BEST TFT Team Comps (Patch 10.12) - League Of Legends - GAMELIFE România Jump to content

Recommended Posts

  • Members
Posted

Best TFT Comps for Patch 10.12

  • S-tier: Protector Combo = 3 Protector/Mystic, 2 Celestial/Dark Star
  • S-tier: 6 Sorcerers = 6 Sorcerer, 3 Star Guardian, 2 Chrono
  • A-tier: Bed & Breakfast = 4 Brawler, 3 Rebel A-tier: Korean Jhin = 2 Sniper/Vanguard/Mystic/Dark Star
  • A-tier: Dark Star Snipers = 4 Dark Star, 2 Sniper/Vanguard/Mystic
  • A-tier: 6 Cybernetic = 6 Cybernetic, 3 Blademaster, 2 Mana-Reaver/Chrono>/a>
  • A-tier: Space Pirates = 4 Space Pirate, 2 Blaster/Demolitionist/Mana-Reaver
  • B-tier: Shredder = 4 Celestial, 3 Blademaster, 2 Sniper/2 Chrono
  • B-tier: Bomberman = 6 Rebel, 2 Demolitionist

Protector Combo: S-tier

protector combo10.12

 

With the new patch, Protectors have seen a resurgence in play as Urgot provides some much needed late game power. This comp, however, essentially requires a Spatula to do well in the late game. Protector ASol is extremely powerful late game, and will be something to look out for if you find an early spatula.

Team comp description:

Xin Zhao will carry till level 8 with a Warmog’s Armor and Bramble Vest. Your options for level 8 carries will be either a protector Asol or to use Jarvan and Karma to Boost Janna speed to create a chain reaction due to Spear of Shojin and the high attack speed.

 

[How to play ]

When to make:

When you start with Warmog’s Armor.

6 Sorcerers: S-tier

6 sorcerers 10.12

6 Sorcerers saw a decent amount of play toward the end of 10.11, but it was more of a meme comp. With the addition of Riven, you now have a solid mid/late game carry to hold items for Gangplank. Additionally, Viktor also adds a strong and more consistent damage source than Vel’Koz previously.

This comp does require a lot of spell power-related items, so it will be less consistent than comps that can use both attack damage and magic damage items.

Team comp description:

This comp looks to use 6 Sorcerers to have high burst quick into the round. The frontline is lacking in this comp, but with enough damage that won’t matter. Riven will be your primary frontline until you are able to find Gangplank.

 

[How to play 6 Sorcerers]

When to make:

Go for this comp if you find yourself with lots of magic damage items like Rods and Tears. The comp uses Mech to transition, so if you find an early Fizz, that will also be a good indicator to try this comp.

 

 

Bed & Breakfast: A-tier

bed & breakfast 10.12

Brawlers and Blasters are still very strong, but with the change to Jinx (Rockets no longer apply on Blaster procs) this comp took a strong hit. Kog’Maw does allow for 4 blaster transitions and Gnar is also very powerful, so this comp will likely still be a strong choice for any game.

Team comp description:

Bed and Breakfast revolves around the blaster synergy that does immense damage even at only 2 blasters. 4 Blasters will be strong mid game, but late game you can also use a combination of Lulu/Sona or Gangplank/Ziggs for Rebels and Demolitionist/Mystic.

[How to play Bed & Breakfast]

When to make:

If you find lots of bows and swords, you can look to build items for your blaster carries. If you start the game with a lot of brawler units, you can seamlessly transition into a blaster carry comp.

Korean Jhin: A-tier

korean jhin 10.12

 
Korean Jhin was popularized, as it’s called, in Korea. Jhin can be a very potent carry, and the change to Dark Stars allows him to gain more damage without too much investment into Dark Stars. However, he may fall off in the late game compared to other carries.
 

Team comp description:

Korean Jhin is very similar to Dark Star Snipers but the main difference is using GP as a secondary carry over Xerath.

[How to play Korean Jhin]

When to make:

When you are playing snipers and you find GP before you find Xerath.

Dark Star Snipers: A-tier

dark star snipers 10.12

With the change to Dark Stars, the comp now has much more freedom in terms of transitions. Xerath and Jhin complement each other very well as they deal different types of damage, making this comp a strong choice as well.

Team comp description:

This comp uses the Dark Star bonus to buff up powerful carries like Jhin and Xerath. Janna also adds great flexibility late game, providing either magic damage or attack speed buffs for the team.

[How to play Dark Star Snipers]

When to make:

When you have a good start with Vanguards and items for Jhin.

6 Cybernetic: A-tier

6 cybernetic 10.12

6 Cybers got the addition of Vayne which allows them to hit 6 Cybernetic much easier. With more consistency, this comp will likely be popular on patch day as it is easy and familiar to play, but other comps just perform better in the late game unless you find Irelia 3.

 

Team comp description:

6 Cybernetic plays very similarly to set 3, except with the addition of Vayne, it will be much easier to power spike before finding Ekko. Irelia is still the best carry for the team, so make sure to balance her items with other items you place on your Cybernetics.

 

[How to play 6 Cybernetic]

When to make:

If you find early Cybernetic units or find an early Irelia. Items are quite flexible but especially if you start with lots of Sparring Gloves for Irelia you can look to streak to 8 quickly.

Space Pirates: A-tier

space pirates 10.12

4 Space Pirate comps have been somewhat of a meme in Set 3, but this new comp shows some potential as a strong meta comp. At level 8, you can add in units to compliment each of the Space Pirates, and have Chrono (2) on top of it. Unfortunately, this comp relies heavily on finding Gangplank in order to start getting more items. While Jinx will carry the mid/late game, Gangplank will be crucial to making it to the end game.

 

Team comp description:

This comp combines the 4 space pirates and uses the other 4 slots to match synergies with the Space Pirates.

[How to play Space Pirates]

When to make:

This comp can be itemized and played quite flexibly in the early game, but you will have the easiest transition if you already have early Space Pirates. Finding an early Jinx will also help this build power spike.

Shredder: A-tier

shredder 10.12

Shredder still survives the nerfs and buffs, and will likely be a decent comp to play, but will not be as strong as the prime days of 10.10. An early Xayah start may farewell, but it’s uncertain whether hyper roll comps will be able to survive in the new meta.

 

Team comp description:

This comp looks to hyper roll to find 3 star units early game. Using Xayah 3 will carry the early game to hit level 8 and fit in things like celestial and sniper.

[How to Play Shredder]

 

When to make:

Go for this comp if you find early copies of the core units and have a strong economy to hyper roll after Krugs. Make sure you can also make Infinity Edge and Last Whisper as they will be important for scaling late game.

Bomberman: B-tier

bomberman 10.12

Ziggs wasn’t nerfed specifically, but with the Seraph’s change to Blue Buff, you won’t be able to stack mana on Ziggs anymore. Blue Buff and Luden’s Echo will still be a very strong early game, but the lack of consistency will push this comp down to B tier.

 

Team comp description:

This rebel comp hyper rolls the early game to carry with Ziggs and Malphite. With an early win streak, this comp looks to comfortably hit level 8 to find key units like Jinx, Gangplank, and Aurelion Sol.

 

[How to play Bomberman]

 

When to make:

Go for this comp if you can start with early Tears. With the change to Seraphs, Blue Buff will still be a great early game item, but Ziggs won’t be as powerful late game.

Methodology

We evaluate compositions based on 3 key factors:

  • Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
  • Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
  • Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.

The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.

More TFT Resources

If you’re new to Set 3, be sure to check out our guides on the new champions and the new synergies.

Be sure to bookmark our site where we have the most updated information for our TFT champion tier list and all TFT items recommended for all champions. We also have a TFT Items tier list here, similar to this article.

That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!

 

Sursa: mobalytics.gg

"Îndrăznește pentru a face!'

RESPAWN.GAMELIFE.RO        &       ARENA.GAMELIFE.RO

   

Grup CS:GO Romania | GameLife Romania Pagina Oficiala | Steam Group AWP

TFT RANK - Qu3sTz

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.


×
×
  • Create New...

Important Information