Administrators COSMIN Posted August 4 Administrators Posted August 4 SHOWDOWN OVERVIEWWILDCARDCheck out our dedicated blog here for all the cards you’ll want to have in your hand before jumping in.LEGEND UPDATESIn addition to some Controller class updates, we’ve also taken a pass at two smokeshow Legends. Good to have you back in the meta, Gas Daddy and Bangydang.CAUSTICCaustic’s gas should be deadly enough to live up to the fantasy, but lately it’s felt a little toothless. With the updates detailed below, Nox Gas has become something Caustics can trust to threaten or hold an area for a long time with windows that attackers can play around. Also, Caustic’s new Field Research perk allows him to gain additional Legend Updates—making him the first to be able to get all four upgrades at once!BANGALOREWith a whole new Legend Upgrade tree, Bangalore’s been given tons of new flexibility. Among these new options, are new breaching mechanics that allow you to clear out entrenched enemies.GAMEPLAY ADDITIONSWe’ve got three powerful additions to the Outlands with Showdown. Read on for an overview or dive into specifics with Patch Notes sections further down: Elite Weapons take the firepower from Ballistic’s personal stash and into your hands. These variants pack a punch and replace their typical counterparts for a limited-time. Showdown brings the RE-45: Burst, which swaps to Energy ammo and comes with a spin-up mechanic.Legend Amps are game-changing passives available in Unranked and Ranked BR matches. With five options to choose from, there’s an optimal Amp that could sway things in your favor in any type of fight.Locked Hop-Ups means that the looting for these boosts are no more. Each weapon comes pre-equipped with its Hop-Up waiting to be activated and unlocked for the rest of the match.RANKEDKey adjustments have been made to better reflect your performance and risks. Entry costs, placement RP, and kill points have been tuned to create more room for performance-based variance and rewarding consistent well-rounded play. The updated Challenger Bonus gives more RP to players who take on and win fights against higher-tier opponents. And those aren’t the only Ranked updates in Showdown.NEW: DROP ZONESDrop Zones will start Ranked matches faster and fairer with squads automatically spread out across POIs. Before the match starts, you’ll see a preview of your Drop Zone with a ping-able map for strategic co-ordination before locking in your Legends. Loot has been fairly distributed across POIs, so no Hot Zones here. Keep your head up, though. There’s always the chance a neighboring squad will contest by skydiving in. AURASIntroducing a brand new cosmetic option: Auras. When equipped, your Aura will be visible in the lobby, Legend selection, and during podium moments. In matches: during dives, emoting in 3rd-person, and it’s visible for both of the engaged players when reviving or finishing. You can toggle your clout on/off in the Legend Locker.Every player with access to Ranked will get the “Ascension Crest” Aura after logging-in after Showdown’s launch and it will reactively reflect your Ranked Tier going forward. Those still working on their Road to Ranked will be granted this Aura once Ranked is unlocked. ACCOLADESTime to recognize players and their squadmates for all that they do during a match—not just winning. From pulling off tricky double kills to expertly blocking damage for your squad, Accolades highlight actions that often go unnoticed, uncelebrated, and untracked. They’re designed to celebrate varying playstyles and skill, and can be earned in Unranked, Ranked, Wildcard, and Mixtape with each tracking separately.Each Accolade has up to four tiers for you to achieve as you progress and they’ll award XP too. Post-match, the summary will show your earned Accolades and your Gladiator Card the top three. You can earn and record multiple Accolades each day, but there’s a cap of 2200XP for these per day. Find the full list and your tracking under Account Progression, including descriptions, targets, and those you’ve earned this season, per mode, and how many times you’ve hit them.CHALLENGE UPDATEWe’ve updated our challenge system to try and help you progress more consistently no matter which mode you choose. Most challenges that used to require specific modes or had dual targets now count across all modes, making it easier to play how you want and still finish your Battle Pass.To keep time-to-completion balanced, some challenge targets have increased and we've added progression boosts to some modes. For example, “Deal 10K damage as a Skirmisher or Assault Legend” gets a 2x progress modifier in BR to match it to Mixtape’s completion time.This is part of our long-term goal to create challenges that support a wider range of playstyles. Jump in, play your way, and get rewarded just like before.NEW REWARD FLOWBased on your feedback around reward confusion, we’ve created a new summary to showcase your hard work and rewards without the plethora of pop-ups. You’ll now be able to see each reward (including those occasionally granted silently), how it was earned, and additional details all at once—giving you more time to celebrate those Ws. NINTENDO SWITCH 2Apex Legends is now available to download on Nintendo Switch 2! Log into Apex Legends on your Nintendo Switch or Nintendo Switch 2 before September 16, 2025 to automatically receive the “P.A.T.H.” Pathfinder skin!** Enjoy up to 60 FPS, depending on monitor/hardware capability and compatibility (1920x1080 docked, 1792x1008 undocked)When you login, you’ll be redirected to the eShop to download Apex Legends on Nintendo Switch 2. You’ll be able to delete “Apex Legends for Nintendo Switch” after you login to the updated version.**Requires EA account & all game updates. Applicable platform account &/or subscription may be required. Only available on Nintendo Switch and Switch 2. Must log in to Apex Legends (available separately) by September 16, 2025 to claim. Limit 1 per account.PATCH NOTESBALANCE UPDATES Care PackagePeacekeeper returns to the floorAkimbo P2020 entersGold Weapon RotationEVA-8, Hemlok, RE-45: Burst, Sentinel, WingmanEVO HarvestersEVO rewarded by Harvesters increased to 425 (was 350)Overhauled placement to guarantee spawns closer to the geo-center and away from POIs coresSpawn rate reduced to 8 or 9 depending on Map size (was 17-20) Dev Note: EVO Harvesters haven’t seen many adjustments, so it’s time to shake things up. We’re removing spawns at the edges of playable space and preventing them from the center of POIs. This could lead to unfair starts where some levelled up quickly by chance, while others were left behind. Now intentional strategic moves will be needed to access Harvesters. With fewer of them, the chances of bumping into enemies is high, but the reward is too with nearly enough EVO to level up.GAMEPLAY UPDATES NEW: AmpsPurple tier loot itemsEarly game: fairly uncommon with a higher chance to spawn in high tier loot locations such as Care Packages, Vaults, and the Hot ZoneAfter Bins Reset: all bins have a higher chance to spawn an AmpMythic, Legendary, Extended, and Weapon supply bins guarantee oneFive Amp types:Infinite Ammo Amp: gain infinite ammo for non-care package weaponsTemporarily locks two inventory slots. These slots can hold ammo, but you cannot drop their contents.Bottomless Batteries Amp: Batteries are not consumed upon useMust have at least 2 Batteries in your inventory to activateOver Armor Amp: gain an additional 25 shield capacityStacks with Ring Expert, but cannot exceed 125 total shieldsHeal Overflow Amp: after using a cell or syringe, the corresponding health bar will fully heal over timeTaking damage stops the regenerationPower Booster Amp: reduces cooldown for Tac and UltRefresh a Tactical charge when knocking an enemyDev Note: Amps are a new vector to explore when creating and optimizing your loadout. Your choice could be influenced by playstyle, team composition, weapons, and the bedlam each match provides. The Amp you want in one match may not be the one you need in the next.NEW: Elite WeaponsLimited-time standard-issue weapons are replaced with one from Ballistic's private collectionFeatures devastating new mechanics from across the OutlandsShowdown’s Elite Weapon is the RE-45: BurstSwaps Light ammo for Energy ammoNew spin-up mechanic that fires 3-round bursts in rapid successionNEW: Locked Hop-UpsHop-Ups removed from floor lootNow pre-equipped and locked to weapons, start as inactiveCan’t be removed or transferredGain Locked Hop-Up Points to activate by:Dealing damage to other players with the weapon (damage from any any other source grants partial credit)Upgrading at the appropriate ArsenalPicking up Hop-Up BoostersWhite, blue, and purple kitted weapons do not come with Locked Hop-UpsGold kitted and Care Package weapons come with their Hop-Ups already unlockedHelmetsRemoved Gold and Mythic helmets from floor lootWorld’s Edge: Rampart’s Big MaudePaintball weapons are no longer offered at vending machinesBlue and purple kitted weapons are now offered at vending machinesReduced time to unlock weapons by 2 secondsLOOT BINSExtended Supply BinsTop drawer contents now give support items to everyoneSecret drawer and EVO value remain unchangedRemoved icons from minimap and full-mapBefore Bin Reset: small chance of spawning an Amp and/or an Ult AccelerantAfter Bin Reset: guaranteed Amp and/or Ult AccelerantWeapon Supply BinsTop drawer contents now give assault items to everyoneSecret drawer and EVO value remain unchangedRemoved Icons from minimap and full-mapBefore Bin Reset: small chance of spawning Amp and/or Hop-Up BoosterAfter Bin Reset: guaranteed Amp and/or Hop-Up Booster if a squadmate needs oneLegendary Supply BinsAmps and Hop-Up Boosters added to the poolLEGENDSController ClassZone Overcharge: now continuously regenerates shields while in zoneTaking damage stops this for 6sRing Consoles: players can spawn a taller custom EVAC from Ring Consoles they have scannedDev Note: Controllers should have priority when taking key spots and defending, so we’ve buffed their perks so they can get to zone early and fight with less loot.BANGALOREAbilitiesPassive: Double TimeSpeed increased by 5%Tactical: Smoke LauncherCanister breaks and travels through doorsProjectile speed increased to 2900 (was 2500)Pull out time reduced to 0.25 (was 0.35)Cooldown reduced to 30s (was 35s)Gas now reactive: ordnance and abilities can disable it for 5s when used inside/nearbyUltimate: Rolling ThunderCooldown reduced to 210s (was 270s)Reduced anim frame to fire projectile to 1 (was 5)UpgradesLevel 2Ultimate Cooldown+ & Tactical Cooldown: removedCover Me: moved to Level 2Electric Smoke: electrifies Tac dealing 100 damage to enemy Ults and destroys TacsLevel 3Refuge: removed, integrated into Cover MeNEW ECM Payload: electrifies Ult dealing 10 more damage, destroys enemy deployablesNEW Medal of Honor: faster revives and passive triggers running towards knocked alliesDev Note: Bangalore is always fun to play, which also makes her a prime candidate to buff into a flex pick. We’ve updated her upgrades to give her more choices and be a stronger balancing force overall. Similar to how other Controllers are set to answer highly mobile Legends, Bangalore can now be the one to tackle slower, more defensive metas.CAUSTICNox GasDamage Increased to 10-15 (was 4-10)Now causes aim punch to victims when causing damageCaustic’s Health Bar does not show while insideIncreased visibility both outside and inside his own gasGreen highlighting is still activeClouds now have threat indicators for victimsNow Grounds enemies: slowing them once and draining them of movement cooldowns“Slow” changed: immediately drains velocity to the desired speed even if the target is moving at high velocity or in the airGas now reactive: ordnance and abilities can disable it for 5s when used inside/nearbyAbilitiesNEW Passive: Field Research (was Nox Vision)Gain research points from poisoning enemies, opening unique Death Boxes, and scanning ring consolesUnlock an upgrade point for every 100 research points (max 2)Can uniquely have all 4 upgrades unlocked at onceTactical: Nox Gas TrapTrap health increased to 225 (was 150)Trap can be activated earlier while inflatingReduced toss and stow by 0.1sIncreased trap activation radius to 260 (was 140)Increased gas radius to 300 (was 282)Doubled lifetime to 22s (was 11s)Caustic traps take ring damageIncreased activation delay to 0.8s (was 0.2s)Traps take bullet damage while inflatingTraps take critical (1.4x) damage when hit in the o-ring/baseUltimate: Nox Gas GrenadeReduced cooldown to 2min (was 3m)Reduced toss and stow time by 0.05sIncreased projectile speed to 1500 (was 1300)Increase duration to 20s (was 15s)UpgradesLevel 2Parabolic Force & Residual Toxins: removed (integrated into base kit)NEW Extra Traps: one additional charge, increased max in world by 2Breathe It In: moved to Level 2Level 3NEW Gas Fighter: Tac recharges 300% faster while in gasParticle Diffuser: increases Ult radius by +50%Dev Note: At long last Nox Gas is powerful enough to be scary, even lethal again. To balance this out, we’ve made it reactive to explosions and player abilities. We hope this makes Caustic feel powerful and more relevant, while offering opponents a way to counterplay if they’re smart about using resources.AMMO & ATTACHMENTSNEW Hop-Up BoosterGrants 100 Locked Hop-Up Points on pick-upOnly found in Weapon and Legendary Supply BinsCan not be picked-up without a Locked Hop-Up weaponDoes not appear in Loba’s Black MarketLOCKED HOP-UPSAccelerator150 Locked Hop-Up Points to unlockCompatible with Peacekeeper, L-STAR, and AlternatorMust have weapon in hand in order to receive additional Ult gain on knockAssist window reduced to 3s (was 10s)Ult gain on knock increased to 30% (was 20%)No longer comes pre-equipped to white, blue, and purple kitted weaponsDev Note: Accelerator has been a very powerful Hop-Up since its addition. We want to keep its power high while incentivizing you to use these weapons more, rather than just shoving them in your secondary slot or sling (looking at you Ballistic mains).Graffiti Mod300 Locked Hop-Up Points to unlockCompatible with Volt, Spitfire, and EVA-8Greatly improves weapon handlingSlightly increases magazine sizeAdds paintball rounds for some battlefield flairGun Shield Generator250 Locked Hop-Up Points to unlockCompatible with Hemlok, R-301, and RampageSelectfire Receiver250 Locked Hop-Up Points to unlockCompatible with Charge Rifle and ProwlerSkull Piercer400 Locked Hop-Up Points to unlockCompatible with Wingman, Longbow, and 30-30WEAPONSLMGDevotion LMGWidened reverse hipfire spreadRemoved improved scaling from high-tier barrels and stocks (Previous Hotfix)Mag size reduced to 48 (was 52) (Previous Hotfix)M600 Spitfire & Rampage LMGWidened reverse hipfire spreadDev Note: LMGs were feeling especially oppressive in close quarters combat and reverse hipfire contributes to a lot of that. They’re a strong and relevant weapon class, but recognize that we need to tamp down on some of that spray gameplay.PISTOLAkimbo P2020 (Care Package)Increased damage to 25 (was 24)Decreased reload timeImproved hipfire accuracyAdded Hop-Up: Kinetic FeederRE-45 BurstAdded to floor lootAlso found on Energy ArsenalsRE-45 AutoRemoved from floor lootSHOTGUNEVA-8 Auto (Previous Hotfix)Damage per pellet increased to 7 (was 6) Reduced rate of firePurple and Gold bolts now match other shotgunsMozambique ShotgunSlightly tightened blast patternIncreased rate of fire in akimbo and single fire modesIncreased rate of fire when using a white or blue shotgun boltPeacekeeper (Floor Loot)Increased magazine size to 6 (was 5)Increased choke timeWidened blast pattenIncreased rechamber timeNo longer deals headshot damageMAPSNEW: E-District DaytimeLighting overhaul: now takes place during the day Lotus: new rotation addedAdded adjacent doorways to many shops for additional flowRemoved some buildings and clutter to improve readabilityMAP ROTATIONSUnranked & RankedBroken MoonE-DistrictStorm PointMixtape (August 5-September 15, 2025)TDM: Thunderdome, Fragment, Skull TownControl: Lava Siphon, Barometer, Production YardGun Run: Skull Town, Thunderdome, Zeus StationMODESTrios & Duos (August 5-September 15, 2025)Wildcard (August 5-18, 2025)Second Chance RevivalsLegend stacking possibleSelf Revive Drop KitSimplified Loot & InventoryAuto LootingEVO OrbsLevel up weaponsReduce respawn timersGrant a percentage of shield & Ult chargeKickstart health regenWildcard (September 9-15, 2025)Return to core Wildcard experienceRANKEDDrop Zones DetailsMatch start: squads are randomly assigned a POIPre-Legend Select: players are presented with a map preview of Drop ZoneAfter Legend Select: players deploy via squad Dropship to assigned zone with nearby enemy POIs marked for imminent threatDuring landing: added warning for incoming threats if an enemy squad invades Drop ZoneDev Note: Ranked matches should allow you to get into the match before it’s over—bad drops can ruin that and lose you RP. Drop Zones means that all players will land at relatively the same time and have a shot at survival without waiting for the Dropship to unload. Contested drops are still possible, but limited and manageable: no more will half the lobby drop on the same POI. You’ll get the best chance at loot in your assigned Drop Zone, but efficient looting is still important in case enemies invade.Heat ShieldsHeat Shields are disabled in RankedDev Note: Stalling near the Ring and doing long out-of-Ring rotations will now be even riskier. You’ll need to rely on good positioning in order to survive into the late game.SCORINGChallenger Bonus: reworked bonuses when eliminating higher-ranked opponentsIf the killer’s rank is 1 tier lower than the victim: KP +15% bonusIf the gap is 2 tiers: +25% bonusIf the gap is 3 tiers: +35% bonusIf the gap is 4 tiers or more: +50% bonusEntry Cost AdjustmentBronze: 10 RP (was 0 RP)Gold: 38RP (was 35 RP)Platinum: 48 RP (was 45 RP)Kill Points Adjustment1st: 20 RP (was 26 RP)2nd: 18 RP (was 22 RP)3rd: 16 RP (was 18 RP)4th: 14 RP (was 16 RP)5th: 12 RP (was 16 RP)6th: 10 RP (was 16 RP)7th: 10 RP (was 14 RP)8th: 10 RP (was 14 RP)9th: 8 RP (was 12 RP)10th: 8 RP (was 12 RP)11th-15th: 6 RP (was 10 RP)16th-20th: 4 RP (was 10 RP)Placement Points Adjustment2nd Place: 100 RP (was 95 RP)3rd Place: 75 RP (was 70 RP)6th Place: 40 RP (was 30 RP)SYSTEMAdded report option for Wallhacking/Impossible GamesenseDev Note: Based on your feedback and the Reddit AMA, the Wallhack report option is back! If you encounter impossible game sense, let us know by reporting them.BUG FIXESBurst weapon firing sounds now stop if the weapon overheated due to Ballistic's TacFixed inconsistent behavior when picking up some weapon attachmentsFixed intermittent issues when predicting aim punches from ring damageFiring Range: fixed a few bugs that allowed other players in the server to impact your gameReplicator: can no longer craft on a side with an item printingRing visual effects now consistently show up in Kings CanyonStorm Point’s Northpad Tower drops sniper loot againZiprails make a first person noise when attachingLEGENDSWattsonCorrected the used weapon name for eliminations from electrified doorDropping Gold Helmet no longer removes effects of Energized Healer upgrade (Previous Hotfix)Double doors no longer have one door electrified if the other breaksUltimate Conductor no longer gives Ult charge from self damage (Previous Hotfix)Ultimate Conductor gives burst Ult charge correctlyBangalore: Ult missile no longer destroyed if it hits Newcastle TacQUALITY OF LIFEBots: improvements to behaviorLifeline: updated Halo’s enemy coloring to help differentiate against the ringNewcastle: Ult can now be targeted and placed over Alter’s Tac portals Replicator: updated color and associated assets to blue (was purple)Vantage: scanning an enemy will no longer show shield information if enemy’s eliminated. Previously, dead enemies would show if banner was active. (Previous Hotfix)Wattson: electrified doors no longer end if the fence placer dies or disconnectsUpdates and tuning to some VFX, primarily on 1P Impact FX revolving around Armor and Flesh ImpactsArmor: 90% less smoke, 40% less debrisFlesh: less lingering blood with shorter lifespan, smaller blood size debrisAUDIOReduced occlusion of roof footsteps for clarity and consistencySkydiving audio will be quieter in intended in certain situationsMic monitor in audio settings now displays for solo players in lobbyGRAPHICSNew tonemapping for a more natural appearance of highlights with very bright colorsVFX: more consistent brightness regardless of in-game auto exposure, preventing extreme brightness in dark areasView the full article Donator: SteamDB Donator: SteamLadder Steam Level Up: https://slvlup.com/r/krrna6 Steam™ Hour Boosting!: https://freehourboost.com/?r=cosminzm
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