Whether you are just starting the game or deep into it, the thing that matters most is ensuring the supply of the right resources. Read More: Essence Table in LEGO Fortnite: Unlock, Enchant, and Dominate Lego Fortnite has a sea of resources, each serving separate uses. And you will need each one of them at some point. Also, you will unlock most of the resources early in the game. So what you need is to have an idea about which resources are the most important and need to be stockpiled. So, without any further ado, jump into our list to find out the LEGO Fortnite: Top Best Resources you should Stockpile. LEGO Fortnite: Top Best Resources To Stockpile Image Credit: Epic Games There is an array of resources available in LEGO Fortnite, and you will need each of them in one way or another. Out of all of them, make sure you stockpile the mentioned resources: 5. Bones Image Credit: Epic Games Bones are essential resources in Lego Fortnite and come in handy in the later parts of the game. In particular, Cursed bones are used to craft powerful gears and charms. Getting this bone will unlock the recipes for two charms: Charm of Resilience and Regeneration Charm. You will get the normal bones from killing Pirate Skeletons. As for the Cursed Bones, you will have to go to the Frostland bione. However, you will have to kill Cursed Wolves in Frostland caves to get their bones as drops. 4. Roller Shells Image Credit: Epic Games Roller shells are needed to upgrade your crafting bench, which you need almost every time in the game. Moreover, you will find Roller Shells are in Rollers as drops. Rollers are a kind of crab with shells that are found in plain lands. They have rolling attacks that can cause good damage, so deal with them patiently. 3. Wolf Claws Image Credit: Epic games You will need wolf claws to craft spinning wheels, which are used to craft clothes. Killing wolves will give you wolf claws as drops. You will find them in forest biome in grassy or densely wooded areas. Pack yourself some strong pickaxes and shortswords before you go hunting one. 2. Marble and Knotwood Marble and Knotwood are some of the best resources to stockpile because of their variety of uses. Collecting Knotwood will unlock various new items, whereas you will need marble for Stonebreaker. Using Knotwood, you will craft pickaxes and longswords. So you should know by now the importance of these resources. However, you will find both of these resources in the Grassland caves at the walls and ceilings. Take an uncommon pickaxe to break the ores and roots to get the resources. 1. Copper and Obsidian Image Credit: Epic Games Hands down, Copper and Obsidian are the best resources to stockpile in Lego Fortnite. From crafting swords to ovens, you will need copper everywhere. Even though the same can be said about Obsedians, you will need them in crafting arrays of items. As for finding them, the task is pretty easy. You just have to go to a Dry Valley cave in a desert Biome. There, you will find their ores by the cave ceilings or walls. Take a few rare Blue Pickaxes with you to break the ores. The post Stockpile These Top Resources in LEGO Fortnite for the Ultimate Survival appeared first on GameRiv. View the full article
  25. LuckyLukeTF2 is back with the Top 12 Special for 2022! This episode features some of the best clips collected from competitive games played in 2022! Check out the action above or on LuckyLukeTF2's YouTube channel here! For more information on this series and how to submit a clip yourself, check out the links below! Important Links: YouTube Discord Steam View the full article
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