VALORANT Patch 11.02: Switch to Unreal Engine 5, bug fixes, & More - NEWS - GAMELIFE România Jump to content

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VALORANT’s move from Unreal Engine 4.27 to Unreal Engine 5.3 is one of the most important engine updates in the game’s history.

There may not be much of a change to the gameplay right away, but there will be minor performance improvements, smoother rendering, and a platform that can handle future features and visual upgrades. While it may lack visual flair at the moment, this update is crucial for competitive gamers and Riot’s development team as it sets the stage for future enhancements in animation, graphics, and development flexibility.

VALORANT Patch Notes 11.02

ALL PLATFORMS

ENGINE UPDATE

  • We have updated our game engine from Unreal Engine 4.27 to Unreal Engine 5.3. This has no direct implication on how you experience the game, apart from small performance improvements, but it adds a lot of value for the development team on improving the game in the future.
  • This patch download size will be larger as we are updating the engine, but one of the benefits is that the VALORANT installation size will be half of the size on your disk. After this patch, download sizes will get back to normal.
  • We also updated the minimum system requirements for VALORANT, which can be found here.

BUG FIXES

  • General
    • Fixed a bug where Light and Heavy Armor UI elements were not aligned properly in the HUD.
  • Agents
    • Astra
      • Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
    • Gekko
      • Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
      • Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
    • Killjoy
      • Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
    • Yoru
      • Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.
    • Cypher
      • Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
    • Phoenix
      • Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
  • Maps
    • Corrode
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
      • Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
      • Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
      • Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
      • Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
      • Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
      • Fixed a variety of other bugs on Corrode
    • Pearl
      • Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.
    • Split
      • Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.

PC ONLY

BUG FIXES

  • General
    • Fixed a bug where Agent ability names were misaligned when pulling up the Agent Info panel.

Release Date Across Different Time Zones

Patch 11.02 launched on July 29, 2025, in North America, LATAM, and Brazil at around 6 AM PT, rolling out to Europe on July 30, 2025, at 4 AM BST.

Summary of Patch 11.02

FeatureImpact / Benefit
Unreal Engine 5.3Subtle fps gains now, but major potential for future visual upgrades
Download SizeLarger one-time patch (~30 GB free space needed)
Installed FootprintReduced by ~50% post‑install (temporary)
Agent Bug FixesClears edge-case utility and VFX issues for Astra, Gekko, Killjoy, Yoru, Cypher, Phoenix
Map Exploits ResolvedCorrode, Pearl, and Split receive stability and exploit fixes
System RequirementsUpdated to support UE5 transition

The post VALORANT Patch 11.02: Switch to Unreal Engine 5, bug fixes, & More appeared first on GameRiv.

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